I've been having similar experiences with AI in this PTU cycle. Their behavior is somewhat unpredictable, sometimes there's a pause while other times they're laser beams of death. That pause lulls you into a false sense of security to be able to look around, and that's when you die.
I know right? we certainly get complacent because of all the times they've been really inactive :D It will be amazing when the enemy skill is consistent as much as it will when they are sharp :) we're definitely looking forward to the improvements server meshing will hopefully bring as i think it will make the PVE side of the game feel closer in 'reward' to the PVP side :)
they shouldnt kill u, instantly, they shouldnt ignore u, they just have to have some human like behavior to gunfire, noise, opening doors, any actions. which is completely absent. its extremely easy to make AI to kill u instantly.
That was an enjoyable and informative video to watch, do thanks for capturing it and showing us some of the new and hopefully concrete increases in AI fidelity on a full server with the Xenothreat event also running concurrently. I am looking forward to when AI can use grenades, other gadgets, railguns and missile launchers, as well as call for backup and be alerted by sound from gunfire, foot steps (to encourage walking instead of running), flashlights (so players can get sniped at night) and voice comms, so they can react to players using proximity comms. I hope there is someone at CIG who watches this and can relay the bugs, suggestions and other info to the relevant devs, to make this release the strongest that it can be, to start the new year off right.
😱 That AI checking inside your ship was friggin awesome though, like next-level gaming experience awesome. I don't know any other game where AI can enter a mobile room all by themselves and without a predetermined marker for its location, not online games anyway. Actually challenging PVE that sometimes requires getting help is a HUUGE game changer. If it makes its way into the PU like this there will finally be a reliable source of first responder jobs that are perfect for the Pisces.
Guy was actively clearing and checking corners! Now we move beyond worrying about players boarding to worrying about picking up unintended AI passengers
I've had a couple bunker missions in the past with amazing AI so the potential is there. When they're responsive and using cover it can be a real rush. Hopefully in the future with better server tick rate this will be the norm instead of the exception.
That's the part that gets me when people complain that the game has bad AI. The AI is already great, it's just running on bogged down servers most of the time. When you get that rare fresh server that is running well the AI is downright deadly to go up against. It will be a lot of fun once they manage to get things more optimized and running smoothly all the time. But I will miss the days of every NPC standing in a line at attention when you go to visit a station :)
That second rooftop with all the AI around would be perfect for a valkire since the remote turrents can clear the landing zone without indangering the ground forces. Or if you feeling lucky you can also open the side mini guns as well.
Thanks for your videos. Without a doubt some of my favorite content. Why your channel is not 100k + subs is beyond me. The video capture, editing, storytelling, fun and background music is in a very good balance.
Like someone said already, thanks for the insight. I'll consider Orison, if AI works like that (unless degraded by older servers) it'll be an "urban vietnam"-like setting where you best not go alone.
Nice work with this one Kate. Impressive use of team skills and the available tools we currently have. AI leveling up. Hopefully it’s a sign things are coming together.
14:07 The "missing" NPCs are probably because you missed a location, or at least it wasn't shown on video, near 13:39 there is a staircase down to a weird "in between floor" that doesn't have an elevator as far as I know. Took me a while to find that spot first time in a similar situation.
I finally got one of these to pop for me. It was much easier solo using a suppressor and a p4 making head shots and not drawing all of them to me at once. The last thing you want is them desynching as a group and getting behind you. They do have a limited sight range I'm thinking.
Hopefully not a fluke, and I think not. Even so it shows what can be possible when they get things right. A step in the right direction. Much love to you and the Racoons
I signed up for your Patreon, you and your team are like the National Geographic of Star Citizen. Very good content with an educational slant; while being entertaining to watch. I like your neutral approach, lack of hype, honesty, and methodical testing methods.
The main reason why AI are more responsive is because there aren't as many concurrent players in most PTU instances. (Of course, they are improving the AI as well, it's just slow going). It's why CIG's Testers and Devs on their own indivdual test servers have such different AI interactions then players on the PU get. The live servers still can't handle the advanced AI mechanics and coding vs the player load and strain, thus causing the 'dumbed down' AI. The 'dream' of hundreds of players and hundreds of AI interactions isn't a thing, which is why we still don't have that on live yet. (Not anytime soon anyways, as always). I'd rather have more AI that work than players anyways on a server. The less PVP and the more alive and dangerous the actual game to worry about (PvE), the better. This video showed me why on a smaller FPS scale way.
Yep, I followed a group of players onto the platforms, whilst they were doing an Orison Mission, and the 9Tail I encountered were lethal.. It would take several attempts to return to my corpse, but ultimately I was unsuccessful. Players are going to have to carefully plan how they approach these missions. Thanks for your video, it showed me that it wasn't just me playing poorly, but rather that the 9T are much better.🤕
Always a good vibe when watching your vids. You and your team might want to watch a few Ground Branch Squad missions, played by ex soldiers, very informative and enjoyable.
The one issue I can see with the trespassing is that you wouldn't be able to call for medical rescue, which kind of cuts emergent gameplay off at the knees a bit if it applies to non-party members. Cool to see an expansion of the Orison missions though.
These missions give such a sense of scale and life to Orison, hoping that we get similar stuff for all landing zones. I think the Montreal team talked about adding such missions with Lorville 2.0 update. It would be awesome to see. And the fact that you don't even have to leave the landing zones to make money is awesome as well. Now, if we could get some hand salvage jobs for the reclamation and disposal at Lorville, a proper zero to hero run would be more than possible.
● Ever tried soloability? ● But seems like having a dedicated looter could make sense, or cheese the system and keep an eye on the last remaining hostile while you loot everything, so that the 15-minute timer doesn't start before you loot. ● Suppressor on large scale gives me mixed feelings. So easy to miss hostiles then because they might not be alerted and coming your way. (Seems better for bunkers.) ● The PTV are so not feasible for racing until CIG implements a proper steering. ● You were using ballistic SMG for quite long ranges and it shows how relevant it is to use the proper weapon. Personally I like to keep things simple, so I don't even bother with SMGs.
I never got to play Siege of Orison. My hardware would get me in game, but was not up to the task of combat (10-15 fps in cities). I'm really excited to get to try these on my new hardware when 3.18.0 goes live.
I noticed doing bunkers that the AI was more lethal and was taking cover. It was nice to see. However in earlier patches and PTU cycles the AI was more responsive as well in the beginning…..we see how that has turned out. But the ship AI used to be pretty dumb and they at least move now and in Atmo can still make you think twice. Fingers crossed for the future.
I've found that if there is a high Server FPS the NPCs can be down right lethal in their response. Anything above 10 Server FPS is where they really become dangerous. Likely with XT running they weren't reacting as well as they could have been but this was still a good showcase of what to expect. I've seen similar responsiveness in the bunkers as well.
Nice Gameplay as everytime, thinking about the trespassing timer... Maybe if you takedown one of the hostile you can prevent the timer for trespassing;)
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22:32 I got a kick out of hearing the AI call out "contact" as they started to engage you. This new AI behavior/alertness is looking very promising!
Just looking at your footage here they seem to have changed the C54. It definitely has 10 less bullets in the mag, it looks like it has less spread and the firerate might have been lowered a bit (not sure on that one). Haven't tried it myself yet though.
i'd be curious what the server frame rate is during this event. To me anything under 20 FPS for NPC AI tends to really affect their performance (Which most SC PUT Servers are around 10 FPS) ATM
Been running of these for awhile. Many of failed due to count. I found most of them trapped in the building's geometry with ship scanners, and confirmed by sprinting by those areas and hearing the NPC dialogue through the wall, sometimes even ineffective fire. Also at the second rep level you get a mission to clear 2 buildings. Close to 3 but nearly all of these particular missions have failed today.
Also worth noting that the loot is VERY specific throughout. Bunker look is by far better in variety. I have yet to find a railgun or rl during one of these.
This all looks very fun. In my experience, the C54 is JUNK! An FS9 or Demeco are far superior. Also, a s4 optic is also much better for most circumstances. Suppressor is a must. Don't leave home with it. There were many occasions watching where you could barely see the npc.The s4 optic would really help. A sniper rifle with an s4 optic is also very nice for one- shot takedown at distance.
I've always used a suppressor on bunker missions as it seems to confuse the AI, or at least keep them from swarming me and trying to outflank me. Did you think it made much of a difference on these missions? I didn't notice if you made any comments on it after you equipped them.
You can usually kill all or nearly all the targets without getting out of your ship, the AI still doesn't really react to ships unless you get very close similar distances as in FPS combat and you can just "snipe" them at range with ship guns or FPS guns. Hopefully at some point the AI will at least take cover if a ship they don't know approaches, and use some weapons actually suitable to take out ships like railgun, animus, turrets etc if attacked from the air. Currently, if you shoot one NPC with ship guns even NPCs right next to them don't react and keep patrolling.
"Improved and more responsive AI" is exactly what we got with 3.17. Then once on the PU it was nowhere to be seen, so I won't believe AI claims until I see them on live.
I suspect the AI uses the same code/mechanic as AI ships to target us on foot. When I approached on a ship and the NPCs noticed me an targeted me I got a radar lock from an NPC on foot. Happened more than once. Excplains how they are tracking even behind obstacles.
It'll definitely be interesting, especially once they vary the skill of them. Military force AI using better tactics and teamwork with better aim (And better armor/weapons of course) VS going up against an aggressive pirate faction where the AI are always pushing you but leave themselves in the open.. VS something like a run down bandit group with bad overall everything but maybe an AI or 2 that are atleast good shots. Definitely a lot they can do with the AI systems and it'll allow different levels of skill for all players for PVE content. Basically the same thing they do for the ship AI as that gets expanded. I definitely hope to see different AI utilizing different tactics depending on what they are and the faction they are from.
If you don't mind me asking, what are your system specs? I'm upgrading some core components and I'm wondering what my performance will be like with the new Gen12 renderer.
Gen12 is the primary reason the fps is better, but they also did work on the tick rate, so it's more tha just Gen12, but this is why they can continue to add new content and still improve the player experience It all bodes well for the project
I never was able to get one of these missions in the 3.18 PTU - are there any prerequisites you need to fulfill in order to get these ones? I expected them to be in the mercenary tab?
@@Citizen_Kate if that work, I think CIG should raise the cost of S10 to 100k auec. Or people will just spand 9k to bomb it and gain a tons from it in a super short time.
@SunnySzetoSz2000 I agree, munitions should cost a lot more. Like in real life. If we are already going Taking medical gameplay and death of a spaceman seriously, then so should we with a big arse bomba. It should be just as valuable to have one. Not something you'd want to use unless absolutely necessary
Oh, the so called dynamic events/missions... Can someone explain to CIG what dynamic means? Because as far as I can tell, it shouldn't mean "let's do a recurring COD FPS map"... Seems fun though, hopefully they can do these kinds of things really dynamic.
Good work, at least no teleportation this time, that should be considered as a improvement. BTW, I will never use SMG in Orison, that is so underpowered.
I don't think there has been any real changes to the AI code, pretty sure you're just more likely during PTU to get a server that isn't running on fumes making the AI need like a minute to react to anything, either from lower pop or just... frequent server crashes making the new servers more "fresh" for a while. But yeah sometimes they're like aimbotting terminators, running right for you while shooting and hitting you, suppressor helps a lot I've realized when they're like that because without one you're instantly targeted by all of them and they pretty much instantly return fire, with a suppressor they don't all know where you are right away.
weapons should have button option for charging handle release like real M4 type rifles have. Please CIG change it so that player do not have to take hands of weapon.
Looked good. The NPCs were aittle more agressive. The fact that they were able to score hits makes them more of a threat. Might be good if they tweeked up up a tad more. Much more though and you'd be extreemly challenged. Might over whelm newbies.
I've been having similar experiences with AI in this PTU cycle. Their behavior is somewhat unpredictable, sometimes there's a pause while other times they're laser beams of death. That pause lulls you into a false sense of security to be able to look around, and that's when you die.
I know right? we certainly get complacent because of all the times they've been really inactive :D It will be amazing when the enemy skill is consistent as much as it will when they are sharp :) we're definitely looking forward to the improvements server meshing will hopefully bring as i think it will make the PVE side of the game feel closer in 'reward' to the PVP side :)
they shouldnt kill u, instantly, they shouldnt ignore u, they just have to have some human like behavior to gunfire, noise, opening doors, any actions. which is completely absent. its extremely easy to make AI to kill u instantly.
@@Citizen_Kate
U have to love when you go to a comm sat to take it down and the TORPS are working! Server health has such an impact on the game play.
I'm glad you are doing this because it'll give me an idea of what to expect.
Glad we can be of help! :) and thanks for watching SpaceMike :)
Thanks for the content! There are not many RUclipsrs that push out content in an amusing, and at the same time, helpful manner.
That was an enjoyable and informative video to watch, do thanks for capturing it and showing us some of the new and hopefully concrete increases in AI fidelity on a full server with the Xenothreat event also running concurrently.
I am looking forward to when AI can use grenades, other gadgets, railguns and missile launchers, as well as call for backup and be alerted by sound from gunfire, foot steps (to encourage walking instead of running), flashlights (so players can get sniped at night) and voice comms, so they can react to players using proximity comms.
I hope there is someone at CIG who watches this and can relay the bugs, suggestions and other info to the relevant devs, to make this release the strongest that it can be, to start the new year off right.
😱
That AI checking inside your ship was friggin awesome though, like next-level gaming experience awesome.
I don't know any other game where AI can enter a mobile room all by themselves and without a predetermined marker for its location, not online games anyway.
Actually challenging PVE that sometimes requires getting help is a HUUGE game changer. If it makes its way into the PU like this there will finally be a reliable source of first responder jobs that are perfect for the Pisces.
Agreed. That was a cool moment!
Guy was actively clearing and checking corners! Now we move beyond worrying about players boarding to worrying about picking up unintended AI passengers
@@ConnorLinley And I am all for it!
Trust me, problem will be solved permanently if you close your door/hatch every time you exit your ship, good habit always help.
I was wondering, though: It looked like the AI ship blew their ship up and killed their own man close to it.
I've had a couple bunker missions in the past with amazing AI so the potential is there. When they're responsive and using cover it can be a real rush. Hopefully in the future with better server tick rate this will be the norm instead of the exception.
That's the part that gets me when people complain that the game has bad AI. The AI is already great, it's just running on bogged down servers most of the time. When you get that rare fresh server that is running well the AI is downright deadly to go up against. It will be a lot of fun once they manage to get things more optimized and running smoothly all the time. But I will miss the days of every NPC standing in a line at attention when you go to visit a station :)
@@wild1234 not even as good as ps1 AI
That second rooftop with all the AI around would be perfect for a valkire since the remote turrents can clear the landing zone without indangering the ground forces. Or if you feeling lucky you can also open the side mini guns as well.
Or a Steel
Thanks for your videos. Without a doubt some of my favorite content. Why your channel is not 100k + subs is beyond me.
The video capture, editing, storytelling, fun and background music is in a very good balance.
This is way better than I had expected, if they can get all the Ninetails stuff anywhere close to what is on display here...
Really well narrated. Kept it interesting and fun. Also happy that the AI appears to be improving, long may it continue.
Like someone said already, thanks for the insight. I'll consider Orison, if AI works like that (unless degraded by older servers) it'll be an "urban vietnam"-like setting where you best not go alone.
Another fantastic video! I can't wait to get started on these missions. Have you noticed the C54 buff?
Yeah i like it a lot :) the gemini weapons have become my favorites lately - the R97 has always been up there but the C54 is real good too :)
Buff? The capacity and fire rate were nerfed.... though as a side effect it is easier to control.
Nice work with this one Kate. Impressive use of team skills and the available tools we currently have. AI leveling up. Hopefully it’s a sign things are coming together.
14:07 The "missing" NPCs are probably because you missed a location, or at least it wasn't shown on video, near 13:39 there is a staircase down to a weird "in between floor" that doesn't have an elevator as far as I know. Took me a while to find that spot first time in a similar situation.
Recently in a bunker there was a down guard wearing light gear.. A heavy geared guard was nearly next to him grieving.
Woo new missions! Love these videos!
thanks for watching chucklesuka and i really appreciate your kind words :)
I finally got one of these to pop for me. It was much easier solo using a suppressor and a p4 making head shots and not drawing all of them to me at once. The last thing you want is them desynching as a group and getting behind you. They do have a limited sight range I'm thinking.
I do love your coherent and explanatory coms when in a fight! Miss doing that with my daughter.
Hopefully not a fluke, and I think not. Even so it shows what can be possible when they get things right. A step in the right direction. Much love to you and the Racoons
I signed up for your Patreon, you and your team are like the National Geographic of Star Citizen. Very good content with an educational slant; while being entertaining to watch. I like your neutral approach, lack of hype, honesty, and methodical testing methods.
Damn, that's intense! Pretty good action from those NPCs!
The main reason why AI are more responsive is because there aren't as many concurrent players in most PTU instances. (Of course, they are improving the AI as well, it's just slow going).
It's why CIG's Testers and Devs on their own indivdual test servers have such different AI interactions then players on the PU get. The live servers still can't handle the advanced AI mechanics and coding vs the player load and strain, thus causing the 'dumbed down' AI.
The 'dream' of hundreds of players and hundreds of AI interactions isn't a thing, which is why we still don't have that on live yet. (Not anytime soon anyways, as always). I'd rather have more AI that work than players anyways on a server. The less PVP and the more alive and dangerous the actual game to worry about (PvE), the better. This video showed me why on a smaller FPS scale way.
yeah, hopefully the server meshing fixes the job even in static state.
The best part was at the end. I was thinking: who's that again? And then remembered: he's Grim Hex staff, taking a vacation.
Yep, I followed a group of players onto the platforms, whilst they were doing an Orison Mission, and the 9Tail I encountered were lethal.. It would take several attempts to return to my corpse, but ultimately I was unsuccessful.
Players are going to have to carefully plan how they approach these missions.
Thanks for your video, it showed me that it wasn't just me playing poorly, but rather that the 9T are much better.🤕
wow, I caught this fresh, it says posted 37 minutes ago, it's 33 minutes long and I just finished watching the whole thing. Early Bird Special!
Always a good vibe when watching your vids. You and your team might want to watch a few Ground Branch Squad missions, played by ex soldiers, very informative and enjoyable.
3:40 they really gotta fix that ages old "tilted head syndrome" bug.
It's been a thing for years, even if you never once used headtracking.
The one issue I can see with the trespassing is that you wouldn't be able to call for medical rescue, which kind of cuts emergent gameplay off at the knees a bit if it applies to non-party members. Cool to see an expansion of the Orison missions though.
Hopefully they'll add a way for the game to recognize when you're doing a rescue mission for someone lawfully in a restricted area.
A suppressed Gallant works wonders for clearing ground floor lobbies at range. With minimal damage falloff, you can drop them from quite a distance.
Can't wait to do those new missions
These missions give such a sense of scale and life to Orison, hoping that we get similar stuff for all landing zones. I think the Montreal team talked about adding such missions with Lorville 2.0 update. It would be awesome to see. And the fact that you don't even have to leave the landing zones to make money is awesome as well. Now, if we could get some hand salvage jobs for the reclamation and disposal at Lorville, a proper zero to hero run would be more than possible.
● Ever tried soloability?
● But seems like having a dedicated looter could make sense, or cheese the system and keep an eye on the last remaining hostile while you loot everything, so that the 15-minute timer doesn't start before you loot.
● Suppressor on large scale gives me mixed feelings. So easy to miss hostiles then because they might not be alerted and coming your way. (Seems better for bunkers.)
● The PTV are so not feasible for racing until CIG implements a proper steering.
● You were using ballistic SMG for quite long ranges and it shows how relevant it is to use the proper weapon. Personally I like to keep things simple, so I don't even bother with SMGs.
Very cool vid. I love SoO and am looking foward to it again. Definitely not going in with SMGs with the ranges the AI's working at.
I never got to play Siege of Orison. My hardware would get me in game, but was not up to the task of combat (10-15 fps in cities). I'm really excited to get to try these on my new hardware when 3.18.0 goes live.
Orison and Crusaders will definitely be my home location next patch with all the new stuff there
7:08 the guy wants some Garcia's Green
haha i was thinking that too! :D he's like checking out the menu when we come bursting in :D
Great video, enjoyable all the way through. Thanks! Keep it up.
Very excited for this. I'm not a great space fighter and love FPS, but I am so tired of the same bunker over and over and over again
Great review/walk through thanks for doing this for people!
Glad there was resistance by the AI!
I noticed doing bunkers that the AI was more lethal and was taking cover. It was nice to see. However in earlier patches and PTU cycles the AI was more responsive as well in the beginning…..we see how that has turned out. But the ship AI used to be pretty dumb and they at least move now and in Atmo can still make you think twice. Fingers crossed for the future.
I've found that if there is a high Server FPS the NPCs can be down right lethal in their response. Anything above 10 Server FPS is where they really become dangerous. Likely with XT running they weren't reacting as well as they could have been but this was still a good showcase of what to expect. I've seen similar responsiveness in the bunkers as well.
9:39. Hiding behind an A-bomb is bold ;-)
That was so much fun to watch. I hope you returned that npc to his station before you logged off 😂
Nice Gameplay as everytime, thinking about the trespassing timer... Maybe if you takedown one of the hostile you can prevent the timer for trespassing;)
22:32 I got a kick out of hearing the AI call out "contact" as they started to engage you. This new AI behavior/alertness is looking very promising!
Every single gamer on the planet checked their Discord @ 5:59 .... lol ... good action ... thanks for letting us be flies on the wall
I wish ground vehicles had the speed limiter slider that ships have.
Thank you for showing us how much this game becomes more and more awesome !
:)
That is amazing. Fantastic to see.
Wow, what a cool mission. Playing this mission alone must be difficult, it has to be done with friends.
Looks promising. great video! :)
Just looking at your footage here they seem to have changed the C54. It definitely has 10 less bullets in the mag, it looks like it has less spread and the firerate might have been lowered a bit (not sure on that one). Haven't tried it myself yet though.
Nice. I wonder if you can tractor enemies and toss them, even the dead ones. Great video.
I did a few on a very low pop server, server fps was 30 and yeah it was very difficult but finally a challenge i found supressors useful for sure
Actually excited
Nice the AI like pre 3.17.2
Ever since Invictas 2022 AI went terrible.
Let's hope we can improve even more.
i'd be curious what the server frame rate is during this event. To me anything under 20 FPS for NPC AI tends to really affect their performance (Which most SC PUT Servers are around 10 FPS) ATM
Been running of these for awhile. Many of failed due to count. I found most of them trapped in the building's geometry with ship scanners, and confirmed by sprinting by those areas and hearing the NPC dialogue through the wall, sometimes even ineffective fire. Also at the second rep level you get a mission to clear 2 buildings. Close to 3 but nearly all of these particular missions have failed today.
Also worth noting that the loot is VERY specific throughout. Bunker look is by far better in variety. I have yet to find a railgun or rl during one of these.
01:07 "I'm not a great pilot." Well, your exploits in AXI would tend to argue differently, but hey 😁
Yes the next episode!!!
Looks way more fun than bunker missions. Could you fly around with one of the dropships and use the door mounted guns to shoot the on foot enemies?
haha this is a good question! now i need to somehow get my hands on a cutlass steel haha :D
@@Citizen_Kate finally ill have use for my valkyrie
Yes, or just use the ship guns.
@@Citizen_Kate Fit fixed ballistics on the Corsair, should chew up any exposed enemies. You could even hose down entrances.
This all looks very fun.
In my experience, the C54 is JUNK! An FS9 or Demeco are far superior. Also, a s4 optic is also much better for most circumstances. Suppressor is a must. Don't leave home with it.
There were many occasions watching where you could barely see the npc.The s4 optic would really help. A sniper rifle with an s4 optic is also very nice for one- shot takedown at distance.
its PTU lol -we have what we have. we are very experienced i can assure you - we know what weapons to use. we make guides on them even
I use the Gallant rifle for my NPC missions makes it way easier at long ranges
Nice. This year is a good year for gaming. :)
Glad to see these new missions in action, as a solo player I will stick to the Siege events though.
I run around bunkers punching everyone.... looks like I might have to actually try.
Any of you guys know if the Freelancer is incompatible with the new cargo system? Everything I chuck in doesn't register
Could you share your eyetracker settings? Whenever I try it in FPS it feels awful, but you make it look so natural.
I've always used a suppressor on bunker missions as it seems to confuse the AI, or at least keep them from swarming me and trying to outflank me. Did you think it made much of a difference on these missions? I didn't notice if you made any comments on it after you equipped them.
C54 is my fav. Love that rifle.
You can usually kill all or nearly all the targets without getting out of your ship, the AI still doesn't really react to ships unless you get very close similar distances as in FPS combat and you can just "snipe" them at range with ship guns or FPS guns. Hopefully at some point the AI will at least take cover if a ship they don't know approaches, and use some weapons actually suitable to take out ships like railgun, animus, turrets etc if attacked from the air. Currently, if you shoot one NPC with ship guns even NPCs right next to them don't react and keep patrolling.
sudden intense violence
tagline for the R97 shotgun? :D
Does the AI take a loss on their engagement range at night? Or do they have magic night vision?
I'm thinking SMGs are not optimal for these platforms.
"Improved and more responsive AI" is exactly what we got with 3.17.
Then once on the PU it was nowhere to be seen, so I won't believe AI claims until I see them on live.
Wondering if that's PES lending a hand taking some of the load off?
Nice.
Would be nice if they removed the death anim where the AI stands there for 5-6 seconds before falling. Seems it got you once.
I suspect the AI uses the same code/mechanic as AI ships to target us on foot. When I approached on a ship and the NPCs noticed me an targeted me I got a radar lock from an NPC on foot. Happened more than once. Excplains how they are tracking even behind obstacles.
glad to see the AI improving, i hope one day to see the AI enemies as i see other people in game
It'll definitely be interesting, especially once they vary the skill of them. Military force AI using better tactics and teamwork with better aim (And better armor/weapons of course) VS going up against an aggressive pirate faction where the AI are always pushing you but leave themselves in the open.. VS something like a run down bandit group with bad overall everything but maybe an AI or 2 that are atleast good shots. Definitely a lot they can do with the AI systems and it'll allow different levels of skill for all players for PVE content. Basically the same thing they do for the ship AI as that gets expanded. I definitely hope to see different AI utilizing different tactics depending on what they are and the faction they are from.
Did you happen to see how many people were on the server at the time?
If you don't mind me asking, what are your system specs? I'm upgrading some core components and I'm wondering what my performance will be like with the new Gen12 renderer.
Gen12 is the primary reason the fps is better, but they also did work on the tick rate, so it's more tha just Gen12, but this is why they can continue to add new content and still improve the player experience
It all bodes well for the project
absolutely love your videos!
I heard the server tick rate is seeing in increase on 3.18. that might explain why the Ai are performing better.
Loved this!
I never was able to get one of these missions in the 3.18 PTU - are there any prerequisites you need to fulfill in order to get these ones? I expected them to be in the mercenary tab?
Can u drop a A2 bomb onto the platforms to clear NPC's below?
We have yet to test this but I know some of our people were talking about doing it so hopefully we'll have an answer soon :)
@@Citizen_Kate if that work, I think CIG should raise the cost of S10 to 100k auec. Or people will just spand 9k to bomb it and gain a tons from it in a super short time.
@SunnySzetoSz2000 I agree, munitions should cost a lot more. Like in real life. If we are already going Taking medical gameplay and death of a spaceman seriously, then so should we with a big arse bomba. It should be just as valuable to have one. Not something you'd want to use unless absolutely necessary
She claims not to be a great pilot, but she's certainly the best railgun sniper I've ever seen!
wait you can fly your ships into the platforms? i thought the turret iff will target you
Oh, the so called dynamic events/missions... Can someone explain to CIG what dynamic means? Because as far as I can tell, it shouldn't mean "let's do a recurring COD FPS map"... Seems fun though, hopefully they can do these kinds of things really dynamic.
Good work, at least no teleportation this time, that should be considered as a improvement. BTW, I will never use SMG in Orison, that is so underpowered.
Not even ps1 level AI yet lol
I don't think there has been any real changes to the AI code, pretty sure you're just more likely during PTU to get a server that isn't running on fumes making the AI need like a minute to react to anything, either from lower pop or just... frequent server crashes making the new servers more "fresh" for a while. But yeah sometimes they're like aimbotting terminators, running right for you while shooting and hitting you, suppressor helps a lot I've realized when they're like that because without one you're instantly targeted by all of them and they pretty much instantly return fire, with a suppressor they don't all know where you are right away.
Is this the siege of Orison event? Or normal missions you can take
Killer Kate!!! watch out s.c great video! O9 ×Fist bump×
weapons should have button option for charging handle release like real M4 type rifles have. Please CIG change it so that player do not have to take hands of weapon.
wait... HOW do you have your Medical pisces?!? NO ONE can get theirs right now on the PTU...
I like these new missions. Finally a use for tanks and bombers that isn't PvP, and loitering ships serving as gunships and close air support.
Friendly grenades?
We really need full body VR for shooting gameplay, these movements are so limited, like old peaople, barely move.
Looked good. The NPCs were aittle more agressive. The fact that they were able to score hits makes them more of a threat. Might be good if they tweeked up up a tad more. Much more though and you'd be extreemly challenged. Might over whelm newbies.
We are going to get our asses kicked once the server perform properly :D
haha i know right? when server meshing comes especially - looking forward to it :)