Settling a Second City in a New Region in Manor Lords! | Ep. 4

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  • Опубликовано: 25 апр 2024
  • We're at a stalemate. Hildebolt has claimed half of the map, as we have claimed half of the map. And since the only way to win the game is complete domination, it's time to prepare to take Hildebolt down. To do this, we are going to need at least 8,000 influence to claim his lands, and an army big enough to beat him. However, getting influence has become quite difficult as of late.
    Because all of the lands have been claimed on the map, we're not seeing any new bandit camps - the most lucrative way to earn influence. So to resolve this, we're going to tithe food for influence. But that means that we're going to have to have food to tithe - something we've struggled with. But today, we're going to take steps to solve that once and for all
    So in this episode, we're going to found a brand farming village in a brand new region. But farms require a ton of workers, so we'll have to stabilize the village before we begin farming. We'll use the Pack Station for the first time and begin inter-regional trade. And by the end, we'll be ready to build huge farms all over the new region. Enjoy!
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Комментарии • 405

  • @CityPlannerPlays
    @CityPlannerPlays  Месяц назад +56

    If you're picking up Manor Lords and want to support the channel, Steam Keys are available in my Nexus Store - www.nexus.gg/cityplannerplays !

    • @darshandharaiya5173
      @darshandharaiya5173 Месяц назад

      Need magnolia county video, or anything from cpp2, its been some time now. Thanks

    • @CityPlannerPlays
      @CityPlannerPlays  Месяц назад +7

      @@darshandharaiya5173 Once I beat this (a couple more videos), we'll have another Magnolia County video. Already have the next few outlined, but enjoying Manor Lords right now.

  • @skrata173
    @skrata173 Месяц назад +638

    I think it could be really cool if once you are done with this manor lord series, you can "import" it into CS1. You can copy the road network, the positions of the markets, churches, and important buildings, and use Waldbrand as a European "old town" which you can expand into a modern city. You will probably need access to mods like move it, and also good European assets.

    • @dudeudontknow341
      @dudeudontknow341 Месяц назад +47

      Fucking yes! That’d be fucking cool I was just thinking the same thing 😂😂

    • @TheGeneralDisarray
      @TheGeneralDisarray Месяц назад +30

      Always thought Paradox should do this with all their games. From CK2 to EUIV to Vicky3 to Hearts of Iron to Cities Skylines to Surviving Mars to Stellaris

    • @itsdarellcuh
      @itsdarellcuh Месяц назад +7

      Or kingdom come deliverance lol

    • @spatrompete2601
      @spatrompete2601 Месяц назад +1

      🐓🐄🐂👍

    • @mohamedim3270
      @mohamedim3270 Месяц назад +8

      bro ur living in the dream world

  • @cupofjoen
    @cupofjoen Месяц назад +210

    Already jumped out and finished this episode. I (we) want more episodes of Manor Lords in your channel, Phil. Set the priority to highest 😅

    • @JackFrawley101
      @JackFrawley101 Месяц назад +14

      Completely agree, I got burnt out on city skylines content tbh but I've come back religiously for the manor lords content

    • @ethanielfranklin9007
      @ethanielfranklin9007 Месяц назад +3

      We need episode 5 STAT ❤

  • @Adrianithus
    @Adrianithus Месяц назад +26

    Protip for everyone starting a fresh town. Build your first barrage plot gigantic, I'm talking big enough to fit 6 or 7 individual homes, then reduce it to one home, rotate for maximum back yard space, and give it a vegetable garden. 1 garden will feed your entire village and the people living there will still be able to have another job. Add a living space extension for even better veg yields.

  • @LeSadistique
    @LeSadistique Месяц назад +144

    Hey man! Veteran Total War player here. Your Retinue is your elite. Do not put them in front! That's the job of your light infantry, to hold the enemy into place, and then after they're pinned, you can get your mercenaries around to get them from behind. You're making your best, heaviest and most expensive soldiers do the heavy lifting when that should be relegated to non-professional soldiers!

    • @Sp00kyAng3l
      @Sp00kyAng3l Месяц назад +2

      I'd love to get some tips on combat if you don't mind! My cities keep failing because my armies keep dying but I am stubborn and don't want to get rid of combat altogether. Thanks in advance!

    • @hubertcumberdale8175
      @hubertcumberdale8175 Месяц назад +9

      While that can be a strategy, it is not standard to have light troops hold the center of your line. You risk the center of your line breaking and your forces just melting away. You do want your most elite to hold the most important part of your line. Plus lighter troops are faster and can get to the flanks faster. Just do hammer and anvil tactics and you won't fail unless severely outnumbered.

    • @CityPlannerPlays
      @CityPlannerPlays  Месяц назад +26

      That's a super tip! Thank you so much! Will change that strategy and the time couldn't be better - about to record some HUGE battles!

    • @Thumper8544
      @Thumper8544 Месяц назад

      @@CityPlannerPlays so you win by putting your weak units against their strong units and your strong units against their weak units?

    • @NegativeOmega
      @NegativeOmega Месяц назад +9

      @@CityPlannerPlays It's honestly easier, and better, to just create one line using your various melee troops, with your Retinue centered behind the front line. You can either keep your bows behind the main line to pepper the enemy as they approach or place them in front to bait them in and then move them behind the main line right before it's too late. Also, don't run your troops if you can help it. During your first battle during the video, your Retinue troops were exhausted and ineffective. They're heavy infantry so they tire the fastest. TLDR, one main line 3-4 rows deep of regular troops, Retinue (heavy infantry) centered behind the main line, and archers behind everyone else. Retinue smashes into the center once everyone is engaged in combat (or wherever help is needed). One more tip, once your troops are engaged in combat, move any extra troops who are not engaged in combat into the sides of the enemy. This will work as a flanking maneuver.

  • @DarcyAllenStrong
    @DarcyAllenStrong Месяц назад +294

    With the infertile farmlands, if you do a season of fallow it will help increase fertility of all crops.

    • @sharpless
      @sharpless Месяц назад +31

      And also, if planning on farming much, there is the development point to spend on letting sheep do their thing on the fields

    • @acidxburn125
      @acidxburn125 Месяц назад +1

      First i get what fallow does, and how we are supposed to use it.
      However on my 1st playthrough i only have a small amount of fertile land the rest is shite. Iv fallowed it for 4 years and still wont go above 43% fertile? bug or game state ? ANYONE?

    • @CityPlannerPlays
      @CityPlannerPlays  Месяц назад +17

      Wait, even on regions are are infertile to begin with? I can't believe I never thought to do this!

    • @DarcyAllenStrong
      @DarcyAllenStrong Месяц назад +4

      @@CityPlannerPlays I find what works best for farming is to have 3 plots for 1 crop on a crop rotation of grain, fallow, fallow and then switch it up per plot so you have a crop every season. The 2 fallow seasons will help bring the fertility back up.

    • @dftp
      @dftp Месяц назад +11

      ​​@@CityPlannerPlaysI've tested this. It doesn't increase over max fertility actually, it just restores fertility quicker than monoculture or constant crop rotation. Though I found so far that rotating different crops, e.g. going wheat then barley then flax then wheat again, is fast enough for restoring fertility to max for the next rotation on a field so that you don't waste a season on an empty field.

  • @ducksi1
    @ducksi1 Месяц назад +150

    I'd really recommend making "triangular" junctions instead of T-intersections. That's what most forks looked like back then, as roads were mostly just desired paths and not masterplanned or gridded cities. Not only does this look more realistic, but it could help horses and oxen get around a little faster! I'd just recommend doing this at 90° forks, but skipping it in just the most dense parts of your settlements :)

    • @statelyelms
      @statelyelms Месяц назад +8

      Additionally, fewer straight lines! Like you said, there's little to no planning, it's just desire paths, and in this age of foot and cart travel, people bend to topography. Straight-line paths are pretty uncommon. If a path feels like it should be straight, keep an eye on the topography. If there's a tree it might go around it, if there's a boulder it might divert, if a puddle forms people will make a new path around it.. go wild with the person-scale, because that's all there really is at this time.

  • @dahamster8646
    @dahamster8646 Месяц назад +124

    Loving this series. And the amount of different (mainly indie) city builders you adding. Would love to see more

    • @CityPlannerPlays
      @CityPlannerPlays  Месяц назад +32

      I've got a few more in the hopper, along with a couple of retro reviews! Glad you're enjoying them!

  • @jonblair5470
    @jonblair5470 Месяц назад +95

    Besides aesthetics (which can be important) large lots are only beneficial for gardens and orchards, not chickens, goats or other uses. As long as there’s an extension it functions 100%

  • @Princejonn
    @Princejonn Месяц назад +24

    Loving this new series, Phil. You definitely helped me make up my mind to purchase the game.
    Couple of things I see that can make your experience better:
    Vegetable Garden extensions have yield directly correlated to plot size. So make them big for those extensions. Chickens and goats are not affected by size.
    At ~29m when you placed a hunting cabin you placed it too close. You can see how the red ring became more red. You’ll scare the animals away further with this.
    A tip I picked up from another creator: Make multiple small farms instead of one big. That way you are guaranteed to yield at least some crops. Because if they can’t finish a large field the entire field is discarded. Even if you’re 99% finished. So 10 small fields would at least give you 90% instead of 0% ❤
    Keep up the wonderful work! 🙌

    • @Princejonn
      @Princejonn Месяц назад +1

      Also: multiple farm houses with few employees means you can use more oxen labour.
      1 farm = 8 families+1 ox
      4 farms = 8 families+4 ox

    • @Pnaraasi94
      @Pnaraasi94 Месяц назад

      @@Princejonn Although doesn't that only work with the heavy plow development? So if you don't have that then having extra farm houses doesn't bring a benefit.

  • @NuckElBerg
    @NuckElBerg Месяц назад +35

    Since it seems like no one else pointed this out, you never assigned a barter partner for the second post, making it useless. This can be confirmed by looking at your resources in Immenreuth and seeing that you don’t have/aren’t receiving any yarn.

  • @spillredet
    @spillredet Месяц назад +34

    I discovered yesterday that the firewood building chops down it's own trees for making firewood, it does not use the logs from the logging camp.

    • @seanfarrow9417
      @seanfarrow9417 Месяц назад +2

      It also seems to be my cause of constant Generic Storage full notifications. It only holds one log and as soon as it has one log for making firewood it throws up the Generic Storage full.

    • @piotrprogamer
      @piotrprogamer Месяц назад

      That's the sawpit pretty sure​@@seanfarrow9417

    • @LogisticEarth
      @LogisticEarth 26 дней назад

      Yes I assumed it was the same as Banished, in that the woodcutter used logs. Woodcutters don't clear near as fast as Lumber Camps do though. A forester could probably keep up with it, whereas is seems to me you need to make rotational forest plots to sustain log production.

  • @understated1908
    @understated1908 Месяц назад +7

    just a little tip with the tannery: tannery workers will often grab hides from the storage building and that can be a long journey since lots of players like to place tannery away from residentials. to add to this problem tannery workers only carry one hide at a time, making this supply chain very time and distance gated. to prevent this you can go into the advanced tab of your storage warehouse and deselect hides. with no warehouse workers picking up the hides, the tannery will source them from the hunters camp (and then warehouse workers will pick up the leather).
    im not sure what happens to existing hides in the storage warehouse when this happens though.
    Edit: Also, this will probably screw up goat hides so - i dunno.

    • @kinagrill
      @kinagrill 28 дней назад

      Or make a specific-for-hides warehouse. to specialize the transport of them to that place, so the workers dun need to go source the hides from the hunters directly. unless the tannery is set up next to it.

  • @JohnnyLoots
    @JohnnyLoots Месяц назад +2

    11:40 LOL this part made me LOL. "The people are starving, but let's try to bring in some more people". (paraphrasing)

  • @spamfilter32
    @spamfilter32 Месяц назад +7

    For your manors, if you build the Grand tower, you can double the size of your retinue from 12 to 24. You also can have a retinue for the second Manor, so if you disband one of your militia units, you could have 2 retinue units instead.

  • @authorcpmonaghan
    @authorcpmonaghan Месяц назад +25

    Bro.... 2 episodes in a row... what a blessing

  • @Frodanzer22
    @Frodanzer22 Месяц назад +8

    I like this games balance of fighting and city building. I like how the archers hand the high ground across a river. It was a shame he pushed in stead of holding ground, but it worked out.

  • @LibaTheFish
    @LibaTheFish Месяц назад +2

    Loving the series so far, some hopefully useful tips:
    Retinue units are heavily armoured - avoid making them run, same with most of the shield carrying units. Your units are heavily fatigued and their efficiency drops
    Brigand type mercs are perfect for bait manoeuvres and can then be re-positioned to flank or chase off enemy archers. I always leave 1 melee unit kinda 'free' to intercept anyone getting to my archers as well (and move the archers so they can fire without your troops being in line of fire). You can also hide in tree lines and enemy units seem less reactive to you, which is very useful.
    For food, ensuring every burgages plot has something; chickens for small and then large plots that can have extensions have Veg. Veg yields also scale with plot size; some of yours are tiny and sort of wasted.

  • @idyllicinsu
    @idyllicinsu Месяц назад +43

    I just played Manor Lords for 8 hours.

    • @LaughableSynonyms
      @LaughableSynonyms Месяц назад +1

      Come outside love. You need a break 😅

    • @parmesan6133
      @parmesan6133 Месяц назад

      i've been learning game development on Unreal Engine lately... god it's difficult to fight the urge to buy this game whenever scrolling past it on the Epic launcher 😂😂

    • @griffinmckenzie7203
      @griffinmckenzie7203 Месяц назад

      18, here.

    • @kornelobajdin5889
      @kornelobajdin5889 Месяц назад

      Me as well. Literally played from 9pm to 2 30 glued to the screen. But I had to sleep.

  • @zionosphere
    @zionosphere Месяц назад +3

    As far as taxes and tithe go, you can manually type in a number you want to fine tune taxes versus unhappiness. I also found that if you add another market near a "suburb" area, those areas get the benefit of the main market as well.

  • @mattlievens3573
    @mattlievens3573 Месяц назад +1

    One really important thing with vegetable gardens is it's not enough to just have room for a backyard extension, the size of the plot effects how many vegetables you're going to get out of it. So if you want more efficient, higher yielding vegetable gardens make the plot size a lot longer. Same thing with Orchards.

  • @gabrielwindham9280
    @gabrielwindham9280 Месяц назад +1

    Hey Phil! I can't tell if this is something you're already doing, but something I recently learned while playing is you can squeeze out a few more residences for families by reducing the count of burgage plots. You can play a little min/max game where each burgage plot can have an additional family, and most times, this will allow more families to live in the same area. Also, this will reduce the upfront cost of the burgage plots because you can go back later and add the expansion in for the second family.

  • @iain.sm.c
    @iain.sm.c Месяц назад +7

    Glad you're enjoying non-Cities Skylines games and putting g them prominently on the channel! I hope to see more indie city builders, they've all be interesting videos so far.

  • @d_maboroshi
    @d_maboroshi 15 дней назад

    Loving the series so far! I was wondering why you weren't putting in farms last episode, but I now see it was part of the plan for this new community. Super excited to see how far this series goes!

  • @oopswrongplanet4964
    @oopswrongplanet4964 Месяц назад +8

    Your combat strategy skills are improving.

  • @dahirou_harden
    @dahirou_harden Месяц назад +2

    I hadn't watched a lets play in years until i found this series.. Love it, can't wait for more!

  • @RappingManualYT
    @RappingManualYT Месяц назад

    Haven't witnessed someone being so happy about getting more oxen in their life, that was pure joy at 39:10

  • @jonblair5470
    @jonblair5470 Месяц назад +7

    Market stalls ONLY stock the amount of burgage plots, so at this time, it’s detrimental to build duplex sized plots. Because if your stalls supply a duplex then another plot doesn’t get the supply

  • @laurenstma
    @laurenstma Месяц назад +1

    The editing on this is insane, great content my friend :)

  • @bitmanagent67
    @bitmanagent67 Месяц назад +4

    This is so awesome Phil. The animation and aesthetics are 2nd to none.

  • @neuromanta
    @neuromanta Месяц назад

    Another excellent video, thank you!
    I have some minor tips regarding the gameplay, I hope it helps. The notification that generic storage is full doesn't necessarily mean you need another storehouse. It only means that in one of your buildings, the generic storage is full. Click on the notification to see which building. For example, I always get the same for my saw pit, because it can only hold one timber. Don't build another storehouse if the previous one is not full... try to allocate more workers to it instead.
    Regarding the battles, I would suggest you follow the most basic tactic of medieval times, which is to have a frontline. Get your melee militia units, put them in a line formation facing the enemy, and put your archers and retinue behind them. Wait for the enemy to engage your frontline first, and only then move your support units: move them around the flanks to shoot the enemy with your archers in the side (don't let them shoot from behind your frontline, friendly fire is not funny), and charge the enemy in the back with your retinue.
    Btw, the main use of archers in medieval times was to skirmish with them (move them in front of the frontline to shoot), but that only applies if the enemy has ranged units to skirmish with. In this game, if the enemy only has melee units, skirmishing doesn't really worth it, because you can only shoot one or two volleys before you have to move them behind the frontline.

  • @aidenseibert3555
    @aidenseibert3555 Месяц назад

    Love the videos👍Such an easy follow-along with your commentary, exactly what I was searching for to watch someone😄

  • @goosegoose87
    @goosegoose87 Месяц назад +1

    I love your videos. I was on the fence about buying Manor Lords but after watching you play, I couldn't wait to get in game and play for myself! Thanks so much!

  • @CUfkes
    @CUfkes 28 дней назад +1

    Starting a new settlement in the winter, smart move ;)

  • @yoslo6832
    @yoslo6832 Месяц назад

    I just heard of this game last night from a buddy of mine. And I started playing then saw your series. And really enjoyed seeing how you built this kingdom of yours. I am excited to continue my rule tonight.

  • @colddripgaming
    @colddripgaming Месяц назад +2

    You seem to leave your archers completely unprotected, don't leave them so far away from your frontline as they will get flanked

  • @stupified007
    @stupified007 Месяц назад +1

    Hey Phil. Loving the content. Hopefully you'll be in the mood to get back to and finish out New Cycle after you complete this game of Manor Lords.

  • @jfletch6631
    @jfletch6631 Месяц назад +1

    Lord Philip Duke of Waldbrand first of his name. Granted title by King Fredrick III for his efforts in city planning. Made Marshal of the Kings armies for his prowess on the field of battle. May the Duke of Waldbrands descendants hold this name in high honor and continue his legacy expanding kingdoms into the future.

  • @sonjaporkka
    @sonjaporkka Месяц назад

    Thank you for doing this series! I’ve always wanted to try city-builder games but they’ve always seemed too complex and big. Watching this series really made me want to try Manor Lords and so far im loving it :-)

  • @FlyBlueHippo
    @FlyBlueHippo Месяц назад +5

    I love your American city planning influence lol. I'm American, too, but you have such love for straight roads and rigid geometry. There's nothing wrong with it! Just love seeing your city skylines planning come over.

  • @danielwarren7110
    @danielwarren7110 Месяц назад +5

    Hi enjoying your videos as always
    Have you noticed when you have sheep you can set the fallow fields to be pastures to raise fertility in the off years? I do not know how much it raises it, but as you have sheep farms it might be a way to change the low fertility in your original village.

  • @laurengabriel3724
    @laurengabriel3724 Месяц назад

    I pray you do multiple series of this game. I am HEAVILY enjoying it

  • @yelibam257
    @yelibam257 Месяц назад +1

    You referred to having a manor house in each region. In Europe, a manor is actually an area of land which were parcelled out by the aristocracy and leased to worthy individuals for their service. These were minor lords such as Barons and not part of the higher aristocracy. Each region of the map in Manor Lords correspondents to one manor. Each manor has its own Manor House, and one Lord can own several manors. A manor house can be fortified, but it is not strictly a castle.

  • @maldictous
    @maldictous Месяц назад

    Love this series Phil! I love city building games in general, and real time strategy games (due to city building too), and this game hits right perfect in the middle! You sold me on getting it, and i have enjoyed hours of it now. Learning a lot on my own, but thankful you brought your city planning knowledge to this game to help build an economical city. These have been very good episodes! Thanks! ⚔️ 🍞

  • @EnderRob109
    @EnderRob109 Месяц назад +1

    The generic storage full indicator is likely caused by a bug with the saw pit. Every time a log is delivered it causes the warning. You can actualy click the notification and see where the issue is.

  • @ThePwig
    @ThePwig Месяц назад +1

    your archers need to be set up at distance, always. use the range ring exclusively to place them. they aren't hand-to-hand, as you know. basically, you must have hand-to-hand in front of them for protection. they can't be moved around by themselves

  • @judiehavard4903
    @judiehavard4903 Месяц назад +1

    Archer need to be out front..separated left and right of the raiders. But at a distance to give them room to shoot their arrows. Then send mercenaries...if you have them. To the front of the raiders. Then send your spearmen and last the footmen.😊

  • @MS-kd9fd
    @MS-kd9fd Месяц назад

    This series has been a lot of fun! As usual, top notch content. Please continue with Manor Lords!

  • @sinanturgut4279
    @sinanturgut4279 27 дней назад

    Hey Lad I truly enjoy the Manor Lords - please keep it coming

  • @InochinoMichi
    @InochinoMichi Месяц назад

    My favourite series! Can’t wait for the next video!
    I think it would be great if you got acquainted with medieval urban planning, that way you could provide more historical information :)

  • @skodengaming2477
    @skodengaming2477 Месяц назад

    I've enjoyed watching all 4 episodes. I've watched many of your city skyline videos, and figured you would both enjoy this game and be good at it

  • @KuriusOranj
    @KuriusOranj Месяц назад

    Another great episode! Thanks kindly.

  • @michaelpease2103
    @michaelpease2103 28 дней назад +1

    "Generic storage full" is a bug with the sawpit. At least that's one reason it triggers. The moment the log is taken into the sawpit to be cut into planks it fills up the 1/1 slot in the sawpit. That triggers the notification. Click the notification and it will take you to the building that is triggering the notification.

  • @caesar_44
    @caesar_44 Месяц назад

    Just binged your videos in this series and I’m absolutely loving it!

  • @freehashbrowns2594
    @freehashbrowns2594 Месяц назад +1

    Hey just thought I'd comment about a couple issues I ran into with the game that it seems you did to. With the pack mule not assigning, apparently if you try to assign livestock before you actually have it, that spinning icon will show making you think it will automatically fill in but it doesn't. All you need to do is unassign the livestock and then reassign and it'll fix it. Then, with the chicken coops, both the chicken and the goats are passive and don't require anyone to work the farm. I've actually prebuilt homes and built chicken coops and generated eggs from it with no residents there the whole time. Only the vegetable garden requires labor from the residents, so I try to make sure I only have people that have downtime in their normal jobs (like farmers) have vegetable gardens.

  • @dogosrobert69
    @dogosrobert69 Месяц назад +1

    You have sprinting on for your troops, which makes them fatigued quite quickly!

  • @jasonea95
    @jasonea95 Месяц назад

    Been really enjoying the series on YT and on stream. Keep up the great content!

  • @doglog5748
    @doglog5748 19 дней назад

    Your city building is outstanding. your tactical battles? Not so much.
    Great videos!

  • @AdhdShift
    @AdhdShift Месяц назад +1

    Loving this series. Keep up the great work

  • @corntaco
    @corntaco Месяц назад

    I’ve found it helpful to upgrade the settlers camp immediately because while the occupants will still technically be homeless, they won’t contribute to disapproval.
    Loving the Manor Lords episodes!

  • @tylerkupcho18
    @tylerkupcho18 Месяц назад

    loving the manor lords videos! my pc just broke (rip) so this is the vicarious entertainment i needed.

  • @JonathanLSuwaratana
    @JonathanLSuwaratana Месяц назад

    Awesome play through!

  • @grven4287
    @grven4287 Месяц назад

    Loving this gameplay so much! Its so relaxing

  • @donnieinman8049
    @donnieinman8049 Месяц назад

    Not sure if this has been mentioned already but that 'Generic Storage Full' is sometimes spammed by the planks workshop from what I've seen. You'll notice that it can only hold 1 lumber in it's "Generic Storage" spot, so when it gets that lumber in to turn it into planks, it trips the 'storage full' message. If you click on the actual icon for the storage full it'll take you to the planks workshop.

  • @CardStash23
    @CardStash23 Месяц назад

    🎌 i’m loving this new game. Hopefully as time progresses, I’ll start to understand what you are doing.👍🏽

  • @derrikgilmore5975
    @derrikgilmore5975 Месяц назад

    Phil, you're a life saver, I was about to throw my mouse when I came across your vid 😁

  • @sweatydoggy3848
    @sweatydoggy3848 Месяц назад +1

    Good lord, another great episode, been watching since Verde Beach , can't wait to watch another forest fire 😂
    Here is the "engagement" ⚔

  • @girltoastergaming989
    @girltoastergaming989 Месяц назад +1

    these video are not long enough XD please more!

  • @mae2599
    @mae2599 Месяц назад

    Incredible now I have something to watch while I do my nails! Your timing is immaculate

  • @alejandrocoto9655
    @alejandrocoto9655 Месяц назад +1

    Loving the new manor lords series❤. Also I was thinking about getting a downtown bend update now that the city is growing

  • @EternalGamingNet
    @EternalGamingNet Месяц назад

    I'm really enjoying this series. Thank you for the entertainment while I plot my own demise in Manor Lords 😂

  • @Skunkunit
    @Skunkunit Месяц назад +1

    Not sure if anyone knows, you can hold CTRL and right mouse button and draw a plotted course for your military. Helps to keep thugs chasing your week troops while your do other things.

    • @Sp00kyAng3l
      @Sp00kyAng3l Месяц назад

      I just started a new city because I am having issues keeping up with combat, this helped me out a lot!
      Would you be willing to give me other tips? This is my first time playing a game with this style of fighting so I am kind of out of my comfort zone but I'd like to learn.

  • @musicwasmade
    @musicwasmade 9 дней назад

    Missed opportunity, not changing the outro music with a Manor Lords-era themed one.
    Great series as usual.

  • @nunu8257
    @nunu8257 Месяц назад

    I love watching you play this game. I tried to watch others play it, but i prefer your playthrough. Can't wait for the next one!

  • @zacharysieber3224
    @zacharysieber3224 Месяц назад +1

    This series is a delight

  • @GKitson
    @GKitson Месяц назад +1

    Hey Phil! I noticed at 24:00 that you never selected a bartering partner for the second pack station in Waldbrand, so that might be why there weren't any clothing stalls at the marketplace until the tannery was built.

  • @PrinceJance
    @PrinceJance Месяц назад

    Such a good series. Looking forward to the next one!

  • @oliphaunt9369
    @oliphaunt9369 Месяц назад +1

    I just noticed the tower in your first town is not constructed. it's useful because it adds 12 more retinue to your army:)

  • @zakalwe2240
    @zakalwe2240 20 дней назад

    Always respect the topography!

  • @spamfilter32
    @spamfilter32 Месяц назад +1

    That second warband, they were not trying to hide in the forest. They went after your retinue. There really doesn't seem to be a way to hid units in this game as of yet. The AI assigns a value to each type of unit and whatever unit has the highest value, they attack. From what I have seen it is retinue, then archers, then the rest of the militia. So if your retinue is up front like in this battle, the AI will rush at it. IF the Archers are exposed, they will rush them.

  • @andrnybo1
    @andrnybo1 Месяц назад +1

    What a fantastic early access game. And what a warm welcome from the crowd. A decent slap in the face on Paradoxs poor quality on CSII releases.

  • @marcellamaragno
    @marcellamaragno Месяц назад +1

    I'm loving this series!

  • @trev8591
    @trev8591 Месяц назад

    You have a much better handle on the game than Biffa, mate. That's saying something! Respect.

  • @jt34212
    @jt34212 Месяц назад

    I love the market actually, it looks very natural, the busiest looking street to become the market.

  • @totemtv5116
    @totemtv5116 Месяц назад

    Really enjoying this series! I’m learning a lot how to play by watching you and your thought process. Well done and thank you good sire 🫡

  • @jacksonmarcelo2157
    @jacksonmarcelo2157 Месяц назад +1

    I always love your work, since Cities. Can't wait to play this game (can't with my current set up, need a new one)

  • @FitzoPlays
    @FitzoPlays Месяц назад

    The outstanding goofy laugh makes me happy

  • @JeanLucasHeinsen
    @JeanLucasHeinsen Месяц назад

    CPP, thanks for this experience. This game seems AWESOME! Omg Reminds me a bit of Pharaoh

  • @energyrepublic
    @energyrepublic Месяц назад

    Good to see the war tactics improving . The first couple videos were pretty cray cray ya know what I mean ?

  • @Clemijn
    @Clemijn Месяц назад

    I definitely want you to eventually start a new game with everything you learned and make amazing towns

  • @patrickws98
    @patrickws98 Месяц назад +1

    Just finished watching your last episode when this was posted! Love it!

  • @TheTaxxor
    @TheTaxxor Месяц назад +1

    That "generic storage full" doesn't refer to a storehouse but to the internal generic storage of a specific building. If you clock on that message, the game will jump to the building. I constantly have that message whenever my sawpit brings in timber because it has 1 slot available for it. Then I immediately get the message that the generic storage is full.

  • @thatsweird7668
    @thatsweird7668 Месяц назад

    for the main village, you can reconsider the trading system little more. instead of importing charcoal, import firewood and then make more kiln, then import flax instead of importing linen, same for yarn and wool. you can just import wheat, and then just keep 1 family to make flour. in that way your import cost will be a lot less, and will be able to produce a lot of processed goods. import raw materials and then create the supply chains, then keep some of them and sell some of them

  • @dustyboat8802
    @dustyboat8802 Месяц назад

    Love this game! So much so that I'm seriously considering buying a PC. Obviously with the hope that CS2 becomes the game that I think it can be. It's interesting to watch both you and Biffa with your individual takes on how you develop your regions. Still pretty early in the game but its fascinating to see the contrast in styles... cant wait for the next one. Now to see if Biffa has another episode to enjoy! 👍

  • @schubi42
    @schubi42 Месяц назад

    Immenreuth ... looks eerily like Upper Palatine ;-)

  • @anxiouspeanut3965
    @anxiouspeanut3965 Месяц назад

    been loving this series! 👍🏻

  • @whizzverb
    @whizzverb Месяц назад

    I just wanted to give you a tip, buildings garrison towers in your manor will increase rhe number of soldiers in your retinue, from what I heard.

  • @spamfilter32
    @spamfilter32 Месяц назад

    For Immenruth, you could ship them iron in exchange for food (or leather or cloths or something), and then build a couple of the weapon smith and armor smith extensions go all the way down the armor development tree to the highest level armor. This armor can be worn by your retinue, but only if you make it or buy it from the trade post. So if you make it, you can upgrade your retinue. Same with the weapons. If you make them, you can equip the weapons you make on your retinue with out paying to upgrade them.

  • @Razarexx
    @Razarexx Месяц назад +1

    Families move in 2x faster if you get to 75% happiness

  • @Xenon0000000000001
    @Xenon0000000000001 Месяц назад +1

    After watching your latest battle tactics, we need to see you try out one of the classic Total War games (Medieval II maybe?), just so that we can enjoy watching the chaos.