For anyone interested, it might be more cost effective to buy a GBA Flash Cart with a Micro SD instead of reproduction carts. You can transfer a lot of homebrew GBA games to the single cart, instead of having to buy reproduction carts for every single game.
@@vitaliy.petrovich I'd assume you could, Celeste pushed the Pico 8 pretty far so most games could run on it. It's just how you'd port those games I suppose...
Thought this would be about making one, but I love taking stuff apart too. Also great choice of music! Would definitely watch gameboy repair, I love watching (and also doing) tech repair.
GBC could do screen shaking effects. The Pokémon games did it for stat drop effects, and the recent Modretro Tetris has some screen shake. The Wario Land games had screen shaking when you slammed into floors and walls, too. The snow in the background would be tricky, though I've seen one Pokémon GBC mod add rain effects (I think it was Sour Crystal). The afterimage/trailing effects during your jumps could be memory-intensive, although, again, Modretro Tetris does have afterimage effects for hard drops-not to mention the trailing sprites in this game don't last long enough to cause any major performance issues, at least I don't think so. I think the sound quality would likely take a hit. But I think if you gave this to a talented enough programmer, the game _could_ run well enough on GBC.
@@NaterFernat I don't know. I only got the cartridge, however many people have made reproduction carts of the same rom so I don't think it would be hard to find.
@Iridium_Pixel if I can get my hands on a port then sure! Although I'm not so sure how you'd use the grapple mechanic, as you need 3 buttons for dashing, jumping and grappling. The GBA only had 2, however I'm sure you could use the shoulder buttons instead :D
@ I’m saying that’s how it looks graphically, it is more than capable at rendering the original game as it was designed for the 32-bit true color palette.
@@AnatoliyJohnson The CPU of the GBA is 32 bit, the registers of it are 32 bit, the instructions it fetches are 32 bit. The CPU also has Thumb mode, where we can use 16bit instructions, but the 32bit nature of values, registers etc all stay the same.
For anyone interested, it might be more cost effective to buy a GBA Flash Cart with a Micro SD instead of reproduction carts.
You can transfer a lot of homebrew GBA games to the single cart, instead of having to buy reproduction carts for every single game.
@@RayOfTruth great advice, I just wanted the reproduction cart for aesthetic reasons :D
So you can play most of pico-8 games? Or Celeste is a special game?
@@vitaliy.petrovich I'd assume you could, Celeste pushed the Pico 8 pretty far so most games could run on it. It's just how you'd port those games I suppose...
@@vitaliy.petrovich this is a fanmade port of Celeste Classic into a GBA rom, it's not Pico-8 software anymore.
Thought this would be about making one, but I love taking stuff apart too. Also great choice of music! Would definitely watch gameboy repair, I love watching (and also doing) tech repair.
@@calansmith655 thank you!! I'll make a video soon once the replacement parts arrive 😄
Your videos are blowing up toby well done 🎉
Based terraria music
GBC could do screen shaking effects. The Pokémon games did it for stat drop effects, and the recent Modretro Tetris has some screen shake. The Wario Land games had screen shaking when you slammed into floors and walls, too.
The snow in the background would be tricky, though I've seen one Pokémon GBC mod add rain effects (I think it was Sour Crystal). The afterimage/trailing effects during your jumps could be memory-intensive, although, again, Modretro Tetris does have afterimage effects for hard drops-not to mention the trailing sprites in this game don't last long enough to cause any major performance issues, at least I don't think so. I think the sound quality would likely take a hit. But I think if you gave this to a talented enough programmer, the game _could_ run well enough on GBC.
@@Blue_EmeraldX is it just the GBC or could the original GB handle it too?
Please someone get this man some form of modern backlit screen for his GBA and a flashcart, or an rg34xx
@@raybun4003 I've been really wanting to install a backlit display, one day maybe ...
@TobyJWalter It's really easy to do and not too expensive
I had no idea pico 8 could compile for GBA!
Cart itself looks really good
Celeste Mentioned lets goooo
EPIC.
keep doing tech related content please
It's definitely something I'm going to do more often 😊
No way!!
there was a gba demake of the original. not sure they ever finished it, but I think I have the demo rom
I guess I mean *port*
Where to get the rom?
@@NaterFernat I don't know. I only got the cartridge, however many people have made reproduction carts of the same rom so I don't think it would be hard to find.
That’s so cool…
Now do it with the Celeste 2 😈.
@Iridium_Pixel if I can get my hands on a port then sure!
Although I'm not so sure how you'd use the grapple mechanic, as you need 3 buttons for dashing, jumping and grappling. The GBA only had 2, however I'm sure you could use the shoulder buttons instead :D
@TobyJWalter In Celeste 2, you don’t dash.
@Iridium_Pixel Do you not? My memory must be a bit foggy 😅
something makes me feel like you are a fan on terraria
@@TinyGamerOk possibly...
it is just a PICO-8 demake of the original.
Wasn’t the PICO-8 game made before the full game as it’s also there in the full game
Who made this tho🤨
@@ThePr0_0149 Some person on eBay. Someone must have ported the game to a GBA rom, and then others can port that to a cartridge!
wtf this exists?
@@infinitestuff222 yes, and it's awesome
GBA is powerful enough to run the original but instead you get a GBC demake, now isn’t that just puny…
I'm not entirely sure it's a GBC demake, the startup screen said "Gameboy Advance" so it's recognised as a proper GBA game
@ I’m saying that’s how it looks graphically, it is more than capable at rendering the original game as it was designed for the 32-bit true color palette.
Gameboy is a 16bit system just in case
@@AnatoliyJohnson thanks for clarifying, I get mixed up sometimes 😅
No, the GBA is a 32bit system. Just because it's roughly on the power level of the SNES doesn't make it 16bit
@@Caesim9 it does
it has a 32 bit cpu lol 😅
@@AnatoliyJohnson The CPU of the GBA is 32 bit, the registers of it are 32 bit, the instructions it fetches are 32 bit. The CPU also has Thumb mode, where we can use 16bit instructions, but the 32bit nature of values, registers etc all stay the same.