hmmm, I'd have kept the ladder variable private to the player charactedr and called custom events to set things. While it won't cause problems initially, when the projects scale up and you want to trigger more things to happen when climbing, you can do so at safe entry points as opposed to letting an outside actor influence the internals of another actor. Same thing exists in programming principles, less outside influence to internal workings, the less bugs you'll have.
Hi Shaun, I tried it in third person and it worked, the only problem is that the character turns around while climbing the stairs, how can I fix this, thank you.
Hey man, great tutorial, I wanted to know how can I keep the player on the ladder position without falling like if you let go of the arrow you fall, so how could I change this?
Thanks for the question! I haven’t tried it, but you might be able to swap modes to something that doesn’t move when you take a finger off the upper down key. Then require returning to pressing an up or down key, which will reactivate the flying mode.
Hi just watched your tut, i have a few issues. First off i find i have to jump onto ladder as walking up to it does nothing and when on ladder it auto climbs and you can fall off sideways easy
Not sure if you got around to solving it, but posting this here in case somebody else experiences the same issue. Make sure that when you're changing the movement mode to "Flying", you are doing so by calling the "Set Movement Mode" method, NOT the "Set Default Land Movement Mode" function. I've had the same problem as you for hours until I figured out I was just calling the wrong function on movement mode update
Hi! First of all, thanks for the tutorial! I have a noob question, how can I make possible for the player to jump whlie he is on the ladder? Thanks in advance!
i did this but without ladders just put my volumes infront of vines it wasnt working cause my box was at an angle in game they need to be straight up if you want to do this way
hmmm, I'd have kept the ladder variable private to the player charactedr and called custom events to set things. While it won't cause problems initially, when the projects scale up and you want to trigger more things to happen when climbing, you can do so at safe entry points as opposed to letting an outside actor influence the internals of another actor.
Same thing exists in programming principles, less outside influence to internal workings, the less bugs you'll have.
Simple and it works, perfect!
Perfect! Just what I needed, thank-you
Oh, not sure how I missed this video.
Another video learning Unreal Step by Step! "ba dum Tsss"
Oooh. 😂 Dad humor! Thanks for the pun!
all work ! thanks man! ive watching 6 videos , but onli your ladder working - thank yo twice!
Hi Shaun, I tried it in third person and it worked, the only problem is that the character turns around while climbing the stairs, how can I fix this, thank you.
Hey man, great tutorial, I wanted to know how can I keep the player on the ladder position without falling like if you let go of the arrow you fall, so how could I change this?
Thanks for the question! I haven’t tried it, but you might be able to swap modes to something that doesn’t move when you take a finger off the upper down key. Then require returning to pressing an up or down key, which will reactivate the flying mode.
Hey man, thanks for replying. I did find a way just by adjusting the flying speed to 300 and the braking deceleration to 500 and the@@ShaunFoster
Hi just watched your tut, i have a few issues. First off i find i have to jump onto ladder as walking up to it does nothing and when on ladder it auto climbs and you can fall off sideways easy
Not sure if you got around to solving it, but posting this here in case somebody else experiences the same issue. Make sure that when you're changing the movement mode to "Flying", you are doing so by calling the "Set Movement Mode" method, NOT the "Set Default Land Movement Mode" function. I've had the same problem as you for hours until I figured out I was just calling the wrong function on movement mode update
Hi! First of all, thanks for the tutorial! I have a noob question, how can I make possible for the player to jump whlie he is on the ladder?
Thanks in advance!
This is definitely not a noob question. I've been trying to figure this out for a long time now.
i did this but without ladders just put my volumes infront of vines it wasnt working cause my box was at an angle in game they need to be straight up if you want to do this way
So usefull!!! thaaanks
Awesome!
Thank you! Cheers!
hmmm... i don't know why it wont go outside the ladder... i'm stuck in it even when i reduced the box collision :/
You’ll get it! It did take tweaking!
Same here.
I'm stuck on it and also can't climb up. :(
Thank you😊
Thank you
it did not i do not know why