BeamLR WIP Feature Showoff - Updated Dealership & Gas Stations, Daily Seeded RNG and Paint UI

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  • Опубликовано: 8 янв 2025

Комментарии • 15

  • @liamwood687
    @liamwood687 2 года назад +3

    Super impressive work. This is what I dreamed beam career would be.
    Excited to try this out!

  • @dezly
    @dezly Год назад

    I love it 🔥🔥🔥 please keep improving the mod we're all excited to see new updates 🙏

  • @BillyZeKat
    @BillyZeKat Год назад

    For old cars like Bolide, you could move them in used car dealer (with low milage and good condition of course, since they are high end cars)
    Because 80s/90s cars like the bolide are no longer produced since years, and zeroKMs models of this car are non existant in our era (maybe in private collection, but never sold like this ^^)
    Maybe can you set a % of chance for a car to spawn in the dealer, and make the bolide very rare to find?
    Another possibility: let them in the same dealership as now, but with a milage between 10k and 50k, to feel car's past life (:
    Imo, all cars selled as a new car, must be produced after 2015 (vivace/tograc,scintilla,kserie,bastion,800s for vanilla cars)
    Another feedback about brand new cars: totally new cars have some km's in their odo (between 10 and 50) cause of test drive, car relocation etc.. maybe can you introduce this small détail?
    On other side, an introduction of some lore high quality car mods in your carrer would be wonderful!
    Gavril scout, Procyon centaury and the upcoming Vela/CCF to enrich brand new car dealership,
    And for used one, Picnic, 94' k-series, serenity, claria, rush, signia, vrv, saga, astro, bete and all others.
    the KLJP would be nicely pair with your mod. Sbr4/6 and Sunburst facelift could be sold as brand new cars, and some special config, like sr-tech, technica and b lack edition config, could be rarely seen in used car dealership.
    I hope this little feedback can help you, and i also hope that you understand me, because my english is very far from good ^^

  • @A1C6
    @A1C6 2 года назад +1

    I honestly think you shouldn’t have to repair the car to change parts. But this would be challenging with BeamNG bc when editing car it is reset

    • @R3VISION3
      @R3VISION3  2 года назад +1

      I'd like to add that but like you said I can't unless the devs make it possible to change parts without reset. Beamstate won't reload if the config changed. So it's a fair compromise for now to have to repair the vehicle first.

  • @A1C6
    @A1C6 2 года назад

    Maybe slightly damaged or modified cars and more realistic colours?

    • @R3VISION3
      @R3VISION3  2 года назад

      Damaged car dealership might come later as a "scrapyard", personally I'm not going to add any more configs to stores for now. But this is a part of the mod that's easy to change so you can add your own configs to the store. As I recall weird colors for used vehicles were a thing in SLRR but if you don't like it you can just change the random paint generation. Maybe have it pick from a bunch of preset colors.

    • @R3VISION3
      @R3VISION3  2 года назад

      It's also currently possible to add vehicles that are missing body panels and other parts like in SLRR by saving custom configs that are missing those parts and pointing to them in the used car shop data file.
      Thanks for the feedback btw I really appreciate it!

  • @ZeldaACFan17
    @ZeldaACFan17 Год назад

    Can the car dealers stock mod cars too?

    • @R3VISION3
      @R3VISION3  Год назад

      Yeah you can add stock files for any car model and config and have them sell only at certain shops.

    • @ZeldaACFan17
      @ZeldaACFan17 Год назад

      @@R3VISION3 How can I add the BeamLR career mode stuff to other maps, like the ones I mentioned before that have race tracks in them? I would love to try making some official style races on the race tracks in Motorsports Playground, for example 😊

    • @R3VISION3
      @R3VISION3  Год назад

      ​@@ZeldaACFan17 it's a bit too complex to explain in a youtube comment, I'll be adding some better guides on github at some point. short story is you gotta add triggers on the map for interactive areas and have the beamlr files that tell the game what each trigger does on a particular map, while for races you need to add waypoints to create the AI path and triggers for checkpoints.

    • @ZeldaACFan17
      @ZeldaACFan17 Год назад

      @@R3VISION3 Making the races themselves shouldn't be too hard. Maybe I could follow a tutorial for making some races, save the layouts, and transfer them to BeamLR if the maps are the correct ones?

    • @R3VISION3
      @R3VISION3  Год назад

      ​@@ZeldaACFan17 It's not that easy sadly. I'm not using vanilla scenario races because they need to be loaded on the fly. I use custom race files that includes other data like wager and rep rewards, selection of different AI vehicle configs, AI risk value and also now specific speeds for the AI when reaching specific waypoints. It's different from making normal races so there won't be tutorials to help you with that until I make some proper guides.