Timestamps: 0:00 Intro 1:05 Picking the team for the scrubby stage 1 to 6 run and difficulty and time settings (the later Galactus overide the settings to default for his fight) 1:52 to 14:25 Scrubbing my way to Galactus. 38:17 ... you know, I could have been done with this if only I had NOT FORGOTTEN THAT I COULD BLOCK the instant-kill move in this revision of SNK Galactus. 41:01 The one that set me free (didn't take too long overall thanks to the practice runs I did off-screen, but if I include those, it reaches about 3 hours of fails, but I'm not done with SNK Galactus, watch the bonus video for that).
Barely got up to block the instant kill move (this particular version of the "SNK" Galactus got that part nerfed, but without X-Factor is still almost always an instant kill via an insane amount of chip damage, however the original "SNK" Galactus still had the move as a full instant kill like the OG Galactus).
One that the modders made sure you can potentially frustrated due to the damage output, however that's also one you would love to use when you play in Galactus Mode to set free those frustrations.
So frikkin frustrating! (1) Finger Blast + Eye Blast Spam (2) Dormammu Harrasing you when youre playing defense (3) Back Hand Swat, OverHand Smash, Right Hook (4) Desparation Finger Gatling Gun HyperCombo, when Galactus is close to dying (5) The Ultimate Power Cosmic Laser, when Galactus is close to dying (6) FLICK Snap Back
At least I didn't have to deal with Akuma/Gouki, the times I practiced the fight whenever I had to deal with him, things went to hell really fast, but yeah, that's the point of the mod, to turn an overall walk in the park fight (that doesn't mean it's always easy, but I think you know what I mean with that) into a hellish bad time.
I believe so, as probably to make the player still have some chance, Galactus' damage really needed to be nerfed... whoever if you play Galactus Mode (or using external tools replacing a character of your team to have Galactus) with the mod installed (just making sure you don't use the patched executable file because otherwise it breaks Galactus Mode) you can really see how dangerous SNK Galactus really is if the AI didn't had "limiters" in their parameters of attack AND without a random Herald at his side.
Timestamps:
0:00 Intro
1:05 Picking the team for the scrubby stage 1 to 6 run and difficulty and time settings (the later Galactus overide the settings to default for his fight)
1:52 to 14:25 Scrubbing my way to Galactus.
38:17 ... you know, I could have been done with this if only I had NOT FORGOTTEN THAT I COULD BLOCK the instant-kill move in this revision of SNK Galactus.
41:01 The one that set me free (didn't take too long overall thanks to the practice runs I did off-screen, but if I include those, it reaches about 3 hours of fails, but I'm not done with SNK Galactus, watch the bonus video for that).
43:30 what just happened, did you avoid getting instant kill move like planet destroyer?
Barely got up to block the instant kill move (this particular version of the "SNK" Galactus got that part nerfed, but without X-Factor is still almost always an instant kill via an insane amount of chip damage, however the original "SNK" Galactus still had the move as a full instant kill like the OG Galactus).
Phoenix wright isnt much without the " take a look " attack
POV
You are not afraid to touch spiders: 26:37
The horror!
30:15 What kind of bullshit combo is this?
One that the modders made sure you can potentially frustrated due to the damage output, however that's also one you would love to use when you play in Galactus Mode to set free those frustrations.
So frikkin frustrating!
(1) Finger Blast + Eye Blast Spam
(2) Dormammu Harrasing you when youre playing defense
(3) Back Hand Swat, OverHand Smash, Right Hook
(4) Desparation Finger Gatling Gun HyperCombo, when Galactus is close to dying
(5) The Ultimate Power Cosmic Laser, when Galactus is close to dying
(6) FLICK Snap Back
At least I didn't have to deal with Akuma/Gouki, the times I practiced the fight whenever I had to deal with him, things went to hell really fast, but yeah, that's the point of the mod, to turn an overall walk in the park fight (that doesn't mean it's always easy, but I think you know what I mean with that) into a hellish bad time.
Is snk galactus' damage output lower than the original?
I believe so, as probably to make the player still have some chance, Galactus' damage really needed to be nerfed... whoever if you play Galactus Mode (or using external tools replacing a character of your team to have Galactus) with the mod installed (just making sure you don't use the patched executable file because otherwise it breaks Galactus Mode) you can really see how dangerous SNK Galactus really is if the AI didn't had "limiters" in their parameters of attack AND without a random Herald at his side.
Vergil plz