I'm straight up getting started and while this can seem overwhelming to a first glance, you introduce things well and it gives me a great understanding of where to begin and what to do. I love how you don't order a step-by-step tutorial but rather narrate what you did. It encourages the viewer to play around with their own twist on the design as they follow along. And the music was incredibly calming. Just subbed. Thanks, man
Hi Dan. I was curious about the size of your Photoshop environment. Any chance we could get those dimensions to follow along? Thanks regardless. It's a great video and GraphN seems quite useful when it comes to production speed. I would be interested in a GraphN scatter tool video. I'm sure we all would.
With respect, this is not level design. This is environment art. Unless you are making a heavily narrative game this isn't going to be very engaging to play through because there is nothing to interact with in this 'level' besides walk about jerkily.
That's because walking in most games is boring with no thought put into it. I wish more games were like death stranding where walking and being aware of the terrain was part of the gameplay.
I'd love to see a full tutorial about the GraphN library. I see that it has a free version. Maybe you could talk about the differences between the versions in the tutorial.
I'm straight up getting started and while this can seem overwhelming to a first glance, you introduce things well and it gives me a great understanding of where to begin and what to do. I love how you don't order a step-by-step tutorial but rather narrate what you did. It encourages the viewer to play around with their own twist on the design as they follow along. And the music was incredibly calming. Just subbed. Thanks, man
Yes please do make more tutorials about this plugin .It seems really awesome.
The work of the plug-in can now mostly be done with the new PCG module n UE5.2. Nice work, I definitely want to check out your other videos.
thats good because im only 3 or 4 days in and not commiting to something paid for at this point
Great video. Do you know if this can be used to create VR content?
4:20 where did he get these lighting presets?
amazing LUTs, where i can get it????
In my understanding this is environment art not level-design... ^^ but who am i to decide that.
Would really like to see a Diablo IV styled level design
Hi Dan. I was curious about the size of your Photoshop environment. Any chance we could get those dimensions to follow along? Thanks regardless. It's a great video and GraphN seems quite useful when it comes to production speed. I would be interested in a GraphN
scatter tool video. I'm sure we all would.
Great work brother ! you gained a sub❤
Thank you 😊
With respect, this is not level design. This is environment art. Unless you are making a heavily narrative game this isn't going to be very engaging to play through because there is nothing to interact with in this 'level' besides walk about jerkily.
That's because walking in most games is boring with no thought put into it. I wish more games were like death stranding where walking and being aware of the terrain was part of the gameplay.
can somebody tell me how many hours one has to invest in order to create smt like this?
The trees etc are moving like if there is wind. Why is that?
I'd love to see a full tutorial about the GraphN library. I see that it has a free version. Maybe you could talk about the differences between the versions in the tutorial.
30 days free trial of GraphN Library: cutt.ly/R8zSsnP
Thats not level design thats level art
great tutorial
very nice