As far as the official "story" of the game goes, realizing that the artifact must be destroyed, the pilot of Ikaruga disables the limiters on its weaponry. Doing so overheats the ship, causing it to explode. So it's more of a heroic sacrifice than anything else.
You probably won't see this, but I wish in the two player ending, the Stonelike was destroyed before the two ships exploded. The one player ending is tragic because the pilot dies before he could see the Stonelike be destroyed. It would be slightly more heartwarming to for the two pilots in the two player ending to know they succeeded before they died.
@@wowalamoiz9489 now you probably won't see this but before the final attack the AI of the Ikaruga asked "was i helpful for you?" We can't listen to the pilot but the AI continues with "I'm deeply grateful to you". When the Ikaruga exploded we know that at least that AI unlike the pilot died knowing his job was done.
It's going to sound weird but the moment where the Ikaruga starts to interchange blasts with the final boss is my favorite videogame moment of all time
I am inclined to agree. No other moment has been as impactful without words. Just steady blows between two giants. One for destroying mankind, and one for saving it. I think the perseverance is what really highlights that moment for me.
That one sequence during the final boss where you're trading homing lasers back and forth is one of the rare moments I've seen of gaming zen. You're barely even aware of what's going on, but the mechanic feels so natural, exchanging shots back and forth, that you can focus on dodging the bullets flying all about you. Absolutely incredible. If you look at gameplay as an art form, this fight is a masterpiece. Does anybody have examples of other games that are able to implement moments like this?
From what I remember, some says that Radiant Silvergun and Ikaruga are both about cycles. Radiant Silvergun is about cycles by itself. Ikaruga is about breaking cycles. Each level is sort of symbolic by the names: Ideal, Trial, Faith, Reality, and Metempsychosis.
Tests your reflexes, that. Treasure really did make it a point to challenge the player, whenever it came to its games. Even Seven Force on Expert Mode gave no quarter, and some of us were willing to oblige that, myself included.
The ending isn't as sad as you think, as both Radiant Silvergun and Ikaruga symbolize rebirth. You travel with the hero through the different stages of the soul until you defeat one of the strongest antagonistic traits; Hatred. Once defeating it you witness him transcend in a blinding light. Of course you can just look at it as him shooting a bunch of lasers and exploding, that works too.
I still cry at the end of the game. That anyone would launch into the unknown, against infinite odds. To face their destiny against an evil that would choke the freedom of me and those I love. Someone I'll never see, never meet... Their destiny~ a journey across the stars. To sacrifice their lives for the future of the potential of people they can never truly know. To die before even truly knowing if they had ever won. To live as no one else would ever dare... a true hero. Thank you... Ikaruga!
"Release the restrain device. Using the released power may result the possibility of destruction of the ship." "Was I helpful for you?" "I am deeply grateful to you." credit to Pierre "Saffran" Bancov, Gamefaqs Great explosions Epic ending...
Amazing. I love how the more you play Ikaruga, the more you realize how impossible it would be for any one person to kill the Butsutekkais and those massive Hitekkais right before Tageri without the shield.
The end of the cycle, the destruction of the Stone-Like. Very powerful if you're aware of Radiant Silvergun's story and how this is a spiritual successor/sequel to it.
Easily one of the greatest games I've ever played. It really packs logic puzzles, fast finger skills and breathtaking cinematic visuals into the most intense game ever made.
I know I brought the game when it came out. Sadly it's still to hard for me to beat. I'm used to playing bullet hells then this type of style. I'm pleased that they brought the game into HD now, the visuals have improved drastically and with full on 60 fps!!!
i bought this game back when it came out on gamecube and i must say very impressive... ive never gotten past the first part of stage 5 before, that was some amazing play.
finishing this game takes skills let me tell you, my little brother finished this game more times than i can remenber in hard and he said it was easy, i cant even pass the second level withouth losing a couple of lives in easy mode. Old school is and always will be the best.
@riles666 the extremely detailed and intricate story as written in the intermissions and in the (EXTREMELY long) prologue as found on the original release would beg to differ. Hell, it's complete with dialogues!
It is actually....... ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX
That's exactly how I feel! I can quite happily say this games ending has a far more profound effect on me than any game with hours of CGI cutscenes and whiny characters. It's perfect, beautiful. A masterpiece.
There's something touching about the final confrontation, where the hero puts his all into stopping the relic and absorbs every ounce of energy into the ship, sacrificing himself to ensure its destruction. I'm inwardly cheering him on with held breath at his every deft maneuver, and I don't even know who or what the protagonist is. There's a real pull to this game. I hope it makes it to The Smithsonian someday.
I can barely finish this game on Easy. Not chaining, not 1CCing it. I give myself three continues. If I can't beat it in those three, I don't deserve to beat it on that run.
Not only does it overheat - if you pay close attention to the ship as it's firing it's last volley of beams, the sheer torrent of energy starts ripping it apart. You can see some bits and a whole wing tear off and fall behind before finally exploding...
ship dies in the end??? to save the world thats kinda sad. I like the last bit where he gives his life up to blow the last boss. translation last bit Release the restrain device. Using the released power may result the possibility of destruction of the ship.
0supermoose Of course. If Ikaruga had failed, the Stone-Like (that evil orange pylon) would've murdered everything on earth, and the time loop would keep going.
This is the Japanese player known as RNA. He made this video some time in 2004. Last I read he was still playing in 2006 and still trying to survive Tageri to the last second in Hard Mode. The feat is so difficult, it has never been achieved at full speed on the Gamecube or Dreamcast as far as I know, but only in the NAOMI arcade version which has some slowdown when the screen is flooded with all those dots and missiles. I wonder if Treasure even designed it to be humanly possible.
@Sparx1 that's the programming. it only uses that attack, and it alternates color. it gets faster as its life bar drops, requiring you to get into a good rhythm
After the final final boss is done firing, you release the restraining device and let out hell...I get shivers down my spine watching the barrage endless bullets slam into the crytal, destroying both it and the ship. No other videogame has ever done that for me. None ever...
@wheelman1324 No it is not. Although the boss music is called "The Stone-Like" they are not the same. The reason you see this resemblance, as well as others, is because Ikaruga is a spiritual sequel to Radiant Silvergun. Both were made by the same company, Treasure. Answer your question?
@Iwannaplayssbb Only difference is that in Touhou, your bomb absorbs everything, and from that it also hits your enemy much harder than this energy blast does. Also, you have to switch to grab the energy, and the wrong kind of energy kills you. I won't deny, the energy shield makes it easier in a way, but it also makes it even more difficult since you need that energy to kill enemies more quickly. Also, in Touhou, they always give you a way to dodge- not in Ikaruga. You HAVE to switch colours.
Beating it is nothing really, but beating it with a top score (like what this player in the video is doing) is a whole different skill level. Just finding the ways to achieve that score using the game's system is where its genius is found. This is what separates Ikaruga from all these other shmups. It's wonderful from a gamer's standpoint, but from a programmer's standpoint it really is a masterpiece.
@JustSomePerson888 Well, one thing that I think helps is that I play the piano. This and piano are very similar skills, it's largely memorization. When you know what's coming up, you're much more prepared. Ikaruga and Touhou are both to some extent just knowing where the blind spots are. Human imperfection plus bullets based on your position does equal some variation even among predictable patterns though, so you can always be caught unawares.
Well, look a it this way. At 2:22 the enemy is using two kinds of homing lasers which are impossible to dodge(wrong color means insta death). While thinking about that, two kinds of bullet fill the screen. To sum it up, it's a combination of correct selection of polarity and dodging. It's harder than it sounds.
To Ikarugachan and KayinAmoh: Sorry to say this, but Ikaruga is actually a spiritual sequel. Spiritual successors are actually non-canon because they actually share genres and themes rather than continue the storyline of the previous game. Look of the term "spiritual sequel" on Wikipedia.
"Release the restraining device. The sudden release of power may resort in complete destruction of the ship. Was I helpful for you? I am deeply grateful to you."
i hope so, Treasure would said that Ikaruga would came out on the 20th of January, but nothing instead. i hope that almost this month, it will came out
@leopower7 You can try to obtain Radiant Silvergun, Ikaruga is the "spiritual successor" of it. In physical stores it's hard to obtain, but it was said that maybe on PSN & XboxLive will be brought back in a near future. Take a look at some vids here in the tube.
No one liners, no tough manly characters, just a pure arcade experience on consoles,arcades, and soon Xbox Live. The greatest game ever created no doubt about it.
Old comment, I know. Maybe someone eventually said this, so sorry if so. In Ikaruga, your hitbox is the central body of your ship, not including the wings. This is why you can squeeze between closely packed bullets and enemy units, since only the body is affected by hits.
It's a polarity switch mechanic; switching your ship to "red" will allow its shield to absorb "red" shots and will increase damage against "blue" enemies, but it will leave you vulnerable to "blue" shots and decreases damage against "red" enemies. And vice versa if you switch your ship to "blue." Also, what you refer to "red" and "blue" are actually "black and white," respectively, but red and blue are as valid of observations as black and white.
@Octiferrous Well that's just you. We all find our own satisfactions in the games we play and every game has their own target audience. And no, I don't "train for hours" or get angry with games like these. I just like a good challenge that can test my mind and reflexes, so shmups and puzzle games are my personal favorites.
@wheelman1324 Oh, I see what you mean. Sadly, I've never played Radiant Silvergun but I looked at the Stone-Like from it and you have a point. Though you still have to remember that this IS a spiritual sequel so they would use names and structures from their previous game. However, I doubt it's the actual Stone-Like. Besides, the boss is actually called Tageri.
@HomingMissiles I agree. I've played Touhou games, even won some spell cards; Ikaruga isn't really easier or harder, it's a totally different KIND of challenge. There's not another game out there like it; not that other games are inferior, but that none are in the same classification. Winning Ikaruga is not terribly difficult, but conquering it this completely is a masterstroke.
It's kind of funny because when my guild first got to the Twin Val'Kyr this is exactly what I thought. I said it over vent too. What an awesome bit of nostalgia and what an amazing game.
Thats the most sickest thing i've ever seen ! I just got the game and its tooo hardcore for me i can barely survive the 3rd chapter on normal ! Nice video ! 5 Star!
As far as the official "story" of the game goes, realizing that the artifact must be destroyed, the pilot of Ikaruga disables the limiters on its weaponry. Doing so overheats the ship, causing it to explode. So it's more of a heroic sacrifice than anything else.
You probably won't see this, but I wish in the two player ending, the Stonelike was destroyed before the two ships exploded.
The one player ending is tragic because the pilot dies before he could see the Stonelike be destroyed.
It would be slightly more heartwarming to for the two pilots in the two player ending to know they succeeded before they died.
@@wowalamoiz9489 now you probably won't see this but before the final attack the AI of the Ikaruga asked "was i helpful for you?" We can't listen to the pilot but the AI continues with "I'm deeply grateful to you". When the Ikaruga exploded we know that at least that AI unlike the pilot died knowing his job was done.
Very much so.
It's going to sound weird but the moment where the Ikaruga starts to interchange blasts with the final boss is my favorite videogame moment of all time
I am inclined to agree. No other moment has been as impactful without words. Just steady blows between two giants. One for destroying mankind, and one for saving it.
I think the perseverance is what really highlights that moment for me.
It doesn't sound weird, it is epic.
I Actually Agree! The Sacrifice To Destroy The Stone-Like With The "Restraint Device" Is Probably The Most Epic And Emotional Video Game Scene Ever!
To give your life to make the world a better place, even though you yourself will no longer be in it. No nobler sacrifice than that.
That one sequence during the final boss where you're trading homing lasers back and forth is one of the rare moments I've seen of gaming zen. You're barely even aware of what's going on, but the mechanic feels so natural, exchanging shots back and forth, that you can focus on dodging the bullets flying all about you. Absolutely incredible. If you look at gameplay as an art form, this fight is a masterpiece.
Does anybody have examples of other games that are able to implement moments like this?
uhh i might be 10 years late but... zero ranger's a good title
From what I remember, some says that Radiant Silvergun and Ikaruga are both about cycles. Radiant Silvergun is about cycles by itself.
Ikaruga is about breaking cycles. Each level is sort of symbolic by the names: Ideal, Trial, Faith, Reality, and Metempsychosis.
This video is older than 90% of Online players in most shooter games
when youtube started...
Oh I love that last part!
"Energy MAX!!" -Counter hit!!
-"Energy MAX!!" -Counter hit!!
and repeats! XD
When I was younger I always thought it was saying “vanishing lights!!” “vanishing lights!!”
Tests your reflexes, that. Treasure really did make it a point to challenge the player, whenever it came to its games. Even Seven Force on Expert Mode gave no quarter, and some of us were willing to oblige that, myself included.
Congratulations, you have finished the tutorial successfully
The ending isn't as sad as you think, as both Radiant Silvergun and Ikaruga symbolize rebirth. You travel with the hero through the different stages of the soul until you defeat one of the strongest antagonistic traits; Hatred. Once defeating it you witness him transcend in a blinding light. Of course you can just look at it as him shooting a bunch of lasers and exploding, that works too.
2:10 to 2:55, probably one of the most epic moments on gaming history
"Congratulation! You have maxed the Gamer skill! Prestige to gain 1 level in Touhou?"
I still cry at the end of the game. That anyone would launch into the unknown, against infinite odds. To face their destiny against an evil that would choke the freedom of me and those I love. Someone I'll never see, never meet... Their destiny~ a journey across the stars. To sacrifice their lives for the future of the potential of people they can never truly know. To die before even truly knowing if they had ever won. To live as no one else would ever dare... a true hero.
Thank you... Ikaruga!
One of the most beautiful games I've ever played in my life. Every nuance, crafted to perfection.
"Release the restrain device. Using the released power may result the
possibility of destruction of the ship."
"Was I helpful for you?"
"I am deeply grateful to you."
credit to Pierre "Saffran" Bancov, Gamefaqs
Great explosions
Epic ending...
Man, the pilot of Ikaruga sacrifing himself to stop the Stone-Like...what a sad way for this game to end...
Amazing.
I love how the more you play Ikaruga, the more you realize how impossible it would be for any one person to kill the Butsutekkais and those massive Hitekkais right before Tageri without the shield.
The end of the cycle, the destruction of the Stone-Like. Very powerful if you're aware of Radiant Silvergun's story and how this is a spiritual successor/sequel to it.
Easily one of the greatest games I've ever played. It really packs logic puzzles, fast finger skills and breathtaking cinematic visuals into the most intense game ever made.
"Releasing restraint device. Using the released power may result in the destruction of the ship. Was I helpful for you? I am deeply grateful to you."
Ikaruga steam PC version is now out.
I know I brought the game when it came out. Sadly it's still to hard for me to beat. I'm used to playing bullet hells then this type of style.
I'm pleased that they brought the game into HD now, the visuals have improved drastically and with full on 60 fps!!!
Awesome play!!!! Full respect!! Ikaruga is still one of my favorite games (after so many years!!) The Legend Will never Die!!!
Greetings!!
Epic boss fight! Epic final theme! Epic ending! This is most epic game ever!
4:30 when you haven't had a bust in over two weeks but s/he is grateful for remedying that with their body
2:23 How......................................just...................................................HOW...
It's even harder if you switch color before firing your laser, as it will do less damage to the boss, doubling the the time it takes to finish it.
Brains = computers. Reprogram yours xD
I played this stage,too. The boss colours will flip to match lasers he will shoot next
Best shoot'em up game ever.
the ending is kinda sad he gives up his life in the end. =[ But its still a cool ending.
There are actually two souls in that ship developed by a scientist who gave the name of the ship "Ikaruga."
i bought this game back when it came out on gamecube and i must say very impressive... ive never gotten past the first part of stage 5 before, that was some amazing play.
Eons of torment...must come to an end.
2:23 Overloaded Energy Maximum Firing Laser Projectiles
finishing this game takes skills let me tell you, my little brother finished this game more times than i can remenber in hard and he said it was easy, i cant even pass the second level withouth losing a couple of lives in easy mode. Old school is and always will be the best.
Dude. The PRECISION. This has got to be the most amazing bullet hell victory ever.
11 years ago..
Towa cso Already... almost 12
@riles666 the extremely detailed and intricate story as written in the intermissions and in the (EXTREMELY long) prologue as found on the original release would beg to differ.
Hell, it's complete with dialogues!
NEVER SAY THANKS NEVER SAY THANKS NEVER SAY THANKS NEVER SAY THANKS NEVER SAY THANKS
It is actually.......
ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX
You're both correct lol
I like how his progress in the game is perfectly synced with the music.
@angeldagdag Not in any sense of the word is this true
Man, Kudos to this player. I've never even managed to *GET* to this stage, let alone do this well. Nice.
That's exactly how I feel! I can quite happily say this games ending has a far more profound effect on me than any game with hours of CGI cutscenes and whiny characters. It's perfect, beautiful. A masterpiece.
There's something touching about the final confrontation, where the hero puts his all into stopping the relic and absorbs every ounce of energy into the ship, sacrificing himself to ensure its destruction. I'm inwardly cheering him on with held breath at his every deft maneuver, and I don't even know who or what the protagonist is.
There's a real pull to this game. I hope it makes it to The Smithsonian someday.
I'm guessing, shmup fans, that a 1CC only counts if done on the highest difficult setting.
+Thenextworldwar I wouldnt say that. If you 1CC a game, and tell me you did it on Normal I'm still gonna give you your props.
I can barely finish this game on Easy.
Not chaining, not 1CCing it.
I give myself three continues. If I can't beat it in those three, I don't deserve to beat it on that run.
sounds fair
the timing is none other than PERFECT!! I still have this game for the gamecube and 360... you're a pro! take off my hat for you.
Compañero.... eres un dios
Not only does it overheat - if you pay close attention to the ship as it's firing it's last volley of beams, the sheer torrent of energy starts ripping it apart. You can see some bits and a whole wing tear off and fall behind before finally exploding...
Who would thumb down this video?!
I can only think of people who wanted a higher quality than 240p.
+Pablo Suárez 2006 idiot
ah... this game brings me back to the days when i played this on my dreamcast... Ikaruga is still an amazing game to this day.
Cleaning the puke from my keyboard
Xander Fox this gives me a pretty mean headache as well as motion sickness.
Cuando bajas tanto en las recomendaciones y te encuentras con un video de hace 16 años.
Who here after the End?
What is it?
@@ikagura it's from Sonic Frontiers true final boss
I am truly, deeply happy that i live in an age where i can play Ikaruga!! LONG MAY IT BE REREMBERED!!!!!
ship dies in the end??? to save the world thats kinda sad. I like the last bit where he gives his life up to blow the last boss.
translation last bit Release the restrain device. Using the released power may result the possibility of destruction of the ship.
If you've played Radiang Silvergun, it's actually more bittersweet.
0supermoose Of course. If Ikaruga had failed, the Stone-Like (that evil orange pylon) would've murdered everything on earth, and the time loop would keep going.
@foxxthefox
It being SSDG doesn't exactly excuse it from its problems because so many of its fans like to compare it to other shooters.
This is complete bullshit. No human can do this. What's the point of making videogames this ludicrously hard?
@Ahrun what do you mean the 2 ships at once? You mean one single player playing with both controllers? 🤔
This is the Japanese player known as RNA. He made this video some time in 2004. Last I read he was still playing in 2006 and still trying to survive Tageri to the last second in Hard Mode. The feat is so difficult, it has never been achieved at full speed on the Gamecube or Dreamcast as far as I know, but only in the NAOMI arcade version which has some slowdown when the screen is flooded with all those dots and missiles. I wonder if Treasure even designed it to be humanly possible.
There's a lot of artwork of him on the net. You can also see him in the mode-select screen of the Ikaruga arcade mode on the console editions.
i love this boss. 4 phases of madness it truly deserves to be a final boss :)
Mortal, you have served your purpose.
It actually makes the gameplay more fun and add more depth to it than other shooters.
After watching it again I can hear it all now.
Thanks
@Sparx1 that's the programming. it only uses that attack, and it alternates color. it gets faster as its life bar drops, requiring you to get into a good rhythm
The last boss was not the hardest, but it was definitely the most fun moment in this shm'up I have ever experienced.
After the final final boss is done firing, you release the restraining device and let out hell...I get shivers down my spine watching the barrage endless bullets slam into the crytal, destroying both it and the ship.
No other videogame has ever done that for me. None ever...
Whoever the player was, they have some serious bragging rights after viewing that performance. Masterfully done!
Thx dude. Now I clearly understand what happen there at the end. He just pushed the ships to it limit to fully destroy the Core.
OMFG!!! You got me amazed! I've seen this video a long time ago, but never rated it, 5/5, you're great!
Gracias por el gameplay, eres historia y juegas muy bien.
@wheelman1324 No it is not. Although the boss music is called "The Stone-Like" they are not the same. The reason you see this resemblance, as well as others, is because Ikaruga is a spiritual sequel to Radiant Silvergun. Both were made by the same company, Treasure. Answer your question?
Wow, looks amazing! I just bought a different shoot em up on xbox live arcade so I will definitely be getting this in the near future.
Classic. I love this game. It's just a shame I'll probably never be this good.
No...! The ship gave its life at the very end!
Ikaruga!!! Thank you!
Rest well my friend.
Ikargua might be one of the hardest videogames of all time, and this guy pulls it off perfectly... wow.
@Iwannaplayssbb Only difference is that in Touhou, your bomb absorbs everything, and from that it also hits your enemy much harder than this energy blast does. Also, you have to switch to grab the energy, and the wrong kind of energy kills you. I won't deny, the energy shield makes it easier in a way, but it also makes it even more difficult since you need that energy to kill enemies more quickly. Also, in Touhou, they always give you a way to dodge- not in Ikaruga. You HAVE to switch colours.
The final dogfight of Top Gun: Maverick is very similar to the encounter with the Stone-Like...
At least Maverick made it out alive but I totally agree.
@@ikagura Yes. But it’s because he had no weapons left.
honestly... how can a human brain process all that information so quickly... so impressed!!
im goin to buy this game because of your epic play thx man
The definition of hardcore. Congratulations!
Beating it is nothing really, but beating it with a top score (like what this player in the video is doing) is a whole different skill level. Just finding the ways to achieve that score using the game's system is where its genius is found. This is what separates Ikaruga from all these other shmups. It's wonderful from a gamer's standpoint, but from a programmer's standpoint it really is a masterpiece.
I can't believe that someone actually beat this game. Ikaruga has to be the hardest game of all-time. I bow-down to your skill.
@JustSomePerson888 Well, one thing that I think helps is that I play the piano. This and piano are very similar skills, it's largely memorization. When you know what's coming up, you're much more prepared. Ikaruga and Touhou are both to some extent just knowing where the blind spots are. Human imperfection plus bullets based on your position does equal some variation even among predictable patterns though, so you can always be caught unawares.
Well, look a it this way. At 2:22 the enemy is using two kinds of homing lasers which are impossible to dodge(wrong color means insta death). While thinking about that, two kinds of bullet fill the screen. To sum it up, it's a combination of correct selection of polarity and dodging. It's harder than it sounds.
The quick reversal and blast thing is insane!
To Ikarugachan and KayinAmoh: Sorry to say this, but Ikaruga is actually a spiritual sequel. Spiritual successors are actually non-canon because they actually share genres and themes rather than continue the storyline of the previous game. Look of the term "spiritual sequel" on Wikipedia.
"Release the restraining device. The sudden release of power may resort in complete destruction of the ship. Was I helpful for you? I am deeply grateful to you."
i hope so, Treasure would said that Ikaruga would came out on the 20th of January, but nothing instead.
i hope that almost this month, it will came out
@leopower7
You can try to obtain Radiant Silvergun, Ikaruga is the "spiritual successor" of it.
In physical stores it's hard to obtain, but it was said that maybe on PSN & XboxLive will be brought back in a near future.
Take a look at some vids here in the tube.
Good lord, man. That was amazing. You're a regular Lance Guest.
Truly, one of the Last Starfighters.
A sad yet awesome ending...
No one liners, no tough manly characters, just a pure arcade experience on consoles,arcades, and soon Xbox Live. The greatest game ever created no doubt about it.
Old comment, I know. Maybe someone eventually said this, so sorry if so.
In Ikaruga, your hitbox is the central body of your ship, not including the wings. This is why you can squeeze between closely packed bullets and enemy units, since only the body is affected by hits.
Yeah, my first time watching this video! Wait, is this a comment from me?!
thank you. i really couldn't understand what the computer was saying. it's really sad how it ended. but still a great game!
the word epic, couldn't even explain the epicness of this video
It's a polarity switch mechanic; switching your ship to "red" will allow its shield to absorb "red" shots and will increase damage against "blue" enemies, but it will leave you vulnerable to "blue" shots and decreases damage against "red" enemies. And vice versa if you switch your ship to "blue."
Also, what you refer to "red" and "blue" are actually "black and white," respectively, but red and blue are as valid of observations as black and white.
@Octiferrous
Well that's just you. We all find our own satisfactions in the games we play and every game has their own target audience. And no, I don't "train for hours" or get angry with games like these. I just like a good challenge that can test my mind and reflexes, so shmups and puzzle games are my personal favorites.
@wheelman1324 Oh, I see what you mean. Sadly, I've never played Radiant Silvergun but I looked at the Stone-Like from it and you have a point. Though you still have to remember that this IS a spiritual sequel so they would use names and structures from their previous game. However, I doubt it's the actual Stone-Like. Besides, the boss is actually called Tageri.
@HomingMissiles I agree. I've played Touhou games, even won some spell cards; Ikaruga isn't really easier or harder, it's a totally different KIND of challenge. There's not another game out there like it; not that other games are inferior, but that none are in the same classification. Winning Ikaruga is not terribly difficult, but conquering it this completely is a masterstroke.
One of the most proficient displays of skill i've ever laid eyes upon
The Ikaruga computer says "Energy Max" when you've filled up your energy.
During chaining, it'll say:
# Chain.
Max
Splendid
Excellent
Energy max.
Omg ... @2:21 when he starts absorbing and reflecting instantly !! that was sick !!
@TheDarkLord167 'Tageri' is the name of the Butsutekkai, Hourai Tenrou is the pilot.
It's kind of funny because when my guild first got to the Twin Val'Kyr this is exactly what I thought. I said it over vent too. What an awesome bit of nostalgia and what an amazing game.
its been a year since i played it, and i still crying with the ending ;A;
Thats the most sickest thing i've ever seen ! I just got the game and its tooo hardcore for me i can barely survive the 3rd chapter on normal ! Nice video ! 5 Star!