Where's the moonrise tower battle ?? aha beside that very good job! Gives a lot of ideas. Did you use any trick to get extra alchemy comp? I find it quite hard to gather enough to get haste potions every battle.
I did moonrise battle but it was too funny to upload. :) It is a Larian game after all, many ways to achieve goals. No tricks were used to get alchemy items. There are many traders available at this point. Last light inn & Derith before freeing Nightsong (myconid colony). Unlock moonrise after Isobel quest then you get Araj and Roah.
Really nice content ! Small question, can you still keep the « until long rest » buffs like myconids and radiance with new patch doing the camp isolated companion stuff ?
@@locknload9590 Not really. :) Paladin had morning lord's Radiance & Myconid bonuses are active only for two battles in video which are into shadow lands and Gith Inquisitor. After you defeat gith inquisitor and change region long rest is scripted that is where my paladin lost these bonuses. But you can get morning lord's radiance after the inquisitor battle and keep it active till long rest. You can also use divine favour. Inquisitor's might +3 radiant is available to Oath of vengeance paladin only. I hope it helps.
This is pretty impressive - and frankly even crazy. But two questions. First, where do you get that many Vigilance elixirs - assuming you are using it before every tough fight? Second, is Fighter levels beyond 2 really needed? I ask because I was planning 9 Vengeance Paladin/3 Gloomstalker Ranger build, and I cannot give up the Gloomstalker - which leaves me only 2-3 levels of Fighter to work with.
You can buy or craft elixir of vigilance. For crafting you must defeat some hook horrors. Actually I used just two. First battle and Gerringothe Thorm. :)
I just like battlemaster & just one level needed for superiority dice so I went with that. Of course you can choose any other combination and enjoy game as you like.
1d8 bonus to ability checks, atk rolls, and saving throws till long rest received after competing the quest named 'defeat Duergars' given by spaw in myconid colony in underdark.
@@amixp2745 Hmm, I see. Unfortunately, I do not recall that one. I guess I will keep an eye for it, since I am re-starting my campaign, because I've apparently missed so much!
It is Paladin 5 levels & fighter 2 levels onwards battlemaster 3 levels for all battles except Thorm. For Thorm & Myrkul you higher spells slots needed so it is Paladin 5, sorcerer 3 & fighter 2.
@@amixp2745thanks for the reply does it matter which you start with, fighter or pally? Also im not familiar with all the classes but why Sorc? For buffs/spells?
Amazing as always and flying Scratch cherry on the cake love it
Thanks. Have a nice day.
Scratch proves again that he is the best boi :)
Hahah. He definitely is.
FInally, you should post build guides indeed~!
Where's the moonrise tower battle ?? aha beside that very good job! Gives a lot of ideas. Did you use any trick to get extra alchemy comp? I find it quite hard to gather enough to get haste potions every battle.
I did moonrise battle but it was too funny to upload. :) It is a Larian game after all, many ways to achieve goals.
No tricks were used to get alchemy items. There are many traders available at this point. Last light inn & Derith before freeing Nightsong (myconid colony). Unlock moonrise after Isobel quest then you get Araj and Roah.
@@amixp2745 sounds good, i'll definitely give it a try on a new run :)
Really nice content !
Small question, can you still keep the « until long rest » buffs like myconids and radiance with new patch doing the camp isolated companion stuff ?
Technically boosts should remain active until long rest. I did record this video after latest update which is patch 3 hotfix 8.
Ah ok, so you did all your act 2 battles with no long rest right ?
@@locknload9590 Not really. :) Paladin had morning lord's Radiance & Myconid bonuses are active only for two battles in video which are into shadow lands and Gith Inquisitor. After you defeat gith inquisitor and change region long rest is scripted that is where my paladin lost these bonuses. But you can get morning lord's radiance after the inquisitor battle and keep it active till long rest.
You can also use divine favour. Inquisitor's might +3 radiant is available to Oath of vengeance paladin only.
I hope it helps.
Very impressive! Keep up the content!
Thanks. Cheers. I will try my best to create unique strategies.
😍😍😍😍😍😍😍😍😍😍😍
This is pretty impressive - and frankly even crazy. But two questions. First, where do you get that many Vigilance elixirs - assuming you are using it before every tough fight? Second, is Fighter levels beyond 2 really needed? I ask because I was planning 9 Vengeance Paladin/3 Gloomstalker Ranger build, and I cannot give up the Gloomstalker - which leaves me only 2-3 levels of Fighter to work with.
You can buy or craft elixir of vigilance. For crafting you must defeat some hook horrors. Actually I used just two. First battle and Gerringothe Thorm. :)
I just like battlemaster & just one level needed for superiority dice so I went with that. Of course you can choose any other combination and enjoy game as you like.
Also, what is the Myconid bonus you mention?
1d8 bonus to ability checks, atk rolls, and saving throws till long rest received after competing the quest named 'defeat Duergars' given by spaw in myconid colony in underdark.
@@amixp2745 Hmm, I see. Unfortunately, I do not recall that one. I guess I will keep an eye for it, since I am re-starting my campaign, because I've apparently missed so much!
nice what is your build?
It is Paladin 5 levels & fighter 2 levels onwards battlemaster 3 levels for all battles except Thorm. For Thorm & Myrkul you higher spells slots needed so it is Paladin 5, sorcerer 3 & fighter 2.
@@amixp2745thanks for the reply
does it matter which you start with, fighter or pally?
Also im not familiar with all the classes but why Sorc? For buffs/spells?
@@localgfdotcom It does not. Only your origin (like folk hero/sage etc.) & race can not be changed.
@@amixp2745thanks again..but I asked why the dip in Sorc as well?
@@localgfdotcom I saw it today. I explained it in 1577 damage in one turn latest update.