Such a shame honestly. It's pretty much impossible to make them good due to their inherent trashy requirements unless they release the most pushed card in existence and I don't think only one will do. Honestly sad to see such sick design go to waste.
The lore behind Ursatron goes deeper than that: Ursatron represents the procession of the equinox, the Earth's little wobble that **slightly** changes the angle of the Earth's tilt over long periods of time. Due to it, the position of "North Star" is essentially a shifting title - before it was Polaris (Ursarctic Polari), the last star to properly hold the title, back around the time of the construction of the Great Pyramids, was Alpha Draconis, aka Thuban (Drytron Alpha Thuban). Ursatron, then, being a ship, is quite appropriate- though I believe the fan translation of its tile gives this inspiration away better: as opposed to "Ultimate Flagship", it was "Celestial Polar Illuminaship". Also, i think you missed something when you analyzed the synergy between Drytron and Ursarctic - its not that there's just no synergy, it's that they're so horrendously anti synergistic that they literally cannot function together in any capacity. Both archetypes apply a restriction: during the turn you activate one of their cards, you can't special summon monsters of a certain subcategory. For Ursarctics, it's mosters without a level, which includes Drytron's only extra deck monsters and probably their most important card outside their ritual spell, Dryton Mu Beta Fafnir. For Drytrons, they restrict any monster than can be normal summoned or set - which includes literally every main deck Ursarctic monster. All of them. You literally cannot activate a Drytron and an Ursarctic effect in the same turn, these decks literally do not work together.
Most Ursarctics prefer special summoning from the hand preferably your opponents turn for disruption. This is a possibility of them combining but you will lose out in the deytron engine which sadly far passes Ursarctics. Ursarctics just need quality support. Saw some quality support on reddit. A a level 1 monster that got you your spells and traps. Pretty dope imo
@@HenshinFanatic NGL chief that emoji confused the fuck out of me. However yes you are correct. You can still play them together just one at a time and not both during the same turn. Kinda stupid to create sister archetypes that cannot be used in conjunction with each other. Still my statement still stands, they play best with other bigger bodies and board breakers like Lava Golem, Ra -Sphere Mode, and Alpha Master of Beast. Hopefully we get another archetype that has big bodies that like being tributed from hand as well in the future
Honestly one of the biggest problems with Ursarctic is that their synchros can’t be summoned from the grave since their summoning condition isn’t treated as a synchro summon. It would be really simple, just remove the clause that says “cannnot be synchro summoned,” change the “must be special summoned” to “must first be special summoned” and add “(this is treated as a synchro summon)” to make it work. Just that small change would greatly improve it because despite the fact that they tribute for cost on everything they have a lot of recursion, but because you can’t get Polari back from the grave you’re basically forced to have at least 3 monsters in hand to make either of your bosses every time, and usually you need 4. You’re investing so much for so little
Inverted/negative synchro is actually a really neat idea, but the fact that the only way you can use it to go into the little bear and then one of two mediocre synchros is disappointing. It also means that you can only summon the way you're supposed to a maximum of three times, and each time you need 3-4 cards to even start the play.
You know you don't need to use just little bear... Level 8 tuner + level 1 synchro, level 9 tuner + level 2 synchro, level 10 tuner + level 3 synchro, etc.
They default with only these, but in theory, if you could get a tuner to say level 11, you could use a level 4 synchro to summon out a boss monster. The rule example is archetype specific, but the rules themselves are not.
Restricting the non-tuner materials to a Synchro monster was definitely too much. Synchro summoning gets harder towards both ends of the level range (doubly so towards the lower end) and the Ursarctics were released less than two years ago: they were probably sub-par already when the respective card designer was at the drawing board, but even if they were reasonably strong, that restriction would at best let the see play splashed into other synchro decks that can reliably produce low-level synchros.
@@J3Puffin IK, but you still have a plan B if they don't fall for the bait...unless luck shafts you (or your opponent is playing enough interruptions) in which case your win condition turns into hopefully not-dying and trying again next turn.
I will recommend running righty driver+lefty driver, either righty is a 1 card polari or you get a level 1 tuner for level 8s (dragite being a free s/t negate) while also getting a level 2 non tuner for level 10 synchros
Also the field spell is soft once per turn so at 42 minutes you could have used the Polari effect to get a new field spell, then use the effect with the field spell to banish from GY instead of tributing your chariot and have both synchros instead of just septentrion
Tuning Ware is also pretty interesting i feel like, it draws you a card and counts as both lvl1 and 2 so you can easily make both lvl9 or 10 Synchros. Tuning Ware is also a possible target for Machine Duplication. Other than that Crystal Girl is a reoccurring search. If there are more good normal summons you've found let me know! 👍
Polari doesn't even need Ursarctics to make it, a level 3 and a level 4 with either being a tuner and the other a non-tuner gets Polari. Junk Synchron and any level 2 non-tuner makes it.
@@Arthastasia what do you mean "how", there's tons of options to set-up the graveyard, plenty that aren't archetype locked as well. Think Arthastasia, think!
28 minutes in and no one has mentioned it in chat or in the comments BUT you can make polari with any tuner + non-tuner with a level difference of 1. Some choices for that (also gives the deck a normal summon) is lefty driver and righty driver, one summons the other, they meet the level requirement plus they can search out another driver to do it again. You could also run deep sea diva with neptabyss to make polari and if you want you could run some additional cards for neptabyss to plus off of. Team Sam has a video doing a combo with deep sea diva and has some cool techs as well. If any of these are mentioned later on my fault cry about it.
Sam uses Halq and the deck is outdated. However I think I perfected the Atlantean package: -Summon diva, ss neptabyss - drop dragoons, add dragoons - eff dragoons, add minstrel - eff minstrel, drop dragoons - eff dragoons, add lappis and ss - synchro next and lappis into white aura dolphin - synchro diva and white aura into Dragite for turn 1 or white aura whale for turn 2 - now you can do your ursartic combo! For spice I like to include Tatsunoko and make Chengying with lv7 ursartic in hand
@@MateFold its outdated but that's mostly because no one is really out here doing ursarctic combos on RUclips. But yea the Atlantean package is by far the way to go i was just laying out examples
This deck reminds me of why I like Mekk-Knights as a fun deck, except the opposite. They are both decks reliant on a weird summoning condition that doesn't always work out for you, are all high level, like filling their graves, and usually want at least 3 names in hand to do something. But MK doesn't SHOOT ITSELF IN THE FOOT! For example, Blue Sky is the main way to go plus, but you don't always get to live the +2 or +3 dream, sometimes you draw nothing, and sometimes it gets negated. But because its not an Ursarctic card, I don't need another Mekk-Knight around for some reason, it doesn't have some condition that makes you go minus before you go plus for cost, and for the love of God you can normal it with effect in a pinch. I'm also not reliant on the plus to play, I'm just probably gonna lose anyway. Why can they only use their quick during Main? Why is their poor excuse for a quick synchro unsearchable (pretty sure you can only search monsters and the field)? We may never know.
I love this series so much. It's so fun, and it highlights your talent, intelligence, and personality really well. You're very intuitive and thorough. I really appreciate it.
One thing that I'm surprised we all missed is that Ursartic is totally capable of making level 9 Synchros after making the level 1. Shen Shen and Navy Dragon Mech could be quite useful for this deck
In my build of the deck on Dueling Book, I used Deep Sea Diva and a level 3 to summon Polari using my Normal Summon (Which otherwise isn't used), meaning I only need to open a tuner and another Ursarctic to get down Septentrion or Grand Chariot on turn 1. I feel like the deck really does need a format where the top decks are XYZ or Link decks, so it probably won't be useful until such a format arrives, and even then will only be a rogue deck.
I tried something similar when it this first came out, had a pretty sizable generic water package with diva and neptabyss,sometimes if the stars aligned I could even pull a little Halqdon combo before going through my Ursarctic line for Septentrion. I agree that this deck seems to have its best time against Xyz and Link focused decks, which makes it format reliant. Still love these cuddly mecha bears though
How to play ursartics: build them, see how bad they are, cry Alternative: Make broken customs for them, get banned from tournaments because you used those customs
It'd be nice if konami gave ursartics legacy support with just like 2 pendulum monsters that fit within specs of the other bears that let let you tribute lvl 7+ monsters or ursartic named cards to get extension some way. That way you could sack off a tokenless Radiation, or a spare copy of Dipper. Also with the right out of archetype cards you could summon Ultimaya Tzolkin and cheat out a crystal wing dragon, if you had a spell trap to set.
Also your videos on decks and their use and how to make them, are the BEST Iv come across, and iv searched them all. I’m and older fella and just got back to it for that boomer energy. Very help big thank.
P.U.N.K. monsters can help out Ursarctics, mainly Ze Amin, Orge Dance and Foxy Tune. Ze Amin can make LV10 synchros with the LV7s. In place of Xyzs you can make Ultimaya Tzolkin or Bishbaalkin with Orge/Foxy and the LV8s. Also Polari can be used to make some decent LV9s like the Dragon Mechs or ShenShen. Theres still more experimenting to do with these cards, there is some potential here. The level 7 Synchros appear to be made from the main deck bears of the same color, but we don't have a combination of the brown bears yet and the Archetype is still kinda new (2021), so hopefully there will be some more support in the future
Is that profile was built 6 months ago. As of right now we have finrier which is a level 7 that can search itself. Righty and Lefty driver is a two card boss monster that negates all effects from monsters coming from your opponent's extra deck (basically it's a skill drain for your opponent's extra deck monsters). The new main deck monster can search any card in the deck which means you can now get radiation without having to draw into it. The new support for This deck is actually pretty good.
I remember having to learn Ursartic for one singular Master Duel story mission. I don't remember the other half of the loaner(the one the story was about). It was such a loaner were the two halfs were horribly unsynergistic, like that had a mild thematic synergy but thats about it. Because of that you mostly had to play with the archetype you got more of in your starting hand. AND EVERY FREAKING TIME I ONLY GOT URSARTIC CARDS. But I really wanted to have that field, matt, mate or whatever it was. In the end after what felt like hours, I finally beat that freaking bot with Ursartic. I was very relieved, but since then I cringe whenever I see one of their cards and I want to punch that mecha cub, over and over and over again.
@@lotannaarinze6581 Could've sworn it was some Pendulum archetype but it isn't. It's World Chalice(Legend of the Star Heroes) - Part 2 Gift of the Matyr - Duel upper row, 4 stars the one with the duel field as reward
I'm wondering If they literally just made this deck Drytrons, but with Synchros (which I'm sure is what they were going for, but it's sure as hell not what we got), would it be all that busted? Like, if their effects could activate from the Grave, and if they had a Tuner that searches a non-Tuner, a non-Tuner that searches a Tuner, a monster that Summons another monster from Grave on Summon, and make the reverse Synchro thing an aspect of the materials rather than the Synchros (except Polari, so it can be made generically with Deep Sea Diva or something like that). This could allow for some overall decent Level 7 Synchro spamming that the deck is otherwise not capable of
An Ursarctic Tuner and Polari could be used to go into a Level 9 Synchro. E.g. Vermillion/Navy Dragon Mech, Wolfrayet, Archethys. Which may be better Synchros to go into than either of the Ursarctic Synchros.
A card built for this deck is Sacred Sword of Seven Stars(Note the 7) which Banishes a level 7 Ursarctic from hand or field to draw 2. You can then recoup this banish with the Spell that SS's from Banish, or the add to hand from Banish Ursarctic lvl 7. So Pot of Greed for free if you have the corresponding card to recoup.
you can also play level 9 synchros since polari is a 1. I know most of those arent great but shenshen is a macro which is just nice and ravenous crocodragon is a pop since youll usually have a decent amount of cards in hand from radiation.
The Iris Swordsoul is a nice addition to this deck as it's a level 8 and gives some extra drawpower/ summon and destruction depending on what's summoned. Some extra deck monsters that can have some interesting plays would be: Phantasmal lord Ultimitl Bishbaalkin and Ultimaya Tzolkin as they both are level 12 synchro monsters with weird summon conditions that can use your level 8 tuners with another level 8 non tuner (like Iris, Bigfoot, thunderbird etc) to summon them.
It's kinda funny that the Fusion is actually very good in Ursas, but pretty difficult to get out, because you need Fafnir to Search the "Polymerization", but Polari on Field to banish the other Field Spell in Deck, however Polaris effect would destroy Fafnir (so you need more than 1), while in Drytron the Fusion essentially does the exact same thing the XYZ does, but is much easier to get out, you pretty much only need the Field Spell Fafnir and α Thuban
So there's a lot to talk about with this deck. First off, there's a major misconception that the deck minuses you. It simply doesn't. Every main deck monster goes neutral in some sense, every s/t plusses you, and polari is like a +3 in total. Even if you don't pop anything with the tuners, you're still ahead at the end of your combo. People are just really used to going +7 instead of +1 (this is still a valid complaint). The other resource issue is that, as you identified, the bosses take a buttload of material. You're ahead, but only if you consider Septentrion to be worth as much as, like, a 3-mat Appo. Which it kind of is, but kind of isn't. Thankfully, there are plenty of cards you can play to solve the resource issues. As you noticed, the entire deck is extenders without a normal summon. Additionally, Polari is a fantastic resource generator. If you can get material on the board with your normal summon, you can plus, and go into GENERIC bosses like Baronne, which are far more resource efficient. Consider that whenever you normal Ash and go into Baronne, you've effectively gone into a boss for 2-3 less material than Septentrion. My personal favorite normal summon is Crystal Girl, who is effectively something like a +4 or 5. A lot of people are also big fans of righty/lefty driver, because they can go into polari if needed, but they're often better used to just synchro with your bears to make generic bosses. Thr spellbook engine is popular, because it thins your deck and lets you find radiation more easily. And finally, literally any card that you can normal summon is kind of just a +1 or 2 on its own, so you can include techs like Hop-eared, hand traps, maybe Barrier Statue, and you're golden. I highly recommend cutting s/t cards to fit in more normal summons. Slider is not very good, cut it entirely. You don't need 3x field spells - some people even run it at 1. Departure is a 2-of at best in my opinion, and in fact I don't even run it. You do just lose the game if it gets ashed. Don't be afraid to run cards that just DO stuff on their own. Alpha is the obvious example. You don't need to combo off if your boss monster is already in your hand. Most of the difficulty in deckbuilding for this deck comes with balancing resource generation and goodstuff cards. You need your (unsearchable) archetypal resource generators to avoid running out of gas, but you need goodstuff so that you're not spending all that gas on a single 3 mat appo. The fact that you can't search your s/ts is the deck's biggest weakness. I see a lot of people making the "draw 7 still bad" joke, but you can't search that draw 7. More importantly, as you'll realize when you play the deck long enough, being a s/t is really bad in the deck where you need to see a bunch of monsters in your opening hand. Radiation is actually not that good of a card. It highlights that what's important when getting new support is synergy with the existing gameplan, not just bandaid busted custom effects. Overall, it's a fun deck that runs something like 20 hand traps without bricking. During the combo heavy VW, Adamancipator, Pk, Drytron format, it was absolutely unstoppable. Book of moon is a hell of a card, and you will frequently blow out swordsoul with a simple Megatanus play on their turn.
I know it's a meme to cram shitty archetypes into meta, but Kashtira is the best Ursarctic support. All LV 7s, Fenrir gets more tribute fodder, Unicorn gets birth which revives for reverse Synchro Just yesterday, while deckbuilding on Master duel, I realized something important. THERIONS. Therions are all LV7 or 8 except irregular, and they need at least one in grave to get the combo started. It works, it fucking works.
i have literally no idea what ursarctic are supposed to do, its a miracle i managed to get through their solo mode i guess you can syncro into level 10s with your ash blossom and the lvl 7 monsters, yay? almost like maxx C and ash was made for this deck
Honestly, the best way I found to play this deck was to slot in an eldlich package. 3x lord, 3x land, 2x conq, 1x sanguine Gizmek orochi is an auto include, and the spellbook draw engine was absolutely the right normal.
There two things that can make this deck good in my opinion 1:they can special summon them self's from the hand or graveyard 2:they can tribute level 7 or higher monster from the hand or field
I really needed to learn this archetype because fought maybe 1-2 but to be fair didn't go locals in link era before master duel 5 and post master duel 5 a bit, main interaction is master duel learning them
The Link 1 that searches the field spell. The Link 1 that searches the field spell. The Link 1 that searches the field spell. The Level 1 that searches the Field spell. The Link 1 that searches the field spell.
I love this series! Shame Ursarctic as a theme itself is so broken that not even Hardleg's magic can fix it, but I'm happy to watch any content you put out!
First time seeing that deck builder simulator and it amuses me that it uses the looks of the cards from the dub (the art, the type and not a Word) in the deck builder par, but uses the design of rush duels ob the left when You are looking at the cards themselves.
The most playable (?) I've found the deck was with Deep Sea Diva and Atlantean stuff, using Diva for Prince, using Prince to foolish Dragoons can get you two level 7 Poseidra (which are basically vanillas but it's not like you're doing much better) for fodder and the Diva + Prince can make either Polari or the far better Tatsunoko which makes Baronne with mats from hand Not really good, but for Ursarctic it feels serviceable
Early on in master duel, I beat the herald of ultimateness deck with Ursarctic, for the most part you only need to run 1 slider, I was also messing around and put it in with some generaiders
I feel as though someone in the printing room messed up this archetype. It's understandable why a lvl8 tuner who can special summons itself during your opponents turn has to have the restriction that "If you control another Ursarctic" to use their secondary effect. It's to make sure they weren't just super powerful tech cards, but what I don't understand is why wasn't it "if you control another Ursarctic car"? That makes more sense to me, especially since they archetype has a field spell, and multiple continuous spell/traps. Idk. Wish they were better.
Watched this videos some hours ago. Inspired me to build the deck and try it. Honestly its not bad and rather fun with it being a unique hybrid of being either a going first or second deck. There are some small tech choices and I've considered melffys of all thing in a bewildering twist for they benefit beast (your level 7s/ yet to be implemented), Crystal Girl, Ice Barrier, White Howling, and possible unique support. After all that they need some quality support. Since Drytron take up Xyz and Rituals, why not give Ursarctics some contact fusions? Some crazy level 1 Water Beast monsters that have good recovery and more possible play disruption. Also, that draw 7 is a pain. Maybe have a card that can transfer your stacks from other places on the field. Still though your biggest issue is quick decking out. You burn through cards quicker than you recover making it so you have to hit really hard or your field is gone. Also non-targeting removal is this decks bane. Cool archetype just need a some quality of life support.
see the thing about the "drytron" package for ursarctic is that its really jusr the fusion spell for the bizarre crossover fusion and the field spell for the material.
I feel like 2 more extra deck monsters, one that shuts down fusions and one that shuts down your opponents' syncro monsters and like 2 more maindeck monsters and your good
So this is a dumb question for those who know better than I do; I think it's True Kings who tribute spell/traps to summon onto the field, is it worth playing any of them to sac the draw 7 to play a new one? Probably too bricky to be good assuming you don't cut anything, since Hardleg mentions how hard it is to shave any card from the archetype
This is a deck that could probably get a lot of use of out Card of Demise considering how easy you can empty your hand. As another note, Ursarctic definitely feels like it's monsters were built for going second but it's spells were built for going first. It is a very confused deck.
The current version of this deck is way better. Finrier is level 7 and can search itself which puts another level seven in your hand then you can use to discard as tribute. You also can run one elderlich the golden lord. First off, it's a high level monster that can be discarded for tribute. And it's graveyard effect allows you to pop the radiation once it's out of counters. They have a new main deck monster that can special salmon itself without tributing, as long as you control a another Ursarctic monster and on summon it searches any of the spell of traps i.e radiation. The new synchro monster allows you to use a monster from your hand as part of the special summon from the extra deck and it gives your synchro the added effect of negating monsters with a level effect from your opponent's extra deck as well making your synchro monster a skill drain for your opponent's entire extra day. And if he built the deck a little better, you could easily go into boran de flur. Obviously this video was made 6 months ago before any of this support existed But my point is this video doesn't represent a present day Ursarctic deck.
I love the concept that Ursarctic brought to the deckbox, but it was *very* poorly executed. P.S. if I get the extra cash to do so, I might join the Patreon and commission everyone's favorite spreadsheet deck.
19:58-20:06 My ears are hurting. Their consistency card is a hard once per turn, doesn’t allow you to banish it the turn it was sent, AND hard loses to Ash. They make Darklords look like Tri-Brigade!
I'd be more inclined to run gorz, tragodeia and Moray of greed only if I go pure water build, oh and I forgot to mention I'd also run deep sea and atlantean cards it's one card turbos
I love this deck, despite it being such a pile of awful. Their biggest issue is they go super minus for mediocre payoffs. That said, cards I found useful to pair with the bears are the Kaijus, Righty & Lefty Driver & Beast King Barbaros of all things. The Kaijus help with removal, and with their levels being 7-9, you can pack a variety to meet various requirements of the deck’s main gameplan. Lv 7 & 9 help with their level 8 Tuners to go into Polari while the lv 8s help make Ultimaya Tzolkin for those type of plays. Lefty & Righty Driver are fantastic for making Polari since this deck doesn’t need its normal summon for anything in particular. Beast King Barabaros is notable because it’s a lv 8 that can be normal summoned, which helps with Tzolkin plays. This is just some of the oddball things I found when exploring this deck. It can do some cool things, but my god does it not hold a candle compared to far more competent archetypes.
Edit: nevermind. -32:13-- If you get an Ursarctric into the graveyard without using it as tribute to special another one, Three Trolling Trolls enables one of your synchro plays without locking you out of Xyz and Link monsters.-
I really like this deck. I want to like them more but they are one that takes dedication to learn. Also my mind hurts having more higher level than lower monsters.
I guess you could mix them with drytron, since their level 1 monsters can substitute the level 1 synchro, but I think that would become a 50 or 60 card deck linked by a single card and lore,
I wish they looked more like bears and less like robots with lizard tails. Anyways I'm going in on the sub for a Megalith to Diamond 1 bro. I gotta learn from your struggle! Love your content man!
even as a hardcore jank fanatic, this is the one archetype I can't bring myself to build. it's just too awful for me, and I play Berserker Soul Superheavies
Also I play stellar wind wolfrayet with this deck, Because you can boost it to 4K attack on one turn pretty much, which is a great board wipe and your card just goes back to extra deck. I think good cards to play ursarctic with, and I’m still testing the synergy so don’t shoot me Hop ear squad. King of all animals. Melffy cards, Because the 3 early Ursarctic summons are beast type and can be cheesed out with Katty, puppy and fenny.
Rule of thumb: If an archetype is doing something funny with synchro mechanics, it's either a Black Wing, which will be good in Black Wings, OR it's a shit archetype that makes itself super unplayable. You wanna know a HUGE kicker about the Ursarctic Synchros? You can't revive them. So once you spend your Polari, you're done if your opponent removes your draw 7 card.
For a deck that revolves around keeping track of your levels at all times its so weird that it doesnt have a way to modulate the levels of its own monsters. If the deck were to get future support id love to see a normal summonable starter monster that helps modulate your levels and get your monsters more easily into rotation
Honestly just needs more support a spell that recycles banished monsters when you have a synchro on board 1 or 2 more options for level 1 synchros with useful effects and s better boss monster to summon and they become a decent rogue deck especially against XYZ and link combos
Honestly it might be a cool idea if they had a powerful enough end board and the draw power to just let them go negative as crap and then used the negatives to use supper in powers
They desperately need a spell/trap searcher in the ED and no Septentrion does not count. The concept of having a bunch of handtraps that summon themselves is pretty cool, the deck just goes very minus without access to quant charge and the draw 7.
The really sad thing is for how anti-xyz the deck is, they can actually put out the level 7s decently through their combined searching/recovery. A Rank 7 with synergy (SS a level 8 Ursarctic from deck for interruption, searching, treat as a level, etc.) that would make use of the 7s given their only thing on field after their summon effects is material for Polaris and tribute fodder for the other effects
It's not fair. Their card art is so good. They don't deserve to be so bad.
They should also be on par with drytrons, it makes no sense for them to be so weak when they should be equal considering both their bases fuse.
@@26nova70 it's just konami having a favourite child
I know your pain i played them on release and refused to accept they were bad i loved them too much
Such a shame honestly. It's pretty much impossible to make them good due to their inherent trashy requirements unless they release the most pushed card in existence and I don't think only one will do. Honestly sad to see such sick design go to waste.
Basically the deck would need a soul charge and cards that actually plus when pitched to be even remotely competitive.
ah yes the deck that will forever be remembered for rata memeing a field poly into existence
The lore behind Ursatron goes deeper than that: Ursatron represents the procession of the equinox, the Earth's little wobble that **slightly** changes the angle of the Earth's tilt over long periods of time. Due to it, the position of "North Star" is essentially a shifting title - before it was Polaris (Ursarctic Polari), the last star to properly hold the title, back around the time of the construction of the Great Pyramids, was Alpha Draconis, aka Thuban (Drytron Alpha Thuban). Ursatron, then, being a ship, is quite appropriate- though I believe the fan translation of its tile gives this inspiration away better: as opposed to "Ultimate Flagship", it was "Celestial Polar Illuminaship".
Also, i think you missed something when you analyzed the synergy between Drytron and Ursarctic - its not that there's just no synergy, it's that they're so horrendously anti synergistic that they literally cannot function together in any capacity.
Both archetypes apply a restriction: during the turn you activate one of their cards, you can't special summon monsters of a certain subcategory. For Ursarctics, it's mosters without a level, which includes Drytron's only extra deck monsters and probably their most important card outside their ritual spell, Dryton Mu Beta Fafnir. For Drytrons, they restrict any monster than can be normal summoned or set - which includes literally every main deck Ursarctic monster. All of them.
You literally cannot activate a Drytron and an Ursarctic effect in the same turn, these decks literally do not work together.
Most Ursarctics prefer special summoning from the hand preferably your opponents turn for disruption. This is a possibility of them combining but you will lose out in the deytron engine which sadly far passes Ursarctics.
Ursarctics just need quality support. Saw some quality support on reddit. A a level 1 monster that got you your spells and traps. Pretty dope imo
Anime 2v2 duel type of synergy
@@gudamgirexia1000 Yes, but they CAN be normal summoned, and because of that, it's 🚫 from working.
@@HenshinFanatic NGL chief that emoji confused the fuck out of me. However yes you are correct. You can still play them together just one at a time and not both during the same turn. Kinda stupid to create sister archetypes that cannot be used in conjunction with each other.
Still my statement still stands, they play best with other bigger bodies and board breakers like Lava Golem, Ra -Sphere Mode, and Alpha Master of Beast. Hopefully we get another archetype that has big bodies that like being tributed from hand as well in the future
Honestly one of the biggest problems with Ursarctic is that their synchros can’t be summoned from the grave since their summoning condition isn’t treated as a synchro summon. It would be really simple, just remove the clause that says “cannnot be synchro summoned,” change the “must be special summoned” to “must first be special summoned” and add “(this is treated as a synchro summon)” to make it work.
Just that small change would greatly improve it because despite the fact that they tribute for cost on everything they have a lot of recursion, but because you can’t get Polari back from the grave you’re basically forced to have at least 3 monsters in hand to make either of your bosses every time, and usually you need 4. You’re investing so much for so little
Inverted/negative synchro is actually a really neat idea, but the fact that the only way you can use it to go into the little bear and then one of two mediocre synchros is disappointing. It also means that you can only summon the way you're supposed to a maximum of three times, and each time you need 3-4 cards to even start the play.
You know you don't need to use just little bear... Level 8 tuner + level 1 synchro, level 9 tuner + level 2 synchro, level 10 tuner + level 3 synchro, etc.
They default with only these, but in theory, if you could get a tuner to say level 11, you could use a level 4 synchro to summon out a boss monster. The rule example is archetype specific, but the rules themselves are not.
Didn’t they specify lvl 1 synchro + lvl 8 tuner?
Just to say, the name for the summoning method is Dark Synchros, a mechanic originating from the 5Ds anime and used by the Dark Signers
Restricting the non-tuner materials to a Synchro monster was definitely too much.
Synchro summoning gets harder towards both ends of the level range (doubly so towards the lower end) and the Ursarctics were released less than two years ago: they were probably sub-par already when the respective card designer was at the drawing board, but even if they were reasonably strong, that restriction would at best let the see play splashed into other synchro decks that can reliably produce low-level synchros.
I like the jump scare of a first sentence all the synchros have.
have you read the gottoms synchros? he's different
This archetype has a draw seven card, and is still not enough.
I mean drawing seven pieces of trash is just seven pieces of trash I guess.
Utopia has a card that draws more and its also not very good, draw power isnt enough if the archetypal cards you're drawing are not that great
Can't wait for Flower Cardians to show up here and truly demonstrate how good cards in a bad archetype can be :)
I love playing Flower Cardians in Master Duel. As soon as my opponent activates Maxx "C", I have a win condition.
@@vxicepickxv hey, lucking out and getting a lightshower and a five lights on a clear board is a win condition.
@@KuroeNezumi Honestly Max C is more likely
@@J3Puffin IK, but you still have a plan B if they don't fall for the bait...unless luck shafts you (or your opponent is playing enough interruptions) in which case your win condition turns into hopefully not-dying and trying again next turn.
@@vxicepickxv My win con is Exodia 🤪
I will recommend running righty driver+lefty driver, either righty is a 1 card polari or you get a level 1 tuner for level 8s (dragite being a free s/t negate) while also getting a level 2 non tuner for level 10 synchros
Also the field spell is soft once per turn so at 42 minutes you could have used the Polari effect to get a new field spell, then use the effect with the field spell to banish from GY instead of tributing your chariot and have both synchros instead of just septentrion
Tuning Ware is also pretty interesting i feel like, it draws you a card and counts as both lvl1 and 2 so you can easily make both lvl9 or 10 Synchros. Tuning Ware is also a possible target for Machine Duplication.
Other than that Crystal Girl is a reoccurring search.
If there are more good normal summons you've found let me know! 👍
Polari doesn't even need Ursarctics to make it, a level 3 and a level 4 with either being a tuner and the other a non-tuner gets Polari. Junk Synchron and any level 2 non-tuner makes it.
@@HenshinFanatic idk what you're trying to say here because how do you get the lvl 2 non tuner into the grave for junk synchron?
@@Arthastasia what do you mean "how", there's tons of options to set-up the graveyard, plenty that aren't archetype locked as well. Think Arthastasia, think!
28 minutes in and no one has mentioned it in chat or in the comments BUT you can make polari with any tuner + non-tuner with a level difference of 1. Some choices for that (also gives the deck a normal summon) is lefty driver and righty driver, one summons the other, they meet the level requirement plus they can search out another driver to do it again. You could also run deep sea diva with neptabyss to make polari and if you want you could run some additional cards for neptabyss to plus off of. Team Sam has a video doing a combo with deep sea diva and has some cool techs as well. If any of these are mentioned later on my fault cry about it.
Sam uses Halq and the deck is outdated. However I think I perfected the Atlantean package:
-Summon diva, ss neptabyss
- drop dragoons, add dragoons
- eff dragoons, add minstrel
- eff minstrel, drop dragoons
- eff dragoons, add lappis and ss
- synchro next and lappis into white aura dolphin
- synchro diva and white aura into Dragite for turn 1 or white aura whale for turn 2
- now you can do your ursartic combo!
For spice I like to include Tatsunoko and make Chengying with lv7 ursartic in hand
@@MateFold its outdated but that's mostly because no one is really out here doing ursarctic combos on RUclips. But yea the Atlantean package is by far the way to go i was just laying out examples
This'd be such a perfect archetype for your old What A Deck series. I miss it so
Ikr
Except it isn't because it is so bad that it didn't even qualify to be good enough for a WAD episode
This deck reminds me of why I like Mekk-Knights as a fun deck, except the opposite. They are both decks reliant on a weird summoning condition that doesn't always work out for you, are all high level, like filling their graves, and usually want at least 3 names in hand to do something. But MK doesn't SHOOT ITSELF IN THE FOOT!
For example, Blue Sky is the main way to go plus, but you don't always get to live the +2 or +3 dream, sometimes you draw nothing, and sometimes it gets negated. But because its not an Ursarctic card, I don't need another Mekk-Knight around for some reason, it doesn't have some condition that makes you go minus before you go plus for cost, and for the love of God you can normal it with effect in a pinch. I'm also not reliant on the plus to play, I'm just probably gonna lose anyway.
Why can they only use their quick during Main? Why is their poor excuse for a quick synchro unsearchable (pretty sure you can only search monsters and the field)? We may never know.
I love this series so much. It's so fun, and it highlights your talent, intelligence, and personality really well. You're very intuitive and thorough. I really appreciate it.
Shout outs to that one guy in the twitch chat who just asked for murder.
One thing that I'm surprised we all missed is that Ursartic is totally capable of making level 9 Synchros after making the level 1. Shen Shen and Navy Dragon Mech could be quite useful for this deck
In my build of the deck on Dueling Book, I used Deep Sea Diva and a level 3 to summon Polari using my Normal Summon (Which otherwise isn't used), meaning I only need to open a tuner and another Ursarctic to get down Septentrion or Grand Chariot on turn 1. I feel like the deck really does need a format where the top decks are XYZ or Link decks, so it probably won't be useful until such a format arrives, and even then will only be a rogue deck.
I tried something similar when it this first came out, had a pretty sizable generic water package with diva and neptabyss,sometimes if the stars aligned I could even pull a little Halqdon combo before going through my Ursarctic line for Septentrion. I agree that this deck seems to have its best time against Xyz and Link focused decks, which makes it format reliant. Still love these cuddly mecha bears though
I love how hard leg casually adds Tidal Dragon Ruler of Waterfalls to the deck. Is so awful it deserves to have forbidden cards.
I love this deck so much it sucks that they’re bad. They remind me of the dark synchros from the tag force games.
The way to get rid the Ursactic radiation is with the card like MST, Droplet or... u destroy it with your own synchro
How to play ursartics: build them, see how bad they are, cry
Alternative:
Make broken customs for them, get banned from tournaments because you used those customs
In the immortal words of MBT: "Now give them a Soul charge"
More like give them a Soul Charge/Return from the Different Dimension/Pot of Greed.
And they would STILL be unplayable. XD
@@TheREALTheRealAdam They have a fucking draw seven, pot isn't something they need compared to return/soul
If you want a tech option, put leftt and righty driver cause they are a level 2 and 1 to make polari with your normal summon.
Im so mad he didnt. He even needed a normal summon.
You mean deepsea diva the better version with Atlantean prince
@@AMV_KINGDOM_mv What other advatage does this engine give to make it worth the Crafting Points?
It'd be nice if konami gave ursartics legacy support with just like 2 pendulum monsters that fit within specs of the other bears that let let you tribute lvl 7+ monsters or ursartic named cards to get extension some way. That way you could sack off a tokenless Radiation, or a spare copy of Dipper. Also with the right out of archetype cards you could summon Ultimaya Tzolkin and cheat out a crystal wing dragon, if you had a spell trap to set.
Also your videos on decks and their use and how to make them, are the BEST Iv come across, and iv searched them all. I’m and older fella and just got back to it for that boomer energy. Very help big thank.
P.U.N.K. monsters can help out Ursarctics, mainly Ze Amin, Orge Dance and Foxy Tune. Ze Amin can make LV10 synchros with the LV7s. In place of Xyzs you can make Ultimaya Tzolkin or Bishbaalkin with Orge/Foxy and the LV8s.
Also Polari can be used to make some decent LV9s like the Dragon Mechs or ShenShen. Theres still more experimenting to do with these cards, there is some potential here.
The level 7 Synchros appear to be made from the main deck bears of the same color, but we don't have a combination of the brown bears yet and the Archetype is still kinda new (2021), so hopefully there will be some more support in the future
The rhyme you were looking for at the end is "hard to say, hard to leg. Only you can make you neg."
Ursactic really seems like an deck made for a different era/meta. They do seem like a kinds fun casual deck tho.
Is that profile was built 6 months ago. As of right now we have finrier which is a level 7 that can search itself. Righty and Lefty driver is a two card boss monster that negates all effects from monsters coming from your opponent's extra deck (basically it's a skill drain for your opponent's extra deck monsters). The new main deck monster can search any card in the deck which means you can now get radiation without having to draw into it. The new support for This deck is actually pretty good.
Yooo, my bears getting some love I see, been tinkering with them and looking forward to see what you’ve got in mind for them
I remember having to learn Ursartic for one singular Master Duel story mission. I don't remember the other half of the loaner(the one the story was about). It was such a loaner were the two halfs were horribly unsynergistic, like that had a mild thematic synergy but thats about it. Because of that you mostly had to play with the archetype you got more of in your starting hand. AND EVERY FREAKING TIME I ONLY GOT URSARTIC CARDS. But I really wanted to have that field, matt, mate or whatever it was.
In the end after what felt like hours, I finally beat that freaking bot with Ursartic. I was very relieved, but since then I cringe whenever I see one of their cards and I want to punch that mecha cub, over and over and over again.
Do you know which one it was I’ve been looking for it but I can’t find it
@@lotannaarinze6581 Could've sworn it was some Pendulum archetype but it isn't.
It's World Chalice(Legend of the Star Heroes) - Part 2 Gift of the Matyr - Duel
upper row, 4 stars the one with the duel field as reward
@@AerosolBlade thank you so much now I can replay this mess haha
Hardleg: Lets build USARCTIC! :D
*A hand reaches Hardleg shoulder and gently pats it.*
Hardleg From the Past: No, let's not do that.
Ursarctic is my fav archetype. Not gameplay wise just art. Like GIANT SPACE BEAR MECHA
I'm wondering
If they literally just made this deck Drytrons, but with Synchros (which I'm sure is what they were going for, but it's sure as hell not what we got), would it be all that busted? Like, if their effects could activate from the Grave, and if they had a Tuner that searches a non-Tuner, a non-Tuner that searches a Tuner, a monster that Summons another monster from Grave on Summon, and make the reverse Synchro thing an aspect of the materials rather than the Synchros (except Polari, so it can be made generically with Deep Sea Diva or something like that). This could allow for some overall decent Level 7 Synchro spamming that the deck is otherwise not capable of
An Ursarctic Tuner and Polari could be used to go into a Level 9 Synchro.
E.g. Vermillion/Navy Dragon Mech, Wolfrayet, Archethys.
Which may be better Synchros to go into than either of the Ursarctic Synchros.
A card built for this deck is Sacred Sword of Seven Stars(Note the 7) which Banishes a level 7 Ursarctic from hand or field to draw 2.
You can then recoup this banish with the Spell that SS's from Banish, or the add to hand from Banish Ursarctic lvl 7. So Pot of Greed for free if you have the corresponding card to recoup.
you can also play level 9 synchros since polari is a 1. I know most of those arent great but shenshen is a macro which is just nice and ravenous crocodragon is a pop since youll usually have a decent amount of cards in hand from radiation.
Hot take: if we gave them a way to mill cards and an in archetype soul charge, they may be slightly playable.
This seems like a last ditch effort to save any archetype, and it would take nothing less to make Ursarctic go even in card economy
The Iris Swordsoul is a nice addition to this deck as it's a level 8 and gives some extra drawpower/ summon and destruction depending on what's summoned. Some extra deck monsters that can have some interesting plays would be: Phantasmal lord Ultimitl Bishbaalkin and Ultimaya Tzolkin as they both are level 12 synchro monsters with weird summon conditions that can use your level 8 tuners with another level 8 non tuner (like Iris, Bigfoot, thunderbird etc) to summon them.
It's kinda funny that the Fusion is actually very good in Ursas, but pretty difficult to get out, because you need Fafnir to Search the "Polymerization", but Polari on Field to banish the other Field Spell in Deck, however Polaris effect would destroy Fafnir (so you need more than 1), while in Drytron the Fusion essentially does the exact same thing the XYZ does, but is much easier to get out, you pretty much only need the Field Spell Fafnir and α Thuban
So there's a lot to talk about with this deck.
First off, there's a major misconception that the deck minuses you. It simply doesn't. Every main deck monster goes neutral in some sense, every s/t plusses you, and polari is like a +3 in total. Even if you don't pop anything with the tuners, you're still ahead at the end of your combo. People are just really used to going +7 instead of +1 (this is still a valid complaint).
The other resource issue is that, as you identified, the bosses take a buttload of material. You're ahead, but only if you consider Septentrion to be worth as much as, like, a 3-mat Appo. Which it kind of is, but kind of isn't.
Thankfully, there are plenty of cards you can play to solve the resource issues. As you noticed, the entire deck is extenders without a normal summon. Additionally, Polari is a fantastic resource generator. If you can get material on the board with your normal summon, you can plus, and go into GENERIC bosses like Baronne, which are far more resource efficient. Consider that whenever you normal Ash and go into Baronne, you've effectively gone into a boss for 2-3 less material than Septentrion.
My personal favorite normal summon is Crystal Girl, who is effectively something like a +4 or 5. A lot of people are also big fans of righty/lefty driver, because they can go into polari if needed, but they're often better used to just synchro with your bears to make generic bosses. Thr spellbook engine is popular, because it thins your deck and lets you find radiation more easily. And finally, literally any card that you can normal summon is kind of just a +1 or 2 on its own, so you can include techs like Hop-eared, hand traps, maybe Barrier Statue, and you're golden.
I highly recommend cutting s/t cards to fit in more normal summons. Slider is not very good, cut it entirely. You don't need 3x field spells - some people even run it at 1. Departure is a 2-of at best in my opinion, and in fact I don't even run it. You do just lose the game if it gets ashed.
Don't be afraid to run cards that just DO stuff on their own. Alpha is the obvious example. You don't need to combo off if your boss monster is already in your hand.
Most of the difficulty in deckbuilding for this deck comes with balancing resource generation and goodstuff cards. You need your (unsearchable) archetypal resource generators to avoid running out of gas, but you need goodstuff so that you're not spending all that gas on a single 3 mat appo. The fact that you can't search your s/ts is the deck's biggest weakness. I see a lot of people making the "draw 7 still bad" joke, but you can't search that draw 7. More importantly, as you'll realize when you play the deck long enough, being a s/t is really bad in the deck where you need to see a bunch of monsters in your opening hand. Radiation is actually not that good of a card. It highlights that what's important when getting new support is synergy with the existing gameplan, not just bandaid busted custom effects.
Overall, it's a fun deck that runs something like 20 hand traps without bricking. During the combo heavy VW, Adamancipator, Pk, Drytron format, it was absolutely unstoppable. Book of moon is a hell of a card, and you will frequently blow out swordsoul with a simple Megatanus play on their turn.
I know it's a meme to cram shitty archetypes into meta, but Kashtira is the best Ursarctic support. All LV 7s, Fenrir gets more tribute fodder, Unicorn gets birth which revives for reverse Synchro
Just yesterday, while deckbuilding on Master duel, I realized something important.
THERIONS.
Therions are all LV7 or 8 except irregular, and they need at least one in grave to get the combo started. It works, it fucking works.
i have literally no idea what ursarctic are supposed to do, its a miracle i managed to get through their solo mode
i guess you can syncro into level 10s with your ash blossom and the lvl 7 monsters, yay?
almost like maxx C and ash was made for this deck
You are meant to access your inner dark signer because of the negative synchro summoning
@@KesslerVTuber And then lose to a teenager on a motorcycle.
@@SakuraAvalon You mean traumatize said teenager after almost killing him and cackling about it
@@KesslerVTuber Yes. And then become a depressed cowboy in a city with a flower shop named the 'Classy Ass'.
@@SakuraAvalon then you tell your friend you are there to kill yourself
Good to know that Ursartic can handle my mid-ass Exosister Utopia deck...on a third try.
Hard to say, hard to leg
Only you can cook that egg
12:49 For Ursarctic it's the other way around, just like their synchro summoning by subtraction.
They seem to stay in theme kekw
Honestly, the best way I found to play this deck was to slot in an eldlich package. 3x lord, 3x land, 2x conq, 1x sanguine
Gizmek orochi is an auto include, and the spellbook draw engine was absolutely the right normal.
There two things that can make this deck good in my opinion
1:they can special summon them self's from the hand or graveyard
2:they can tribute level 7 or higher monster from the hand or field
I really needed to learn this archetype because fought maybe 1-2 but to be fair didn't go locals in link era before master duel 5 and post master duel 5 a bit, main interaction is master duel learning them
The Link 1 that searches the field spell. The Link 1 that searches the field spell. The Link 1 that searches the field spell. The Level 1 that searches the Field spell. The Link 1 that searches the field spell.
you can use lefty and righty driver to make the bear syncro. righty driver is good for your normal in ursartic
I love this series! Shame Ursarctic as a theme itself is so broken that not even Hardleg's magic can fix it, but I'm happy to watch any content you put out!
First time seeing that deck builder simulator and it amuses me that it uses the looks of the cards from the dub (the art, the type and not a Word) in the deck builder par, but uses the design of rush duels ob the left when You are looking at the cards themselves.
The most playable (?) I've found the deck was with Deep Sea Diva and Atlantean stuff, using Diva for Prince, using Prince to foolish Dragoons can get you two level 7 Poseidra (which are basically vanillas but it's not like you're doing much better) for fodder and the Diva + Prince can make either Polari or the far better Tatsunoko which makes Baronne with mats from hand
Not really good, but for Ursarctic it feels serviceable
Early on in master duel, I beat the herald of ultimateness deck with Ursarctic, for the most part you only need to run 1 slider, I was also messing around and put it in with some generaiders
If you do the thing, and you do it right, and you don't f it up... i MAYBE works, it just maybe works.
I feel as though someone in the printing room messed up this archetype. It's understandable why a lvl8 tuner who can special summons itself during your opponents turn has to have the restriction that "If you control another Ursarctic" to use their secondary effect. It's to make sure they weren't just super powerful tech cards, but what I don't understand is why wasn't it "if you control another Ursarctic car"? That makes more sense to me, especially since they archetype has a field spell, and multiple continuous spell/traps. Idk. Wish they were better.
Watched this videos some hours ago. Inspired me to build the deck and try it. Honestly its not bad and rather fun with it being a unique hybrid of being either a going first or second deck.
There are some small tech choices and I've considered melffys of all thing in a bewildering twist for they benefit beast (your level 7s/ yet to be implemented), Crystal Girl, Ice Barrier, White Howling, and possible unique support.
After all that they need some quality support. Since Drytron take up Xyz and Rituals, why not give Ursarctics some contact fusions? Some crazy level 1 Water Beast monsters that have good recovery and more possible play disruption. Also, that draw 7 is a pain. Maybe have a card that can transfer your stacks from other places on the field. Still though your biggest issue is quick decking out. You burn through cards quicker than you recover making it so you have to hit really hard or your field is gone. Also non-targeting removal is this decks bane.
Cool archetype just need a some quality of life support.
see the thing about the "drytron" package for ursarctic is that its really jusr the fusion spell for the bizarre crossover fusion and the field spell for the material.
I feel like 2 more extra deck monsters, one that shuts down fusions and one that shuts down your opponents' syncro monsters and like 2 more maindeck monsters and your good
So this is a dumb question for those who know better than I do; I think it's True Kings who tribute spell/traps to summon onto the field, is it worth playing any of them to sac the draw 7 to play a new one? Probably too bricky to be good assuming you don't cut anything, since Hardleg mentions how hard it is to shave any card from the archetype
Ursartic feels like… a counter for Dragon Link when/if that’s ever meta
This archtype can only be described as a deck that has a card that says draw 7 cards and is still bad.
8/10 disappointed by the lack of critter but stayed for the astronomy lesson.
This is a deck that could probably get a lot of use of out Card of Demise considering how easy you can empty your hand. As another note, Ursarctic definitely feels like it's monsters were built for going second but it's spells were built for going first. It is a very confused deck.
One fun thing i did, is pair the Ursartics with Kashtiras. Probably not the most optimal thing tho.
If Rata ever does archetype archive for Drytron “wait Ursarctic? LOOOOOOOOOOORE!”
Is Rata still around? I thought he succumbed to alcohol poisoning.
They feel entirely half cooked, like they made they and were like "if people love them we will release more"
running 2-3 drytron alpha + 1 fusion helps alot if you get the fusion online. the deck gets good resources if it gets to play
Lmfao hardleg: say something nice chat.
That one guy in chat: murder.
Lmfao
The current version of this deck is way better. Finrier is level 7 and can search itself which puts another level seven in your hand then you can use to discard as tribute. You also can run one elderlich the golden lord. First off, it's a high level monster that can be discarded for tribute. And it's graveyard effect allows you to pop the radiation once it's out of counters. They have a new main deck monster that can special salmon itself without tributing, as long as you control a another Ursarctic monster and on summon it searches any of the spell of traps i.e radiation. The new synchro monster allows you to use a monster from your hand as part of the special summon from the extra deck and it gives your synchro the added effect of negating monsters with a level effect from your opponent's extra deck as well making your synchro monster a skill drain for your opponent's entire extra day. And if he built the deck a little better, you could easily go into boran de flur. Obviously this video was made 6 months ago before any of this support existed But my point is this video doesn't represent a present day Ursarctic deck.
When I was pulling for Drytron deck, I remember being so baffled and confused with Ursartic's SRs and URs building up for pretty much nothing
I love the concept that Ursarctic brought to the deckbox, but it was *very* poorly executed.
P.S. if I get the extra cash to do so, I might join the Patreon and commission everyone's favorite spreadsheet deck.
You can actually combine this with eldlich to get radiation off the field
"This deck is Kislev approved" AH! A man of quality!
19:58-20:06 My ears are hurting. Their consistency card is a hard once per turn, doesn’t allow you to banish it the turn it was sent, AND hard loses to Ash. They make Darklords look like Tri-Brigade!
I'd be more inclined to run gorz, tragodeia and Moray of greed only if I go pure water build, oh and I forgot to mention I'd also run deep sea and atlantean cards it's one card turbos
I love this deck, despite it being such a pile of awful. Their biggest issue is they go super minus for mediocre payoffs.
That said, cards I found useful to pair with the bears are the Kaijus, Righty & Lefty Driver & Beast King Barbaros of all things.
The Kaijus help with removal, and with their levels being 7-9, you can pack a variety to meet various requirements of the deck’s main gameplan. Lv 7 & 9 help with their level 8 Tuners to go into Polari while the lv 8s help make Ultimaya Tzolkin for those type of plays.
Lefty & Righty Driver are fantastic for making Polari since this deck doesn’t need its normal summon for anything in particular.
Beast King Barabaros is notable because it’s a lv 8 that can be normal summoned, which helps with Tzolkin plays.
This is just some of the oddball things I found when exploring this deck. It can do some cool things, but my god does it not hold a candle compared to far more competent archetypes.
Edit: nevermind.
-32:13-- If you get an Ursarctric into the graveyard without using it as tribute to special another one, Three Trolling Trolls enables one of your synchro plays without locking you out of Xyz and Link monsters.-
The trolls lock yourself out of half your deck. Polari and lvl7s are Beasts.
@@Element_Doom Oh, so that was entirely trolling.
You know it's bad when you watch the value go up and the handtraps cost more than the rest of the deck put together
I really like this deck. I want to like them more but they are one that takes dedication to learn. Also my mind hurts having more higher level than lower monsters.
I guess you could mix them with drytron, since their level 1 monsters can substitute the level 1 synchro, but I think that would become a 50 or 60 card deck linked by a single card and lore,
Level 2 water synchro with the field spell tag lowers all water monsters levels
Instead of a rhyme you should have said, " Only you can prevent forest fires."
I wish they looked more like bears and less like robots with lizard tails. Anyways I'm going in on the sub for a Megalith to Diamond 1 bro. I gotta learn from your struggle! Love your content man!
if you want to play ursarctic i recommend playing lefty and righty driver for easy access into poliari
This deck is so bad it's actually hilarious. This was fun to watch.
If Kritter can't make Ursartic work then the Bears are beyond salvation.
for anyone who wants to play this: Lefty and Righty Driver are must includes
even as a hardcore jank fanatic, this is the one archetype I can't bring myself to build. it's just too awful for me, and I play Berserker Soul Superheavies
Lefty and righty driver is a good engine to cheat polari out and also dpe to get rid of your own draw 7 spell
Also I play stellar wind wolfrayet with this deck, Because you can boost it to 4K attack on one turn pretty much, which is a great board wipe and your card just goes back to extra deck.
I think good cards to play ursarctic with, and I’m still testing the synergy so don’t shoot me
Hop ear squad.
King of all animals.
Melffy cards, Because the 3 early Ursarctic summons are beast type and can be cheesed out with Katty, puppy and fenny.
Good video!
Not sure if I agree with the "master Duel tax" though. It seens something that can change from deck to deck.
There's no way the fusion isn't their very specifically to make the joke about UrzaTron
Rule of thumb: If an archetype is doing something funny with synchro mechanics, it's either a Black Wing, which will be good in Black Wings, OR it's a shit archetype that makes itself super unplayable.
You wanna know a HUGE kicker about the Ursarctic Synchros? You can't revive them. So once you spend your Polari, you're done if your opponent removes your draw 7 card.
Disappointed no one suggested lefty and righty driver for a quick lvl 1 synchro access.
For a deck that revolves around keeping track of your levels at all times its so weird that it doesnt have a way to modulate the levels of its own monsters.
If the deck were to get future support id love to see a normal summonable starter monster that helps modulate your levels and get your monsters more easily into rotation
Well Despia and swordsoul are still heavily played not to mention Rock deck or floodgate decks
Honestly just needs more support a spell that recycles banished monsters when you have a synchro on board 1 or 2 more options for level 1 synchros with useful effects and s better boss monster to summon and they become a decent rogue deck especially against XYZ and link combos
Honestly it might be a cool idea if they had a powerful enough end board and the draw power to just let them go negative as crap and then used the negatives to use supper in powers
They desperately need a spell/trap searcher in the ED and no Septentrion does not count.
The concept of having a bunch of handtraps that summon themselves is pretty cool, the deck just goes very minus without access to quant charge and the draw 7.
The really sad thing is for how anti-xyz the deck is, they can actually put out the level 7s decently through their combined searching/recovery.
A Rank 7 with synergy (SS a level 8 Ursarctic from deck for interruption, searching, treat as a level, etc.) that would make use of the 7s given their only thing on field after their summon effects is material for Polaris and tribute fodder for the other effects
This is my favorite archetype ever. It's the perfect archetype until you read the effects
Hard to say Hard to leg and if you play real well you make them beg.