5:18 No not resources - how much invested time we would loose! 8:08 I think power charged for faster recharging is better option as it gives more recharge over time meaning faster shooting and all other capacitors gain. I used those for huge beams and could shoot 1 huge laser forever. But unfortunately I probably won't be able to test anything with plasma weapons since my game bugged so hard after I died in SRV and rebuy screen doesn't allow me to rebuy old outfit or even rebuy Sidewinder! If FD doesn't restore my beta account, beta is pretty much over for me :(
Wow this video shows how asinine the RNG design is in engineers. I really shouldn't try to play the game until this is changed.. Hopefully it won't be until 2.2, months down the road.
I know the small ships have received a much needed speed boost, does the vulture benefit as well? I thought it was unbelievably stupid that the vulture was basically two massive engines and was slow as molasses (slower than an anaconda weight Federal Assault Ship... seriously FD?)
+TheChiconspiracy well, 276/448 m/s is boost, but vultures strength comes from agility not speed, if you can glue yourself to enemy in combat then you have upper hand, however, if enemy can outrun you then you gained nothing :) against slower ships vulture is better now, not sure if it's better against FAS and FDL.
Kornelius Briedis I could see it still being a little slower than the FDL, but the FAS hopefully is a bit more plodding as its ridiculous mass and comparatively small engines should permit... not boost speeds that challenge the viper.
I love the vulture, im stocking two frag cannons with only half a pip in weapons and the rest spread between systems and engine, can boost approx every 8 seconds, modded my engines via engineers and I can happily out boost and out maneuver most ships. even with the added weight of the military grade alloys. FSD is slightly lacking agreed but again can be modded with engineers. cant have it all.
Well.....I was hoping to learn a little about what the different upgrade values really do, but you kept clicking through all of the values so fast and I wasn't able to see how much each attribute effected your ship. You have a lot of Elite Dangerous knowledge, that is no question, but....not everyone knows exactly what you are looking at and how your processing that information. Can you maybe go back and do another video and possibly explain what some of the new dice rolled attributes do, and how they effect the current part of your ship? As you said, to do so many dice rolls to get different rated attributes would cost a fortune in materials to keep re-rolling, and if those new attribute description details are explained a little better to let us know exactly how they effect your current stats, it would save us TONS of grinding to find the materials for many re-rolls. Thanks Kornelius.
This is great. A proper reason to actually go and find materials and engineers. Do you keep the mods if your ship is destroyed and can you put them in other ships?
+kee1haul yes and yes, IF you have money to rebuy you get them all back in mint condition and i just stripped all from my corvette and put on my conda (they share exactly same core modules) so you can do that with some time wasted because jumping back and forth and also you can't swap A7 modded power plant for A7 unmodded, you have to buy worse to get rid of modded one and then switch ships and buy it back ;)
how much did this build cost? I am new to ED and have about 16M CR and want to pick up the Vulture for Bounty Hunting xD Are these all enginneering Mods? I have not figured how to use enginneers yet. Subbed and Liked ! thanks
Noobie Snacks i think you should fit in 20 mil. Get wither 5A Shield generator or 5C bi-wave. You won't be able to get prismatic at least fast ( 4 weeks of time till you are able to buy one ).
+Kornelius Briedis oh I was under the impression the corvette was a much more agile and faster ship maybe I will stick with my conda after all looking forward to ur tank build tho :)
This video really demostrate why ramdom stats for upgrade is a terrible idea. I can't imagine what it's going to be like grinding to get all the materials just to get a bad roll. What if you're looking for a particular speial effect, are people supposed to keep rolling till they get what they're looking for? Honestly this feels like an excuse for Frontier not to actually banlace upgrades.
+Arrers100 lazy developers always use random to keep players playing, there are players who will play a little and move on but some will invest their time heavily..
+Mech Fett not really, if you follow any other similar game then all have same mechanics to annoy players. for me material and data limit is game breaking, no module storage at stations also is much bigger issue (wastes so much time)
While this is crazy-awsomeness, I think the worst part of Engineers will be running into NPCs with highly modded ships and a better, more aggressive AI. Especially when this first rolls out. NPCs don't have to go looking for this and that to get the shiny McGuffin.
i think that part would be the best, just wasted 1 hour flying in anarchy system and searching for something cool, frontier is pathetic, they can't even give us randomly generated wings composed of high level and multiple large ships, they can implement random for module crafting but cannot do same for npc generation, it's sad.
Ah, I guess that's it. This is still a beta thing, right? Looks a little OP if you can just make anything work on any ship, especially one as power-starved as the Vulture.
If they fix some of the biggest farming/time wasting problems that have come with the engi update, this could end up being a cool addition to the game. Am I wrong?
What else is there to do with money, except spend it on an ultimate ship and upgrades. It's not like you csn buy a hamberger and fries. Nor can you take it with you when you eventually die. Not gaving to oay alimony or child support means bigger and better upgrades.
Kornelius, I'm sure other people have noticed it, but you have the best laugh I've ever heard! You should totally be a Bond villain.
hehe ;)
His best laugh so far was when he got an Imperial Cutter to 9,000 shields :). I'd have done the same..
Kornelius, do a compilation video of your best laughs - your fans demand it!
which video? I want to hear this.
i think it was first in beta when i played with cutter :)
Elite dangerous : Casino Edition.
5:18 No not resources - how much invested time we would loose! 8:08 I think power charged for faster recharging is better option as it gives more recharge over time meaning faster shooting and all other capacitors gain. I used those for huge beams and could shoot 1 huge laser forever. But unfortunately I probably won't be able to test anything with plasma weapons since my game bugged so hard after I died in SRV and rebuy screen doesn't allow me to rebuy old outfit or even rebuy Sidewinder! If FD doesn't restore my beta account, beta is pretty much over for me :(
InkOnTube sorry to hear that
InkOnTube sorry to hear that
Wow this video shows how asinine the RNG design is in engineers.
I really shouldn't try to play the game until this is changed.. Hopefully it won't be until 2.2, months down the road.
Dude, thanks. I liked the video.. Interesting stuff here.. Just starting to get into this engineers mods..
why dont you make a video of how you made 11 bil. dafuq
i have more than 10 videos regarding that.
I know the small ships have received a much needed speed boost, does the vulture benefit as well? I thought it was unbelievably stupid that the vulture was basically two massive engines and was slow as molasses (slower than an anaconda weight Federal Assault Ship... seriously FD?)
+TheChiconspiracy well, 276/448 m/s is boost, but vultures strength comes from agility not speed, if you can glue yourself to enemy in combat then you have upper hand, however, if enemy can outrun you then you gained nothing :) against slower ships vulture is better now, not sure if it's better against FAS and FDL.
Kornelius Briedis I could see it still being a little slower than the FDL, but the FAS hopefully is a bit more plodding as its ridiculous mass and comparatively small engines should permit... not boost speeds that challenge the viper.
I love the vulture, im stocking two frag cannons with only half a pip in weapons and the rest spread between systems and engine, can boost approx every 8 seconds, modded my engines via engineers and I can happily out boost and out maneuver most ships. even with the added weight of the military grade alloys.
FSD is slightly lacking agreed but again can be modded with engineers. cant have it all.
Shilds 1.625 in vulture??? This is insane!!!
This is exactly why we need part storage, id hate to get good rng for a part i would want on another only not to be able to transfer it.
+justinfs Well the devs said they are already working on it together with ship delivery. They just wanted to make modifications first.
Well it will now arrive xD
I think with the integrity dropped so much, you could get stranded in conflict zones very quickly (the moment they take out your Drives/FSD).
Well.....I was hoping to learn a little about what the different upgrade values really do, but you kept clicking through all of the values so fast and I wasn't able to see how much each attribute effected your ship. You have a lot of Elite Dangerous knowledge, that is no question, but....not everyone knows exactly what you are looking at and how your processing that information. Can you maybe go back and do another video and possibly explain what some of the new dice rolled attributes do, and how they effect the current part of your ship? As you said, to do so many dice rolls to get different rated attributes would cost a fortune in materials to keep re-rolling, and if those new attribute description details are explained a little better to let us know exactly how they effect your current stats, it would save us TONS of grinding to find the materials for many re-rolls. Thanks Kornelius.
you can always pause/slow down video to see values, this video is about that vulture has no limits anymore.
Why did his usage go UP when he turned off modules?
This is great. A proper reason to actually go and find materials and engineers. Do you keep the mods if your ship is destroyed and can you put them in other ships?
+kee1haul yes and yes, IF you have money to rebuy you get them all back in mint condition and i just stripped all from my corvette and put on my conda (they share exactly same core modules) so you can do that with some time wasted because jumping back and forth and also you can't swap A7 modded power plant for A7 unmodded, you have to buy worse to get rid of modded one and then switch ships and buy it back ;)
why does everything cost 1 fish?
he fish addict
TheGoden Bear Because it was the beta, everything in beta costs 1 fish
how much did this build cost? I am new to ED and have about 16M CR and want to pick up the Vulture for Bounty Hunting xD Are these all enginneering Mods? I have not figured how to use enginneers yet. Subbed and Liked ! thanks
Noobie Snacks i think you should fit in 20 mil. Get wither 5A Shield generator or 5C bi-wave. You won't be able to get prismatic at least fast ( 4 weeks of time till you are able to buy one ).
How is the Dweller able to upgrade your Power Plant? It says he deals in Pulse Lasers and Power Distributors.
This was in Beta build - the resources used were "fish" =D
Ohh hahaha *sobs*
Bill Lemens seems *fish* y
I wonder if u can bring the Anaconda on par with the corvette in maneuverability and speed with these new mods
+Instinct but they are almost same, of course you can, i will take conda and tank it later.
+Kornelius Briedis oh I was under the impression the corvette was a much more agile and faster ship maybe I will stick with my conda after all looking forward to ur tank build tho :)
and why do i bother making such posts :)
nosuchwebpage.com/index.php?lan=EN&post_id=204
you can see all you need for season 1 ships there :)
This video really demostrate why ramdom stats for upgrade is a terrible idea. I can't imagine what it's going to be like grinding to get all the materials just to get a bad roll. What if you're looking for a particular speial effect, are people supposed to keep rolling till they get what they're looking for? Honestly this feels like an excuse for Frontier not to actually banlace upgrades.
+Arrers100 lazy developers always use random to keep players playing, there are players who will play a little and move on but some will invest their time heavily..
This rng is kinda game breaking.
+Mech Fett not really, if you follow any other similar game then all have same mechanics to annoy players. for me material and data limit is game breaking, no module storage at stations also is much bigger issue (wastes so much time)
While this is crazy-awsomeness, I think the worst part of Engineers will be running into NPCs with highly modded ships and a better, more aggressive AI. Especially when this first rolls out. NPCs don't have to go looking for this and that to get the shiny McGuffin.
i think that part would be the best, just wasted 1 hour flying in anarchy system and searching for something cool, frontier is pathetic, they can't even give us randomly generated wings composed of high level and multiple large ships, they can implement random for module crafting but cannot do same for npc generation, it's sad.
But will the AI be different? A Competent Cobra still try to take on my Deadly FDL?
sadly no, at least not all npc will be good and shiny, some will still threaten your mother, father and teacher just to be dead next moment.
I haven't played in a bit, what is this menu you are working in?
+DocFlamingo what menu? engineer crafting menu?
Ah, I guess that's it. This is still a beta thing, right? Looks a little OP if you can just make anything work on any ship, especially one as power-starved as the Vulture.
yes you can, after hundreds and hundreds of hours of resource searching...
Have any clips of the wonder vulture in action?
+Zexion Almasy too much time required to do that, also this loadout is silly for combat actions, all i wanted is to show what you can do with mods.
Did you upload any dogfight footage with this build? It looks like it would be interesting!
nah, it's just silly proof of concept and fighting in it is suicide :)
I think the main issue is the dual plasma accelerators - have fun trying to hit fighters with it, and the limited ammo could be annoying
If they fix some of the biggest farming/time wasting problems that have come with the engi update, this could end up being a cool addition to the game. Am I wrong?
Micah Lindstrom i think they are going to remove the engineer commodities in early 2017
They did and soooo much better now. was annoying to carry them around like a idiot.
OMG the shields... the shields!
827.. with UNmodded PSG and SB's.. O_o
What else is there to do with money, except spend it on an ultimate ship and upgrades. It's not like you csn buy a hamberger and fries. Nor can you take it with you when you eventually die. Not gaving to oay alimony or child support means bigger and better upgrades.
interesting, thanks for your videos from beta
Wow, maybe i am going to buy Horizons for the mods. That is insane! But i rather should go and make some more money in E:D :D
Should have modded your shield boosters too...
+breakallegro i did.
How do you get so much money!?!
Hehe my loling in 54b
Wait, so let me just get this clear. This guy is upgrading a high tech laser weapon, for..... fish?
Mateus Deathbringer let's ask the question : how much is the fish?
Where are you?
+Mike Peabody you mean from or what?
Kornelius Briedis I mean what system and station/outpost on planet, in Elite Dangerous
mostly in near founders world, it's best place to test stuff as i can buy there any module/ship
Kornelius Briedis I am at Bhil Mina, but I don't have access to Founder's World because I'm not Elite yet and didn't back the game on Kickstarter
trading elite is fairly easy to get :)
are engineers part of Horizons?
you have 11 billion? :D
nopes :)