Become a politician for few years, steal as much taxpayer's money as you can and invest it in your business Hire someone to manage your business and sit back while money rolls in
@@CATZEBOY_18 There's a glitch in terraria used to get any item from a wooden door which requires the parallel universe explanation. Specifically, Ethyriel Y's explanation on transmutation
Thanks! That was one of the main things that made me want to make this video, hoik information is scattered and poorly explained. The wiki page is very scant with details and a lot of the guides are years and years old.
Damn, even as someone who has been playing this game since the early days, I didn't realize hoiks had this much tech behind em. Seriously impressive work, well done!
Dude is better than my high school physics teacher. He always said "this is a simplified version, better explanation will be given by your university professor", while you said "this is a simplified version, better explanation will be given in 35:51".
Incredible work sorbet ! Seeing all those discoveries and design I've worked on displayed in such an easy to understand manner fills me with so much joy, and it is something I definetly woudn't been able to do. Thanks again for making hoiks accessible to everyone, as they should be.
This is absolutely something that needed to exist, the old guides never quite clicked for me but so far these explanations make a lot of sense and I already feel like I'd have better luck trying to build anything that is slightly more complicated than a unidirectional hoik.
Rain world + Terraria is something I didn’t know I needed until now. Amazing vid, I’ve never understood this much and will definitely use some of this in my future playthroughs.
Funnily enough, they have some diagonal hitboxes on some walls, which interact with the fireball, stalling it in the air if done right. You can then pogo off that fireball for some really niche skips, though none save time in runs
Excellent tutorial! Very comprehensive and very well presented. But there are a few extra things I should mention: 1. By placing platforms with smart cursor you can get stairs, which can let you attack and move through blocks. This is a lot faster than hammering platforms for walls 3 or more tiles high. You can also swap the stairs for solid blocks, making hammerless hoiks. I used this method to perform Ethyriel's coin door desync method in a skyblock world without wood. 2. At 29:33 The "visual headache" can be avoided by building the invincibility machine near the top or bottom of the world, since the camera won't move there.
This is actually really cool. I knew the basics on hoiking, but I learned a lot from the sections on subtile positioning (and how it affects hoiking), hoik collision handling exceptions (hoiks can behave differently depending on player position and hoik configuration), and half-blocks (which, from what I can tell is highly related to subtile positioning). Honestly, this has to be one of the best hoik guides I have ever seen.
I don't know how else to explain this, but with no information beside the timbre of your voice and your speech pattern, I could tell you have an incomprehensible amount of Terraria knowledge
I’ve clocked about 3,200 hours since 2015 in this game. I don’t know why I clicked on this, but this is by far the *best, most comprehensive* guide I’ve _ever_ seen on any game, ever. Very well done, sir!
Not even an hour and you've explained more on hoiks than I have seen anywhere. This isn't just impressive, this is absolutely incredible (at least, to me, lol) Great guide dude, I am definitely gonna try some of the stuff I've seen here!
I’ve played over 300 hours of terraria and not only did I not know that “hoiks” were a thing, but I didn’t know they had so much useful tech associated with them! I gotta start using these!
it's so cool how this glitch was discovered by the community. Thank you for exposing it to so many more people in such a well thought out and easy to grasp way!!!👍
Theres just so much you can do in this game. As someone whose boss fighting areas consist of some platforms and a teleporter at best, these elaborate stages and using of the mechanics are so impressive.
29:00 to not have the screen move i think it might work if you put the machine near the top or bottom of the world as you don't scroll the screen until you get in the middle of the screen so you have half a screen to make it work
I think it would be great if you made a separate video tutorial on how to make the hoik-farm for the rod of discord. It probably the best (or at least the coolest) farm I’ve seen and I think it deserves its own video
absolute 10/10 video. i love the fact that you gave the viewer the option to have base-level, functional knowledge or legitimate fundamental knowledge about why these things occur. the educational methods you use are incredibly well suited for this kind of thing. great work.
This is probably the coolest terraria video on a mechanic that I didn't know was so amazing. I'm using this for the dungeon guardian right now. Thank you for being awesome!
I'm sure you're seen some of my comments, and how I'm generally pretty negatively receptive to your videos. that being said, this is a well put together video on a niche mechanic of the game. Hoik is a very interesting and is useful in niche situations, but is generally more of a spectacle which requires more setup than it's worth for the average player. Of course, there's still value to the simpler hoiks, wallclipping being a primary example. overall, solid video
I wanted to subscribe because i was amazed how good you explain everything, but i found out i already subbed to you after watching some dancepad video 💀😹
Thanks for the video. Went into my jungle temple before the mechs just to find that on the other side of the temple there was a hole in the side because world generation on the 3ds version does things like that.
Sweet Jesus this is a big video! I don’t think I’ll be able to apply most of this but it’s still super interesting! Also at 29:30, if you are a summoner you should be able to shoot a golf ball to freeze the camera while summons attack the boss for you, but I haven’t golfed in a while so that could be weong
In theory, you can reduce the screen movement of the invincibility machine by building it either at the top or bottom of the world. The screen lock occurs based on the screen range, so zooming out fully results in the screen locking in a larger range. Not sure if it would reduce it completely but it would reduce it mostly.
@@storm_fling1062 i'm not sure lowered gravity would interfere with hoiks though. And the bottom would be a pain since you'd have to clear out so much lava.
PSA You dont regen band to regen 3 hp/s in the fall-damage invincibility machine; save those valuable accessory slots! Drinking health potions allows us to generate health, since when we are invincible we dont have to worry about saving our potions for tanking large hits. Campfires, heart lanterns, and honey add 0.5, 1 and 1 hp/s respectively meaning we can reach 2.5 hp/s passively. Lesser health potions generate about 0.8 health per second, bringing us up above 3hp/s with a wide margin to be slow about potion usage. Heart statues work too if afk-ing (~2hp/s best case single statue). TL;DR drinking lesser health potions generates HP a just under what a regen band does, but thats enough to free up a valuable accessory slot.
Tnx, great video, i remember following another hoiks guide years ago, but yiu go way more into depth in this video. Looking forwards to trying some of these out!
There was this one golfing map I remember playing, I think it was Puttraria by Khaios if I recall correctly, and there is an invisible hoik made out of echo blocks / echo coating on the map. Sure, a teleporter would've had the same end goal, but the *way* they got you into the next course using a hoik is thematic for the hole. Being vague so people can get the map for themselves and stumble upon it without many spoilers about it.
the simpler way to describe when hoik is valid or not is that the game checks for 2 directions to where to move the player. it first checks block to the up of the hypotenuse. if it's blocked, it moves to the other side of the hypotenuse. so thats why vertical hoiks dont require any support, because by default it goes upwards/downwards. for sideways movement. you should block the top or bottom blocks for it to work.
My general implementation of hoiks, is using them to expel teleported enemies from the teleporter's active zone fast enough to be able to have the enemies teleporting from the spawn zone at quarter second intervals, and still clear that active zone. It means i run bloodmoon and most things die in under a second from their spawn, since each side usually has 3 teleporter zones, and the 3/4 of a second to cycle, the they get thrown into an instadeath killzone. Nice. :P
You mentioned the time spent walking, apparently your design for the rod of discord farm eliminates this. It doesn't, it does massively reduce it and is quite efficient but the above method using the teleporters as well actually does eliminate the walk delay. Of course, it does require wiring, and not a simple lot. Mine uses logic and this can be replicated in prehardmode with chained timers, but it's even more complex wiring then. Either way the example was a fun one for it's ease of creation.
I'm familiar with setups like that and considered doing something similar, the black recluse lucky coin farm had a dummy engine-powered teleporter setup that hoiked enemies into a box, but I didn't want to add extra wiring for a non-major impact. You could definitely improve on the farm in a few ways, like I said in the video.
@@sorbetcafe yep, many ways for improvement, my main point tho was the hoiks shine when used as a mix with other things. I've even gone so far as using hoiks mixed with minecarts. :P
You sound like if a :3 were in its thirties and it makes you sound like a genuinely jovial person and I love it :D (no seriously I don't mean this with any irony or sarcasm I really like your tone and voice)
29:35 To solve this problem: Mod the game to lock the camera in place. I solved the problem with my mine cart trick by either making the track so small, it doesn't move the camera more than 1 pixel, or by making the track so long it doesn't even matter anymore.
Gah! Rainworld spoiler flashbang! (Not really a very bad one but a warning might be nice :p. Really cool video tho, I do quite appreciate the reference!)
Okay, but how do I hoik my way out of my real-life responsibilities?
remove contact from everyone you know and slowly deteriorate in the panopticon of your outcomes
When they appear exit and reload the world so they despawn 🤗
Become a politician for few years, steal as much taxpayer's money as you can and invest it in your business
Hire someone to manage your business and sit back while money rolls in
Buy a hammer
A k n i f e
31:29 “well to explain that we need to look at”
me: “parallel uni-
“subtile positioning”
me: “oh right, wrong game”
Or wrong glitch
Nah, I think it's Minecraft.
@@CATZEBOY_18 no no minerria
@@CATZEBOY_18 There's a glitch in terraria used to get any item from a wooden door which requires the parallel universe explanation. Specifically, Ethyriel Y's explanation on transmutation
dude this video is insanely comprehensive. have a visual example lined up for every word you say is so nice. thank you
Finally someone made a video with all the information and now people don't have to search for it in small pieces like before, great job, thank you.
Thanks! That was one of the main things that made me want to make this video, hoik information is scattered and poorly explained. The wiki page is very scant with details and a lot of the guides are years and years old.
@@sorbetcafe can we use hoiks to stop flying enemies in old one's army. Because we can stop land enemies
@@alien3200 no
@alien3200 you can't build inside of the Old One's Army arena
Damn, even as someone who has been playing this game since the early days, I didn't realize hoiks had this much tech behind em. Seriously impressive work, well done!
Do I have any need to watch this?
No
Do I still feel like I need to watch this?
Yes
Dude is better than my high school physics teacher. He always said "this is a simplified version, better explanation will be given by your university professor", while you said "this is a simplified version, better explanation will be given in 35:51".
Incredible work sorbet !
Seeing all those discoveries and design I've worked on displayed in such an easy to understand manner fills me with so much joy, and it is something I definetly woudn't been able to do.
Thanks again for making hoiks accessible to everyone, as they should be.
Thank you for working on such designs!
This is absolutely something that needed to exist, the old guides never quite clicked for me but so far these explanations make a lot of sense and I already feel like I'd have better luck trying to build anything that is slightly more complicated than a unidirectional hoik.
Rain world + Terraria is something I didn’t know I needed until now. Amazing vid, I’ve never understood this much and will definitely use some of this in my future playthroughs.
And this is why Team Cherry decided not to use slopes at all in Hollow Knight.
Amazing video, this was enlightening!
Funnily enough, they have some diagonal hitboxes on some walls, which interact with the fireball, stalling it in the air if done right. You can then pogo off that fireball for some really niche skips, though none save time in runs
Straight to the point with no 2 minute intro bullshit. Already earned my sub just because of that.
7:51 I DID NOT EXPECT RAIN WORLD IN HERE Now I love this video 500% more, thank you for the information!!!
Excellent tutorial! Very comprehensive and very well presented. But there are a few extra things I should mention:
1. By placing platforms with smart cursor you can get stairs, which can let you attack and move through blocks. This is a lot faster than hammering platforms for walls 3 or more tiles high. You can also swap the stairs for solid blocks, making hammerless hoiks. I used this method to perform Ethyriel's coin door desync method in a skyblock world without wood.
2. At 29:33 The "visual headache" can be avoided by building the invincibility machine near the top or bottom of the world, since the camera won't move there.
so smart for that 2nd tip
This is actually really cool. I knew the basics on hoiking, but I learned a lot from the sections on subtile positioning (and how it affects hoiking), hoik collision handling exceptions (hoiks can behave differently depending on player position and hoik configuration), and half-blocks (which, from what I can tell is highly related to subtile positioning). Honestly, this has to be one of the best hoik guides I have ever seen.
I don't know how else to explain this, but with no information beside the timbre of your voice and your speech pattern, I could tell you have an incomprehensible amount of Terraria knowledge
Thumbs up from Quasar means you nailed it! Color coding and block choice were so important to this video to make it so easy to follow.
I’ve clocked about 3,200 hours since 2015 in this game. I don’t know why I clicked on this, but this is by far the *best, most comprehensive* guide I’ve _ever_ seen on any game, ever. Very well done, sir!
Not even an hour and you've explained more on hoiks than I have seen anywhere. This isn't just impressive, this is absolutely incredible (at least, to me, lol)
Great guide dude, I am definitely gonna try some of the stuff I've seen here!
“Lawnmower only”?? Okay yeah, this guy deserves my sub
You should watch the video. It's bloody insane.
I’ve played over 300 hours of terraria and not only did I not know that “hoiks” were a thing, but I didn’t know they had so much useful tech associated with them! I gotta start using these!
Never before has finishing one video left me feeling this much like an engineer. Thank you very kindly. Your comprehensive guides bring me joy.
oh yeah 47 minute guide to interestingly bugged triangles my favorite
it's so cool how this glitch was discovered by the community.
Thank you for exposing it to so many more people in such a well thought out and easy to grasp way!!!👍
Found an underrated channel. Going to share it with everyone I know.
Woah you and Quasar are legends for this. Really awesome video! Hopefully lots of people are inspired to join the hoik/ wiring community!!
came here for hoiking into the golem chamber, walked out with a phd in hoik mechanics! (Great video!)
i didnt need this tutorial, i wasn't searching for it, but anyway i still learned how they work and how to use them and for what purpose
Theres just so much you can do in this game. As someone whose boss fighting areas consist of some platforms and a teleporter at best, these elaborate stages and using of the mechanics are so impressive.
Barely two minutes in and I already know I can and should add five block tall hoiks to my NPC houses to allow mounts through. Nice stuff.
Honestly the best unintentional feature in the game. Also, this video is really useful. Thanks for that.
29:00 to not have the screen move i think it might work if you put the machine near the top or bottom of the world as you don't scroll the screen until you get in the middle of the screen so you have half a screen to make it work
technical terraria never ceases to amaze me
this is essentially just mario pipes but with extra steps
I think it would be great if you made a separate video tutorial on how to make the hoik-farm for the rod of discord.
It probably the best (or at least the coolest) farm I’ve seen and I think it deserves its own video
The colour coding is very thoughtful, this will be very useful
Imagine adding a slightly buggy slope system one day and changing how the entire game works forever
Imagine using a slightly buggy slope system to trap very buggy buggies like at the end of the video
absolute 10/10 video. i love the fact that you gave the viewer the option to have base-level, functional knowledge or legitimate fundamental knowledge about why these things occur. the educational methods you use are incredibly well suited for this kind of thing. great work.
oh my god a 48 minute long video on hoiks
i love the internet
This is probably the coolest terraria video on a mechanic that I didn't know was so amazing. I'm using this for the dungeon guardian right now. Thank you for being awesome!
I didn't know someone could make a 50 minute long video talking about and explaining hoiks. An amazing introduction to hoiks🎉🎉🎉
I haven't played Terraria since 2013 yet this video almost makes me want to check it out again! Thanks for that! Much Joy!!
Glad to see someone making a full, proper guide. I'll be coming back to this one; I prefer hoiks to teleporters in my builds most of the time.
Me who has never and will never use any of this : Interesting.
(Incredible guide though! Super clear and well put together.)
i just love the running gag of showing "sloped blocks move things toward the hypotenuse" in different ways
SUCH AN INFORMATIVE VIDEO IT REALLY HAS EVERYTHING YOU NEED TO KNOW. THANKS VERY MUCH
Mostly, I'm not going to use this information, but you are an excellent teacher, and i respect that. Have a good day
i don't understand a single thing
but very informational video👍
Great video, 5 minutes in and i feel like i've learned more about hoiks than I have since they were first discovered.
I've not played Terraria in months
I just stumbled on this video and watched its' entirety
Good shit 👍
Thank you, I couldn't figure out why they didn't work, now I do.
THANK YOU, from the bottom of my heart, for making this
edit: saw rain world, subscribed
You’re like the Illusory Wall of terraria! Great stuff!!
I'm sure you're seen some of my comments, and how I'm generally pretty negatively receptive to your videos. that being said, this is a well put together video on a niche mechanic of the game. Hoik is a very interesting and is useful in niche situations, but is generally more of a spectacle which requires more setup than it's worth for the average player. Of course, there's still value to the simpler hoiks, wallclipping being a primary example. overall, solid video
I wanted to subscribe because i was amazed how good you explain everything, but i found out i already subbed to you after watching some dancepad video 💀😹
The duality of man
This is one hell of a guide on scary triangles alright, great video!
When you said 'comprehensive,' you were not kidding!
Great tutorial. I love that you accualy try to be scientific and very precise while describing a game feature. Good job in my opinion.
Thanks for the video. Went into my jungle temple before the mechs just to find that on the other side of the temple there was a hole in the side because world generation on the 3ds version does things like that.
Sweet Jesus this is a big video! I don’t think I’ll be able to apply most of this but it’s still super interesting!
Also at 29:30, if you are a summoner you should be able to shoot a golf ball to freeze the camera while summons attack the boss for you, but I haven’t golfed in a while so that could be weong
Started playing terraria a couple weeks ago. Got this in my recommendations. Now I have a one way hoik to hell. Good video!
In theory, you can reduce the screen movement of the invincibility machine by building it either at the top or bottom of the world. The screen lock occurs based on the screen range, so zooming out fully results in the screen locking in a larger range. Not sure if it would reduce it completely but it would reduce it mostly.
Prob better at the bottom of the world since space lowers gravity
@@storm_fling1062 i'm not sure lowered gravity would interfere with hoiks though. And the bottom would be a pain since you'd have to clear out so much lava.
@@oscarlove4394 it would disable the fall damage
The Glory of Math and Triangles!
Love the tutorial, I only knew of the invalid blocks, Jesus is this deep.
high quality content as always, the cafe will be eating good today, hopefully I will use this information 👍
I don't know if I will use this, but this was very pleasent to listen to.
dude the updated invincibility machine actually works thanks
PSA You dont regen band to regen 3 hp/s in the fall-damage invincibility machine; save those valuable accessory slots! Drinking health potions allows us to generate health, since when we are invincible we dont have to worry about saving our potions for tanking large hits. Campfires, heart lanterns, and honey add 0.5, 1 and 1 hp/s respectively meaning we can reach 2.5 hp/s passively. Lesser health potions generate about 0.8 health per second, bringing us up above 3hp/s with a wide margin to be slow about potion usage. Heart statues work too if afk-ing (~2hp/s best case single statue). TL;DR drinking lesser health potions generates HP a just under what a regen band does, but thats enough to free up a valuable accessory slot.
Lads, I have an idea for a fun drinking game, and you already know what it is!
Slopes are fun. From Hoiks to Backwards Long Jumps to demo derby ramps, a ramp is a wonderful machine.
absolute BANGER of a video!! GREAT STUFF
Great video! also the url is all uppercase and has only one number, which is very lucky
The Hypotenuse will show you the way
Actually that is incredible, I'm sad I saw after moonlord has been defeated 😶
Really that is incredible work on hoiks.. thanks a lot bro
This is THE hoik tutorial
This is *amazing*. I've been playing terraria for years now, thanks so much for putting so much work into this video for us!
this is absolutely incredible, good job dude.
I didn't understand most of this, but did still learn a lot from this
Tnx, great video, i remember following another hoiks guide years ago, but yiu go way more into depth in this video. Looking forwards to trying some of these out!
Exceptional work, thank you for all nuanced info!
the comprehensive guide to an incomprehensible "feature"
Best Hoik guide on youtube
Wow, today i was looking for a video that explained hoinks, i look again after some hours, and i see this, thanks
Hoik order of operations, oh my days.
Remember: hoiks are features, so using a one way wall to make almost every event a joke is not cheating
this reads like a college course and i really appreciate it.
This felt about as difficult to understand as a college lecture. Good thing I'm not getting graded on hoiks
HOIKS ALWAYS SEND YOU TOWARDS THE HYPOTONUESE
5:25 Step up? Wanna earn a pistach? 🐦
Thank you so much for this guide. You’re the best!
There was this one golfing map I remember playing, I think it was Puttraria by Khaios if I recall correctly, and there is an invisible hoik made out of echo blocks / echo coating on the map. Sure, a teleporter would've had the same end goal, but the *way* they got you into the next course using a hoik is thematic for the hole.
Being vague so people can get the map for themselves and stumble upon it without many spoilers about it.
the simpler way to describe when hoik is valid or not is that the game checks for 2 directions to where to move the player.
it first checks block to the up of the hypotenuse. if it's blocked, it moves to the other side of the hypotenuse. so thats why vertical hoiks dont require any support, because by default it goes upwards/downwards. for sideways movement. you should block the top or bottom blocks for it to work.
That doesn’t take into account the fact that blocks sloped into particular configurations will bypass that check and allow vertical movement, though.
My general implementation of hoiks, is using them to expel teleported enemies from the teleporter's active zone fast enough to be able to have the enemies teleporting from the spawn zone at quarter second intervals, and still clear that active zone. It means i run bloodmoon and most things die in under a second from their spawn, since each side usually has 3 teleporter zones, and the 3/4 of a second to cycle, the they get thrown into an instadeath killzone. Nice. :P
You mentioned the time spent walking, apparently your design for the rod of discord farm eliminates this. It doesn't, it does massively reduce it and is quite efficient but the above method using the teleporters as well actually does eliminate the walk delay. Of course, it does require wiring, and not a simple lot. Mine uses logic and this can be replicated in prehardmode with chained timers, but it's even more complex wiring then. Either way the example was a fun one for it's ease of creation.
I'm familiar with setups like that and considered doing something similar, the black recluse lucky coin farm had a dummy engine-powered teleporter setup that hoiked enemies into a box, but I didn't want to add extra wiring for a non-major impact. You could definitely improve on the farm in a few ways, like I said in the video.
@@sorbetcafe yep, many ways for improvement, my main point tho was the hoiks shine when used as a mix with other things. I've even gone so far as using hoiks mixed with minecarts. :P
You sound like if a :3 were in its thirties and it makes you sound like a genuinely jovial person and I love it :D
(no seriously I don't mean this with any irony or sarcasm I really like your tone and voice)
im 24
I just like the sound of saying "hoik"
I can’t wait for conveyors to be able to move stuff upwards in the next update
"HOIK" has the same vibe as "HOLP," and I love it.
I wistened to as much as i could..
29:35 To solve this problem: Mod the game to lock the camera in place.
I solved the problem with my mine cart trick by either making the track so small, it doesn't move the camera more than 1 pixel, or by making the track so long it doesn't even matter anymore.
Gah! Rainworld spoiler flashbang! (Not really a very bad one but a warning might be nice :p. Really cool video tho, I do quite appreciate the reference!)
Thank you for teaching me about hoiks looks to the moon
I learned more about triangles in this video than I did in geometry class