@@LAMAROUX34 I feel like as they realize the internet is really interested in Minecraft lore they will definitely give us more hints to it, as this would just bring more attention to the game
Most of the game developers in the studio know, at least the ones who continue the lore with the next updates, otherwise only Jeb would be able to come up with an idea for the update. (They've said it so Im not making it up)
I honestly think that The Stalker was a pretty horrifying concept. The fact that it has its own animation for when it crawls in a 1 block gap scared me kinda when thinking of it.
the idea of this horrifying creature going up towards you while you are just casually mining honestly makes it more scarier, bc with the deep dark you stumble upon a creepy place and have the choice to leave. i can see why they scrapped it lol i would never go mining again
the stalker is terrifying! I think it would be super interesting if they had some sort of cave structure like trial chambers but it's just a gross wet cave with tons of stalkers in them. This way the player could turn around and leave, or they could stay and try to acquire loot without touching them. If you do touch one, all that are in the vicinity would be able to track and attack. That one block tall feature is absolutely nightmare fuel
People hate on 1.19 but the deep dark is an excellent feature. The Warden was instantly iconic. Also, Mojang was working on the cave dweller before it was cool.
@@plumfadoodle4908exactly. The only thing announced was deep dark and some small room. I am extremely grateful that they kept working on in instead of rushing it to put it in 1.18
They truly ate with the development of the Warden and Ancient Cities. One of the most fleshed out and polished experiences added to Minecraft in recent history.
They were making a super complex and giant structure, the most complex mob AI they ever did, and then all of those super complex blocks in the cities. They did great with all of them.
@@CaptDuty491 You say that like they weren't doing anything else of importance and were just doing the Warden and Deep Dark. The Ancient Cities were a later feature.
Wait so the heartbeat is actually a heartbeat from one of the creators with a contact microphone??!!!! That really adds to the scary. I like that you guys go fully realistic with the sounds. That's genius!
@Fastskull Well if you're around the Warden and you know what it sounds like and how terrifying it is when dealing with it just the thought of "hey that heartbeat is actually someone's heartbeat and how they get it to even speed up like that" is pretty terrifying
I love how there’s visible void textures in the hollowed’s design in the hands feet and chest. Give a whole new factor of lore they were trying to work in before the warden was finished
one of the mojang developers certainly got inspired by the betweenland’s mod stalker and his deep cave system. the mod got created in 1.6 and the warden got created in 1.19. yeah huge time difference and the deep caves from the betweenlands totally looks like an old version of the deep dark and warden when we look closely.
It would actually be cool to see the stalkers back as a helping hand for the warden, as in the stalker being this also blind creature that is passive and what it does is warn the warden and flee from the player and from other mobs, and instead keep a distance. That'd be neat
Personally, the Warden will always be my favorite hostile mob in Minecraft. Salutations and congrats to Mojang Studios for working so hard to bring this mob to the Minecraft game. To this day, I never stop experimenting with Sculk and visiting the Deep Dark, everytime I create a new world, and always wish I could give the Warden a big hug.
You’ve done an amazing job at making the warden. I love making liminal bases within the ancient cities. He along with the deep dark creates a lovely horror experience within an already lovely game. You simply outdone yourself with this concept.
To think the warden was what caused the ancient builders to flee the cities. Disc five tells us that the wither had found the ancient builders, the ancient builders built a portal to escape then out came the warden, the warden kills the wither and after that the warden reeked havoc causing the ancient builders to flee to the end. But that's just a theory, a game theory, thanks for reading
The cities were made after the sculk. They have wool roads because the sculk and the warden predate the cities. So the warden cannot have come from the portal.
@@cosmopoiesecriandomundos7446 no when the sculk and the warden came from the portal some ancient builders stayed behind in the city and they found out the warden was blind and relies on sound, so they started placing the wool roads to absorb the vibrations. That would explain why there are wool roads. Besides the ancient builders wouldn't of purposely build a city with a dangerous mob going around Watch matpats videos about the warden he goes into depth to explain what happened
In my opinion, Warden should have the ability to destroy blocks. Or what I think would be cool and spectacular is if he could walk through blocks like in the animated Warden trailer.
All the technical minecrafters are biting their lips to this idea and would 100% try to incorporate this into a farm of some sort. You know deep in your heart they would 😂
W post. Love the warden. He’s hard for sure. But I love his environment and the mob is genuinely something to fear. Makes even the most geared player shake in netherite armor
I really do love the mystery surrounding the warden, the cities, and sculk in its entirity. What is it, how did it get there, why is the warden so hostile? Its so intriguing and I never expected something so foreboding and ominous to ever be in vanilla minecraft lol
@@statics_sanctum A "warden" is someone that enforces the rules of a government owned place like a prison, and the ancient cities have watchtowers and walls like a prison labor yard. Perhaps these monsters were conjured to keep inmates of some sort in check, tracking them down with their superb hearing and enforcing the will of a much more powerful creatures. sculk blocks also resemble paleozoic sea life, so the warden and the rest of the sculk family could be holdovers from when the overworld was new, using their life force feeding powers (demonstrated by the sculk catalyst) to never truly die. But over the passage of time, these immortal organisms were trapped under the deepest layers of earth, the only ambulatory specimens left being the wardens.
Love the warden's current design (because come on he's such a markatble lil guy i just wanna squeeze em!) but the hollowed with the older sounds is just amazing, like, leagues creepier than the warden ever was, but, im glad we have our little blind lad
3:14 It would be very interesting one day for you to work on a mob that has this end portal effect, it's a very interesting and innovative concept since we've never seen a mob like this before
The warden came out great! Truly a staple of the game. Still, I think it would be a cool idea to create some sort of resource pack to show off the concepts like the Hollowed, could be fun!
It may not be as iconic as a Zombie or Skeleton, but the Warden has risen the ranks of my favourite mobs to Rank 1 almost immediately. You all did such a great job with this one, the Deep Dark and everything within it is just amazing. I am hoping to see some extensions on this in future updates! I feel like the uniqueness of the Sculk biome has a lot of potential.
Trypophobia is not just the fear of holes, not only is a phobia not just a fear, but trypophobia is more a disgust than an actual fear nothing that serious btw just a little info
back in the summer days before the ancient city was revealed, i and others used to talk regularly all about what could become of the deep dark, all of the horror possibilities, wardens lurking the corridors of a cave ruins. and when the city was revealed, we all lost it, absolute chills. amazing work, devs! 🎉
Kinda unfortunate that the Warden had to be dialed back so much for the sake of not traumatizing little kids. Its symmetrical design and lumbering walk just make it look goofy rather than scary and it's not even all that dangerous, you have 7-10 business days to get away from it during its spawning sequence.
Hear me out Minecraft. Those first two warden ideas are AMAZING. I would absolutely love a separate difficulty called “spooky” or some other word that allows both of them to spawn. So players who don’t want such a horror experience can toggle it on and off.
I love how there’s visible void textures in the hollowed’s design in the hands feet and chest. Give a whole new factor of lore they were trying to work in before the warden was finished 😍😄😄😍
I like to imagine the wardens as ancient golems which should have protected the residents of the ancient cities, but once the sculk wiped away everything, the golems were just left there to be slowly infected and turned in to what we see now. This could explain why you can't farm them outside of the deep dark and why they're the only living beings other than the sculk infection itself.
@@sboy2044 that's the only hole in my theory, another theory that i have is that instead of golems, they were some sort of magic mech suit worn by the ancient dwellers in an attempt to protect themselves from the sculk, only to be unalived and infected.
4:41 the torches going out is a cool idea I would like to see used in a mob or a biome like imagine you go into the deep dark or a new biome and when you place torches they eventually go out when you’re away from them kinda like the original white eyes Minecraft creepypasta the one that inspired herobrian i really like this idea that either a mob or a biome would make your torches go out it’s simple but cool and creepy
At 4:50, wait, so that's its mouth?!... I always thought it was the hole of some kind of hood or balaclava, and its face was behind it, in the shadow, which was why it couldn't see. Even knowing this, I still can't see anything but a hood now...
I wish you could somehow befriend hostile mobs. I've been playing for over 10 years, and have always felt this way. There should be some Extremely Dangerous method of getting an item that can allow you to tame/befriend any hostile mobs. For example, the endermen... They're friend shaped :3 They always say "hey!" and ask you "what's up?" or "what's this", with a block in hand. They're so cute, at least to me!! And I think it would be nice to befriend them! Maybe they could help you with terraforming, you could, for example, mark an area to flatten in the plains and they'd help you pick up all the blocks! And whatever the item is that you get to befriend the hostile mobs, you would need like 10 of them to befriend the warden (assuming you could survive long enough to use the 10 items on them!!!) Maybe the warden could use sculk sensors to warn you that creepers or other hostile mobs are nearby! That way you can focus on your build without getting an explosive surprise from behind! And maybe... JUST maybe... You could work really hard and get enough taming items to tame the ender dragon. But not the first one, oh no. That one's untameable. You could use it on the dragon egg, tame and hatch it in the overworld. You'd still need the end crystals and the whole setup though!
1:24 You can tell The Stalker's look was reimagined into The Creaking. I wonder if it's because they're lazy or resourceful; you can never tell with Mojang lately.
Brother, add the stalker, its concept is fascinating, a mod that can sneak around and even go through a block would be the best for Minecraft. That feeling of fear and feeling watched that previously existed in the game was beautifully indescribable, it seems to me that the stalker (the first warden design in Minecraft) is something that the game needs, a hostile mob that reminds us of the fear we felt before in the game something that makes us make a decision whether to enter or not enter that place, the lights turning off the sounds produced by whoever is chasing you, stalking you and passing through blocks where the player would not fit is simply beautiful something that would undoubtedly give a lot of To talk about the game, currently we have wanted a mob like this, please mojang listen to the community and give such a wonderful mob a chance.
This is definitely my favorite mob. And the Deep Dark and Ancient Cities are also very high on my list. I played around with it yesterday in a survival world. I entered the Ancient City, and as soon as the previous music ended, Ancestry started playing, and the first Shrieker heard me... The pulsing darkness and finally the Warden crawling out of the ground and chasing you. The panic really starts when you can no longer see anything and you bump into everything and fall, while sometimes you look behind you and see the creature coming out of the darkness. If you're unlucky you might trigger another one or you get hit by the sonic boom. So cool!
El creador del Dweller dijo que se había basado de la mecánica del Stalker por lo que sería al revés, el mod añadió algo que ya se había planeado antes.
The idea that Jeb is the only one who truly knows the Minecraft lore and refuses to tell anyone else in the studio is really funny to me
yeah, he's probably not the only one but it's really interesting, when will we uncover the lore ? will mojang tells us one day ?
@@LAMAROUX34 I feel like as they realize the internet is really interested in Minecraft lore they will definitely give us more hints to it, as this would just bring more attention to the game
Reminds me of someone from another game.. "Scott cawthon"
@@imn_4 I have a running _theory_ that he told MatPat and now he’s sworn to secrecy (ohoho funny pun)
Most of the game developers in the studio know, at least the ones who continue the lore with the next updates, otherwise only Jeb would be able to come up with an idea for the update. (They've said it so Im not making it up)
I honestly think that The Stalker was a pretty horrifying concept. The fact that it has its own animation for when it crawls in a 1 block gap scared me kinda when thinking of it.
Glad that wasn't added that
Now I really want it in the game... imo it would fit pretty well in the End
@@brickbot2.038 Deeper and darker mod that use him as the boss: ahem
the idea of this horrifying creature going up towards you while you are just casually mining honestly makes it more scarier, bc with the deep dark you stumble upon a creepy place and have the choice to leave. i can see why they scrapped it lol i would never go mining again
cave dwler
"Sympathy for the monster", that quote fits The Warden
the stalker is terrifying! I think it would be super interesting if they had some sort of cave structure like trial chambers but it's just a gross wet cave with tons of stalkers in them. This way the player could turn around and leave, or they could stay and try to acquire loot without touching them. If you do touch one, all that are in the vicinity would be able to track and attack. That one block tall feature is absolutely nightmare fuel
suggest it on Minecraft feedback because it's a great idea :D
Or an entity for a warden dimension
That is just nightmare fuel for me.
I felt like the stalker should be in the end and be a mob there😮
the poor 5 year old that sees a chest and not the stalkers 😭
Never thought that a cow would cause all of this
Lol I've never seen a comment with 40 seconds on it 😂
My parents said if I reach 30K, they'd buy me a professionaI camera for recording... I'm literally begging you guys!!!!
*DUN DUN, DUN!!!!*
well a cow didnt cause anything because it has been only used to make the darkness effect
*Nether thought
1:42 well, now we know what the Creaking beta was too....
Had the Same thoughts 😂
People hate on 1.19 but the deep dark is an excellent feature. The Warden was instantly iconic.
Also, Mojang was working on the cave dweller before it was cool.
i don't think anyone hated 1.19 for what they _did_ add
@@k1j1j1jplayer reporting
@@k1j1j1j Yeah, people hated it not because of what was added, but what wasn't. And half of the update was planned for two updates prior anyways.
@@JoopiterGD Ancient Cities were not planned at the start, it was far newer
@@plumfadoodle4908exactly. The only thing announced was deep dark and some small room. I am extremely grateful that they kept working on in instead of rushing it to put it in 1.18
They truly ate with the development of the Warden and Ancient Cities. One of the most fleshed out and polished experiences added to Minecraft in recent history.
ye
They were making a super complex and giant structure, the most complex mob AI they ever did, and then all of those super complex blocks in the cities. They did great with all of them.
Reminder that it took 3 updates to complete
in concept, yeah. personally, though, I think the warden is the worst-designed mob, gameplay-wise lol
@@CaptDuty491 You say that like they weren't doing anything else of importance and were just doing the Warden and Deep Dark. The Ancient Cities were a later feature.
I like the Warden's design so much that it drew me into playing Minecraft. Absolutely my favorite mob
Wait so the heartbeat is actually a heartbeat from one of the creators with a contact microphone??!!!! That really adds to the scary. I like that you guys go fully realistic with the sounds. That's genius!
it's like endermen say "hi!" and "hello" and "hello there"
and whats up@@Gilly2020
How does that make it scarier in any way
@Fastskull Well if you're around the Warden and you know what it sounds like and how terrifying it is when dealing with it just the thought of "hey that heartbeat is actually someone's heartbeat and how they get it to even speed up like that" is pretty terrifying
thats absolutely not genious
That cow is definitely not harmless
My parents said if I reach 30K, they'd buy me a professionaI camera for recording... I'm literally begging you guys!!..
Lol
2 replies? Not any more.
Oh, I'm sure he's not....right?
@@universaltoons bot
Steve: "Where's the beast?"
Villager: "It's right there!"
Steve: "...That's a cow..."
I see what you did there ;)
People who actually understand where this came from
👇
Villager: not that! (Points at the warden) That’s the beast!
another derek w??
I love that people know this
I love how there’s visible void textures in the hollowed’s design in the hands feet and chest. Give a whole new factor of lore they were trying to work in before the warden was finished
i have extreme tripophobia so I really don't like the hollowed
@@thatrandomkid3691That was literally the point
@@thatrandomkid3691I love it because of the trypophobia it instills. All those holes make it so cool
1:49 Turns out Minecraft had already planned out the Cave Dweller before us
They were always one step ahead
The creator of Cave Dweller said in his youtube video that he inspired to make this mod from the concept of stalker
That would've been so cool, sad they didnt add that function
Fr
one of the mojang developers certainly got inspired by the betweenland’s mod stalker and his deep cave system. the mod got created in 1.6 and the warden got created in 1.19. yeah huge time difference and the deep caves from the betweenlands totally looks like an old version of the deep dark and warden when we look closely.
Yeah but they haven't updated The End since the Combat Update
It would actually be cool to see the stalkers back as a helping hand for the warden, as in the stalker being this also blind creature that is passive and what it does is warn the warden and flee from the player and from other mobs, and instead keep a distance. That'd be neat
i think the ancient city being this place with only one enemy is better imo, it's like the warden is the boss of this area
Personally, the Warden will always be my favorite hostile mob in Minecraft. Salutations and congrats to Mojang Studios for working so hard to bring this mob to the Minecraft game. To this day, I never stop experimenting with Sculk and visiting the Deep Dark, everytime I create a new world, and always wish I could give the Warden a big hug.
"I feel like he is kinda misunderstood." Agnes being the sweetheart aunt as always.
Just wanna hug her and make all my problems go away.
cute Agnes 🥺💜
Percy Jackson PFP
Agnes trying to make a mob that isn’t at least a little cute
Like Luke
😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊
You’ve done an amazing job at making the warden. I love making liminal bases within the ancient cities. He along with the deep dark creates a lovely horror experience within an already lovely game. You simply outdone yourself with this concept.
5:12 now we know where the wandering trader sounds originated from
Wardening trader
@@bblunder and his outfit is blue too... somethings not right
villagers might have banned the wandering trader from the village, ended up in the deep dark and turned into the wrden!!
I wasn't even thinking about Wandering trader I thought the general villager
@@mlggamer5296SEND IN THE DALADAS
5:14 the transition tho😮
Reall
That original warden has seemingly been turned into the creaking. It even fits the description
To think the warden was what caused the ancient builders to flee the cities. Disc five tells us that the wither had found the ancient builders, the ancient builders built a portal to escape then out came the warden, the warden kills the wither and after that the warden reeked havoc causing the ancient builders to flee to the end. But that's just a theory, a game theory, thanks for reading
Gud.
The cities were made after the sculk. They have wool roads because the sculk and the warden predate the cities. So the warden cannot have come from the portal.
@@cosmopoiesecriandomundos7446 no when the sculk and the warden came from the portal some ancient builders stayed behind in the city and they found out the warden was blind and relies on sound, so they started placing the wool roads to absorb the vibrations. That would explain why there are wool roads.
Besides the ancient builders wouldn't of purposely build a city with a dangerous mob going around
Watch matpats videos about the warden he goes into depth to explain what happened
Its interesting bc when you summon those two mobs together and made them fight, warden always win with the sonic blast
It’s been years since I’ve played Minecraft. They have numbered discs that reveal lore now??
I love finding out about the development process of features, it's fascinating!
Wow hi❤
I love the warden so much. It’s perfect, and the pulsing rythmons sounds really get you feeling stressed. The vibe is immaculate
2:45 THE HOLLOWED WARDEN COULD BREAK BLOCKS
that's too op, but I still prefer the hollowed than the warden cuz it's scarier and cooler
It can break blocks! Definitely needs to be able to be used in Horror maps
In my opinion, Warden should have the ability to destroy blocks. Or what I think would be cool and spectacular is if he could walk through blocks like in the animated Warden trailer.
@@BattleSteel25 no thanks that's the last thing we want 🤣🤣🤣🤣🤣🤣🤣🤣💀💀💀💀💀
All the technical minecrafters are biting their lips to this idea and would 100% try to incorporate this into a farm of some sort. You know deep in your heart they would 😂
You have no idea how badly I want that Warden plushie.
Me too
Me too
Me too
Me four
me five
W post.
Love the warden. He’s hard for sure. But I love his environment and the mob is genuinely something to fear. Makes even the most geared player shake in netherite armor
😂❤
If the warden folded through holes I would have quit Minecraft completely 😂
What about Filling the holes with blocks😀
32 LIKES AND ONE REPLY?! Lemme fix that, comment from a month ago Wunba! Love your content btw!
I remember Minecraft once shared a picture of the warden, where he looks like he just wants to hug.
THE SCARIEST MOB IS THE BABY ZOMBIE
Bruh
So true
Especially before 1.13
It’s a mob that makes me angry cause I can’t aim my crosshair at it
Yeah
I really do love the mystery surrounding the warden, the cities, and sculk in its entirity. What is it, how did it get there, why is the warden so hostile? Its so intriguing and I never expected something so foreboding and ominous to ever be in vanilla minecraft lol
i like to think that originally, the warden was a guardian for the city, perhaps?
@@statics_sanctum A "warden" is someone that enforces the rules of a government owned place like a prison, and the ancient cities have watchtowers and walls like a prison labor yard. Perhaps these monsters were conjured to keep inmates of some sort in check, tracking them down with their superb hearing and enforcing the will of a much more powerful creatures. sculk blocks also resemble paleozoic sea life, so the warden and the rest of the sculk family could be holdovers from when the overworld was new, using their life force feeding powers (demonstrated by the sculk catalyst) to never truly die. But over the passage of time, these immortal organisms were trapped under the deepest layers of earth, the only ambulatory specimens left being the wardens.
I think that portal might lead to something far more dangerous.
I'm guessing the city was a sort of hub for an ancient civilization, and it's ruin was brought on by that portal that brought the skulk into existence
Minecraft is officially doing Scary Myth videos and I love it 😍🔥
hm bionic commenting on official minecraft! interesting 😄
Oh bionic? ❤
coming back to this half a year later is so much fun, because the creaking was clearly inspired by the og stalker design
Love the warden's current design (because come on he's such a markatble lil guy i just wanna squeeze em!) but the hollowed with the older sounds is just amazing, like, leagues creepier than the warden ever was, but, im glad we have our little blind lad
the ancient city soundtracks and audios are just tiptop, i love it 🔥🔥🔥
My parents said if I reach 30K, they'd buy me a professionaI camera for recording... I'm literally begging you guys!!!
Ancestry is a great song
@@universaltoonsbot
@@universaltoonsbe quiet
@@AtopaxOnVr the warden gonna get him if he keeps yapping like that
As a person with tryphobia, if they had added the hollowed; y’all know I would instantly uninstall Minecraft.
👶
@@toberle9468Bro shut it
Or… you know… just could’ve avoided the creature?
This story passed the Base Blooben test.
But did the devs do 3 laps of gems base?🤔
Yes!
@Tiger10002 ???????????
@Tiger10002bro if ur not a bot then earn the subs urself
Gonna have to put you on hold.
3:14 It would be very interesting one day for you to work on a mob that has this end portal effect, it's a very interesting and innovative concept since we've never seen a mob like this before
Fr. Looks super cool.
The warden came out great! Truly a staple of the game. Still, I think it would be a cool idea to create some sort of resource pack to show off the concepts like the Hollowed, could be fun!
3:44 Steve died in a sec
That really shows how strong the warden is 😢💀💀
2:07 imagine if they kept that, I’m not going to caves again 😂
Fr 😂😂
Literally cave dweller but java
0:13 i screamed 😭😭😭
With out the s right 😏
"A blind sad scary looking creature alone and who you may not want to encounter"
sounds very much like my life😊
You're from reddit?
ouch 😅
@@hanspetrov4343 never used reddit
@@hanspetrov4343 I get the joke though
2:52 sounds a lot like a volatile scream from dying light
Impostor. Im the real Among Us
@@theo1717 nuh uh
@@ror4453 Im real cuz im from Brazil
@@theo1717 Alr you win then
I absolutely love the design of the warden and the mystery behind of it. super cute. I will admit though... I do not enjoy fighting it hahahahaha
It may not be as iconic as a Zombie or Skeleton, but the Warden has risen the ranks of my favourite mobs to Rank 1 almost immediately.
You all did such a great job with this one, the Deep Dark and everything within it is just amazing.
I am hoping to see some extensions on this in future updates!
I feel like the uniqueness of the Sculk biome has a lot of potential.
5:39 Narrator: The Warden is a hostile mob living in the Deep Dark, and who you may not want to encounter.
The Mace: ARE YOU SURE ABOUT THAT?!
you really would have to mine out of the deep dark to the surface (and warden could despawn meanwhile)
@@marko.polo2000Yeah and you’ll might get sonic boomed
@@marko.polo2000 Not anymore, ith the new mace enchant
Honestly, it would probably one shot you the moment you try to hit it with burst enchantment.@@drac0range717
Another reason why the mace is a bad, fanwanky, overpowered mess.
The stalker looks like the creaking which makes me want the creaking to start crawling in one block gaps
They made the Creeper from the Pig.
They made the Warden from the Cow.
Please don't make anything horrifying with the Goat.
Cave dweller inspired? In the future? Oh nah I'm not playing Minecraft alone
And the sheep
GOLDEN
They’ll make a new boat with the goat
The goatman
Trypophobia is not just the fear of holes, not only is a phobia not just a fear, but trypophobia is more a disgust than an actual fear
nothing that serious btw just a little info
I feel you bro.
I would expect a company as huge as minecraft to put a warning before these sudden images of holes, but apparently not
@@kylevaughn thanks bro
@@grumpyswordfish yeah that wasn't cool
@@grumpyswordfishin this world you can't really put anything anywhere without offending/scaring someone
I like how you can tell all these ideas for the warden eventually led to the idea of the creaking
I thought I was the only one💀
2:30 thankfully they didn’t use this… i hate holes…. 😅
🕳
@@jaridshinner1210 🤮
Uhm there's a texture pack for it 😁
@@ransom7788same, thats probably why I'm single.
_This is the story of the _*_scariest Mob in Minecraft history_*
Me: "Ah, Big Salmon?"
Mojang: "No, just Beef."
*slow clap*
With the stalker, I think the creaking was HEAVILY influcenced by the stalker, with this new knowlage.
thats exactly what i was thinking the shape the size the stalking till u notice him feature is deeply inspired from the stalker
back in the summer days before the ancient city was revealed, i and others used to talk regularly all about what could become of the deep dark, all of the horror possibilities, wardens lurking the corridors of a cave ruins. and when the city was revealed, we all lost it, absolute chills. amazing work, devs! 🎉
The Warden was the original Cave Dweller.
The stalker reminds me quite a bit of the original cave dweller in mechanics and lokks
@@ultranovva true especially with the crawling thing
no, the stalker was
@@ultranovvawe’re not talking about the same stalker, this one was in a mod from 1.6
Awesome seeing that the stalkers made it into the game in the form of the Creaking! Maybe we'll see some sort of hollow people in an end update?
Kinda unfortunate that the Warden had to be dialed back so much for the sake of not traumatizing little kids. Its symmetrical design and lumbering walk just make it look goofy rather than scary and it's not even all that dangerous, you have 7-10 business days to get away from it during its spawning sequence.
Yer I agree
Hollowed looks really cool. Is it in a mod?
there might be a texture pack for it if you look, dont take my word on it though@@gfghdgfghd6391
Hear me out Minecraft. Those first two warden ideas are AMAZING. I would absolutely love a separate difficulty called “spooky” or some other word that allows both of them to spawn. So players who don’t want such a horror experience can toggle it on and off.
GENIUS!!!
I love how there’s visible void textures in the hollowed’s design in the hands feet and chest. Give a whole new factor of lore they were trying to work in before the warden was finished
😍😄😄😍
5:57 why is nobody talking about this clean transition
I like to imagine the wardens as ancient golems which should have protected the residents of the ancient cities, but once the sculk wiped away everything, the golems were just left there to be slowly infected and turned in to what we see now. This could explain why you can't farm them outside of the deep dark and why they're the only living beings other than the sculk infection itself.
Or… it is an axolotl golem Frankenstein lookin thing that was infected by sculk that was infused with the souls of the ancient builders
Then how can it have a sense of smell?
@@sboy2044 that's the only hole in my theory, another theory that i have is that instead of golems, they were some sort of magic mech suit worn by the ancient dwellers in an attempt to protect themselves from the sculk, only to be unalived and infected.
4:41 the torches going out is a cool idea I would like to see used in a mob or a biome like imagine you go into the deep dark or a new biome and when you place torches they eventually go out when you’re away from them kinda like the original white eyes Minecraft creepypasta the one that inspired herobrian i really like this idea that either a mob or a biome would make your torches go out it’s simple but cool and creepy
5:58
Warden: THE VIDEO IS FINISHED! GET OUT!
Would love to see the Stalker and the Hollowed some day, even if only as a mod
The Stalker is actually in a mod! It's called Deeper And Darker. It also adds a whole new dimension and a few new uses for sculk
funny how most of the design choices for the stalker translate well to the recently introduced creeking mob
I love the idea of the stalker being able to essentially crouch.
what i like is how the cave just feels dark and empty but at the same time not, this also mix beautifuly in with the horrifying cave sounds!
Just realized that the creaking was probably based on early warden concepts
4:27 Ah. The Taken Blight.
I think the stalker would still be cool to see as it’s own thing, hopefully in a mod or add-on. I like that crawling animation.
2:47 Personally, I liked the sounds that this monster made much more than the warden's current sound
4:45 CUTE...
meh :3
i swear minecraft can add the literal demon and agness will still say its "sorta cute" 😂
I love how she said the warden is misunderstood. She's so sweet!
you have no idea how scary i find this thing in game; just one hidden shrieker and all my loot i grinded for is gone, but that plushie looks so cute
2:40 What is that again?🤨
Trypophobia
Mmmmiiiinnnnneeecccrrraaaffftttt is cool :)
At 4:50, wait, so that's its mouth?!... I always thought it was the hole of some kind of hood or balaclava, and its face was behind it, in the shadow, which was why it couldn't see.
Even knowing this, I still can't see anything but a hood now...
SAME
I thougth those were his eye sockets or something
@@waniyahayt2078blind character, eye sockets ???
@@VilactEats5SnicklesEveryDay No i meant like its eyeballs fell out of its sockets and thats why it looks so hollow
Bruh
Six months later, I think they used the stalker model for the creaking
I wish you could somehow befriend hostile mobs. I've been playing for over 10 years, and have always felt this way. There should be some Extremely Dangerous method of getting an item that can allow you to tame/befriend any hostile mobs. For example, the endermen... They're friend shaped :3
They always say "hey!" and ask you "what's up?" or "what's this", with a block in hand. They're so cute, at least to me!! And I think it would be nice to befriend them! Maybe they could help you with terraforming, you could, for example, mark an area to flatten in the plains and they'd help you pick up all the blocks!
And whatever the item is that you get to befriend the hostile mobs, you would need like 10 of them to befriend the warden (assuming you could survive long enough to use the 10 items on them!!!) Maybe the warden could use sculk sensors to warn you that creepers or other hostile mobs are nearby! That way you can focus on your build without getting an explosive surprise from behind!
And maybe... JUST maybe... You could work really hard and get enough taming items to tame the ender dragon. But not the first one, oh no. That one's untameable. You could use it on the dragon egg, tame and hatch it in the overworld. You'd still need the end crystals and the whole setup though!
That’s actually a pretty cool idea
@@Bruhallthegoodhandlesweretaken That's why I commented it :3
@@DezAmmySel I’m glad u did it’s inspired me
"Look for the eye"
I already had this idea for my own dimension to be created as the opposite of Nether.
Dang, I don't think a cow is harmless. Once, I was pushed off my mob grinder by my pet cow, bean.
1:24 You can tell The Stalker's look was reimagined into The Creaking.
I wonder if it's because they're lazy or resourceful; you can never tell with Mojang lately.
The sensory issues rep we didn't know we needed
I know right? Love it!
The sensory issues are from the monster energy caffeine overdose
"The Scariest Horror Mod" Trend right now.
And Mojang release this. As a reality check!
Stop being hoax guy
@@YT_MV_OLYMPIC Imagine taking this as face value
The dwellers XD
3:36 Warden: These flowers are delightful. Huh? GET OUT OF MY PROPERTY!!!!
Modding community is gonna love this one
ye 😅
Finally history reveal 0:17
The Stalker Concept looks like a Collab of the Warden and the new Creaken.
At last!
Warden origins?
*IM COMING* ❤❤❤
Ayo
Maybe not in the comment section please
"My neighbor usually complains about my love about late 90s rap" LOL😂
I love the warden he's such a cutey pie
Brother, add the stalker, its concept is fascinating, a mod that can sneak around and even go through a block would be the best for Minecraft. That feeling of fear and feeling watched that previously existed in the game was beautifully indescribable, it seems to me that the stalker (the first warden design in Minecraft) is something that the game needs, a hostile mob that reminds us of the fear we felt before in the game something that makes us make a decision whether to enter or not enter that place, the lights turning off the sounds produced by whoever is chasing you, stalking you and passing through blocks where the player would not fit is simply beautiful something that would undoubtedly give a lot of To talk about the game, currently we have wanted a mob like this, please mojang listen to the community and give such a wonderful mob a chance.
Warden plush is so cute🩷
0:56
Wait is the creaking inspired bye this? 1:33
Probably.
This is definitely my favorite mob. And the Deep Dark and Ancient Cities are also very high on my list. I played around with it yesterday in a survival world. I entered the Ancient City, and as soon as the previous music ended, Ancestry started playing, and the first Shrieker heard me... The pulsing darkness and finally the Warden crawling out of the ground and chasing you. The panic really starts when you can no longer see anything and you bump into everything and fall, while sometimes you look behind you and see the creature coming out of the darkness. If you're unlucky you might trigger another one or you get hit by the sonic boom. So cool!
The combination of Deep Dark, Sculk, Ancient Cities, & the Warden... 🔥🔥🔥
1:22
"Fun,"
Pff, fun, it's fun but scary
loved the stalker mechanics actually
0:35 ~ Alan Becker's Warden in ANIMATION vs. MINECRAFT Shorts
1:57 en ese momento estaban a nada de canonizar el cave dweller xd
El creador del Dweller dijo que se había basado de la mecánica del Stalker por lo que sería al revés, el mod añadió algo que ya se había planeado antes.
4:22 el Sculck es muy brillante y muy bonito, es lo que más llama :3