But what does Buff exactly do? if it doesn't mine crypto or other stuff then what do they get from people just playing games? (definitely gonna check it out tho)
Am I the only one pissed off by the new minecraft trailer, sorry if it sound unrelated, but now mojang has basically confirmed the only way you should be able to download mods, is with Java, leaving bedrock fans in the dust again. The good thing is people are now using FTP managers to get mods on bedrock now.
I was really hoping they would make an ancient city locator map like the Woodland mansion and ocean monument maps you can get from cartographer. If the cartographer knows of and where the ocean monument is, I see no reason why he wouldn't know where the ancient city is.
@@TT-rl7pu He would be cutting into the cartographer's trades, then. Really he should be selling more items that are rare but otherwise obtainable such as their existing hearts of the sea trade.
Considering they only spawn under mountains, that's probably not necessary. Look underneath a large mountain range and your odds of finding one are high.
A few things have changed as of now (1.19.3), thought it'd be helpful to drop that info here: - The breaking wool tactic to distract sensors doesn't work anymore, because a dropping wool block doesn't trigger vibrations - The "strikes" for shrieker triggers don't reset after death Another important thing, the shrieker triggers are global so if you trigger a shrieker twice and your friend triggers it twice, a warden will spawn (it's not an independent count per player) Edit to above: not 100% sure on a global "radius" or anything, but if you're in range of the shriek when anyone triggers it (you can tell bc you'll get darkness) you get a strike added
@@nostressstef8924 Not necessarily. A lot of the mentioned tactics just need a bit of modification but the idea is the same Sensors react to any sound, including nonplayer ofc so the "break wool to cover up breaking a shrieker" works if say, there's a bat flying around and tripping the sensors (not uncommon in ancient cities) There are also other things like touching water while crouching still sets off sensors, etc just small things to watch for I also made a small error in my originak comment. The shrieker will add 1 tally to any player *within range of its shriek*, not just the one who triggered it. So if you raid a city with friends, anyone who gets darknessed after the shriek has 1 added to their tally. A warden will spawn as soon as anyone hits 4
@StefanoDaGiau I'm pretty sure they're global. As in, distance between shriekers doesn't matter, they'll add strikes to *your* running count if you trigger one anywhere
Me and my friends started a new Minecraft world where we spawned relatively close to a mountain. We went on a mining expedition (we didn't even have iron armor) and we just fell into the deep dark. I agree with the comment of the deep dark spawning near mountainous regions.
Here's a funny story of how me and my cousins found the ancient city They spawned on a mountain and found a nearby village then raided it Later I joined then a few minutes later we decided to find it using the locate command And we found it on the same mountain
Kinda same story I played in a world with my friends and spawn near mountain with large cavern We set up a camp at the entrance and somehow a warden attack us in the entrance Someone probably going to far in the cave and luring the warden outside without knowing it
I'm always incredibly excited for a new SimplySarc upload. Something about the creative ideas in each video, insanely high quality, clever use of minecraft objects as diagrams and charts, as well his soothing voice, makes his videos so entertaining. Gonna go grab my popcorn and have a great next 12 minutes
What I did in my Hardcore world when looting an ancient city is to loot the chest and run as fast await as you can until he spawn. When he spawn, just sneak away slowly, and listen for when he despawns, then when he do. Just loot the next chest. I did that, and ended up spawning him 7 times, but he didn’t even attack me at all
But The warden has the sniffing ability and can sniff you out even if you are sneaking. Then How did you survived the sniffing ability? (And also getting too far from the warden won't protect you because of the sonic boom I think you were playing the pretty Old Snapshots of 1.19 where these abillities weren't Added).
@@SeemaRani-hq3lm the warden only sniffs you when youre nearby. if youre far enough away, it wont sniff around, and you wont even get the darkness effect so you can just sit around and watch it until it digs back down. and the warden only uses the sonic boom when it's attacking you
THANK YOU for saying that the Warden is a punishment. Too many people I see toting him as a boss mob and then complaining he drops no good rewards like the others, as well as how hard it is to cheese him. He is not a boss. He is your failure for sneaking around the ancient cities.
@@prometheanrebel3838 If people would considering sneaking around as a skill at all. Especially if you talk about the toxic ones that saids you’re a coward for doing so. But regardless, these points are still true.
I absolutely love the Deep Dark as a concept, seeing as it still fits into minecraft's "just break the dungeon walls down" approach while naturally keeping you from just rushing through and ignoring the traps willy-nilly. I do wish there was a biiit more loot, maybe some more uses for Echo shards and sculk items as a whole (crafting Enderpearls maybe?), but I'll definitely try to make a base in or near one, maybe a research station of some kind. Keep up the good work with videos, my guy!
Yeah I feel the same. After clearing 2 of shriekers, I was only left with a load of hoes and curse of binding pants so a bit poor for the work I put in. It pays off though, with some renovations it makes a really cool underground city with the reinforced deep slate thing as a set piece
@@Jacb_Res what’s cool tho is that theoretically you can raid an ancient city with no items at all, so it can be really good early game or mid game. Also I am hoping that echo shards get a cooler use in the future as well to answer the original comment
A cool thing I figured out is that me and my buddy raided a city and you can actually synchronize and remove 2 sculk shriekers at once if you have good communication and timing. If there are 2 shriekers and way too many sculk sensors, each one of you pick a shrieker and a tool that breaks at the same speed and have a countdown and break them at the same time. We actually found this really fun and rewarding and tense.
TACTIC: when looting chests, surround yourself in wool so that the opening and closing sound doesn't set off the sensors and shriekers. (do it as if you are looting a bastion and trying not to die to the brutes. box yourself like a fish)
Oh, you'll know the warden inside out once you confront him. Jokes aside, they should make azalea trees above deep dark cities as well to deceptively lure players in.
The thing about the warden is that despite being blind, he's pretty omnipotent. If you have 200 snow golems and 1 player throwing snowballs at him, he will prioritize the player over the snow golems. The Sonic Shriek looks like a projectile attack, but it isn't. If something is in-between the warden and its target, then its fine, even though it should be just as dead as the target. Given that the sonic blast also never misses (for a blind mob, he's quite the sharpshooter), it's less like a projectile attack and more like a /kill command the warden gets to use. Not that I'm complaining, I have been asking for more difficulty in this game. It's just design-wise, there are some logic holes.
I do agree, the warden has some logic holes that make it impossible for me to like him. I already dislike outlast style, can't fight back type of horror. In MC I understand it, making my tools for the most part useless is intimidating.
That actually brings up a good point. I feel like if there's a mob in between the Warden and the player when it uses Sonic Shriek, the mob should also be damaged. It shouldn't block the damage of the player, but it should _take_ damage. Kinda like a cone of damage effect rather than just damaging the target.
Honestly they should make a muffling potion or make leather equipment reduce the radius of sensor detection... and maybe metal and gem biased stuff increase it to further emphasize that your not meant to fight there, and to give leather a purpose again.
I was under the impression that if you placed a wool block on top of a skulk block it would trigger a sensor. This would make blocking or the distraction trick much more difficult if not impossible with the city basically covered in skulk.
That was a feature in the experimental deep dark snapshot that didn’t make it in the full snapshots with explanation as to why. A developer even said before the experimental snapshot was released that “Currently it's a bit too easy to just use wool to block sensors or shriekers.”
The best strategy really us to just run while he is doing his animation and then when you hear it end, crouch and continue moving away. He can only smell you if you're within 20 blocks of him. Then, he will dig back down in about a minute.
Sculk Shriekers can also spawn inside Sculk patches. Those are nasty, as you could think you're good, but then it goes off and you don't even know where the thing is so you can remove it. Very dangerous little thing.
I've only encountered this once before (here's hoping it never happens again) but I was lucky enough to see the shriek effect thing going up through the blocks above it and managed to break it before running
Well, that is cheat for sure but I am not blame you about that since I am scared to death and will do same. Especially I am deaf. So just adding smell sensitivity make everything harder when I already careful of hearing sensitivity.
People say you should immediately fly away when warden spawns, issue is the darkness effect will mess your path and cause collisions. If you have swift sneak just sneak away, its really not that tough even if ur like 6 blocks away from the warden and he can smell you, just shoot an arrow near him, he will get drawn and just sneak away again
one of my tips is that if you find a large group of shreikers and sensors and are willing to waste a trigger to save time, just place 1 tnt on a sensor and sneak away. it will destroy all of them with a single alert.
A strategy I found to work quite well is just grabbing a speed 2 poition and running around breaking shriekers as fast as possible. Sure I spawn a couple wardens but the speed 2 makes me so quick that I have no struggle with escaping him.
I have literally never seen a single person ever think of this, but now that you say it I can't help but think that's oddly reasonable way to deal with them
@@stickboy4876 yeah, i was wondering why TNT wasn't being used, but you can't place it without setting off the sensors. The TNT in minecart technique could really work, though it does cost a bit of iron.
The other option is to go weapons hot and just use TnT to blow up groups of sensors and shriekers. That way it should only be two actions instead of like 10
@@DavidStrchld yes, I did exactly this in my hardcore world, only once setting off a shrieker that was out of my sight entirely and avoiding the Warden altogether. The important thing is to activate the tnt with redstone or dispense it rather than with flint and steel, as the latter will count as a player action whereas the former does create a vibration when the tnt lands but it is not counted as player action. Placing blocks and activating most redstone mechanisms, of course, all counts as player actions. Just place the tnt & activation mechanism at least 9 blocks above any sensors; remember that the sound comes from where the blocks are placed and activated rather than where you place/activate them from.
@@hankisdank388 I think you could set off one to hit another,but this is more risky and requires more tnt to essentially "railgun" the shriekers and sensors
You need lots of pearls, and a clear path to throw them which is hard if the warden gives you darkness effect, just try to pearl out of the darkness range and sneak away. If you run he will catch you if there is no water to get him stuck on. In addition to him being able to bust out in a sprint, he does this while your screen is pitch black and your getting caught up on all the unfamiliar structures in the dark. He killed me once by sniffing me out like 6 blocks above him and I jumped out of the way of his ranged attack but was intercepted actually cut off by him running full jumpsprint away and killed. Second time he got me I was backing up from his spawn in the dark and I didn't realize I was caught up on something so I jumped while sneaking hoping it was just a block but I happened to hop down directly in front of his face and when I Pearled away It landed on some edge the next isle over and he ran me down and got me. The warden is no joke. If you can't immediately leave his facility when he spawns the darkness effect ruins everything :o
Hiding skulk sensers inside skulk blocks is honestly kinda dirty. Ideally, triggering a senser should absolutely be the result of the player screwing up. But, with that particular attribute, you can awaken a warden through no fault of your own.
I’ve found that even though it seems counter intuitive, run. As soon as you hear the fourth shriek run because the warden's animation takes a while to end and you can mostly outrun the warden anyway. If you follow the running technique then you can get far enough away and you can either wait for him to despawn or go someone were the warden isn't.
I also forgot to mention that using arrows to hit the warden when you've ran away is effective because he usually can't get to you. Also you know you're far enough away when the darkness wears off.
I remember recently my brothers and I made a world and nearby base there was a cave that lead to an ancient city, my older brother hasn't seen the warden yet and I decided to give him a firsthand experience. We bother had only stone tools and he didn't lose too many levels, but it was golden.
How don’t you have 1 million subscribers? You’re videos are so entertaining. You also put in so much effort, like when lighting up the whole deep dark to see how much torches you need only for a few seconds of screen time which mainly goes unnoticed, thanks SimplySarc for making these great videos.
You know I'm glad you said this, because when I was placing the torches I genuinely was thinking, "bruh no one's gonna notice, why are you doing this XD", so thank you!
@@SimplySarc Honestly, I was really impressed when you mentioned that you needed 15 stacks of light sources. What a dedication !! Oh yeah I've shared your videos with my friends on our discord server, hope they'll sub too
@@SimplySarc despite playing with client-side mods that let me see in complete darkness, easily swap between elytra/chestplate with a button, and even freecam (owner of the realm I play on said it's okay), we have a deep dark right by spawn under our home village area and it still terrifies me, I've wanted to raid it and make it a home ever since discovering it but I freeze upon hearing as much as a sensor go off whether there's shriekers nearby or not, so your video might just be exactly what I needed to finally get this done and unleash my creativity upon a new domain
Asking folks with _hundreds of thousands of humans_ subscribed to them who regularly watch what they do "Why don't you have a million?" kinda lacks mileage and ain't a great way to acknowledge someone's success. Just a thought!
Use the main structure at the center as a mini base. Most the Redstone bellow has wool and you can easily access most the city from the center making it a good place for your spawn point
I used bridging above the city, out of reach of the sensors to hear me and made a grid up there. This way I can survey the city from above (night vision helps greatly), and plan my drop downs for loot and shrieker disablement. It also helps me get a feel for the layout of the city, and the overhead grid serves to orientate myself when I drop down. If the warden comes in and I can get out of range (run or pearl) and can get back above I can observe him from afar and get a better feel for how it works.
Personally I think the whole "deep dark" area needs fleshing out. And not just with loot or new items, but maybe interactions with other mobs or it's environment or... something.
Maybe the stalker can become a mob of it's own and instead of attacking the player it alerts the warden of your position with its incredible eyesight but it is deaf meaning you can sneak up on it
@@jovanpetrovic546 pretty much the opposite of a warden - technically passive, won't attack you (though it will tell the warden where you are if a warden is spawned, if there is no warden it is no threat) - deaf rather than blind To flesh out this idea some more, perhaps the stalker tries to avoid you, while still being in line of sight, think how skeletons sidestep and move back if you try to get close, though the stalker should be much faster than a skeleton to more effectively keep away from the player, as well as letting it attempt to keep the player in sight
Using the elytra to fly to the top of the portal whenever a warden spawns to snipe him and night vision potion is the best way ngl Side note: respect him and he will always despawn
I hope Sarc comes back, it’s been 10 months and we haven’t heard much from him. It’s sad to see such an amazing RUclipsr leave the platform, so I hope I’m wrong about him quiting. I truly hope he comes back
Oh he is definitely coming back. RUclips is just not his primary source of income (afaik) so he doesn’t post here often. But when he does - you know it’ll be fire.
I just want to share this piece of information. So, me and my friend yesterday went to go raid an ancient city and we got to a point where there were several shriekers and sensors. We regrouped and found that we had some TNT. We decided to blow up the shriekers, but we had to pretty much sky bridge around the city (we had end-game loot). Now if you want to do this strategy, there is one crucial piece of advice that we learned the hard way. DO NOT LIGHT IT WITH A FLINT AND STEEL! You have to light it with a button, a pressure plate, or a lever. If you use a flint and steel, fire charge, or flame bow, it counts as a player action. Meaning, if you didn’t blow all the shriekers at the same time, the shriekers get angry. Also, if you sleep, you get your chances back. I think. Or something like that.
I tested with the deep dark for a couple hours, i found some strategies I found really helpful: if you spawn the Warden, get as far as possible without it knowing, once you get far enough, it will despawn and will no longer be a threat as long as you don't activate another shrieker. If the Warden is running after you and you can't shake it off, try to build up to 10-15 blocks high and attempt to make it go away, if it doesn't then expect to die, after you respawn then wait a short time, it will despawn and you can find your stuff by looking for the tower you built before it killed you. Use more vibrant colored wool that doesn't generate in the cities like white, lime, red, or magenta, that way it won't be as easy to get lost. And this is personal preference; I found it better to use a lower level of Swift Sneak, to where it's slower but not deathly slow. Level 3 was really disorienting and made exploring the city a lot more confusing for me because of how fast it was when trying to be stealthy.
Another essential potion effect is Speed: During your encounter against the Warden, your best strategy is literally *Get Out As Quickly As You Can!* Without getting caught, and since Swift Sneak is an enchantment exclusively found only in ancient cities, the Speed effect whilst holding sneak is your go to once the warden spawns
When the Warden is spawning, he is deaf and you can run away easily while he comes out of the ground. That way you can easily go on one these wool paths that are pretty much accessible from anywhere in the city. Then, you can easily wait and watch the Warden until he decides to go away and return in the ground. That's my tactic to escape the Warden's fists and laser.
I watched this when the video was titled "tricks you will need to beat the warden" And the thumbnail was a warden boardgame piece and a creeper boardgame piece similar to his "neat tricks to get ahead in minecraft" video
Big thing here for trying to break shriekers, make absolutely SURE there's no others around, they can spawn in the floor with exposed tops, on top of roofs, behind and inside walls, on ledges etc, and if you set one off you can't see/seen, oh boy good luck. I'd also recommend bringing ender pearls as a last ditch escape but it's a big risk
Just rember, his sonic attack goes through SHEILDS aswell, so don't try and block it. In addition when he is close he will smell you and attack even if you are being dead silent
U just gave me the best method for clearing the ancient city, just place a wool and break it and quickly break the shrieker before the sensors reset, now I'mma clear ancient left and right!
I remember this being really hyped, and people was just going mad over this, but now it seems like no one cares sadly, since a lot of work has gone into it really. People tend to forget this part of the update when they call it ”mild update”
It's really easy to avoid and so it poses no threat I wish it was better a scouting out the player and I want the warden to be able to move blocks out of its path and I want a better reason to GO to the deep dark something worth dying head over heels for to risk losing all my items for but the deep dark doesn't have nothing but generic loot nothing that special
I wish the warden was able to dig in and out of the ground at will to advance on the player. I.e. instead of using the sonic attack, it should dig down and then reappear behind you.
8:18 That's one way to get yourself killed! If you damage the Warden it'll track you even if you're out of its hearing range, so unless you have a quick method of escape, that would be very dangerous to do.
just finished going through an ancient city on my world, if theres one thing i can recommend is that having totems on you can be a massive help, say you hear the sonic attack charge, and dont have enough time to get away, thats where totems come in, just switch to the totem in you inventory and that will give you a small time gap to escape, this vid was super helpful, i was able to halfway clear out an entire city get the, get the loot, break the shriekers and sensors, and i was actually able to kill the warden in the end, also aquired a notch apple
19 iron golems also do the trick but it takes 36 iron blocks and placing them plus the pumpkin will take time but it was just something i found out randomly on my own
Simplysarc, please. Come back. I understand if you’re taking some time off for your mental state, etc. but please, if you ever bounce back, come back. Thank you.
A tip i think is very important to note is that if death is inevitable, there is one more precaution to take. Make sure your stuff doesn’t fall on any sculk sensors. The warden gets relays from them and an item that has landed on one will keep it constantly active. And the warden wont despawn. Also as I’m writing this you should all also know that the warden prioritizes the player, if it can smell you it will ignore everything else.
The best Warden tactic is to run when you hear one spawning. You're actually safe while the Warden digs itself out of the ground. If you know where most of the shriekers are in your Ancient City, you should be safe running. Also, try to find a wool path so you can run away without setting off shriekers.
You can also just run. While he is coming up, he cannot hear you until he is fully out of the skulk block he is coming out of. This roughly lasts for 4-7 seconds giving you enough time to get far away from the vibration radius.
My "tactic'' is just scout out the chests, elytra in and grab everything in a single roundabout, thus spawning every warden in the cities, feeling super dumb now.
This seems like a more methodical and thoughtful tactic compared to just running as fast as you can to avoid the warden before it spawns. Probably the way I'll try to use if I ever have a go at it!
Yea no running is simply better, poor warden has such a bad despawn mechanic combined with a massive cooldown to pop out of the ground, deep dark cities are overrated
If you’re playing with a group of buddies then i would suggest just running around and place tnt around the areas with a lot of sensors and ignite it while placing down torches as you’re running. It is such a fun approach,
When I and a friend wanted a trim that was in the deep dark, our strategy was basically this. Prioritise shriekers, then comes the sensors. But since there were 2 of us, what we did is I went as reconnaissance and demolition, and he was mainly construction. We had a whool highway, that we expanded, so when the warden came, we could just run away on the wool faster than ever, and be a kilometer away before the warden can say his name. It was a pretty good start tbh
I saw a lot of people who keep complaining about him getting buffed If you aren't seen, the buffs don't matter, they just make their design goal more clear
Yeah a design goal that goes against the primary game design as a whole. Forcing people to play a certain way in a game that is praised for player freedom doesn't match and doesn't work. "Minecraft is a game where no one can tell you what you CAN or CANNOT do" Minecraft itself literally quoted this.
@@Player-jh4ko for a very long while Mojang has been telling players what way they should be playing the game. I still agree with the game's premise and I hate what Mojang is doing.
@@Player-jh4ko a fucking men my dude. It's also been an issue in other things like dislike how limited the ender dragon fight is by having many arbitrary immunities where like an iron golem or something won't do damage when they hit it cuz only player damage is allowed
@@Player-jh4ko how is the warden forcing player to play a certain way? should we remove creepers because they make it hard to build in the dark, should we remove endermen because we cant look at what we want, should we remove lava from the nether so people dont really have to be careful there?
Personally, me and my friend a bunch of built bridges (with walls on the sides so we don’t fall off) the ceiling of the ancient city. We’re high enough it doesn’t trigger the Warden when building. Next, we place water buckets down exactly on where the shrieker are so there’s a water pathway to go down, break the shrieker and go up, escaping danger. Wardens cannot climb up water. It’s a bit longer of a process but it’s nice to know there’s a safe place to escape to when dealing with breaking the shriekers.
I really think the Warden should drop more than a single Sculk Catalyst. I get it that Mojang doesn’t want you to kill it, but me and my friend killed it 5+ times, and the only thing we got was nearly broken armor. Most enemies that the Devs intend to be ‘unkillable’ still give you at the very least a trophy item.
So why did you kill it 5 times if you knew you wouldn't get anything out of it? killing it once makes sense, just so you can get the sense of accomplishment but 5?
Sadly mobs still spawn in the deep dark on Bedrock Edition so not very fun to have wardens being spawned just for you being in the vicinity of a skulk shrieker
@@TheActionTourist yeah but how long do we have to wait? How come they decided it was ok to release the update without even fixing this major problem that ruins ancient cities? I actually like this update but this kind of behavior is inexcusable. This was a known bug in the beta as well so it's not like they just overlooked it, they just thought it would be fine to release 1.19 with this issue.
My strategy: Take it slowly and when the Warden emerges (and I do mean When), it can’t hear, smell, nor attack you during the time it’s crawling out if the ground so take that opportunity to run as far away and as fast as you can.
I normally keep my inventory empty then immediately put my loot in a shulker box after each chest. But when I reach the 3rd shrieker level, that’s a good time to start holding loot that’s useful against wardens like enchanted apples, regeneration potions, and snowballs in your inventory, cause if you don’t have those on you by the time a warden spawns, that puts you in a pretty tough spot.
I recreated my current world in the new update just to see how the generation changed. There were some significant changes to the terrain and caves in some spots, less so in others, even where the biomes didn’t change. But to your ancient cities under mountains point, I noticed 2-3 ancient cities spread under or around the same mountain in a region near where my base is in the actual world. I found a lot less deep dark biomes and few cities away from the mountains.
Spamming wool and pillaging up with it when the warden spawns almost nullifies the challenge, kinda wish placing wool created a vibration so you were forced to encounter it and navigate around it
Minecraft is a game about freedom and creativity, forcing you into a certain play style is against what the game stands for If you find a way to bypass the warden, then there's no reason why you should be denied the ability to do so, specially when there are downsides to it (like having to farm wool or being way slower)
@@rompevuevitos222 agreed maybe i’m way more knowledgeable then the average player on stuff like this considering we’re watching this video so it probably works out for most people
I personally like the strategy where if you do summon one the while it’s spawning you can surround it with wool and suffocate it and it can’t do anything about it because ot can’t hear you. Plus you can break all the nearby shrieked safely due to the warden spawning proximity limit.
The warden is a joke. It's genuinely just sad how easy it is to escape one. 1) Oh no! A warden spawned! 2) Build up 5-6 blocks with wool 3) Bridge away with wool and shift 4) Literally just wait for it to despawn. That's it. You've beaten what is supposed to be minecraft's strongest enemy by using the ability to place blocks. And once you *have* some of these bridges in place, you can just build to them and then run across them. The warden poses zero threat. I am not even exaggerating whatsoever when I say that the warden is nothing more than a minor inconvenience. It doesn't seem to be able to use its sonic attack if it doesn't know where you are and you're out of it's range. You can literally just...slowly bridge away and be fine.
@@harrisonkarn2078 In my experience it simply never happens. Maybe if you did it like a hundred times you might get unlucky once, but still it's a reliable method that has never failed me once.
4:50 Walking on the edge of a block will produce no sound on Java which is a total game breaker in a structure where the challenge is all about sound. I can't believe Mojang didn't try to fix this bug.
Honestly the best strategy I've found so far is getting your elytra, flying around, getting all the chests and leaving. You can spam bells on your way it you wish it really doesn't change much the warden takes six hours to spawn if you go fast and you can just fly off
A perfect strategy: blow up all the shriekers. There are multiple? No problem, just blow the up them at the same time. Think that there are sensors in the sculk? Blow it up. (a creeper farm is needed for this method)
Better strategy? Simply run away because the warden wasn't designed for such a massive area and despawns before he gets his ridiculous body out of the ground.
I love SimplySarc’s thorough way of making videos. He really tests and figures out everything within his focus down to the tiniest detail and I imagine his ways of experimentation when testing ideas he has are somewhat similar to mine when I try out a new thing in games. Great video as always!
IT'S UPLOAD DAY. I had a maxed fight with a warden (no notch apples) and I placed water, it slowed him down and if you just kept chugging gapples and shooting the occasional arrow then you are fine to kill him, also have totems over shields but both are good. This was during a snapshot so he/she might be better when in water for the 1.19 release
What's the best strategy? Fight. Bring instant health potions, turtle master potions and strenght potions totems, a sheild with unbreaking 3 and your god armour to Ancient City. If you wake him up make sure to use strenght potion and put as many instant health potions in your hotbar as quickly as you can. Use these instant health potions when you're low and drink turtle master potion. It takes practice but you will eventually kill the Warden.
My friend built a warden deleter. Idk how it works but it abuses arrows and spawn statistics to make it so the game thinks there's a warden spawned when there isn't
✅ Download Buff from this link! 💰: link.buff.game/SimplySarc1 & get your first 100 points! (Instead of just 30!!)
Yooo
No
But what does Buff exactly do? if it doesn't mine crypto or other stuff then what do they get from people just playing games? (definitely gonna check it out tho)
This looks like a bad scam. No thanks.
Am I the only one pissed off by the new minecraft trailer, sorry if it sound unrelated, but now mojang has basically confirmed the only way you should be able to download mods, is with Java, leaving bedrock fans in the dust again. The good thing is people are now using FTP managers to get mods on bedrock now.
I was really hoping they would make an ancient city locator map like the Woodland mansion and ocean monument maps you can get from cartographer.
If the cartographer knows of and where the ocean monument is, I see no reason why he wouldn't know where the ancient city is.
@@aceplante
He's not useless; just rng-intensive.
Could get something valuable, but also you could just get plants. good 50/50 chance,
Still, giving him some exclusive items to sell would be nice.
@@TT-rl7pu He would be cutting into the cartographer's trades, then. Really he should be selling more items that are rare but otherwise obtainable such as their existing hearts of the sea trade.
Considering they only spawn under mountains, that's probably not necessary. Look underneath a large mountain range and your odds of finding one are high.
It'd be a neat loot item that could exist in the chests of Pillager Outposts, perhaps!
A few things have changed as of now (1.19.3), thought it'd be helpful to drop that info here:
- The breaking wool tactic to distract sensors doesn't work anymore, because a dropping wool block doesn't trigger vibrations
- The "strikes" for shrieker triggers don't reset after death
Another important thing, the shrieker triggers are global so if you trigger a shrieker twice and your friend triggers it twice, a warden will spawn (it's not an independent count per player)
Edit to above: not 100% sure on a global "radius" or anything, but if you're in range of the shriek when anyone triggers it (you can tell bc you'll get darkness) you get a strike added
underrated comment
so the whole video is useless now xd
@@nostressstef8924 Not necessarily. A lot of the mentioned tactics just need a bit of modification but the idea is the same
Sensors react to any sound, including nonplayer ofc so the "break wool to cover up breaking a shrieker" works if say, there's a bat flying around and tripping the sensors (not uncommon in ancient cities)
There are also other things like touching water while crouching still sets off sensors, etc just small things to watch for
I also made a small error in my originak comment. The shrieker will add 1 tally to any player *within range of its shriek*, not just the one who triggered it. So if you raid a city with friends, anyone who gets darknessed after the shriek has 1 added to their tally. A warden will spawn as soon as anyone hits 4
@StefanoDaGiau I'm pretty sure they're global. As in, distance between shriekers doesn't matter, they'll add strikes to *your* running count if you trigger one anywhere
Shriekers strikes are not shared between players
Me and my friends started a new Minecraft world where we spawned relatively close to a mountain. We went on a mining expedition (we didn't even have iron armor) and we just fell into the deep dark. I agree with the comment of the deep dark spawning near mountainous regions.
Here's a funny story of how me and my cousins found the ancient city
They spawned on a mountain and found a nearby village then raided it
Later I joined then a few minutes later we decided to find it using the locate command
And we found it on the same mountain
@BradynLee09 I started a survival world yesterday and there was an ancient city pretty close to spawn, I just recorded the location and left.
I think deep dark generation has to be like 200 blocks under, and you can only get that deep when it’s under a mountain
Kinda same story
I played in a world with my friends and spawn near mountain with large cavern
We set up a camp at the entrance and somehow a warden attack us in the entrance
Someone probably going to far in the cave and luring the warden outside without knowing it
I think an interesting test could be to generate a mountain-only world and see how that works out
Though I know nothing about custom world generation
"Use spectral arrows when fighting the Warden."
The entire Bedrock community - Cries
im getting a pc for only that reason
@@Chenny-bg7mr no you fucking aren’t
Is bedrock just the stock standard Minecraft like from GamePass?
Harming II arrows work too
@@rougeegamer98 yes
I'm always incredibly excited for a new SimplySarc upload. Something about the creative ideas in each video, insanely high quality, clever use of minecraft objects as diagrams and charts, as well his soothing voice, makes his videos so entertaining. Gonna go grab my popcorn and have a great next 12 minutes
Same
Paid actor
exactly !!!!
Not to mention the cool thumbnails
@@ImagenedHat88 you are a paid actor
What I did in my Hardcore world when looting an ancient city is to loot the chest and run as fast await as you can until he spawn. When he spawn, just sneak away slowly, and listen for when he despawns, then when he do. Just loot the next chest. I did that, and ended up spawning him 7 times, but he didn’t even attack me at all
But The warden has the sniffing ability and can sniff you out even if you are sneaking. Then How did you survived the sniffing ability? (And also getting too far from the warden won't protect you because of the sonic boom I think you were playing the pretty Old Snapshots of 1.19 where these abillities weren't Added).
@@SeemaRani-hq3lm the warden only sniffs you when youre nearby. if youre far enough away, it wont sniff around, and you wont even get the darkness effect so you can just sit around and watch it until it digs back down. and the warden only uses the sonic boom when it's attacking you
@@koi9826 Ok
How much u have to wait like minutes
@@_Observer_961 i think you need to wait for 10 minutes for it to despawn, and any noise resets the countdown
THANK YOU for saying that the Warden is a punishment. Too many people I see toting him as a boss mob and then complaining he drops no good rewards like the others, as well as how hard it is to cheese him.
He is not a boss. He is your failure for sneaking around the ancient cities.
A skill and vibe check, if you will.
@@prometheanrebel3838 If people would considering sneaking around as a skill at all. Especially if you talk about the toxic ones that saids you’re a coward for doing so. But regardless, these points are still true.
@@prometheanrebel3838
skill check: pass
vibe check: FAI- BOOOOM!
@@Corpah One way, or another, the Warden *will* catch a player lacking.
he is a boss fight if you're strong enough
I absolutely love the Deep Dark as a concept, seeing as it still fits into minecraft's "just break the dungeon walls down" approach while naturally keeping you from just rushing through and ignoring the traps willy-nilly. I do wish there was a biiit more loot, maybe some more uses for Echo shards and sculk items as a whole (crafting Enderpearls maybe?), but I'll definitely try to make a base in or near one, maybe a research station of some kind. Keep up the good work with videos, my guy!
If you try and mine the walls (or blow them up) you're gonna have a big problem
Yeah I feel the same. After clearing 2 of shriekers, I was only left with a load of hoes and curse of binding pants so a bit poor for the work I put in. It pays off though, with some renovations it makes a really cool underground city with the reinforced deep slate thing as a set piece
@@Jacb_Res what’s cool tho is that theoretically you can raid an ancient city with no items at all, so it can be really good early game or mid game. Also I am hoping that echo shards get a cooler use in the future as well to answer the original comment
i still have hope that the center portal leads somewhere (the void?) and needs echo shards to activate
crafting ender pearls would be a great idea, especially something like 4 or 8 echo shards around a snowball or something
Simply Sarc's style is simply so fun and cool to watch.
yeah
Indeed
He nails at making cool buildings and camera perspectives
A cool thing I figured out is that me and my buddy raided a city and you can actually synchronize and remove 2 sculk shriekers at once if you have good communication and timing. If there are 2 shriekers and way too many sculk sensors, each one of you pick a shrieker and a tool that breaks at the same speed and have a countdown and break them at the same time. We actually found this really fun and rewarding and tense.
TACTIC: when looting chests, surround yourself in wool so that the opening and closing sound doesn't set off the sensors and shriekers. (do it as if you are looting a bastion and trying not to die to the brutes. box yourself like a fish)
ok I'm good at boxing people like a fish
and then your heart goes cold as you open the chest and hear a shrieker go off
ight then i'll punch myself to death infront of the warden lmao
It would be safer just to get rid of the shrieker before looting the chests, as stated in the video.
Invisibility is another way to go if you're looting bastions.
Oh, you'll know the warden inside out once you confront him. Jokes aside, they should make azalea trees above deep dark cities as well to deceptively lure players in.
A little trolling
@@stickboy4876 precisely
No.
XD
You could play that prank on a friend
The thing about the warden is that despite being blind, he's pretty omnipotent. If you have 200 snow golems and 1 player throwing snowballs at him, he will prioritize the player over the snow golems.
The Sonic Shriek looks like a projectile attack, but it isn't. If something is in-between the warden and its target, then its fine, even though it should be just as dead as the target. Given that the sonic blast also never misses (for a blind mob, he's quite the sharpshooter), it's less like a projectile attack and more like a /kill command the warden gets to use.
Not that I'm complaining, I have been asking for more difficulty in this game. It's just design-wise, there are some logic holes.
@Don't Read My Profile Photo dont get some bitches
I do agree, the warden has some logic holes that make it impossible for me to like him. I already dislike outlast style, can't fight back type of horror. In MC I understand it, making my tools for the most part useless is intimidating.
That actually brings up a good point. I feel like if there's a mob in between the Warden and the player when it uses Sonic Shriek, the mob should also be damaged. It shouldn't block the damage of the player, but it should _take_ damage. Kinda like a cone of damage effect rather than just damaging the target.
The warden can smell the player over the snow golems. That’s not a logic hole. I agree with the sonic boom issue, though.
It's kinda necessary swiss cheesing of the logic when the nature of Minecraft gives a lot of tools to cheese the Warden
Honestly they should make a muffling potion or make leather equipment reduce the radius of sensor detection... and maybe metal and gem biased stuff increase it to further emphasize that your not meant to fight there, and to give leather a purpose again.
Leather already has an use, it prevents freezing and allows you to walk on powder snow
@@enn1924 So… it can’t have another one?
@@enn1924 what do u mean prevents freezing? U can't get frozen lol
@@fefek1 aww man dont you hate it when your friend puts powdered snow on you and you forget how to move, i hate when that happens
@Fefek1 New update: powdered snow freezes you in place and slowly kills you.
I was under the impression that if you placed a wool block on top of a skulk block it would trigger a sensor. This would make blocking or the distraction trick much more difficult if not impossible with the city basically covered in skulk.
That was a feature in the experimental deep dark snapshot that didn’t make it in the full snapshots with explanation as to why. A developer even said before the experimental snapshot was released that “Currently it's a bit too easy to just use wool to block sensors or shriekers.”
@@sboy2044 I thought it was still in the game?
@@carmenmantilla7988 It's not, I tested it
i mean, it wuldmake the ancient city way less interesting, (or scary)
@@SenseiSpooder How?
The best strategy really us to just run while he is doing his animation and then when you hear it end, crouch and continue moving away. He can only smell you if you're within 20 blocks of him. Then, he will dig back down in about a minute.
Just run when you hear a 4th shrieker. Between a beginning of shriek and ending warden animation is like 10 seconds
His smell distance is 20 blocks vertically, but only 6 horizontally. As long as you don't make noise, it's pretty easy to evade him.
Sculk Shriekers can also spawn inside Sculk patches. Those are nasty, as you could think you're good, but then it goes off and you don't even know where the thing is so you can remove it.
Very dangerous little thing.
That clever ba- **dies due to warden**
cue Wreck-it-Ralph’s quote “Thanks,Satan”
I've only encountered this once before (here's hoping it never happens again) but I was lucky enough to see the shriek effect thing going up through the blocks above it and managed to break it before running
you made a typo at the end, can't*
My favorite tactic for avoiding the warden is this secret trick called /gamemode creative. Seems to work pretty well, the warden hasn't killed me yet!
Well, that is cheat for sure but I am not blame you about that since I am scared to death and will do same. Especially I am deaf. So just adding smell sensitivity make everything harder when I already careful of hearing sensitivity.
@@bluedarkness7125 it's called a joke
@@FlowEz34not a rly good one tho
People say you should immediately fly away when warden spawns, issue is the darkness effect will mess your path and cause collisions. If you have swift sneak just sneak away, its really not that tough
even if ur like 6 blocks away from the warden and he can smell you, just shoot an arrow near him, he will get drawn and just sneak away again
I prefer the Delete game option but I can see where you're going with this!
one of my tips is that if you find a large group of shreikers and sensors and are willing to waste a trigger to save time, just place 1 tnt on a sensor and sneak away. it will destroy all of them with a single alert.
A strategy I found to work quite well is just grabbing a speed 2 poition and running around breaking shriekers as fast as possible. Sure I spawn a couple wardens but the speed 2 makes me so quick that I have no struggle with escaping him.
Best strategy ive found for bunched up shriekers and sensors is towering up with wool and using tnt minecarts to blow it all up
I have literally never seen a single person ever think of this, but now that you say it I can't help but think that's oddly reasonable way to deal with them
@@stickboy4876 yeah, i was wondering why TNT wasn't being used, but you can't place it without setting off the sensors. The TNT in minecart technique could really work, though it does cost a bit of iron.
You can also just place regular tnt high up and let it drop on the shriekers. That doesn't trigger them.
@@snaddle6428 yeah, don’t set it off with flint and steel though, or it’ll count as player action.
@@hankisdank388 I tested it and i think as long as you ignite it out of range of the sensors they dont relay it as a player action.
The other option is to go weapons hot and just use TnT to blow up groups of sensors and shriekers. That way it should only be two actions instead of like 10
they will activate before the tnt blows up
@@1iyq Perhaps dropped from above.
@@DavidStrchld yes, I did exactly this in my hardcore world, only once setting off a shrieker that was out of my sight entirely and avoiding the Warden altogether. The important thing is to activate the tnt with redstone or dispense it rather than with flint and steel, as the latter will count as a player action whereas the former does create a vibration when the tnt lands but it is not counted as player action. Placing blocks and activating most redstone mechanisms, of course, all counts as player actions. Just place the tnt & activation mechanism at least 9 blocks above any sensors; remember that the sound comes from where the blocks are placed and activated rather than where you place/activate them from.
@@hankisdank388 I think you could set off one to hit another,but this is more risky and requires more tnt to essentially "railgun" the shriekers and sensors
Never thought of TNT... **Pyromaniac Intensifies**
It's not supposed to make sense
You need lots of pearls, and a clear path to throw them which is hard if the warden gives you darkness effect, just try to pearl out of the darkness range and sneak away. If you run he will catch you if there is no water to get him stuck on. In addition to him being able to bust out in a sprint, he does this while your screen is pitch black and your getting caught up on all the unfamiliar structures in the dark. He killed me once by sniffing me out like 6 blocks above him and I jumped out of the way of his ranged attack but was intercepted actually cut off by him running full jumpsprint away and killed. Second time he got me I was backing up from his spawn in the dark and I didn't realize I was caught up on something so I jumped while sneaking hoping it was just a block but I happened to hop down directly in front of his face and when I Pearled away It landed on some edge the next isle over and he ran me down and got me. The warden is no joke. If you can't immediately leave his facility when he spawns the darkness effect ruins everything :o
I'm always running and never had a problem with it.
Hiding skulk sensers inside skulk blocks is honestly kinda dirty. Ideally, triggering a senser should absolutely be the result of the player screwing up. But, with that particular attribute, you can awaken a warden through no fault of your own.
I’ve found that even though it seems counter intuitive, run. As soon as you hear the fourth shriek run because the warden's animation takes a while to end and you can mostly outrun the warden anyway. If you follow the running technique then you can get far enough away and you can either wait for him to despawn or go someone were the warden isn't.
I also forgot to mention that using arrows to hit the warden when you've ran away is effective because he usually can't get to you. Also you know you're far enough away when the darkness wears off.
I remember recently my brothers and I made a world and nearby base there was a cave that lead to an ancient city, my older brother hasn't seen the warden yet and I decided to give him a firsthand experience. We bother had only stone tools and he didn't lose too many levels, but it was golden.
How don’t you have 1 million subscribers? You’re videos are so entertaining. You also put in so much effort, like when lighting up the whole deep dark to see how much torches you need only for a few seconds of screen time which mainly goes unnoticed, thanks SimplySarc for making these great videos.
You know I'm glad you said this, because when I was placing the torches I genuinely was thinking, "bruh no one's gonna notice, why are you doing this XD", so thank you!
@@SimplySarc I love your videos man i dont know how you get the motivation to do this, thanks for uploading :)
@@SimplySarc Honestly, I was really impressed when you mentioned that you needed 15 stacks of light sources. What a dedication !!
Oh yeah I've shared your videos with my friends on our discord server, hope they'll sub too
@@SimplySarc despite playing with client-side mods that let me see in complete darkness, easily swap between elytra/chestplate with a button, and even freecam (owner of the realm I play on said it's okay), we have a deep dark right by spawn under our home village area and it still terrifies me, I've wanted to raid it and make it a home ever since discovering it but I freeze upon hearing as much as a sensor go off whether there's shriekers nearby or not, so your video might just be exactly what I needed to finally get this done and unleash my creativity upon a new domain
Asking folks with _hundreds of thousands of humans_ subscribed to them who regularly watch what they do "Why don't you have a million?" kinda lacks mileage and ain't a great way to acknowledge someone's success. Just a thought!
Use the main structure at the center as a mini base. Most the Redstone bellow has wool and you can easily access most the city from the center making it a good place for your spawn point
I used bridging above the city, out of reach of the sensors to hear me and made a grid up there. This way I can survey the city from above (night vision helps greatly), and plan my drop downs for loot and shrieker disablement. It also helps me get a feel for the layout of the city, and the overhead grid serves to orientate myself when I drop down. If the warden comes in and I can get out of range (run or pearl) and can get back above I can observe him from afar and get a better feel for how it works.
imma do this but instead will drop tnt on the shriekers
@@brosisjk3993 YOU HAVE THE RIGHT IDEA
I never thought of this and that’s GENIUS
Personally I think the whole "deep dark" area needs fleshing out.
And not just with loot or new items, but maybe interactions with other mobs or it's environment or... something.
Maybe the stalker can become a mob of it's own and instead of attacking the player it alerts the warden of your position with its incredible eyesight but it is deaf meaning you can sneak up on it
@@jovanpetrovic546 pretty much the opposite of a warden
- technically passive, won't attack you (though it will tell the warden where you are if a warden is spawned, if there is no warden it is no threat)
- deaf rather than blind
To flesh out this idea some more, perhaps the stalker tries to avoid you, while still being in line of sight, think how skeletons sidestep and move back if you try to get close, though the stalker should be much faster than a skeleton to more effectively keep away from the player, as well as letting it attempt to keep the player in sight
@@waluigist that was part of my idea but thanks for fleshing it out
Using the elytra to fly to the top of the portal whenever a warden spawns to snipe him and night vision potion is the best way ngl
Side note: respect him and he will always despawn
He could just chase bats for eternity and never despawn
@@aguyontheinternet8436 I fucking hate those stupid mobs. one time a bat flew over me and the warden blasted a sonic wave within my vicinity.
@@kingseekerbackup3085 Good thing the sonic attack can only hit the mob it targets
@@aguyontheinternet8436 Good for that, but it also scared the shit out of me the fact that it ran straight to my location thinking I was found out.
@@kingseekerbackup3085yea, yesterday I was losing one with my friend and I was watching a warden and it just absolutely blasted a bat out of existence
I hope Sarc comes back, it’s been 10 months and we haven’t heard much from him. It’s sad to see such an amazing RUclipsr leave the platform, so I hope I’m wrong about him quiting. I truly hope he comes back
Oh he is definitely coming back. RUclips is just not his primary source of income (afaik) so he doesn’t post here often. But when he does - you know it’ll be fire.
I’m not super active on other sites, but I’m glad to know that he is
3:36 What I heard is that the deep dark biome itself is likely to be under mountainous regions
Yes, even sarc confuses the biome with the structure that has a chance of generating inside the biome
I just want to share this piece of information. So, me and my friend yesterday went to go raid an ancient city and we got to a point where there were several shriekers and sensors. We regrouped and found that we had some TNT. We decided to blow up the shriekers, but we had to pretty much sky bridge around the city (we had end-game loot). Now if you want to do this strategy, there is one crucial piece of advice that we learned the hard way. DO NOT LIGHT IT WITH A FLINT AND STEEL! You have to light it with a button, a pressure plate, or a lever. If you use a flint and steel, fire charge, or flame bow, it counts as a player action. Meaning, if you didn’t blow all the shriekers at the same time, the shriekers get angry.
Also, if you sleep, you get your chances back. I think. Or something like that.
extremely important note: you can only set off ***three*** shriekers before the warden spawns, not four.
It was changed recently, they knocked it up to four times in order to utilise an unused third sound of the warden coming nearer.
hi. you watch simplysarc too?
I tested with the deep dark for a couple hours, i found some strategies I found really helpful:
if you spawn the Warden, get as far as possible without it knowing, once you get far enough, it will despawn and will no longer be a threat as long as you don't activate another shrieker.
If the Warden is running after you and you can't shake it off, try to build up to 10-15 blocks high and attempt to make it go away, if it doesn't then expect to die, after you respawn then wait a short time, it will despawn and you can find your stuff by looking for the tower you built before it killed you.
Use more vibrant colored wool that doesn't generate in the cities like white, lime, red, or magenta, that way it won't be as easy to get lost.
And this is personal preference; I found it better to use a lower level of Swift Sneak, to where it's slower but not deathly slow. Level 3 was really disorienting and made exploring the city a lot more confusing for me because of how fast it was when trying to be stealthy.
Another essential potion effect is Speed:
During your encounter against the Warden, your best strategy is literally *Get Out As Quickly As You Can!* Without getting caught, and since Swift Sneak is an enchantment exclusively found only in ancient cities, the Speed effect whilst holding sneak is your go to once the warden spawns
And jump boost too, it allows me ignore two blocks as I was busy to run away from that blind mod.
8:13 I'd personally turn on hit boxes which will clearly show the warden even in darkness
When the Warden is spawning, he is deaf and you can run away easily while he comes out of the ground. That way you can easily go on one these wool paths that are pretty much accessible from anywhere in the city. Then, you can easily wait and watch the Warden until he decides to go away and return in the ground. That's my tactic to escape the Warden's fists and laser.
I watched this when the video was titled "tricks you will need to beat the warden"
And the thumbnail was a warden boardgame piece and a creeper boardgame piece similar to his "neat tricks to get ahead in minecraft" video
3:50 "The Deep Dark is very very dark"
Hmm yes, the floor here is made out of floor
Big thing here for trying to break shriekers, make absolutely SURE there's no others around, they can spawn in the floor with exposed tops, on top of roofs, behind and inside walls, on ledges etc, and if you set one off you can't see/seen, oh boy good luck. I'd also recommend bringing ender pearls as a last ditch escape but it's a big risk
Just rember, his sonic attack goes through SHEILDS aswell, so don't try and block it. In addition when he is close he will smell you and attack even if you are being dead silent
U just gave me the best method for clearing the ancient city, just place a wool and break it and quickly break the shrieker before the sensors reset, now I'mma clear ancient left and right!
I remember this being really hyped, and people was just going mad over this, but now it seems like no one cares sadly, since a lot of work has gone into it really. People tend to forget this part of the update when they call it ”mild update”
When people call it the mild update they always forget about the stuff actually in the update, and focus on the 2 things that weren't in instead
I completely forgot about the new tree type and frogs etc. This was all I remembered and looked forward too💀
@Don't Read My Profile Photo bot
lol ur pfp and usernam
@MYSTIC i can relate, however the majority of the community is overlooking this sadly
I never understood people who thought the warden was unfair and too op. "It's so hard to kill!" That's the point.
It's really easy to avoid and so it poses no threat I wish it was better a scouting out the player and I want the warden to be able to move blocks out of its path and I want a better reason to GO to the deep dark something worth dying head over heels for to risk losing all my items for but the deep dark doesn't have nothing but generic loot nothing that special
@@Sumrandumbguy It has Echo Shards, Swift Sneak books, really good leggings, and really good hoes.
I wish the warden was able to dig in and out of the ground at will to advance on the player. I.e. instead of using the sonic attack, it should dig down and then reappear behind you.
yeah slamming your foot into a wall hurts, it doesnt matter if "thats the point" if the point fucking sucks
@@jace_519 Why does the Warden suck?
I'm so hyped to go and explore this. I think minecraft feels way too safe at times.
8:18
That's one way to get yourself killed!
If you damage the Warden it'll track you even if you're out of its hearing range, so unless you have a quick method of escape, that would be very dangerous to do.
The only issue with the wool occlusion tip is that placing it on top of sculk blocks triggers sculk sensors
Not true, just a common myth
@@Dolphin002 ah, seems they reverted that change a couple snapshots ago.
@@Dolphin002 it was true
just finished going through an ancient city on my world, if theres one thing i can recommend is that having totems on you can be a massive help, say you hear the sonic attack charge, and dont have enough time to get away, thats where totems come in, just switch to the totem in you inventory and that will give you a small time gap to escape, this vid was super helpful, i was able to halfway clear out an entire city get the, get the loot, break the shriekers and sensors, and i was actually able to kill the warden in the end, also aquired a notch apple
Tip for lategame players: Bring end crystals and obsidian to the deep dark. If you do spawn the warden, you can just crystal him to death.
19 iron golems also do the trick but it takes 36 iron blocks and placing them plus the pumpkin will take time but it was just something i found out randomly on my own
@@pixelcyte2457 good tip for beginners
@@pixelcyte2457 wouldn't it take a stack and 12 iron blocks instead of 36 for 19 golems?
@@pixelcyte2457 Mojang : the warden is like a natural disaster. Do really wanna avoid it
Me with an iron farm : *Do I ?*
you could also use wolves their weaker but you only need rotten flesh to breed them
This is by far the most useful advice for the Ancient City on RUclips.
Thanks!!
Simplysarc, please. Come back. I understand if you’re taking some time off for your mental state, etc. but please, if you ever bounce back, come back. Thank you.
A tip i think is very important to note is that if death is inevitable, there is one more precaution to take. Make sure your stuff doesn’t fall on any sculk sensors. The warden gets relays from them and an item that has landed on one will keep it constantly active. And the warden wont despawn.
Also as I’m writing this you should all also know that the warden prioritizes the player, if it can smell you it will ignore everything else.
The best Warden tactic is to run when you hear one spawning. You're actually safe while the Warden digs itself out of the ground. If you know where most of the shriekers are in your Ancient City, you should be safe running. Also, try to find a wool path so you can run away without setting off shriekers.
You can also just run. While he is coming up, he cannot hear you until he is fully out of the skulk block he is coming out of. This roughly lasts for 4-7 seconds giving you enough time to get far away from the vibration radius.
My "tactic'' is just scout out the chests, elytra in and grab everything in a single roundabout, thus spawning every warden in the cities, feeling super dumb now.
5:43 illustrating “destroying shriekers” by cutting to footage of you throwing one into lava, then nodding reassuringly at the camera is comedy gold 😂
This seems like a more methodical and thoughtful tactic compared to just running as fast as you can to avoid the warden before it spawns. Probably the way I'll try to use if I ever have a go at it!
Yea no running is simply better, poor warden has such a bad despawn mechanic combined with a massive cooldown to pop out of the ground, deep dark cities are overrated
If you’re playing with a group of buddies then i would suggest just running around and place tnt around the areas with a lot of sensors and ignite it while placing down torches as you’re running. It is such a fun approach,
WE MISS YOU SARC 😭😭😭
When I and a friend wanted a trim that was in the deep dark, our strategy was basically this.
Prioritise shriekers, then comes the sensors.
But since there were 2 of us, what we did is I went as reconnaissance and demolition, and he was mainly construction.
We had a whool highway, that we expanded, so when the warden came, we could just run away on the wool faster than ever, and be a kilometer away before the warden can say his name.
It was a pretty good start tbh
I saw a lot of people who keep complaining about him getting buffed
If you aren't seen, the buffs don't matter, they just make their design goal more clear
"If you play exactly by the given rules nothing bad will happen." Yeah, obviously.
Yeah a design goal that goes against the primary game design as a whole. Forcing people to play a certain way in a game that is praised for player freedom doesn't match and doesn't work. "Minecraft is a game where no one can tell you what you CAN or CANNOT do" Minecraft itself literally quoted this.
@@Player-jh4ko for a very long while Mojang has been telling players what way they should be playing the game. I still agree with the game's premise and I hate what Mojang is doing.
@@Player-jh4ko a fucking men my dude. It's also been an issue in other things like dislike how limited the ender dragon fight is by having many arbitrary immunities where like an iron golem or something won't do damage when they hit it cuz only player damage is allowed
@@Player-jh4ko how is the warden forcing player to play a certain way? should we remove creepers because they make it hard to build in the dark, should we remove endermen because we cant look at what we want, should we remove lava from the nether so people dont really have to be careful there?
Personally, me and my friend a bunch of built bridges (with walls on the sides so we don’t fall off) the ceiling of the ancient city. We’re high enough it doesn’t trigger the Warden when building. Next, we place water buckets down exactly on where the shrieker are so there’s a water pathway to go down, break the shrieker and go up, escaping danger. Wardens cannot climb up water.
It’s a bit longer of a process but it’s nice to know there’s a safe place to escape to when dealing with breaking the shriekers.
7:44 DOING WHAT WITH WOOL?
CONGRATS ON 400K!!!
0:13 When it has an AI, it can smell us and noticed us.
Getting rid of shriekers is nice, but I prefer to keep a few around to mess with other players who assume it's all been cleaned up
I really think the Warden should drop more than a single Sculk Catalyst. I get it that Mojang doesn’t want you to kill it, but me and my friend killed it 5+ times, and the only thing we got was nearly broken armor. Most enemies that the Devs intend to be ‘unkillable’ still give you at the very least a trophy item.
So why did you kill it 5 times if you knew you wouldn't get anything out of it? killing it once makes sense, just so you can get the sense of accomplishment but 5?
i headcannon that since the warden is a security mechanism for the sculk. it drops a catalyst in hopes of continuing on in another place
one tactic i hear of was boxing the warden in when he is spawning with wool, letts you break stuff without him getting another warden too. :)
SimplySarc is literally the Mark Rober of Minecraft.
I like the strat found on r/minecraft: One axe, naked, run like crazy, break all chests, get the hell out. Unbeatable.
Sadly mobs still spawn in the deep dark on Bedrock Edition so not very fun to have wardens being spawned just for you being in the vicinity of a skulk shrieker
Willing to bet this will change
@@TheActionTourist yeah but how long do we have to wait? How come they decided it was ok to release the update without even fixing this major problem that ruins ancient cities? I actually like this update but this kind of behavior is inexcusable. This was a known bug in the beta as well so it's not like they just overlooked it, they just thought it would be fine to release 1.19 with this issue.
@@woomynation yes, it's unintentional, but I enjoy the extra challenge
gets annoying as fuck sometimes tho
My strategy: Take it slowly and when the Warden emerges (and I do mean When), it can’t hear, smell, nor attack you during the time it’s crawling out if the ground so take that opportunity to run as far away and as fast as you can.
Despite the problems with the update the deep dark is more beautiful than I could have imagined. Thank you Mojang
10:02 I just realized the Warden literally opens up its ribcage to fire the sonic boom at you using its chest souls. That is badass!
yes, very
Man I really love the content hope you post again soon..
I normally keep my inventory empty then immediately put my loot in a shulker box after each chest. But when I reach the 3rd shrieker level, that’s a good time to start holding loot that’s useful against wardens like enchanted apples, regeneration potions, and snowballs in your inventory, cause if you don’t have those on you by the time a warden spawns, that puts you in a pretty tough spot.
I might try this but I’ll never remove every shrieker as I still need one to summon the warden to make my pet.
Make sure you have a nametag, and a way to keep him 20 blocks away from you to prevent the smelling and subsequent Discount Kamehameha Of Death
I recreated my current world in the new update just to see how the generation changed. There were some significant changes to the terrain and caves in some spots, less so in others, even where the biomes didn’t change. But to your ancient cities under mountains point, I noticed 2-3 ancient cities spread under or around the same mountain in a region near where my base is in the actual world. I found a lot less deep dark biomes and few cities away from the mountains.
Spamming wool and pillaging up with it when the warden spawns almost nullifies the challenge, kinda wish placing wool created a vibration so you were forced to encounter it and navigate around it
Minecraft is a game about freedom and creativity, forcing you into a certain play style is against what the game stands for
If you find a way to bypass the warden, then there's no reason why you should be denied the ability to do so, specially when there are downsides to it (like having to farm wool or being way slower)
@@rompevuevitos222 agreed maybe i’m way more knowledgeable then the average player on stuff like this considering we’re watching this video so it probably works out for most people
I think wool still triggers the sensors if placed on a sculk block, so it's not limitless. I may be wrong though, they could've reverted that change.
@@brickbot2.038 yep wool still triggers sculk sensors if placed on sculk blocks
Im pretty sure placing wool triggers the sensors
I personally like the strategy where if you do summon one the while it’s spawning you can surround it with wool and suffocate it and it can’t do anything about it because ot can’t hear you. Plus you can break all the nearby shrieked safely due to the warden spawning proximity limit.
The warden is a joke. It's genuinely just sad how easy it is to escape one.
1) Oh no! A warden spawned!
2) Build up 5-6 blocks with wool
3) Bridge away with wool and shift
4) Literally just wait for it to despawn.
That's it. You've beaten what is supposed to be minecraft's strongest enemy by using the ability to place blocks. And once you *have* some of these bridges in place, you can just build to them and then run across them. The warden poses zero threat.
I am not even exaggerating whatsoever when I say that the warden is nothing more than a minor inconvenience.
It doesn't seem to be able to use its sonic attack if it doesn't know where you are and you're out of it's range. You can literally just...slowly bridge away and be fine.
you could get unlucky and have him sniff you out before you get far enough away
@@harrisonkarn2078 In my experience it simply never happens. Maybe if you did it like a hundred times you might get unlucky once, but still it's a reliable method that has never failed me once.
@@BrixVGM Bro that's literally what I said! Your speaking the truth my friend!!!
I absolutely love this place! I am working on replacing the dark blocks with lighter colors and it’s super cool
Damn i haven't seen your channel in a while
I clicked on the channel only to see that this is the most recent video
Hope you get back soon
what happened to him?
@@50eiht idk
He would normally be active around this time
Because you know new updates and stuff
4:50 Walking on the edge of a block will produce no sound on Java which is a total game breaker in a structure where the challenge is all about sound. I can't believe Mojang didn't try to fix this bug.
/difficulty peaceful
Used it yesterday
Honestly the best strategy I've found so far is getting your elytra, flying around, getting all the chests and leaving. You can spam bells on your way it you wish it really doesn't change much the warden takes six hours to spawn if you go fast and you can just fly off
A perfect strategy: blow up all the shriekers. There are multiple? No problem, just blow the up them at the same time. Think that there are sensors in the sculk? Blow it up.
(a creeper farm is needed for this method)
Better strategy? Simply run away because the warden wasn't designed for such a massive area and despawns before he gets his ridiculous body out of the ground.
Your thumbnails are the best! Keep it up!!
I kinda liked the old title and thumbnail more
I love SimplySarc’s thorough way of making videos. He really tests and figures out everything within his focus down to the tiniest detail and I imagine his ways of experimentation when testing ideas he has are somewhat similar to mine when I try out a new thing in games. Great video as always!
Thank you for this now i hopefully won’t die in my new hardcore world
New upload, I love this creator keep up the good work!
IT'S UPLOAD DAY. I had a maxed fight with a warden (no notch apples) and I placed water, it slowed him down and if you just kept chugging gapples and shooting the occasional arrow then you are fine to kill him, also have totems over shields but both are good. This was during a snapshot so he/she might be better when in water for the 1.19 release
Yeaaaaah about that shield thing.....
What's the best strategy? Fight. Bring instant health potions, turtle master potions and strenght potions totems, a sheild with unbreaking 3 and your god armour to Ancient City. If you wake him up make sure to use strenght potion and put as many instant health potions in your hotbar as quickly as you can. Use these instant health potions when you're low and drink turtle master potion. It takes practice but you will eventually kill the Warden.
alternative way to deal with warden:
play multiplayer, have ender pearl stasis chamber set up, have a friend activate it :p
My friend built a warden deleter. Idk how it works but it abuses arrows and spawn statistics to make it so the game thinks there's a warden spawned when there isn't
Another great youtuber who just vanished