Silent Hill Shattered Memories: SH Retrospective

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  • Опубликовано: 26 янв 2025

Комментарии • 746

  • @wotwott2319
    @wotwott2319 2 года назад +112

    Fun fact, the "creepy unrelated voice mails" are actually related to the events Cheryl went through during her childhood all the way up to her adult life. Depending on your choices, the voice mails actually changes to reflect what Cheryl went through, and gathering them is a core part of gameplay which also determines the ending of the game. In a way, those voicemails are "shattered memories"

    • @eliottsmallwood2140
      @eliottsmallwood2140 Год назад +11

      He also got wrong that looking at specific things changes nothing. It changes appearance of monster as well which is cool

  • @ThatNewDude29
    @ThatNewDude29 4 года назад +334

    This was actually my first silent hill game, played through it when i was around 10 or so. I love it, thought it was fantastic.

    • @tia7737
      @tia7737 4 года назад +11

      This was my first game too! I was just getting into Silent Hill (the og trilogy and it’s lore specifically) and was young enough to not really understand all the developer drama going on behind the scenes. I’d never actually played an SH game before and I ended up picking this one up! Im thankful I did honestly- fresh eyes let you appreciate it for what it is. A little janky, not really SH, but still very well told story (that definitely had an impact on me). Glad I wasn’t the only one who thought it was pretty good!

    • @paleocat6354
      @paleocat6354 4 года назад +4

      I was 16 and pre-ordered the original silent hill from EBGames! Those were the days

    • @JerichoPelous
      @JerichoPelous 4 года назад

      My first game in the series was 4 something about it drew me in hardcore and now I've played all the console games except downpour.

    • @austin7029
      @austin7029 3 года назад

      I had the same experience too!

    • @gamer100iq4
      @gamer100iq4 3 года назад

      Played it when I was 7

  • @DylanYouSonOfABidgeNelson
    @DylanYouSonOfABidgeNelson 4 года назад +223

    Jared:
    "I am once again asking you to join me in that foggy little town"

    • @moonsdonut5188
      @moonsdonut5188 4 года назад +13

      WAIT im coming let me get my shotgun and some hot coffie

    • @NyikoDoris
      @NyikoDoris 4 года назад +3

      lmao

    • @son4690
      @son4690 4 года назад

      You must be talking about St.John's lol

  • @sinmenon4347
    @sinmenon4347 4 года назад +101

    This is a small bit of trivia: this game wasn't going to be a "reimagining" of the first title, the studio's original pitch was a side-story of sorts but Konami mandated it to be tied with the original series. The themes of the freezing otherworld were present, but it was going to be a very different product.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +26

      That makes sense. You can feel that while you're playing it.

  • @Dominic_el_tercero
    @Dominic_el_tercero 4 года назад +291

    You are actualy very wrong in terms of the tests having only little impact, evey character you met has up to 3 diferent versions, with even diferent personalitis, depending on what you choose, cybil goes from a bored town cop ( with a town sherif uniform without a hat), to the regular cop you met, to a blonde and busty show-off

    • @michaelwallace6002
      @michaelwallace6002 4 года назад +84

      Yeah, seems like he didn't do his research for this one.
      When he stated that Cybil was uptight in this version I was assuming he would circle back to it and go 'actually', but no, appears he wasn't aware how the start can change, the type of cop she is, the place you meet, etc.
      Which is a little disappointing considering how well Avalanche does most of his videos and it being one of the main selling points of the game.

    • @emulation2369
      @emulation2369 4 года назад +57

      yep it changes EVERY characters look,buildings colors, the way characters act and talk to you,even the monsters looks so yeah...he's missed half of the game as usual...I start to hate his vids because of how poorly they done

    • @NecromancerAdr
      @NecromancerAdr 4 года назад +36

      Not only Cybil, but even the enemies can change and have more obvious female features when the player focuses on sexual stuff.

    • @Dominic_el_tercero
      @Dominic_el_tercero 4 года назад +1

      @@NecromancerAdr I know but since ,unlike with characters, it never changes their personality, I never thought it was worth mentioning

    • @r.w.9631
      @r.w.9631 4 года назад +19

      @@emulation2369 He is doing a marathon. Trying to cover the whole series. His first time playing it. I doubt he had time to play it more than twice.

  • @raziax9603
    @raziax9603 4 года назад +545

    This Silent Hill entry is grossly underestimated.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +78

      It sure as hell is

    • @rubenn.5389
      @rubenn.5389 4 года назад +6

      Vault Dweller Is it? I’ve heard nothing but bad things about this game before playing it. I’ve only found like, two positive reviews before.

    • @jeannecaelum5167
      @jeannecaelum5167 4 года назад +9

      oh yes, its my first SH because i got a PSP back in the day and the game port for it. still in my heart until today

    • @blueorchid1313
      @blueorchid1313 4 года назад +9

      @@AvalancheReviews what if SH2 is a book Harry wrote after the events of 1?

    • @m.v.2097
      @m.v.2097 4 года назад +1

      I think this game is awful. Both, gameplay and story are really bad.

  • @brennandye4475
    @brennandye4475 4 года назад +74

    I don't think it's a perfect game by any means, but it's easily the most interesting SH game after the Team Silent run.

  • @benhillman8384
    @benhillman8384 4 года назад +186

    Good choice opening with the theme. So evocative. For me shattered memories isn't really enhanced by its aging graphics in the same way as the mainline titles, but someone clearly cared about this one. There's a lot of neat touches in tying the therapist framing device into the main game and back and the gimmicks don't detract from the whole. Imo shattered memories feels closer to a watered down Alan Wake in its structure and tone, but compared to homecoming and downpour feels like a masterpiece.

    • @raziax9603
      @raziax9603 4 года назад +28

      You're right. The feeling I got when I first experienced this in 2010 was that it had 'soul'. Aka, the creators really cared about this project and had their own vision. It was implemented so well.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +22

      I agree with every part of this!

    • @nicholassnyder2241
      @nicholassnyder2241 4 года назад

      Yes! I agree, SM and Alan Wake feel similar, but I would have to say AW wins!

  • @Bl4ckD0g
    @Bl4ckD0g 4 года назад +59

    I think what they did with this game was really cool. All the small elements that alter the game based on your choices and actions vibes super well with Silent Hill, and the re-imagining was actually handled well.

  • @rhynlock11
    @rhynlock11 4 года назад +216

    I hated this game's gameplay, overall I really enjoyed the story and the more "realistic" take on the first game. this game definitely deserves more love than it gets. Also I believe you miss how the answers of the therapy can also change the personality for the characters, particularly Cybill, even tough some times it seems a bit random

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +42

      Yeah that makes sense. I only played it once, since knowing the twist kind of ruins future playthroughs.

    • @miguela.flores6930
      @miguela.flores6930 4 года назад

      Never cared for Silent hill but have to agree the gameplay was bad. I had my brother play it as I watched him and helped him solve the puzzles.

    • @robinthrush9672
      @robinthrush9672 4 года назад +16

      @@AvalancheReviews If you play it differently, you get different endings indicating who Harry was to Cheryl. Good dad, bad dad, bod husband, etc. What you look at changes your progress too and the monsters, people's clothes, etc. change to indicate your eventual ending.

    • @Dominic_el_tercero
      @Dominic_el_tercero 4 года назад

      @@AvalancheReviews you actualy did play multiple times enough to see the changes! you played until you met cybill, and that would have been enough if you had changed your responses to the first test

    • @horusreloaded6387
      @horusreloaded6387 4 года назад +8

      @@AvalancheReviews aren't those kind of twists what makes things replayable/watchable actually? Like, when you know the twist and revisit it, you see hints you missed and view things with a new angle.
      I am playing MGS V right now and knowing its twist from youtube videos makes it a little weird like how every sentence you hear around the start actually spoils it(though a reviewer i follow guessed the twist before even the game gives you the control, soooo)

  • @letthebasscannon223
    @letthebasscannon223 4 года назад +26

    "Why did it need to have Silent Hill on the box?"
    Brand recognition. The devs probably thought it wouldn't sell if it wasn't an SH game.

    • @manuelirvingzarate
      @manuelirvingzarate 4 года назад +1

      CuteGlassesWaifu it’s rhetorical.

    • @louisvictor3473
      @louisvictor3473 4 года назад +5

      They could have kept the Silent Hill on the box but also not force it into a re-imagining of the first (which is also bad PR). Make the game, do use the first game as inspiration internally, but still let it be its own independent game that is a SH game only in terms of theme.

    • @cappedminer369
      @cappedminer369 3 года назад +1

      @@louisvictor3473 it’s not that bad

  • @AmbiDai
    @AmbiDai 4 года назад +29

    now that i looked at it, shattered memories gave me that feel of those "pick your own horror story" game
    until Dawn or man of medan

    • @KeybladeMasterAndy
      @KeybladeMasterAndy 3 года назад +2

      It does, in much less pronounced ways for story and more for gameplay.

    • @troin3925
      @troin3925 3 года назад +1

      Little Hope’s twist ending felt like a reverse of Shattered Memories’ twist. Considering the therapy sessions from Until Dawn were clearly inspired by Shattered Memories, I wouldn’t be surprised if that was the case.

  • @the4thdownninja614
    @the4thdownninja614 3 года назад +15

    Wild enough how Shattered Memories' mechanics became PT's shining and defining gameplay loop. This game here definitely deserved more credit for the footprint it drew up for the series. Not exceptional, but an all around cool game where you can smell the passion for the project.

  • @rjspires
    @rjspires 4 года назад +62

    It's like when Hollywood remakes a Japanese film. I played this one and enjoyed this odd take of the Silent Hill but like all the western developed SH, doesn't feel like the first 3 games.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +13

      Yep, I could not agree more.

    • @chukyuniqul
      @chukyuniqul 4 года назад +9

      Please stop treating the room like the red-headed step child. Its good ideas were better than both the first and 3rd game. Granted, it had many duds too, but I'd rather have that than stagnation.

    • @Messier_-82
      @Messier_-82 4 года назад +6

      *First 4 games

    • @KeybladeMasterAndy
      @KeybladeMasterAndy 3 года назад

      Different, but good.

  • @VisserZer0
    @VisserZer0 4 года назад +39

    This is my favorite post-Team Silent entry by far.

  • @bouncingbluesoul5270
    @bouncingbluesoul5270 4 года назад +83

    Homecoming is so bad that even Avalanche has chosen to skip it. Don't blame you.
    How about a Clock Tower Retrospective ?

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +64

      I'm actually playing Homecoming right now....... It's exactly as bad as I remembered.

    • @alsybroth
      @alsybroth 4 года назад +2

      Question is, are you playing it with or without the post-release patches that fixed some crucial game breaking bugs?

    • @bouncingbluesoul5270
      @bouncingbluesoul5270 4 года назад +4

      @@alsybroth No patch can ever save that stain on the SH name

    • @darwynn17
      @darwynn17 4 года назад +2

      BouncingblueSoul Sterry I second clocktower. There are some gems in that series

    • @kjellbjrnasmo480
      @kjellbjrnasmo480 4 года назад +1

      David Ornelas agree... a shame most of them flew under the radar of most people.

  • @DarthCariss
    @DarthCariss 4 года назад +133

    This might sound crazy, but this is actually my favorite Silent Hill game. Yeah, the chase sequences aren't great, but I really like the story and how the game profiles you and changes the game world based on your choices and what you stare at. Things like going full pervert and getting sexy Cybil and other characters is fascinating and makes sense in the context of that being how Cheryl views her father. I also find the variations of character models and the way cutscenes play out to be pretty impressive and gives nice replay value.

    • @fishlikelong
      @fishlikelong 4 года назад +24

      Cariss Mcbober this game is massively underrated and is also one of my favourites of the franchise, and I’ve been playing since the original came out in 1999

    • @mattblom3990
      @mattblom3990 4 года назад +8

      My favourite too. I didn't like the running sequences much, the exploration and way it played on your emotions was genius.

    • @dailydoseofvitaminc6565
      @dailydoseofvitaminc6565 4 года назад +3

      Man I love this game’s story way more than SH 2 so....

    • @dailydoseofvitaminc6565
      @dailydoseofvitaminc6565 4 года назад +2

      Vault Dweller Dude what were you smoking while playing SM. Replay it, it’s really good

    • @dailydoseofvitaminc6565
      @dailydoseofvitaminc6565 4 года назад +2

      Vault Dweller Silent Hill game for kids? Alright you really didn’t play this game
      Man it deals with themes of depression, grief, and mental illness. I don’t see how any of those things are directed towards children

  • @hemangchauhan2864
    @hemangchauhan2864 4 года назад +74

    The story was directed by the amazing Sam Barlow, who had previously done many experimental narratives games and is now best known for amazing fmv game Her Story

  • @ZeroEscape2074
    @ZeroEscape2074 4 года назад +37

    What surprised me the most is how this game maintains (mostly) a 60 FPS, and the twist ending surprised me with Cheryl

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +5

      It actually slows down a lot, especially during the chase scenes, but I totally agree with you about the twist ending. I liked it a lot.

  • @reddawnstudios2016
    @reddawnstudios2016 2 года назад +4

    What I kinda liked was how nostalgic the town is in this game. From the actual mainline SH games, Silent Hill is usually a pretty sinister backdrop to the story, but in Shattered memories it's almost cozy and dreamlike. The VHS filter helped as well, in selling the feel that you are walking through a distant memory, trying hard to see things you liked within it, but ultimately the bad stuff creeps up alongside the nostalgia and just becomes so depressing. Really an excellent game.

    • @AvalancheReviews
      @AvalancheReviews  2 года назад +3

      Funny you should comment on this video now. I'm actually capturing footage for a video talking about this game again.

    • @reddawnstudios2016
      @reddawnstudios2016 2 года назад

      @@AvalancheReviews Awesome! Looking forward to it

  • @ColombianThunder
    @ColombianThunder 4 года назад +29

    The soundtrack for this game is absolutely beautiful too

  • @VGDocs
    @VGDocs 4 года назад +7

    22:08 - That awkward moment when you're being chased by a bunch of deadly creatures but need to order a pizza

  • @ouroldhouse3674
    @ouroldhouse3674 4 года назад +21

    Not surprising to see a Silent Hill fan also likes Jacob's Ladder ;-)

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +4

      Oh for sure. I love movies that deal with psychological shit like that.

    • @yodudeyo100
      @yodudeyo100 3 месяца назад

      ​@@AvalancheReviews Hey Jared, you ever thought about doing a video on Jacob's Ladder since it is a huge inspiration for Silent Hill?

  • @gabriel1802x
    @gabriel1802x 4 года назад +26

    11:32 Damn....
    the end of this game is very sad, it always catches me every time

  • @romelsoyza4160
    @romelsoyza4160 4 года назад +78

    Please consider making videos on The Suffering and Dead Space franchises.

    • @Bl4ckD0g
      @Bl4ckD0g 4 года назад +3

      Suffering could be cool. Unfortunately Dead Space 3 was so bad it soured the whole franchise for alot of people.

    • @nexusshark
      @nexusshark 4 года назад +14

      Bioshock and FEAR would be cool too.

    • @regeneregetta9189
      @regeneregetta9189 4 года назад +8

      @@Bl4ckD0g Dead Space 3 isn't even a bad game, it's just disappointing. Still worth playing though.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +24

      I definitely am considering both of those series.

    • @nexusshark
      @nexusshark 4 года назад +3

      @@regeneregetta9189 I agree. While it was clearly inferior to the other two games, I still enjoyed it.

  • @AndyKazama2
    @AndyKazama2 4 года назад +104

    One of the strangest "remakes" ever considering the original game.

    • @nexusshark
      @nexusshark 4 года назад +26

      They called it a "reimagening", which is their way of saying "in name only".

    • @troin3925
      @troin3925 4 года назад +4

      nexusshark If you look at the website “Silent Hill Historical Society,” there’s a page where they compare both of the game’s stories along with certain elements and show that they’re more similar than we think. I’ll post the link later.
      Update: Here’s the link- silenthillhistoricalsociety.com/sh-vs-shsm/

    • @nexusshark
      @nexusshark 4 года назад +5

      @@troin3925 I know there are similar elements, but that's not enough. The most important elements are still missing.

    • @fishlikelong
      @fishlikelong 4 года назад +4

      It’s not a remake and they never said it was.

    • @nexusshark
      @nexusshark 4 года назад

      @TheLastOfUsSucksDick Yea, I still have them, but I don't really have any use for them really.

  • @hashvendetta7226
    @hashvendetta7226 4 года назад +2

    I know this is basically a reimagining of sh1, which is cool, and this is gonna sound funny, but I would love a "reimagining" of this game in VR. The atmosphere is great, and the phone gimmick is actually used really well. Love snowy silenthill at night, and the flashlight is top notch in this game. Just get rid of the constant running sessions, and add in some genuine enemies with basic combat (nothing too action oriented), expand the town, using more technical juice, and keep the puzzles comin!
    I think it would be great, and almost an ideal SH experience that could exist without being in the shadow of SH2. I think exploring with this esthetic could really boost up the dread and isolation this series needs.
    I desperately miss genuinely good and eerie SH games. It's been far too long.

  • @wdcain1
    @wdcain1 4 года назад +2

    I think there is one area _Shattered Memories_ that should have been praised: As a remake, the game does everything people say a remake should - make it a brand new experience. It would have been so easy to just up-res the graphics, improve the gameplay, and add in a few nods to future storylines. Instead Climax Studios rang that bell, completely subverting the original game's story, overhauling the gamplay, and even changed the genre. I feel the game should get more praise just for taking more risks since this so rarely happens.

  • @TheGed42
    @TheGed42 4 года назад +61

    It's worth getting the UFO ending in this game (or at least looking it up elsewhere on RUclips) as it's hilarious, especially for fans of SH2.

    • @GohanZ-jq9jy
      @GohanZ-jq9jy 4 года назад +4

      -Wrong day again?
      -See you tomorrow James.
      That scene killed me xD

  • @cheshirekershaw
    @cheshirekershaw 4 года назад +33

    PS2 had advantages over Wii? Wasn't Wii basically a bit more powerful Gamecube which was more powerful than PS2 back in the day?

    • @jokerzwild00
      @jokerzwild00 4 года назад +11

      Yeah I caught that too, the Wii is much, much more powerful than the ps2. I can't think of any advantages it would have. Same media, more powerful processor and gpu, more ram, from what I know it's easier to program for too. I can't think of anything he could be talking about.

    • @dreadnaught2448
      @dreadnaught2448 4 года назад +10

      That's to be expected from someone who doesn't like motion controls. Hell, earlier in the video he says we're wrong if we defend motion controls. As a primary pc gamers, motion controls are the next best thing for genres like fps.

    • @saloonboone
      @saloonboone 4 года назад

      Vault Dweller Give the wii credit where it’s due, do you remember the Kinect?

    • @hoseasanchez4569
      @hoseasanchez4569 4 года назад

      yea and it wasn't even a down port of the Wii version it was an up port of the PSP

    • @hashvendetta7226
      @hashvendetta7226 4 года назад +1

      Some developers who were really adept at programming for the ps2 really spoke highly about some of the things the ps2 was able to pull of that others systems couldn't when it came to overlays and post processing effects. That's why a lot of PC ports of ps2 games have trouble recreating the experience 100%. I've heard people say the ps2 had some magical aspects.
      I never really understood how that could be true, but you have to admit, some ps2 games really didn't deserve to look anywhere near as good as they did.

  • @cherylk.2953
    @cherylk.2953 3 года назад +10

    This was the only video game I ever played that really got to me with the ending. I cried. Like a baby.

    • @AvalancheReviews
      @AvalancheReviews  3 года назад

      Honestly, that ending fucked me up real good too.

  • @sierrakobold6896
    @sierrakobold6896 4 года назад +37

    I actually enjoyed this game at first, had played it like 6 years after it came out cuz I sure as hell never owned a Wii, but when I found out there were no enemies at all during the regular adventure game gameplay it just burst my bubble and still to this day cannot understand why they chose to do so. Once you find out there are no enemies during regular gameplay nothing was at all scary or even a little creepy for me in the game again, also the part with "enemies" that just aggressively hug you to death had no enjoyable aspect for me

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +15

      I can kind of see why they did that. The atmosphere in the exploration parts, was so damn good, that it didn't really need to have enemies stalking you. I was just interested in exploring, and I didn't really need a fail state to motivate me.

    • @sierrakobold6896
      @sierrakobold6896 4 года назад +2

      @@AvalancheReviews yeah I loved exploring too, that's why I really liked it at first and I think that maybe even if I just simply had not been told the situation of no threat from enemies I probably would have kept playing but there was just something about knowing I was never going to be in danger that really effected my interests. Also I say all this under the presumption I am going to be playing an SH game when I bought this. So when you make the point that this didn't necessarily need to be a SH entry and could have stood by its own merit then I feel I may have had a different approach to the game

    • @sierrakobold6896
      @sierrakobold6896 4 года назад +2

      ​@@AvalancheReviews I was surprised by your overall positive opinion of the game in this video, just considering how you had regarded and referenced it in other content. you had led me to believe you hated this game and I was always about to become a little defensive when you mentioned it, since in terms of gameplay quality and story I feel this is one of the best Western developed SH games and I know that sounds odd since I said I stopped playing after discovering no enemies. But I think that's more a psychological aspect of my love for horror games that contributed to me losing interest in completing this gam

    • @palladiamorsdeus
      @palladiamorsdeus 4 года назад +1

      @@AvalancheReviews Except that fail state is what added to the horror of the original, the sound of the radio crackling to life as something out in the fog started stalking you. It completely removes those tense moments and leaves JUST the exploration, which the original already had. So it literally just removed one aspect and didn't add anything to replace it...unless you want to add those stupid chase scenes. Which I do not.

    • @hashvendetta7226
      @hashvendetta7226 4 года назад +1

      It has to do with the lack of control of the wiimote, I'm pretty sure. They probably couldn't decide on a good work around, so they didn't wanna ruin it with bad gameplay.

  • @MrLankey
    @MrLankey 2 года назад +1

    First video I’ve seen of yours. Just randomly looking for a shattered memories review and stumbled on your retrospective.
    Had me hooked for the full 40 minutes. In depth, expertly presented !

  • @MacInTheBox
    @MacInTheBox 3 года назад +2

    I'm not certain but I believe all the texts and voicemails had to do with Cheryl's childhood without a father. All the experiences and stories she knew of that impacted her. If you view them separately, yeah, they seem unnecessary... But if you view them as part of the picture, they really help paint the whole thing.

  • @jaredmatthews9403
    @jaredmatthews9403 4 года назад +23

    Jared to Jared: thank you.

  • @sonny_grim
    @sonny_grim 4 года назад +8

    Dude it’s such a joy when I see you’ve uploaded a new one

  • @weaselot2213
    @weaselot2213 2 года назад +1

    I can completely agree with you on chase sequences. They are extremely frustrating and even infuriating at times. However, for me they were also the most stressful and horrifying because for me to get lost somewhere is one of the most scary feelings. To create a feeling of disorientation in a place swarming with monsters, where you can’t do anything but run where your eyes lead you was a genius idea. Too bad the final result was far from perfect, but I really appreciate the effort.

  • @antimaterijaYT
    @antimaterijaYT 4 года назад +11

    Thank you for reviewing this! I was actually surprised how good the game was. I agree with everything you've said. The chase scenes were really dreadful, and not in a good way. Looking forward to your new content!

  • @Brk3nHalo
    @Brk3nHalo 4 года назад +2

    I always place this game right up there with the original 3 in quality, I loved every bit of it playing it at launch. Depending on the day of the week it might even by my favorite. It's the only SH game I played through multiple times back to back, making drastically different decisions to see all the various differences. I'd highly recommend reading a guide on how to manipulate the game and replaying it again to get the additional paths. It gives you an entirely new appreciation for the mechanics of how it all works. I'd also recommend playing it on actually hardware, it solves those weird loading hitches you were seeing and maybe would solve some of the issue you had in the chase sequences.
    For me the motion controls were part of what pushed it ahead of a lot of other games. Motion controls, when done right, can really push a games immersion to the next level. In the video you talked about how good it feels to aim the flashlight but kinda glossed over all the other interactions that it's used for, only showing footage but not talking about them in detail. The interactions like opening draws and cupboard, and interacting with things like the the car door and window switches with natural hand motions as opposed to a disconnected button press really elevate the experience more than words can describe. Also, that one scene when you have to use the motion controls to roll your wheelchair was one of the most thrilling scenes in any game I ever played. Just the pure physicality of it really heightens the experience.
    The other aspect that I think needs more attention was using the Wiimote as your phone for conversations. Holding the Wiimote to your head like an actual phone when listening to voicemail was a really cool experience you couldn't get on other systems at the time. This game was really ahead of the curb on the immersion angle. Really only a few steps short of VR.
    On the escape scenes, I really enjoyed those when I played, but from the footage it appears they went much smoother for me than they did for you. It was pretty rare that I'd get piled on by more than one enemy or run into a wall, or get turned around, or get stuck at weird angels. You can't think of shaking them off as a button prompt, they don't always come off in the first push, it's best to think of it as something actually holding on to you and shaking it off with the correct arm motion. Once you forget about the mechanics and do what's natural it works really well. I think the issues you experienced could be chocked up to not being used to motion controls yet or fighting them maybe? Or perhaps this wasn't native hardware and things weren't running correctly? You mentioned running it off a hard drive, not sure if it was some sort of USB drive connected to a Wii or played via an emulator.
    By time I'd played this game I'd played a ton of Wii games so running and turning with the motion controls was pretty much second nature. I never understood the hate motion controls got back in the day. I really loved the use of the Wiimote in games that were made by devs who knew what they were doing. This game, Resident Evil 4, Red Steal 2, Ghostbusters, Metroid Prime 3, Okami, PunchOut, and the list goes on. Done well, the Wii's motion controls were a great step in chipping down the abstraction that buttons put between the player and the world of the game. There were some bad implementations, but that was mostly just in shovelware garbage and multiplatform developers that were in over their heads and didn't have the time or budget to get it right. There were so many examples of good usage if you stuck to high quality games. The hand tacking controls in VR are built on the foundations lain buy the Wii and offer experiences you can't even come close to approaching in traditional games. The Wii was a good attempt though for the time.

  • @damiensawyers4133
    @damiensawyers4133 4 года назад +14

    I love this game's soundtrack, i think in some ways i like the ost more than the other games, seems like Akira Yamaoka wanted to go out of SH with a bang

  • @silenthill4
    @silenthill4 2 года назад +2

    Very underestimated. It's gaining value quick on ebay. $300+
    Also, I've seen higher rez textures on PSP; both Obscure games for example

  • @Cool70sfreak
    @Cool70sfreak 4 года назад +10

    I'm really glad you liked Shattered Memories. It's surprisingly good. I mean, it doesn't exactly match up to the quality of the original four, but that's a nigh impossible bar to reach, and it is definitely good and very much worth playing.
    Of course, unfortunately we'll be moving back into trash pretty soon. After all, I noticed you haven't done a review of Homecoming yet. 😞

  • @AkatsukiBoss13
    @AkatsukiBoss13 4 года назад +1

    Actually originally SHSM pitch wasn't a remake but an original SH story called 'Silent Hill Cold Heart'. In fact, you can find the pitch booklet the team made online.
    Storywise it was going to be about a college girl suffering from worsening mental issues driving home to visit her parents only to get caught in a blizzard and ending up in Silent Hill where she would struggle to survive against monsters (which she would be able to fight) and against the cold weather (with survival mechanics). The sessions with Dr. Kaufman (though presumably the Doctor would have a different name) would have still happened as the pitch notes that she was seeing a Psychologist prior to the game with the sessions being flashbacks.
    We don't have much more the pitch and some concept art but it would have been an interesting thing to see. In fact, I would love if Konami would, if they ever do return to the franchise, revisit that pitch because there is potential there.

  • @Venom_Snek
    @Venom_Snek 4 года назад +3

    Unless I missed it, I'm kind of surprised you never mentioned how the Raw Shocks (dumb name, can't lie) change based on your psychological profile, turning into sort of visual metaphors for whatever mental issues the game thinks the player character has. If you're an alcoholic, they become more decrepit and diseased looking, if you're schizophrenic they look more abstract and bizarre, etc, etc. Also, when you complete the coloring puzzle in the therapy session, the following scene's dialogue will change, with Harry's reaction changing based on the colors you chose for their shirts. Red makes Harry react more aggressively, blue more passively, and I believe black made you act more crazy but I can't really remember. There's a puzzle in the therapy session which changes the kinds of puzzles you have to solve as Harry, and a bunch more, they actually affect the game quite a bit more than you mentioned. There's also multiple paths you can take that change the progression and character interaction in the game a surprising amount. It really surprised me how much replay value the game has, and I agree with you that it's the most surprisingly well made and enjoyable entry in the western Silent Hill games despite the terrible chase scenes. In my opinion SM is the only one that's really worth playing after SH4, though Origins is alright if you can ignore how much it fucks with the lore. Also the soundtrack is phenomenal and it's worth checking out due to SM being the last SH game Akira Yamaoka did the soundtrack for.

  • @caaltaes732
    @caaltaes732 4 года назад +8

    This game was one of my first games on the Wii and as fan of SH1 and 3, I can say that this game is great as an spin off of the original. Mostly because I was trying to mix my knowledge of the first game with the story of this one and started to feel like a crazy conspiracy theorist. Also this game has one of the funniest and creepy ufo ending of all SH.

  • @michaelpitcher2820
    @michaelpitcher2820 4 года назад +2

    I consider myself a Silent Hill fanatic. This is up there for me as one of the best non team silent games. Even witbout the combat. The ending floored me the first time I played it, and the motion controls felt immersive and responsive. The story and profiling system were both good.

  • @Crow__007
    @Crow__007 3 года назад +1

    The soundtrack as well as the small little touches around the game make this underrated in my opinion. There is much to find, this didn’t feel lazy like homecoming or downpour did. I see it as a reimagined version of the original that may not have been as good but wasn’t bad either. I hate that many people completely overlooked this game. To this day when I play it in the dark just like I used to as a kid it gives me chills. I still get anxious when there is no real way to fight back. I honestly think that worked well here just like it did in Outlast. You feel vulnerable, and on that first playthrough you’re not sure when the next chase will happen so you’re constantly on edge. And the soundtrack is so good, just like the other silent hill games. I can’t imagine where this game would be without the amazing soundtrack. The over the shoulder flashlight gameplay is great imo. Yes Wii controls are a bit clunky but it’s different than the usual silent hill game controls and I loved that element of the gameplay(for the most part). I don’t think people should automatically throw this in with konami’s failures with this series, like downpour and homecoming. Both of which barely felt scary at all, and were horrible at building tension. Both games had a lot of potential but just felt lazy, especially homecoming. Most of what scared me in both those games was the anxiety of trying to kill monsters with clunky controls, but that’s about it. When there was a big boss fight in either game it was extremely underwhelming, moreso in homecoming. And again the only terror I experience from it now is the clunky controls which make it hard to fight. I had no idea what to expect as a kid but I loved what this game ended up being. A very different experience from the usual silent hill game. The otherworld in this game fits the theme of the game because of the constant heavy snow. I appreciate the creative touches, and the subtle differences depending on your choices. Which is what homecoming and downpour often lacked. I hope more people can pick this up at a retro games store and give it a chance. It was and still is underrated to me. And many seemed to overlook it because it was trying to recreate the story of the first game. The basic plot points are the same, guy loses daughter, guy looks for daughter, blah blah you get the gist. But it doesn’t feel like a bad rehash of the first game to me. It follows a similar storyline but provides a much different experience. Well, this comment is long enough already so I’m going to end my novel. I hope anyone reading this gives it a chance.

  • @goldeninu7539
    @goldeninu7539 4 года назад +23

    25:40
    that's some very interesting game world 😏

  • @officerzed1344
    @officerzed1344 4 года назад +5

    SH Shattered Memories is a beautiful, well told story about loss and denial. I enjoyed every second of it until the final shivering twist.

  • @ranzudezuLRTC
    @ranzudezuLRTC 4 года назад +12

    OMFG how I miss our PSP...This and Origins are soooo good especially when you're in an airconditioned room with the lights all shut off 😍🤧👌

  • @sancer1781
    @sancer1781 4 года назад +7

    I got this game for PS2, and I loved (almost) every bit of it. Looking back the chases were the worst part of it, but damn if I didn't Love this game back then and if I dont Love it now.

  • @Mercurial_Me
    @Mercurial_Me 2 года назад +2

    Personally, my favorite "post-trilogy" entry in the franchise. If you sever any connection to Silent Hill 1, the result is a brand new expounded take on the concept of "born from a wish", and could easily have been a stand alone entry.
    Also, as someone who dislikes motion controls, I love them in this game. One of the only justified uses of the Wii.

  • @Luke.S2099
    @Luke.S2099 4 года назад +3

    I'm not gonna lie, this actually looks really good. The facial animations look super impressive.And it generally seems like an interesting game. Your right though, this could have been a different title rather than an SH game. I was kinda thinking the same thing. I was actually considering getting this a while ago, and I didn't realise how rare it was, the ps2 version is crazy expensive on ebay lol.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +1

      From what I've been hearing, it was originally slated as its own IP, but it got turned into an SH game during development.

  • @DeynaMoonbringer
    @DeynaMoonbringer 4 года назад +2

    I have to say the highlight of this game for me was the setting (Not so much Silent Hill itself but a frozen, desolate town, which you don't see many snowy settings in Horror games), and Mary Elizabeth McGlynn for the game's theme "Hell Frozen Rain" (my favorite SH theme) and somber cover of Willie Nelson's "Always On My Mind". Can never get enough of her voice.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад

      I agree on both points. I love Mary Elizabeth McGlynn and the setting really was awesome. It was so isolated and dark. It really got me interested.

  • @A5h3n.
    @A5h3n. 2 года назад +4

    I play this once a year. Just finished it again in 2022. The ending will always bring me to tears.

  • @HAOSimulator
    @HAOSimulator 3 года назад +1

    Damn, imagine if they remade this game in VR? You'd probably have to remove the chase segments, though I don't think too many would mind that. Walking through Silent Hill, looking in through windows with your flashlight....It'd be damn cool.

  • @andrewdowell6474
    @andrewdowell6474 4 года назад +4

    I disagree, this game absolutely deserves the Silent Hill name. It's the only one since part 3 that feels like it captures some of the heart of Silent Hill. I really enjoyed the repurposing of characters too. This could have been a cool alternate universe series.

  • @Faolynx
    @Faolynx 2 года назад +1

    As much as this game doesn't seem to be a silent hill game, I rate this one in high regards as this is one of those games that made me felt emotion especially at the end. I love story based games, but this is one of those that actually made me shed a bit of tear. I just love this game

  • @rickshawjones8591
    @rickshawjones8591 4 года назад +9

    Most people don't like the run scenes, but I love them. They signify the main characters refusal to accept reality. Also, what you look at and the decisions you make change the creatures chasing you. Also getting killed by them and waiting may show what they do to you. They caress you. It really freaked me out.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад

      They never did much for me. Not sure why, but they just never scared me.

    • @rickshawjones8591
      @rickshawjones8591 4 года назад

      @@AvalancheReviews I was a lot younger in my defense, haha. But I still don't want to see those things caress you, as if saying that their fantasy or oblivion is inescapable.

  • @AssassinofHighgarden
    @AssassinofHighgarden 3 года назад +1

    I remember really enjoying this game despite never touching an SH game before. I distinctly remember playing the PSP port and just generally having a good time with it. It's an underrated game, though I'd agree that it'd work far better without the SH attachment

  • @DonalC96
    @DonalC96 4 года назад +2

    I knew threatening to fund a third film would make you see the light....
    In all seriousness I'm glad you enjoyed this as much as I did. Even if the eventual twist is kinda predictable, the ultimate reveal was not, and the manner in which they did it was absolutely magnificent. Maybe I'm taking it too far but I genuinely think this games ending is up there with the very very best in the medium like SOMA and the likes in terms of how well its done, the many hints you got during the game and how much sense it makes. Just brilliant.
    1 or 2 killer tracks also as always.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +2

      I took that threat very seriously! Yeah, I didn't think it would hit me this hard, but I'm glad it did.

  • @ChocolatierRob
    @ChocolatierRob 4 года назад +1

    I only played the PS2 port and I went into it with a similar opinion that you did. However as I played through it I really appreciated why it had Silent Hill in the title. I mentally categorise it as a spin-off game to the franchise and with that mental divide in place I thin k it deserves to SH in it's name. The reason being that anyone familiar with at least the first and third games can get more out of the story than someone who doesn't know anything of the series. This game plays with your expectations of the people that share the same names or similar events that are turned on their heads, it is the odd familiarity with the happenings in the game that really adds to the impact of the twist when you realise just how _much_ of a reimagining this game is.
    This game is a spin off with no connection to the canon of the series but a completely different take on the premise of its origin.
    PS, Dark City is such a great movie, one of my favourites - top 3 easily.

  • @clockworkNate
    @clockworkNate 3 года назад +1

    I first played this game back when I hacked my wii and could load usb games. It was the middle of winter here in Canada and me and my buddy were walking back to his place with my wii in my backpack. Playing shatterd memories with the blizzard coming down in the streetlights from him sliding glass door made it even more amazing, fell in love with it but still wonder was an actual faithful Silent Hill psx remake could be like. Now Sh shatterd memories is a part of my sh collection and every winter I do a playthrough when the snow starts falling heavily.

  • @PG-iz7od
    @PG-iz7od 4 года назад +9

    It's been years since I played this! Awesome review as usual. I could be wrong, but since we were going through her memories of her life; I assumed the lil snippets like the boy drowning and such were small town events. Things that might of stuck with her from newspapers, personal friend experiences or local radio. What you think?

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +1

      Ya know, that's a solid theory. I still would have preferred for them to have been tied to her in game though.

  • @newwavex8665
    @newwavex8665 4 года назад +1

    Just doing SH1 from a different character POV would have been fine. THeir is so much depth to Sh1 plot that it could provide almost a completely different story from Dr. Kaufman's view, even while being axiomatic to the dictates of the original plot.

  • @ruddycrock
    @ruddycrock 4 года назад

    Your retrospectives have been downright cathartic to watch and I'm very grateful for your input this late since these games' release. you have good opinions, I love you, have a good day

  • @niospartan
    @niospartan 3 года назад +1

    About a year late but you never mentioned the near feature of having phone calls come through on the wiimote speaker which felt more immersive for me.

  • @SethAurelius94
    @SethAurelius94 3 года назад +1

    Because I was going through some shit with my mom when playing this game I always assumed the kid who hung himself had a serious fight with his mom that morning and was sick of her disingenuious concern and killed himself because their fight broke him. Though that was probably projection on my part.

  • @mayo4688
    @mayo4688 4 года назад +2

    The chase sequences from the PSP version are an absolute ride. Thanks for the in depth look at this gem!

  • @antheathetiefling8581
    @antheathetiefling8581 4 года назад +1

    13:41
    My initial interpretation of the voice message you get through out the game, after taking the pictures was a mix of things that happened to Cheryl as she grew up and the Stories Harry wrote.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +1

      That actually makes a lot of sense. I just wish that was communicated in game. Otherwise, they just seem unconnected.

  • @michaelsexton1107
    @michaelsexton1107 3 года назад +1

    I always thought that instead of the chase scenes they should have had the enemies creeping around in some areas that you had to hide from and avoid while exploring. It would have kept you on your toes a bit more and if you get caught they should have had you run away and hide and then go exploring again when they give up.
    Loved this game though and really wish for a successor some day, though it may never happen. I never knew it was meant to be a remake of SH1. It really should be its own side series in the franchise.

  • @KommandeurMumm
    @KommandeurMumm 4 года назад +6

    Great video, as always.
    This time though, I have a small gripe with it.
    Your behaviour during the psychology sessions and gameplay affect much more than the clothes of the characters. It affects their behaviour towards Harry as well.
    My Cybil for example looked pretty much like the Cybil from the first game (although less buttoned up) and was, from the get go, very inclined to help Harry with none of that "Not my jurisdiction" stuff.
    Dahlia can be pretty different too.
    And the game features multiple endings, and SH typical, most of them are not that happy.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +2

      It makes sense I didn't notice that. I don't know that I'll ever play it again. Don't get me wrong, I really liked it, but knowing the end twist kind of ruins the wonder of playing through the game.

  • @robinthrush9672
    @robinthrush9672 4 года назад +3

    The memory stories (the auto-asphixiation kid) indicate where your playthrough is headed. They have differences based on your choices.

  • @nathancanavan3942
    @nathancanavan3942 3 года назад +1

    I just finished this on PSP. I'd played the wii version a few times before, and I know exactly what you mean about the motion controls. I lost count of how many times I hit myself in the face with the wire flailing the controls about trying to get the enemies off me! I must say I'm shocked at just how good the PSP version is. Aside from a slight graphical downgrade (nowhere near as much as I thought it would be) the game is ported perfectly! Plus, not having to fight with the wiimotes is a godsend. Following the button prompt to throw the monsters off instead is so much easier.
    It's such a good game! I'd forgotten how good it was. That ending had me choked up the first time I played and I still hold it highly as one of the saddest endings I've ever seen in a game. It's a real gut punch!

    • @AvalancheReviews
      @AvalancheReviews  3 года назад +1

      I fully agree with every single thing you just said! It's crazy how good the PSP port is, and not having the motion controls basically makes it my favorite port.

  • @jhoncabrera3302
    @jhoncabrera3302 2 месяца назад

    11:10 this instills hitting me like a truck even after all these years... I wasn't interested in this game at all but after I listened the OST, I finally decided to play it.
    When I reached this and acceptance started to play, it caught me so bad.
    It wasn't a perfect silent hill and had a very tedious gameplay but a killer history and beautiful in some way.
    Good video by the way. I just found your channel and I am having a blast with this series

  • @pwnshhhop51
    @pwnshhhop51 4 года назад +1

    I think overall it's a really good game. Half of what made the Team Silent games so good was how great the stories were, and I think Shattered Memories came pretty close to the OG games' quality in that regard. The gameplay isn't bad, but the lack of enemies kills the scare factor. It does have pretty great atmosphere though. Shattered Memories is my favorite of the post-Team Silent games.

  • @JokerPlayer1997
    @JokerPlayer1997 3 года назад +2

    The moments when you run from the enemies in the PS2 version works waaaaay better. It's still stiff, but it's easier to beat the enemies and shove them off.

    • @AvalancheReviews
      @AvalancheReviews  3 года назад +1

      I agree. The lack of motion controls makes it much better to play.

  • @Pewpewpew182
    @Pewpewpew182 4 года назад +9

    Great work! Is Siren a franchise you can do a retrospective on? Dead Space, Evil Within or Fatal Frame as well.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +6

      I never really got into the Siren games, but I loved the first Dead Space. I do plan on covering those games soon. As for Fatal Frame, I'm considering it.

    • @BBaaaaa
      @BBaaaaa 4 года назад +3

      Fatal frame would be a great idea

  • @mercuryshadow5445
    @mercuryshadow5445 4 года назад

    Thanks for the review dude, I loved that you didn't totally crap on it. I have a lot of time for this entry (moreso any day than Homecoming) as I was able to show it to my folks who had a Wii and it made them realise that story gaming isn't just relegated to PC point and click adventures.
    Great video man, look forward to the next as always

  • @andrewrawlinson8537
    @andrewrawlinson8537 4 года назад

    Great retrospective as always, but I'm quite surprised there was no mention of the fantastic soundtrack. Literally the one thread through all SH games that remains consistantly amazing!

  • @Dominic_el_tercero
    @Dominic_el_tercero 4 года назад +1

    I don't like scary movies either(neither zombie movies) what I like about scary games is how they react to my actions, in horror movies I'm just an expectator so they either never scare me , maybe they just disgust me with their violence and cruelty if they are violent but nothing more

  • @zerothebear
    @zerothebear 4 года назад +2

    It's a shame SHSM didn't get much appreciation. The investigation parts could have made a great adventure game

  • @joobakins
    @joobakins 3 года назад

    There’s a nice little Easter egg where you can call the Konami customer support line in game. I won’t spoil it but it’s a nice little addition to the immersion if you’re unfamiliar with it. Great video btw! I’ve been binging these SH retrospectives lately. Great stuff! 🤘

  • @TheGenesisCrisis
    @TheGenesisCrisis 4 года назад +1

    Shattered memories felt like a silent hill movie version of sh1 related movie game. I could hold on its own as a 90s psycho film called shattered memories but as a silent hill title I can't let it slide. I liked the ending too but disliked the monsters I felt they were a "little" too aggressive if your not allowed to fight them & the hiding mech was done better in other games like this. I got it at a thrift store in '14 I liked if I let go of it be being an sh title so I give it a 5 star for the wiimote 7 for the atmosphere, 8 for the story [on its own] 7 for voice actors & 4 for the other world.

  • @MrEdJuliao
    @MrEdJuliao 4 года назад +4

    I remember when I got this for PS2. holy cow I was too scared to play but loved every minute of it!
    Thanks for bringing up memories man! Love your channel!

  • @ArcNeoMasato
    @ArcNeoMasato 4 года назад +4

    Just started the video, but I'm curious to hear what SH fans think of... what was actually my first SH game.

  • @twangyeh
    @twangyeh 2 года назад +1

    This game has a great isolated atmosphere that serves this story perfectly and the music reinforces it in spades. I genuinely felt vibes of the original game despite the stories and gameplay being totally different plus it is the most graphic in terms of sexual content I've seen in a game.

  • @snappydragon8788
    @snappydragon8788 4 года назад

    Gotta say, this is perhaps my favorite Silent Hill game after going back and playing the whole series recently. I just wanted to point out, about the motion controls, these are perhaps the best motion controls I found on the whole wii system. I just wanted to let you know or anybody else who wants to play this game, for the chase scenes, for the motion controls to work, you have to motion as if you are actually being attacked by the monster in real life, you have to give it an actual push or shrug with force, you can't just make random motion control moves without actually moving your body as it won't work, this is part of the reason I praised this game and why I feel people hate it as they never realized they are asking you to perform real moves, it actually puts you into the atmosphere of the whole thing. So if you are having problems with the chase sequence all you have to do is actually pretend you are pushing a monster, each monster is different and some are stronger, but if you use actual force and move your whole body you will eventually be able to perform the action very smoothly. You cannot half ass this or it won`t work.

  • @turntapeover5749
    @turntapeover5749 4 года назад +2

    I just cant help it. Everytime hear I Silent Hill SM my mind goes "Silent Hill: Sado-Masochist"

  • @FreeOpenTruth
    @FreeOpenTruth Год назад +2

    You are wrong about nothing changing while the game profiles you. A ton changes including the many endings possible. I wont spoil it here but its off putting that you did zero research or replay it but differently.

  • @rayfincham1595
    @rayfincham1595 3 года назад +1

    Glad I bought it when it came out at the end of the PS 2’s life cycle, but still haven’t even opened it, same for Origins but I don’t consider Shattered Memories as canon, I see it as a side story like a “what if” scenario.

  • @xerodelacroix5552
    @xerodelacroix5552 3 года назад +2

    You answered your own question with the "Why is it a Silent Hill" thing. You even answered yourself in the beginning. This is a take on the bad ending of SH1.

    • @AvalancheReviews
      @AvalancheReviews  3 года назад

      I guess that's ok, but I was wonder what value does this bring to the series since it's not following any game in the series and instead is altering their stories.

  • @mhmdbilani
    @mhmdbilani 2 года назад +1

    I actually loved the game when I played it in 2010, it had a good story and great music by akira yamaoka. Also the graphics were great for a ps2 game

  • @realPutt-Putt
    @realPutt-Putt 4 года назад +2

    I just enjoyed putting the Wii Mote speaker up to my ear like it was a real phone. 😂

  • @CritStanley
    @CritStanley 2 года назад +1

    I am whole heartedly convinced that up until a very VERY late build of the game, the dreaded "chase" sequences were originally STEALTH sequences.
    The wiimote's controls feeling better for slower paced movement. Peaking through doors and being able to slowly close them if one doesn't like what they see on the other side. Being able to HIDE. And then the climactic nightmare phase putting you on a flat surface with no where to hide or sneak by. All available in the final game, all really runs this home for me.
    So I'm guessing what happened was nearing the end someone higher up past the devs decided that they liked the parts where they were seen and had to run more than the slower parts when the player had to sneak past the enemies. And thus, ordered the dev team to put more monsters in the nightmare sequences so late in the dev cycle that there simply wasn't much they could do to make the game carry that better.
    Its a shame, because the atmosphere of the nightmare world when you haven't been detected yet is just SO CRUSHING. And in the best way! (Especially the school. *shudder* )

  • @ectofrost
    @ectofrost 4 года назад +7

    I was hoping you'd like this one. It surprised me how cool this game was.

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +1

      Yeah it surprised the hell out of me.

    • @IchigoLazer
      @IchigoLazer 4 года назад +1

      How "cool" it was?
      Because of this game's ice theme?
      :D

  • @ifgezroxy
    @ifgezroxy 4 года назад +1

    I loved the story. Gameplay was a bit meh, but the story was very enjoyable. I'm a huge SH fan with my friend, and he persuaded me to play through this also. And I'm glad he did. Very dear memories. :)

  • @MissScarletTanager
    @MissScarletTanager 4 года назад +1

    ... I was about to bring up the improvements to the iceworld segments in the PS2 and PSP versions when I saw you do so xD

  • @HybridAngelZero
    @HybridAngelZero 4 года назад +1

    I've been waiting for you to get to this one specifically, it's just a fantastic piece of work, and you can tell the people who worked on it really cared about what they were making. Also, I could have sworn there was an XBOX 360 version of this game... or is this one of those Bearstain bears things...
    Also, since you're maybe a little more open to the Wii, definitely check out Pandora's Tower and The Last Story sometime. They're definitely worth your time and may even warrant a Trashed Classics episode ;D
    (They also have Classic Controller support, so you don't have to use motion control at all)

    • @AvalancheReviews
      @AvalancheReviews  4 года назад +1

      Yeah, playing through this kind of got me back into playing my Wii. I have Iso's downloaded and ready to go. Definitely would like to play through all 3 of the really famous rpgs on the platform. I've actually never played any rpg on the wii accept for Arc Rise Phantasia.

    • @HybridAngelZero
      @HybridAngelZero 4 года назад

      @@AvalancheReviews I really enjoyed Arc Rise Fantasia (though it... really could use a new English dub...), and the Operation Rainfall trilogy, as they are affectionately known, are part of what made me fall in love with the console. Those and the PSP fantastic RPG library are what got me through the RPG "dark age" of the seventh console generation

  • @KobatheASMRbiker
    @KobatheASMRbiker Год назад

    I came back here after finally playing this wonderful little gem today on the Wii and you absolutely nailed it on the head on how guuud this SH was.
    While not perfect in any way, but enjoyable and I loved how they changed the formula a bit.