I'd rather nvidia had focused on making sure all their cards can hit at least 60fps+ at their target resolutions, and then upscale from there. Instead, they showcased a 5090 (!) chugging at 27 fps before framegen. Reflex 2 works for simple translational movement and screenspace reprojection, but not on anything with complex animations (special abilities, animation reading, brawler/third person action games, melee/CQB combat). It can't create information it doesn't have. Instead of spending millions on software development and specialized silicon to make Counterstrike run smoother, they should have spent it on giving the 5060 Ti and 5070 16 GB of RAM and the 5070Ti and 5080 24 GB instead. Games like Hogwarts, Plague Tale, Forspoken, Halo Infinite, TLOU, Deadspace etc were already chugging with 8 GB (and sometimes even 12 GB) of VRAM. 16 GB is the minimum for 2025, and you shouldn't need to have to spend $750 and $999 to get there.
so i got myself r79800x3d and my game keep crashing when i’m trying to load into creative map but when i’m playing regular ranked my game feels fine do you know what should i do
This is most likely the same thing as "reprojection" which was a news some years ago. Game might be overdrawn slightly so that when you move mouse somewhat you still be able to see details you did not see moment ago (while rendering real frame). Actor movements will be derived from previous frames so it won't for example be able to predict that sweat in multiplayer game started moving in other direction but it should still allow you to move mouse on top of such predicted target improving your aim. It will also be form of frame generation tech - just one which reduces latency instead of increasing it. Technically it is a harder trick to pull off with more susceptibility for visible artifacts - but it is just my uneducated guess and in practice it might not have more artifacts at all. As for FG itself it has its flaws and artifacts and all but for the most part what limits its usability is increased latency due to need to buffer frame before preparing new frames and displaying them. Here with Reflex 2 I suspect we will also have some added latency for 'real frames' but perceptually because mouse will move near instantly (there will be some processing lag - also heavily dependent on AI cores performance to process frame) and motion of actors will be recalculated it all will perceptually feel much more instantaneous than without this tech and should in theory improve aim in even competitive multiplayer games. I guess Nvidia did test this aspect and only release the tech when they are sure that is how it works. All in all it does sound like the first frame generation technology that might be actually usable. I anticipate RTX 5K series will be able to generate more than one frame while RTX 4K will be limited to one - mostly as an artificial limitation but also to avoid confusion related to maybe weaker GPUs from 4K series like 4060 not being able to do more frames at all. 4090 should be more than powerful enough for it just as it should be for multi frame generation given its AI performance but there needs to be more reasons for people to buy new cards. I would be somewhat mad at Nvidia for such BS but then again they will give us RTX 4K ownerw new DLSS2, DLSS3 models and Reflex2 so I cannot be too mad at them :)
it seems like a good technology but we need to see if it doesn't create problems with frame lag etc... if the image is fluid etc... for now it promises well, in any case it will arrive first on the 5000 and then on the others so at least we're talking about after March
@@volx5193 That would be insane if it’s actually true. I paid loads of £ for my 4090 last year. If something that costs $549 has same performance it would incredible
@@volx5193 And their "fake" low latency most likely wont work for that because 1. they didnt showcase it at all even tho that was the most obvious feature you would need dor frame gen and 2. because it doesnt have enough real frames to base it off of
I'm not sure if I understand it correctly, but Reflex 2 sounds like some kind of magic where things can go wrong. I'm curious how much CPU capacity is needed for this magic.
Frame Warp works because mouse movement doesn't change the scene so they just have to generate a fake image at the edge of your display. This means mouse input theoretically has no delay. Anything else on the screen will still have higher input delay like movement in game. Still just having instant mouse movement feedback is amazing. If you are interested you can watch the video "Async Reprojection" by Comrade Stinger and even play the demo to see it for yourself right now.
it should barely have an impact on cpu usage. All of the processing is done on the GPU using information that was already being delivered to it before since it is using the depthmap. There may be a tiny overhead for the masking process but that should be a negligeable amount
This is most likely the same thing as "reprojection" which was a news some years ago. Game might be overdrawn slightly so that when you move mouse somewhat you still be able to see details you did not see moment ago (while rendering real frame). Actor movements will be derived from previous frames so it won't for example be able to predict that sweat in multiplayer game started moving in other direction but it should still allow you to move mouse on top of such predicted target improving your aim. It will also be form of frame generation tech - just one which reduces latency instead of increasing it. Technically it is a harder trick to pull off with more susceptibility for visible artifacts - but it is just my uneducated guess and in practice it might not have more artifacts at all. As for FG itself it has its flaws and artifacts and all but for the most part what limits its usability is increased latency due to need to buffer frame before preparing new frames and displaying them. Here with Reflex 2 I suspect we will also have some added latency for 'real frames' but perceptually because mouse will move near instantly (there will be some processing lag - also heavily dependent on AI cores performance to process frame) and motion of actors will be recalculated it all will perceptually feel much more instantaneous than without this tech and should in theory improve aim in even competitive multiplayer games. I guess Nvidia did test this aspect and only release the tech when they are sure that is how it works. All in all it does sound like the first frame generation technology that might be actually usable. I anticipate RTX 5K series will be able to generate more than one frame while RTX 4K will be limited to one - mostly as an artificial limitation but also to avoid confusion related to maybe weaker GPUs from 4K series like 4060 not being able to do more frames at all. 4090 should be more than powerful enough for it just as it should be for multi frame generation given its AI performance but there needs to be more reasons for people to buy new cards. I would be somewhat mad at Nvidia for such BS but then again they will give us RTX 4K ownerw new DLSS2, DLSS3 models and Reflex2 so I cannot be too mad at them :)
I mean if they implement real asynchronous reprojection at some point, with object prediction etc. I don't think we will need frame gen as an extra feature anymore as the reprojection can guess where objects are. I feel like Nvidia is going for the small approach with in 2 years adding object prediction in Reflex 3 (or something like that) and then in another 2 years merging frame gen and reflex as one ultimate feature that produces infinite frames. (they gonna milk this to get as much money as possible)
It's coming to all RTX series cards, the 50 series gpus will be the first available to them. Nvidia explained this in their Reflex 2 announcement video.
Should be added at late unspecified date. Might also have some limitations like adding just one frame versus more frames? One frame should be enough to make games playable so say change barely working 60ish fps game run 120fps or shift games from playable to actually very good so 100+fps to 200+fps.
@@e8root For me the main thing is to reduce the latency of games with framegen, because going from around 60ms to around 20ms would already be incredible, I'm not a big fan of framegen exactly because of the high input lag it adds
The issue with it is if your moving to the right then move back to the left there's a blank spot on the left side that is filled with ai. There was no data of the future from the game there so if there's an enemie there now it won't show them on that frame. So sure the latency is lower but are you truly getting an advantage?
It is supposed to be available for older RTX cards but it is unclear if there will be a cut-off point e.g. 4000 series. I mean 4K makes sense given Reflex2 sounds like frame generation technology and this with limit to 1 generated frame is available only 4000 series and up. So... I would not hold my breath in this case. In theory nothing should stop earlier cards from getting this except for the fact that AI and general performance is much lower and frame processing might take more time - if the time to prepare new frame is too high using such tech would be rendered useless. If I was Nvidia the last thing I would want or need was bunch of RTX 2060 owners calling Reflex2 a terrible tech because it makes their games actually more laggy while adding artifact than improves anything and in this case it is better to just not support anything that is too slow. So yeah - please don't hold your breath and instead prepare sweet sweet money for new GPU
Fortnite is mostly CPU bound no matter the settings. For "Performance" visuals 1080Ti is more than fast enough. For DX12 you should be fine with 1080p with medium to high details (medium shadows, global illumination at high and screen space reflections) and by fine I mean it will run closer to 100fps than 60fps... unless you have older CPU in which case it will all run like wet dog and you will need to switch to performance instead.
@beestormLOL I would rather get 1080 Ti because of VRAM. 8500 is not very fast but you can replace it something faster. 9700K should not be too expensive.
in the UK the i7 9700 its expensive and the gtx 1080 ti seems to be quite rare on ebay or most are just for parts in my area. Which is why i have to go with the gtx 1650 i pretty much only play fortnite using streched res 1650x1080 and my pc currently is highly optimised
Hey codelife do you know if any pros that use edit on release have different select edit tile key und than place build? For example if they use right click to select the tile while using the regular left click to place build. So that they don’t have to release the button while editing and their turbo build will constantly be on
Reflex 2 is actually the only really good thing from the announcement. Frame Generation is fine, multi fram gen is not really needed. If you need frames * 3 you likely are way below 60 FPS and that means artifacts and bad img quality and still some latency problems. It is just a higher FPS number. And if you are at or above 60 FPS, normal Frame Gen is more than enough but you could still just play with the 60 FPS and be fine. The base FPS without Frame Gen is what matters most for your ingame feeling and img quality. If the base line isn't good, Frame Gen doesn't help and neither is Multi Frame Gen. Reflex 2 also requires a decent base FPS because it needs good data to fill the gaps. If you have low base FPS and a high base latency the amount to fill up becomes larger and the filling up becomes less accurate leading to more artifacts and lower img quality. So the core problems still exist. You want a game to run at ideally ~60 base FPS on your PC still before you use Reflex 2 or Frame Gen. You can do it with 50 or 40, too, but the result will not be the same. And at 30 FPS and lower the results are meh.
Exactly my thoughts and I am waiting for Reflex 2 withholding my breath. Fortnite with everything on Epic runs like dog due to CPU bottleneck. Reflex 2 being reprojection tech should not only improve latency but also make game run smoother - albeit with some visual artifacts which are bound to happen with such tech. FG and MFG tech as it is (so by caching current gen and makin and displaying in-beetween frames before displaying them and then real frame) is bound to add latency which is not good at all. FG is at most usable when game already runs very fast frame rate in excess of 120+fps and ideally even more. In this case you need very fast monitor. Reflex 2 on the other hand should reduce latency while also generating new frames (because it is a 'side effect of how it works' so it should in fact act like fixed version of frame generation. In this case it could be used even on very low frame rate source like 30fps to make it 60fps and potentially even faster. I would not expect end effect to be looking very clean and at 30fps model might mispredict actor movement and frame rate might be just too low to support very fast mouse movements (would be better suited for gamepad where top camera rotation speed is constant and known in advance to know how much to overdraw) but overall it could be somewhat usable. Oculus Rift has reprojection tech built in and it despite being very early low complexity implementation does what it was designed to do quite well. While gaming at maximum 90fps (OLED screen run at 90Hz) when performance is not enough game switches to 45fps but this is hardly noticeable except some visual artifacts on moving objects - which removal is what we we need powerful AI chips for! I was waiting for such tech to appear outside VR for years now. If Nvidia pulls it off when it will be... maybe not revolution but certainly will justify buying ever faster displays. For now I have 360Hz monitor and I look forward to play games like Fortnite which with max details can struggle to hit 100fps at times to run twice as fast without feeling floaty and laggy.
completely wrong. What if you are at 60FPS already and want to max out your 180hz monitor or 240hz without sacrificing graphics quality ? That's where multi frame gen comes in. And combined with reflex 2 it should produce a very good experience almost like playing at high frame rates. Yes, it is a niche feature and yes it does require minimum 60FPS to not introduce artifacts and latency issues. But 60FPS is more than achievable with DLSS and optimized settings as long as your GPU is above minimum requirements. Not to mnetion that some games work perfectly fine with 45-48 FPS base frame rate especially slow paced ones.
@@DragonOfTheMortalKombat You have GSync or FreeSync, No need to max out the high Hz monitor. It is just a number that doesn't really do anything for the AVG gamer. 120 FPS with Free-Sync is all you need. Everything above that is mostly thrown away money.
If things like this actually go smoothly, I genuinely hate AMD not providing competition. You care about rasterization performance but less upscaling features and more input lag? What benefit we got? Just costs less, more vram I guess lol
Fortnite is mostly CPU limited and past some point better GPU doesn't make a difference. At least in DX12 with decent visual quality settings but for Performance I would also suspect CPU is bottleneck most of the time on anything but the slowest GPUs.
@@e8root competitive games (csgo valorant fortnite etc) loves CPUs but GPUs make a difference in fps but not that big compared to other games for example (the difference between 3070 and 4070 in fortnite is about 13-20 frames in 2k epic)
Buy RTX 5090 and it shall contain Reflex 2 in supported games. Or buy some earlier card like 4090. It is unclear when older cards will get Reflex2 and if there is some cut-off point... or more precisely if it will be coming only to 4000 series or also 3000 and 2000 series.
Both AMD and Nvidia GPUS are heavily CPU limited in Fortnite in DX12. For Performance Nvidia GPUs run circles around AMD GPUs... but at the same time it is at such high frame rates that it stops mattering much. I guess if you run hundreds of fps with vsync off it is still better to have more tears with freshest frame information pasted mid-frame than less such tears?
Nvidia Reflex 2 has not been released yet so I guess every gamer plays with it off then. Maybe you mean normal Reflex? No idea why anyone would want to disable it - all it does is prevent CPU from buffering frames before GPU is ready and does that with minimal hit to frame rates - you stop getting fps benefit of CPU preparing frames in advance.
Actually the nvidia reflex is on performance mode if you go to nvidia control panel you can put it on aswell as if you go directx11 for example enable it and go back to performance it will stay
Plz for the love of god no one listen to this guy and DONT watch any of his videos, for the past year, this guy has been giving out false information, and I’ve read that plps pcs have even stopped working after listening to his videos
It is already used in VR, people don't complain about smearing there because you'd be a fool to focus on the very edge of the screen rather than what's in the middle. now, Imagine getting banned when just trying to reduce your latency. That's AMD for you
Hey code life i have been watching u for a long time and I am a big fan. I have a very selfish request could u maybe gift me the cold snap pick axe this pickaxe is a very nice pickaxe unfortunately I have a f2p acc. Pllssssss Username Ch1cken_Demon from Germany. It would make my year
Hey codelife do you know if any pros that use edit on release have different select edit tile key und than place build? For example if they use right click to select the tile while using the regular left click to place build. So that they don’t have to release the button while editing and their turbo build will constantly be on
What do you guys think about Nvidia Reflex 2? Let me know your thoughts below!
I have letency on rtx 4090 under 6ms 😂
I'd rather nvidia had focused on making sure all their cards can hit at least 60fps+ at their target resolutions, and then upscale from there. Instead, they showcased a 5090 (!) chugging at 27 fps before framegen.
Reflex 2 works for simple translational movement and screenspace reprojection, but not on anything with complex animations (special abilities, animation reading, brawler/third person action games, melee/CQB combat). It can't create information it doesn't have.
Instead of spending millions on software development and specialized silicon to make Counterstrike run smoother, they should have spent it on giving the 5060 Ti and 5070 16 GB of RAM and the 5070Ti and 5080 24 GB instead. Games like Hogwarts, Plague Tale, Forspoken, Halo Infinite, TLOU, Deadspace etc were already chugging with 8 GB (and sometimes even 12 GB) of VRAM. 16 GB is the minimum for 2025, and you shouldn't need to have to spend $750 and $999 to get there.
so i got myself r79800x3d and my game keep crashing when i’m trying to load into creative map but when i’m playing regular ranked my game feels fine do you know what should i do
This is most likely the same thing as "reprojection" which was a news some years ago. Game might be overdrawn slightly so that when you move mouse somewhat you still be able to see details you did not see moment ago (while rendering real frame). Actor movements will be derived from previous frames so it won't for example be able to predict that sweat in multiplayer game started moving in other direction but it should still allow you to move mouse on top of such predicted target improving your aim. It will also be form of frame generation tech - just one which reduces latency instead of increasing it.
Technically it is a harder trick to pull off with more susceptibility for visible artifacts - but it is just my uneducated guess and in practice it might not have more artifacts at all. As for FG itself it has its flaws and artifacts and all but for the most part what limits its usability is increased latency due to need to buffer frame before preparing new frames and displaying them. Here with Reflex 2 I suspect we will also have some added latency for 'real frames' but perceptually because mouse will move near instantly (there will be some processing lag - also heavily dependent on AI cores performance to process frame) and motion of actors will be recalculated it all will perceptually feel much more instantaneous than without this tech and should in theory improve aim in even competitive multiplayer games. I guess Nvidia did test this aspect and only release the tech when they are sure that is how it works.
All in all it does sound like the first frame generation technology that might be actually usable.
I anticipate RTX 5K series will be able to generate more than one frame while RTX 4K will be limited to one - mostly as an artificial limitation but also to avoid confusion related to maybe weaker GPUs from 4K series like 4060 not being able to do more frames at all. 4090 should be more than powerful enough for it just as it should be for multi frame generation given its AI performance but there needs to be more reasons for people to buy new cards.
I would be somewhat mad at Nvidia for such BS but then again they will give us RTX 4K ownerw new DLSS2, DLSS3 models and Reflex2 so I cannot be too mad at them :)
@@e8root plus dlss 4. 4k series can use it, with enchanced performance(10%) and quality.
only thing u cant use is dlss's multi frame gen.
it seems like a good technology but we need to see if it doesn't create problems with frame lag etc... if the image is fluid etc... for now it promises well, in any case it will arrive first on the 5000 and then on the others so at least we're talking about after March
Yeah true. I think it looks really promising with nvidia stating it’s the lowest latency they’ve measured on val
@@codelife they Also said 5070 = 4090 so...idk we have to wait
@@volx5193 That would be insane if it’s actually true. I paid loads of £ for my 4090 last year. If something that costs $549 has same performance it would incredible
@@volx5193 Its obviously a lie. What he meant it 5070 with 4x frame gen which has 60ms input lag and looks like a mess on fast movement
@@volx5193 And their "fake" low latency most likely wont work for that because 1. they didnt showcase it at all even tho that was the most obvious feature you would need dor frame gen and 2. because it doesnt have enough real frames to base it off of
The fact someone thought of this technology and made it work is kind of insane. Highly underrated advancements in technology
it's actually old news
I'm not sure if I understand it correctly, but Reflex 2 sounds like some kind of magic where things can go wrong. I'm curious how much CPU capacity is needed for this magic.
Frame Warp works because mouse movement doesn't change the scene so they just have to generate a fake image at the edge of your display. This means mouse input theoretically has no delay. Anything else on the screen will still have higher input delay like movement in game. Still just having instant mouse movement feedback is amazing.
If you are interested you can watch the video "Async Reprojection" by Comrade Stinger and even play the demo to see it for yourself right now.
it should barely have an impact on cpu usage. All of the processing is done on the GPU using information that was already being delivered to it before since it is using the depthmap. There may be a tiny overhead for the masking process but that should be a negligeable amount
This is most likely the same thing as "reprojection" which was a news some years ago. Game might be overdrawn slightly so that when you move mouse somewhat you still be able to see details you did not see moment ago (while rendering real frame). Actor movements will be derived from previous frames so it won't for example be able to predict that sweat in multiplayer game started moving in other direction but it should still allow you to move mouse on top of such predicted target improving your aim. It will also be form of frame generation tech - just one which reduces latency instead of increasing it.
Technically it is a harder trick to pull off with more susceptibility for visible artifacts - but it is just my uneducated guess and in practice it might not have more artifacts at all. As for FG itself it has its flaws and artifacts and all but for the most part what limits its usability is increased latency due to need to buffer frame before preparing new frames and displaying them. Here with Reflex 2 I suspect we will also have some added latency for 'real frames' but perceptually because mouse will move near instantly (there will be some processing lag - also heavily dependent on AI cores performance to process frame) and motion of actors will be recalculated it all will perceptually feel much more instantaneous than without this tech and should in theory improve aim in even competitive multiplayer games. I guess Nvidia did test this aspect and only release the tech when they are sure that is how it works.
All in all it does sound like the first frame generation technology that might be actually usable.
I anticipate RTX 5K series will be able to generate more than one frame while RTX 4K will be limited to one - mostly as an artificial limitation but also to avoid confusion related to maybe weaker GPUs from 4K series like 4060 not being able to do more frames at all. 4090 should be more than powerful enough for it just as it should be for multi frame generation given its AI performance but there needs to be more reasons for people to buy new cards.
I would be somewhat mad at Nvidia for such BS but then again they will give us RTX 4K ownerw new DLSS2, DLSS3 models and Reflex2 so I cannot be too mad at them :)
I hope it really works and much more reduced latency that really you can feel it in person, like I swear
only for rtx series?
when will it be out
Asynchronous reprojection but with Nvidia themed wrapping paper & AI glitter.
Not complaining tho, wanted this in more games for a while.
hopefully it works just as it did in that demo, shit was butter at like 40 fps
I mean if they implement real asynchronous reprojection at some point, with object prediction etc. I don't think we will need frame gen as an extra feature anymore as the reprojection can guess where objects are. I feel like Nvidia is going for the small approach with in 2 years adding object prediction in Reflex 3 (or something like that) and then in another 2 years merging frame gen and reflex as one ultimate feature that produces infinite frames. (they gonna milk this to get as much money as possible)
@@pasi123567 Go ahead and do it yourself if you don't want to wait.
@@pasi123567 Download more FPS and download less latency as well.
only for mouse or also for other input like controller?
Work on rtx 40? 🤔
It's coming to all RTX series cards, the 50 series gpus will be the first available to them. Nvidia explained this in their Reflex 2 announcement video.
Should be added at late unspecified date. Might also have some limitations like adding just one frame versus more frames?
One frame should be enough to make games playable so say change barely working 60ish fps game run 120fps or shift games from playable to actually very good so 100+fps to 200+fps.
@@e8root For me the main thing is to reduce the latency of games with framegen, because going from around 60ms to around 20ms would already be incredible, I'm not a big fan of framegen exactly because of the high input lag it adds
I wonder if this will actually be really good where you want to have this on for every game or if it's just a gimmick
The issue with it is if your moving to the right then move back to the left there's a blank spot on the left side that is filled with ai. There was no data of the future from the game there so if there's an enemie there now it won't show them on that frame. So sure the latency is lower but are you truly getting an advantage?
so completely useless lol im already getting 6ms
@VASILISPAGOURAS7 i wouldn't use it in competitive gaming. It's not out yet though so it mite end up being better than I'm thinking it is
When is it coming out ?
This month or next month
is it avalilble for rtx 2060
It shall be in a few months I predict.
It is supposed to be available for older RTX cards but it is unclear if there will be a cut-off point e.g. 4000 series. I mean 4K makes sense given Reflex2 sounds like frame generation technology and this with limit to 1 generated frame is available only 4000 series and up. So... I would not hold my breath in this case.
In theory nothing should stop earlier cards from getting this except for the fact that AI and general performance is much lower and frame processing might take more time - if the time to prepare new frame is too high using such tech would be rendered useless. If I was Nvidia the last thing I would want or need was bunch of RTX 2060 owners calling Reflex2 a terrible tech because it makes their games actually more laggy while adding artifact than improves anything and in this case it is better to just not support anything that is too slow.
So yeah - please don't hold your breath and instead prepare sweet sweet money for new GPU
Is it possible to combine reflex 3 and dlss4?
DLSS typically increases input/graphic latency. NVIDIA reduces input latency. why the fuck would you combine them
How is it something that wouldn't both be usable together? Reflex already works with normal Nvidia DLSS 3. And its reflex 2 not 3.
Is this SebKnowsBest? You sound exactly like him
hey code what do u think of a pc with a gtx 1080 ti in 2025 for fortnite how much fps would this build get when optmized
Fortnite is mostly CPU bound no matter the settings. For "Performance" visuals 1080Ti is more than fast enough. For DX12 you should be fine with 1080p with medium to high details (medium shadows, global illumination at high and screen space reflections) and by fine I mean it will run closer to 100fps than 60fps... unless you have older CPU in which case it will all run like wet dog and you will need to switch to performance instead.
@@e8root thanks for the info but i found my i5 8500 would have a huge bottleneck with a 1080 ti so im going with a gtx 1650
@beestormLOL I would rather get 1080 Ti because of VRAM. 8500 is not very fast but you can replace it something faster. 9700K should not be too expensive.
my pc has a 180 watt psu however therez a 310 watt version for it and my pc support a i7 9700 is it possible that my pc support a i9 9900k?
in the UK the i7 9700 its expensive and the gtx 1080 ti seems to be quite rare on ebay or most are just for parts in my area. Which is why i have to go with the gtx 1650 i pretty much only play fortnite using streched res 1650x1080 and my pc currently is highly optimised
Hey codelife do you know if any pros that use edit on release have different select edit tile key und than place build? For example if they use right click to select the tile while using the regular left click to place build.
So that they don’t have to release the button while editing and their turbo build will constantly be on
yes, i have place build right click and I edit with left click. The whole time holding right click for instant place builds
@ right, but you’re not a pro, you suck🤣
i wonder if it'll require game implementation or an option to turn on in the nvidia app
It requires game implementation. And it'll only work in games that aren't highly detailed.
@@WrexBF i was hoping it'll come to games i play like r6 and war thunder which do have reflex currently but reflex 2 seems interesting
Does this also work for controller im using on my PC? or only keyboard and mouse
it's lowering your pc latency, so yes, this will also work for controllers.
Reflex 2 is actually the only really good thing from the announcement.
Frame Generation is fine, multi fram gen is not really needed. If you need frames * 3 you likely are way below 60 FPS and that means artifacts and bad img quality and still some latency problems. It is just a higher FPS number. And if you are at or above 60 FPS, normal Frame Gen is more than enough but you could still just play with the 60 FPS and be fine.
The base FPS without Frame Gen is what matters most for your ingame feeling and img quality. If the base line isn't good, Frame Gen doesn't help and neither is Multi Frame Gen.
Reflex 2 also requires a decent base FPS because it needs good data to fill the gaps. If you have low base FPS and a high base latency the amount to fill up becomes larger and the filling up becomes less accurate leading to more artifacts and lower img quality.
So the core problems still exist. You want a game to run at ideally ~60 base FPS on your PC still before you use Reflex 2 or Frame Gen. You can do it with 50 or 40, too, but the result will not be the same. And at 30 FPS and lower the results are meh.
Exactly my thoughts and I am waiting for Reflex 2 withholding my breath. Fortnite with everything on Epic runs like dog due to CPU bottleneck. Reflex 2 being reprojection tech should not only improve latency but also make game run smoother - albeit with some visual artifacts which are bound to happen with such tech.
FG and MFG tech as it is (so by caching current gen and makin and displaying in-beetween frames before displaying them and then real frame) is bound to add latency which is not good at all. FG is at most usable when game already runs very fast frame rate in excess of 120+fps and ideally even more. In this case you need very fast monitor.
Reflex 2 on the other hand should reduce latency while also generating new frames (because it is a 'side effect of how it works' so it should in fact act like fixed version of frame generation. In this case it could be used even on very low frame rate source like 30fps to make it 60fps and potentially even faster. I would not expect end effect to be looking very clean and at 30fps model might mispredict actor movement and frame rate might be just too low to support very fast mouse movements (would be better suited for gamepad where top camera rotation speed is constant and known in advance to know how much to overdraw) but overall it could be somewhat usable.
Oculus Rift has reprojection tech built in and it despite being very early low complexity implementation does what it was designed to do quite well. While gaming at maximum 90fps (OLED screen run at 90Hz) when performance is not enough game switches to 45fps but this is hardly noticeable except some visual artifacts on moving objects - which removal is what we we need powerful AI chips for! I was waiting for such tech to appear outside VR for years now. If Nvidia pulls it off when it will be... maybe not revolution but certainly will justify buying ever faster displays. For now I have 360Hz monitor and I look forward to play games like Fortnite which with max details can struggle to hit 100fps at times to run twice as fast without feeling floaty and laggy.
completely wrong. What if you are at 60FPS already and want to max out your 180hz monitor or 240hz without sacrificing graphics quality ? That's where multi frame gen comes in. And combined with reflex 2 it should produce a very good experience almost like playing at high frame rates. Yes, it is a niche feature and yes it does require minimum 60FPS to not introduce artifacts and latency issues. But 60FPS is more than achievable with DLSS and optimized settings as long as your GPU is above minimum requirements. Not to mnetion that some games work perfectly fine with 45-48 FPS base frame rate especially slow paced ones.
@@DragonOfTheMortalKombat You have GSync or FreeSync, No need to max out the high Hz monitor.
It is just a number that doesn't really do anything for the AVG gamer. 120 FPS with Free-Sync is all you need. Everything above that is mostly thrown away money.
why does it not say taht flickzy uses stretched res in his fortnite ssettings but he do use it
Will you be doing a tutorial?
me with the gtx 1660 super :( , ill probably get the 5070
If things like this actually go smoothly, I genuinely hate AMD not providing competition. You care about rasterization performance but less upscaling features and more input lag? What benefit we got? Just costs less, more vram I guess lol
Can I use this in my 4070
yes
rip GTX users
Do you guys think the 5070 will be good for fortnite
depend on who much frames u want, i think 5070 ti is better bc of 16g vram .
Fortnite is mostly CPU limited and past some point better GPU doesn't make a difference. At least in DX12 with decent visual quality settings but for Performance I would also suspect CPU is bottleneck most of the time on anything but the slowest GPUs.
@@e8root competitive games (csgo valorant fortnite etc) loves CPUs but GPUs make a difference in fps but not that big compared to other games for example (the difference between 3070 and 4070 in fortnite is about 13-20 frames in 2k epic)
have nice day
Sadly, it only supports specific games
It would be great to inject it into all games via GPU software only
Because many games will not support this
How to get Reflex 2?
Buy RTX 5090 and it shall contain Reflex 2 in supported games.
Or buy some earlier card like 4090. It is unclear when older cards will get Reflex2 and if there is some cut-off point... or more precisely if it will be coming only to 4000 series or also 3000 and 2000 series.
Really interesting technology, i hope it will continue to develop, but it seems like permanent cpu bottleneck.
Dlss 4 combine reflex 2 😮😮
That's the finals
a very blurry free-to-play game.
They cooking 🔪
@@WrexBFbro can't handle the best FPS graphics ever lol 😂
I need this for minecraft
What is better for Fortnite gpu amd or Nvidia?
Both AMD and Nvidia GPUS are heavily CPU limited in Fortnite in DX12. For Performance Nvidia GPUs run circles around AMD GPUs... but at the same time it is at such high frame rates that it stops mattering much. I guess if you run hundreds of fps with vsync off it is still better to have more tears with freshest frame information pasted mid-frame than less such tears?
send it to valve
3:22 It's not an innovation this tech has been out for a while now, in VR
0 input delay does not exist... Mouse to Computer and than monitor.... imposible.
Can you do MrSavage Settings
How do i use the new one in fortnite and rainbow six seige
3:14
That only says fortnite not siege
@ Ik but it said other games too
Why does almost every CS2 pro play with it off then?
Nvidia Reflex 2 has not been released yet so I guess every gamer plays with it off then.
Maybe you mean normal Reflex? No idea why anyone would want to disable it - all it does is prevent CPU from buffering frames before GPU is ready and does that with minimal hit to frame rates - you stop getting fps benefit of CPU preparing frames in advance.
Because reflex 1 limits fps to your monitor's referesh rate nad pros play it at like 500FPS on basic high refresh rate monitors.
me and my gtx 1070ti😭😭
will be nice if fortnite add it on performance mode xd
Actually the nvidia reflex is on performance mode if you go to nvidia control panel you can put it on aswell as if you go directx11 for example enable it and go back to performance it will stay
Plz for the love of god no one listen to this guy and DONT watch any of his videos, for the past year, this guy has been giving out false information, and I’ve read that plps pcs have even stopped working after listening to his videos
2009 in mw2 we have 2-4 ms reactions with mouse , this is fake marketing. they make the high latency in new games . to make a new marketing to sell.
True lol
can i use this on a 1650 :(
imagine the smearing and artifacts when doing a very fast flick
It is already used in VR, people don't complain about smearing there because you'd be a fool to focus on the very edge of the screen rather than what's in the middle.
now,
Imagine getting banned when just trying to reduce your latency. That's AMD for you
Hiii❤😊
This why gtx flickering 🐳. Better buy amd 🤣+nvidia. Rip intel 👀
thumbs down, clickbait
Dies IT come to fortnite
1
First
rust bettter add that shit asap🤣
Hey code life i have been watching u for a long time and I am a big fan.
I have a very selfish request could u maybe gift me the cold snap pick axe this pickaxe is a very nice pickaxe unfortunately I have a f2p acc. Pllssssss Username Ch1cken_Demon from Germany. It would make my year
Hey codelife do you know if any pros that use edit on release have different select edit tile key und than place build? For example if they use right click to select the tile while using the regular left click to place build.
So that they don’t have to release the button while editing and their turbo build will constantly be on
first