Whoever wrote the fluff for the campaign did a really good job. The Exception to the Rule isn't just a great sounding name, it's also very appropriate. As a rule, the OSP only has refitted civilian ships that are totally outmatched by the Alliance... but your flagship is an exception to that rule.
This is a great observation and a sign that the developer who wrote the lore for this mod really understands their universe and is happy to have a bit of fun with it. I feel like the OSP would have some really interesting names for their ships on all sorts of different themes but Exception to the Rule is a great one. I might start using it for my Ocello's just as an homage!
I had that game in a wishlist for a while, waiting for a proper campaign with persistent ships to refit and all. Reminds me a LOT of Nexus : Jupiter Incident. Less deep on the radar stuff, but just as deep for tactical in space. If you like Nebulous and haven't played Nexus, I highly recommend, even tho it's an old game.
I have played a ton of Nexus, I even backed Nexus 2 when it hit Kickstarter a few years ago. The persistent campaign is coming soon(tm), I plan to have a ton of content on it when it drops!
250HE is actually the better option against destroyers. It pens just fine, does more damage and will disable the main weapon quickly. HE doesn't travel as deep as AP into the hull though, so it might struggle to kill the ship from the front. Same with light cruisers btw but their long snout means you usually won't hit anything good with HE from the front which is why AP is better. As soon as you see either hull from the side, HE all the way. It melts them very quickly in that case.
Yeah great advice, making these changes during an engagement to get that extra advantage makes a huge difference and knowing when to do it is the hardest bit! Thank you!
I am watching Nebulous on YT for a few months already but really do not have balls to get into it... The way you are CLEARLY ARTICULATING WHAT YOU ARE DOING AND WHY - that is better tutorial on actual way of thinking when playing than the rest of tuts on YT. SUBBED!
It’s really interesting that we have had very different experiences. I found mission 2 to be far more difficult and dangerous The S3 in M2 from the DG Far more dangerous than the S2s from the beam stone in M1
A couple times there you swapped ammo types on the Bulk Liner and lost a firing opportunity because you had to go all the way through the long reload cycle - I wonder if you'd be better off firing the "wrong" ammo, then swapping ammo after the less-optimal volley when you need to reload anyway?
I noticed it is totally fine to change ammo types *during* a reload, even if it is just about to finish - so I am trying to do that more now rather than in the middle of a barrage.
This type of ship reminds me of a book, I believe Democracies Right, where the Separatists disguised freighters stuffed with missiles as star dreadnoughts, and would use them as Arsenal ships, fire them all, and leave. In the tac board, looks like a dreadnaught, Why would anyone look at them with cameras?
If I was an Alliance Navy Spacer and I jumped into a system to a bunch of these freighters ready to broadside me I would be pretty terrified, and they haven't even shown off the *CONTAINER LINER* yet!
Unfortunately the AI kinda dropped the ball on this one, the first group didn't seem to recognize it had been engaged. The frigate didn't jam you and the cruiser didn't fire back at all from what I could see. There's a very annoying basegame bug in action here I think where randomly in any mission or skirmish, any given AI formation has a small chance of just not going to engage mode when it should. At least the second group was fully functional and did put up a fight
Depends on your goal, I was operating under the impression that I was outnumbered and outgunned, so being able to quickly cut LOS on a second group if they came over the horizon felt more important than exposing myself to more fire.
There are debris fields, ship explosions, atmosphere venting and even fusion reactor explosions (Stackpoling). Because of this campaigns scope the engagements are quite short and sharp, and don't turn into the longer slugging matches you get in 4v4 team games. With the focus on leveraging EWar for this tutorial campaign as well you do spend a lot of time firing on sensor tracks rather than actually engaging ships in visual range. If you watch for the impacts of missile strikes you can see how ships are rocked and breached by heavy fire. I am probably in a minority for playing so much in the standard camera though, I bet a lot of people play primarily in the tactical overview.
Hi I am thinking about buying this game but I am repulsed by 90% of the ship designs. Will there be more designs, factions, maybe even a ship designer or will we be stuck with what is in here now? I am a big fan of Homeworld 2 ships designs. Especially the hygraian one and the Home world 1 taydian ships. Any thing of that in the game? I am a sucker for style. Will there be any kind of carriers in the game? Thx.
So there are carriers planned for later in the release schedule but rather than fighters the craft they launch will be more like Raptors from Battlestar Galactica. You won't be launching wings of interceptors, instead think more like helicopters on frigates and destroyers that sit on launch pads and have specific mission profiles. One thing they will be able to do is target specific modules on ships (Engines, radar panels, turrets, etc.) which will give them a lot of niche. As for ship models, there are a lot of modded factions already, both in-universe and modded in from other games. If you check my other series that is running just now you can see a lot of modded ships in the first episode.
Cool thx, So i guess also They can be used to launch Torpedos and missle strikes from strange angels and positions that other wise bigger ships could not? Like be a fuel extension for torpedo's to have even bigger range? Being so small getting detected even later? help intercept incoming missles? Have E3 Hawkeye for better detection and so on?@@Phrosphor
10:40 I personally would open with HE since we had intel of missile destroyers, so if that HE can take out a few surface modules and start a few fires, that would be ideal. After a couple minutes of that, I would switch to AP to cause more internal damage.
Whoever wrote the fluff for the campaign did a really good job. The Exception to the Rule isn't just a great sounding name, it's also very appropriate. As a rule, the OSP only has refitted civilian ships that are totally outmatched by the Alliance... but your flagship is an exception to that rule.
This is a great observation and a sign that the developer who wrote the lore for this mod really understands their universe and is happy to have a bit of fun with it. I feel like the OSP would have some really interesting names for their ships on all sorts of different themes but Exception to the Rule is a great one. I might start using it for my Ocello's just as an homage!
They'll be studying this engagement at the Naval Academy for years to come.
"WHAT DO YOU MEAN A 100 YEAR OLD SHIP AND A CARGO SHIP WIPED OUT TWO FAST ATTACK ELEMENTS?!??"
Really enjoyed this one, your tactical, slower-placed gameplay videos are a breath of fresh air on youtube.
Thank you so much! I really appreciate this comment a ton and I hope you got a chance to enjoy the rest of the series.
I had that game in a wishlist for a while, waiting for a proper campaign with persistent ships to refit and all. Reminds me a LOT of Nexus : Jupiter Incident. Less deep on the radar stuff, but just as deep for tactical in space.
If you like Nebulous and haven't played Nexus, I highly recommend, even tho it's an old game.
I have played a ton of Nexus, I even backed Nexus 2 when it hit Kickstarter a few years ago. The persistent campaign is coming soon(tm), I plan to have a ton of content on it when it drops!
Iam buying this as soon as it drops, i hope the writing is nice.@@Phrosphor
Mm, I'm waiting for the campaign system to be a thing before going for the game myself. Never been much for pvp.
250HE is actually the better option against destroyers. It pens just fine, does more damage and will disable the main weapon quickly. HE doesn't travel as deep as AP into the hull though, so it might struggle to kill the ship from the front.
Same with light cruisers btw but their long snout means you usually won't hit anything good with HE from the front which is why AP is better.
As soon as you see either hull from the side, HE all the way. It melts them very quickly in that case.
Yeah great advice, making these changes during an engagement to get that extra advantage makes a huge difference and knowing when to do it is the hardest bit! Thank you!
big fan of this game hope to see more story mods like this. PVP games are fun and all but this is more my style coffee sip as strategy plays out
You hit the nail on the head here, it's a great coffee sip strategy game.
I am watching Nebulous on YT for a few months already but really do not have balls to get into it... The way you are CLEARLY ARTICULATING WHAT YOU ARE DOING AND WHY - that is better tutorial on actual way of thinking when playing than the rest of tuts on YT.
SUBBED!
It's just my style, I vocalise my stream of consciousness while I am playing really. But thanks!
Love that you're doing a play through of this, NotSoLoneWolf did a great job, and you massacred that fleet!
Can't wait to see the next episode :D
NotSoLoneWolf did an AMAZING job. This was so much fun. I hope you enjoyed the rest too!
Really nice video, was fun to watch!
Thank you very much!
Enjoyed these 2 videos, I especially liked the explanations and RP.
Thank you! Hopefully you got a chance to check out the rest!
Love this. Need more NFC creators
Thank you! I had an absolute blast!
That was a paddlin'. Very nice.
Good little fight, showed how scary a liner can be when it is in position and ready to go.
really enjoying this series!
Awesome! Glad to hear it! I hope you caught the rest.
@@Phrosphor Yep! Pretty fantastic end to things.
It’s really interesting that we have had very different experiences.
I found mission 2 to be far more difficult and dangerous
The S3 in M2 from the DG Far more dangerous than the S2s from the beam stone in M1
I hear the AI can be funny in M2, it sounds like you got the Brutal AI!
Well played
Thanks!
Loving this series and your channel, keep up the good work!
Awesome! Thank you so much!
I would love a Honorverse mod for NBC. It even has missile containers :D
Haha it feels like a straightforward conversion.
Grey Area huh….. so this is where he went from the culture
Fell through a wormhole maybe?
Acuracy by volume baby
A couple times there you swapped ammo types on the Bulk Liner and lost a firing opportunity because you had to go all the way through the long reload cycle - I wonder if you'd be better off firing the "wrong" ammo, then swapping ammo after the less-optimal volley when you need to reload anyway?
Definitely. Especially since 250HE CAN do damage through vauxhall and raines armor
I noticed it is totally fine to change ammo types *during* a reload, even if it is just about to finish - so I am trying to do that more now rather than in the middle of a barrage.
Love this
It's such a fun campaign.
This type of ship reminds me of a book, I believe Democracies Right, where the Separatists disguised freighters stuffed with missiles as star dreadnoughts, and would use them as Arsenal ships, fire them all, and leave.
In the tac board, looks like a dreadnaught,
Why would anyone look at them with cameras?
If I was an Alliance Navy Spacer and I jumped into a system to a bunch of these freighters ready to broadside me I would be pretty terrified, and they haven't even shown off the *CONTAINER LINER* yet!
@@Phrosphor exactly. Terrifying thought
Liking your content, keep up the good work! (I'm a fellow Nebulous player and I have a few videos too)
Awesome, thanks for checking these out! Nebulous is a blast but it's hard to do good content for!
Unfortunately the AI kinda dropped the ball on this one, the first group didn't seem to recognize it had been engaged. The frigate didn't jam you and the cruiser didn't fire back at all from what I could see. There's a very annoying basegame bug in action here I think where randomly in any mission or skirmish, any given AI formation has a small chance of just not going to engage mode when it should. At least the second group was fully functional and did put up a fight
I think it served it's purpose at highlighting how powerful a liner can be when it's in position and ready to fire!
HomeWorld on steroids
With ship customisation!
Is hugging the angle better? Irl further off a corner provides better visibility.
Depends on your goal, I was operating under the impression that I was outnumbered and outgunned, so being able to quickly cut LOS on a second group if they came over the horizon felt more important than exposing myself to more fire.
Great video, unfortunately theres an audio issue at 4:00 (clipping i think) and its a pretty sharp and painful noise. Other than that, great video
I see that. It looks like the drive I am recording to is dieing. I'll make sure that doesn't happen again.
like and comment. love to see more of this content. your growing like i said lol :D
Neb neb neb neb neb
Are there debris fields? Explosin on ship? The visual feedback is a little small for me.
There are debris fields, ship explosions, atmosphere venting and even fusion reactor explosions (Stackpoling). Because of this campaigns scope the engagements are quite short and sharp, and don't turn into the longer slugging matches you get in 4v4 team games. With the focus on leveraging EWar for this tutorial campaign as well you do spend a lot of time firing on sensor tracks rather than actually engaging ships in visual range. If you watch for the impacts of missile strikes you can see how ships are rocked and breached by heavy fire. I am probably in a minority for playing so much in the standard camera though, I bet a lot of people play primarily in the tactical overview.
@@Phrosphor Thank you for you answer. Then i give it a second try
Is there an allied campaign
Not yet, but I have some plans...
Hi I am thinking about buying this game but I am repulsed by 90% of the ship designs. Will there be more designs, factions, maybe even a ship designer or will we be stuck with what is in here now? I am a big fan of Homeworld 2 ships designs. Especially the hygraian one and the Home world 1 taydian ships. Any thing of that in the game? I am a sucker for style. Will there be any kind of carriers in the game? Thx.
So there are carriers planned for later in the release schedule but rather than fighters the craft they launch will be more like Raptors from Battlestar Galactica. You won't be launching wings of interceptors, instead think more like helicopters on frigates and destroyers that sit on launch pads and have specific mission profiles. One thing they will be able to do is target specific modules on ships (Engines, radar panels, turrets, etc.) which will give them a lot of niche.
As for ship models, there are a lot of modded factions already, both in-universe and modded in from other games. If you check my other series that is running just now you can see a lot of modded ships in the first episode.
Cool thx, So i guess also They can be used to launch Torpedos and missle strikes from strange angels and positions that other wise bigger ships could not? Like be a fuel extension for torpedo's to have even bigger range? Being so small getting detected even later? help intercept incoming missles? Have E3 Hawkeye for better detection and so on?@@Phrosphor
@@LDZMarder Exactly all of those things!
10:40 I personally would open with HE since we had intel of missile destroyers, so if that HE can take out a few surface modules and start a few fires, that would be ideal. After a couple minutes of that, I would switch to AP to cause more internal damage.
I tend to lead with AP on unknown contacts but I think I will start leading with HE as you make a lot of good sense!