As far as the official "story" of the game goes, realizing that the artifact must be destroyed, the pilot of Ikaruga disables the limiters on its weaponry. Doing so overheats the ship, causing it to explode. So it's more of a heroic sacrifice than anything else.
You probably won't see this, but I wish in the two player ending, the Stonelike was destroyed before the two ships exploded. The one player ending is tragic because the pilot dies before he could see the Stonelike be destroyed. It would be slightly more heartwarming to for the two pilots in the two player ending to know they succeeded before they died.
@@wowalamoiz9489 now you probably won't see this but before the final attack the AI of the Ikaruga asked "was i helpful for you?" We can't listen to the pilot but the AI continues with "I'm deeply grateful to you". When the Ikaruga exploded we know that at least that AI unlike the pilot died knowing his job was done.
It's going to sound weird but the moment where the Ikaruga starts to interchange blasts with the final boss is my favorite videogame moment of all time
I am inclined to agree. No other moment has been as impactful without words. Just steady blows between two giants. One for destroying mankind, and one for saving it. I think the perseverance is what really highlights that moment for me.
That one sequence during the final boss where you're trading homing lasers back and forth is one of the rare moments I've seen of gaming zen. You're barely even aware of what's going on, but the mechanic feels so natural, exchanging shots back and forth, that you can focus on dodging the bullets flying all about you. Absolutely incredible. If you look at gameplay as an art form, this fight is a masterpiece. Does anybody have examples of other games that are able to implement moments like this?
From what I remember, some says that Radiant Silvergun and Ikaruga are both about cycles. Radiant Silvergun is about cycles by itself. Ikaruga is about breaking cycles. Each level is sort of symbolic by the names: Ideal, Trial, Faith, Reality, and Metempsychosis.
The ending isn't as sad as you think, as both Radiant Silvergun and Ikaruga symbolize rebirth. You travel with the hero through the different stages of the soul until you defeat one of the strongest antagonistic traits; Hatred. Once defeating it you witness him transcend in a blinding light. Of course you can just look at it as him shooting a bunch of lasers and exploding, that works too.
"Release the restrain device. Using the released power may result the possibility of destruction of the ship." "Was I helpful for you?" "I am deeply grateful to you." credit to Pierre "Saffran" Bancov, Gamefaqs Great explosions Epic ending...
Tests your reflexes, that. Treasure really did make it a point to challenge the player, whenever it came to its games. Even Seven Force on Expert Mode gave no quarter, and some of us were willing to oblige that, myself included.
Amazing. I love how the more you play Ikaruga, the more you realize how impossible it would be for any one person to kill the Butsutekkais and those massive Hitekkais right before Tageri without the shield.
I still cry at the end of the game. That anyone would launch into the unknown, against infinite odds. To face their destiny against an evil that would choke the freedom of me and those I love. Someone I'll never see, never meet... Their destiny~ a journey across the stars. To sacrifice their lives for the future of the potential of people they can never truly know. To die before even truly knowing if they had ever won. To live as no one else would ever dare... a true hero. Thank you... Ikaruga!
The end of the cycle, the destruction of the Stone-Like. Very powerful if you're aware of Radiant Silvergun's story and how this is a spiritual successor/sequel to it.
Easily one of the greatest games I've ever played. It really packs logic puzzles, fast finger skills and breathtaking cinematic visuals into the most intense game ever made.
I know I brought the game when it came out. Sadly it's still to hard for me to beat. I'm used to playing bullet hells then this type of style. I'm pleased that they brought the game into HD now, the visuals have improved drastically and with full on 60 fps!!!
finishing this game takes skills let me tell you, my little brother finished this game more times than i can remenber in hard and he said it was easy, i cant even pass the second level withouth losing a couple of lives in easy mode. Old school is and always will be the best.
That's exactly how I feel! I can quite happily say this games ending has a far more profound effect on me than any game with hours of CGI cutscenes and whiny characters. It's perfect, beautiful. A masterpiece.
It is actually....... ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX
i bought this game back when it came out on gamecube and i must say very impressive... ive never gotten past the first part of stage 5 before, that was some amazing play.
I can barely finish this game on Easy. Not chaining, not 1CCing it. I give myself three continues. If I can't beat it in those three, I don't deserve to beat it on that run.
There's something touching about the final confrontation, where the hero puts his all into stopping the relic and absorbs every ounce of energy into the ship, sacrificing himself to ensure its destruction. I'm inwardly cheering him on with held breath at his every deft maneuver, and I don't even know who or what the protagonist is. There's a real pull to this game. I hope it makes it to The Smithsonian someday.
@riles666 the extremely detailed and intricate story as written in the intermissions and in the (EXTREMELY long) prologue as found on the original release would beg to differ. Hell, it's complete with dialogues!
ship dies in the end??? to save the world thats kinda sad. I like the last bit where he gives his life up to blow the last boss. translation last bit Release the restrain device. Using the released power may result the possibility of destruction of the ship.
0supermoose Of course. If Ikaruga had failed, the Stone-Like (that evil orange pylon) would've murdered everything on earth, and the time loop would keep going.
After the final final boss is done firing, you release the restraining device and let out hell...I get shivers down my spine watching the barrage endless bullets slam into the crytal, destroying both it and the ship. No other videogame has ever done that for me. None ever...
Not only does it overheat - if you pay close attention to the ship as it's firing it's last volley of beams, the sheer torrent of energy starts ripping it apart. You can see some bits and a whole wing tear off and fall behind before finally exploding...
@wheelman1324 No it is not. Although the boss music is called "The Stone-Like" they are not the same. The reason you see this resemblance, as well as others, is because Ikaruga is a spiritual sequel to Radiant Silvergun. Both were made by the same company, Treasure. Answer your question?
No one liners, no tough manly characters, just a pure arcade experience on consoles,arcades, and soon Xbox Live. The greatest game ever created no doubt about it.
This is the Japanese player known as RNA. He made this video some time in 2004. Last I read he was still playing in 2006 and still trying to survive Tageri to the last second in Hard Mode. The feat is so difficult, it has never been achieved at full speed on the Gamecube or Dreamcast as far as I know, but only in the NAOMI arcade version which has some slowdown when the screen is flooded with all those dots and missiles. I wonder if Treasure even designed it to be humanly possible.
It's supposed to be that he used all the ship's energy in one final barrage of missile fire in order to kill the final boss. In doing so the ship couldn't take the stress of that much energy being lost from it, so it exploded. Also the company that made the game is known for never making squeals so by blowing up the ship in the end it puts any thought of a squeal to rest.
@Sparx1 that's the programming. it only uses that attack, and it alternates color. it gets faster as its life bar drops, requiring you to get into a good rhythm
chuck norris doesn't have to bother pressing any button in this game. he'll just stare at the screen and suddenly huge words would flash on the screen saying: "CONGRATULATIONS!!! YOU WON!!! THANK YOU FOR PLAYING!!!"
It's a polarity switch mechanic; switching your ship to "red" will allow its shield to absorb "red" shots and will increase damage against "blue" enemies, but it will leave you vulnerable to "blue" shots and decreases damage against "red" enemies. And vice versa if you switch your ship to "blue." Also, what you refer to "red" and "blue" are actually "black and white," respectively, but red and blue are as valid of observations as black and white.
"Release the restraining device. The sudden release of power may resort in complete destruction of the ship. Was I helpful for you? I am deeply grateful to you."
To Ikarugachan and KayinAmoh: Sorry to say this, but Ikaruga is actually a spiritual sequel. Spiritual successors are actually non-canon because they actually share genres and themes rather than continue the storyline of the previous game. Look of the term "spiritual sequel" on Wikipedia.
Beating it is nothing really, but beating it with a top score (like what this player in the video is doing) is a whole different skill level. Just finding the ways to achieve that score using the game's system is where its genius is found. This is what separates Ikaruga from all these other shmups. It's wonderful from a gamer's standpoint, but from a programmer's standpoint it really is a masterpiece.
Well, look a it this way. At 2:22 the enemy is using two kinds of homing lasers which are impossible to dodge(wrong color means insta death). While thinking about that, two kinds of bullet fill the screen. To sum it up, it's a combination of correct selection of polarity and dodging. It's harder than it sounds.
@HomingMissiles I agree. I've played Touhou games, even won some spell cards; Ikaruga isn't really easier or harder, it's a totally different KIND of challenge. There's not another game out there like it; not that other games are inferior, but that none are in the same classification. Winning Ikaruga is not terribly difficult, but conquering it this completely is a masterstroke.
Old comment, I know. Maybe someone eventually said this, so sorry if so. In Ikaruga, your hitbox is the central body of your ship, not including the wings. This is why you can squeeze between closely packed bullets and enemy units, since only the body is affected by hits.
"Release the restrain device. Using the released power may result the possibility of destruction of the ship." "Was I helpful for you?" "I am deeply grateful to you."
dark, and light, the 2 greatest forces in the universe, these 2 forces are condensed into the player's ship and most of the enemie's ships. The ending, however shows that light should ALWAYS go above darkness...
As far as the official "story" of the game goes, realizing that the artifact must be destroyed, the pilot of Ikaruga disables the limiters on its weaponry. Doing so overheats the ship, causing it to explode. So it's more of a heroic sacrifice than anything else.
You probably won't see this, but I wish in the two player ending, the Stonelike was destroyed before the two ships exploded.
The one player ending is tragic because the pilot dies before he could see the Stonelike be destroyed.
It would be slightly more heartwarming to for the two pilots in the two player ending to know they succeeded before they died.
@@wowalamoiz9489 now you probably won't see this but before the final attack the AI of the Ikaruga asked "was i helpful for you?" We can't listen to the pilot but the AI continues with "I'm deeply grateful to you". When the Ikaruga exploded we know that at least that AI unlike the pilot died knowing his job was done.
Very much so.
It's going to sound weird but the moment where the Ikaruga starts to interchange blasts with the final boss is my favorite videogame moment of all time
I am inclined to agree. No other moment has been as impactful without words. Just steady blows between two giants. One for destroying mankind, and one for saving it.
I think the perseverance is what really highlights that moment for me.
It doesn't sound weird, it is epic.
I Actually Agree! The Sacrifice To Destroy The Stone-Like With The "Restraint Device" Is Probably The Most Epic And Emotional Video Game Scene Ever!
That one sequence during the final boss where you're trading homing lasers back and forth is one of the rare moments I've seen of gaming zen. You're barely even aware of what's going on, but the mechanic feels so natural, exchanging shots back and forth, that you can focus on dodging the bullets flying all about you. Absolutely incredible. If you look at gameplay as an art form, this fight is a masterpiece.
Does anybody have examples of other games that are able to implement moments like this?
uhh i might be 10 years late but... zero ranger's a good title
This video is older than 90% of Online players in most shooter games
when youtube started...
From what I remember, some says that Radiant Silvergun and Ikaruga are both about cycles. Radiant Silvergun is about cycles by itself.
Ikaruga is about breaking cycles. Each level is sort of symbolic by the names: Ideal, Trial, Faith, Reality, and Metempsychosis.
Congratulations, you have finished the tutorial successfully
The ending isn't as sad as you think, as both Radiant Silvergun and Ikaruga symbolize rebirth. You travel with the hero through the different stages of the soul until you defeat one of the strongest antagonistic traits; Hatred. Once defeating it you witness him transcend in a blinding light. Of course you can just look at it as him shooting a bunch of lasers and exploding, that works too.
"Release the restrain device. Using the released power may result the
possibility of destruction of the ship."
"Was I helpful for you?"
"I am deeply grateful to you."
credit to Pierre "Saffran" Bancov, Gamefaqs
Great explosions
Epic ending...
To give your life to make the world a better place, even though you yourself will no longer be in it. No nobler sacrifice than that.
Oh I love that last part!
"Energy MAX!!" -Counter hit!!
-"Energy MAX!!" -Counter hit!!
and repeats! XD
When I was younger I always thought it was saying “vanishing lights!!” “vanishing lights!!”
Tests your reflexes, that. Treasure really did make it a point to challenge the player, whenever it came to its games. Even Seven Force on Expert Mode gave no quarter, and some of us were willing to oblige that, myself included.
Man, the pilot of Ikaruga sacrifing himself to stop the Stone-Like...what a sad way for this game to end...
2:10 to 2:55, probably one of the most epic moments on gaming history
"Congratulation! You have maxed the Gamer skill! Prestige to gain 1 level in Touhou?"
Amazing.
I love how the more you play Ikaruga, the more you realize how impossible it would be for any one person to kill the Butsutekkais and those massive Hitekkais right before Tageri without the shield.
"Releasing restraint device. Using the released power may result in the destruction of the ship. Was I helpful for you? I am deeply grateful to you."
I still cry at the end of the game. That anyone would launch into the unknown, against infinite odds. To face their destiny against an evil that would choke the freedom of me and those I love. Someone I'll never see, never meet... Their destiny~ a journey across the stars. To sacrifice their lives for the future of the potential of people they can never truly know. To die before even truly knowing if they had ever won. To live as no one else would ever dare... a true hero.
Thank you... Ikaruga!
One of the most beautiful games I've ever played in my life. Every nuance, crafted to perfection.
The end of the cycle, the destruction of the Stone-Like. Very powerful if you're aware of Radiant Silvergun's story and how this is a spiritual successor/sequel to it.
Easily one of the greatest games I've ever played. It really packs logic puzzles, fast finger skills and breathtaking cinematic visuals into the most intense game ever made.
Ikaruga steam PC version is now out.
I know I brought the game when it came out. Sadly it's still to hard for me to beat. I'm used to playing bullet hells then this type of style.
I'm pleased that they brought the game into HD now, the visuals have improved drastically and with full on 60 fps!!!
Epic boss fight! Epic final theme! Epic ending! This is most epic game ever!
Best shoot'em up game ever.
Cuando bajas tanto en las recomendaciones y te encuentras con un video de hace 16 años.
the ending is kinda sad he gives up his life in the end. =[ But its still a cool ending.
There are actually two souls in that ship developed by a scientist who gave the name of the ship "Ikaruga."
finishing this game takes skills let me tell you, my little brother finished this game more times than i can remenber in hard and he said it was easy, i cant even pass the second level withouth losing a couple of lives in easy mode. Old school is and always will be the best.
2:23 How......................................just...................................................HOW...
It's even harder if you switch color before firing your laser, as it will do less damage to the boss, doubling the the time it takes to finish it.
Brains = computers. Reprogram yours xD
I played this stage,too. The boss colours will flip to match lasers he will shoot next
4:30 when you haven't had a bust in over two weeks but s/he is grateful for remedying that with their body
That's exactly how I feel! I can quite happily say this games ending has a far more profound effect on me than any game with hours of CGI cutscenes and whiny characters. It's perfect, beautiful. A masterpiece.
2:23 Overloaded Energy Maximum Firing Laser Projectiles
Eons of torment...must come to an end.
Awesome play!!!! Full respect!! Ikaruga is still one of my favorite games (after so many years!!) The Legend Will never Die!!!
Greetings!!
11 years ago..
Towa cso Already... almost 12
I like how his progress in the game is perfectly synced with the music.
NEVER SAY THANKS NEVER SAY THANKS NEVER SAY THANKS NEVER SAY THANKS NEVER SAY THANKS
It is actually.......
ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX
You're both correct lol
Dude. The PRECISION. This has got to be the most amazing bullet hell victory ever.
Who would thumb down this video?!
I can only think of people who wanted a higher quality than 240p.
+Pablo Suárez 2006 idiot
i bought this game back when it came out on gamecube and i must say very impressive... ive never gotten past the first part of stage 5 before, that was some amazing play.
Who here after the End?
What is it?
@@ikagura it's from Sonic Frontiers true final boss
Man, Kudos to this player. I've never even managed to *GET* to this stage, let alone do this well. Nice.
I'm guessing, shmup fans, that a 1CC only counts if done on the highest difficult setting.
+Thenextworldwar I wouldnt say that. If you 1CC a game, and tell me you did it on Normal I'm still gonna give you your props.
I can barely finish this game on Easy.
Not chaining, not 1CCing it.
I give myself three continues. If I can't beat it in those three, I don't deserve to beat it on that run.
sounds fair
Mortal, you have served your purpose.
Compañero.... eres un dios
There's something touching about the final confrontation, where the hero puts his all into stopping the relic and absorbs every ounce of energy into the ship, sacrificing himself to ensure its destruction. I'm inwardly cheering him on with held breath at his every deft maneuver, and I don't even know who or what the protagonist is.
There's a real pull to this game. I hope it makes it to The Smithsonian someday.
Cleaning the puke from my keyboard
Xander Fox this gives me a pretty mean headache as well as motion sickness.
@riles666 the extremely detailed and intricate story as written in the intermissions and in the (EXTREMELY long) prologue as found on the original release would beg to differ.
Hell, it's complete with dialogues!
@angeldagdag Not in any sense of the word is this true
The last boss was not the hardest, but it was definitely the most fun moment in this shm'up I have ever experienced.
ship dies in the end??? to save the world thats kinda sad. I like the last bit where he gives his life up to blow the last boss.
translation last bit Release the restrain device. Using the released power may result the possibility of destruction of the ship.
If you've played Radiang Silvergun, it's actually more bittersweet.
0supermoose Of course. If Ikaruga had failed, the Stone-Like (that evil orange pylon) would've murdered everything on earth, and the time loop would keep going.
I am truly, deeply happy that i live in an age where i can play Ikaruga!! LONG MAY IT BE REREMBERED!!!!!
This is complete bullshit. No human can do this. What's the point of making videogames this ludicrously hard?
@Ahrun what do you mean the 2 ships at once? You mean one single player playing with both controllers? 🤔
@foxxthefox
It being SSDG doesn't exactly excuse it from its problems because so many of its fans like to compare it to other shooters.
ah... this game brings me back to the days when i played this on my dreamcast... Ikaruga is still an amazing game to this day.
the timing is none other than PERFECT!! I still have this game for the gamecube and 360... you're a pro! take off my hat for you.
i love this boss. 4 phases of madness it truly deserves to be a final boss :)
The final dogfight of Top Gun: Maverick is very similar to the encounter with the Stone-Like...
At least Maverick made it out alive but I totally agree.
@@ikagura Yes. But it’s because he had no weapons left.
After watching it again I can hear it all now.
Thanks
After the final final boss is done firing, you release the restraining device and let out hell...I get shivers down my spine watching the barrage endless bullets slam into the crytal, destroying both it and the ship.
No other videogame has ever done that for me. None ever...
Not only does it overheat - if you pay close attention to the ship as it's firing it's last volley of beams, the sheer torrent of energy starts ripping it apart. You can see some bits and a whole wing tear off and fall behind before finally exploding...
Good lord, man. That was amazing. You're a regular Lance Guest.
Truly, one of the Last Starfighters.
The definition of hardcore. Congratulations!
It is said that if you complete this game, you unlock the Ultra Instinct.
OMFG!!! You got me amazed! I've seen this video a long time ago, but never rated it, 5/5, you're great!
It actually makes the gameplay more fun and add more depth to it than other shooters.
I can't believe that someone actually beat this game. Ikaruga has to be the hardest game of all-time. I bow-down to your skill.
Whoever the player was, they have some serious bragging rights after viewing that performance. Masterfully done!
@wheelman1324 No it is not. Although the boss music is called "The Stone-Like" they are not the same. The reason you see this resemblance, as well as others, is because Ikaruga is a spiritual sequel to Radiant Silvergun. Both were made by the same company, Treasure. Answer your question?
No one liners, no tough manly characters, just a pure arcade experience on consoles,arcades, and soon Xbox Live. The greatest game ever created no doubt about it.
Ikargua might be one of the hardest videogames of all time, and this guy pulls it off perfectly... wow.
The Ikaruga computer says "Energy Max" when you've filled up your energy.
During chaining, it'll say:
# Chain.
Max
Splendid
Excellent
Energy max.
Gracias por el gameplay, eres historia y juegas muy bien.
This is the Japanese player known as RNA. He made this video some time in 2004. Last I read he was still playing in 2006 and still trying to survive Tageri to the last second in Hard Mode. The feat is so difficult, it has never been achieved at full speed on the Gamecube or Dreamcast as far as I know, but only in the NAOMI arcade version which has some slowdown when the screen is flooded with all those dots and missiles. I wonder if Treasure even designed it to be humanly possible.
It's supposed to be that he used all the ship's energy in one final barrage of missile fire in order to kill the final boss. In doing so the ship couldn't take the stress of that much energy being lost from it, so it exploded.
Also the company that made the game is known for never making squeals so by blowing up the ship in the end it puts any thought of a squeal to rest.
@Sparx1 that's the programming. it only uses that attack, and it alternates color. it gets faster as its life bar drops, requiring you to get into a good rhythm
Classic. I love this game. It's just a shame I'll probably never be this good.
There's a lot of artwork of him on the net. You can also see him in the mode-select screen of the Ikaruga arcade mode on the console editions.
chuck norris doesn't have to bother pressing any button in this game. he'll just stare at the screen and suddenly huge words would flash on the screen saying: "CONGRATULATIONS!!! YOU WON!!! THANK YOU FOR PLAYING!!!"
Thx dude. Now I clearly understand what happen there at the end. He just pushed the ships to it limit to fully destroy the Core.
It's a polarity switch mechanic; switching your ship to "red" will allow its shield to absorb "red" shots and will increase damage against "blue" enemies, but it will leave you vulnerable to "blue" shots and decreases damage against "red" enemies. And vice versa if you switch your ship to "blue."
Also, what you refer to "red" and "blue" are actually "black and white," respectively, but red and blue are as valid of observations as black and white.
"Release the restraining device. The sudden release of power may resort in complete destruction of the ship. Was I helpful for you? I am deeply grateful to you."
A sad yet awesome ending...
To Ikarugachan and KayinAmoh: Sorry to say this, but Ikaruga is actually a spiritual sequel. Spiritual successors are actually non-canon because they actually share genres and themes rather than continue the storyline of the previous game. Look of the term "spiritual sequel" on Wikipedia.
Beating it is nothing really, but beating it with a top score (like what this player in the video is doing) is a whole different skill level. Just finding the ways to achieve that score using the game's system is where its genius is found. This is what separates Ikaruga from all these other shmups. It's wonderful from a gamer's standpoint, but from a programmer's standpoint it really is a masterpiece.
Wow, looks amazing! I just bought a different shoot em up on xbox live arcade so I will definitely be getting this in the near future.
honestly... how can a human brain process all that information so quickly... so impressed!!
One of the most proficient displays of skill i've ever laid eyes upon
im goin to buy this game because of your epic play thx man
it upsets me that i can never be as epic as this.
Well, look a it this way. At 2:22 the enemy is using two kinds of homing lasers which are impossible to dodge(wrong color means insta death). While thinking about that, two kinds of bullet fill the screen. To sum it up, it's a combination of correct selection of polarity and dodging. It's harder than it sounds.
there may be harder shmups out there, but none can match the elegance and mastery that this game contains.
No...! The ship gave its life at the very end!
Ikaruga!!! Thank you!
Rest well my friend.
The quick reversal and blast thing is insane!
this video right here defines the understanding of polarity.
@HomingMissiles I agree. I've played Touhou games, even won some spell cards; Ikaruga isn't really easier or harder, it's a totally different KIND of challenge. There's not another game out there like it; not that other games are inferior, but that none are in the same classification. Winning Ikaruga is not terribly difficult, but conquering it this completely is a masterstroke.
2:35 - 2:45 :
Energy Max Energy Max Energy Max Energy MaxEnergyMaxEnergyMaEnergyEnergyEnergyEnerEnerEneEnEnerEnergy
how could someone possibly not like this O____O
Wow what gaming used to be and is now is so crazy.
the word epic, couldn't even explain the epicness of this video
Old comment, I know. Maybe someone eventually said this, so sorry if so.
In Ikaruga, your hitbox is the central body of your ship, not including the wings. This is why you can squeeze between closely packed bullets and enemy units, since only the body is affected by hits.
Yeah, my first time watching this video! Wait, is this a comment from me?!
"Release the restrain device. Using the released power may result the
possibility of destruction of the ship."
"Was I helpful for you?"
"I am deeply grateful to you."
dark, and light, the 2 greatest forces in the universe, these 2 forces are condensed into the player's ship and most of the enemie's ships. The ending, however shows that light should ALWAYS go above darkness...
Bullet hell games are so weird...
But they look fun as hell!
Nice job on the vid.