Something else that I learned from the mod author, all the mobs gain the weakness debuff in cold biomes and starve twice as fast. You'll have better survival odds if you set up your base in one of those biomes. Edit: One thing I forgot, the mobs also can't evolve in a cold biome unless sheltered as well, so that's another benefit.
@@QWERTY244-we3ozno? It’s a debuff. A nerf is a permanent change in the base version of something. Also it’s still a debuff even in Minecraft, because its the Minecraft Debuffing Potion effect called “Weakness”
Also a random fun fact: since the mod is compatible with alexs caves, the breacher which is a calamity can actually be easily defeated by the Alex's caves Hullbreaker mob. Which is a very cool fight. Trust me i found out about it accidentally while on a sub and nosediving into the abyss biome only to find out im being chase by two behemoth fishes. Since the breacher attacks non infected mobs it will attack the hullbreaker and will proceed to fight each other. The hullbreaker is stronger tho. Theres always a bigger fish. Edit: I've found a video that showed the hullbreaker and breacher fight each other, it's from a RUclipsr "Karat Feng" in one of his mob reviews. I still feel amazed by how a natural fish made by evolution wins against a amalgamation of flesh that's just born yesterday.
@@briishcabbage568 The main issue with that is that the infection will slowly creep through the shore to the oceanic wall and down your base by spreading through the oceanic floor once it reaches it, so if anything it just buys you more time to properly prepare and get things ready to destroy the infected biome.
Beat me to the bigger fish part yourself lol, must’ve been pretty epic to have happen randomly Literally witnessed a scripted story setpiece in Minecraft fr
Also you should have mentioned that most of mycelium flora is extremely flammable so setting the infested lands on fire is also an option to clear the area.
Spore infection is still my faiv infection mod. Its the most fair and creepiest imo. The fact it can spread underwater and seeing those vines just raising from the ocean is so unnerving!
gosh, the feeling of in the surface: no infection. and then when you go down your base into an underwater cave, you just see kelp in the distance of the waters...wait is that kelp?...WAIT ITS THE SPORE!!
the only problem i had is that its actualy realy hard to see most of the mod, scince the only way the fungal infection realy spreads is from the scampers wich are rare and arent guaranted to spawn the mound because they can de-spawn, also it took quite a while for infected to actualy starve so they would de-spawn before even starving and leaving a corpse might just be a weird version of the mod i had maybe
@@cutestcreeper569yeah as much as I like Scape and Run now, I really miss the time when the only truly powerful mobs were the boss parasite. Now every update that add powerful parasites just makes the boss parasites redundant in my opinion.
@@RustyhairedAlp9575It is balanced, despite the mobs still being strong, they're easily countered. Too many fungus?Use flint and steel or whatever mods that adds flamethrower. Too many monsters? Set your base in cold biomes.
@@zu1200This is the best part of the mod: you can actually survive without trying to break the game with flying bases, and you CAN destroy the mycelium. Scape N Run is a horror mod, and Fungal Infestation is a more gameplay mod that you can fully play with. Although I haven't tried Skulk Horde, maybe it's similar too.
The Hindenburg calamity really caught me off guard. Theres so many really cool mobs with neat names and then it comes out of left field like wtf? Really good mod though, im def gonna play in with my friends some time!
Damn, gonna need a mod with anti air turrets. Maybe you start off with wooden ballistas, like in Game of Thrones vs the dragon lol. Then some modern ones, automatically tracks and shoots its target.
the calamaties are all in some germanic language, but they're not actual words, except for sieger which just means winner, but could also be referencing the word siege, considering the sieger's behavior of walking through anything to get to the target through some kind of signal, i like to believe it's the latter. Hindenburg is most likely referencing the LZ 129 Hindenburg, which caught fire and exploded, explaining the bombs part. Though War-Blimps that airdrop bombs and the like do exist too. Gazenbrecher is the only one I have no clue about, googling it leads to no results, but it is clearly in some germanic language, Gazen in dutch means Gauze, a type of fabric/yarn used to cover wounds, while Brecher in german means Breaker, so directly translating it's name we get Gauze Breaker, which doesnt make much sense unless you view it as like, a thing that prevents wounds from healing, and even then still doesnt make much sense.
@@curious9904 Umarmer and Braurei are also esentially german. Umarmer can basically be translated as hugger and Brau(e)rei is Brewery in german. Both names make a lot of sense considering what they do ingame ^^
@@curious9904 google translates *Gazenbrecher* to _view/gaze breaker_ from German to English, and translating it from German to Dutch gives you *Blikbreker,* which means _tin breaker_ in English. Idk how any of that really relates to the name tho (if it does at all). Maybe it's just because gazen is kinda similar to gas and a bulbous flying death machine that bombs you with fungal spores is pretty similar to a bulbous flying death machine that just bombs you with... bombs lol
@FrogVoid1 that's not a valid point. people waste their time all the time. The reason it is sad is because a lot of people only play on older versions they like, that is comfortable, and have no desire to move to an unfamiliar version.
@FrogVoid1 bro Minecraft is 13 years old bro just update to a new game bro go away you're dumb for playing a super old low definition game bro haven't you seen how pixelated it is bro. I mean seriously do you hear yourself. Have you never experienced a game that updated something stupid and you rolled back the version?
I love how slow and gradual the infection spreads and because of how infected mobs can spawn naturally it means no matter how skilled or thorough you are it’s only a matter of time before a hive mind is created.
Had an infection in the cave right below my base and the whole thing was infested, all my villagers died cuz of the spores 😭 i killed all of them and tried to clear it out with lava and fire tho but there are still spores left that i gotta take care of
@@lem1185 Remember that really old infection mod called tainted mist? Was a purple mass of infected blocks that slowly spread each passing day and created these tentacle mobs of big and small variants. It even continued to spread when you weren’t on your world I think. I think it was the first type of infection mod.
@@TheSandwhichman108im back here now i thought i got rid of the infestation but it just happened again and killed all my villagers i moved to an ice biome now since i heard they have a harder time surviving there
The difficulty creep is so bad the mod author himself said to use other mods to make yourself stronger because the parasite items in the mod aren’t strong enough so if you play vanilla you will eventually die. Last I heard the boss parasites are being reworked because the new parasites added are too strong due to power creep. Its so bad you never see it in those infection vs vids because it just bullies the other mods. Its also famously one of the few mods that forgelabs didn’t survive because it got crazy hard at a certain point.
@@DatGuy12345 Hell 1 assimilated enderman ended forgelabs latest parasite 100 days with his friends because he forgot to disable them. Thats how unbalanced the mod is 6-7 days in assimilated enderman start spawning right when you start crafting iron armor lmao. Thats too much too early and its crazy how you have to disable certain parasite spawns to make the game fair to play. Along with using another mod that allows hardcore players to help each other after being downed.
Feels like if I’m playing this mod I’m going to jump into a lake and get dragged down into it by a random tentacle then told the severity of the situation and that there’s still time to stop the key from turning, but first it must be found.
@@chkntendis3326 Yep! Originally the name of the Gazenbrecher was "Gezeitenbrecher" which means "Tidebreaker" in german, but due to misspelling mistakes it became Gazenbrecher (because the mod author, Harbinger, decided he liked how the misspelling was pronounced hehe)
@@crustaceanking3293 Well, For starters, Just look at them in Halo CE. The use of Spores also brings to mind fungus. But the biggest piece of evidence is the early concept art - Before Bungie had finalized the name, they were just called "Fungal Zombies" - Granted, this was when they were still going to be in Marathon.
@@rustyshovel7179 Excellent points, however: A - Fungi aren't the only organism to use spores as a method of spreading. In fact, spores were the primary method of plant reproduction for quite a while, in prehistoric times. Even today, things like horsetails and mosses shed spores when it's time to reproduce. B - If it was a fungal infection, there would be more signs of the host being "inhabited" by the fungus. If you dont see what i mean, look at the zombies from TLOU. The cordyceps literally erupts out of their skin, and they have little mushroom caps sprouting on their body. In this case, the host's tissue is still very different from the fungal tissue. The Flood, however, converts every single cell of the host's body into Flood cells. It doesn't just infect the host body, it literally consumes it and uses the biomass to form weapons on the host. Nothing original is left behind, besides the general shape of the host.
I think this mod is really great and it immediately reminded me of the film No Sika and the Valley of the Wind. And I would think it would be great if the developer of this mod stole a few ideas from the film, such as the biome. The proto hive mind can create a large cube made of biomass. I think it would be a great opportunity if these enormous coral mushrooms or whatever they're called from the film could also grow in the infected biomes. That would open up so many new design possibilities and it could give the hive mind even more opportunities to create traps and other obstacles for the player.
@@shade7014 Just because Alex wasn't the protagonist probably, don't get me wrong, I like Alex more too, but James isn't like a bad protagonist or anything, and while I do prefer the first game over the second, the second is absolutely still a blast to play.
20:48 unwavering nature curse should be an automatic debuf on mycelium weapons because they are good but would make other weapons obsolete. This way instead of replacing the in-game weapons it reserves the mycelium weapons as a really effective and self sustaining way to kill spore creatures. This would also make sense because killing vanilla mobs with the spore made weapons would transfer the infections.
I love this mod! Its like Scape and Run, but more balanced, XD! I do wish animals and more mobs could get infected though, even if they couldn't evolve. Maybe in the future.
@@harbinger9824 the Halo is definitely visible with the whole assimilate the local animals and entities as well as the hiveminds being pools of biomass by lower forms. 10/10 looking mod
Hello, ive been watching you since you hqd 20k subs and you helped me a lot to choose mods into my game, you choose good mods and i use them, i once posted a comment that i believe you'll once be a big youtuber cause u put a lot of effort in ur videos and not too much subscribers, i looked later on your channel when u had 40k and i thought your channel pretty grew i looked later also but it was still fourty K now i look and u have 90k wow congratulations
I built a base in an underwater canyon. I had been growing food and bamboo under there with a cobble gen that fed some ore processing for guns and i could only make it so far. It seems that the curseforge version of this is edited from default damage types for mobs like the gazenbreacher in the config though adding things like wither etc.
Really cool showcase! Great designs and interesting mechanics. May I recommend not listing off base stats (health, damage, etc) and possible drops for every single mob? It got a bit repetitive over time. Players could look at a wiki for this info instead. edit: or read the stats displayed on screen instead of also reading it aloud
3 Infection mods that I know of as of now. Scape & Run Parasite's Fungle Infection:Spore Sculk Horde I kinda wanna see a proper zombie infection mod now!
I use this mod to convert blocks into other blocks. I want the game world to look as though it's rotting away. I convert blocks to those that can fall like gravel or sand, which can further influence blocks where they fall or if they close enough.
There's some possible meanings of names of Spore mobs. So let's talk about what names mean or translated from. Calamities have names based on German stuff. "Sieger" means "Winner" in German, and "Siege" has letter "r" added to it. The word "Siege" means "Belagerung", but "Sieger" is opposite. "GazenBreacher" is probably a misspelling of German word "Gezeitenbrecher". The name was created when the_harbinger69 misspelt "Gezeitenbrecher" as "Gazenbreacher". However, "Gezitenbrecher" translates to "Tide-Breaker" in German. "Hindenburg" is named after a biggest airship in the world "LZ 129 Hindenburg". Its bombing attacks were inspired by LZ 129 Hindenburg catching on fire and spontanously combusting, but the Nuke attack doesn't, since the Hindenburg is a commercial passenger-carrying rigid airship built by Germany. Both of Organoids Umarmer and Braurei translate to "Hugger" and "Brewery". The reason why Umarmers have this name is because they use trapping abilities to take down enemies, leaving them for other Infected to attack. The reason why Braureis have this name is because they're cauldron-like Organoids with Infected Witches glued together cooking potions in order to buff their allies.
My buddy put this mod on the server and an addon for it that made it even crazier, we had to reset the world and remove the addon because it was basically like The Flood at that point. We did add a few meme mods, one being the Travis Scott mod (drops a Travis Scott burger when killed), and it's broken. He's extremely tough (takes 5 headshots from the TACZ mode gauss gun), moves around at like 3x my sprint speed, and ccan rapidly spam attacks that do a ton of damage. Why is this broken and awful-to-fight-against hostile meme mob relevant? Well those stats make him a pretty good matchup against the spore parasites. A single Travis Scott can take out dozens of common infected (humans, villagers, etc) and if they kill him: he doesn't come back as an Infected Travis Scott. While they are a pain and have to be handled at a distance, they're the perfect natural predator of the Spore enemies. Side note, due to TNT (ignited) being an entity, it can technically be "killed" like any other mob. Idk how it works, but I was in creative testing minecraft TNT and several other modded explosives (Mekanism, the Nuke mod, etc) and decided to detonate one next to a group of infected humans. They immediately turned to start attacking the TNT and I saw it turn sideways like Minecraft mobs/players do upon death. They *KILLED* the TNT once it was lit.
Me and the homies seeing the "Prepare..." message for the 18th time in the playthrough (we have no idea where the protohivemind is, are only armed with JEG scrap shotguns, and have had to deal with nothing but Gazenbrechers and the occasional Hindenburg)
ForgeLabs has already joined the FI:S discord server and has made it known that he is planning on doing some 100 Fungal Infection: Spore playthrough but we haven't heard anything for months, so we're just patiently waiting
What I'm hearing from all of this is: *_"This mod essentially turns Minecraft into Dead Space!"_* EDIT: I also love the Dead Space Necromorph-based name choices the mod author came up with! I can tell that a lot of thought and love clearly was put into this.
Can you limit the infection to a certain amount? I want to add it to a server modpack I'm putting together but don't want it to completely overtake the world
I would love to play this with the creat'a colony pack from sbeev. Auto cannons and turrets defending a minecolony of wave after wave of these mobs? God that would just be fun
Something else that I learned from the mod author, all the mobs gain the weakness debuff in cold biomes and starve twice as fast. You'll have better survival odds if you set up your base in one of those biomes.
Edit: One thing I forgot, the mobs also can't evolve in a cold biome unless sheltered as well, so that's another benefit.
tfw halo quarantine zone
word for debuff = nerf....ur welcome
@@snipolate4410don’t credit it to HALO. It’s just a regular quarantine zone
@@QWERTY244-we3ozno? It’s a debuff. A nerf is a permanent change in the base version of something. Also it’s still a debuff even in Minecraft, because its the Minecraft Debuffing Potion effect called “Weakness”
Ну я просто 13:09 😅😅@@snipolate4410
‘One single Flood spore can destroy an entire species. Were it not for the Arbiter’s counsel, I would have glassed your entire planet!’
based reference
Accurate
Based
It's literally the Flood crossed with the TLOU game's cordyceps infection.
@@andyfriederichsen what is The Flood?
Also a random fun fact: since the mod is compatible with alexs caves, the breacher which is a calamity can actually be easily defeated by the Alex's caves Hullbreaker mob. Which is a very cool fight. Trust me i found out about it accidentally while on a sub and nosediving into the abyss biome only to find out im being chase by two behemoth fishes. Since the breacher attacks non infected mobs it will attack the hullbreaker and will proceed to fight each other. The hullbreaker is stronger tho.
Theres always a bigger fish.
Edit: I've found a video that showed the hullbreaker and breacher fight each other, it's from a RUclipsr "Karat Feng" in one of his mob reviews. I still feel amazed by how a natural fish made by evolution wins against a amalgamation of flesh that's just born yesterday.
Oh, and the eyes inflict Glowing too, dont they? So you can probably live in a trench to mostly avoid the infection.
That's so epic
@@briishcabbage568 The main issue with that is that the infection will slowly creep through the shore to the oceanic wall and down your base by spreading through the oceanic floor once it reaches it, so if anything it just buys you more time to properly prepare and get things ready to destroy the infected biome.
@@OnePlayer480 Ah, makes sense
Beat me to the bigger fish part yourself lol, must’ve been pretty epic to have happen randomly
Literally witnessed a scripted story setpiece in Minecraft fr
Also you should have mentioned that most of mycelium flora is extremely flammable so setting the infested lands on fire is also an option to clear the area.
I will absolutely be doing this whenever I have to deal with that infection
I did that and i thwarted an entire hive mind inside a cave
napalm bombs dont seem that useless anymore
Well that’s one way to release your inner pyro.
BURN IN THE HOLY FLAMES OF THE EMPEROR
RAAAAGGHH
Spore infection is still my faiv infection mod. Its the most fair and creepiest imo. The fact it can spread underwater and seeing those vines just raising from the ocean is so unnerving!
gosh, the feeling of in the surface: no infection. and then when you go down your base into an underwater cave, you just see kelp in the distance of the waters...wait is that kelp?...WAIT ITS THE SPORE!!
the only problem i had is that its actualy realy hard to see most of the mod, scince the only way the fungal infection realy spreads is from the scampers wich are rare and arent guaranted to spawn the mound because they can de-spawn, also it took quite a while for infected to actualy starve so they would de-spawn before even starving and leaving a corpse
might just be a weird version of the mod i had maybe
Srp on top
@@Notapredator831NO WAY BRO
Bro in my world the spores that use to spread infection are bot spawning what to do
this is basically balanced scape and run parasites
"Balanced"
Unlike Parasites, this mod has easy ways to remove infection and its only op mobs are the calamities, making it infinetly better
@@cutestcreeper569yeah as much as I like Scape and Run now, I really miss the time when the only truly powerful mobs were the boss parasite. Now every update that add powerful parasites just makes the boss parasites redundant in my opinion.
@@RustyhairedAlp9575It is balanced, despite the mobs still being strong, they're easily countered. Too many fungus?Use flint and steel or whatever mods that adds flamethrower. Too many monsters? Set your base in cold biomes.
@@zu1200This is the best part of the mod: you can actually survive without trying to break the game with flying bases, and you CAN destroy the mycelium. Scape N Run is a horror mod, and Fungal Infestation is a more gameplay mod that you can fully play with. Although I haven't tried Skulk Horde, maybe it's similar too.
The Hindenburg calamity really caught me off guard. Theres so many really cool mobs with neat names and then it comes out of left field like wtf? Really good mod though, im def gonna play in with my friends some time!
The names, Hindenburg or Gazenbrecher? Similiar language?
Damn, gonna need a mod with anti air turrets. Maybe you start off with wooden ballistas, like in Game of Thrones vs the dragon lol. Then some modern ones, automatically tracks and shoots its target.
the calamaties are all in some germanic language, but they're not actual words, except for sieger which just means winner, but could also be referencing the word siege, considering the sieger's behavior of walking through anything to get to the target through some kind of signal, i like to believe it's the latter.
Hindenburg is most likely referencing the LZ 129 Hindenburg, which caught fire and exploded, explaining the bombs part. Though War-Blimps that airdrop bombs and the like do exist too.
Gazenbrecher is the only one I have no clue about, googling it leads to no results, but it is clearly in some germanic language, Gazen in dutch means Gauze, a type of fabric/yarn used to cover wounds, while Brecher in german means Breaker, so directly translating it's name we get Gauze Breaker, which doesnt make much sense unless you view it as like, a thing that prevents wounds from healing, and even then still doesnt make much sense.
@@curious9904 Umarmer and Braurei are also esentially german. Umarmer can basically be translated as hugger and Brau(e)rei is Brewery in german.
Both names make a lot of sense considering what they do ingame ^^
@@curious9904 google translates *Gazenbrecher* to _view/gaze breaker_ from German to English, and translating it from German to Dutch gives you *Blikbreker,* which means _tin breaker_ in English. Idk how any of that really relates to the name tho (if it does at all).
Maybe it's just because gazen is kinda similar to gas and a bulbous flying death machine that bombs you with fungal spores is pretty similar to a bulbous flying death machine that just bombs you with... bombs lol
12:57 I like and hate it at the same time. That design is gnarly, in a good way
piss bucket made of heads
Bro a story driven map with this mod would go so hard
ruclips.net/video/CTV-u4IdZK0/видео.htmlsi=1Odxf_puPEwt4iNx
Nice you really covered everything :)
sniff
And yet not a single pufferfish was shown... The Hindenburg's weakness is safe hehe
I still can't understand about the Braurei.
omg it's the infection mod god
@@Low-TieR-PRiMe_7.26.72 it gives infected positive effects , and switches them every 15 seconds or so
If you don't like how difficult srp is and also want a mod for versions above 1.12.2 this is the best mod for infection type gameplay
It says so explicitly that they're not going to Back port to lower versions it's a very sad day
@@jj003333why would they? Its a waste of time.
@FrogVoid1 that's not a valid point. people waste their time all the time. The reason it is sad is because a lot of people only play on older versions they like, that is comfortable, and have no desire to move to an unfamiliar version.
@@jj003333 those people are just being dumb tho like…. Just fucking update to 1.16-18 already bro majority of mods have done the same
@FrogVoid1 bro Minecraft is 13 years old bro just update to a new game bro go away you're dumb for playing a super old low definition game bro haven't you seen how pixelated it is bro.
I mean seriously do you hear yourself. Have you never experienced a game that updated something stupid and you rolled back the version?
I love how slow and gradual the infection spreads and because of how infected mobs can spawn naturally it means no matter how skilled or thorough you are it’s only a matter of time before a hive mind is created.
Had an infection in the cave right below my base and the whole thing was infested, all my villagers died cuz of the spores 😭 i killed all of them and tried to clear it out with lava and fire tho but there are still spores left that i gotta take care of
@@lem1185 Remember that really old infection mod called tainted mist?
Was a purple mass of infected blocks that slowly spread each passing day and created these tentacle mobs of big and small variants.
It even continued to spread when you weren’t on your world I think.
I think it was the first type of infection mod.
@@TheSandwhichman108im back here now i thought i got rid of the infestation but it just happened again and killed all my villagers i moved to an ice biome now since i heard they have a harder time surviving there
@@TheSandwhichman108you're thinking of thaumcraft I believe ❤👍
Fungal Infection is kind of like Scape and Run if it was balanced
""""Balanced"""""
Nah ive played with it for like an hour before and i was overrun in like a half hour
fr
Scape and run needs to return levels decreasing and boost lures
@@vladimirzaika3594 You can still decrease the levels, it is just more difficult now. And that is to be expected, Scape and Run is OP
Finally, a parasite mod without obnoxious scaling that makes it impossible to survive beyond a certain point. I'm looking at YOU scape and run.
Agreed
The difficulty creep is so bad the mod author himself said to use other mods to make yourself stronger because the parasite items in the mod aren’t strong enough so if you play vanilla you will eventually die.
Last I heard the boss parasites are being reworked because the new parasites added are too strong due to power creep. Its so bad you never see it in those infection vs vids because it just bullies the other mods. Its also famously one of the few mods that forgelabs didn’t survive because it got crazy hard at a certain point.
@@Banished-rx4olit's all fun and games until 4 assimilated endermans start spawn camping you.
@@DatGuy12345 Hell 1 assimilated enderman ended forgelabs latest parasite 100 days with his friends because he forgot to disable them. Thats how unbalanced the mod is 6-7 days in assimilated enderman start spawning right when you start crafting iron armor lmao.
Thats too much too early and its crazy how you have to disable certain parasite spawns to make the game fair to play. Along with using another mod that allows hardcore players to help each other after being downed.
@@Banished-rx4olhe did survive parasites tho
Thx again for the showcase
u did a great job a balancing(better than SRP did)
Wsp Harby
@@Studsamillion. sniff
Best infection mod
It’s impressive how talented you are! This mod is one of my favourites and my brother and I love playing it, thanks for making this masterpiece
Finally some decent information on this mod. The creators don't tell you a damn thing
Right? Creators these days also don't give you the recipe to things.
What is vro on about? They have a damn trello link, discord and a description? Are you blind or just incapable of reading 😭
@@spaceworkgaming656Thats true but most people would use jie aka just enough items to solve that issue
@@thatranter33 Yes, but sometimes the JEI items don't appear. Especially with the Create addons
@@spaceworkgaming656 tbf JEI has existed since forever
Completely underrated bro, you're the only mod showcaser that covers every detail in a mod
Greztez and Pix Roxy also do that
Infection mods are really interesting to me
What i learned in this mod ranged weapon mods guns spears or vanilla bows is a huge advantage because majority of them are melee combatants
Feels like if I’m playing this mod I’m going to jump into a lake and get dragged down into it by a random tentacle then told the severity of the situation and that there’s still time to stop the key from turning, but first it must be found.
Scape and Run parasites: But competently made.
Hah i love that some of the names are in german like: umarmer which means hugger or brauerei which means brewery
Also the Brecher part of gazenbrecher basically translate to breaker.
@@chkntendis3326 Yep! Originally the name of the Gazenbrecher was "Gezeitenbrecher" which means "Tidebreaker" in german, but due to misspelling mistakes it became Gazenbrecher (because the mod author, Harbinger, decided he liked how the misspelling was pronounced hehe)
New mod showcase just dropped!!!🗣
this is basically the Flood but as Mushrooms
Edit: yeah the Hivemind is just a Gravemind with extra steps
wdym The Flood are already a fungus
@@rustyshovel7179 what's your proof of that?
@@crustaceanking3293 Well, For starters, Just look at them in Halo CE.
The use of Spores also brings to mind fungus.
But the biggest piece of evidence is the early concept art - Before Bungie had finalized the name, they were just called "Fungal Zombies" - Granted, this was when they were still going to be in Marathon.
@@rustyshovel7179 Excellent points, however:
A - Fungi aren't the only organism to use spores as a method of spreading. In fact, spores were the primary method of plant reproduction for quite a while, in prehistoric times. Even today, things like horsetails and mosses shed spores when it's time to reproduce.
B - If it was a fungal infection, there would be more signs of the host being "inhabited" by the fungus. If you dont see what i mean, look at the zombies from TLOU. The cordyceps literally erupts out of their skin, and they have little mushroom caps sprouting on their body. In this case, the host's tissue is still very different from the fungal tissue. The Flood, however, converts every single cell of the host's body into Flood cells. It doesn't just infect the host body, it literally consumes it and uses the biomass to form weapons on the host. Nothing original is left behind, besides the general shape of the host.
New perfect mod to pair up with my weapon mods
Also some of the mechanics seems really interesting
Yeee, and it seems more manageable than other variants. Like cold biomes protecting you somewhat, and being able to quell the infection.
I love how much stuff this mod has gotten since i last looked at it
Would it be possible that you check out Snowy Sniffer mod? It's a rather small mod, yet full of simple charm.
“Mycelium infection” is Minecraft lore accurate SRP
Feels like we've got a lot of these kinda mods lately. Parasite happened and now we got like 8 different flavors of it.
I think this mod is really great and it immediately reminded me of the film No Sika and the Valley of the Wind. And I would think it would be great if the developer of this mod stole a few ideas from the film, such as the biome. The proto hive mind can create a large cube made of biomass. I think it would be a great opportunity if these enormous coral mushrooms or whatever they're called from the film could also grow in the infected biomes. That would open up so many new design possibilities and it could give the hive mind even more opportunities to create traps and other obstacles for the player.
... why did this make me want to make a Prototype Modpack? (Prototype as in the game series)
YOOOO, [PROTOTYPE] RECOGNITION!?
@@TheNarwhal784 Prototype 2 was a good game, idg why more people didn't play it
@@shade7014 Just because Alex wasn't the protagonist probably, don't get me wrong, I like Alex more too, but James isn't like a bad protagonist or anything, and while I do prefer the first game over the second, the second is absolutely still a blast to play.
I need another PROTOTYPE, sadly, it'll probably never happen.
So, that's just Parasites without annoying resistance.
And better armor. And more weapons. And unique monster designs
@@nicholasjonas2505 yeah, I haven't noticed any of these. Maybe should pay more attention.
The mob design in this mod are so damn cool!!
you know what would make this mod balanced enough to be able to enjoy it? guns.
somebody gotta get on it.
Just download MeCrayfish's gin mod
timeless classics is absolute
timeless and classics zero:
As someone who enjoyed SRP, this mod looks AMAZING! I like the brutal stakes of SRP, but this feels actually playable, lol.
Now THIS:
This is a horror mod I can get behind!
20:48 unwavering nature curse should be an automatic debuf on mycelium weapons because they are good but would make other weapons obsolete. This way instead of replacing the in-game weapons it reserves the mycelium weapons as a really effective and self sustaining way to kill spore creatures. This would also make sense because killing vanilla mobs with the spore made weapons would transfer the infections.
4:25 that evolved infected zombie is REALLY freaky...
I love the creativity of all the biome plants and trees and stuff over Minecraft "infection" mods like this. It's so cool
I love this mod! Its like Scape and Run, but more balanced, XD! I do wish animals and more mobs could get infected though, even if they couldn't evolve. Maybe in the future.
This mod gives off the vibes that Dying Light, Left 4 Dead, and The Last of Us were all sources of inspiration, and I love it.
Also halo and deadspace for the more twisted parts
@@harbinger9824 the Halo is definitely visible with the whole assimilate the local animals and entities as well as the hiveminds being pools of biomass by lower forms. 10/10 looking mod
Can't wait to install this, the sculk infection, and parasite, and other mods that adds in infection like these.
Everything looks sick as heck, but the weapons look like candy canes...
Bro I Love your videos😀
Some of the creatures have Zerg inspirations for their designs. Cool mod!
Review Withering Away: Reborn, and Mutagenesis pls
We need to see a world with these guys and the parasite mod, and speed up time and just let them brawl for like, a year and see what happens
Parasite would win because of the unbalanced nature of the mod
Okay, now I am just imagining a Fully geared Up infected adventurer coming to kick my ass
Ah yes, another mod of horrors beyond my comprehension, just what i needed
Cant wait forge labs to play this mod
Run and escape parasite : finally, a worthy opponent
Hello, ive been watching you since you hqd 20k subs and you helped me a lot to choose mods into my game, you choose good mods and i use them, i once posted a comment that i believe you'll once be a big youtuber cause u put a lot of effort in ur videos and not too much subscribers, i looked later on your channel when u had 40k and i thought your channel pretty grew i looked later also but it was still fourty K now i look and u have 90k wow congratulations
I built a base in an underwater canyon. I had been growing food and bamboo under there with a cobble gen that fed some ore processing for guns and i could only make it so far. It seems that the curseforge version of this is edited from default damage types for mobs like the gazenbreacher in the config though adding things like wither etc.
Finally! Some real challenge for me and my automatic shotgun!
Yes, installing a gun mod makes the gameplay of this mod so much fun. It’s like the Last of Us as he mentioned but in reality cuz spores and guns
Bro is the type of person to play happy music while people are dying
Amazing vid this mod is very well made
Love these infection mods 😊
Damn they got so much resident evil references in that mod! Kudos to the developpers frr
If anyone else is wondering, make a CDU & fill it with ice canisters to get rid of it in the newest versions.
This mod has grown up so fast and it's beautiful.
I love how the wandering trader can use invisibility potions to fight just like how they do it when a zombie is nearby in vanilla
Really cool showcase! Great designs and interesting mechanics.
May I recommend not listing off base stats (health, damage, etc) and possible drops for every single mob? It got a bit repetitive over time. Players could look at a wiki for this info instead.
edit: or read the stats displayed on screen instead of also reading it aloud
There is no wiki for this yet unfortunately
@@Bahhumbug2016 I guess the mod documentation might have it?
I need a list of all “world corruption” type mods like this and parasite
these mods inspired me into making my own infection datapack
That is so disgusting. I love it!
6:52 turn on subtitles
Corrosive sex
3 Infection mods that I know of as of now.
Scape & Run Parasite's
Fungle Infection:Spore
Sculk Horde
I kinda wanna see a proper zombie infection mod now!
These mobs look awesome.
Cordyceps in Minecraft before GTA 6 💀💀
Yeeeee
🌽🏀
....I am the monument to all your sins....
I use this mod to convert blocks into other blocks. I want the game world to look as though it's rotting away. I convert blocks to those that can fall like gravel or sand, which can further influence blocks where they fall or if they close enough.
There's some possible meanings of names of Spore mobs. So let's talk about what names mean or translated from.
Calamities have names based on German stuff. "Sieger" means "Winner" in German, and "Siege" has letter "r" added to it. The word "Siege" means "Belagerung", but "Sieger" is opposite. "GazenBreacher" is probably a misspelling of German word "Gezeitenbrecher". The name was created when the_harbinger69 misspelt "Gezeitenbrecher" as "Gazenbreacher". However, "Gezitenbrecher" translates to "Tide-Breaker" in German. "Hindenburg" is named after a biggest airship in the world "LZ 129 Hindenburg". Its bombing attacks were inspired by LZ 129 Hindenburg catching on fire and spontanously combusting, but the Nuke attack doesn't, since the Hindenburg is a commercial passenger-carrying rigid airship built by Germany.
Both of Organoids Umarmer and Braurei translate to "Hugger" and "Brewery". The reason why Umarmers have this name is because they use trapping abilities to take down enemies, leaving them for other Infected to attack. The reason why Braureis have this name is because they're cauldron-like Organoids with Infected Witches glued together cooking potions in order to buff their allies.
"the hidenburg"
*1000 year stare*
Good thing it's missing the symbology
My buddy put this mod on the server and an addon for it that made it even crazier, we had to reset the world and remove the addon because it was basically like The Flood at that point. We did add a few meme mods, one being the Travis Scott mod (drops a Travis Scott burger when killed), and it's broken. He's extremely tough (takes 5 headshots from the TACZ mode gauss gun), moves around at like 3x my sprint speed, and ccan rapidly spam attacks that do a ton of damage. Why is this broken and awful-to-fight-against hostile meme mob relevant? Well those stats make him a pretty good matchup against the spore parasites. A single Travis Scott can take out dozens of common infected (humans, villagers, etc) and if they kill him: he doesn't come back as an Infected Travis Scott. While they are a pain and have to be handled at a distance, they're the perfect natural predator of the Spore enemies.
Side note, due to TNT (ignited) being an entity, it can technically be "killed" like any other mob. Idk how it works, but I was in creative testing minecraft TNT and several other modded explosives (Mekanism, the Nuke mod, etc) and decided to detonate one next to a group of infected humans. They immediately turned to start attacking the TNT and I saw it turn sideways like Minecraft mobs/players do upon death. They *KILLED* the TNT once it was lit.
As a circle of the spores druid enjoyer I approve of this mod
Me and the homies seeing the "Prepare..." message for the 18th time in the playthrough (we have no idea where the protohivemind is, are only armed with JEG scrap shotguns, and have had to deal with nothing but Gazenbrechers and the occasional Hindenburg)
Just watched Forge Lag’s video of surviving 100 days in a Hardcore world with this mod 🔥🔥🔥 It was glorious
2:02 Infecteds attempt to group up into hordes with a system called "partnership system"
this seems cool af :O
7:25 "what the duck Was that damage my guy?? AAAAAAAAAAAAA"
Another level of apocalypse survival game,we should tag Forgelab
ForgeLabs has already joined the FI:S discord server and has made it known that he is planning on doing some 100 Fungal Infection: Spore playthrough but we haven't heard anything for months, so we're just patiently waiting
guys where can i find a dedicated video or site for the crafting of the weapons and armour for this mod
This is a very awesome mod and project which made me very interested!! But is there any chance for guns to be added such as Timeless and Classics??
The stinger is basically a Mutalisk
The phayre kinda looks like a mutalisk from starcraft 2
I used this mod on my modpack, tell ya at the first few days everything was fine but a few more days later it was hell.
Mods like this should add a way settlements can defend themselves
lava and flint and steel: Allow us to introduce ourselves.
how do you _fully_ clear an infection? i spammed CDUs in creative with blue ice in them but the spores or whatever in the air wont go away
they dissapear after 1 or 2 minutes
Don’t turn on subtitles here 6:53
Darn man this really is advanced for a mod it's barely minecraft, in a good way
What I'm hearing from all of this is:
*_"This mod essentially turns Minecraft into Dead Space!"_*
EDIT: I also love the Dead Space Necromorph-based name choices the mod author came up with! I can tell that a lot of thought and love clearly was put into this.
Great video.
Can you limit the infection to a certain amount? I want to add it to a server modpack I'm putting together but don't want it to completely overtake the world
For those who are watching the video more recently, the mod has been updated. The CDU now requires ice canisters, rather than ice itself, to run.
does spore spread in the nether?
@@leonberisha7495while its not vulnerable to fire, there are no humans in it to further its spread. and it doesn't spawn naturally in there either
You should do one on Sculk Horde with the new update being released
18:30 ngl the living armor look like the armored Titan or a Volatiles from dying light
I know right?
Can we construct a Halo ring to sterilize the infection?
Hello, next video idea, only horror mods ❤❤ example like "the wendigo"
Nice guide. This mod looks like Scape and Run: Parasitise
I would love to play this with the creat'a colony pack from sbeev. Auto cannons and turrets defending a minecolony of wave after wave of these mobs? God that would just be fun