Quixel Mixer for Beginners: How to Make a Custom Destroyed Street Tutorial

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  • Опубликовано: 21 окт 2024
  • In this video tutorial I show how to make a custom street material using Quixel Mixer 2020.
    If you are new to Quixel Mixer start here:
    • Quixel Mixer Tutorials
    If you would like to support the channel: www.paypal.com...
    Follow me on Twitter: / mr3dev

Комментарии • 83

  • @dpredie
    @dpredie 4 года назад +7

    I see new tutorial, I like

  • @accidentalronin
    @accidentalronin 4 года назад +4

    After watching a lot of the Mixer tutorials by quixel and feeling like I still didn’t know what I was doing this has officially made everything sort of click thank you!!!!

    • @MR3DDev
      @MR3DDev  4 года назад +1

      Awesome that is the point of my videos :)

  • @AriochSnowpaw
    @AriochSnowpaw 3 года назад +3

    Awesome Tutorial series. I'm using a newer release of Mixer so I was having trouble finding the 'From Above' and 'From Below' dropdown. It has been replaced by the 'Invert' checkbox. The default is 'From Below' and checking the box makes it 'From Above'.
    Thanks so much for all your work in supporting those of us trying to learn this very cool tool. These are literally some of the most useful and easily digestible tutorial I've ever watched.

  • @kyanhudson6831
    @kyanhudson6831 4 года назад +1

    Haha wish I had this a month ago, was trying to do this but got absolutely stumped. Thank you so much, I can continue my abandoned project now. Your tutorials seem to always help so I’ll give this a try.

    • @MR3DDev
      @MR3DDev  4 года назад

      Always happy to help, any suggestions for tutorials you would like in the future?

  • @umbra7299
    @umbra7299 3 года назад +1

    Awesome tutorial ! thank you, for teaching stuff that could easily be used in different type of material, not a lot of tutorials on youtube are that good quality and straight to the point.

  • @super_luke
    @super_luke 3 года назад

    Awesome tutorial. This is the first Mixer tutorial I watched and I was able to follow along just fine.

  • @shanharshana4437
    @shanharshana4437 3 года назад

    your video is a good help for me.This is a well explained video.

  • @theeternalnow6506
    @theeternalnow6506 2 года назад

    This stuff is amazing man. Thank you so much.

  • @Loreathans
    @Loreathans 7 месяцев назад

    Great tutorial thanks man!, how did you know to type 98 to get the yellow line in the middle?

  • @ravnOne65
    @ravnOne65 4 года назад +1

    Love this kind of tutorials. I do have a comment on the lines, lines like that is normaly so tick that you cant see the asphalt underneat, but maybe that depends on the country.

    • @MR3DDev
      @MR3DDev  4 года назад

      True, I mean it all depends on how much you want to represent those lines, I've been to some cities where is not post apocalyptic yet and you barely see the lines xD

  • @traumpilotcom
    @traumpilotcom 3 года назад

    Hey MR3D-Dev, finally 10k subscribers. Congrats! Awesome Channel. Thank you very much for sharing your Experience. It helps a lot.

    • @MR3DDev
      @MR3DDev  3 года назад

      Hey thank you, and thank you for watching :)

  • @martinflashgordon
    @martinflashgordon 3 года назад

    Thanks, I have just done a great road surface.

    • @MR3DDev
      @MR3DDev  3 года назад

      awesome happy to hear that

  • @freakin_ghost
    @freakin_ghost 2 года назад

    Following this tutorial playlist daily. So fun and easy......my need is stylized and I hope you make a huge stylized course and place it on udemy, I'll definitely buy it.

  • @BlenderIndonesia
    @BlenderIndonesia 3 года назад

    thank you, nice tutorials

  • @林时-q3v
    @林时-q3v 3 года назад +1

    nice work ,thanks

    • @MR3DDev
      @MR3DDev  3 года назад

      No problem 👍

  • @eyeemotion1426
    @eyeemotion1426 2 года назад

    Nifty software. Bye Photoshop 😅. Nice to see I can use my Photoshop experience in this software.
    I'm new to game development/creation (of course not new to gaming). I starter last year, but got overwelmed in the beginning and apparantly taking wrong approaches. I'm probably want to learn too much, because if too much is automated or created with ready assets, can you still claim you made it.
    I have taken a break and also switched from game-engine. I like Godot, but Unreal seems/is just friendlier for designers. So to get myself ready to restart making my game again, I'm taking in all these kind of tutorials, to make sure I approach it right better from the start.
    Is it possible to turn this design in something more stylized? How would you use it in the game engine though? Because this would tile on a spline, but the repetition would be very obvious, with all the weathering.

  • @GUIORLOFF
    @GUIORLOFF 3 года назад

    Nice tutorial man!

  • @wayneseymour1
    @wayneseymour1 3 года назад +2

    I'm a newbie to mixer and twin motion by epic games . Thanks to your video I have a better understanding on creating textures. How can I apply this road texture to a primitive geometry in twin motion to reassembly a street that is much longer than the two meter plane? will it tile and repeat? how would I hide the tiling ?

    • @seannarae
      @seannarae 2 года назад +1

      I have the same question. I am trying to achieve a similar aesthetic as this apocalyptic destroyed tarmac effect, but on a not-so-small parking lot scene. A 2x2 plane will tile and be immediately visible. Should I start with a much larger initial plane (10x10)? Or should I create like 5 variations of the above 2x2 plane and arrange them about my scene?

  • @kyle54106
    @kyle54106 4 года назад +4

    Hey dude love your content.
    One thing I could request for a tutorial would be how to export a world machine or any other terrain generation program file and use them as a distant terrain mesh for UE4
    Thanks!

    • @MR3DDev
      @MR3DDev  4 года назад +1

      That sounds interesting, I already have a Gaea (terrain gen software I use) as tutorial lined up for the future, maybe I can add how to generate a low poly for a background asset.

  • @mustang60348
    @mustang60348 4 года назад +1

    Awesome the only thing that is 'wrong' (not sure what other word to use) is the pot holes would get rid of the lines, the lines in your texture keep following down the holes, which they would not do IRL.

    • @MR3DDev
      @MR3DDev  4 года назад +1

      Hey thanks for the tip, you are right, this can be fix by handpainting the mask on those parts.

    • @shinshi1794
      @shinshi1794 Год назад

      If you use 3dmax+Vray or Corona,you can use UVWRandom modify. set steps.

  • @mrfeathers3938
    @mrfeathers3938 4 года назад +2

    Looks amazing but if you need a full road you have to do this for every tile?!

    • @MR3DDev
      @MR3DDev  4 года назад +1

      I would reduce the hand painted area and keep more of the procedural masks that way I can extend it as much as I want. That being said no matter what you do to a texture there will always be repetition at some point so you need to do level dressing.

    • @mrfeathers3938
      @mrfeathers3938 4 года назад

      TechYK I guess this method of texturing should mainly be used obviously for nontiled objects. I need to figure out how to do something like this IN blender on an already tiled road

    • @MR3DDev
      @MR3DDev  4 года назад

      @@mrfeathers3938 You could use more procedural textures like noise but then again there is always a limit, unless is a clean road is hard for it not have repetition

  • @snap-n-shoot
    @snap-n-shoot 2 года назад +1

    Is there a way to create the road markings with thickness and depth. Road marking paint tends to be thick and is raised off the road a bit, so it still does not look accurate.

    • @MR3DDev
      @MR3DDev  2 года назад +1

      as long as you have the displacement for it, yes.

  • @chelo111
    @chelo111 10 месяцев назад

    dope video broddy

  • @Mbg-tech
    @Mbg-tech 3 года назад

    Awasome man ! So I have a question : if this is possible using mixer which is basicly like photoshop layerbases then why would one worry and learn node based texturing like in blender and as you might know nodes are realy complicated.Why do people still learn nodes ?

  • @contadoresfuentes5539
    @contadoresfuentes5539 2 года назад

    Exelente trabajo

  • @JaymzMX
    @JaymzMX 3 года назад

    Amazing tutoral. I got to half way )when you start painting, i added the paint layer, chose the brush, but when I paint, nothing happens. Any ideas? Thanks!

  • @salimabada2908
    @salimabada2908 3 года назад

    thank you

  • @jairferreira4177
    @jairferreira4177 Год назад

    how can i use this in a big street like 15m without repeat tiles?

  • @mallugamedev4951
    @mallugamedev4951 4 года назад

    thank you frind

  • @hotsauce7124
    @hotsauce7124 Год назад

    Can Quixel Mixer do smart materials? Automatically detect edges and burnish the edges?

    • @MR3DDev
      @MR3DDev  Год назад +1

      The have a smart material libary, but creating them like we do on Substance I don't think so.

    • @hotsauce7124
      @hotsauce7124 Год назад

      @@MR3DDev Cool, I'm trying to figure out how to make a smart material the detects edges and will apply particular scratches only on the edges, must be something to do with the baking and curvature map. Hoping there is a way to do this.

  • @jankowal1791
    @jankowal1791 4 года назад

    Ok nice but this textures will be repeat and look unrealistic so how you fix that in ue4?

  • @randmanq
    @randmanq 3 года назад

    criminal you don't have a ton of subs. I'll throw you some patreon love soon as you make more sense than the quixel guys. Some stuff still confuses me like sat maps with downloaded terrain/height maps imported in UE4, but I've been around blender and post long enough to know it's probably something simple right in front of me I'm missing

  • @amigoface
    @amigoface 4 года назад

    Hi,
    do you think that the megascan library and mixer can be used for non photorealistic rendering ? like stylized / toon rendering .
    all the stuff on the subject i have seen use substance .
    ah, and thanks for the great channel content

    • @MR3DDev
      @MR3DDev  4 года назад +1

      The answer is yes, and I am definetly doing tutorials on that too :)

    • @amigoface
      @amigoface 4 года назад

      @@MR3DDev cool thanks

  • @tornikeuchava329
    @tornikeuchava329 4 года назад +1

    is it possible to import this in to the unreal engine and draw a road? very nice tutorial btw, explained well

    • @MR3DDev
      @MR3DDev  4 года назад +1

      Yes, you would have to use a mesh (plane in this case) I have a video on how to use a spline component to create things like a road:
      ruclips.net/video/oL-9_GMIt68/видео.html

    • @tornikeuchava329
      @tornikeuchava329 4 года назад

      @@MR3DDev thank you

  • @starscream2092
    @starscream2092 4 года назад +1

    This is going to tile with spline and the damage ?

    • @MR3DDev
      @MR3DDev  4 года назад +1

      Yup, in fact I am probably going to use this along with my spline tutorial to make the whole street.

    • @AkshayKumarG13
      @AkshayKumarG13 3 года назад

      @@MR3DDev Hey mate, wouldn't that be too repetitive in an environment? How do you plan on reducing the repetitiveness?

    • @MR3DDev
      @MR3DDev  3 года назад +1

      @@AkshayKumarG13 usually an environment where I use this has tons of more assets, like debris, rocks, dirt, plants etc.

    • @AkshayKumarG13
      @AkshayKumarG13 3 года назад

      @@MR3DDev Hey mate! Thanks for the quick response, loving your content so far! Yes, that makes sense if you're building up on the underlying material, but in general if there wasn't the whole debris, dirt etc, the best way to break it up would be vert painting, yes?

    • @MR3DDev
      @MR3DDev  3 года назад +1

      @@AkshayKumarG13 correct I would make a blend material in that case

  • @nugear6971
    @nugear6971 3 года назад

    nice! Paint mask dont work, displaycment too. I dont know what is with my quixel mixer. Its a magic

  • @BrianLife
    @BrianLife 3 года назад

    This is So inspiring and exciting. I had a question ZBrush to Mixer related, if you or anyone knows: about custom meshes and their displacement maps. I sculpted a mountain terrain in ZBrush from a plain. I Zremeshed it, made new UVs., I used painted it roughly. Made a texture map. I used Multi Map exporter and exported the maps. Set the displacement Subdivision to level 3. (I then exported the mesh at level 3 obj. Exported the maps. Brough then into Mixer (all ). Set the UV to tile. (Not box). Problem is with the displacing. I don’t seem to see if. I riddled D. On. I feel it’s the settings. (I’m Zbrush it was .5 disp.) can anyone tell me the way to see the displacement settings/ or any advice in this?

  • @SidharthGanguly
    @SidharthGanguly 4 года назад

    This is great!!

    • @MR3DDev
      @MR3DDev  4 года назад +1

      Thanks anything that you would like to see on Mixer?

    • @SidharthGanguly
      @SidharthGanguly 4 года назад

      @@MR3DDev Well, I have requested you once on how to do vertex painting on walls with tessellation in Unreal. Bricks, plaster, and cement. ibb.co/xjrrff2
      Although I completely understand this takes a lot of time to create a tutorial. You are helping a lot already! Thnak you so much

    • @MR3DDev
      @MR3DDev  4 года назад +1

      @@SidharthGanguly I was actually going to do a destroyed wall for my next Mixer tutorial, what you are requestion I can add to a tutorial I plan to do on an abandoned room

    • @SidharthGanguly
      @SidharthGanguly 4 года назад

      @@MR3DDev perfect! Looking forward to. Thanks 😊

  • @marcmello3237
    @marcmello3237 3 года назад

    Am I missing something? Whenever I try and get depth, it just stays flat.

    • @MR3DDev
      @MR3DDev  3 года назад +1

      Make sure to check the Displacement button on the top left corner.

  • @BrianLife
    @BrianLife 3 года назад

    WOWOWOWOW!

  • @muhammedbaykul3194
    @muhammedbaykul3194 3 года назад

    Hi. Can we import 3DS objects into Mixer?

    • @MR3DDev
      @MR3DDev  3 года назад +1

      Yes you can. The only thing you cant do as of today ia bake textures

  • @blackswan6386
    @blackswan6386 4 года назад

    i cannot use Mixer, everytime i doubleclick to start it crashes and some Unity error is pop up...i trie this since its released, one time i solved making 1 texure, but i cannot use mixer like you and swing from A to B easy. can you help me what i can do to fix this ? its really horror, everybody using it and making astonishing textures...im not, ...this kills me. please help me . thanks

    • @MR3DDev
      @MR3DDev  4 года назад

      Let's see. What are your specs? I am also not sure why you getting a Unity error, never seen that. Did you install the latest version of mixer?

    • @blackswan6386
      @blackswan6386 4 года назад

      @@MR3DDev X9 3900, 2070RTX super, 32GBRAM, 800 Watt, ...Aorus Ultra Motherboard...4 TB space,..i dont know what is happen ...yeah why unity i dont understand it myself. thakns for reply
      - i will check quixel homepage to get the newest version, bu i loaded it up 3 minths ago because i set up my pc to new, before i ued it the same crash thats why i made everything fresh and got still the same issue

    • @blackswan6386
      @blackswan6386 4 года назад

      do you have a Unity crash handler in your mixer folder ? i don understand why is this unity thing here ?!

    • @MR3DDev
      @MR3DDev  4 года назад

      @@blackswan6386 I don't, I suggest you completely uninstall (meaning even delete the folders) and reinstall. Make sure to download it from the Quixel web so you know is the latest version. Also just in case make sure your GPU drivers are up to date

  • @_____J______
    @_____J______ 3 года назад

    Destroyed street in Unreal Engine -- fantasy road in Russia

  • @michabednarski5555
    @michabednarski5555 4 года назад

    :)