I've been UV Unwrapping for 20 years. I did most of it in 3DS Max before I switched to Blender. This is the best explanation to new comers I've watched.
Something I've learned from dealing with annoying unwraps is separating geometry. For instance something like a building, you only need the outer edge. The problem with other platforms (like sketchup) is that it wants to have interior faces thus doubling the UVs and making everything that much harder. Subtracting interiors to a separate mesh makes the unwrap linear and simplifies problems that will ALWAYS pop up. Obviously there's caveats. Its my preferred way to work with architecture.
Good stuff mate.
I've been UV Unwrapping for 20 years. I did most of it in 3DS Max before I switched to Blender. This is the best explanation to new comers I've watched.
Wow, thanks!
This is the best explanation ever, amazing.
Wow, thanks!
I have been using Blender for years, but never knew what the Synchronize Selection button did. Great Video.
Glad you learnt something new!
Something I've learned from dealing with annoying unwraps is separating geometry. For instance something like a building, you only need the outer edge. The problem with other platforms (like sketchup) is that it wants to have interior faces thus doubling the UVs and making everything that much harder. Subtracting interiors to a separate mesh makes the unwrap linear and simplifies problems that will ALWAYS pop up. Obviously there's caveats. Its my preferred way to work with architecture.