When you do an evil playthrough this fight is harder. First, you won't get gloves of automaton (as you kill the gnome) and then you will be only at level 9 as you have less quests than a good playthrough. So one less feat.
Still there is a way. The level 3 Rogue ('sassin subclass gives auto auto critical on surprised successful hits and auto advantage on things that haven't taken a turn) & that is still level 9. There is risky ring in Moonrise Towers which gives advantages on atk rolls but disadvantages on saving throws. Feat just gave my fighter +2 intelligence hence not a big deal. But I will never do an evil playthrough. It is not for me definitely. Have a nice day.
@@amixp2745Risky Ring takes one slot of equipment so no sweetheart killer for example. But I don't understand why boss don't have have Alert feat except Yurgir. It will prevent that kind of cheese
@@RPGLegacy997 I mentioned this in video indirectly. Thorm has 22 AC which is highest when compared to any other boss. Along with +5 Saving throws. 20 charisma, you can not even inflict bane. Very difficult to use perilous stakes too. But low dexterity is only weakness. Had they given him Alert feat and high dexterity he might have gained first turn, turning it into most difficult battle in game. Paladin does a lot of burst damage in game and Thorm is a paladin. As for Risky ring. I would say it is best ring in game even at the cost of saving throws disadvantage. There are two ring slots. Use K sweet ring on it.
@@amixp2745 yeah and that would have been a good thing. He is the major villain in the game so he should be one of the hardest. I suspect that there will be next year a new difficulty setting with that kind of thing. Just give alert to more bosses, add some defensive abilities like sanctuary and you will get truly challenging bosses. Also don't forget that is isn't supposed to be solo.
@@RPGLegacy997 Hahah. Well there is a certain balance to add challenges. Strength & Dex based characters with high AC have low wisdom. Like Raphael for example. There should be at least one weakness to a boss. Failing that we miss the balance. Besides I already wrote. Thorm/Myrkul is already very challenging battle in game. Maybe most difficult because you do not have best items & as long as you are not Paladin. As for fighter, I had to do lot of work to create this strategy.
Larian blessed with us so much power that combat can be done solo with multiple strategies and there is respec. Of course you must know what kind of challenge you are facing. I would not recommend solo on first playthrough. I consider some items equivalent to levels. Gloves of automatons is equal 3 to 4 levels. Just unmatched. The point at which my battlemaster gets Balduran's Giantslayer is another game changer in act 3.
@@amixp2745 Absolutely, Larian was very generous with the items we can get, especially in act 3 as you said. I was just wondering because I was thinking of possibly doing my own solo playthrough as a sort of challenge run. Have you done any other "challenge" type runs or do you have any ideas for any?
@@toshom Of course you can do solo run only ability checks will need some work. My suggestion, be a bard and paladin. You can always respec and have that best strategy. As charisma is important ability for these two classes. Alert feat to get first turn for current version of game. I usually do '0 damage' challenge. It is not dark souls community here but it is fun. :)
@@amixp2745 Thanks so much for the advice! The 0 damage definitely sounds interesting and appeals to the Dark Souls lover in me. The Souls games were my first introduction to challenge runs and I've done multiple across all of From Software's "souls" titles(except Sekiro, never got around to finishing it) and BG3 seems like a good next step for challenge runs, lol.
@@toshom A fellow challenge admirer I see. To do no damage run in Dark Souls game needs lot of hours ( I have read 3 K to 5K hours from dark souls 3 player)to learn moveset, memorise, practice & then find correct set up to suit playstyle. Amazing when you accomplish it. So far I did Dragon's Dogma, XCOM 2, Divinity Original Sin 2 and currently BG 3. Tactical games needs lot of planning. And once you find perfect strategy it is unbreakable. As I focus on strategy which removes random elements.
When you do an evil playthrough this fight is harder. First, you won't get gloves of automaton (as you kill the gnome) and then you will be only at level 9 as you have less quests than a good playthrough. So one less feat.
Still there is a way. The level 3 Rogue ('sassin subclass gives auto auto critical on surprised successful hits and auto advantage on things that haven't taken a turn) & that is still level 9. There is risky ring in Moonrise Towers which gives advantages on atk rolls but disadvantages on saving throws. Feat just gave my fighter +2 intelligence hence not a big deal. But I will never do an evil playthrough. It is not for me definitely. Have a nice day.
@@amixp2745Risky
Ring takes one slot of equipment so no sweetheart killer for example. But I don't understand why boss don't have have Alert feat except Yurgir. It will prevent that kind of cheese
@@RPGLegacy997 I mentioned this in video indirectly. Thorm has 22 AC which is highest when compared to any other boss. Along with +5 Saving throws. 20 charisma, you can not even inflict bane. Very difficult to use perilous stakes too. But low dexterity is only weakness. Had they given him Alert feat and high dexterity he might have gained first turn, turning it into most difficult battle in game. Paladin does a lot of burst damage in game and Thorm is a paladin.
As for Risky ring. I would say it is best ring in game even at the cost of saving throws disadvantage. There are two ring slots. Use K sweet ring on it.
@@amixp2745 yeah and that would have been a good thing. He is the major villain in the game so he should be one of the hardest.
I suspect that there will be next year a new difficulty setting with that kind of thing. Just give alert to more bosses, add some defensive abilities like sanctuary and you will get truly challenging bosses.
Also don't forget that is isn't supposed to be solo.
@@RPGLegacy997 Hahah. Well there is a certain balance to add challenges. Strength & Dex based characters with high AC have low wisdom. Like Raphael for example. There should be at least one weakness to a boss. Failing that we miss the balance. Besides I already wrote. Thorm/Myrkul is already very challenging battle in game. Maybe most difficult because you do not have best items & as long as you are not Paladin. As for fighter, I had to do lot of work to create this strategy.
Nice kill. How challenging would you say a solo character playthrough is?
Larian blessed with us so much power that combat can be done solo with multiple strategies and there is respec. Of course you must know what kind of challenge you are facing. I would not recommend solo on first playthrough. I consider some items equivalent to levels. Gloves of automatons is equal 3 to 4 levels. Just unmatched. The point at which my battlemaster gets Balduran's Giantslayer is another game changer in act 3.
@@amixp2745 Absolutely, Larian was very generous with the items we can get, especially in act 3 as you said. I was just wondering because I was thinking of possibly doing my own solo playthrough as a sort of challenge run. Have you done any other "challenge" type runs or do you have any ideas for any?
@@toshom Of course you can do solo run only ability checks will need some work. My suggestion, be a bard and paladin. You can always respec and have that best strategy. As charisma is important ability for these two classes. Alert feat to get first turn for current version of game.
I usually do '0 damage' challenge. It is not dark souls community here but it is fun. :)
@@amixp2745 Thanks so much for the advice! The 0 damage definitely sounds interesting and appeals to the Dark Souls lover in me. The Souls games were my first introduction to challenge runs and I've done multiple across all of From Software's "souls" titles(except Sekiro, never got around to finishing it) and BG3 seems like a good next step for challenge runs, lol.
@@toshom A fellow challenge admirer I see. To do no damage run in Dark Souls game needs lot of hours ( I have read 3 K to 5K hours from dark souls 3 player)to learn moveset, memorise, practice & then find correct set up to suit playstyle. Amazing when you accomplish it. So far I did Dragon's Dogma, XCOM 2, Divinity Original Sin 2 and currently BG 3. Tactical games needs lot of planning. And once you find perfect strategy it is unbreakable. As I focus on strategy which removes random elements.