GUNDAM BREAKER 4 OPEN NETWORK TEST First Impressions! Looks Great, Feels Great, Love It!
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- Опубликовано: 10 сен 2024
- The remaining ONT Sessions!
Session 2: 7/19 2am PDT to 7am PDT
Session 3: 7/19 7pm PDT to 7/20 11pm PDT - 28 hours!
Gundam Breaker 4's Collector's Edition is PRESOLD OUT. In response, Bandai Namco is upgrading EVERY physical copy of the game sold at launch to a special Launch Edition with some extra artwork and early access to some fun in-game extras!
I just hope the PC release doesn't have mouse movement tied to changing target lock without the ability to turn that off. I have no faith that Bandai knows about the PC players though.
Literally the worst thing about SD Gundam when using m&kb, forced me to use my ps4 controller because you couldn't disable it.
I just want their idea to can their mobile app will be made even half arse worthwhile to bring this out.
after seeing pc get left out of the network test after experiencing the GBO2 network tests, I'm half expecting the pc version to be worse off then the ps5 and switch
If you’re using m&k for this game you’re trying too hard anyway.
Just play with a controller honestly, it’s pretty clear the game was never built for a mouse in mind
To answer your question midway through, you have the Strike's anti-ship sword. The grand slam has a hoop at the base of the blade. The Destiny's sword isn't Italian, either, it's French, Arondight. It has a weird swell at the back of the blade near the tip.
Nevermind that the English Arthurian mythology has Lancelot (a mainly Germanic literary creation) with a French name (du Lac), but then again... He does betray Arthur (an Englishman) so... Surprisingly on-brand (mixed origins) mythology.
Not bad so far, im glad the controls are fully customizable
I miss the pilot from GB3 but not to disappointed at your MS being your avitar isnt bad either.
We're just 5 days from launch!!!
And then Star Wars comes out the next day. Yeah, I'm taking PTO on Friday.
Its a return to form after nu gundam breaker. Though if theres one criticism i have its that certain equipment capabilities, like shield mounted weapons, are now special abilities or even EX abilities (Like the beam from the jagd doga shield) Dont really like that change but if that means i can get a true breaker experience im willing to pay. Oh and... why did they have to put bits into the EX category? Bits are cool and all but compared to other EX abilities seems a bit of a waste for a slot (and you can no longer combine bits from different bodyparts, like Jagd doga bits and Nu gundam backpack bits)
but if you put a few shield bits , the exe uses all (using all funnels and bits is kind of illogical cause each has different properties..fangs dont shoot, nu funnels give barrier and cherudim bits give physical protection....also in options, the builder parts also can be ajusted, to use for example half of the missiles to shoot and another button for the rest..or all at once.
It looks like they did away with the post mission countdown from GB3. excellent call. Frustrating as hell trying to sort thru 30-40 items in under 3 mins
I have a problem with how some of the fixed weapons and OP weapons are treated the same as EX actions. other than that i love the game.
See I disagree, I have an issue with the cool down of certain OP parts but otherwise I’m glad they moved funnels to EX actions personally. Given that some funnels in GB3 were EX actions anyway I think this helps reduce the amount of funnel spam build in the game which was one of my main issues with playing online in GB3 as it took all the fun out of playing with out people. Hopefully they will do t( same with the Double Nuke build too to help stop that being overly used
I'm fine with OP parts treated like this as it isn't too far off from how they were before, but I do think melee OP skills shouldn't have a cooldown.
I kinda wish the side weapons and such could be used like in gb3 i loved that way more then this System to be honesz
I'm ecstatic to see GB return to the right path. I really hope the HUD gets some changes, or at least options for tweaking size/opacity of UI elements. As is, all the bright borders make the view feel way too cramped for me.
Are there any settings to get rid of the blue Holo UI border when in battle? I really don’t like how it clutters the screen.
Or just some of the in battle UI elements in general?
Most fun I've hard in a while. Shame it's not a demo for me to play here and there till release. Waiting sucks. Lol
bought sd gundam alliance to help me prepare for gundam breaker 4. and im habing a bladt! and now i cant wait for gundam breaker 4! 22 more days guys!!!!
now i have to come up with a set up that resembles a Gespenst mkII + punch mele and if god allows, also a kick option to ... GESSPENSSTTOO KIIIICKKKUUUU!
I played it yesterday it's incredible and fun af.
considering how terrible bandai's offerings have been lately i hope this doesn't go the SAAS route like GBO2, that would stink
i just noticed the MG Nu Gundam doesn't have the right size, looks like a 1/144 scale
cannot wait for the release looks really good
in gundam breaker 3, using the stick instead of d pad would rotate it faster
I really like the feel and the customization here from what I played. The option parts having separate cooldowns is super nice and the EX costs aren't too bad atm. Hoping that the GB3 system with EX mastery stays considering I haven't seen an EX skill that isn't connected to a part in the test outside the base heal. The drop is taking some getting used to along with the two handed combos. Tho Im still not too huge a fan of segmented battle room approach to stages honestly but can get over that for the most part.
i think there will be some ex tied to weapons mastery..like use with rifles..or sabers..otherwise there would be no sense for a category weapons skill.. i get some skills should be locked by certain weapons...like raiser sword or wing and freedom guns..id love busters gun to be 2 part and an exe for his combination attack..
I would still build the Talgeese if available.
Gameplay gráfica customization awesome but there is one thing I don't lie it the optional parts some of the. Where EX but mostly in GB3 you can used without any restrictions example Exia GN sabers or Strike Noir Beam pistols using as long as you want or as long the ability let you use it in the case of the beam weapons that's the only thing I'm mad and angry about it GB3 was done right where NGB was crap now unless they fix that I'm afraid I'm not going to play GB4 as much as I played GB3
Anyone know if I can play against my friends in new gundam game I see it says fight rivals online but it’s kinda confusing
There is no true PVP in this game that I am aware of. You can upload copies of your custom gundam for others to fight as CPU enemies in bounty hunter mode but that is likely it when it comes to that.
Are we only going to get HG parts or we will be able to get RG or MG parts in this game?
If it's like the previous Breakers there should at least be MG parts. As for the rest, we'll see!
@@flailthroughs and usually thats end game anyway. im sure mg will show up just alot later. which I prefer anyway
I'm a little confused by the stat bonuses listed under Abilities being different on two of the same item. Is there a "complete set" including all possible bonuses for each part that expands as you upgrade the part until you have all of them, or are these effects truly random? I'm just trying to figure out whether we have to farm for copies of certain parts and slowly grind them to maximum potential, or if we have to also get lucky with a "god-rolled" version of a specific part we want to use. New Gundam Breaker didn't have this so I'm a little lost, even though I'm glad GB4 has this level of RPG-like complexity.
To answer your first question, aside from intrinsic abilities (like the early SEED Gundams all having phase shift armor, the Hyaku Shiki having anti-beam coating) all the stuff is random.
To answer your second question, if it's like GB3, you can 'feed' a part to another, and donate the abilities on it.
The target system is still a work in progress.
I find it kinda funny u kept on calling the Jegan parts as Stark Jegan
...did I? Oh jeez, didn't even notice.
GB4 seems interesting. I’ll have to pick it up once it’s officially released. I’m out of the country right now so there is no way to give it a try on this event.
It suck that it not on the xbox, but on ps5, steam and the switch.
no xgay here
xbox is rather unpopular in Japan, which is the largest market for Gundam. I kinda get why Bandai never bothered with an Xbox release. The venn diagram of Gundam fans and Xbox owners is basically just two seperate circles.
Cant play it says maintenance
Look for the timetable and convert to your time zone
@@diamonshade7484 ᵀᴴᴬᴺᴷ ᵞᴼᵁ
I’m trying to get on it but I keep getting server under maintenance.
It is only open at specific times. It opens back up today at 7pm PDT.
Theres also a different set of times if your in Europe
@@carlzerris6566 not Europe so trying to figure out the time is tough when it doesn’t give me a proper time in my area.
@@MusicFan752Since about 2013, google displays any time in any timezone in your time. Just ask Google what time 7PDT is in your time zone.
@@DemolitionHound10pm est
I really hope in the full version includes parts enhancement and EX mastery, and that they're just omitted from the demo.
I have a lot of gripes about the game so far after about a total of 10 hours of playing the demo,
(controls aren't quite as tight as 3,
movement feels sluggish,
EX and Option attacks are limited in functionality,
poor tracking for EX and option attacks like the Palma Fiocina or missile pods,
many EX actions with long animations like the Strike Freedom's combining rifles have a high meter cost with no I-frames or super armor to be kept from being hit out of,
Very limited instances of animation cancelling with EX/option attacks,
UI is very cluttered and isn't very intuitive,
seemingly dumbed down enemy AI,
weapons doing an underwhelming amount of stagger,
building/painting is significantly less intuitive than previous games,
Option parts still stuck at 8 total like NGB despite bringing back linked parts,
not enough elaboration on mechanics/menus that actually matter despite the INSANE number of tutorial popups,
level layout is even simpler than 3 and NGB, which weren't that impressive in that regard to begin with,
overly long menu animations etc.)
but it does have a lot going for it in terms of improvements it brings to the table
(Ability to use asymmetrical arms and weapons,
having the paint system with the most depth out of any game in the series so far,
much better beam and smoke effects,
much more varied and visually interesting map design than previous games despite the size and layout simplicity,
a visually pleasing hub area,
all the old DLC suits in base game on launch, etc.)
If the game doesn't include either though, it could get really stale really quickly.
Part of the thing that made Breaker so fun for me in the first place was that you didn't have to necessarily sacrifice utility for looks when designing your favorite gunpla builds.
I'm confident that a lot of the aforementioned issues will be ironed out before release,
or are only a result of this being a test demo and won't be present in the full game,
but as it stands, this game feels like it might end up taking two steps back for every step forward it manages, and that would be a shame.
Ah, so they just made SD gundam battle alliance again
upgraded version of breaker 3. which is older then sd battle alliance. but k
One thing I never liked about the Breaker series is all those weapon stats. At least with Breaker 4, you could transfer over skills from another weapon. I aslo don't like the EX system. Its one of the things that Breaker Mobile got right. GB4 is fun but it will never be better than GBM. Nothing beats the replayablility of that game and the waiting for new suits/parts each week.
gbm was trash. im sorry you feel that way