Creating a DOOM (Wolfenstein) - style 3D Game in Python

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  • Опубликовано: 9 июн 2024
  • Complete Pygame Tutorial on a 3D Game in Python (pseudo 3D) from Scratch. We will take the Wolfenstein 3D game (raycasting technique) as a basis and stylize it as a Doom game.
    Github:
    github.com/StanislavPetrovV/D...
    Assets:
    spritedatabase.net/game/760
    00:00 Intro
    01:00 Initial Setup
    07:49 Ray Casting
    13:05 3D Projection
    16:02 Texturing
    24:39 Sprites
    32:32 Weapon
    35:51 NPC
    47:38 Interactive GamePlay
    #python #doom #raycast #coderspace #pygame #asmr

Комментарии • 929

  • @khakim9448
    @khakim9448 Год назад +982

    I cant imagine the amount of editing that went into this, thanks for making the world a better place brother

    • @remasteredretropcgames3312
      @remasteredretropcgames3312 Год назад +10

      Trolling?

    • @ReinodeEpifania
      @ReinodeEpifania Год назад +2

      Cound't think of a more precise and humane comment, thanks

    • @Mr12funkymonkeys
      @Mr12funkymonkeys Год назад +8

      Just realised how much easier it is to follow along when the coder is making and correcting mistakes as they go. Coding in this video almost seems god like. However without this level of editing I'd imagine this video can easily be 6 X 1hour vids. I appreciated it though

    • @MistereXMachina
      @MistereXMachina Год назад +2

      @@Mr12funkymonkeys I would MUCH prefer this style. It pisses me off to no end when I'm following a tutorial and the creator goes, "OH that whole chunk of code I just wrote actually causes an error, let's delete and retry" because as a beginner I'm following along bit by bit, and if something doesn't go right I spend 20-40 minutes troubleshooting to no avail. It's a pain in the ass.

    • @bobdillon1138
      @bobdillon1138 Год назад +3

      @@MistereXMachina Its actually good to see when a mistake is made and how
      someone might go about fixing it because programming is all about squashing bugs.

  • @NashMuhandes
    @NashMuhandes Год назад +1200

    Someone literally took this game's source and selling it on Steam as Project 0. LOL

    • @MrShane233838
      @MrShane233838 Год назад +148

      I Bet that the person who did literally never played doom before or think its abandonware lmao

    • @omari6108
      @omari6108 Год назад +87

      Even Project 0 is what the Fatal Frame games are called. That person is just a thief with no regard for anything 😆

    • @dmoore7000
      @dmoore7000 Год назад +53

      Hmmm.. there is a digital publication date for this video could prove ownership and sue the jerk 😎

    • @astrahcat1212
      @astrahcat1212 Год назад +13

      This is why CURATION should exist.

    • @Yassou1985
      @Yassou1985 Год назад +10

      You are kidding lol ?

  • @AstorSkywalker
    @AstorSkywalker 7 месяцев назад +68

    As a programmer, mainly databases, but programmer non the less, I always wondered how fps games are made. It's a wonderful tutorial and education. Thanks for sharing your hard work with the world! Greetings from Honduras!

  • @AITreeBranches
    @AITreeBranches Год назад +274

    I'm a python dev also and the level of organisation you displayed was wonderful. I would love to manage planning steps like that.

  • @user-dc9zo7ek5j
    @user-dc9zo7ek5j Год назад +58

    Clean and simple-looking implmentation. When you see this type of code, you know the person knows his stuff.

  • @tonnysocrates9741
    @tonnysocrates9741 Год назад +63

    People like you are heaven sent, I can imagine the sleepless nights you spent on this, thank you. Continue creating similar with lenghth 1-2 hours, your content is invaluable

  • @phoneix24886
    @phoneix24886 Год назад +19

    This is really like a dream come true tutorial. Keep making these awesome tutorials. You are helping thousands of developers who can now understand how 3d games are coded.

  • @WhereIsTheSpartan
    @WhereIsTheSpartan Год назад +37

    As a beginner, I just copied the code myself, because I understand the math very well, but I can not program. With the very good structure and very good explanations, and because I repeated many parts of the tutorial over and over again, I learned a lot in the process.
    Thank you for the very much and hard work you put into these tutorials of high quality. For me, they are the first tutorials that I really understood and motivated me to continue.

    • @wwaya
      @wwaya Год назад

      lol it means you still don’t understand

    • @WhereIsTheSpartan
      @WhereIsTheSpartan Год назад +12

      ​@@wwaya Yes, I still don't fully understand the code and some concepts of Python but it doesn't matter. I had fun learning new stuff because for me it was logical and easy to follow. It's the same like learning a new language. It doesn't matter knowing all the rules and translations, it's about the ideas and that you like speaking it.

    • @YuTv1408
      @YuTv1408 4 месяца назад

      Knowing and understanding advaced math helps with any type of programming.

    • @Bl0xxy
      @Bl0xxy 3 месяца назад

      I understand the everything BESIDES the math ;-;
      i haven't done whatever class that is yet, the sin and cos stuff
      is that geometry or trigonometry?

    • @WhereIsTheSpartan
      @WhereIsTheSpartan 3 месяца назад

      @@Bl0xxy Sine, Cosine and Tangens is trigonometry.

  • @edwardkhromov3253
    @edwardkhromov3253 Год назад +21

    This is so freaking cool! The project is incredible for picking up and building something yourself. I am certain it will blow up in recommendations one day.

  • @StivyIvy
    @StivyIvy Год назад +5

    Thank you for this! I've so far only been able to accomplish super simple projects. By having everything laid out so explicitly I am going through the motions of a more complex project and learning a lot as I go and building confidence. Thanks so much!

  • @hernanramirez7044
    @hernanramirez7044 Год назад +5

    Can't believe how organized the code is, you're a beast!

  • @jvsvogler
    @jvsvogler Год назад +269

    Even though this is a scary project to tackle as a beginner like me, by coding along I'm still able to learn a few new things and improve, so thank you for the effort you put into this! Also, I really enjoy how well structured and organized your code is. I'll definitely try to adopt this style on my own projects.
    I haven't watched the whole video yet, but it would be awesome if you covered the "Doom fire algorithm" in python/pygame, it's really interesting!
    Cheers!

    • @sophiacristina
      @sophiacristina Год назад +6

      If you want i have on JS, got from Felipe Deschamp (brazilian youtuber)...

    • @anthonybattaglia6941
      @anthonybattaglia6941 Год назад +1

      learing python now

    • @snaiktavares5356
      @snaiktavares5356 10 месяцев назад +1

      @@sophiacristina i want! i think i can translate to python

    • @sophiacristina
      @sophiacristina 10 месяцев назад +1

      @@snaiktavares5356 RUclips blocks link now, let me try to find a way.
      The video code:
      fxm8cadCqbs
      Check the description. :)

  • @chifodic6758
    @chifodic6758 Год назад +17

    A whole engine in the first 15 minutes, great job man and amazing code structure!

  • @breakdancerQ
    @breakdancerQ Год назад +4

    This was awesome, love how the raycasting part is just 15 minutes. Really dissected the that part and now I finally understand every single thing about it!

  • @omari6108
    @omari6108 Год назад +4

    I love your compartmentalizations of your classes and methods. You’ve inspired me.

  • @tlniec
    @tlniec Год назад +68

    This is a great demonstration of gradually adding features and testing along the way. I find when scripting, I try to jump ahead to the end state of full functionality sometimes, causing me to encounter errors and get stuck in debugging. This video offers good insights into how to break up a complex set of interacting functions, attacking them individually and gradually integrating things together.

  • @Andbovi
    @Andbovi 11 месяцев назад +5

    Thank you very much! I started programming a few months ago, I started in Python. I learned a lot from this video, I spent a whole day on it. I already had the math basics, so I wasn't scared of raycasting, pathfinding algorithms and projection. I even improved the game a little bit: added levels, enemy lifelines, the menu, even a map in the corner that can be switched on and off, with different coloured dots depending on the enemy type. I've also improved my object-oriented approach. I have improved in several areas, so thank you!

  • @JayeshSarvaiya
    @JayeshSarvaiya Год назад +5

    First of all Thank you so much for all your hard work and dedication !!! Great job mannnn ! When I initially show the game, I thought its going to be highly difficult to understand, but you really made it look nice and worth trying. Path finder part was just awesome intro to the game. A good learner will not only learn coding part but also about managing modules and files properly, what an experience !!! Thank you again.

  • @samuelmcdonagh1590
    @samuelmcdonagh1590 Год назад

    i got recommended this. your format is fantastic. i can tell that a lot of effort goes into these videos. kudos.

  • @someoneelse8263
    @someoneelse8263 Год назад +1

    just one of the best tutorials i've ever seen ! Excellent works thank you so much !

  • @m1geo
    @m1geo Год назад +28

    I found this fascinating! As a competent programmer, but having never written games, this was awesome! Thanks for taking the time to make it and get the presentation super slick! 😁

  • @666Counterforce
    @666Counterforce Год назад +21

    Aww man, this is so cool. First time I see something like that. Ive always wanted to actually see someone program like that. I kinda knew who it theoretically works, but watching it like that, with your explainations, just awesome. Thank you so much. I actually recently played Doom 1 again, so funny.

  • @alvarocubi
    @alvarocubi Год назад +25

    You are continously increasing the quality of your tutorials, this one is in my opinion the best and most interesting one. Congratulations and thank you for your great work!

  • @ulysses_grant
    @ulysses_grant 3 месяца назад +1

    Brother, this is a piece of art. This entire work... is a piece of art. Thank you for your dedication and hard work in creating it. You really made it count!

  • @icotwilight
    @icotwilight Год назад +4

    Amazing tutorial, I always look forward to your videos

  • @samuelnilsson5505
    @samuelnilsson5505 Год назад +4

    Never seen anything like this before. Everything from the explanation of maths to the coding is spot on 😯😊

  • @TreyWitteried
    @TreyWitteried 11 месяцев назад +2

    An hour is about max for my attention span when watching a programming video, and most tutorials end up being too slow for me to follow up on once I start. This one hit the sweet spot. I don't know much about pygame or game development in general, but pretty much all of the questions I had about it were answered-at some surface level at least-during the time it took to watch this. Really well done 👏

  • @mauricionoriega7537
    @mauricionoriega7537 Год назад +2

    The organization in this code is absolutely beautiful, makes me fucking smile

  • @zarz55
    @zarz55 Год назад +3

    So detailed yet brief, excellent work

  • @harleyfillus1241
    @harleyfillus1241 Год назад +5

    Wow, this is an impressive tutorial, nice stuff

  • @uzdefrederic1055
    @uzdefrederic1055 Год назад +1

    Amazing work :-) I appreciate the way your work is so well organized.

  • @OneAndOnlyMe
    @OneAndOnlyMe Год назад +1

    Thank you! Fantastic tutorial and so well explained. I was never good at trig, but you've explained it well.

  • @rosly_yt
    @rosly_yt Год назад +12

    So there are some things I'd improve:
    9:13 in so far
    -Compute player movement without using two (slow) trig functions every frame the player moves
    (Update: checked the underlying C source code for pygame, it's using a sqrt() function, not any sort of optimized square root approximation, so it's likely the trig is faster.)
    -Use a clamping method to make the player's whole circle, not just its central point, get stopped by the wall
    but this is easily the highest-quality pygame tutorial I've seen so far, I'm excited to follow it.

    • @MrNeelthehulk
      @MrNeelthehulk Год назад

      is it the same legendary fast inverse square root algorithm of Quake?

    • @rosly_yt
      @rosly_yt Год назад

      @@MrNeelthehulk The very same, yes.

  • @mohamedalismacktalk382
    @mohamedalismacktalk382 9 месяцев назад +4

    Thank you so much for this. Your video/project was the base I needed to create my own version of the game.
    I managed to make multiple levels in which you have to defeat all enemies and advance to the next. I also added more enemies and the more you progress the more enemies will be on the level. Oh and I gave each level its own music

  • @dicember92
    @dicember92 Год назад

    holy code! That's fast pace, but it's incredibly smooth and clean. Awesome tutorial!

  • @UnleashedEntomber
    @UnleashedEntomber Год назад

    That's awesome! So glad to see cool games and tutorials coming with pygame library.

  • @fidelrivera2887
    @fidelrivera2887 Год назад +17

    Don't be deceived by the short run time... this project is beefy and it comes at you real fast. Thank you for this... the math makes my head hurt but I feel it's getting clearer the more I look at it and practice.

  • @tornadot2025
    @tornadot2025 Год назад +6

    Amazing tutorial! I fooled around with pygame a few years back, but I could never quite figure it out. I guess that I would be the one creating the sprites while a real programmer would put together the code such as this one. Loved watching you work!

  • @exalandconcept
    @exalandconcept Год назад +1

    I am more than impressed with the quality of your tutorial and your explanations, congratulations! I subscribe directly :)

  • @touzaikokon
    @touzaikokon Год назад

    10 minutes of this video has given me 2 days of study. you've done a great service, thank you.

  • @azaias
    @azaias 8 месяцев назад +4

    Man I found your videos a while ago, and just now watched this. I needed to learn about many topics covered in this video. Your code structure is very clean also and has been an excellent example, thanks!

  • @costelinha1867
    @costelinha1867 Год назад +7

    Damm, this looks impressive. I'm currently watching just for entertainment, but maybe after I finish my current pygame project I'll actually follow this tutorial.

  • @benakano
    @benakano Год назад

    This is an amazing walk through, thank you for sinking so much time into this video.

  • @SH-zf7in
    @SH-zf7in Год назад +1

    please keep doing long video formats like this! this is awesome

  • @todoz11
    @todoz11 Год назад +31

    your videos are incredibly high quality, not sure how you don't have more subscribers yet but if you keep this up you're guaranteed to get them

  • @MrEnergy921
    @MrEnergy921 Год назад +4

    Nice, I would love to learn from it!

  • @tragicworms3418
    @tragicworms3418 Год назад

    This is an amazingly detailed tutorial and explanation. Thank you so much for sharing your knowledge

  • @thedoctor5036
    @thedoctor5036 4 месяца назад

    BRILLIANT, now I just got the perfect tutorial to start the games dev and understand deeply how engines work. GOOD JOB BRO

  • @AinurEru
    @AinurEru Год назад +7

    Great video! I've seen many of these ray-casting treatments, and have done a couple ones myself, this is one of the best and full treatments. That said, basically in almost all of them, one fish-eye lese effect is still left unadressed. There are actually 2 kinds of those in a typical ray-caster, for 2 different reasons - the second one is more slight, and also more subtle to spot where it comes from - which is the choise of using angle deltas to compute ray directions: In a rectilinear projection as the one used here, that choise makes the rays hitting the projection plane distributed along it non-uniformly, where they get more spread-out around the center and more clumped together closer to the right and left edges of the screen (where this second fish-eye lense effect becomes noticeable). The full fix for that is to instead step along the projection plane itself (in this case, a projection-line, as it's 2D ray-casting), at a constant step corresponding to a fixed width of the columns. Then, the ray direction are the vectors from the player's position to those points on the projection-line - but normalized.This ensures the distribution of the rays is uniform across the screen, removing that fish-eye lese effect.

    • @EASnoww
      @EASnoww Год назад

      Thank you, I had a really hard time following what was going on in the video but you explained it perfectly.

  • @skilz8098
    @skilz8098 Год назад +10

    Very nice Python tutorial for creating a DOOM style game. The only major issue that I can see here is the mixing of the "Engine" code with "GameLogic/Rules" code. With this type of approach it will make it quite difficult to reuse the "Engine" code within future projects. Coming from a C++ background the "Engine" code should be completely agnostic of any Game Logic code. It should only be responsible for knowing how to draw elements, knowing how to process sound and to trigger user events, calculating basic physics - collisions, processing animations, networking, and resource(assets) management. Anything that is game related such as the assets themselves(textures, sprites, audio files, etc...), game logic, rules, personal settings, etc. should be abstracted out of the engine into its own project. The Game project would rely completely on the Engine project where the Engine project should have no dependencies on the game itself. This would allow for more of a modular and generic programming style to give the developer ease of use of reusable code down the road. In simple terms if you wanted to make a second game with this approach all of the "Engine" code or boilerplate code would already exist as a library. You would only then need to include or import it into a new "Game Project" and add the necessary game logic for the next title. Maybe in the next title you want the player movement to be different, maybe you want a different camera style such as 3rd person, maybe you want to add new abilities such as crouching and or jumping mechanics... Having these layers of abstraction early on helps in the long run. Other than this type of programming philosophy, this video is very well done on quickly explaining all of the required steps into making a DOOM style game. Then again one could argue that "Pygame" is that engine... I'm use to writing the actual DirectX, OpenGL, and or Vulkan code to implement the renders and shader modules.

    • @CoderSpaceChannel
      @CoderSpaceChannel  Год назад +3

      thanks, I'll take note 👍

    • @skilz8098
      @skilz8098 Год назад +1

      @@CoderSpaceChannel Yeah, your code implementation looks great, your code style is good.
      In the future if you decide to make another game, you wouldn't have to start all over, you can just import your engine. You may have to make minor changes based on the type of game your making though. A FPS compared to a RTS compared to a RPG type game does use different frameworks, but even these for the most common parts can still be abstracted away.
      Yeah, keeping the game code seperated from the engine code helps in the long run. You don't have to go back later and try to figure out what is game code vs what is engine code to rip it out with a high chance of breaking the engine code. It can save a lot of future headaches, head scratching, and hair pulling.

  • @lukask.3465
    @lukask.3465 Год назад

    Great tutorial, really showing all the logic around, thank you!

  • @saulgoodman6710
    @saulgoodman6710 Год назад

    ngl i never watched long videos but this one made be watch it through the end without even realizing the time, such a slick video, Great work

  • @ed-uh9sh
    @ed-uh9sh Год назад +13

    as someone who recently started learning python, this is absolutely mind blowing

    • @50lek
      @50lek Год назад

      Is it possible tho? Cz im a beginner too lol

    • @50lek
      @50lek Год назад

      Holy shit i just skipped to the raycasting

  • @alvaro02
    @alvaro02 Год назад +6

    It's awesome the scripting time and dedication to code all that.
    Sorprendente el tiempo dedicado a la codificación y el cuidado de tantos detalles así como lo bien ordenado del código en los distintos archivos creados. Solo de pensar en los programadores de id software (John Carmack, John Romero, etc.) se queda uno fascinado por tanto trabajo, sobretodo en ray casting, colisiones con las paredes, la elaboración de los mapas para los niveles y otros tantos detalles. Ahora que aparecio este video lo disfrute y aprendí cosas nuevas en programación. Buen trabajo y felicitaciones.

  • @domenicodifraia7338
    @domenicodifraia7338 Год назад

    RUclips is a great place for such a great piece of explained knowledge! Thanks!

  • @joelmontgomery1834
    @joelmontgomery1834 Год назад

    Sick video man, I always look forward to your next video

  • @nathanielpullig932
    @nathanielpullig932 Год назад +4

    I had texture smudging and ended up having to do a little bug hunting. I accidentally had a:
    objectToRender = []
    Instead of:
    objectsToRender = []
    Always remember to check your variables! I've been doing this tutorial when I'm getting distracted from school work. I've been putting my own spin on things, with plans to make it more modular so it functions more as an engine. Very good tutorial!

  • @ScaredHelmet
    @ScaredHelmet Год назад +14

    This is a great video! I like how you go in depth on the mathematics and the visual representation with lines and colors really help a lot. Would love to see a tutorial on a Duke Nukem 3D / build engine style game with stairs and vertical movement :)

  • @sidverma1888
    @sidverma1888 Год назад +1

    Amazing work. Learnt a lot from this. Thank you!!

  • @xploda1
    @xploda1 Год назад

    You deserve million subs for sure! Thank you for sharing this with us for free!

  • @larsf.4756
    @larsf.4756 Год назад +5

    Excellent, I only used pygame for 2D games, so far. This was very educational, and I think the first thing I'll add is the controller support to save my keyboard. 😁

  • @AlexJA-hy7qh
    @AlexJA-hy7qh Год назад +3

    That is a great guide! Maybe you also have an advise about how to make a non-static floor? I mean, if I would like to have different textures, like in the case of walls, how would you do that?

  • @M7ngunz
    @M7ngunz Год назад +2

    OH MY GOD !! Super Awesome !! Love you a lot for sharing your knowledge. You just inspired me to learn to code and study more math even though I don't quite understand the math part but I really enjoyed watching. 😆😆

  • @omarmoreira86
    @omarmoreira86 Год назад

    Wow! It's amazing the power and simplicity of python. Thanks for the tutorial.

  • @RussianSevereWeatherVideos
    @RussianSevereWeatherVideos Год назад +8

    What has the world come to, we can now write DooM in one hour.

    • @ZqTi0
      @ZqTi0 Год назад +3

      He can*

    • @fediha
      @fediha Год назад +1

      I'm pretty sure figuring all that out and making it work took him a liiiiittle bit longer than one hour. (nevertheless absolutely remarkable performance!!)

  • @L1ghtOn3
    @L1ghtOn3 Год назад +6

    Impressive. Python is probably about my 4th language after C#/C++/JS, not done anything large apart from a Django ecommerce project, so a pygame would be interesting, just never had to use anything other than Unity or UE to create a large game. Good stuff and interesting to see python used outside of server side web dev. 👌🏽

  • @retrorimos5841
    @retrorimos5841 Год назад

    This video is one of the best tutorials I have ever seen. Perfect for a beginner who wants to learn the basics of raycasting. The mathematical explanations were really interesting. For my part it was my first experience in Python. Very easy to set up and run things quick with just VSCode. As I have a lot of experience in javascript and C#, the next step for me would be to explore the whole thing in the unity universe :). I also really like the idea to start from this project and build biggest maps (or even a tiny virtual world) with this pseudo-3d retro style.

  • @greenya84
    @greenya84 Год назад

    That was very informative, well explained and animated. Thank you.

  • @MarkTheCat
    @MarkTheCat 10 месяцев назад +3

    I get this error 'line 18, in get_objects_to_render
    wall_column = self.textures[texture].subsurface(
    ValueError: subsurface rectangle outside surface area'
    And I don't know what to do. Tried looking up on the internet, but the explanations are far beyond my comprehension at this time. Did anyone else encounter this problem? How did you solve it?

  • @CoderSpaceChannel
    @CoderSpaceChannel  Год назад +33

    And if you get errors when running the source code, first make sure you have Pygame version 2.x.x

    • @gamingyuvi9512
      @gamingyuvi9512 Год назад +1

      I get error and my pygame version 2.1.2.why I get error? please reply me?

    • @dnonith3144
      @dnonith3144 Год назад +1

      @@gamingyuvi9512 what kind of errors do you get ?

    • @gamingyuvi9512
      @gamingyuvi9512 Год назад +1

      Traceback (most recent call last) error

    • @dhruvildhamecha2003
      @dhruvildhamecha2003 Год назад

      can u make video regarding this game that how can we make .exe of this game
      and thanks a alot i am ur new subscriber thanks for teaching
      can u just reply in y or n

    • @BalTheballoon
      @BalTheballoon Год назад +3

      my game doesnt draw the background or map and i copied everything correctly and im only at 3:42 can you help please?

  • @code4548
    @code4548 Год назад

    One of the best video I'll ever see, great work.

  • @xthaone
    @xthaone Год назад +1

    i'm amazed how much algebra and geometry is involved for a simple game.

  • @ivanmironov599
    @ivanmironov599 Год назад +2

    While this tutorial definitely had some great merits and I really learned a lot, there are some areas that I felt needed improving. The speed of the automatic voice narrator was very fast, along with showing what to do, but at least that was remedied by adjusting the playback settings in RUclips to a slower speed. And, rewinding a lot. Also, towards the end I noticed that some parts of what was shown in the final result of the game did not match up with the coding you showed along the way. It appears that a lot of information was left out: the extra soldier sprite and Hell Demons, the "Victory" screen, background music, larger map layout, and the additional red torches.
    I was confused as to why my final result didn't match up to what was shown in this video until I compared the files on your GitHub and noticed some code blocks were never mentioned in the tutorial. While I do understand that a tutorial can help give a basic understanding of some things, I feel that it would be beneficial to also mention that the final result shown on screen will differ to what was presented code-wise, and to use the knowledge given in the video to try and implement the rest on one's own.

    • @wildwest1832
      @wildwest1832 Год назад +1

      Lol this moves a hundred miles a second. To understand some of the math and stuff in detail you need to spend time on small pieces and understand what it does.

  • @ripcord4201
    @ripcord4201 Год назад +4

    we've got problems, somebody published your doom tutorial on Steam without changing any of the assets, and called it "Project 0".

    • @CoderSpaceChannel
      @CoderSpaceChannel  Год назад +3

      thanks for the info, that's sad...

    • @ripcord4201
      @ripcord4201 Год назад +1

      @@CoderSpaceChannel Can't you report it to Steam so they can take it down?

  • @gepetotube
    @gepetotube Год назад

    GREAT JOB! I started teaching my kid how to program in Python. Your code is a great resource and a motivator for him to see what he can achieve with less than 1000 lines of code.

  • @brnuovncs
    @brnuovncs 5 месяцев назад

    I spent about two hours to understand and write the code of the first seven minutes of this video.
    Absolutely incredible work, looking forward to finish this!

  • @TheBendy______B
    @TheBendy______B 4 месяца назад +3

    4 lines into the main script, got 7 errors and gave up.

    • @JoseLucasd
      @JoseLucasd 4 месяца назад

      Thats the avg experience of coding

    • @Cr1tic9l
      @Cr1tic9l 2 месяца назад

      NEVER BACK DOWN NEVER GIVE UP!

    • @CallofbotsRIP
      @CallofbotsRIP 2 месяца назад

      ​@@Cr1tic9lI want it louder

  • @RetroNutcase
    @RetroNutcase Год назад +5

    Someone's seriously trying to sell this on Steam.

  • @m1racl3_x
    @m1racl3_x 4 месяца назад

    man, this is awesome fr! thanks for this vid.

  •  Год назад +1

    This is insane material. Thank you for sharing.

  • @frankieguerrero3567
    @frankieguerrero3567 3 месяца назад

    Thank you so much for this! Also love the How It's Made Vibes

  • @nikachkhobadze7710
    @nikachkhobadze7710 Год назад

    Wow tremendous job! Thanks for your efforts!

  • @JemilMarcosTyC
    @JemilMarcosTyC Год назад

    Damn... clean n swift! after almost 30 years I finally understand the hell that Carmack went trough while creating their masterpiece at id. Thanks bro! very educational!

  • @Anthony-wg7fn
    @Anthony-wg7fn 5 месяцев назад

    what an awesome tutorial. everything was explained perfectly and the it worked quite well. thanks

  • @rexraptorsaur
    @rexraptorsaur Год назад

    Hey there,
    Wanted to give a big thanks for going through likely days of researching, testing, and editing together this project. Used to be reluctant about following along videos because it seemed too much like copying, but I also learned that’s how we learn. I learned a lot about organization by getting used to how everything was structured, learned how to coordinate my mental reasoning more efficiently, and most of all, learned a lot more about bringing python beyond the shackles of 2D. I have 15 pages of notes. I’d take time to first code along with the video during my homeschool week, then during the weekend, I’d dissect all the mathematics and mechanics on paper. Mind you, my previous game was just two-player atari breakout (and god, how horrified I am about my old code, no words). Previously, I only learned code just for the sake of being able to read it, being able to pass tests on documentation, never intended to make anything. But ever since, I’ve been working towards game development as a side.

  • @marklampa263
    @marklampa263 Год назад

    This was great. I learned a lot. Thanks for making this video.

  • @michaelbrown4428
    @michaelbrown4428 Год назад

    This video rules, great job man. Amazing explanation.

  • @ZeptejSeFilipa
    @ZeptejSeFilipa Год назад

    Excelent tutorial. Hard work is celebrated!

  • @sebastianorenji9148
    @sebastianorenji9148 11 месяцев назад +2

    Es lo mejor que he visto, lo intente y voy en SPRITES....es increible y genial GRACIAS HERMANO POR ESTO !!!!

  • @Cyberdev_be
    @Cyberdev_be Год назад

    I've learned a lot and will continue thanks to you. Thanks👍

  • @doctorwin64
    @doctorwin64 Год назад

    Идея и видео классные, захотелось посмотреть и повторить! Спасибо за этот огромный труд!

  • @redpillsatori3020
    @redpillsatori3020 Год назад

    Well done and well explained! You've earned a new sub.

  • @F16xUral
    @F16xUral Год назад

    Thank you for the informative and educational video!

  • @suraj_mindhe
    @suraj_mindhe 4 месяца назад

    Thanks gor sharing such great project ❤

  • @klarinetsolution7943
    @klarinetsolution7943 Год назад

    That was awesome, thank you and keep going !

  • @azadiahoshikaze
    @azadiahoshikaze Год назад

    amazing and very cool video, even discussing the formulas used.
    Makes me want to study math again.
    Thanks for the video.

  • @chritter1895
    @chritter1895 Год назад

    Thank you for making this. This is a good capstone idea.

  • @KnP_Falco-N
    @KnP_Falco-N 2 месяца назад

    Clearest explanation of raycasting on the internet.

  • @LanceBryantGrigg
    @LanceBryantGrigg 7 месяцев назад +1

    This video probably took 500 hours to make. That is; the code; the video; the editing; the script and planning. Like not kidding this wasn't quick and for that you get my thumbs up.

  •  3 месяца назад

    Amazing video tutorial! Inspired by this, I created a shooter game with multiplayer option. We created our own sounds and played with friends and it was so much fun. 😀