Spelunky 2 (Airyn: Necromancer Challenge) [No TP Abzu%]

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  • Опубликовано: 3 окт 2024

Комментарии • 6

  • @jawngc
    @jawngc  4 месяца назад +4

    Mod details:
    -Skulls become explosive once you pick them up. They remain explosive even if you put them down.
    -Bombs have been replaced with the ability to spawn skeletons near you. Sometimes the skeleton will spawn in a bad place or the skull will break after killing it, which is unfortunate.
    -You can press the Rope button to turn into a ghost for up to 10 seconds. I personally don't have any use for this other than to prevent fall damage in some situations (see 9:53 for an example). I think it would be cool if you could teleport to where your ghost is. That way the player can go upward without ropes. Although, most players will be using other mobility items anyway.
    -The Door button can be used to revive certain entities. This is probably most useful for reviving pets or Qilin (Note: Mounts will be untamed after being revived).

    • @Supware
      @Supware 4 месяца назад +1

      I was wondering about spawning 1-3 skeletons randomly instead of just 1 to mitigate the skulls breaking thing, but it's already quite offset by there being quite a few skulls lying around already. I could also make the spawn region smaller so they're less likely to appear in awkward spots...?
      I like the ghost teleport idea but might be a bit too strong, especially for a mod calling itself a challenge run? (I do like using bodies as trampolines with the revive mechanic but obviously that's pretty weak and unreliable)
      Using the ghost to negate fall damage is neat haha, I hadn't considered that! Thanks for the upload :)

  • @deadgoat2738
    @deadgoat2738 4 месяца назад +4

    quick question, why dont you ever do ankh skip in 4-3?

    • @jawngc
      @jawngc  4 месяца назад +4

      I think saving the Ankh is unnecessary for the kind of runs that I do. I would only want to keep the Ankh if I was going to Cosmic Ocean.

  • @SuperBlackReality
    @SuperBlackReality 4 месяца назад

    Isn't the no aggro from shopkeeper a bug?

    • @Supware
      @Supware 4 месяца назад

      Yes lol, fixed!