AN INSANE ION CANNON (and Nuke!) - NEVER Place Your Units like THIS - Mechabellum Strategy Guide
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- Опубликовано: 21 авг 2024
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Pain is a powerful teacher! I don't think he'll make THAT rookie mistake again 😁 (I know I haven't after my first run-in with a nuke) But hey, makes for some satisfying viewing
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"I've underrated Sledgehammers for far too long" the damn man uses them religiously every video 🤣
Admittedly, the spam has begun recently, you're right 😅
Would love to hear your analysis and reflection on games you've lost! Thanks for the upload!
yea also don't put mustangs RIGHT under the wasps lol. They don't have range don't give them what they want by willingly parking your mustangs right under them @3:20
With Wasp, instead of the jumpdrive and electromagnetic I got Elite Marksman and Ground specialist. With full tech and some levels, you would be suprised how hard they can carry. They become like an entire airbourne marksman team.
And with the sledgehammer, I see you have damage sharing as option, I would remove that one for something else cuz its kinda crap. Easy to counter.
Oh and one more huge play you can do with Wasp: If you get the Mass Produce Wasp card on round 2. You have 400 gold round two, so you can unlock and buy 3 wasp camp using mass recruit for 400 gold total. With 3 wasp camp you can steal round two in most cases. But here is the big thing: Wasp that you have bought for 100 gold still sell for 200 gold with field recovery. So, if your opponent will buy AA stuff, you just sell a Wasp camp each round. So, now your enemy is stuck with useless AA tech and units, you generate 100 gold every round by buying and selling wasp (50 gold if you use mass recruit). This gold generating power play strategy has already won me plenty of games.
Btw, I think it's a fair assessment that people might also go OL when they invest in Wasp. Especially if it's just energy shields. However, when you have full tech in Wasp, going OL might not be the best play. It's kinda counter intuitive. You have full tech on wasps, so you want OL to spawn free wasps right? Well, I don't think that's the case when you are fully invested in wasps. When you are fully invested in Wasps, going OL for 400 gold that will only spawn you around 8 wasps every game is too slow when you can just buy 12 wasps for 200 gold (or 100 gold with mass recruit wasp). A single level 4 wasp unit (not even a camp) with full tech can be more valuable then an entire OL imo.
Personally I like to keep the EMP on wasps to potentially deal with all kinds of annoying tech:
Arclight AA, summoners, range, shields, fire rate or split beam, bomb rhino.
This gets especially annoying if you end up in an Overlord summoner mirror: one stray wasp hit and he's done.
@@JerbilKonai y electromagnetic on wasp is rly good too. I still have electromagnetic on a bunch of other units so it's not a huge loss. Most people only use Wasp as a utility unit, they don't expect it when someone uses Wasp as main carry. When they go mustang I just put down a vulcan.
Plated Arclights are also an interesting choice if your wasps outrange them (some wasps get shot down by Mustang AA range, but then Arclights are closer and take minimal to no damage, tanking for the Wasps
This video is awesome(because there is no web cam)
BRUTAL 😁
Melting points also look like shit on legs - so good call not using them :P