Is Maddening EASY with the Fire Emblem Engage DLC?!

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  • Опубликовано: 17 фев 2023
  • Just a quick discussion video about the DLC's impact on Engage. A lot of people are saying it made Maddening mode easy so I figured I'd talk about my opinion on it. No real timestamps, it's a short enough ramble as is! Let me know what you guys think in the comments!
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    #engage #fireemblem #switch #dlc
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Комментарии • 424

  • @lancerguy3667
    @lancerguy3667 Год назад +202

    If there's one thing I learned from my time in the Soulsborne fandom, it's that gamers on the internet will never stop finding arbitrary and pointless things to feel superior about, so you're best off just doing what works for you. One thing I like about the suite of features in Engage is that it's supremely easy to tailor the difficulty to perfectly stimulate the dopamine receptors in your brain simply by picking and choosing which features you avail yourself of and which you don't.

    • @LinkKing7
      @LinkKing7  Год назад +17

      Absolutely, that's the nice thing about gaming in general, you can just create your own journey the way you want it to be

    • @Milkysponge
      @Milkysponge Год назад +4

      Only thing I wish is that you could set how many uses you get on time crystal; I want enough that I can correct stupid mistakes but not enough to create scenarios where I septouple down on a bad play because I can brute force it with enough attempts and I have no self control.

    • @mizutsunebubbledragon3382
      @mizutsunebubbledragon3382 Год назад +4

      Yea, i refuse to play a game on the hardest difficulty only just to seek validation from others. I wanna enjoy the game, not make it chore. I'll gladly up the difficulty if i feel the experience is stale or boring but I'll do it for myself.
      I think most ppl joke about this kind of stuff but the toxic elitists do exist sadly

    • @BlueSunStudios1
      @BlueSunStudios1 Год назад

      @@mizutsunebubbledragon3382 There was honestly no avoiding this kind of scenario in any way to be blunt save for making the games harder which would have had a different, possibly just as unpleasant outcome instead.

    • @mizutsunebubbledragon3382
      @mizutsunebubbledragon3382 Год назад

      @@BlueSunStudios1 very true, unfortunately.

  • @Nocturne989
    @Nocturne989 Год назад +141

    As others have pointed out...if you've beaten the Wave 2 paralogues on Maddening pre-Chapter 10, you aren't having any problems with 11 regardless.

    • @toney001
      @toney001 Год назад +15

      I've beaten them both right after chapter 8 and right after chapter 11 (I wait until I have both Alcryst and Diamant just so I have more of my main team assembled for xp purposes) and I can tell you they are way easier at chapter 9 for one simple reason: enemy units are not promoted. There's a massive difference with that alone.

    • @Nocturne989
      @Nocturne989 Год назад +1

      @@toney001 Fair, but a quick glance at this thread shows that most did not have that's same experience

    • @vaquishers
      @vaquishers Год назад +3

      Ya I didn’t have too much problems admittedly, tho at chapter 17, I’m starting to become hard locked to my best units for stages when I want to build other characters I should’ve already built but didn’t cus it’s my first run
      My Chloe is doing way too much with edelgard and she is easily my second best character and second highest level

    • @lanceareadbhar
      @lanceareadbhar Год назад +3

      Yeah, I think the Chapter 11 map specifically is the only one thematically where I wish they took away access to the bracelets, at least until you've beaten the game once on any difficulty. I look at it as more the DLC cheating the player out of the first time experience. I feel the same way about the first time playing Chapter 17. That said, there are plenty of people that will only play it once so, they have the right to use whatever resources they purchased from the game. I'm just glad Maddening doesn't seem built around the assumption that you bought the DLC as that would be a bigger issue for me.

    • @arcaneace8313
      @arcaneace8313 Год назад +1

      @@lanceareadbhar If anything maddening is built around you not having them too much which is why I kinda wish they'd put in a maddening+ because the mechanics in engage are a great so a super super hard mode sounds like a great time unlike the garbage that was lunatic+ in awakening.

  • @urahara1446
    @urahara1446 Год назад +42

    in the end, it all comes down to Bismix's Death Mode sketch

    • @LinkKing7
      @LinkKing7  Год назад +6

      Maybe one day they'll make that a thing and be inspired by his video...

  • @cherrytree3400
    @cherrytree3400 Год назад +34

    tbh "play the game how you wanna play it" is basically the best take anyone can have on this imo

  • @takarahayashi4124
    @takarahayashi4124 Год назад +29

    honestly if you can beat the DLC maps to get those emblems early game on Maddening, you deserve to use them. you've already shown to be able to beat super hard maps with super limited resources.

  • @godqueensadie
    @godqueensadie Год назад +38

    Optimising resource use, unit growths, using optimal classes, the best gear, the best units, and using proven strategies also makes the game easier

  • @Stringblazer
    @Stringblazer Год назад +14

    After I beat the game on hard I purchased the dlc and started my maddening run, I struggled a little early game (mostly chapter 5) but the dlc maps tossed me around a lot. The first time I had to use all my time charges was for Camilla's map. Part of that was me being unprepared and not bringing the right units. However when I got to ch11 I was shocked at how little trouble I had with it, and I wasn't making significant use of Tiki or Edelgard for it, which were the only dlc bracelets I had then. I just knew exactly what I was in for and placed units accordingly. I never even got frozen because I only placed covert units in the back so they could dodge in the trees. Knowledge really is what defines the difficulty to me

    • @KINGD353
      @KINGD353 Год назад

      Yessh... I can tell you're better at this game than me.
      My first all rewinds map was tiki. Her phantom dragon reinforcements ruined me, and I almost had to leave jean to die in chapter 11.
      Although that second one was my own fault. I thought everyone had to escape not just alear so he was in the back trying to protect Jean lol

    • @Stringblazer
      @Stringblazer Год назад

      @@KINGD353 Tiki map was a struggle for me too, I didn't bring any archers so taking down each phantom was a real ordeal. I had to make extensive use of Miciah and an obstruct staff to hold off enemies. And even then I almost had to reset after like an hour of effort.

  • @danielmayer38
    @danielmayer38 Год назад +79

    I just need to say that Wave 2 DLC maps are SIGNIFICANTLY harder than Chapter 10/11 on Maddening. If you can beat those maps, you'd have beaten 10/11 already.

    • @Tooms100
      @Tooms100 Год назад +10

      I think that they're definitely hard, but most of all they're annoying as fuck, especially Camilla's map, that shit was just boring for no reason.

    • @davidteru539
      @davidteru539 Год назад

      @@Tooms100 use the teleport a lot and some archers, you finish in like 6 turns

    • @Veristelle-
      @Veristelle- Год назад +4

      @@Tooms100 Micaiah Warp/Rewarp make it far faster

    • @knewbridge
      @knewbridge Год назад +5

      Personally what’s messing with the balance for me isn’t even the bracelets or resources, it’s all the extra levels from the DLC maps

    • @Tooms100
      @Tooms100 Год назад

      @@Veristelle- yeah it doesn't help that I didn't have Micaiah or Celica back yet

  • @swhawk
    @swhawk Год назад +19

    Tiki's paralogue is very challenging if you attempt to do it right after clearing Chapter 6, which is when it unlocks. Personally, I decided to do it after clearing Chapter 7 and Anna's paralogue, so I could field better units (including a promoted Alear). With that, it was very hard but still doable, even when I made things harder for myself by bringing an untrained Anna with Micaiah's Ring to level her up.
    I feel like the argument of Wave 2 bracelets making Chapter 11 easier is a bit of an exaggeration. From how I see things, it is clear that Wave 2 and Wave 3 bracelets are intended to be obtained after getting the Emblem Rings that interact with each Emblem Bracelet (i.e. Chrom with Lucina, Hector with Lyn, Soren with Ike, and Camilla with Corrin). This is what I did personally (because I was already in Chapter 14 when the Wave 2 update was released). From my experience, the post-Ch11 Emblems give you enough tools to take on Camilla's, Hector's and Soren's maps even when the enemies' levels scale up to make them be promoted classes. Lyn, Byleth, and Corrin are just very strong, and I don't think the pre-Ch11 Emblems are strong enough to make the Wave 2 paralogues be an easy experience at all. So, I guess it's a trade-off: You either have an easy Chapter 11 after clearing very hard Paralogues, or you have an easier time with the Paralogues after clearing a slightly harder Chapter 11. And do note that Chapter 11 can already be quite easy with RNG-manipulated Olwen S Bond Rings, which lower the difficulty much more than the Wave 1 Bracelets.

    • @theprofesionalist7927
      @theprofesionalist7927 Год назад

      I mean I haven't found out how quickly you can rebuild your ring collection post CH11, but I just found it easier to do it pre CH11 cuz you've got more options for different builds based on ring variety at that point in the game. Plus, as cool as it is to see Ike talk to Sorren, isn't it sort of a plot whole when the DLC character says "I won't join your team unless you prove that you're just as worthy to lead me as this one person who's already on your team!", like...shouldn't the mission at that point just be have a character with the Ike ring equipped go talk to Sorren and then...bam! the missions is done, am I the only one who thinks that this is obvious sequence breaking and that the game doesn't even acknowledge that you broke the sequence by setting up an alternative scenario that matches the alternative dialogue interactions.

  • @AzureShadow42
    @AzureShadow42 Год назад +36

    Tiki's paralogue is only hard if you aren't expecting the reinforcements. If you go in prepared to deal with them, it's a gigantic exp pinata that massively overlevels your team and trivializes the early-midgame as a result. The existence of the map itself reduces the difficulty of the game more than the Tiki bracelet does.

    • @stickytim64
      @stickytim64 11 месяцев назад +1

      Honestly true. That map not only solidified my love of etie as a unit but also massively over leveled my entire team. On the flip side, it was a really intense map and im glad i had chloe with micaiah because getting that physic staff and using it over walls was really helpful to avoid getting obliterated by the dragons.

  • @alexeilassistant
    @alexeilassistant Год назад +34

    Swinging the bat at the hornets nest i see. I'm nearing the end of my second playthrough, maddening casual (bc i don't wanna actually go crazy) and the later maps are making me wanna click the dlc button to try and help myself out of the hole

    • @LinkKing7
      @LinkKing7  Год назад

      I'm never one to shy away from putting my opinion online. I'll swing the bat anywhere if I have something to say about it 😎

  • @matt6888
    @matt6888 Год назад +28

    You really have to work hard for the DLC rings. Some of the hardest and slowest maps in engage on maddening. After you complete them and use the new OP rings especially Hector and Soren + overleveled units, you basically completed the run after that. The rest is nowhere near as hard as no dlc maddening.

    • @toney001
      @toney001 Год назад +4

      100%. That said, the earlier you do them the easier they are (because they won't have promoted units if you do them before C10), and it's a snowball after that.

  • @cluanneyoula4634
    @cluanneyoula4634 Год назад +4

    I like your analogy of "some deranged lunatic telling you you're invalid". It hits me hard cause I just realized that's more or less backseating...and I've done that a lot...

  • @cupie2255
    @cupie2255 Год назад +19

    The issue I'm having with the DLC is how over leveled my characters feel now after completing those maps packed full of enemies and reinforcements. I even tried to mitigate it with some warp skipping which I'm not really a fan of(because I actually want to play the game), but that Camilla map was just a huge and unfun slog to playthrough the first time, so I made an exception here.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Год назад +11

      Like that's really the thing for Maddening.
      It doesn't matter if the DLC emblems themselves are strong, it's that you get extra grinding maps to get over the level curve of the game and just coast. Tiki exacerbates the issue if you use her.
      The fact that Tiki, Hector, and Soren are all hilariously broken is just gravy.

    • @jesserebelo3583
      @jesserebelo3583 Год назад +1

      The fates map being an unfun slog just like the game it came from is so funny to me, it wouldve been made even funnier if one note characters like bunet or amber were force deployed on it, the true fates experience

  • @Aqalex
    @Aqalex Год назад +57

    The DLC maps are also loaded with ennemies. Do 2 maps after chapter 11 and you're overleveled until chapter 21 and it feels like playing on normal.

    • @blizman96
      @blizman96 Год назад

      Happening on my current run. It's very weird

  • @lethargicwizard
    @lethargicwizard Год назад +7

    One person's achievements don't take away from, or invalidate, anyone else's, especially in a single player game. If restricting yourself to no DLC gets you special bragging rights among your niche group of other people doing the same, then that's cool. That's the best possible place for that energy, and nowhere else.

  • @crushingon
    @crushingon Год назад +33

    The DLC stages in Maddening are easily the hardest stages in the game. Specially lategame Camilla.
    This game really makes you work hard for the broken emblems, and some aren't even that much better than what you already have.

    • @gonzak8986
      @gonzak8986 Год назад +16

      The simple fact that you have more leeway in leveling up from these maps, make it easier regardless of the eficiency of the dlc emblems. It does indeed break the balance of your levels vs the enemies. Is that a good or bad thing for Maddening? Thats up to you.

    • @danielmayer38
      @danielmayer38 Год назад +2

      I literally came down to the comments to say this. I was at Chapter 10 and wanted to get Hector or Sorin before the chapter. The maps were significantly harder than 10 and 11 and I didn't even end up getting them. 🤷‍♂️

    • @danielmayer38
      @danielmayer38 Год назад +1

      ​@@gonzak8986 if that's your issue then it's actually Lineage that breaks it.

    • @crushingon
      @crushingon Год назад +4

      @@gonzak8986 For Tiki I had to wait until chapter 8 because Tiki's paralogue was near impossible without a promoted archer (I used Warrior Etie) and a half decent axe user like Diamant. Any earlier and it was virtually impossible.
      The last batch of DLC released as I was finishing Chapter 22, so I had to suffer Camilla's paralogue against straight up capped level enemies, 41 speed chickens fling at you from all directions tearing anyone down with 30 mag Levin Swords.
      Sure, I came out with surplus levels AFTER it, but since the divine paralogues scale off your level, that also meant the rest of the divine paralogues were also stronger. And honestly after the bullshit I had to go through you bet your ass I deserved that slight advantage.

    • @bradypinnell7782
      @bradypinnell7782 Год назад +5

      @@crushingon you can do tikis prologue right as you get access to it, clear the outside of the castle, take a step in to start the reinforcements, stay outside of the castle and put yunaka on the heal tile, she'll evade basically everything, and the rest of your units can be just out of range, and clean up every odd turn. the waves do stop after a certain amount, once theyre all gone, its fairly straight forward.
      camilla can be fairly easy too if you warp/rescue using micaiah straight up from the spawn, theres a nice choke point using the bridge, and you can rush down camilla before the reinforcements get to you, bonus points for have a covert with lyn tag camilla once to get her to run at you instead.
      in terms of gaining additional levels, you could also use some of your under leveled units, or intentionally give exp to people you wont use, so you just get the bracelets and not the exp

  • @jmagicd9831
    @jmagicd9831 Год назад +19

    I think restricting use of DLC and extra resources is what challenge runs are for after replaying the game. As for FEH weapons, they aren't that game-breaking. The Folkvangr doesn't add much until you get more sword units which happens relatively late. The Fensalir actually does double on Chloe when I play it (this is after promoting in Chapter 7).
    I'm still on my first run in Brodia trying to not spoil myself too much, but one challenge I'd love to try in this game is 0% growths though I don't know how to set that up if anyone has resources for that.

    • @IamJerf
      @IamJerf Год назад +1

      Giving Fensalir to Chloé is the best option because she just becomes a speed demon. I +5 the weapon and engraved it so its WT became 5 with some Crit and Avoid boost. Her + Edelgard became a powerhouse

    • @degreeskelvin3025
      @degreeskelvin3025 Год назад +3

      0% growths would completely ruin every unit you've used up until ch7. Even Vander lol

    • @KINGD353
      @KINGD353 Год назад

      @IamJerf huh... I guess I used it wrong. I gave my Lance to Alfred. Lol

    • @jmagicd9831
      @jmagicd9831 Год назад

      @@degreeskelvin3025 That’s the whole point. You have get creative with the units who join in that chapter

  • @reelvex6575
    @reelvex6575 Год назад +8

    Doing the divine paralogue maps on Maddening before Chapter 11 makes you way overpowered.

  • @Maconviking
    @Maconviking Год назад +32

    I know there’s no “right” answer to this question, but I think the increased power gained from the dlc rings is indisputable. Do with that info what you will in your own maddening play-through.

    • @nir4s63
      @nir4s63 Год назад +6

      Even if you forgo using DLC braclets/rings u still get 3 (at least right know) maps to farm and special item on Tiki's Paralogue

    • @korinoriz
      @korinoriz Год назад +12

      ​@@nir4s63That's where the argument that the fact the maps are difficult comes in. In other words, they're a challenge within themselves, so it can be argued that's a reward for the struggle, as with vanilla maps.

    • @Maconviking
      @Maconviking Год назад +12

      @@korinoriz I think the argument being made about the dlc maps is the exp gained from the maps, not the inherent difficulty of said map.
      So simply having the opportunity to gain lvls from these maps regardless of their difficulty, in theory makes the game easier in the long run when compared to playing without dlc.
      All that said, this doesn’t mean any runs are invalid or less than. It is just a fact that a maddening run without dlc is harder than one with dlc.
      How much harder, you may ask? Who knows or really cares, but a least a little bit harder 😂

    • @Maconviking
      @Maconviking Год назад +5

      @Anakin Skywalker you’re making up strife, and becoming part of the problem by not understanding the discussion here.
      Literally no one is arguing that people shouldn’t play the game the way they want to play.
      The argument is about how the dlc changes the game, not about how to play.
      Instead of being instantly offended by a discussion, maybe just participate in the actual dialogue.

  • @frankstarkiller
    @frankstarkiller Год назад +4

    I think Dlc is made with madenning in mind. The fact that some players remains greiving about the different boon other players get over dlc " the dlc is: you need help? You want to keep playing? we got you". Anyone else that doesnt live this experience should be glad the devs care to keep growing our niche RPG a win for us all with engage

  • @lux3239
    @lux3239 Год назад

    Great video, honestly I think discussions like this are what make high level Fire Emblem so interesting. Keep up the great content!

  • @Choops6969
    @Choops6969 Год назад +10

    90% of this video is debating arguments i dont think anybody has ever made.

    • @argosleuf
      @argosleuf Год назад

      Don’t like your own comments. This isn’t Reddit.

  • @ela2fast414
    @ela2fast414 Год назад +29

    Dlc make early and mid game easier. Endgame isn't that much affected as those parts, but still edelgard, hector and Soren are really strong on the battlefield and tiki can unlock a lot of potential for a lot of units.
    Dlc do make easier the game

    • @godqueensadie
      @godqueensadie Год назад +3

      I'm actually using Tiki to keep my favourite middling characters on par with better units

    • @ela2fast414
      @ela2fast414 Год назад

      @@godqueensadie oh yeah, that's usefull too

    • @zoltorortegus6259
      @zoltorortegus6259 Год назад +2

      Hector has a major road block though, I can't imagine anyone getting him early game(he's basically immune to physical attacks, and even if you turned Anna into a magic user, you will only have Celine, and Anna as main magic users. Seeing how you don't have Byleth or the Dancer until late game, good luck, someone will surely end up dead trying to get him early) Him, and Tiki are easily the hardest DLC maps too(although for different reasons). On the upside, late game magic users will not only 1 shot him, but will also be immune to his attacks(so he's one you basically plan ahead for, now that we know what skills you can inherit from him, we can save up SP for his str/def, instead of learning Ike's def/axe skills. We'll use Ike to engage with, while Hector is better off just being used to inherit skills from.

    • @lavadragon6444
      @lavadragon6444 Год назад +1

      @@zoltorortegus6259 I mean you can wait for Citrine and thunder but again Hector's map just has a bunch of stuff making it hard (the poison fog is a nightmare to any unit with only decent bulk). Getting Tiki b4 him would get the job done easier but then you have to deal with the dragons where only 2 units (Etie and Alcryst) can rlly one shot them. The only strategy to getting Hector easily is to poison him (most likely needing Alear to be adj to chip him) and then getting him low with tiki's flame breath and Edelgard's flame gambit. Luckily the maps scale to level but it is easier getting him after Seadall

    • @zoltorortegus6259
      @zoltorortegus6259 Год назад

      @@lavadragon6444 Yea, we might as well just consider Hector a late game addition, Tiki's hard enough, but Hector is probally even harder. You really should have your final team or close to it, to get him.
      I'm right at the last battle(Hard/Classic), with my final team, and while Hector himself was a joke with this team, the map was still pretty hard(got to love 80% crit anna with Ike+Steel Greataxe)

  • @AsbakNL
    @AsbakNL Год назад +24

    I do feel the dlc emblems are great if not better the sooner you get them because you can get them to bond lvl 20 without a paralog chapter

    • @Ajia_No_Envy
      @Ajia_No_Envy Год назад

      I mean the paralouge chapter is the chapter you get them in, you're just unlocking it all at once

    • @Nocturne989
      @Nocturne989 Год назад +7

      ...but unlike the main emblems you have to unlock them...by completing a Paralogue lmao

    • @MasterStacona
      @MasterStacona Год назад

      because you have to do a paralogue to get them

    • @AsbakNL
      @AsbakNL Год назад +2

      @@Nocturne989 yeah and then at say chapter 6 you can have rings/bracers that go upto bond lvl 20 giving more stats more abilities compared to when you can unlock the others

  • @AlfredKamon
    @AlfredKamon Год назад +2

    Meh, this is a silly debate to begin with, and I believe you brought some good arguments in the video. Whether it's a "true Maddening" run or not it shouldn't really matter in a single player offline game, and at the end of the day, as long as the experience is fun for the player, that's fine. At the same time, it's undeniable that the game becomes way easier and exploitable with the DLC (and I say this as someone who completed both a hardcore Maddening run AND a Maddening DLC run). You get so many ridiculous resources in wave 2 that completing the divine chapters as soon as they unlock is perfectly doable, and the trade off is immense (even just for the extra EXP which is so scarce in Maddening, let alone for the resources themselves i.e. Emblems). That being said, I had fun in both my runs for completely different reasons, the first one was super challenging yet fair, the second one with the DLC was a bit challenging but very exploitable and grindy in a way I still enjoyed. Judging others for how they play and enjoy games is such a boring, elitist behavior. Peace out!

  • @Requinix17
    @Requinix17 Год назад +1

    Great take. My experience with Maddening Classic+DLC has been super fun so far (up to chapter 15). The DLC paralogues, and paralogues in general are really very tough especially if you take them on as soon as they're available. (For Tiki's paralogue, I failed the map until I realized my Alcryst could one-shot the fliers if he had a strength tonic, an upgraded bow, and when standing next to Alear, and even then it was hard.) The difficulty of the main mission seems to be getting very easy in comparison though, maybe they should buff the main mission enemies to scale to your level. But in terms of the enjoyment factor I really don't mind the way it is. There are a million ways to challenge yourself in maddening, that's part of the charm of the game. It would be cool if they actually included a bunch of customizable challenge mode/options in the game itself but players are always going to be a step ahead in thinking of new fun things to try.

  • @FishSandvich
    @FishSandvich Год назад +7

    The problem with maddening I've found is the difficulty spikes hit so hard that it feels like you have to follow a script to complete it without any deaths. Fixed growths, exp penalties, and pitiful SP gain reinforce this. Some units just cannot realistically perform in maddening. If you choose to try and invest in them, then the opportunity cost screws over your would-be-carries. I can make it to chapter 17 in maddening with 0 issues at all, but as soon as I get there I hit a brick wall and just quit. Bosses being completely immune to game mechanics so they turn into DPS checks just feels bad. My point of all this is: anything that gives players more flexibility to deviate from 'the most optimal' route is better for the health of the game. (they should have fixed SP gain instead of just giving us consumables though since it doesn't actually fix the main issue, just temporarily fixes a symptom)

    • @leargamma4912
      @leargamma4912 Год назад

      Instead of fixing the issue at its source, covering up the symptoms with the dlc is a lot like pharmaceutical companies.
      And that's not good.

    • @arcaneace8313
      @arcaneace8313 Год назад +1

      I used the worst units in the game without DLC. Every unit is viable you just have to be smart about it

    • @ElijahLotusShield
      @ElijahLotusShield Год назад

      make sense since 17 is the difficulty spike and what i see in 17 is about what i see end game but easier. it is the map that made me "get good" in my maddening playthrough. I do believe that maddening is supposed to be difficult enough to only be beatable only if the player made the best choices, otherwise i think the difficulty would be too easy. Even now people can beat it with a more subpar lineup.

    • @Aeddy35
      @Aeddy35 Год назад

      The narrative that a Fire Emblem game or chapter is so hard that it forces you to play one way is never actually true.
      People have said things like Conquest Endgame "forces" you to rescue skip or lategame FE12 bosses "force" you to rig crits when in reality you can do both of these things on 0% growths with reliability.
      Even claims as absurd as Awakening Lunatic can't be beaten without DLC or spoon-feeding Robin every kill are said, even though people have beaten Lunatic+ doing neither.

  • @VanguardCommanderAC
    @VanguardCommanderAC Год назад

    For my maddening classic playthrough I started mine Staff grinding since Ch 4 to level up mine units and by chapter 10 I was able to get by fine. I only did the Tiki Dlc and have not done anything of the other dlc.

    • @LinkKing7
      @LinkKing7  Год назад

      Yeah, staff grinding is something I've seen being done as well, there are just so many ways to circumvent the difficulty of the game!

  • @veteranzshadow5374
    @veteranzshadow5374 Год назад

    I started my first play through on maddening and the tiki chapter was such a dam pain with only like 1 character was above lv 10 and the constant wave of wyverns was frightening even more so when I was being pushed from both sides

  • @Novacle0219
    @Novacle0219 Год назад

    im like on chapter 18 maddening and im having a whole lot of trouble because i didnt know you could inherit stuff and whatnot, so i just reached chapter 11 and felt fucked afterwards when i started getting in the important mechanics :(
    currently right about to go do wave 2 dlcs hopefully itll help me lol

  • @gamefreak173
    @gamefreak173 Год назад +1

    i enjoyed the dlc maps, i did tiki paralogue as soon as it was available and farmed the dragons for xp which made me so far ahead of the story that it took a lot of chapters for the game to catch up.. The hardest one for me personally was the soren one while trying to get both chests without suiciding a unit in. since i played maddening 2 times before getting the dlc it makes it infinitely easier because you have the rings even in chapter 11, my 2nd maddening run i almost softlocked had to get lucky rng because i used a bunch of squishy units while in chapter 11 and prayed the leif emblem unit didnt crit. Meanwhile the dlc with tiki took like 5 turns to clear chapter 11 in like 10 minutes lol

  • @thebluePumpking
    @thebluePumpking Год назад +3

    I can verify it, LinkKing reads comments and he is always a cool guy to comment with!

    • @LinkKing7
      @LinkKing7  Год назад +2

      Always reading and replying when I can!

  • @GeoSage1137
    @GeoSage1137 11 месяцев назад

    That weapon triangle advantage analogy is great

  • @manuelmontesinos7918
    @manuelmontesinos7918 Год назад

    I realized after my second run of Thracia that the thing that brings the most difficulty in fire emblem is game knowledge, just knowing what's coming up and being able to plan accordingly is one of if not the biggest help you can get to make the game easier. Also i did the Soren paralogue early with most of my heavy hitters being on flying classes which made the 16mt rexcalibur one of if not THE hardest thing I've had to real with in fire emblem (in conjunction with bolting being able to one-shot most of my units and the fricking eruptions making it all of my units)

  • @josephlotzer9963
    @josephlotzer9963 Год назад

    I am playing maddening right now. I also have the dlc and have decided to use it in my playthrough. Does it make it easier? Yes it does, but I bought it when I was playing ny hard node run because I loved the game so much I didn't want it to end.
    If I end the game and think it was too easy, then I'll play with some sort of challenge rules, but it's still difficult enough to require more tactical thinking, proper classing, use of funds, positioning, etc.

  • @darrylrios44
    @darrylrios44 Год назад

    Yo I bought the dlc recently and only have the 3 houses ring I have not beat tiki or the others. And I'm only in Ike chapter I need help

  • @VangolaGear
    @VangolaGear Год назад +8

    I agree. The difficulty of those maps are high enough that it’s harder than most Bond Max paralogues. Meaning I think it’s fair game to use them. Besides. It’s. A. Game. Who cares how I beat a given difficulty as long as I had fun doing so.

  • @tylerowens
    @tylerowens Год назад +5

    With the free resources you can't choose to decline, you can just keep track of how much you got and not use that (if it gives you 30 silver, 30 is now 0 in terms of how much silver you have, etc). And yeah, that is a little annoying, but given how much prep and theory crafting time people put into maddening runs that seems like a drop in the cognitive load bucket 😂
    I just finished my first playthrough of the game on Normal/Classic with the DLC. It seemed about on par difficulty wise with Normal/Classic playthroughs of other recent FE games to me.

    • @toney001
      @toney001 Год назад +1

      It's not just the resources. It's the whole package, but mainly the massive exp lead that you get on those 4 maps that throws the game literally out of balance. This could be fixed easily though... the paralogues scale with your units, so they could at least add that as an option to the main story.

  • @Fyokx
    @Fyokx Год назад

    So I'm currently in my first Maddening Run as someone that has NEVER done any maddening or equivalent in any of the old game. Usually I just played FE quite casual but I wanted to try Maddening for Engage.
    While the Bracelets probably helped me to get through some early chapters, the early chapters (even 11) werent crazy hard. Im currently in doing the last ones (20+) and they are far harder in my opinion. Even having the DLCs and all of their benefits dont feel like they make them easier but that could be because I havent done any run without DLC stuff.
    Tiki and Soren Map were actually hard. I personally cleared them pre Chapter 11 and it was tough. But thats all personal opinion!
    Thanks for the video :)

  • @Void_Serenity
    @Void_Serenity Год назад +1

    Personally, I steer away from doing 'personal' challenges where you constrain yourself from using certain mechanics because it doesn't feel right to me. Others can do that if they want and that's well and fine, it's a single-player game, who gives a fuck? Have fun.
    All I would want is a difficulty where I can grind as much as I like and be able to use any tools at my disposal, all while being presented with a challenge. I'm looking forward to my Maddening playthrough of Engage, after I've grinded to take the Tempest Trials for a spin and see what it's like.

  • @dashhh16
    @dashhh16 Месяц назад

    Hahaha as soon as I got diamant and Albert, I completed every single DLC map on Maddening mode (except for Chrom’s one, that one was a little bit beyond my current FE capabilities).
    My observation was the following…
    As soon as I reach ch11 (which was nothing short of a breeze). I managed to solo the entire map (when the 4 puppies show up) with only 2 units.
    I was able to complete chapters (I believe all the way to ch18) with no much effort nor planning whatsoever.

  • @zeterzero4356
    @zeterzero4356 Год назад +1

    Somebody once said to me "if you aren't playing D&D exactly rules as written and use any kind of homebrew, than you aren't playing D&D but some other game entirely." That bothers me still because the person in question was basically saying another person's achievement in game didn't matter because there was homebrew rules or tools used in their game. That irked me, more because it was like saying the other person's fond memory of their experience....didn't matter or count. This feels similar to that where you have people scoffing at others for "not doing a true run" or "using a crutch". It's a GAME. It's fine to be happy you did your own super whacky hard core one character maddening run with no heals using only your left foot and a broken joycon that drifts more than an anime Toyota Sprinter, but don't think you're any better than the person playing with the DLC or blow raspberries at them like they're a toddler building sand castles while you're building skyscrapers. This game is for FUN. If competing is fun to you than find people who enjoy that competition without being bitter about it. Don't try to lull it around like your big stuff.
    The is ZeterZero with the daily rant. Next up sports with LinkKing7.

  • @matiastorres2553
    @matiastorres2553 Год назад

    can someone help me pls? how i can start a new game without the dlc?? i started a new game in iroman and the game feels more easy with all the dlc bonuses, i created a new profile in my switch but in chapter 4 the game gives me the heroes rewards and in chapter 5 they give me all the other rewards of the wave 1 and 2 dlc . There is a way to "block" the dlc?

    • @LinkKing7
      @LinkKing7  Год назад +1

      You can't, you just have to have the self control to not use them

    • @matiastorres2553
      @matiastorres2553 Год назад

      @@LinkKing7 yeah the only problem is the 20 silver they give to u, but if u trade enough times u can make it 0 xD

  • @SPZ-gv2on
    @SPZ-gv2on Год назад +1

    I beat a maddening run first then bought the dlc to have fun messing with mechanics. It for sure makes maddening way easier though. The stat boosters help a lot early game, and the tiki paralogue is relatively easy with forged steel bows which gives you an incredibly strong emblem with good inheritable skills early. The map also gives a lot of xp and you will be ahead of the normal curve. With all that said, the dlc is super fun though. Messing with all the new skills is amazing and feels like it fleshes out the game further. I do like it but imo it's definitely easier than the original very tightly balanced maddening run.

  • @driftwisp2797
    @driftwisp2797 Год назад +1

    The challenge is definitely in the way you choose to play. I don't have any DLC/FEH. I'm still on my first playthrough, hard/classic. I like to push aggressively, because stalling feels cheesy. I don't use vulns unless it's required to save a life, because that's what staves are for, right? I split as much as possible when there are multiple paths. That's clearly intended, and it's fun to figure out which small groups I should use to deal with the enemies on each path. I try to split XP as evenly as possible because as a kid soloing FE8 with Seth wasn't fun. I'm still hoarding my stat boosters because "Who knows who I might want to use them on later?". I try to only use rewinds if someone's life is at stake or I make a misclick, and I try to rewind as little time as possible. Sometimes I need to spend four or five charges finding a way out of a single death because I don't want to rewind to the previous turn and avoid the situation entirely.
    I struggled on Chapter 10. I had to rewind the very first turn because I used Chloe to kill the balista and canter away, but then she got frozen in a spot where I couldn't help her and she died. I struggled with the final boss even after baiting his ult onto an armor knight. It's the closest I've come to running out of time crystal charges so far. Chapter 11 was a walk in the park for me. I don't think I used a single rewind for the entire chapter, and I had no deaths even though the Freezes caught me by surprise and I had to send half of my forces back to save the frozen units. When I finished the level I thought "I guess they intentionally made the level really easy because you have to do it without rewinds or emblems". I was shocked when everyone was calling Chapter 11 a difficulty spike. Most of the difficulty in the level is that it forces you to play the game in the same way I always have, so I didn't even notice.

  • @MasterStacona
    @MasterStacona Год назад +2

    fire emblem is fun because it lets you win with YOUR strategy that YOU came up with and still be challenged while doing it (unless it is normal / normal-casual, but that is meant to be easier on purpose)

  • @Jamstaro1
    @Jamstaro1 Год назад +1

    Doing all the dlc island maps. Makes the game trivial until like chp 18 then it kind of just becomes hard mode until the very end.
    Either way you play it. I'd save the dlc islands until after chp 11. To have the hardest challenge and to really test the games limits. (Hell even ban bracelets after you've gotten them. So all that's affected is levels.)
    It's up to choice. But it's extremely satisfying to slam the dlc out as early as possible because it is an actual challenge that early. Same as waiting all the way until post game.
    Either way. Just enjoy the game the way you want. And it'll be a blast.

  • @biraininhe1
    @biraininhe1 Год назад +1

    Even without DLC i found out with "corin + yunaka" i could cheese the map as long as i want. I don't have problem with chapter 11 either, i build yunaka as soon as possible so when she goes to jungle, the enemy just miss the spell prevent movement.

  • @MasterStacona
    @MasterStacona Год назад +1

    best bond ring in the game is Claude's Bond Ring as it offers +1 bow range as long as you are at full hp (very easy to do, especially when you unlock quality time for everyone) - this means radiant bow and brave bow are at 2-3 range and long bow is at 2-4 range which out ranges everything in the game and is so significant that it outshines most of the emblem rings

    • @LinkKing7
      @LinkKing7  Год назад

      I feel like Olwen edges it out a bit given how strong magic is in this game but yeah, that's a great one too!

  • @patricklee3305
    @patricklee3305 Год назад +1

    I plan on doing a vanilla maddening run with no dlc rings. But the dlc rings are a lot of fun

  • @elk6008
    @elk6008 Год назад +8

    Tikis map was very difficult for me she was essentially the first boss I fought. I had to restart her map because I used my crystal

    • @WintersEnvy
      @WintersEnvy Год назад

      i honestly did not know that the waves of ice dragons stopped spawning in after 8 waves for my first 6 hours of attempting

    • @muuhnkin4611
      @muuhnkin4611 Год назад

      @@WintersEnvy for me they spawned until the end of the map

    • @WintersEnvy
      @WintersEnvy Год назад

      @@muuhnkin4611 huh strange they should have stopped spawning after the wave of 3 ice dragons

    • @toney001
      @toney001 Год назад

      @@WintersEnvy They do. I discovered this on my maddening run and repeated the strat of "camping them out" for runs #2 and #3, making the map a breeze if not a chore.

  • @jakksonkobalt
    @jakksonkobalt Год назад +3

    My only experience with fire emblem before engage were Blazing Blade, Sacred Stones, and Shadow Dragon. So, I am pretty well versed, but not that well versed. I was actually thinking about playing on Maddening mode in this game, but good thing I didn't because even with the DLC and playing in easy mode, the game has been kicking my ass and causing me to play through the same turn over and over to get a position where none of my units die.
    Early on, my initial thought was that the game's very much increased power level left the game very easy, but as you go through, the increased power level makes the game SO much more difficult than previous fire emblem games. When I was playing Sacred Stones, only like 3 maps in the game had me going over and over, resetting and save stating to get through. Blazing Blade was even easier for me.
    Chapters 13-17 have been very rough in terms of time crystal use and probably have taken me longer than they should have. Each chapter takes me around and hour and a half to clear while constantly skipping battle animations. I feel like I should be farther in the game, but the game keeps killing my units which takes time to undo. Sure, I am not min-maxing or playing optimally, but I just play the way I like playing just as I do in every other fire emblem.
    The main issue in terms of the difficulty in this game is the increased power level. Lack of weapon durability means everyone is using the best weapons all the time and enemies get given better weapons to compensate. Emblems make units so much stronger, so normal enemies seem to have stats increased to make them more of a challenge. Boss battles have more health bars and go berserk with emblems, making them more powerful than normal.
    As far as I see it, in other FE games, each of your units is vastly stronger than each opponent, but you are outnumbered. This game keeps the outnumbered part, but makes the gap in power between players and enemies much smaller unless you start min-maxing.

    • @leargamma4912
      @leargamma4912 Год назад

      I think this game is a blend of Awakening, FE4, and Thracia. The enemy has access to OP abilities that you also can use(FE4-5). The tools at your disposal allow you to min max and do wacky builds like with awakening, but the challenge is not so grueling or stacked. I don't like it when enemies with unnecessary novellas for skills are piled on. It makes everything a cluttered mess and at that point I can't even think about strategy.
      With this one, the blend of map gimmicks, enemy variety, objectives (except chapters 16-22 and paralogues) and tools to work around them are just enough to make your own strats and do whatever you feel like.

  • @StriderSeiryuu
    @StriderSeiryuu Год назад

    yes i have all dlcs playing maddening classic, when i want to raise difficulty i deploy more underlevel unit or opt-out not to use dlc bracelet or try new emblem pairing for fun
    i even hoard all the extra gold, never use "any" stats boost or extra sp tome
    so my mind can rest easy knowing i have something ready to help me out in case i get hardstuck by difficulty spike at some point.

  • @zulit2695
    @zulit2695 Год назад

    I used the wave 2 dlc maps to train a base level jean to a level 15 halberdier on chapter 23. Engage didn’t provide the amelia experience so I made the amelia experience.

  • @naota909
    @naota909 Год назад

    good stuff

  • @joshawatt3604
    @joshawatt3604 Год назад +2

    Personally, I just didn't buy the Engage dlc yet.
    Not because I can't or because I am against ppl using it
    but because I want to wait for all of the dlc to be out and not only use half the dlc now and have to replay the entire game again to experience the whole dlc.
    (Also, looks like we're getting extra story content aswell)

    • @LinkKing7
      @LinkKing7  Год назад

      Tbh, the extra story content is what I'm really waiting for above all else!

  • @DARKWun1984
    @DARKWun1984 Год назад

    Just on my first maddening run and about to start Tiki's map as soon as it comes up... It took two attempts on hard and I'd done a few skirmishes... I REFUSE to give up, so *WHEN* I get my additional bracelets, I'm happy as I know I've earned that shit... With literal tears. Maybe some other bodily fluids too. I'm an odd man.

    • @DARKWun1984
      @DARKWun1984 Год назад

      Ok it's been ten hours... Maybe I should stop trying 😅😭😭

  • @Hazel776FE
    @Hazel776FE Год назад

    Ya know i hadn't considered it but now i really wanna try maddening for this game when im finished with hard. I think the gameplay is super fun and the dlc just adds to that, even on hard there can be some pretty tough maps for me but I assume they'd be a bit easier the second time around. I've never played any difficulty equivalent to maddening, the only game i fully played twice was echoes and it only goes up to hard so it'd be nice to say I'd done any kind of lunatic or maddening run.

    • @wedding2710
      @wedding2710 Год назад

      My situation is the same as yours; I started maddening a few days ago and let me put it bluntly: play on maddening casual, not classic. Unless you're perfectly optimizing everything, your units will come up short in many situations and you'll have to sacrifice some of them. You don't want to lose Louis or Chloe in early-game Maddening. I very strongly recommend playing on casual unless you have an overwhelming tolerance for frustration and can see yourself being fine with restarting the entire run over and over.

    • @LinkKing7
      @LinkKing7  Год назад

      Maddening has been pretty fun so far, I think I'd actually recommend it to everyone because Engage's gameplay is fantastic so it'll be enjoyable. With prior knowledge of the game's mechanics and what to do, you shouldn't have too much trouble!

  • @robertsmall8919
    @robertsmall8919 Год назад

    I just finished my first play through on normal classic. I do not have the DLC yet and wanted my first playthrough to be no DLC to see what I thought of the game with nothing added. I do plan on getting the DLC eventually. I think my next playthrough will be hard and then I may get to maddening eventually.

  • @29go
    @29go Год назад +1

    Dlc on maddening the maps the very tough,you earn those bracelets

  • @korinoriz
    @korinoriz Год назад +1

    Edit: Linkking roughly said what I said in the video. Whoops!
    I think the long and short of it is, as much of a cop out answer it is, "both sides" want validation in one way or another. "Purists", for lack of a better term, want to feel validated they beat the game without using rather powerful tools behind a paywall/not in the base game, playing the "intended" or "true" difficulty , or something along those lines. On the other end, there's the people who argue it doesn't help that much, like stated in this video, or that "it's part of the game", etc. Though I'm not in this camp I can definitely sympathize with it being disheartening having people invalidate how you play a video game, especially after struggling also. In the end anyone can play however they want, of course. It's when it's brought up in discussion that problems arise. Especially since it can be argued it's all rather arbitrary, as the tweet in the beginning demonstrates. Fates lets you buy units/skills, a fair majority tend to agree that's "cheating", especially in Conquest, but other than that where's the line? No My Castle Features? No free weapons? No visiting other castles? You can beat Punch Out blind folded after all.

  • @viceroycat6376
    @viceroycat6376 Год назад +1

    You say you read most comments, read this. Please keep making content for FE, there isn't enough content creators for this game. Keep it up!!

    • @LinkKing7
      @LinkKing7  Год назад

      I read and I respond and I will definitely keep making content, there will be another video out very soon!

  • @cecil937
    @cecil937 9 месяцев назад

    Something that I found to be a good level of difficulty for me is to selectively use the DLC in addition to Ironman rules.
    1. The steel and silver weapons are well fodder.
    2. DLC stat boosters get sold.
    3. Only El, Tiki, and one DLC bracelet are allowed. No more paralogues are allowed.
    At the end of the day though, it’s all about what you find fun to play.

  • @NoFaceOrGun
    @NoFaceOrGun Год назад

    I'd like it if there was a setting to turn off exp gain for dlc maps. Would make me feel like I'm less obtaining power beyond the rings themselves.

    • @LinkKing7
      @LinkKing7  Год назад

      Yeah, given the fact that they scale and the rest of the game's maps don't, it's a good idea

  • @VegaMK2
    @VegaMK2 Год назад

    Worth noting that these DLC bracelets have one big issue, if you do them right around the time where you start seeing promoted units, the maps are absurdly difficult. I did them right around chapter 12 and every unit on the map was a level 1 promoted unit with insane stats, doing the Soren map was easily the toughest challenge I had in the entire game lmao

  • @kevinxd4459
    @kevinxd4459 Год назад

    I went from struggling to do anything on maddening to breezing through it now lol
    Definitely because of knowledge I know what to use sp and bond frags with

  • @technicallythecenteroftheu1349

    Honestly I think the most game-breaking thing about the Engage DLC is the sheer amount of XP that they give out. They're all huge maps with tons of enemies and reinforcements. Tiki's map in particular, where the options are spawn camp all the reinforcements or get fucked in the ass by ice dragons, will just be a solid 3-4 levels on everyone you bring along. I got all the DLC emblems by chapter 10, and going in my units were around 17-19 internal levels in a chapter balanced around 11, and I specifically tried to avoid grinding and just kill the boss on these maps.

  • @dessam3939
    @dessam3939 Год назад +1

    End of the day you still have to beat the paralogues to get the dlc bracelets so it’s not like it’s a walk in a field of daisies

  • @DemiLuna1
    @DemiLuna1 Год назад +8

    The dlc bracelets definitely make things easier, i did 2 playthroughs, one with and one without. The broken one isn't even Soren, Hector is so absolutely stupid on any tank :'D
    however, if you want to change things etc, you can just choose to not use them, etc. Do whatever you like, play whatever you enjoy and never feel bad about it.

    • @toney001
      @toney001 Год назад

      Hector alone is fantastic. Hector and Soren together will break a lot of the challenge by just making sure that at least 3 units will throw themselves into an impenetrable wall and die.

    • @LinkKing7
      @LinkKing7  Год назад

      The problem with Hector is that if your defense or resistance is too high, enemies will avoid your tank, so engaging with him ins't always a good idea. My views on him have shifted a bit, but Quick Riposte is amazing regardless

    • @DemiLuna1
      @DemiLuna1 Год назад

      @@LinkKing7 Oh right, I don't play maddening, I play hard mode, so I forget sometimes the AI is a bit different on maddening. So I'll just add the addendum of hard mode or below.
      Quick riposte is so good and even relatively cheap to inherit.

  • @czar17_28
    @czar17_28 Год назад +1

    I’ll say, on Normal/Classic I restarted once during the chapter and beat it on my second try.
    No real headstart on forging optimally or using the “best” units. I’ve restarted like 7 times since then due to WolfKnight crits and underestimating enemy numbers by Chapter 13.
    I’ll buy the DLC after atleast one Maddening Run on classic, but I haven’t even finished the game yet.
    I honestly just want the build diversity to endlessly grind every unit to max and be content with that.

  • @teono6057
    @teono6057 Год назад +1

    IMO any playthrough is a valid one, if you play on maddening it's a maddening playthrough as simple as that. DLC or not, Bond ring resetting for Olwen or not, time crystal or not

  • @robertm5110
    @robertm5110 Год назад +1

    I beat maddening classic using what the game gave me which included DLC, before wave 2 was available, and that’s fine. If someone plays through it now and uses wave 2 DLC, that’s also fine. Either way, your save file shows that it’s Maddening Classic with the icon showing you beat the game.

  • @rpghero46
    @rpghero46 Год назад +3

    Tikis map is harder them most story chapters so if you did tiki you already did an extra challenge. plus if you dont understand the mechanics and have strategy it dosent matter what you use you wont win.

  • @togameyori6723
    @togameyori6723 Год назад

    The thing some are missing is the pay-wall for such a different experience, so soon after the game came out. FE and DLC it's is own topic but are still worth discussing and criticising.

    • @LinkKing7
      @LinkKing7  Год назад +1

      Unfortunate this seems to be a standard case in gaming these days. It's part of the reason why I try to cover the DLC in as detailed a way as possible so that others can judge for themselves whether or not the experience is worth it. I've always been anti DLC, unless it's something like Xenoblade where you're essentially getting a whole second game, and micro transactions are the devil in financial form.

  • @ameira2710
    @ameira2710 Год назад

    I ended up buying the DLC after chapter 11 and yes they did make it easier thats not to say it was make or break in terms of certain maps when you have to make sure your characters dont die like Ike's paralogue was ridiculous, Lyn's paralogue was hard to, Micaiah's paralogue another one that was gruesome, Celica's, Tiki's I did as soon as I got the DLC another ridiculous map with the dragon refinforcements for instance I had to reset the whole battle because the reinforcements just got to me next time I just stayed in those four squares and killed the reinforcements. Camilla's map just with the reinforcements was quite gruesome also.
    All in all the DLC rings/items do help but maddening is a challenge regardless for sure especially the paralogues and chapter 11, 24, for instance.

  • @ilz_y
    @ilz_y Год назад

    I’m starting my first maddening run now plus dlc. I didn’t play hard as I found normal way too easy and wanted a challenge.
    It took me 2 hours, 20 map resets, ALL of my time Crystal rewinds in all of them and many tears just to get past chapter SIX!!
    I guess I’m a “bad player” who doesn’t understand a true fire emblem challenge but I don’t care. This run is difficult FOR ME even using every bit of help the game and DLC give me and that is challenge enough for me.

  • @ZeltArruin
    @ZeltArruin Год назад +1

    I do think it should have the option to not get the dlc items/gold and be able to pick them up later

  • @Noahs_Chair
    @Noahs_Chair Год назад

    9:31 Categorys, That's how people do stuff. In Speedruns every time there is a massive meta change a new category is created to not completly destroy the embiroment that was before. Then time sets what's the healthiest state of the metagame.
    Fe doesn't have this because It's a single player game and there is no ranks of people competing but generally everything that is Paid DLC is ban and updated is seen as okey because It's the most accesible version of the Game.
    Because everyone has these its use as a standart to talk about the Game without having to go into specifics and anything done under these is generally aplicable to everything else.

  • @michaelpodgorski1692
    @michaelpodgorski1692 Год назад +3

    It's easy without, so I couldn't say it ruins Maddening, it just makes it more easy. Actually, some of the tougher maps are the DLC, and they scale.

    • @toney001
      @toney001 Год назад

      I agree. My gripe with them is that they break the rest of the game, and I'm on my 3rd maddening run. I've already broken the game enough by myself at this point... I'm just trying different units/classes.

  • @Alisterplayz
    @Alisterplayz Год назад

    Love your take here.

  • @victor-manuelribeiro
    @victor-manuelribeiro Год назад +1

    Playing maddening with fixed growth is really fire emblem ? 😛. Nice video, I use as much as I can the dlc and I don't find maddening easier 😂, for me it's hard map so good reward. I agree on the "everyone play the game like he want". A lot of things can be done with this game and it's awesome for that

  • @naotoueda2838
    @naotoueda2838 Год назад +7

    Tbh, I don't mind about the difficulty
    I just want a option to turn off the DLC extra resources

    • @bradypinnell7782
      @bradypinnell7782 Год назад +2

      while not exactly an off button, you do have 2 options.
      you can just keep track of what they gave you and not use it till you think its fair
      or you can use some of the gold they give you, buy some random weapons, enhance the shit out of em, use all the resources they give you, then sell them/drop them. same with bond fragments, make a bunch of rings, never use them.

  • @mustachio562
    @mustachio562 Год назад

    I'm doing a run that I basically use alear with the steward (hard/casual bcz i don't hate myself) and let me tell you Tiki could be a W if I can finish that map

    • @leargamma4912
      @leargamma4912 Год назад

      This is one of the only FE games beyond FE 3/11/12, 4, 8, and 9 that allow you to comfortably do a nationalist run. Pick the country you wanna support and go to town. Lord help you if you're doing Solm.

  • @devinbrundidge8422
    @devinbrundidge8422 Год назад +1

    As someone who is trying to solo Maddening with Etie (I say trying because I'm stuck on Ch4 lmao) I am that deranged lunatic and it is my job now to start barging into people's rooms and telling them their runs are invalid.

    • @LinkKing7
      @LinkKing7  Год назад +1

      If you can manage to do that, I think you've earned that right 😂

  • @Keykey70
    @Keykey70 Год назад

    Story about Tiki's paralogue:
    (Playing on Maddening/Casual) I went in blind after chapter 11 because I didn't have the foresight to give Anna the proficiencies I was gonna use to turn her into a mage. Thinking that Tiki would have the proficiencies I wanted, I went in.
    The start was not so bad. some staff unit that freezes, just send in a flying unit to deal with it. I needed exp on Chloe, and she, along with Ivy, were the only one who could reach, but Ivy was already getting 0 exp, so off Chloe goes. Rest of the units deal with everything else, Etie to deal with the dragons with a longbow.
    It's at this point though that the fun starts. I'd taken a look around the map and saw stuff way off in the back, a shiny ??? spot next to a lake above, and I needed exp on Chloe so I sent her on the way to kill the other staff user, then make the long trip around to the shiny ??? while the rest of the group advances forward. I was honestly planning on her just being out of the fight at this point. However, I did not realize that staff hit chance wasn't checked against avoid. I'd seen plenty of evades happen to the freeze staves that get used in chapter 11, and I thought my characters with the best avoid should be bait for the freeze staves. Chloe had really solid avoid and I'd calculated the freeze staff's hit rate to be about 22%, so I thought no big deal, if she gets caught for a turn from being unlucky it's whatever. However, as far as I now understand, staff hit chance isn't checked against avoid (maybe it's checked against dodge?) and Chloe wound up spending 2 turns getting to the staff user, only to then be stuck down there for another 5 turns since the staff never missed. During this time, my team was making work of the interior and making its way to the first emblem room, and now things get bad. I wasn't expecting reinforcements to come from the bottom of the map.
    Now that I know I'm on a time limit, it's time to split the group to tackle the rooms as quickly as possible. Yunaka and Alfred to deal with the far left, the other units to center, and try to buy as much time as possible to get to Tiki and defeat her. Celine has to spend a few turns to rewarp to the shiny ??? point, because there's no way Chloe's getting it by this point. And by sheer luck, Chloe being stuck down at the gate had the first wave of reinforcements make a beeline straight towards her. This is fantastic, because I absolutely did NOT have the resources to deal with how quickly they'd get inside with the +2 move tiles. Now knowing that Chloe can pull waves, I keep her close enough to pull a second wave while the rest of the team is still at work. Alfred and Yunaka finally dealt with the first emblem room, I leave Alfred behind to pick up the chests, and I'm hit with emergent gameplay. I've never seen the warp or rescue staff at this point in the game, and thankfully Alfred's inventory was full so he was able to send them straight to the convoy, because at this point he's not going to make it to the rest of the group. I split Louis and Etie to deal with the second emblem room, and Yunaka catches up to help with the mages there, then catch up with the group headed towards the boss room. By now, I put to immediate use the Rescue staff. Chloe was a turn away from death down there, and she managed to peel a good 6-7 enemies that I won't have to fight, and I desperately need her help because things are becoming drastic.
    A lot of the mage backups were on their way in, and I had no choice but to send units close to pull aggro and keep them as far away from the boss room as I can. I'm still dealing with setting up over there, and my best bet is to make space in the 1 tile wide hallway and get enough tiles clear to warp units into the boss room. Alear had very good avoid, and the enemies in the hallway had low hit chances, so she stood in the door to prevent enemies making it in. Thankfully most of the units couldn't even attack her from range limitations, but those same archers managed to snipe both Ivy and Chloe, and I was only able to get Yunaka and Alear inside the room. Yunaka is a chunker and she dealt a lot of damage, but she had low avoid and Tiki made work of her in 2 turns.
    Every other unit was spent buying time to set up the boss room warps. Alfred made the most successful dodges against 78% hit chance odds, staying alive for 2 turns longer than he should've. Celine was able to take down a few axe units before perishing, Louis was able to kill a few things before dying to a mage. In the end, every unit but Alear was dead, and she made her final victorious stand, backed into the corner of the boss room. 26 turns.
    I feel like playing on classic and resetting after any character death would've made this far less of a story. I do often pretend it's classic anyway, but for a paralogue battle with fabricated enemies, I feel like permadeath just doesn't make any sense. Would Tiki really just slaughter my units in cold blood when the point is to have a mock battle that tests strength?
    This was one of my favorite battles so far, the learning of mechanics, the plans that got completely derailed and the emergent gameplay that came from the staves, truly fighting with EVERYTHING I had.
    If you've read all this, I hope you have a fine day and I'm happy you found my story enjoyable enough to see it through!
    Also, Tiki did not have a tome proficiency, she had a fist proficiency, and up to chapter 16 I still haven't gotten any damn tome proficiency rings. I've since turned Anna into a Martial Master, and I think I'll just keep her as one. Next playthrough I'll have the foresight to give her what she needs before chapter 11.

    • @LinkKing7
      @LinkKing7  Год назад

      I read through all my comments so naturally I read all of this one as well.
      I will challenge you on the permadeath point though, I think yes, that's what the trial is meant for, you live by the sword and you die by the sword in a medieval fantasy game!

  • @nikopierrot
    @nikopierrot Год назад

    I just completed the Tiki paralogue right after chapter 7 and I have to say, if the player is skilled enough to do it at that point, the extra bracelets feel well-earned. The map is turn intensive with three clear objectives and 35 turns of two one shot wyvern backups bombarding the player (meaning you almost certainly need to have alcryst (good) and Etie (squishy but strong)). Does it trivialise mid game? Kind of, but the mid game isn't too hard without the bracelets. It mostly just diminishes the challenge of chapter 11. The biggest hurdles with maddening are the first six chapters (for resource reasons) and the final maps (for inflated stats and enemy counts). Bracelets don't affect early game and only provide more options for late game builds, so I am personally fine with it offsetting the balance of mid game. The extra items do, however, so I don't really like those (Levin sword is obtained at chapter 6, which is broken).

  • @slurmp9008
    @slurmp9008 Год назад +2

    Something should be said for the fact that most of the emblem rings from the DLC are not better than base emblem rings. Byleth 4-man dance, Micaiah map wide full heal, Celicas warp ragnarok + Echo, Lucinas bond shield, Lyn, these are all just flat out better than any of the DLC emblems. Hector is at best a sidegrade to Ike. The only thing that gets easier from having them, is the brief period of time where you don't have many emblem rings, and you have to bring more than 8 units. So you get a few more engages than you would have, which indeed makes it easier. But it's not by the amount that I think people think it is. The money you get, and the weapons make more of a difference than the emblems. And at least the emblem maps are harder than most of the maddening chapters

    • @slurmp9008
      @slurmp9008 Год назад

      Just use all the money on donations, and don't use the dlc weapons or items. (I actually think the SP scrolls are fine, 3000 isn't actually a lot in the grand scheme and SP is way too gated to begin with)

    • @LinkKing7
      @LinkKing7  Год назад

      I actually think Ike is still better than Hector tbh, but yeah you're right. Outside of Soren, I don;t think the DLC emblems are as broken as people make them out to be. Soren though, just creates an immortal unit for 4 turns, not even fair.

  • @Zaemoncho
    @Zaemoncho Год назад

    Im just gonna say, leaving the broken soren aside, his chapter was so damn hard. Dunno why but I chose to let the soren paralogue sit intil ch15, and then i did it and all units were so stronk. Axe units would do 57 dmg, fliers had 28-30 speed while super invested Chloe had 24 with tonics and a speed emblem. My Jean had 20 base, my Anna 20, my Kagetsu Warrior 19 base speed. Oh it was hard. Harder than ch11, and I only had tiki and edelgard at that one. I had so much fun, and yesterday I beat t after 4 hours. I use more than half the time crystal, but safely cleared it, barely without deaths. At every turn there was lethal danger, and the stage had a feel of danger imbedded through aoe volcano explosions and smoke. The emblem itself may be broken, but the stage is pure fire emblem goodness. Getting the thief in the left was so hard I had to keep chasing till he was just 1 round away from escaping with the item. Byleth allowed not only to chase him, but killing soren. Favourite emblem.

  • @IamJerf
    @IamJerf Год назад

    Yes it can...........but that's if I can beat the dang Divine Paralogue for Soren which was impossible for me as a wave of reinforcements respawned literally every turn and worse part they don't give exp. I barely got to move from the starting point because of this and from there I just switched to Hard Mode and it became a breeze to walk through

  • @NseEkong
    @NseEkong Год назад

    I found Chapter 11 hard, but I was able to clear all the enemies out except Vayle. I save cheesed it, and had to use the DLC but it wasn't too terrible.

  • @Hornnnnnn
    @Hornnnnnn Год назад +10

    reverse recruitment is the true way to play

    • @spacepenguin3590
      @spacepenguin3590 Год назад

      What does reverse recruitment mean?

    • @gideonantonissen6275
      @gideonantonissen6275 Год назад

      ​@@spacepenguin3590 i believe it meant characters that joined later are early and vise versa

    • @Hornnnnnn
      @Hornnnnnn Год назад +1

      @@spacepenguin3590 a mod where u get all the playable characters in reverse order. IE: veyle is the main char, mauvier is vander

  • @slanax
    @slanax Год назад +2

    The real purpose of the busted DLC rings is to let you get away with using your terrible pet unit who's bad and statistically objectively worse than half the roster and especially Kagetsu, and I think that's beautiful
    wonder if Tiki or Hector can make Vander viable longterm

    • @LinkKing7
      @LinkKing7  Год назад

      You can probably make anyone viable long term, I doubt Vander is entirely beyond saving. Worst case scenario he can be a staff bot since they so good in this game no matter what!

    • @slanax
      @slanax Год назад

      @@LinkKing7 I mean the only thing a Lucina Martial Master needs to throw out 100% Bonded Shields is being Lv10+ and Vander does have that so-

  • @latioshunter
    @latioshunter Год назад +1

    Its a single player game at the end of the day, if someone else is getting angry that you won in maddening with the dlc, then thats on them for trying to feel superior(when most likely they haven't even touch maddening)

  • @uchihajunior5648
    @uchihajunior5648 Год назад +5

    The real problem is that the dlc maps give a ton of exp to your units, i was over 15 levels above the recomended for each chapter in my post wave 2 maddening run, and i had 3 maddening playtroughs with no dlc and then boght the dlc when wave 2 droped, but damm, the game becomes so easy with the extra dlc exp, on my first dlc playtrough, i breezed trough the entire game, that's why on my next dlc run, i only took level 20 advanced class units to the dlc maps, i made shure to not let anyone on those maps that could get exp, then after beating all those maps i continued the game normaly, and then the run went way more balanced, i didn't feal overpowered anymore, and then it was way more fun then runninng around with unkillable units.

    • @dave9515
      @dave9515 Год назад +2

      Thats true but most say it makes the game easier by adding broken rings. The argument of it negates the thematic tie in with chap 11 and makes you gain a lot of levels is a fair argument.

    • @uchihajunior5648
      @uchihajunior5648 Год назад +2

      @@dave9515 they should have made it so you only have access to the bracelets after chapter 15, and only be able to do 1 divine paralogue for each new emblem you get from that point (also make divine paralogues give no exp), for example:
      Once you beat chapter 11 you have lycina and lyn, so you can do 2 divine paralogues, especificaly tiki's and hector, then once you get ike you can get soren, then when ypu get corrin you can get camila, this would make the most sense.

  • @abrahammunguia6536
    @abrahammunguia6536 Год назад +1

    I feel this game's difficult is on the spot. With or without dlc, is really doable with ease. You don't have to worry about much, yes, canter is super good and you should try to get it but then again, rushing for canter will ease some of the parts but not by that much.
    I think the issue is...we should choose whether we want the resources or not. Sure the dlc maps are hard but they also provide with quite the EXP to compensate. I think it's a matter of using resources.
    Do you want to invest your time on this dlc, knowing it will make your life easier at the expense of trivializing some parts? If yes, go ahead and enjoy. If not, just don't do them. Easy as that

  • @donniecupples6721
    @donniecupples6721 Год назад

    I think the dlc rings are definitely balanced by how incredibly hard they are to complete. The tiki map I did right after I got my boy diamant and it took me over 60 turns to complete and all my units leveled up multiple times. As far as sorens map goes, I tried it around the same time and for my skill level it was not doable, so I tried again after you lose your rings and still failed and ended up beating it around chapter 17. I honestly don't really use it, Anna enjoys byleth too much and ivy really needs lyn to patch up her speed in maddening.

  • @davidswart4247
    @davidswart4247 Год назад

    Finally got back to my maddening playthrough, and man. I deserve those nice bracelets after going through these maps. Lmao Also free silver lance turns Louis into a 2.0 Jagen which is rad

  • @Ephraim225
    @Ephraim225 Год назад

    I only have one real complaint, it's that you can't "Turn off" DLC like it's a mod, if you bought it, the extra resources are going into your inventory no matter what. It's ultimately an inconvenience more than anything, though.

  • @yukotrey9422
    @yukotrey9422 Год назад +2

    Idk why this a conversation. Play the game how you bois wanna 🤣