Out of all the guides, yours is definitely the best, because of the cute carno drawing haha. I think the biggest change to breeding I’m grateful for is that movement speed is no longer a stat that can be leveled. The stat distribution is much higher now on newly tamed Dino’s, and it also improves chance of getting a favorable mutation slightly.
I have a feeling I'm gonna be referring to this video for a long time. Thank you for all your work developing the most complete yet concise and digestible guide available.
Something that I don't think was covered in this great video, and when explaining mutations I find it's the MOST confusing part to people, is how the paternal/maternal mutation numbers work (the x/20 numbers in the ancestry page of the Dinos stats). A lot of people think that the baby inherits the sum of the maternal values of its parents as the maternal value, and the sum of the paternal values of its parents as the maternal value, and this is where a lot of the confusion comes in: The baby gains the sum of the FATHER's maternal + paternal mutation values as the baby's PATERNAL values, and the sum of the MOTHER's maternal + paternal mutation values as the baby's MATERNAL values. This is how you are able to force mutations to keep occurring indefinitely, because we keep the mutations ONLY on the male breeder, meaning the baby only inherits paternal mutation values (and maybe one maternal value if it happens to be a mutated baby). You will only ever see 0 or 1 for the maternal value in the ancestry if you keep clean females, and the paternal values will continue to increase, and even increase beyond 20 (after the paternal stacks reach 20+, the male breeder will ALWAYS have 1 in the maternal mutation stack, because mutations will only come from the mothers, this is the 4% break point that Tiia was talking about). Quick example: The father has 7 paternal and 2 maternal mutations, the mother has 5 paternal and 1 maternal mutation. The baby's inherited mutation values (regardless of if it inherits whatever parent's stats) will be 9 paternal (7 + 2) and 6 maternal (5 + 1), with maybe 1 more stack if it got a NEW mutation. Again, no matter what stats the baby inherits, it will ALWAYS be 9/6. If, say, that baby was a male, and you use that baby to breed a new baby, that new baby's paternal mutation value will be 15, if you used the same mother from before, it will be 15/6, and if you use THAT (male again, just for simplicity) baby to breed a new baby, it will inherit 21 paternal stacks, and it CANNOT produce a mutated offspring (though the mother still can, the mutation will not ever come from the paternal line at this point). So even though it was only a few generations down the line (certainly not 20), it has reached the cap because of how mutation values work. This is why it's important to use clean females so the male breeder never inherits "extra" mutation values causing you to reach the cap earlier than necessary.
Excellent video, will share to anyone I see asking about ASA breeding. I would like to add one simple helpful tip to make keeping track of stats easier - simply name your breeders after their stats, or at least their key ones. That way you can simply check a baby's ancestry, or look over at the father, and see what stats have changed when you get a mutation. Also makes it easier to tell if a new tame has a higher base stat than what you currently have - you can use the new tame tracker to show you the names of all your creatures; just include base stat or wild tame or something for non-mutated creatures.
Wow thanks for this guide! I almost didn't click on it bc i played ASE and figured nothing really changed. I have been holding off on breeding but after this vid i have been wasting time.
Amazing guide. I think this might be the most informative. I was having an issue with how new mutations work with passing and you answered that very well. So now I think I understand it fully.
Excellent video and confirmed I was breeding correctly. I will say that for me, using PureRef to take snips of the stats (after naming them something like F228-M1-Melee or something similar) makes it quick and easy to generate a family tree essentially to track mutation lines. You can also add notes to the images so I highly recommend it in addition what's listed here.
all the math and game code really loses me in these videos. i’m sure some people find it helpful but i really just want someone to show how to do this IN GAME and show WHAT to do how to set it up and what to look for. simple people like me really just need a tutorial not always an explanation. great video just find it hard to follow with all the diagrams and probabilities.
I used to have no clue how breeding worked until I watched a video that was almost 2 hours long. It was a long video but it did what you’re asking for. It showed how to do it in game. It was from ark survival evolved but it works the same way. In a nutshell…always get the mutations on the male. make a bunch of identical females and 1 male that is identical to those females. Breed until you get a mutation you want. Then STOP BREEDING! Raise that baby and stop using your original male. If your baby is a male it is your new breeder with the females. If it’s a female you must raise it and breed it with the original male until you create a male. Rinse and repeat.
Pretty simple. Knock a high level creature. Check it’s stats in Dododex. Find one with high stats in the stats you need. Tame a male and a female. Breed them and keep females until you get enough to breed a lot. Then watch for mutations on a stat that you want to be higher.
Using the formula you provided at 7:05 Odds of a mutation on either of health/melee and retain both health/melee muts: .0731/6*2*.55^2 = .74% Odds of a mutation on specifically melee and retain just melee mut: .0731/6*1*.55^1 = .67% As you can see, it is better to do 2 stats combined rather than separate. The extra benefit is it requires moving the male in half as often. The extra downside though is that when you reach the maximum number of females you can fit to 1 male and want to expand, you will need another male for another batch of females. So whenever you get a new male you will need to wait another breeding period until you can replace the second male in the other room with the other half of the females. With running the lines separate, you can just have 1 room for health and the other room for melee, saving 1 breeding period per mutation increase. However, repeating this comparison for doing 3 stats combined vs separate: Odds of a mutation on either of health/melee/weight and retain all health/melee/weight: .0731/6*3*.55^3 = .608% Odds of a mutation on specifically melee and retain just melee mut: still .67% If the odds were 50/50 instead of 55/45, then the first two %'s displayed would match, the reasoning is because 2*2 is the same as 2^2. However, 2*3 isnt the same as 2^3, this is why breeding 3 lines combined is less effective, but breeding 2 lines combined is more effective.
Great video thanks and dont try and keep evryone in your community happy just do what you want and the people that want to watxh and support you will do so.
When i complete my mutations in dmg on a male x And completed mutations in hp on male y How to get the final dino that have both dmg and hp mutations on it ? Plz answer
This is the first video I found that explained the wild mutation points. As far as setting up breeding, I went out and tamed the lowest level Rex I could find both male and female. I made sure the taming effectiveness was under 43% so that they gained no levels. Then reverse bred them until I got a level 1 female. Then I clone about 20-30 of them and mate them to the male with the stat I need until I clean off all the unwanted stats. So say for Rex I only want health and melee, so I keep a male that pops with only the Health Stat, and a separate one that pops with only the melee stat. Then I set up both males to breed with separate groups of level 1 females. This increases the chances of only getting the stat mutation that I need on both lines. It also makes it easier to see all mutations when the mother is all zeros on stats and mutations. In just one day I have moved my Rex line up in health by 4 mutations while keeping all other stats clean. It also keeps the max level down on the dino allowing for more points to be added as it levels up. My starter Rex was a level 225 when I lotto picked it from the F1 shop. I have been able to increase the stats I need and lowered the dino to a level 46
Unless you play on official it doesnt really matter if you have the same levels on all females or if they are high or low. The chances will stay the same either way. Level 1's are just cheaper to clone. So when you're low on shards it makes sense. Other than that its just preference.
Super video🫶🏼 Bin gerade auf die Idee gekommen meine Dino stats in java klassen einzutragen weil ich sowieso java für eine Prüfung lernen muss. Also einfach zwei Fliegen mit einer Klappe schlagen🤠
Please correct me if I am wrong but I believe it is more efficient to breed for mutations in two stats simultaneously as long as you do not care how the total number of mutations is distributed between the two stats. In other words, say breed for health and melee together as long as you do not care how the mutations are distributed between health and melee. Say the probability of a mutation is P_mutation equally distributed between N stats when hatching an egg. When focusing on: - one stat only the probability of a favorable muation is P_one = 0.55 * P / N. - two stats simultaneously the probability of a favorable mutation is P_two = 0.55^2 * 2 * P/N = 1.1 * P_one - three stats simultaneously the probability of a favorable mutation is P_tree = 0.55^3 * 3 * P/N = 0.9075 * P_one - four stats simultaneously the probability of a favorable mutation is P_four = 0.55^4 * 4 * P/N = 0.6655 * P_one So if the above calculations are correct, when mutating two stats simultaneously the chance of a favorable mutation is 10% more than when doing a single stat mutation line. It may not seem like much but if you shoot for 40 mutations overall it will take you 1.1 ^ 40 = 45.3 times longer if you do one stat at a time then if you were doing two simultaneously.
Yea your math is def off. There are a few things you didn't take into consideration. While 2 stats on one animal is in fact a little faster than one. (it's around 0.74) half of the time you will get the mutation combination on a female. Transferring both stats over on a male takes about twice as long as just transferring one stat. So in the end you'll end up with it taking longer. As soon as you implement even more stats, its significantly slower than only one stat. The loops you have to jump to always keep those two stats together is not really worth it.
I've been running a lot of numbers on the most efficient way to push mutations as quick as possible for single stat lines, double stat lines, and 3+ stat lines and all my calculations tell me that the only advantage to keeping your first 20 mutations on the same stat is if you only plan on seriously pushing a single stat. I'm getting it slightly more efficient to push for 2 priority stats within your first 20 mutations, and dramatically more efficient if you're trying to push for 3+. I'd love to get an opportunity to chat with you on the statistics side of thing if you're interested. Hoping there's not something that I'm completely overlooking.
That for sure sounds like your math is off. Feel free to jump in my discord and create a new thread in ark-help-hilfe with your calculations since I have the people who do the math/simulations on ARK Smart Breeding in my discord and they might help you in detail.
Nicely done! Clear, concise and covers all relevant concepts (that I'm aware of at least). Much appreciate all the probability info, I know how much work it takes to gather that stuff. Also appreciate coverage of the changes with ASA. Subbed! 😁
One thing you didn't mention, or maybe glossed over too fast for me to notice, was the possibility of passing on mutation without stats. My first 4 babies (all I've done so far) from my mutated father said they had a mutation, but they got the non mutated stats from the mother.
The mutation counter technically doesn't equal a mutation but it restricts your ability to get mutations. The counter will ALWAYS be inherited because thats what the counter is. It shows the parents mutations and then eventually new ones
At 12:18 you say that stats are more complicated because getting a new mutation could be on the mothers base with high or low stack and fathers base with high or low stack. Yet earlier you say that the high mutation stack always goes to the higher base and the lower mutation stack goes to lower base. Meaning, you could either get a mutation on the lowest possible combination or the highest possible of the parents base and mutations stacks. You claim it was not possible to get a high stack on low base or low stack on high base. This means you in fact do not need to worry about these scenarios and it’s either mutation on good stat or mutation on bad stat in 55%/45% split, functionally just like ASE. Is this assessment wrong because the wording seems confusing and conflicting to me?
Does dino level effect the mutation rate? Am I better mutating low level to stack mutations and then transferring to a high base stat later, or just stacking on the high base stat to start with?! Great guide, bravo!
Hey 😊 for the creatures going over ase cal why is the photo cropped down so much, and is it also definitely confirmed by that extension not just a visual of the mut point cap + the base but the points to stat still = 254 ?
I'm still confused a bit. So if both the female and male have over 20 mutations is it still lower to 4% chance to have mutations? Or is there a 0% chance of ever getting any more mutations
What i do is focus on the stats i want and purposely breed in bad stats into the other stats so then the creature stays away from level cap and is OP as one that would be high level
Thank you for all of your hard work! I have a question. I work on the base pair and while waiting for the fem. of a certain level, I have a male egg with a mutation in melee, but it is on the maternal site. Is it important if a mutation is on the maternal site though the egg is for the male dino? In other words, should I discard this egg, or keep it since mutations are now transferable? I did breeding in Ark evolved and the mutation staking is a bit confusing to me.
So if I was mutating a level 450 rex and it got to 490 with 20 melee mutations I wouldn’t be able to pass that mutation stack on to let’s say a 300 level Rex because it’s base stat melee is lower than the original 450 level rex I started with?
so if you get 10 mutations in melee on a rex and 10 mutations in health on another do you just combine them into a male and use it for breeding into clean females?
Great guide, well done for all the hard work. I've done extensive stacking over the years in ASE so have intimate knowledge of the workings of stacking and combining for stats and colours. It appears to be not all that different in ASA or am I completely wrong because of knowledge bias from the previous version?
Hello, Im currently doing mutations. And i have a better 0/0 pair, can i breed in the current mutations i have and continue breeding for mutations? Or should i stack my mutations first then breed in the higher stats?
If you already have a bunch of female breeders with identical stats, it would probably be easier to just keep your mutation stacking going, and then add in the higher base stats at the end.
It doesn't always inherit the mutation. You can breed a 1000-0 male with1000 mutations with a 0-0 female with 0 mutations, if it selects the female, the result is a counter of1000-0 with 0 actual mutations
So for mutation stacking we should intentionally keep and combine lower stat for clean females; and have higher stat male because then high mutation stack will always be carried with higher stat(from male)?
So on official PvP servers for example, they've tamed lots and lots of females (of any level), to get a head start with breeding, and they check for mutation points on the babies with a tek binocs. But ideally, you want same level & stats on your breeders setup, because as in ASE, just looking at the newest baby level, you could tell if it has a new mutation, then check what it is, and decide what to do next with it. In the end that will save you a lot of time, checking for new mutations.
Hi iv mite have missed part of this but, I have bred High lv raptors non leveled then raised the babys now are adults. So should i put levels in to them to get good stats or do i just breed them again as they will just have the base lv as the adult again?
Im still confused so i tamed a level 100 male Andrewsarchus and a female on that is level 125. So i breed them together to get a 128 base level to start breeding for Mutation so my next one would be a 130 right i got it it was male. I switched them but know i see on all the baby that are being breeded i see the mutation stat so now my 132 are 2 points in to health as well as 2 points in to melee. Im confused do i need to worry about the stats on health that was the 130 i got. Would in need to wait for a 134 to get another stat in health or would it be a 132 ive never really breed before on ase im still lost im on Xbox
one thing i noticed is when you have a higher damage, lvling the damage when the dino lvls the higher it goes up. does this work with every stat? does lvling more in oxygen make more lvl in damage go up too? or is there no point in finding high dinos besides hjealth and damage?
The levels you level manually don't affect any other stat. As for the different stats, they depend what you use the dino for. Daeodons for example should have high Health and Food. Farming animals Weight and Damage. If you are on unofficial you can of course also go the way of maxing every stat.
Great vid tiia :) just a question i want to clarify, at 11:36 you mention the stat cap, saying we can acheive 254 muta, and also have a base stat that can be any number? is the base value capped to 60 like you showed in your example? or does this mean we get 254 mutations, and then keep taming in search of a higher base stat? or is 60 the base cap, and 254 muta cap?
technically you can have 255 stat and 254 mutation. But since other than raising your difficulty - there is no way to raise the base stat so I took 60 as a high-realisic stat you can get on a 150 server.
ty for reply @@TiiaAurora. from my understanding, as im on the NV server, i will just go to 254 muta counter, and keep searching for higher base stat values to transfer the stacks to :D ty again cheers
How do you combine mutations stacks from different lines say I have a 73[34[0 and a 73[56[0 from different lines can I add the mutations for a total of 90 mutations
With mutation and wild points being separated now, does the 254 point limit still apply between both points or the 254 only applies to the mutation points. If so can you still add experience points into a tame with 254 mutation points?
So what happens if lets say you have two dinos, both got 10 Base + 1 mutation in melee which means they have the exact same melee, can you breed does 2 to get 10 + 2? Encountered this now, they were not twins so its "different" mutations
One question. If i have a Argentarvis with 14Points in HP Mutation and a other Argentarvis from diffrent breedline with other mutations with 10Points HP Mutation. Can i breed the Mutations togehter and can get a Argentarvis with 24 Points HP mutations. Can i breed a Mut Stack in an other Mut stack to stack them together?
Great explanation! I just have few questions. 1. If my first mutation is on a female, do I get rid of that female? For example hp 5/2/0 on that first female baby, do I keep for future stacking on maternal side? Or should I keep mutated males only and keep replacing dad with new mutated males? 2. If I hatch a non mutated female, can I use that hatched female for the breeding process or do all the moms need to be wild tamed? Thanks in advance!
1. If you get a mutated females you mate her with an unmutated male to get a mutated male out of that pairing. That male will be your breeding male. 2. As long as both parents are unmutated you can use females as breeder females as the game doesnt differentiate between tamed females and bred females when no mutation is present
Here's what Im curious about... We can keep stacking by keeping a side pure but what happens to the Middle Number on Official? Will we be hard capped at base state / 20 / levels?
Aside the possibility of tracking the mutations, why is not adviced to mix mutations, for example meele/HP on a male rex, does not this increase your chances of getting a mutation(either would work) every time u hatch the eggs? instead of doing the whole process twice to get every mutation separately, to then combine them.
Keep breeding I guess, I happen to have 2 hp and 1 meele mutation on my male rex (got 2 and 2 one time but on a female, (if I would've known you can breed that on a clean male I wouldn't have ditch that female) my point is I don't want to spend months working on one mutation just to start over to stack the other mutation taking months too. It just feels like waiting for 1 out of 6 generates more despair than waiting for 2 out of 6 possibilities.
@@silviocastro7905 You wait for 1 out of six instead of waiting 2 out of 6 AND always inheriting both stats. And you mutate at the same time. Not one after another. Cause the females will have to be on cooldown while the first line grows which gives you time to then mate the other or you just have 2 female groups.
Hey, lovely vid, I just have a question. Once dino reaches 60|254|0 can it level up? Previosly in ASE dinos with 255 base points couldn't even lvl. What about now? You can level them up?
Great work! Do we know if mutation stacks can be additive at all? Can a baby inherit 10 stacks from the mother and 10 stacks from the father to get 20 stacks?
Tiia, are the chances of stacking for one specific stat higher with one mutated+clean or mutated+mutated. Ex: Mutated of 2 in melee + clean or both mutated of both parents (dad) 2 melee + (mom) 2 melee. Or does this make a difference in the percentage rate for stacking?
It only takes the total number like I showed in the base point - mutationstack calculation and then puts the mutation calculation on top. So 55% chance to get the high base + high mutationstack and then 7% in the end to get a mutation
So i have two questions one , i have a tuso with a single mutation point in the ancestery father line but , 0 mutations in the stats (im using tek binocs) what happened there is it a movement speed mutation? Second question in your earlier math you say all tames have a minimum level of 1 but i have seen babies with a level of 0 stat points in a stat does that change anything ?
Depends on how quick your rates are. On official we used hundreds to have a guarantee to hit the right mutation every time. Thats probably how many eggs or babies you should plan in for it.
I have been breeding theris on official pve. I managed to get one melee mutation. Which that’s my goal right now is solely melee. But I CAN NOT get my base females to birth another theri with two mutations. I’m legit stuck at one mutation on each offspring. I can’t even get two mutations in another stat
@@TiiaAurora Around 20-25 currently. All lvl 202 with the same stats. Been breeding the one male with the melee mutation against all of them. Should I have more?
@@TiiaAurora 60 females. Got it. I will make more base females in the mean time. Thank you for your help. I'll let you know when my x2 melee mutation comes out!
Wait so asa now can boost newer base stats through breeding old lines? Did i unstand that? So if i have a base giga with 30 pts and 14 mutation points. And tame a new one with 50 base and breed them i could get a 64 mel giga?
Out of all the guides, yours is definitely the best, because of the cute carno drawing haha. I think the biggest change to breeding I’m grateful for is that movement speed is no longer a stat that can be leveled. The stat distribution is much higher now on newly tamed Dino’s, and it also improves chance of getting a favorable mutation slightly.
The best breeding guide is here! You'll never need any others so make sure to like, comment your questions and share with your friends!
I have a feeling I'm gonna be referring to this video for a long time. Thank you for all your work developing the most complete yet concise and digestible guide available.
Great guide, thank you so much Tiia for putting so much time and effort into testing the new breeding process.
Crushed it last time, and same for ASA!
Something that I don't think was covered in this great video, and when explaining mutations I find it's the MOST confusing part to people, is how the paternal/maternal mutation numbers work (the x/20 numbers in the ancestry page of the Dinos stats). A lot of people think that the baby inherits the sum of the maternal values of its parents as the maternal value, and the sum of the paternal values of its parents as the maternal value, and this is where a lot of the confusion comes in:
The baby gains the sum of the FATHER's maternal + paternal mutation values as the baby's PATERNAL values, and the sum of the MOTHER's maternal + paternal mutation values as the baby's MATERNAL values. This is how you are able to force mutations to keep occurring indefinitely, because we keep the mutations ONLY on the male breeder, meaning the baby only inherits paternal mutation values (and maybe one maternal value if it happens to be a mutated baby). You will only ever see 0 or 1 for the maternal value in the ancestry if you keep clean females, and the paternal values will continue to increase, and even increase beyond 20 (after the paternal stacks reach 20+, the male breeder will ALWAYS have 1 in the maternal mutation stack, because mutations will only come from the mothers, this is the 4% break point that Tiia was talking about).
Quick example: The father has 7 paternal and 2 maternal mutations, the mother has 5 paternal and 1 maternal mutation. The baby's inherited mutation values (regardless of if it inherits whatever parent's stats) will be 9 paternal (7 + 2) and 6 maternal (5 + 1), with maybe 1 more stack if it got a NEW mutation. Again, no matter what stats the baby inherits, it will ALWAYS be 9/6. If, say, that baby was a male, and you use that baby to breed a new baby, that new baby's paternal mutation value will be 15, if you used the same mother from before, it will be 15/6, and if you use THAT (male again, just for simplicity) baby to breed a new baby, it will inherit 21 paternal stacks, and it CANNOT produce a mutated offspring (though the mother still can, the mutation will not ever come from the paternal line at this point). So even though it was only a few generations down the line (certainly not 20), it has reached the cap because of how mutation values work. This is why it's important to use clean females so the male breeder never inherits "extra" mutation values causing you to reach the cap earlier than necessary.
Check this video for that info ruclips.net/video/UVaUt-B8YbA/видео.html
The Ultimate Ark Ascended breeding guide, Love to see it out finally!
Excellent video, will share to anyone I see asking about ASA breeding. I would like to add one simple helpful tip to make keeping track of stats easier - simply name your breeders after their stats, or at least their key ones. That way you can simply check a baby's ancestry, or look over at the father, and see what stats have changed when you get a mutation. Also makes it easier to tell if a new tame has a higher base stat than what you currently have - you can use the new tame tracker to show you the names of all your creatures; just include base stat or wild tame or something for non-mutated creatures.
Going to watch this guide a lot when starting to breed to slowly get a better understanding of the mechanic.
I've only just found this channel, and this breeding guide genuinely *_is_* the best 👏
I'd say this was an instant sub. But it definitely took me a lot longer than that to understand everything well
Brilliant you are and thank you for this! Love your videos Tiia. Cheers on the coffee ❤
Wow thanks for this guide! I almost didn't click on it bc i played ASE and figured nothing really changed. I have been holding off on breeding but after this vid i have been wasting time.
Amazing guide. I think this might be the most informative. I was having an issue with how new mutations work with passing and you answered that very well. So now I think I understand it fully.
This was very clear and thorough. Thank you for this.
Great guide, it can be a boring topic but listening to your voice and accent explain it all made it interesting ❤
Excellent video and confirmed I was breeding correctly. I will say that for me, using PureRef to take snips of the stats (after naming them something like F228-M1-Melee or something similar) makes it quick and easy to generate a family tree essentially to track mutation lines. You can also add notes to the images so I highly recommend it in addition what's listed here.
Thank you so much, been waiting for this!
The only breeding guide you ever need.
all the math and game code really loses me in these videos. i’m sure some people find it helpful but i really just want someone to show how to do this IN GAME and show WHAT to do how to set it up and what to look for. simple people like me really just need a tutorial not always an explanation. great video just find it hard to follow with all the diagrams and probabilities.
I have a beginner breeding video in the planning that will do exactly that.
@@TiiaAurora you’re amazing! Definitely not complaining and I love the videos. I’m just slow 😅
I used to have no clue how breeding worked until I watched a video that was almost 2 hours long. It was a long video but it did what you’re asking for. It showed how to do it in game. It was from ark survival evolved but it works the same way.
In a nutshell…always get the mutations on the male. make a bunch of identical females and 1 male that is identical to those females. Breed until you get a mutation you want. Then STOP BREEDING! Raise that baby and stop using your original male. If your baby is a male it is your new breeder with the females. If it’s a female you must raise it and breed it with the original male until you create a male. Rinse and repeat.
Pretty simple. Knock a high level creature. Check it’s stats in Dododex. Find one with high stats in the stats you need. Tame a male and a female. Breed them and keep females until you get enough to breed a lot. Then watch for mutations on a stat that you want to be higher.
@@chancereed2003know the video you are talking about, was a fantastic guide. Lol can't remember the name or channel tho.
Using the formula you provided at 7:05
Odds of a mutation on either of health/melee and retain both health/melee muts: .0731/6*2*.55^2 = .74%
Odds of a mutation on specifically melee and retain just melee mut: .0731/6*1*.55^1 = .67%
As you can see, it is better to do 2 stats combined rather than separate. The extra benefit is it requires moving the male in half as often. The extra downside though is that when you reach the maximum number of females you can fit to 1 male and want to expand, you will need another male for another batch of females. So whenever you get a new male you will need to wait another breeding period until you can replace the second male in the other room with the other half of the females. With running the lines separate, you can just have 1 room for health and the other room for melee, saving 1 breeding period per mutation increase.
However, repeating this comparison for doing 3 stats combined vs separate:
Odds of a mutation on either of health/melee/weight and retain all health/melee/weight: .0731/6*3*.55^3 = .608%
Odds of a mutation on specifically melee and retain just melee mut: still .67%
If the odds were 50/50 instead of 55/45, then the first two %'s displayed would match, the reasoning is because 2*2 is the same as 2^2. However, 2*3 isnt the same as 2^3, this is why breeding 3 lines combined is less effective, but breeding 2 lines combined is more effective.
What a well put together video! Thanks a lot Tiia.
Thank you! 🙂
Great video thanks and dont try and keep evryone in your community happy just do what you want and the people that want to watxh and support you will do so.
When i complete my mutations in dmg on a male x
And completed mutations in hp on male y
How to get the final dino that have both dmg and hp mutations on it ? Plz answer
This is the first video I found that explained the wild mutation points. As far as setting up breeding, I went out and tamed the lowest level Rex I could find both male and female. I made sure the taming effectiveness was under 43% so that they gained no levels. Then reverse bred them until I got a level 1 female. Then I clone about 20-30 of them and mate them to the male with the stat I need until I clean off all the unwanted stats. So say for Rex I only want health and melee, so I keep a male that pops with only the Health Stat, and a separate one that pops with only the melee stat. Then I set up both males to breed with separate groups of level 1 females. This increases the chances of only getting the stat mutation that I need on both lines. It also makes it easier to see all mutations when the mother is all zeros on stats and mutations. In just one day I have moved my Rex line up in health by 4 mutations while keeping all other stats clean. It also keeps the max level down on the dino allowing for more points to be added as it levels up. My starter Rex was a level 225 when I lotto picked it from the F1 shop. I have been able to increase the stats I need and lowered the dino to a level 46
Unless you play on official it doesnt really matter if you have the same levels on all females or if they are high or low. The chances will stay the same either way. Level 1's are just cheaper to clone. So when you're low on shards it makes sense. Other than that its just preference.
Super video🫶🏼
Bin gerade auf die Idee gekommen meine Dino stats in java klassen einzutragen weil ich sowieso java für eine Prüfung lernen muss.
Also einfach zwei Fliegen mit einer Klappe schlagen🤠
Been waiting for this to drop! :)
Please correct me if I am wrong but I believe it is more efficient to breed for mutations in two stats simultaneously as long as you do not care how the total number of mutations is distributed between the two stats.
In other words, say breed for health and melee together as long as you do not care how the mutations are distributed between health and melee.
Say the probability of a mutation is P_mutation equally distributed between N stats when hatching an egg.
When focusing on:
- one stat only the probability of a favorable muation is P_one = 0.55 * P / N.
- two stats simultaneously the probability of a favorable mutation is P_two = 0.55^2 * 2 * P/N = 1.1 * P_one
- three stats simultaneously the probability of a favorable mutation is P_tree = 0.55^3 * 3 * P/N = 0.9075 * P_one
- four stats simultaneously the probability of a favorable mutation is P_four = 0.55^4 * 4 * P/N = 0.6655 * P_one
So if the above calculations are correct, when mutating two stats simultaneously the chance of a favorable mutation is 10% more than when doing a single stat mutation line.
It may not seem like much but if you shoot for 40 mutations overall it will take you 1.1 ^ 40 = 45.3 times longer if you do one stat at a time then if you were doing two simultaneously.
Yea your math is def off. There are a few things you didn't take into consideration. While 2 stats on one animal is in fact a little faster than one. (it's around 0.74) half of the time you will get the mutation combination on a female. Transferring both stats over on a male takes about twice as long as just transferring one stat. So in the end you'll end up with it taking longer. As soon as you implement even more stats, its significantly slower than only one stat. The loops you have to jump to always keep those two stats together is not really worth it.
Just started playing, great timing
Amazing video! Thanks so much for all the testing 🙏
Very well put together video
I've been running a lot of numbers on the most efficient way to push mutations as quick as possible for single stat lines, double stat lines, and 3+ stat lines and all my calculations tell me that the only advantage to keeping your first 20 mutations on the same stat is if you only plan on seriously pushing a single stat.
I'm getting it slightly more efficient to push for 2 priority stats within your first 20 mutations, and dramatically more efficient if you're trying to push for 3+.
I'd love to get an opportunity to chat with you on the statistics side of thing if you're interested. Hoping there's not something that I'm completely overlooking.
That for sure sounds like your math is off. Feel free to jump in my discord and create a new thread in ark-help-hilfe with your calculations since I have the people who do the math/simulations on ARK Smart Breeding in my discord and they might help you in detail.
Currently waiting on a new 4070 gpu and can't wait to put this guide into practice
Thanks for the hard work you did.
Thanks for sharing your hard work.
Very well put together
As a tip, put the stats in folders in the tame, just don't cryo it or you lose the folders.
thanks for all this well done job
Nicely done! Clear, concise and covers all relevant concepts (that I'm aware of at least). Much appreciate all the probability info, I know how much work it takes to gather that stuff. Also appreciate coverage of the changes with ASA. Subbed! 😁
Ich hätte nie gedacht dass Data Science und Gaming zusammen so geil sein kann.
One thing you didn't mention, or maybe glossed over too fast for me to notice, was the possibility of passing on mutation without stats. My first 4 babies (all I've done so far) from my mutated father said they had a mutation, but they got the non mutated stats from the mother.
The mutation counter technically doesn't equal a mutation but it restricts your ability to get mutations. The counter will ALWAYS be inherited because thats what the counter is. It shows the parents mutations and then eventually new ones
keep up the great work ! :)
Just want to say, I love you.
Holy cow, mutation stacks can be transferred directly to clean offspring independently from their base stats?
10 hours... Hardcore. x.x Thank you. Subbed.
Thank you for the amazing guide
This is so awesome!
Great job. Thank you
Excellent job. 👍
Amazing guide.
What's the purple potions in your inventory
Trying to understand this is like studying maths lol, I don't know how it can be so complicated. Great video though!
Pls! Make a video guide on “Ark smartbreeder”!
I have 30/20 and 22/20 mutations in one thyla but I don’t see any difference in starts even from all the other babys i had🤔
Sounds like your breeding mutated babies together. That’s mistake #1
Nice vid.
thank you for this
At 12:18 you say that stats are more complicated because getting a new mutation could be on the mothers base with high or low stack and fathers base with high or low stack. Yet earlier you say that the high mutation stack always goes to the higher base and the lower mutation stack goes to lower base. Meaning, you could either get a mutation on the lowest possible combination or the highest possible of the parents base and mutations stacks. You claim it was not possible to get a high stack on low base or low stack on high base. This means you in fact do not need to worry about these scenarios and it’s either mutation on good stat or mutation on bad stat in 55%/45% split, functionally just like ASE. Is this assessment wrong because the wording seems confusing and conflicting to me?
Does dino level effect the mutation rate? Am I better mutating low level to stack mutations and then transferring to a high base stat later, or just stacking on the high base stat to start with?!
Great guide, bravo!
Nah the mutation rate is always the same.
Is there a reason I should only work on 1 mutation at a time?
Hey 😊 for the creatures going over ase cal why is the photo cropped down so much, and is it also definitely confirmed by that extension not just a visual of the mut point cap + the base but the points to stat still = 254 ?
You are the best!!
I'm still confused a bit. So if both the female and male have over 20 mutations is it still lower to 4% chance to have mutations? Or is there a 0% chance of ever getting any more mutations
What i do is focus on the stats i want and purposely breed in bad stats into the other stats so then the creature stays away from level cap and is OP as one that would be high level
Thats the way to go on official servers.
Thank you for all of your hard work! I have a question. I work on the base pair and while waiting for the fem. of a certain level, I have a male egg with a mutation in melee, but it is on the maternal site. Is it important if a mutation is on the maternal site though the egg is for the male dino? In other words, should I discard this egg, or keep it since mutations are now transferable? I did breeding in Ark evolved and the mutation staking is a bit confusing to me.
Ur amazing, thanks!
So I can just stack mutations on lvl 5 for official transfer later this is op
So if I was mutating a level 450 rex and it got to 490 with 20 melee mutations I wouldn’t be able to pass that mutation stack on to let’s say a 300 level Rex because it’s base stat melee is lower than the original 450 level rex I started with?
Exactly. Mutationstacks cant be moved to lower base stats
so if you get 10 mutations in melee on a rex and 10 mutations in health on another do you just combine them into a male and use it for breeding into clean females?
Great guide, well done for all the hard work.
I've done extensive stacking over the years in ASE so have intimate knowledge of the workings of stacking and combining for stats and colours.
It appears to be not all that different in ASA or am I completely wrong because of knowledge bias from the previous version?
It very similar but changed so its beginnerfriendly and you need to make less important decisions early on
@@TiiaAurora Hopefully the soul balls and station mod come back , this has great potential for some absolute super dinos!
sending some love
Hello, Im currently doing mutations. And i have a better 0/0 pair, can i breed in the current mutations i have and continue breeding for mutations? Or should i stack my mutations first then breed in the higher stats?
If you already have a bunch of female breeders with identical stats, it would probably be easier to just keep your mutation stacking going, and then add in the higher base stats at the end.
I kept breeding my turtles and it says 20 mutations but when I check with my tek binoculars it still says 2 mutations in stam
It doesn't always inherit the mutation. You can breed a 1000-0 male with1000 mutations with a 0-0 female with 0 mutations, if it selects the female, the result is a counter of1000-0 with 0 actual mutations
So for mutation stacking we should intentionally keep and combine lower stat for clean females; and have higher stat male because then high mutation stack will always be carried with higher stat(from male)?
Keeping them the same stats is easier
So on official PvP servers for example, they've tamed lots and lots of females (of any level), to get a head start with breeding, and they check for mutation points on the babies with a tek binocs. But ideally, you want same level & stats on your breeders setup, because as in ASE, just looking at the newest baby level, you could tell if it has a new mutation, then check what it is, and decide what to do next with it. In the end that will save you a lot of time, checking for new mutations.
Hi iv mite have missed part of this but, I have bred High lv raptors non leveled then raised the babys now are adults. So should i put levels in to them to get good stats or do i just breed them again as they will just have the base lv as the adult again?
Im still confused so i tamed a level 100 male Andrewsarchus and a female on that is level 125. So i breed them together to get a 128 base level to start breeding for Mutation so my next one would be a 130 right i got it it was male. I switched them but know i see on all the baby that are being breeded i see the mutation stat so now my 132 are 2 points in to health as well as 2 points in to melee. Im confused do i need to worry about the stats on health that was the 130 i got. Would in need to wait for a 134 to get another stat in health or would it be a 132 ive never really breed before on ase im still lost im on Xbox
one thing i noticed is when you have a higher damage, lvling the damage when the dino lvls the higher it goes up. does this work with every stat? does lvling more in oxygen make more lvl in damage go up too?
or is there no point in finding high dinos besides hjealth and damage?
The levels you level manually don't affect any other stat. As for the different stats, they depend what you use the dino for. Daeodons for example should have high Health and Food. Farming animals Weight and Damage.
If you are on unofficial you can of course also go the way of maxing every stat.
what about - mutation? does it work in asa?
Great vid tiia :) just a question i want to clarify, at 11:36 you mention the stat cap, saying we can acheive 254 muta, and also have a base stat that can be any number? is the base value capped to 60 like you showed in your example? or does this mean we get 254 mutations, and then keep taming in search of a higher base stat? or is 60 the base cap, and 254 muta cap?
technically you can have 255 stat and 254 mutation. But since other than raising your difficulty - there is no way to raise the base stat so I took 60 as a high-realisic stat you can get on a 150 server.
ty for reply @@TiiaAurora. from my understanding, as im on the NV server, i will just go to 254 muta counter, and keep searching for higher base stat values to transfer the stacks to :D ty again cheers
How do you combine mutations stacks from different lines say I have a 73[34[0 and a 73[56[0 from different lines can I add the mutations for a total of 90 mutations
No the babies will get either or. You can't add them together
What about mutations after 20? Is your plan to just keep going with half the chance of a mutation or are you doing negative mutations?
Double the females and just continue
With mutation and wild points being separated now, does the 254 point limit still apply between both points or the 254 only applies to the mutation points.
If so can you still add experience points into a tame with 254 mutation points?
No, they are separate as well
So what happens if lets say you have two dinos, both got 10 Base + 1 mutation in melee which means they have the exact same melee, can you breed does 2 to get 10 + 2? Encountered this now, they were not twins so its "different" mutations
Mutations don't add up. Only mutation counters. You will need new mutations to get the mutation levels higher.
@@TiiaAurora ok thanks
Great video, the best breeding guide out there! I've shared this with my community 😊
good video
One question. If i have a Argentarvis with 14Points in HP Mutation and a other Argentarvis from diffrent breedline with other mutations with 10Points HP Mutation. Can i breed the Mutations togehter and can get a Argentarvis with 24 Points HP mutations. Can i breed a Mut Stack in an other Mut stack to
stack them together?
no it will always choose either or
Vielen Dank für Ihre Videos! Ich bin Amerikaner, der im Deutschunterricht aufgepasst hat. Do you have your own server?
Great work ! Well explained, thanks a lot Tiia.
Great explanation! I just have few questions.
1. If my first mutation is on a female, do I get rid of that female? For example hp 5/2/0 on that first female baby, do I keep for future stacking on maternal side? Or should I keep mutated males only and keep replacing dad with new mutated males?
2. If I hatch a non mutated female, can I use that hatched female for the breeding process or do all the moms need to be wild tamed?
Thanks in advance!
1. If you get a mutated females you mate her with an unmutated male to get a mutated male out of that pairing. That male will be your breeding male.
2. As long as both parents are unmutated you can use females as breeder females as the game doesnt differentiate between tamed females and bred females when no mutation is present
@@TiiaAurora your the best!
This is a great video. Sadly, I'm still baffled :)
Here's what Im curious about... We can keep stacking by keeping a side pure but what happens to the Middle Number on Official? Will we be hard capped at base state / 20 / levels?
Bump i wanna know this as well
I couldnt get any info about Official restrictions. 254 should be the cap for the Mutationstack either way. Also on official.
Aside the possibility of tracking the mutations, why is not adviced to mix mutations, for example meele/HP on a male rex, does not this increase your chances of getting a mutation(either would work) every time u hatch the eggs? instead of doing the whole process twice to get every mutation separately, to then combine them.
and what do you do when you get the melee mutation on your melee stack but the HP stack doesnt carry over?
Keep breeding I guess, I happen to have 2 hp and 1 meele mutation on my male rex (got 2 and 2 one time but on a female, (if I would've known you can breed that on a clean male I wouldn't have ditch that female) my point is I don't want to spend months working on one mutation just to start over to stack the other mutation taking months too. It just feels like waiting for 1 out of 6 generates more despair than waiting for 2 out of 6 possibilities.
@@silviocastro7905 You wait for 1 out of six instead of waiting 2 out of 6 AND always inheriting both stats.
And you mutate at the same time. Not one after another. Cause the females will have to be on cooldown while the first line grows which gives you time to then mate the other or you just have 2 female groups.
Bist die beste 😅❤
Hey, lovely vid, I just have a question. Once dino reaches 60|254|0 can it level up? Previosly in ASE dinos with 255 base points couldn't even lvl. What about now? You can level them up?
I could yes
Great work! Do we know if mutation stacks can be additive at all? Can a baby inherit 10 stacks from the mother and 10 stacks from the father to get 20 stacks?
I wish :D But no, it's either or
Tiia, are the chances of stacking for one specific stat higher with one mutated+clean or mutated+mutated. Ex: Mutated of 2 in melee + clean or both mutated of both parents (dad) 2 melee + (mom) 2 melee. Or does this make a difference in the percentage rate for stacking?
It only takes the total number like I showed in the base point - mutationstack calculation and then puts the mutation calculation on top. So 55% chance to get the high base + high mutationstack and then 7% in the end to get a mutation
So i have two questions one , i have a tuso with a single mutation point in the ancestery father line but , 0 mutations in the stats (im using tek binocs) what happened there is it a movement speed mutation? Second question in your earlier math you say all tames have a minimum level of 1 but i have seen babies with a level of 0 stat points in a stat does that change anything ?
Did the father have the mutation and the baby didnt inherit it?
Babies that are level 1 have 0 points in all stats
Came for the information, stayed for her voice lol
So even if u hit 254 mutations in a stat, the base points get added on to that too so it goes to like say 280lvls from just a single stat?
Jup
great guide i am wondering ,how many females should we start out with? 10? 12? 20? whats the good number before we DOUBLE when we hit the 20 cap.
Depends on how quick your rates are. On official we used hundreds to have a guarantee to hit the right mutation every time. Thats probably how many eggs or babies you should plan in for it.
yes official . they cpa out at 250 dinos in total per tribe. @@TiiaAurora
@@kewnst then I would just not cap to the max but plan on doing several rounds
Do you guys know what negative mutation does?
I have been breeding theris on official pve. I managed to get one melee mutation. Which that’s my goal right now is solely melee. But I CAN NOT get my base females to birth another theri with two mutations. I’m legit stuck at one mutation on each offspring. I can’t even get two mutations in another stat
How many females do you have?
@@TiiaAurora Around 20-25 currently. All lvl 202 with the same stats. Been breeding the one male with the melee mutation against all of them. Should I have more?
On official you will need a lot more females. At least 60.
@@TiiaAurora 60 females. Got it. I will make more base females in the mean time. Thank you for your help. I'll let you know when my x2 melee mutation comes out!
Wait so asa now can boost newer base stats through breeding old lines? Did i unstand that? So if i have a base giga with 30 pts and 14 mutation points. And tame a new one with 50 base and breed them i could get a 64 mel giga?
Yep pretty much that's the big change