Something to keep in mind. OSP has the ability to create the best Ewar cruiser as they have a ship that has acess to _every_ part in the game. Both OSP and Shelter.
@@raptorred9186 only this one cuiser can do it, and power is a major concern if you don't have modded reacters. the thing will eat power like it's the cookie monster in a bakery. and you _will_ be sacrificing slots that could be used for PD. not to mention the EW radar's track is ass and is unable to burn through. though if you just went interupter, lyrebird, hangup, and blanket, along with a strobe corralater and a parallax you _could_ in theory use the rest for PD or Missiles. though I would probably full send on the idea of informational warfare and use container decoys.
I have no idea what the hell it is I just watched, but apparently it was interesting enough for me to sit through it all. I'm so lost, yet simultaneously fascinated.
@@DigDowner it’s actually very learnable I’d say about 24 hours of play and you’ll have the hang of most of it, with a ton of different avenues of skills to improve on at that point. Different people get better at different things.
@@andrewmiffitt7973 I think that you deffo have to have an experienced player explain it to a newbie though. Cuz a lot of the mechanics are not intuitive and the controls are a bit on the wierd side.
First half was a nice example of why sitting still (even with a back line asset) is not a good idea. Eventually someone will figure out where everything you’re sending out is coming from. Also it’s useful for me as I’m trying to make an effective container ship. This is a good look into what you can do (and what you shouldn’t do) with them. Decoy hell and minelayer defiantly has its benefits, but for an offensive role I’m gonna need to really dig into designing a good container.
This was actually a really cool vid holy shit. What a game. Do you have the playlist somewhere? would like to tadd some of the songs for my combat playlists
The 120mm Vauxhall is for killing scouts, shuttles, etc? Can’t 250mm HE or HE RPF do the job better? I might be wrong as I don’t have the game (I just watch it on RUclips).
Mostly because I reached the community point limit of 3k before I could fit any 250mm. 250 definitely does the job better but 120mm still has a dual-purpose role just like the 250s.
@@screamer5779 oh I see. Why is the community point limit at 3k? Do battles with higher point limits happen? I guess point limits don’t really matter when fighting AI ay?
As someone yet to try this game - is it worth it for someone who mainly plays PvE? I feel like PvP entry point is way too high given how complex this game is.
The AI is not that great, but can be good for practice. This game really shines as a PvP game. Maybe when the campaign is released there will be improvements to the AI.
If you are the kind of person who gets really easily discouraged from getting your butt whooped your first few matches then maybe it would be best if you waited until release. That said, here are 3 reasons why you could probably have fun now: * Really it's not *that* difficult to learn. You don't have to use all of the mechanics in the game when you are starting out. Learn how to navigate, target, and shoot and there are some fleets you can use right away. * This game has probably the best tutorial of any game I've ever played in the past 30 years. *I've personally had a bunch of fun playing skirmish games with and against fleets I've built. The AI is good enough to be fun to play against when you are learning. Hope that helps.
There will be a single player campaign made and released for free in some couple years. Currently, the AI opponents are somewhat lackluster. But they are set for some tuning up in the next major update.
That's going to vary a lot I think. I'm far and away from having any personal way to tell, but the impression I get from others is 'pretty hard.' Though it depends in part on your background with the subject matter, as it were. If you've no experience with tactics games but are a military technology nerd, that shaves a lot of the potential difficulties off.
@@Durendal_exe yeah. I’m mostly a console player but I’ve been trying out PC at a friends place. I definitely do like military tech and stuff. On PC my main issue is getting used to keyboard and mouse. And about my question on why your ship names are just “Gun CL Alpha”, etc? Why not something like “Vigilant” for the anti scout CL?
He has proper names. If you look at the top-left list of his ships, the name in brackets is his nickname (only he can see these names), and the name in smaller font below is the ship's true name (friendlies see this name). For someone new to PC gaming I'm assuming keyboard and mouse are not 100% natural for you yet, so this game in particular would be quite difficult. You don't necessarily need to know all the hotkeys, as the right-click context menu is fairly straight forward, but there are a *LOT* options that are placed beneath sub-menus. As someone who's really only played on PC, this game still has a steep learning curve, and that's before considering combat. Movement alone is tricky to get down, but at least the game has a basic tutorial that can get you started. Look up the Nebulous demo (possibly hidden; use SteamDB or other source) and you can try it yourself, assuming you have a PC. The game has gotten better performance-wise, but it can be a little chunky once combat gets thick. I think the most recent update has really smoothed things out though.
@@Cooldude-ko7ps yeah like joe said there is definetly a learning curve, however the tutorials are (in my opinion) pretty good for helping you know what is going on and getting a hang of the basics. There is also an option in singleplayer skirmish where you can slow down/completely stop time which was really helpful for me at least (also you can get cool cinematics with it :P). Might be something to think abt if your still interested in playing.
It has localized damage if you fire an ap shell at a ship and there's nothing behind it it'll overmatch thats why you use he more than ap but no the ships won't fall apart upon taking catastrophic damage
@@TheMrGamma195 yeah, structural integrity mechanics with sections of ships falling or blowing apart due to heavy damage would be really cool but it'd be complicated and probably take up a lot of FPS in big battles.
There were no OSP ships in this game, only decoy containers. Every ship you saw was actually a cleverly disguised shipping container.
The update has only been out for a day and I swear to God this is already the case every game
Sounds like propaganda, but okay
Something to keep in mind. OSP has the ability to create the best Ewar cruiser as they have a ship that has acess to _every_ part in the game. Both OSP and Shelter.
Yeah… that is concerning
What do you mean by best?
@@yelectric1893 both area jammers, and all of the shelter jammers. Combine that with the EW radar and a strobe corralater and a burn through radar.
OSP is to Op
@@raptorred9186 only this one cuiser can do it, and power is a major concern if you don't have modded reacters. the thing will eat power like it's the cookie monster in a bakery. and you _will_ be sacrificing slots that could be used for PD. not to mention the EW radar's track is ass and is unable to burn through. though if you just went interupter, lyrebird, hangup, and blanket, along with a strobe corralater and a parallax you _could_ in theory use the rest for PD or Missiles. though I would probably full send on the idea of informational warfare and use container decoys.
I have no idea what the hell it is I just watched, but apparently it was interesting enough for me to sit through it all. I'm so lost, yet simultaneously fascinated.
Welcome to Nebulous, I have over 40 hours in it and this sentiment is still too real!
@@gabrielcamargo3010 game is very difficult to figure out not in terms of controls but strategy atm
I know I'll never buy this game because of its complexity, but I wishlisted it anyway.
@@DigDowner it’s actually very learnable
I’d say about 24 hours of play and you’ll have the hang of most of it, with a ton of different avenues of skills to improve on at that point. Different people get better at different things.
@@andrewmiffitt7973 I think that you deffo have to have an experienced player explain it to a newbie though. Cuz a lot of the mechanics are not intuitive and the controls are a bit on the wierd side.
First half was a nice example of why sitting still (even with a back line asset) is not a good idea. Eventually someone will figure out where everything you’re sending out is coming from.
Also it’s useful for me as I’m trying to make an effective container ship. This is a good look into what you can do (and what you shouldn’t do) with them.
Decoy hell and minelayer defiantly has its benefits, but for an offensive role I’m gonna need to really dig into designing a good container.
Watching this is making me so excited for the campaign
when you fired torpedos at the container liner, ONE OF THEM hit ONE OF YOUR OWN VAUXHAULLS!!!!!!! truly bad luck!
This was actually a really cool vid holy shit. What a game. Do you have the playlist somewhere? would like to tadd some of the songs for my combat playlists
+1 this techno thingy slaps
Yes seriously I need some of this music
just search up dark synthwave/techno on youtube and you'll find music similar to what I use
Wow! I just throw a frigate with Gatling AA and hope for the best when I capture a point
Your minimal heading comands hurt my soul, theyre so important with vauxes
The first song goes hard
Cool vid, nice demo of the usefulness of the RPF. I believe 250 can also use RPF but must be manually fired
actually 250 rpf is automatically used as PD if not already tasked to another target.
Oh nice! I coudlve sworn it used to be manual, maybe they changed it 👍🏼
The 120mm Vauxhall is for killing scouts, shuttles, etc? Can’t 250mm HE or HE RPF do the job better? I might be wrong as I don’t have the game (I just watch it on RUclips).
Could be budget constraints
I think it mostly has to do with the 120mm Herpf ability to be used as long range CIWS. Unlike the 240 that would have to be manually fired.
Mostly because I reached the community point limit of 3k before I could fit any 250mm. 250 definitely does the job better but 120mm still has a dual-purpose role just like the 250s.
@@screamer5779 Am I missing something or do your torp CLs have asymmetric PD layouts?
@@screamer5779 oh I see. Why is the community point limit at 3k? Do battles with higher point limits happen? I guess point limits don’t really matter when fighting AI ay?
As someone yet to try this game - is it worth it for someone who mainly plays PvE? I feel like PvP entry point is way too high given how complex this game is.
The AI is not that great, but can be good for practice. This game really shines as a PvP game. Maybe when the campaign is released there will be improvements to the AI.
If you are the kind of person who gets really easily discouraged from getting your butt whooped your first few matches then maybe it would be best if you waited until release. That said, here are 3 reasons why you could probably have fun now:
* Really it's not *that* difficult to learn. You don't have to use all of the mechanics in the game when you are starting out. Learn how to navigate, target, and shoot and there are some fleets you can use right away.
* This game has probably the best tutorial of any game I've ever played in the past 30 years.
*I've personally had a bunch of fun playing skirmish games with and against fleets I've built. The AI is good enough to be fun to play against when you are learning.
Hope that helps.
There will be a single player campaign made and released for free in some couple years. Currently, the AI opponents are somewhat lackluster. But they are set for some tuning up in the next major update.
Yo. Soundtrack name please!
Can you supply us the ship builds or is it a classified trade secret?
Could you please post the list of music used in this video? Thanks.
Anyone know what song this is shit goes hard
You don’t have proper names for your separate ships? Also, how hard is the game for someone new to PC?
That's going to vary a lot I think. I'm far and away from having any personal way to tell, but the impression I get from others is 'pretty hard.' Though it depends in part on your background with the subject matter, as it were. If you've no experience with tactics games but are a military technology nerd, that shaves a lot of the potential difficulties off.
@@Durendal_exe yeah. I’m mostly a console player but I’ve been trying out PC at a friends place. I definitely do like military tech and stuff. On PC my main issue is getting used to keyboard and mouse.
And about my question on why your ship names are just “Gun CL Alpha”, etc? Why not something like “Vigilant” for the anti scout CL?
He has proper names. If you look at the top-left list of his ships, the name in brackets is his nickname (only he can see these names), and the name in smaller font below is the ship's true name (friendlies see this name).
For someone new to PC gaming I'm assuming keyboard and mouse are not 100% natural for you yet, so this game in particular would be quite difficult. You don't necessarily need to know all the hotkeys, as the right-click context menu is fairly straight forward, but there are a *LOT* options that are placed beneath sub-menus. As someone who's really only played on PC, this game still has a steep learning curve, and that's before considering combat. Movement alone is tricky to get down, but at least the game has a basic tutorial that can get you started.
Look up the Nebulous demo (possibly hidden; use SteamDB or other source) and you can try it yourself, assuming you have a PC. The game has gotten better performance-wise, but it can be a little chunky once combat gets thick. I think the most recent update has really smoothed things out though.
@@Toothless150 gotcha
@@Cooldude-ko7ps yeah like joe said there is definetly a learning curve, however the tutorials are (in my opinion) pretty good for helping you know what is going on and getting a hang of the basics. There is also an option in singleplayer skirmish where you can slow down/completely stop time which was really helpful for me at least (also you can get cool cinematics with it :P). Might be something to think abt if your still interested in playing.
17:45 - 17:51 Swearing
What's the into song?
What is this?
Nebulous fleet command
@@TheMrGamma195 Nice
I think this interface is so UGLY it puts me off wanting to try it. Also the ships aren't full Voxel with bullet penetration and hull buckling?
It has localized damage if you fire an ap shell at a ship and there's nothing behind it it'll overmatch thats why you use he more than ap but no the ships won't fall apart upon taking catastrophic damage
I can't understand anything of this game, but the interface is perfect for it. Wouldn't have anything else for a military strategy game.
@@TheMrGamma195 yeah, structural integrity mechanics with sections of ships falling or blowing apart due to heavy damage would be really cool but it'd be complicated and probably take up a lot of FPS in big battles.
It's a very utilitarian interface inspired by old US destroyer UI. One of the lead devs is/was an officer in the USN.
List of Music - Please!