How Artifact Farming Should ACTUALLY Be Fixed in Genshin Impact

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  • Опубликовано: 28 янв 2025

Комментарии • 1 тыс.

  • @RedFlaim
    @RedFlaim  2 года назад +175

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    • @dinho178
      @dinho178 2 года назад

      You just described Epic seven equipment system. You should give it a try

    • @limitedhangoutlive
      @limitedhangoutlive 2 года назад +1

      You don’t even need to implement all of these systems to ensure you get a stat. It’s a good idea but no one would have an issue if you didn’t only had 4 chances a day with condensed resin.
      Just make the domains a gauntlet where it gets progressively harder and you “go until you lose”. The further you get, the more 5 stars drop. Reach floor 8-9 and not only does it extend gameplay but you get 8-10 5 star drops.

    • @flurryquackers9356
      @flurryquackers9356 2 года назад

      THE THUMBNAILL IS SO CURSED WHAT DID YOU DRAW FOR. CHONGYUN OH MY LORD LMAO

    • @flurryquackers9356
      @flurryquackers9356 2 года назад

      I am a newly fresh AR 58 and I have only used my resin twice on an artifact domain. This was due to friendly peer pressure otherwise I would have never done an artifact domain. Both in the Husk of Opulent dreams/Ocean hued clam sets. The first time it was accidentally a low level domain so I only got 4 stars. The 2nd time I got two 5 star artifacts, both the set that I wanted as the Husk set. Both Goblets. One was Atk% with. substats 7.8 crit rate 11.7 crit dmg 18.8 er. The other was a Geo Dmg Goblet which I still have not leveled up. It is a 3 liner with no crit substats. Wish the main stat could have just switched so 40 resin spent and a great artifact. Never doing an artifact domain again for at least a year or someone peer pressures me again. I'll find something else to level up this must be why I don't complain or feel as much pain as all my other friends. HIghest crit rate is 10.9 on a crit dmg circlet and highest crit dmg substat is 35 on an em circlet with no crit rate most of my artifacts are just gladiator and wanderer and I can beat abyss 33 stars. Artifacts are pain.

    • @Justfalor
      @Justfalor 2 года назад +2

      As someone who played the game World of warships I can attest 2 things: Its the one game I spent almost as time on as League of legends, even doing the incredible grind of skipping tier 9 for every nation that I own a tier 10 ship for without regretting it too much. That and the fact that the developers have broken several promises that ultimately led me to no longer continue wanting to play the game. The gameplay would be great if they had not broken their promise of never adding submarines into the game (they now take up a slot for a surface ship (one of 12. the game feels emptier with submarines than without)).
      I can recommend the game, but beware
      Oh and for context:
      500 doubloons gets you nothing but maybe a tier 2 ship with worse stats than the free to play
      1.5 mil credits is decent, buys you a tier 5 ship
      7 days of premium is enough to grind a line to tier 10
      The best ship of the free choices is None. All of them are cruisers and suffer from the fact that cruisers are best in the hands of veterans. If I had to choose, I'd go with Kuma, but then again, I already have had the Tier 10 version of that tree. Those are all Tier 4 ships btw.
      The game also has this neat feature where Knowledge is far more valuable than reaction speed. Getting back into it is pretty easy when you have a decent memory. I for one still remember the armor plating values for all ships from 2 years ago.
      And for artifact farming: No matter what artifact set I end up grinding. No amount of Artifact will make my Amber viable anyway, so the grind is just a way to stay in touch with genshin and maybe get access to better stats for a different play-style. I think you have valid points, but it ain't gonna change I assume..

  • @RedFlaim
    @RedFlaim  2 года назад +1332

    the thumbnail is a bit blessed, a bit cursed

    • @Xoider
      @Xoider 2 года назад +126

      Chongyun secret 6 star fixing the artifact system?

    • @whisper3856
      @whisper3856 2 года назад +57

      I concur. It’s simultaneously extremely cursed and extremely blessed.

    • @electrafying
      @electrafying 2 года назад +66

      Positively blursed indeed.

    • @thunder_2124
      @thunder_2124 2 года назад +20

      Love that blursed thumbnail.

    • @melisarobledo7269
      @melisarobledo7269 2 года назад +5

      Perfect

  • @epicazeroth
    @epicazeroth 2 года назад +1392

    I think the substat-focused method would be better honestly, even for casual players. If you ask me the changes they should implement are: get rid of flat substats, make all 5-star artifacts have 4 substats, and get rid of substat value RNG. I think that would remove sufficient RNG to drastically improve the player experience, and it would benefit both hardcore and casual players because now there's still RNG but once you get the set and main stat you want you are much more sure of a good artifact.

    • @LongDeadArtist
      @LongDeadArtist 2 года назад +68

      @Laurent dam

    • @jevs1555
      @jevs1555 2 года назад +139

      @Laurent yet you’re the same person praising Genshin on TOF videos. You also have quite the reputation downstriving Arknights as well

    • @Yeslipoi2
      @Yeslipoi2 2 года назад +52

      Also, general elemental cup. There's no reason in whatsoever for it to bem element focused

    • @transient_moonlight
      @transient_moonlight 2 года назад +8

      @@jevs1555 he's a troll, duh

    • @Sir67-2
      @Sir67-2 2 года назад +4

      My ayaka with def% sand and 21.4% cd sigh

  • @CombativeMedic
    @CombativeMedic 2 года назад +367

    I keep forgetting about artifact farming being a thing because I have such low motivation to do it. I got tired of the layers upon layers of RNG that I think I've blocked the suggestion of it from my mind.

    • @elleeVee
      @elleeVee 2 года назад +82

      @Laurent yeah but it really doesnt matter at the end of the day tbh, genshin is so easy

    • @Vic_Trip
      @Vic_Trip 2 года назад +18

      @Laurent nah I use them to level other characters and weapons, only do artifacts when I don't have basic af piece (like a crit rate circlet for x set). Substats can be secondary. Doesn't matter, game isn't so hard...

    • @Daftens
      @Daftens 2 года назад +18

      @Laurent Yea, outside of abyss you can get just use a random crit rate circlets, atk% goblet and a er sands (Unless the substats rolled into er then just use atk). It’s not optimal but with the difficulty we have it is enough to get by, and if substats roll well enough it’s more than enough usually (unless it’s abyss of course).

    • @CombativeMedic
      @CombativeMedic 2 года назад +20

      @Laurent You realize this game is easy, right? No need to sweat over something that ain't a fuss.

    • @Heatranoveryou
      @Heatranoveryou 2 года назад +6

      everyones saying how easy this game it but with such pathetic investment youll be fighting raiden for a decade. I cant imagine doing more than 2 shield phases.

  • @Shadow_934
    @Shadow_934 2 года назад +698

    One thing that can be implemented to the artifacts is that, whenever there's a stat like atk%, that would lock the option of getting flat atk and viceversa. This just limits the total combinations possible so doesn't fix much of the problem but I'd take whatever RNG reduction I can get. That combined with the capability to guarantee a main stat is also a great suggestion since you still need to roll substats to get a workable build.

    • @swanb5226
      @swanb5226 2 года назад +68

      Or just remove flat stats

    • @evencoldertea5905
      @evencoldertea5905 2 года назад +39

      @@swanb5226 flat stats are only good early game, but imagine if flat stats were added to characters base atk and hp

    • @Ryzawa
      @Ryzawa 2 года назад +12

      @@evencoldertea5905 flat atks are actually in some cases better in late game but only for characters with a low base stat to begin with, like flat atk on bennett gives you more than atk% would in some cases

    • @raptori
      @raptori 2 года назад +56

      @@Ryzawa Pretty sure Benny's boost ignores all artifact stats, and instead only takes into account his base ATK (character level + weapon base ATK), so flat stats are useless for him as well!

    • @Ryzawa
      @Ryzawa 2 года назад +9

      @@raptori i wasnt talking about his bursts' buff, like for his dps build ig, i just mean for his overall atk% because he has a low base atk so he was an easy example, however a less confusing one is somebody like barbara who would even more prefer flat atk since her base atk is even lower

  • @douglanmar
    @douglanmar 2 года назад +678

    5:04 There are actually 9 levels of RNG of farming artifacts:
    1-Getting the set you want
    2-Getting 1 or 2 artifacts for every 20 resin
    3-Getting the piece you want, out of 5 possibilities (flower, feather, sands, goblet, circlet)
    4-Getting the main stat you want
    5-Getting the substats that you want
    6-These substats can come at 3 or 4
    7-Even if you get the substats that you wanted, they can come as a “low roll” or a “high roll”
    8-Every time you upgrade an artifact, the upgrade have to go to a stat that you want
    9-Even if the substat upgraded was the one you wanted, again, you can have a “low roll” or a “high roll” every time

    • @xx-cj6ew
      @xx-cj6ew 2 года назад +6

      2 isn't RNG, it's a time gate.

    • @w_nacht
      @w_nacht 2 года назад +162

      @@xx-cj6ew No, this is RNG. For 20 resin you either get 1 5* artifact or 2. Getting 2 5* for 20 resin is not time-gated, there is no cooldown for 2 5*.

    • @pausealin5510
      @pausealin5510 2 года назад +26

      @@xx-cj6ew and the RNG of getting the first reply as a "good one"... life its disappointing as such as people

    • @lemangcoconut
      @lemangcoconut 2 года назад +54

      @@xx-cj6ew that is RNG bruh, the time gate is only for resin. RIP critical thinking skill.

    • @cosmicllama6910
      @cosmicllama6910 2 года назад +9

      I didn't realize when it rolls into a substat it can roll low or high.. I thought it was bad enough without knowing that..

  • @xxri
    @xxri 2 года назад +905

    i think the simplest way to "fix" artifacts is just giving every stat the same probability of appearing, you're still at the mercy of rng but it's a lot less annoying😭😭 i haven't gotten an em artifact in months

    • @Yeslipoi2
      @Yeslipoi2 2 года назад +75

      It took me 6 months of farming with every resign i got to get a EM Hat of the sat i wanted

    • @Ryzawa
      @Ryzawa 2 года назад +155

      Honestly that's the laziest way to "fix" artifacts, the absurdity that is EM being the rarest stat makes no sense to me...

    • @schopenhauer5427
      @schopenhauer5427 2 года назад +17

      Also 6 months for me to get my very first pyro goblet in the game

    • @rohitshenoy88
      @rohitshenoy88 2 года назад +13

      @@Ryzawa it makes sense from a lore perspective. imagine how rare it would be to find an ancient artifact that allows you to master the elements, especially when not many people have visions.

    • @ohamatchhams
      @ohamatchhams 2 года назад +120

      @@rohitshenoy88 No it's not making any sense, don't confuse lore with the game or you're like asking that the wish systems and primogems should be grindable for free, your reasoning are bollocks by any parameter, you should've known the wiser

  • @joaovitorbueno241
    @joaovitorbueno241 2 года назад +120

    The solution that I always dreamed of is an artifact fusion system, where you can combine 4 sub-stats from 4 different artifacts into 1 unique artifact. It won't change the already existing RNG system, but it will make that, eventually, you'll get a perfect artifact by combining 4 different not-so-good ones. If Hoyoverse wants to make the system harder, it could make the system only work with artifacts of the same set, type, level (+20) and main stat, but even so, it won't be as frustrating as the current system, because eventually you'll get an artifact with a good crit rate or crit dmg but other terrible sub-stats and it won't be a total waste.

    • @joaovitorbueno241
      @joaovitorbueno241 2 года назад +18

      And this system could even motivate players to continue farming even when they have a really good artifact because of the idea of getting even higher good sub-stats to make a "perfect" artifact.

  • @AlexT7916
    @AlexT7916 2 года назад +421

    I had an idea for an Ephitomized Path equivalent for artifacts where you can select the type of piece and it's main and sub sats in exchange for an increase in the pity number, like you just want a Geo Goblet ? 20 artifacts and then you're guaranteed . Oh you want it to also have both Crit rate and damage ? That'll push it to 50 artifacts before guarantee . That way it'll still be mostly random in how it upgrades but you'll at least be guaranteed to get what you want eventually
    Also all flat substats should be removed and all 5 star artifacfs should be 4 liners

    • @rohitshenoy88
      @rohitshenoy88 2 года назад +9

      i agree with this

    • @Kamppix
      @Kamppix 2 года назад +69

      They could pretty easily add this to the strongboxes. Like, just make the player able to use up extra artifacts to choose the stats.

    • @inuXkikyo
      @inuXkikyo 2 года назад +8

      I would raise the pity, personally. I feel like it would then be TOO easy, and kind of a middle finger to those who endlessly farmed. I think instead of 10 runs, it should be closer to 50 or so

    • @cammischoenherr9047
      @cammischoenherr9047 2 года назад +4

      I really like the idea of a pity system for artifacts! That would be super cool!

    • @Psusanoo
      @Psusanoo 2 года назад

      Unless they give you bonuses on characters for flat sub-stats for some characters, then no

  • @Ryzawa
    @Ryzawa 2 года назад +251

    So I always thought to help make strongboxes actually significant, the chance of getting a type of artifact should be based on what you feed into it, so for example of you want a sands then you can feed 3 sands to get one, or if you want everything but a flower and a feather, you can just not add those to the 3-count. To further clarify, let's say you have 2 goblets and a crown to put into the 3-requirement, you'll have a 66% chance to get a goblet and a 33% chance to get a crown, and 0% chance to get anything else, so you basically select your rates for your strongbox rewards.
    Maybe this is a flawed system or not very balanced but I've had this concept in my head since it's addition, I was bummed that your artifact type you gained was 100% up to rng, not up to what you feed into it. You still wouldn't get to chose which stats you got but you at least get some choice and I actually would considering using strongboxes more often outside of the newer ones being added.
    Also congrats on the WoWS sponsorship! It's actually a pretty good game, fun with friends, and well-respected in general, so I'm glad you can get your bag and on a decent product at that 👍

    • @RKNancy
      @RKNancy 2 года назад +28

      Your idea is pretty good. I can get rid of my Millelith EM circlets and get VV EM circlets like this.
      Each domain has a different RNG system for the main and sub stats, which makes farming Def pieces for Albedo a nightmare, whereas Def pieces are easily available in other domains. I think introducing equal RNG for main stats is just as important.

    • @Kimizii_
      @Kimizii_ 2 года назад +16

      Actually this doesn't sound like a bad idea at all. Having a bit more control of which piece you get would be sweet

    • @cammischoenherr9047
      @cammischoenherr9047 2 года назад +11

      I love this idea! It feels really doable, like Mihoyo wouldn't have a hard time implementing it and they wouldn't have much of a reason not to. Just like the strongbox change they're already adding, it makes the players more likely to farm artifacts almost endlessly because there's actually a use for them even if they suck, which is exactly what they want as a company, especially because a lot of people use their extra primos to get resin for farming. I would love to see this implemented!

    • @lordofshibainus
      @lordofshibainus 2 года назад +3

      1) I love ur pfp, I remember playing that google doodle all the time 😭😭😭😭
      2) Honestly this is a great idea, I barely have any EM goblets and using my millions of defense and atk% ones would be amazing for my anemo characters. I wish hoyo added this 😭😭😭

    • @hexi9595
      @hexi9595 2 года назад

      U only want cups out of the strongbox anyways.

  • @kuraresacupcakes
    @kuraresacupcakes 2 года назад +40

    The second option is exactly what I've been wanting artifacts to be like since playing Tales of Arise. In that, you craft and upgrade accessories, which are pretty much exactly like artifacts with one main stat and four substats,. You can make the "perfect" accessory by taking substats from "bad" accessories and putting them on the "good" accessory you want them on.

  • @marketeagle4508
    @marketeagle4508 2 года назад +136

    I like the 2nd option because it does not invalidate a "good artifact" which rolled mostly on less desirable substats. In essence it's as if you are "building" that good artifact to reroll on your desired substats. I think that this system will bring balance because it's still going to be rng and it would be a grind, however it will reward players with a clear end goal of getting their ideal artifact and will temper that frustration because you'll always have that option.

  • @luzmuz
    @luzmuz 2 года назад +139

    here’s my idea to solve this problem in a realistic way:
    once an artifact is lvl. 20, the player can choose to reverse it back to lvl. 1, making it lose all upgrades (still same 3 or 4 substats tho), but leaving the possibility to roll on other (better) substats or to gain a better 4th substat.
    for that to happen, the player has to lose something ofc, for example the player would get 100% mora back, but only 85% of the EXP in form of sanctifying essence.
    benefits of that: as long as you receive a piece from the right set and with your desired main and substats (or at least passable ones), you are eventually guaranteed to get closer to a perfect artifact as ever before.
    they could even go as far as letting you choose how many lvls. you want to reverse, but let’s keep it at the basic idea for now.

    • @cammischoenherr9047
      @cammischoenherr9047 2 года назад +26

      Honestly even if you didn't get anything back, that would still be super cool

    • @Sorestlor
      @Sorestlor 2 года назад +19

      This could lead to a great system. Each time you reset the artifact you can increase the probability of a roll in one of its substats. Each time you reset the item you can keep increasing the probability so essentially you end up with a hard pity on artifacts where if you just dump enough xp into it eventually you will get what you want.

    • @Noahed_
      @Noahed_ 2 года назад +3

      Similar to an idea I have. Say you get an artifact with double crit, atk%, and energy recharge. You'll get three of that exact same artifact. So if it doesn't roll well the first time, you get two more chances. Also, I think they should implement an xp system similar to upgrading weapons, where any wasted xp is converted to sanctifying essence.

    • @ChaoticFrontt
      @ChaoticFrontt 2 года назад +2

      Thats op af

    • @shimmerence
      @shimmerence 2 года назад +1

      tfw you get excited pulling an artifact with 3% crit rate substat and watch it stay at 3% all the way to level 20

  • @Mega_NK
    @Mega_NK 2 года назад +45

    Sometimes I'll spend months on artifact domains for specific sub-stats. I've been farming Emblem of Severed Fates & Shiminawa since the beginning of this year, mostly every single day. I'm still trying to get my Raiden Shogun to a decent crit ratio smh. If there was someway to re-roll substats or add a pity system for a specific stat on an artifact, it'll finally end my suffering lmao

    • @eddy4891
      @eddy4891 2 года назад +5

      I spent 3 months for ayaka artifacts even before she was released, still not good enough. Now I rarely log in and more happy in real life.

    • @Heatranoveryou
      @Heatranoveryou 2 года назад +2

      youre probably throwing away better artifacts in your chase for crit ratio. ive had characters do more damage with 100/100 than typical 60/150. use genshin optimizer.

    • @tiramisu7544
      @tiramisu7544 2 года назад

      @@Heatranoveryou Bro what artifacts/weapons/buffs are you getting to have 100% crit rate… Genshin optimiser is useless if you pull out some Unachievable stats lol

    • @Heatranoveryou
      @Heatranoveryou 2 года назад

      @@tiramisu7544 genshin optimizer uses the artifacts you have.

    • @Heatranoveryou
      @Heatranoveryou 2 года назад

      optimizer only works if you actually keep artifacts instead of feeding anything that doesnt look perfect to you.

  • @GoldTheAngel
    @GoldTheAngel 2 года назад +21

    In another gacha game, Crossing Void, they also run on a similar artifact system. However, they actually do have somewhat of a solution to it. They have an item that you can get from events, like a crown, that can change the substat of an artifact to something more desirable like crit damage. Not saying it would work in GI but something to consider.

  • @Whatever100500
    @Whatever100500 2 года назад +16

    The worst part in artifact farming for me is that evaluating which artifacts to level and when to stop becomes very time consuming eventually. You need to compare with what you already have in slot/set, how many of this set you need, whether an artifact can be better for at least for some character despite not rolling as much cr/cd, etc. Actually finishing the domains is trivial time investment in comparison.
    I keep pushing away this tedious work, so most of my 1500 artifacts slots are occupied by +4 or +8 stuff, that isn't good enough to max as priority, but still retains small chance to be decent. Or +0 items with wrong mainstat for any existing character, but both cr + cd, which could become good for some future character.

  • @SonnyFRST
    @SonnyFRST 2 года назад +2

    I've been telling Hoyo about Substat Rerolling in surveys for almost a year now.
    Glad to see people are starting to catch on that shallow stuff like "no resin" or "rotating sets/slots" won't solve the root problem...

  • @cryog3nic_759
    @cryog3nic_759 2 года назад +6

    Excellent video as usual, Flaim. Coming over from Twitter to say your arguments are far more realistic than anything I've said before about Artifact grind fixes, but at the same time, I myself am now completely hopeless for Hoyoverse doing anything about it.
    And that thumbnail is pure gold 👌

    • @imo098765
      @imo098765 2 года назад

      Remove flat substats and have the weight of rolling any stat and substat closer to each other
      Still all the RNG just now you have better chances to get the stuff

  • @drunkcapybara7004
    @drunkcapybara7004 2 года назад +6

    5:52 This issue is exactly what convinced me as early as 1.0 to not farm artifacts at all (i came back to it a few times, did like 3-4 domain runs and quit again until i ultimately stopped entirely)
    Everything else you can spend Resin on will give you minimal progress at least, but on Artifacts you can entirely waste your Resin, and having my first experience with Artifact Domains be to spend several hundred and not get a single piece that's better than what i have was devastating...

  • @Pyramid789
    @Pyramid789 2 года назад +12

    Easiest way is to make the strongbox more forgiving. 3 for 1 ratio seems a bit much.
    But a system for choosing which artifact type you want, for example a goblet is a good idea

  • @exotice1410
    @exotice1410 Год назад +1

    idea for every 2 artifacts you can get a 10% value of whatever substat you want and caps out at 40% value so that you wont be grinding a domain for hours for a chance to get a onset goblet with good subs

  • @SuperDJWB
    @SuperDJWB 2 года назад +12

    In Epic Seven, they have an equipment event once in a blue moon, when using energy, you get points that allow you to choose a set and main stat. Then you reroll randomly for sub-stats(which includes the random ranges). So maybe Genshin can do like a point system that after a certain amount a resin or a certain amount of times farming a domain, you get to choose those things. With this being a pve and not a hybrid like epic seven, they could be a little more lenient.
    Stronghold boxes getting a buff is nice but it’s definitely not enough. I want to use more characters(especially getting at least one other team for spiral abyss) but farming hours upon hours for a chance at building one character with just the right main stats let alone sub stats doesn’t feel good.

  • @Redditdramasz
    @Redditdramasz 2 года назад +9

    The sad truth is that as long as players are willing to continue spending on games with predatory systems like this, nothing will change. After all, why stop now from profiting from a product that was solely created to make money?
    *Vote. With. Your. Money.* Please, this rng culture has already began to seep into the console market and it’ll only get worse

  • @jadeparelius
    @jadeparelius 2 года назад +3

    I find myself ridiculously willing to constantly deal with Artifact domains for weeks on end, so personally the idea of being able to select which Artifact you want and being able to ground its main stat down into something you can apply elsewhere would make me really happy as someone who considers themself a casual player

  • @spyrothetimelord
    @spyrothetimelord 2 года назад +2

    I like both methods because both implement aspects from other games that worked out better in the end. I repeatedly liken the system as I wish it was to what splatoon did between 1 and 2, where you could scrub stats off of your gear to re-randomize before, but in the second game they had a few ways of scrubbing and saving those "pieces" of substats that once you collected enough of, you could reapply to the gear of your choosing. It was costly but players knew that they weren't losing out on any of the work they put into leveling up gear and stuff AND could basically customize their stuff to be tailored to them, since one of the game modes (and the app) allowed the ability for gear in that game to be the same piece but with a different main stat.

    • @spyrothetimelord
      @spyrothetimelord 2 года назад

      I literally hate artifact farming because it's been MONTHS and all good stats are either on the wrong set, I don't get the set I need, or the good ones I get are not better than pieces I have/I don't need to upgrade those. I don't need a bunch of flowers and feathers when the hardest thing to get are proper sands/cups/hats on set/with correct main/sub stats

  • @Wee_Thought
    @Wee_Thought 2 года назад +74

    An easy way to fix artifact farming in genshin would be that every 4 levels, instead of a random substat upgrade, it allows you to choose which stat to improve. This immediately makes artifacts with 'risky' substats (like awesome crit dmg but also flat def) viable.

    • @horneaus8362
      @horneaus8362 2 года назад +16

      You wish lol

    • @FreneticPotato
      @FreneticPotato 2 года назад +16

      Da Wei cosplaying as Yae: _I n y o u r d r e a m s._

    • @butao5761
      @butao5761 2 года назад +23

      That's definitely not gonna happen

    • @GoodRoyUsername
      @GoodRoyUsername 2 года назад +4

      that would make the game too easy lmao

    • @silverbowftw5225
      @silverbowftw5225 2 года назад +24

      @@GoodRoyUsername nah it would make it more BEARABLE. I can’t play genshin nowadays

  • @deathknightrevan
    @deathknightrevan 2 года назад +2

    I would settle for the elemental cups to be reworked into a single "elemental damage" stat, that works for any element.

  • @rambutan7768
    @rambutan7768 2 года назад +22

    The substat-focused method is implemented in Honkai Impact where substats called "affixes" can be rerolled (additionally, you can keep your old roll if you don't like the new rerolled values). There is a material where you can lock one of the two affixes from being changed when rerolling. There are also materials that guarantee that both affixes are ATK and the value will fall in the highest tier range.
    Both types of materials are farmable, albeit very slow. It's still very welcomed though given the competitive nature of the game (i.e. leaderboards, maintaining your placement in higher brackets, boss rush, etc).

  • @Kenfusi0n
    @Kenfusi0n 2 года назад +9

    I really wish they would add some form of rerolling artifact stats. One time I got a 4 piece def percent sands with crit rate and crit dmg. I jokingly rolled it to see how it would turn out and surprise surprise it all went into crit rate…. It has 22 percent crit rate

    • @ArnoldFrost
      @ArnoldFrost 2 года назад +2

      Itto or Noelle would love that piece lol

  • @Taku.l
    @Taku.l 2 года назад +3

    I had actually thought about a similar thing before: artifact salvaging. In the menu a new tab would be added, which is for artifact salvaging. Once the piece has the max number of substats possible, you can put random artifacts with the same substat to change one that's currently present, with a cap for each artifact. It would still randomly roll the value (for example, it will never be 7.8% crit dmg but random), but it remains less rng and would still improve player experience imo. If you salvage later down the line, you could still get the desired substat, but it would be with 0 rolls

  • @Sencifouy
    @Sencifouy 2 года назад +1

    The strongbox is a nice thing and should be expanded upon.
    1) Make every artefact domain strongboxable up to and including the previous city. By that, I mean, Inazuma artefacts should be strongboxable since Sumeru is out.
    Sumeru artefacts should be strongboxable when Fontaine will be out.
    2) Have a strongbox that guarantees an artefact type. E.G : No matter what you put into it; you're guaranteed a sands because you want a sands.
    This is a perfect system to guarantee you won't be fishing for too long once you've satisfied your desired sets and 4 artefacts out of 5 but also allows for a better bypass of RNG on main stats you may want without guaranteeing it.

  • @akat_etkat
    @akat_etkat 2 года назад +6

    I think the main problem lies in getting an artifact that rolls good enough that you can use it. Therefore, having a system where you can reroll the substats of an already lvl 20'd artifact with some resource like dream solvent would be ideal. This would change the rolls into substats.

  • @Melotaku
    @Melotaku Год назад +1

    Hoyo’s previous game Honkai Impact 3rd actually had a substats reroll system. I don’t know the ins and outs of this system since I only play it casually but I know it’s there.

  • @number1cheater272
    @number1cheater272 2 года назад +6

    I believe the best solution would be having the ability to allocate in whichever stat you choose when leveling up an artifact. However, it would cost mora to do so and the amount of the stat would be random like how it is now. The amount of mora would depend on the rarity of the artifact. Maybe 10,000 or higher for 5 star artifacts. It would ask to allocate so you can still get random stats if you wished. It doesn't get rid of the all the rng, but it gets rid of the worst part. Which is having a good artifacts with only one bad substat and only rolling that substat.

  • @platypus121212
    @platypus121212 2 года назад +4

    Trove has a system similar to artifacts and they have some great QOL features I'd love to see genshin "borrow." Crystals in trove have random substats that get unlocked/upgraded as you level the crystal. The substats, much like genshin, have random ranges they can be upgraded as well. To account for all the RNG, you're able to not only change the substats, but also change where the substat upgrades go and how much it was increased. So if I have a crystal with a crit rate and HP substat and upgrading the crystal gives me a low roll into HP not only can I move the roll to crit rate, I can change it to a max roll, and then change the HP substat to something more preferable. Mind you its not cheap to do, but the ability to mold and perfect the artifacts without RNG feels incredible

  • @beanson2323
    @beanson2323 2 года назад +8

    I really like the relic customization feature from Dislyte, an event where you can get a free god tier relic of your choice. I think genshin should have an event like that.

    • @wolfstormwizard424
      @wolfstormwizard424 2 года назад +3

      You’re expecting too much

    • @Thesmus
      @Thesmus 2 года назад

      oh yeah, though i think i did not rerolled as much and just ended up with two great relics lol

  • @joaoshiba2263
    @joaoshiba2263 2 года назад +1

    2:48 that flower tho ,have potencial

  • @AAAAnca
    @AAAAnca 2 года назад +37

    The ATK, HP and Def flat substats just makes the system predatory. At least make them have an actually significant numbers, or erase them completely from higher rarity artifacts

  • @lolosh99
    @lolosh99 2 года назад

    Your channel is quite underrated, good stuff.
    Although, I wish the videos were either longer or more frequent.

  • @epiczerozz3003
    @epiczerozz3003 2 года назад +3

    I'm still farming the blizzard strayer domain for a crit dmg circlet too, that one hit too close to home.
    I really like the idea of substat re rolling and think it would be mega useful. I got a great HP timepiece for Yelan with ER, ATK and both crit substats. Maxed it and every roll went to ATK so I'm gutted, making me want the substat re rolling even more

  • @mycrush23
    @mycrush23 2 года назад +1

    I've been suggesting some in the suggestion box in their website but I don't know if someone actually reads it on their end. I suggested that when u get a piece that piece's main stat wouldn't appear until you get all of the other main stat ie. (I get a HP% Sands the next Sands I get would be either be EM/ER/DEF%/ATK% and if I get and ER Sand next I would get either EM/DEF%/ATK% on the next) much like the pity system you know that eventually you will get something good. I have farmed for a 5* Blizzard Strayer ATK% Sands for two months and I didn't get one I'm using a 4*atk sands now, this is the kind of thing that gets players unmotivated when there is no guarantee and you don't know when or if you will even get something.

  • @AdamCDagg
    @AdamCDagg 2 года назад +3

    I tried farming up some Crimson Witch of Flames pieces for some of my pyro chars, and had to stop after just a couple days. It honestly felt like I was just dumping my resin in the trash. I just slap Glad's Nostalgia or Wanderer's Troupe on all my chars now.

    • @horneaus8362
      @horneaus8362 2 года назад

      There is no such thing as wasted resin if artifacts is the only endgame

  • @ItsSayrn
    @ItsSayrn 2 года назад +1

    mihoyo: I hear what your saying so here
    *gives 60 primos and 3 purple books*

  • @Drancia_
    @Drancia_ 2 года назад +6

    I just wish the substats wouldnt upgrade based on RNG man

    • @gunman8452
      @gunman8452 2 года назад

      I don't mind the upgrade going into other stats, what I hate is the rng on the rolls themselves, low rolls low-key hurt more than not getting the right roll

  • @TheFenyx7
    @TheFenyx7 2 года назад +1

    I personally think they should adopt the system that 7 Deadly Sins Grand Cross has, a material that you can reroll individual slots on Substats and then when you get what you want you, you have a material you can upgrade said stat, instead of this strictly RNG bs

  • @marcelloestemiele
    @marcelloestemiele 2 года назад +1

    1) different day, different set drop (same as talent books & weapon ascension stuff)
    2) equal % for every main & sub stat
    3) removing flat substat

  • @melisarobledo7269
    @melisarobledo7269 2 года назад +21

    Many say that with what they are going to add in 3.0 farming artifacts will be easier, and for me it is the opposite. Not only you are going to spend 3 artifacts to get one that is sure to be DEF, but you are also going to lose experience to raise the artifacts that are worth it.

    • @gl1mse
      @gl1mse 2 года назад +10

      I mean, it’s not like you’re forced to use it. if you have an artifact you want to level you can just. stop.

    • @chrisdibra8416
      @chrisdibra8416 2 года назад +9

      The strongbox is an amazing deal though. In any given domain, the chance of spending 20 resin and getting an artifact from the set you want (for example, if you want thundering fury rather than thundersoother) is 50%. So in practice, if you want a thunder fury piece, you'll need to spend 40 resin.
      When you have 3 garbage 5 star artifacts, you have two choices: use them as food, or turn them into an artifact. 3 5 star artifacts give 11,340 exp, and for comparison, sanctifying essence gives 10,000 exp, making them very similar in value.
      By turning 3 5 star artifacts into a thunder fury piece, you're basically getting 40 resin worth of an artifact without spending resin at all. That's far better than a slightly better sanctifying essence.

    • @CoolMintMC
      @CoolMintMC 2 года назад +7

      @@chrisdibra8416 This is under the assumption that the newly created artifact isn't equally as shit...

    • @chrisdibra8416
      @chrisdibra8416 2 года назад +2

      @@CoolMintMC But it's still basically getting 40 resin worth of an attempt without actually spending resin. Like I said, that's a much better deal than a slightly better sanctifying essence. I've been using it on the noblesse strongbox and have multiple full noblesse sets without ever setting foot in the noblesse domain.

    • @meia1855
      @meia1855 2 года назад +2

      i dont ever want to farm VV again to just get maiden. Resin is the most limited item in game also you can do artifact routes if you lack arts exp. Sometimes I even convert some artifacts to mora because I dont want to use my resin to farm mora hahah.

  • @jonnevitu4979
    @jonnevitu4979 2 года назад

    6:43 that edit, if intentional with the wishes, put a smile on my face seeing Hutao :)

  • @foxiki387
    @foxiki387 2 года назад +4

    I’ve believed since like 1.4 that substat rolls should be selectable, which would make stat distribution on each artifact much more skill based. The random part that’s healthy and should stay is the potency of each roll. (5.4 - 7.8 CD for example)
    Edit: obviously the sub stats that come with the artifact upon receiving it should still be random, forgot to mention that, but you should be able to decide which of the received stats are increased.

  • @supermariogamer5294
    @supermariogamer5294 2 года назад +2

    For the substats I have another idea, courtesy of Splatoon 2: Substat scrubbing and Desire essences.
    -In the alchemy table you put a specific piece and for 10k Mora and you get to reset the artifact and scrub off the substats leaving you with "Desire Essences (Substat chunks)", 1 each per sub and more of the same if the 4 level bonus went to that stat, if the artifact had exp you get a portion of the exp in the form of the bottles from the Serenitea Pot (80% of the exp spent rounded down for the bottle equivalent) and Mora.
    -You can then reroll them to get more substats and their first stats shown will be from 2-2.5 times more powerful to compensate for the complete absence of stats (basically leaving you with 1 roll to a random stat), or alternatively you can use 5 of your Desire essences (15 if you wanna do the conversion from a useless essence type like flat HP) to set a specific type of stat of your desire, and then roll again (more useful for min-maxing).
    -This could also be paired with a different type of solvent (Restoration solvent) that is obtained from artifact domains that just resets the stats to the average initial values and still refunds your resources.
    With this, eventually you will either get the best stats for your supports or DPS units without breaking the bank too much, or you could refund the Mora for some other purpose.

  • @plvto1
    @plvto1 2 года назад +18

    wish they'd just add an "auto-claim" system. it'll still cost resin, but if there's been a time where you cleared the domain under a set amount of time, you'll be able to auto claim artifacts from the domain menu. I don't understand how they haven't added this. it would get rid of the tedious "killing the same mob wave over and over" and make it very much more bearable at least.

    • @fishiefish2249
      @fishiefish2249 2 года назад +3

      maybe a certain amount of times as well, like after 30 domain clears you can auto-clear

    • @harryvpn1462
      @harryvpn1462 2 года назад +8

      Thatd make the grind even more boring since ur just pressing a button and getting frustrated ehile not playing the game improving

    • @lizzyleea
      @lizzyleea 2 года назад +2

      I dont think thats a solution. Less people wpuld play genshin that way lol

    • @mr.boldov3663
      @mr.boldov3663 2 года назад

      @@harryvpn1462 and what is wrong with that, or you saying killing the same enemy's, in the same dungeon(possible with the same team because both pyro and electro one punish you for using certain element) over and over and over and over and over and over and over and over and over and over and over and over and over is fine? You saying to improving but in what? This is not a fighting game or slasher where your character is a complex mechanism, you can learn how to play character in hour at max, Raiden national is simply "use skill + ult on character => swap => repeat step one", only exception could be jump cancel Klee and Dragonstrike Diluc

    • @marlonvillanueva6062
      @marlonvillanueva6062 2 года назад

      This should be only available on higher world level or just to those on WL8 (AR55). Also the talent and weapon material domains should have this.

  • @m_s-c2k
    @m_s-c2k 2 года назад +2

    Instead of having each element bonus, simply putting an "Elemental Damage Bonus" goblet would be insane!

  • @nicolyas1919
    @nicolyas1919 2 года назад +3

    I am more toward the second option for some reasons.
    First of all, with my experiences of other gacha games, most of the time they have a system of currencies to reroll mainstat and/or substats with RNG on the stat and the tier. After that an other currency with lock stat to change the tier. Sometimes always upward or fail, sometimes including under the previous tier depending on the currency.
    On the other hand the implementation of a system like this is very complex to integrate. The thing I want to focus on is the item and the number of it that you need to reroll and the number you get in the game.
    Genshin Impact is a game with a lot of small numbers when we talk about obtainable object in your inventory and transfered or item modification. Most of the time it is a 3 to 1 ratio (monster drop, artefact strongbox, talent and weapon mats, ...). Sometimes we have 1 to 1 ratio (dream solvent), and the most expensive is with the 20 dust you use for elemental stone exchange.
    How many unit of that item do you need to reroll a stat or increase one of them?
    After that, how can you get them and how many?
    This need more reflexion
    RNG can be spicy and very engaging. A guaranteed way at the end is a fair accomplishment. Because to be honest their are to much layers of RNG and for me the most ridiculous and the most frustrating layers are the 3-4 start stat lines and the tier range. I can't anymore it's too much for me.
    As always, great video idea and keep up the good work. Have a great rest of your day

  • @tracklyy
    @tracklyy 2 года назад

    I always love the attention to details in your videos en these suggestions are absolutely amazing

  • @seiriishi
    @seiriishi 2 года назад +3

    One feature i would like to be added is allowing us to reroll an artifact by resetting it to +0 and keep the 4th gained if it was initially a 3 substats artifact.
    The requirements to do said reset would be to have the artifact at +20. The material used for this would be the Dream Solvent, and there should be a weekly limit on how much times you may reset an artifact.
    I consider this a realistic option which gives not only an alternative to keep ideal substats artifacts that rolled terribly, but also a reason to farm all 6 weekly bosses besides talent materials and billets.
    More stuff to do weekly for those who want to make of Genshin casual style something of a fraction of what a korean rpg is because, after all, artifacts are the very endgame and it should be challenging to get them, but not as horrible as it currently is.
    Ps: I'm AR 59 and so far i only have one 40cv artifact, and it isn't even in set of a dps character...

  • @ThatKidWolfy
    @ThatKidWolfy 2 года назад +2

    Honestly I had a idea based on how splatoon 2 handled abilities on gear, where you can extract different ability in this case stats, and with enough of that stat, you can apply it to another artifact which can make the rng of substats a bit better imo.

  • @gericjohnm.olivar9563
    @gericjohnm.olivar9563 2 года назад +4

    I have no issues on destroying the same monsters on one domain.
    My only gripe is the goddamn resin refill speed.
    8 minutes? At least 7-5 minutes will be enough since there will be more weekly/world bosses coming.

    • @lizzyleea
      @lizzyleea 2 года назад +1

      And you know, maybe raise the resin cap everyday now that sumeru is gonna release. Like what they did.

    • @gericjohnm.olivar9563
      @gericjohnm.olivar9563 2 года назад +1

      @@lizzyleea they still don't care about resin, even if Snezhnaya will come :/

  • @saoxingore9205
    @saoxingore9205 2 года назад +1

    In the mobile game "Greedy Cave", you can reroll a Stat at the blacksmith using resource. I think that would be a great addition to the game.

  • @JovAlberich
    @JovAlberich 2 года назад +3

    I kinda wish they narrow down the possibilities for main stat. Like for Goblets you ony get ATK%, Elemental DMG specific to the set, EM, hell even Def% and HP%. Making that deductuon to goblets helps a lot. While for sands and circlet, i wish they made it equal chances

  • @supernova1725
    @supernova1725 Год назад +1

    I would be more than satisfied with an artifact reset but keeps the same substats

  • @crimlinlin3414
    @crimlinlin3414 2 года назад +4

    Fire thumbnail

  • @Mustache99
    @Mustache99 2 года назад +1

    A cool idea for me would be to combine two artefacts of the same type and value, for example, you have two 5 star noblesse crowns one with crit damage and the other with crit percentage, by combining you get only one with both, by doing this you reduce the time of farming

  • @Aurorien
    @Aurorien 2 года назад +5

    Honestly, your second method is the only way for them to make artifact grinding slightly enjoyable. Slowly progressing towards getting those perfect sub stats but still having the need to grind benefits both of us (players and devs), you still need to grind a lot of artifacts to level up your artifacts and to get the reroll mats, but it at least won't make us feel worthless when you get a max value crit artifact only for it to roll flat def

  • @mharris1055
    @mharris1055 2 года назад

    That thumbnail has meme potential. Great video man

  • @nemnymeria7873
    @nemnymeria7873 2 года назад +3

    This is the only thing that kept me away from the game.
    I really want to get into it, build my awesome characters, then I remember the fucking endless tedious grind.
    In gw2, ffxiv, ragnarok, hell I guess every MMORPG out there. When you grind it will finally paid off.
    This shit? There's no fucking guarantee, u just pray to RNGesus for a good loot which may never come.
    OH and they're locked behind resin ffs.

  • @kashandi2
    @kashandi2 2 года назад

    Agreed. being able to chose some aspect would make it easy enough to be worthwhile to look for a basic piece that fits the desired style while still allowing hardcore grinding to get it to approach perfection.

  • @mattburgess5697
    @mattburgess5697 2 года назад +4

    I think there's a simpler solution. You're focused on the number of RNG layers, but that's not the only problem with the RNG. If you think about it in terms of dice, it's not just that there are 7 dice. It's also that each die is a D20.
    Removing negative or wasteful options from the pool would help nearly as much as removing layers entirely. For example - flat attack, defence and HP are unquestionably worthless. They could be removed entirely or removed from all 4 star and above artifacts. This would greatly increase the chances of useful substats.
    Similarly, you could combine the goblets - they could be physical damage and elemental damage, for example. The elemental damage would then just be whatever element you are. This would make it possible/unnecessary to get an on-set goblet, rather than having some weird cryo damage witches cup.

    • @danmakuexpress8229
      @danmakuexpress8229 2 года назад +2

      The point of the video is a realistic solution that helps encourage artifact farming for players AND still keeps Hoyoverse's point of getting players to continue farming infinitely. Removing the not ideal substats and combining goblet stats will mean that players get all the benefits, while Hoyoverse does not.

    • @shamsielshahar120
      @shamsielshahar120 2 года назад

      We're talking about miHoYo here. They'll never do what you've said because yours is too logical and makes sense.

  • @shizakko4514
    @shizakko4514 2 года назад +1

    The spending more theoretical currency to guarantee substats model reminds me of a mechanic RPGs have where if you don’t have all the materials to upgrade something you could still get at it but there was a chance of failure, I think most recently I noticed it in Ruined King, but it was pretty fair and I would like that a lot for Genshin

  • @ruaruam
    @ruaruam 2 года назад +3

    first thing I would do is remove flat stats, and only have them be applied to feathers and flowers

    • @meia1855
      @meia1855 2 года назад

      bruh elemental mastery is a flat stat lol

  • @rebeccacourtney5286
    @rebeccacourtney5286 Год назад

    I personally think that there should be an option to disable substats in exchange for being able to refine an artifact
    Refining basically means that once an artifact is max level, you can feed it in order to refine it and improve the main stat even more. At R5 the main stat would be doubled. No substats means there is only 3 levels of RNG (what set, what slot, what main stat)
    Granted the resource need would be pretty high since having 124.4% Crit Damage or 62.2% Crit Rate on a Circlet is insane

  • @drizzy5721
    @drizzy5721 2 года назад +3

    One of the major factors in my declining interest in Genshin was artifacts, the moment I obtained Eula in her debut banner, I spent from that day on to farm her artifact piece which is the 4 piece pale flame, I spent so many months until the February of 2022 grinding for a remotely decent physical gob or crit rate hat, and as you have guessed, I still don't have those, all my other chars (which are elemental are characters) I got them all decently built, not perfect but to the point where I can get some generous amount of dps, the only time I got my desired artifact substat, mainstats is all on my beidou pieces, afterwards I never got a remotely decent artifact, and when I do get a crit dmg or rate on any substats, it would never roll on them

    • @planetary-rendez-vous
      @planetary-rendez-vous 2 года назад

      The probability of getting a physical damage goblet is so low that you should put that as an off piece. I play Eula. The next hardest is crit in a circlet.

  • @dairiskuznecovs7233
    @dairiskuznecovs7233 Год назад +1

    how to fix artifact system of genshin?
    1. Remove defense completely from game
    2. make chances of rolling each stat EQUAL and not fucking skewed like tower of pisa

  • @cjpanlilio7323
    @cjpanlilio7323 2 года назад +7

    Not to mention they actively tamper with the probabilities for certain artifact sets: for example, Ocean Hued clam has higher chance at crit substats because crit is less preferred.

    • @ghotifish1838
      @ghotifish1838 2 года назад

      nah bro i think that just u lol i still get defense

  • @forevermasteri4330
    @forevermasteri4330 2 года назад +2

    (Rewriting my video comment, as I'm now AR 48 and have received a lot of feedback from discussing the matter on Vars' Discord.)
    While I still standby my opinion that the existing amount of artifact RNG is absurd, especially when farming is strictly timegated, the super-low net odds might be what they are as a temporary excuse for Genshin's lack of proper endgame content and/or the game's total amount of permanent content atm.
    After launch, why was the Original Resin cap increased from 120 to 160 and both Condensed and Transient Resin introduced? Why were Mystic Offerings added and then gained more support in version 3.0? All of these things theoretically reduce the average amount of playtime required to get a particular outcome for all and/or more artifact sets. Strongboxes eliminate the first 50/50 from outputted artifacts.
    **You do not need and should NEVER have to farm "perfect" artifacts to beat any high-stakes combat challenge.** With that said, what are the most important characteristics that dictate keeping or discarding any given artifact, for "ALL" players?
    #1) The set from the domain. (1/2)
    #2) Type of pierce. (1/5)
    #3) Or sub-stats of Flower and Plume. Main Stat of Sans, Goblet* and Circlet. (Probabilities Vary)
    * Tectone's suggestion to consolidate the eight %E-DMG stats into simply "Elemental DMG Bonus", at 20%-35% chance (increasing Physical DMG Bonus chance to at least 10% in the process) would be huge and NOT game-breaking as some people may think. The only way I can possibly see this become a problem is if HoYoverse wants to introduce dual-elemental characters, like Delusional Childe.
    (Correct if I'm wrong here): For namely Venti's and Kazuha's burst, the added damage from absorbing another element is only 1/2 and less than 1/3 of the base DoT respectively. EM goblet would still lead to more damage overall with Swirl factored in.
    At the end of the day, artifact RNG by itself is not Genshin Impact's biggest issue, but that does not mean HoYo should stop tinkering with it entirely.

  • @bleeploughly6311
    @bleeploughly6311 2 года назад +9

    I thought it was just me, I don’t even like pulling new characters because it means I have to build them. I don’t understand why everyone is so happy about pulling new characters when you have to spend sooo much time making them viable. Im jealous of those who even have the energy to build their characters lol

    • @BadassHatdog
      @BadassHatdog 2 года назад

      I build my characters from DPSs to Supports because I love helping travellers at lower ARs. Its always a good thing for me to have a wide range of decently built characters to maximize the compatibility of my account and the one I am helping.

    • @TinyyTato
      @TinyyTato 2 года назад

      That's how I'm feeling right now like cool new characters but building them is a pain in the ass.

    • @meia1855
      @meia1855 2 года назад

      I'm a type of person who prefers building characters than endlessly farm artifacts lol. Less boring that way. Those people who burnt out are the ones who keep farming the same artifact domain for months.

  • @Thesmus
    @Thesmus 2 года назад

    there's this recent game i played called dislyte, with relics being their version of artifacts. what i like in that game is that you can auto-farm up to 10 times while still being able to play other modes, which makes it less time-consuming. while in each domains there's 6 different sets, because of this auto-farming thing, getting a desired relic is not that frustrating.
    then there's i think two shops that let's you buy relics. the main one is a shop that you can buy stuffs with gold (mora basically). the other one is through a different currency which you can get through their pvp game mode called point war, though i think you can only find two, which also costs quite a lot, though it resets every week. nonetheless, you can find high quality relics in both shops, so if you are looking for a specific one, you can look for there.
    there are other small things they have that i like and would like to see implemented in genshin, but i think they are more of neat things rather than something that actually makes farming less painful to do.
    edit: oh yeah forgot about this, but i think they also just implemented something recently that lets you reroll substats. though you have to spend a material called reset stone (which is i think you can get only as a reward or through shop, though they only sell one stock). still, the fact that you can select whether to continue with the rerolled stats or keep the original one makes it even more helpful to find your perfect relic.

  • @kazurazu106
    @kazurazu106 2 года назад +34

    I honestly think that artifact domains are pretty fun because of beating monsters up, it’s just resin that’s the problem.

    • @BrntVanilla
      @BrntVanilla 2 года назад +13

      agreed! i'd say if resin was "unlimited" or easier to get, then artifact farming won't be as bad. Those who wanna grind for the perfect artifact set can, and others who don't wanna farm as much won't feel as bad cause they aren't wasting a whole day's worth of resin on just prioritizing artifacts.

    • @kazurazu106
      @kazurazu106 2 года назад +3

      @@BrntVanilla I feel like it would be a bit better if the resin was just like 2 minutes to get like a single resin. it would make it much easier. also a system that if you don’t get the artifacts you want on a domain, you can choose a artifact with the substats and main stat you want

    • @hijodelsoldeoriente
      @hijodelsoldeoriente 2 года назад +2

      Then what's fun is the "killing monsters' part, and not necessarily farming for artifacts. Too much rng is hurting the game.

  • @deishin4612
    @deishin4612 2 года назад +1

    Theres this system in Grand Chase PC wherein per “Artifact” you can choose like 4 out of 7 available substats but you can choose to randomize for a chance to get the hidden 8th stat which is supposed to be strong. In this case, could be one of the crit stat or Base Attack. Or another instance of damage per tick (from any source) much like Crescent Pike’s effect

  • @grooz5463
    @grooz5463 2 года назад +7

    The artifact system is (I think) the only system in the game that has no "cap", so putting a cap on it, in some or all areas, seems logical. Another implementation that can help and I think would be great, is the ability to "fuse" artifacts together by sacrificing a few and then being able to choose at least some of the sub-stats from those artifacts being sacrificed.
    Also, there is no reason why I have to repeat the same domain for 3 months (yes, I farmed the same domain everyday for 3 months for Hu Tao and still didn't get what I wanted). Sure, I'm forced to spend more time in the game, but with every run I also feel more like I should leave the game. At least let us use multiple condensed resins at once so we don't have to repeat the same mindless process over and over again. At the very least do it for the artifact domains if you don't want to do it for all.

    • @planetary-rendez-vous
      @planetary-rendez-vous 2 года назад

      Imo I left the game because of that. Still nothing changed so that's still big bullshit. But I'm going to come back just for Sumeru. But ironically I can't build characters because of artifacts again...

  • @XiaosChannel
    @XiaosChannel 2 года назад

    You should look up what Path of Exile did with their Harvest system, that was a much more fleshed out system compared to what you described here, along with ways to tune those stronger/weaker for game design purposes

  • @gawthgf
    @gawthgf 2 года назад +6

    "opposite effect"
    i loved genshin and it had a lot of good points
    the story, the characters, the beautiful environment, the puzzles, and the exploration of the game and having played it since release... i let it go about a year ago because of artifact farming
    i understand the whole "they shouldn't hold your hand and it shouldn't be too easy to get what you want and you should feel satisfaction towards finally obtaining it because you worked hard for it" but it was way too much
    grinding months for 1 artifact and never obtaining it really just turned me off from the grind all together and i'm one of those who don't enjoy the game unless i'm at my strongest (savage/ulti raider in ff) since i like doing a a lot of damage and i like to think i'm pretty good at sensing if something is fair and this isn't
    especially since most of the community has been complaining about it for quite awhile
    if one day they fix this maybe i'll come back because the game is wonderful, but until then i'm not gonna waste my time

  • @kehan6252
    @kehan6252 Год назад +1

    Or how about players can select a desired artifact that they want.
    They can choose the main stat, substats, the set and everything about the artifact.
    And everytime they get an artifact from the domain, the pity will keep increasing until they eventually get the artifact they wanted.
    I'm not exactly sure how this would be implemented, but I got the idea from the weapon banner selection.

  • @wy100101
    @wy100101 2 года назад +6

    At the end of the day, I think the community fuels this. You don't need perfect artifacts to clear the game. Not even close. I think they need a way to do inefficient farming without resin, but the current system is fine for me because once I have a good enough artifact set, I'm not obsessed with getting a perfect set, but I don't farm for them because slowly upgrading my set is fun. The main thing is I'm not "chasing the jone's" obsessively chasing the perfect artifacts that people flex in the community.
    I realize that there are a lot of people who hate knowing there is a perfect artifact set out there and they don't have it. Seems like a terrible cycle, and game companies encourage it because it keeps the obsessed engaged and spending money.

    • @ArnoldFrost
      @ArnoldFrost 2 года назад +2

      The issue imo with artifacts is that it exacerbates the already toxic discussion of meta. Non-meta units require better ratios than meta units and that caveat is too much for a decent chunk of the community and calls such characters trash. Considering how rampant tier lists and people weaponizing statistics are in the community, it's hard not to get bogged down and not think that someone's being attacked for maining a non-meta unit.

    • @lizzyleea
      @lizzyleea 2 года назад

      still having at least decent artifact helps you build more characters. More characters means more playstyle to try. Since there isnt really any endgame content until new updates, there should be something that keeps players entertained. At this rate, getting a new character is easier than building said character.

  • @Danny-mp8dq
    @Danny-mp8dq 2 года назад +1

    The arifact strongbox only gets rid of one layer of the RNG. At the end of the day you can potentially feed dozens if not hundreds of artifacts and still come out with a tons of defense goblets and hp circlets

  • @ecclecticsayonce5131
    @ecclecticsayonce5131 2 года назад +8

    I actually love grinding artifacts, it’s resin that’s the problem imo

  • @rex.raymond
    @rex.raymond 2 года назад +2

    I would like to see them implement the same level of QoL in artifact farming just like in Epic 7 gear farming. There should be crafting materials to be able to craft artifacts without converting other artifacts in the strongbox because they'd be use as level up fodders. If the crafted artifact is not to your liking, you have the option sell it or convert it to a different materials. That different material is going to be used to craft into another artifact but this time, with the use of a conversion gem, you have the opportunity to select your desired main stat. Now after the artifact is upgraded, let's say it rolled once on a stat that was useless for the character, you can now use modification gems to swapped out that stat for your desired stat but in comes with the downside that the modded stat is slighty lower than it could have been. But at least it's the stat that you needed.

  • @arnowisp6244
    @arnowisp6244 2 года назад +7

    The Artifact system isn't broken. It's designed as Intended.

    • @999noheart
      @999noheart 2 года назад +6

      intended to make you quit the game?

    • @dvalee
      @dvalee 2 года назад

      Yeah thats the problem
      The design sucks

  • @schishne7546
    @schishne7546 2 года назад

    i had one guy that wold say to me "if you know a better system, then tell me", didnt have one at the time because im not a game dev, nor did i have the time to think things through out of nowhere...but this wouldve been a very good example

  • @CallMeRito
    @CallMeRito 2 года назад +3

    It's the worst part of the game so with a few fixes it would improve the game a lot.

  • @familyfraser7905
    @familyfraser7905 2 года назад

    I had the exact same blizzard strayer situation happen to me for over half a year, and I still don't play Ayaka because I never actually was able to get her built when I was most willing to play her.

  • @BRatindustrys
    @BRatindustrys 2 года назад +2

    I've been wanting to get back into the game, but artifact farming was the main reason I dropped it in the first place.
    Even with the bad rng, that's good for fodder. The issue is the amount of farming that is time-gated.

  • @charlesg9614
    @charlesg9614 2 года назад +1

    i really agree, the artifact farming really hell... and i think the substat reroll is kinda a better solution cause we still need to grind the material used for reroll so we can play other thing instead of the same domain over and over again for months, blizzard strayer, virident and crimson witch are some of the most gruesome artifact to grinds... i have a lot good base stat artifact with the worst sub stat like base stat atk with base hp, base atk, base def and def % for substat...

  • @NobleLaika
    @NobleLaika Год назад

    I came from summoners war and in that game they have reappraisal stones which basically changes all your substats and randomizes it. You can do this if you have it maxed out. So for example, you may have a hydro dam goblet but it has a flat hp, flat def, flat atk, and energy recharge substats but as long as you maxed it out you can change all your stats randomly. Its substats may change into something like crit rate, crit dam, elementl mastery, atk%. Its all random you may get lucky or unlucky but as long as you have the correct piece with the correct main stat the substat won't matter that much becaue if it rolls trash you can just change it for better or for worse

  • @1DMapler18
    @1DMapler18 2 года назад

    as a tangent to what he said at 9:13, its insane that at world lvl 8, youre still not guaranteed 3 boss mats like wtf

  • @brendonuchiha6950
    @brendonuchiha6950 2 года назад +1

    *Closes book* As if that's ever gonna happen

  • @enteruniquechannelname3773
    @enteruniquechannelname3773 2 года назад +1

    I was thinking about this but maybe this solution wouldnt really help.
    what i was thinking" 5 artifact pieces, 5 days of the week!"
    i was really frustrated that the domain isnt giving me goblets for my characters
    and the drops would alternate, if you got shimenawa in your first drop, the next one would be severed fate, and so on and so forth.
    this doesnt affect rng that much but it would control what day of the week i should not be farming to save up for the days i should be.
    thanks for reading!

  • @jasonthai1005
    @jasonthai1005 2 года назад

    Here’s me who somehow always get DEF main-slot/sub-slots when I don’t want it and then can never get it when I do want it.

  • @Saji_0
    @Saji_0 2 года назад +1

    I agree with choosing the slot you want to farm, It's good because I don't really care about sub stat, what I want is just a complete set of it, the Rng is already bad enough for even one slot

  • @ХалиматЯмадаева28
    @ХалиматЯмадаева28 2 года назад +1

    All of my EM goblets have double def , it doesn’t really feel RNG when it happens all the time.

  • @kryiad
    @kryiad 2 года назад

    Honkai has a system with their Stygmatas that are essentialy artifacts that you can reroll the substats with common material you get from summoning and I think you can reroll into specific substat using a rarer material. If I understood the system correctly