Thank you for taking your time to make this. I've been using hondunes grindspline workflow since I started making maps and it's by far the most annoying, repetitive and boring process.
Thanks for this tutorial - I have one problem, though: when pressing the "generate colliders" button Unity hangs up .. I'm also getting a "Confirm" window unlike in your video. Did the SXLplugin somehow change - is this a bug? I'm using Unity 2019.3.15 - on a mac but it does the same on Windows.
Thank you for the tutorials Dino! Was wondering tho are you gonna teach us how to do the other objects? I cant seem to find it in the wiki either thanks in advance
@@95airgabriel Yes I did it but I think I did it in unity using Bill's script. The blender part didn't worked for me in bowl coping. But there are a lot o maps with bowls now that work perfect. You can try and ask them. Sorry it's been some time and I can't remember exactly how
Nice tutorial man, do you have this objects and skater reference uploaded somewhere? Any plans on making more tutorials on how to create grindsplines in different types of objects?
I'm losing my spline point child objects when I import my fbx to unity, all that's left is my base mesh. Blender steps worked fine, exported fine, but when I drag and drop fbx into Unity, child objects for the spline are just gone :(
Update: the only difference I can tell from my project and what I'm seeing in this tutorial is that I was trying to use a Unity 2020 version. I suspect trying again with Unity 2018.3 would fix this problem
This is great because it seems like this method will play a lot more nicely with prefabs
Thank you for taking your time to make this. I've been using hondunes grindspline workflow since I started making maps and it's by far the most annoying, repetitive and boring process.
When the GOAT speaks, I listen.
I love this, please make more tutorials I love them
Thanks for this tutorial - I have one problem, though: when pressing the "generate colliders" button Unity hangs up .. I'm also getting a "Confirm" window unlike in your video.
Did the SXLplugin somehow change - is this a bug?
I'm using Unity 2019.3.15 - on a mac but it does the same on Windows.
same for me, even though it's been a year :(
Thanks for this, where can I watch the end of the video where you explained the other splines? It got cut off
Thank you for the tutorials Dino! Was wondering tho are you gonna teach us how to do the other objects? I cant seem to find it in the wiki either
thanks in advance
Nice thanks! Is there any option to help on bowl coping ?
Have you managed to figure out copings yet? I'm still having trouble with it...
@@95airgabriel Yes I did it but I think I did it in unity using Bill's script. The blender part didn't worked for me in bowl coping. But there are a lot o maps with bowls now that work perfect. You can try and ask them. Sorry it's been some time and I can't remember exactly how
6:49
LOL
Nice tutorial man, do you have this objects and skater reference uploaded somewhere? Any plans on making more tutorials on how to create grindsplines in different types of objects?
Hi. Can anyone point me in the direction of a transition/coping setup tutorial for Unity, please?
bro i just spawn in the void when exporting my map??? help meee im online 24/7 will respond in 5 min
when I try any of these methods only one spline will work in game, the rest just fling the guy off at super fast speeds... any ideas what's going on?
I'm losing my spline point child objects when I import my fbx to unity, all that's left is my base mesh. Blender steps worked fine, exported fine, but when I drag and drop fbx into Unity, child objects for the spline are just gone :(
Update: the only difference I can tell from my project and what I'm seeing in this tutorial is that I was trying to use a Unity 2020 version. I suspect trying again with Unity 2018.3 would fix this problem
@@WelhamGaming you need to use the current build of unity skater xl uses which is version 2019.3.15 as of 1.0
I keep spawning into a grey void first it was a black void but now its grey
move your spawn point above ground
i get C:/BackyardSkateSpot/AssetBundles\BackyardSkateSpot does not exist when i try to export, any reason why?