Really cool, it's great to see how different it is when a very talented and patient individual makes something, comparing it to the competition of companies, where the main goal isn't just fun and usefulness as much as the profits are.
Ignoring "profits" for a moment, the *cost* of producing a hand like this *is* critically important. High cost prosthesis are great for those who can afford them, but you won't change the world by producing a product that only 1% of a potential market can afford. Even with socialized health care and state-funded prosthesis, that cost is still hugely important, because the budget for prosthesis competes with the budgets of other public goods and services. The challenge of engineering a consumer product is that you have to build as much *quality* in while also trying to minimize costs. Certain design decisions also only work at different scales of production. 3d printing is great for prototypes, but is not economical enough for large scale production. The real take away, however, is that the quality of the engineering determines how much you have to sacrifice between cost and quality in your prototypes and final product. Even with the best engineers working on a project, that engineering takes *time* to complete and iterate on to produce a worthwhile product. And that time is often much more than individual hobbiests can afford to spend. At any rate, it will be interesting to see how this prosthesis will develop, and it's always interesting to see behind the curtain of a complex engineering project like this.
Fascinating. I have always wondered why the actual human skeleton is not used as the framework for these modern robotic builds, since that is the only way to ensure the exact movements.
complexity and reliability are probably the answer, wear and tear can't be healed only replaced and prosthetics are probably expensive already so lowering the cost of getting one and maintaining it might be a priority over complete functionality
The actual human skeleton by itself is not mechanically stable. it requires the connection of ligaments, bursae, and muscle-tendon units for joints to even be stable enough to be measurably driven. The thing about building biomimetics is you have to strike a design balance between reproducing the biological motion, and building mechanical joints sturdy enough to be driven by modern actuation technology (electric motors, pneumatics, hydraulics, etc.). It is not enough to simply build a miniature saddle joint and attach a string to it to drive motion; the joint itself must be a modern, mechanical joint capable of permitting drivable motion only in the movement planes desired, or at least the joint's end effector must have a larger working volume reducible to the biological analog. Additionally, aside from the issue of scalability, modern electric motors produce forces that are very large, and not easily reduced to give the joint torques required to emulate the fine motor coordination of the human hand (force-torque reduction requires gears/pulley structures, for which there is not much space in the available volume enclosed by the hand). In general, the skeleton's joints exist along a wide spectrum of "stability" vs. "flexibility". The more Stable joints are rendered stable through the action of active musculature. The more Flexible joints require elastic structures such as ligaments and fascia to permit compliant movement in multiple directions other than the powered directions driven by the large muscle-tendon units. Fascia also facilitates pulley/like structures in a low volumetric profile. The carpal and metacarpal joints are closer to the flexibility part of the spectrum, and in vivo are entirely stabilized by non-rigid, viscoelastic anatomical structures; the bones are there merely to pass along compression loads while executing a movement.
About 4 months ago I tried to catch a football and ended up using my thumb to stop it cause being human is fun. I jammed it so badly that it still hurts today. Seeing these joints and the complexity behind them makes me understand why it hurts so bad! I could have googled this but to be honest ya get over the pain. This video though, wow! Thanks for sharing all of this with us. I want to treat my thumb better now lol.
I'm constantly amazed at how much you're learning and discovering (and I'm learning and discovering, too!) about the hand and its constituent parts, and how your project is developing! Nice one, Will! :)
The work that was involved in this project and video is so impressive and in the future it could become a reality and a benefit to a lot of people thanks 😊
Your information is very comprehensible and knowledge based. I prefer your idea of the gear box solution hopefully you will consider using a clutch assembly or actuator for each finger to engage gears independently and simultaniously. I feel very positive about your work.
Have you thought about solid state compliant mechanisms? Basically you have a single solid part that is designed to flex in a specific way when forces are applied. Might be useful for the 1st-4th phalanges to simplify construction considering the innate limitations on how flexion occurs away from the palm. Veritasium has a video on those mechanisms with a professor who (quite literally) wrote the book on the topic.
for the cmc 1 and 2 joints, I'd recommend some form of elastic connection, as, while the muscles have almost literally no control over how they move, they're still elastic to allow conforming to various objects being gripped. at least allow cmc 1 to be flexed backwards by 9.5 degrees. you can see this elasticity by grabbing cmc 1 and 2 and twisting the grabbed hand. it helps in grabbing straight objects like rods and poles and sticks and such.
this freedom of movement can be seen by simply flattening the hand. if the mcp joints were all lined up in a straight line with only freedom in cmc 3 and 4, then cmc 5 would be lifted off of a flat surface. side note, I number cmc/mcp with index as 1, pinky as 4, thumb as 5.
Don't ever leave this project, think if you can somehow get the feature of feel. So the amputee person can feel through that hand. That is the most inportanat thing. I lost a few fingers and damaged 2 MCP 1 PIP and 1 DIP but have the feel of what i have. You can save lives if you get that to work. Good luck!
Hello, Mr.! Maybe it would be useful for you, as sports doctor I really like ‘The Physiology of the joints. Upper limb’ by A.I. Kapandji. Thank you for your great work!
This is fascinating stuff! One question that always pops into my brain when watching this sort of stuff - and you'll have to forgive my ignorance - we know how a biological hand works, why don't we just replicate that? I mean, if the designs the same (just made from different materials), then replicating the same range of motion, etc should also be possible, yeah? Obviously, the control system would be different, because the human brain/nervous system is a thing. Like I said, forgive my ignorance on such matters, and keep up the fantastic work!!
I think the reason why is because they can't make the motors small enough without loosing grip strength. Also you'd need to replicate tendons, which cause the movement since they're muscles and contract when u send brain signals. As far as I know they haven't made a synthetic tendon like thing yet, so ud have to sub it with bulkier gears and such.
@@Mysoulismelting I'd imagine that one would place the motors further down the forearm, where there's more space, and have the fingers driven by corded "tendons". IIRC, there has been some steps in the development of synthetic "muscle", but I haven't followed it, I just remember watching a few clips years back.
@@TheScwall i remember then being able to make synthetic cartilage like for ears and noses. But id imagine it'd be bulky if you were to have the motor further down the arm.
I reaaally hope that you pull this off 🤩🤩 I personally wanted to study bionics but sadly I never really liked math😓 but I love what you are doing. Currently I'm about to start my fisiotherapy studies, do you think that the knowledge that I gain there could be used to one day maybe built a prostetic hand for a pacient??
Thank you so much for sharing all those information with us. As I do provide free prosthetics devices in India that information will also be useful in our mission.
Random question, what is the book you have open with the hand diagrams in it? Looking to get some new anatomy books and I'm loving your videos so I thought I'd get a copy. Thank you and I look forward to more content!
inquiry: why not combine M2 and M3 into one broader bone integral to the carpal section, and combine M4 and M5 into another single broader bone and rely on a combined swivel and hinge or 2-axis saddle articulation to the lateral side of the carpal section?
Roughly how long would it take a person to complete the creation of a hand from having nothing to a working hand? Im guessing there was a lot of time spent working with cad software to get your 3d model right before you printed it as well.
Would be interesting when you get an sla printer to use some of the available semi flexable resin to print out all the joints, bones and tendons in one print to reduce complexity of mechanical joints, sla would allow for that level of detail in one print, instead of mechanical hinges "living" ones , although this might not provide the framework for control you are trying to make
Is it possible that the thumb's CMC joint's pronation/supination aren't directly active movments, like flexion/extension and abduction/adduction are? As in, the metacarpal twists throughout it's range of movement, rather than being able to twist on demand like other movements can be done? I don't study anatomy, I know this joint's pronation/supination is severely understudied, I can only find one big study that did 4d scans of the joint, though this study only showed that pronation/supination exists but not how those movements are actuated. But I came to this idea based on the fact that you can actuate movements in joints through external force, basically pushing/pulling on a joint can involuntarily actuate it. Except you cannot make your first metacarpal twist with this method, it stays fairly rigid, like the other metacarpals do. Thus I believe this joint's pronation/supination may be passive, maybe not truly passive but also not an active actuation. If this is true, the twist would only be there to allow greater range of movement, which may assist in opposition and reposition movements. Making the joint technically 3dof, but only active in two degrees, with the third being passive between the other two. But again, maybe it's not a true passive, maybe it is partially active due to how the tendons pull the metacarpal, I'm not really sure how to define this if it's not truly passive but also not truly active.
Interesting as always and great to hear about the SLA! Could you consider changing the background music? I find the quiet yet very intense drumming a bit too distracting.
Hello. And thanks. My University project is about designing a prosthetic arm and my knowledge in this field is next to non. But I am learning so much from you so I appreciate that. Dw I'll come up with my own design and if possible I'll reference things correctly (I hate writing repots but what can you do?)
“It is really confusing” I suppose it is if one’s vocabulary is limited, but telling others that something is confusing or difficult to learn can make it confusing or difficult to learn. From a teaching perspective, it’s best not to front load expectations of ease or difficulty of picking up a concept.
4:15 aren't they move together anyway? I didn't do much research on the topic, but it seems like you can treat those joints as a single joint if the metric is can you direct their tips in one spot
Maybe the 17 deg rotation of thumb is there for passive adaptation. At least I cannot rotate my thumb [perhaps.. is it possible by training, dunno], but I can rotate it with an other hand. Thus, it will adapt to the other movements in context. Practical. Also, the rotation allows the joint not to break, if rotated. By tensioning my hand, I can also limit the rotation. This also enables kind of passive DoF of this thumb rotation. Interesting stuff and thank you for thorough and informed analysis. Quality information, subscribing 😊👍
You should reach out to James Bruton! He has one of the best 3d printing / robotics channels on RUclips. He has done heaps of testing on compliant joints for his robotics projects.
If you are having trouble with space and the gearboxes, have a look at a Cycloidal gearbox, it allows for really flat, high reduction, gearboxes. Though there isn't many small ones of these for sale though.
Why are there no artificial Ligament systems in robotics? 3D print bones, then link them together with artificial ligaments ? Why is a robot not built that way ?
I think that's the challenge right. Make a 1 to 1 copy of the bones/joints in a hand. And then make mechanical muscles and tendons to make it function like actual muscles and tendons. Instead of simplifying anything.
Really cool, it's great to see how different it is when a very talented and patient individual makes something, comparing it to the competition of companies, where the main goal isn't just fun and usefulness as much as the profits are.
Ignoring "profits" for a moment, the *cost* of producing a hand like this *is* critically important. High cost prosthesis are great for those who can afford them, but you won't change the world by producing a product that only 1% of a potential market can afford. Even with socialized health care and state-funded prosthesis, that cost is still hugely important, because the budget for prosthesis competes with the budgets of other public goods and services.
The challenge of engineering a consumer product is that you have to build as much *quality* in while also trying to minimize costs. Certain design decisions also only work at different scales of production. 3d printing is great for prototypes, but is not economical enough for large scale production.
The real take away, however, is that the quality of the engineering determines how much you have to sacrifice between cost and quality in your prototypes and final product. Even with the best engineers working on a project, that engineering takes *time* to complete and iterate on to produce a worthwhile product. And that time is often much more than individual hobbiests can afford to spend.
At any rate, it will be interesting to see how this prosthesis will develop, and it's always interesting to see behind the curtain of a complex engineering project like this.
Not many people can start a sentence with "So in my old hand.."
Subbed.
Hand job
Everyone can, take biology class, Einstein!
@@Nutritional-Yeast WOOSH ✈👨🦲
This is so far removed from my already lacking knowledge of biology and yet you still make the information manageable and interesting.
I was very happy to hear at the end that he's getting a SLA printer.
I wonder which resin printer it is?
Scott Cress why is your replie to your OWN comment is one day after the original
I don't think SLA is very strong though, just ordinary would've been better.
@@muuubiee There are much stronger SLA compatible resins you can use than the standard hobby grade ones.
Fascinating. I have always wondered why the actual human skeleton is not used as the framework for these modern robotic builds, since that is the only way to ensure the exact movements.
My thoughts exactly, I was thinking to use little airbags to replaced the muscles
complexity and reliability are probably the answer, wear and tear can't be healed only replaced and prosthetics are probably expensive already so lowering the cost of getting one and maintaining it might be a priority over complete functionality
The actual human skeleton by itself is not mechanically stable. it requires the connection of ligaments, bursae, and muscle-tendon units for joints to even be stable enough to be measurably driven. The thing about building biomimetics is you have to strike a design balance between reproducing the biological motion, and building mechanical joints sturdy enough to be driven by modern actuation technology (electric motors, pneumatics, hydraulics, etc.). It is not enough to simply build a miniature saddle joint and attach a string to it to drive motion; the joint itself must be a modern, mechanical joint capable of permitting drivable motion only in the movement planes desired, or at least the joint's end effector must have a larger working volume reducible to the biological analog.
Additionally, aside from the issue of scalability, modern electric motors produce forces that are very large, and not easily reduced to give the joint torques required to emulate the fine motor coordination of the human hand (force-torque reduction requires gears/pulley structures, for which there is not much space in the available volume enclosed by the hand).
In general, the skeleton's joints exist along a wide spectrum of "stability" vs. "flexibility". The more Stable joints are rendered stable through the action of active musculature. The more Flexible joints require elastic structures such as ligaments and fascia to permit compliant movement in multiple directions other than the powered directions driven by the large muscle-tendon units. Fascia also facilitates pulley/like structures in a low volumetric profile. The carpal and metacarpal joints are closer to the flexibility part of the spectrum, and in vivo are entirely stabilized by non-rigid, viscoelastic anatomical structures; the bones are there merely to pass along compression loads while executing a movement.
@@BattlesuitExcalibur Excellent answer and an interesting read!
Exactly, I can say the same about robotic 4 legged animals too, they should start implementing biologically accurate limbs,
About 4 months ago I tried to catch a football and ended up using my thumb to stop it cause being human is fun. I jammed it so badly that it still hurts today. Seeing these joints and the complexity behind them makes me understand why it hurts so bad! I could have googled this but to be honest ya get over the pain. This video though, wow! Thanks for sharing all of this with us. I want to treat my thumb better now lol.
No dislikes. There's hope in the world.
That thumb joints is awesome! Giving a visual way to know how it works helped a lot, thanks!
I'm constantly amazed at how much you're learning and discovering (and I'm learning and discovering, too!) about the hand and its constituent parts, and how your project is developing! Nice one, Will! :)
The work that was involved in this project and video is so impressive and in the future it could become a reality and a benefit to a lot of people thanks 😊
is it strange that I'm rooting for you and your research and hoping that it helps out lots of people
Bro your channel is dope, I'm looking forward to binge watching your channel!
Who twist his fingers watching this video for a proper confirmation?
I do
I did that, honestly 😀
me
yes, and I discovered that I have way more flexing than a normal human depicted in the video, this is a flex
Proper science requires a control group.
This channel is underated, u my good sir have gained a sub. Can't wait to see the final product
Such a fascinating project! Hope you're having fun with this and keep having fun!
Your design plan is ingenious.. Looking for forward to the finished product
Very impressive work!
Please keep it up. Future needs more people like you!
I am amazed. This is great, love it
Will! I love your journey and appreciate your focus. You are doing a fantastic job. Stay grounded!
dude you are underrated
I almost wish I didn't have hands so as to be more delighted and invested in your progress. :)
excellent information! very solid mechanical design and engineering!
Awesome stuff! Keep up the good work!
Your information is very comprehensible and knowledge based. I prefer your idea of the gear box solution hopefully you will consider using a clutch assembly or actuator for each finger to engage gears independently and simultaniously. I feel very positive about your work.
this is incredible, i wonder why it takes us so much time to make good prosthetics and organ replacements in the day of almost getting brain implants
Really fascinating to watch your journey!
I really like your gearbox design
You're becoming some kind of David Sarif and I like it.
nice research
When hand prosthetics (and above knee legs) are this flexible it gets really interesting.
Awesome video series ,loving this content 👌🏼👍🏼
Have you thought about solid state compliant mechanisms? Basically you have a single solid part that is designed to flex in a specific way when forces are applied. Might be useful for the 1st-4th phalanges to simplify construction considering the innate limitations on how flexion occurs away from the palm. Veritasium has a video on those mechanisms with a professor who (quite literally) wrote the book on the topic.
That is freaking awesome.
for the cmc 1 and 2 joints, I'd recommend some form of elastic connection, as, while the muscles have almost literally no control over how they move, they're still elastic to allow conforming to various objects being gripped. at least allow cmc 1 to be flexed backwards by 9.5 degrees. you can see this elasticity by grabbing cmc 1 and 2 and twisting the grabbed hand. it helps in grabbing straight objects like rods and poles and sticks and such.
this freedom of movement can be seen by simply flattening the hand. if the mcp joints were all lined up in a straight line with only freedom in cmc 3 and 4, then cmc 5 would be lifted off of a flat surface.
side note, I number cmc/mcp with index as 1, pinky as 4, thumb as 5.
Excelentes videos y canal felicidades un poco triste no ver nuevos videos, te encuentras bien
If I become a billionaire....I'm funding this guy....so simple & clear..🔥🔥🔥🚀💯
This is gud keep it up can't till is complete
You're an AMAZING person
I was waiting for this
Proper ventilation for those resin prints!
Don't ever leave this project, think if you can somehow get the feature of feel. So the amputee person can feel through that hand. That is the most inportanat thing.
I lost a few fingers and damaged 2 MCP 1 PIP and 1 DIP but have the feel of what i have.
You can save lives if you get that to work.
Good luck!
Hello, Mr.! Maybe it would be useful for you, as sports doctor I really like ‘The Physiology of the joints. Upper limb’ by A.I. Kapandji.
Thank you for your great work!
I do too. I'm a physical therapist from Brazil and Kapandji was my "bible"in college here! lol
I mega impressed. Waiting and thinking.
Have you thought about TSA motion system? The one with a twisted string. It can make tons of force with very small and low power motors
Great work!
I like this video series, thanks for sharing!
i would like to study and do some research about bionic parts. But i don't know where to begin, can you help me?
All the best keep doing
Hey, impressive job. I wonder to know, what is the function of this looks-like-rubber strap on this hand?
This is fascinating stuff!
One question that always pops into my brain when watching this sort of stuff - and you'll have to forgive my ignorance - we know how a biological hand works, why don't we just replicate that? I mean, if the designs the same (just made from different materials), then replicating the same range of motion, etc should also be possible, yeah? Obviously, the control system would be different, because the human brain/nervous system is a thing.
Like I said, forgive my ignorance on such matters, and keep up the fantastic work!!
I think the reason why is because they can't make the motors small enough without loosing grip strength. Also you'd need to replicate tendons, which cause the movement since they're muscles and contract when u send brain signals. As far as I know they haven't made a synthetic tendon like thing yet, so ud have to sub it with bulkier gears and such.
@@Mysoulismelting I'd imagine that one would place the motors further down the forearm, where there's more space, and have the fingers driven by corded "tendons".
IIRC, there has been some steps in the development of synthetic "muscle", but I haven't followed it, I just remember watching a few clips years back.
@@TheScwall i remember then being able to make synthetic cartilage like for ears and noses. But id imagine it'd be bulky if you were to have the motor further down the arm.
Awesome!
I'm planing to use a similar hand with an EPOC+, but I'm not too good in programing.
I reaaally hope that you pull this off 🤩🤩
I personally wanted to study bionics but sadly I never really liked math😓 but I love what you are doing. Currently I'm about to start my fisiotherapy studies, do you think that the knowledge that I gain there could be used to one day maybe built a prostetic hand for a pacient??
Thank you so much for sharing all those information with us. As I do provide free prosthetics devices in India that information will also be useful in our mission.
The hand that is so simple for nature and in the same time so complex to human
Ever tried using a ball and socket joint for the basal carpometacarpal, likely restrained by a compliant webbing?
Random question, what is the book you have open with the hand diagrams in it? Looking to get some new anatomy books and I'm loving your videos so I thought I'd get a copy. Thank you and I look forward to more content!
watching this just in case count dooku cuts off my arm
What was the song you used in the back ground
Excellent
You're pretty good.
Where are you planning to use this?
What program did you use to model the hand ?
Nagyon profi!!
I love biomechanics
inquiry: why not combine M2 and M3 into one broader bone integral to the carpal section, and combine M4 and M5 into another single broader bone and rely on a combined swivel and hinge or 2-axis saddle articulation to the lateral side of the carpal section?
Love it.
Roughly how long would it take a person to complete the creation of a hand from having nothing to a working hand? Im guessing there was a lot of time spent working with cad software to get your 3d model right before you printed it as well.
So good
Instant sub!
you would have better range if you added the same movement to the pointer finger. although you dont really need it in the middle finger
Would be interesting when you get an sla printer to use some of the available semi flexable resin to print out all the joints, bones and tendons in one print to reduce complexity of mechanical joints, sla would allow for that level of detail in one print, instead of mechanical hinges "living" ones , although this might not provide the framework for control you are trying to make
Added bonus of westworld vibes
Very interesting!
Is it possible that the thumb's CMC joint's pronation/supination aren't directly active movments, like flexion/extension and abduction/adduction are? As in, the metacarpal twists throughout it's range of movement, rather than being able to twist on demand like other movements can be done?
I don't study anatomy, I know this joint's pronation/supination is severely understudied, I can only find one big study that did 4d scans of the joint, though this study only showed that pronation/supination exists but not how those movements are actuated. But I came to this idea based on the fact that you can actuate movements in joints through external force, basically pushing/pulling on a joint can involuntarily actuate it. Except you cannot make your first metacarpal twist with this method, it stays fairly rigid, like the other metacarpals do.
Thus I believe this joint's pronation/supination may be passive, maybe not truly passive but also not an active actuation. If this is true, the twist would only be there to allow greater range of movement, which may assist in opposition and reposition movements. Making the joint technically 3dof, but only active in two degrees, with the third being passive between the other two. But again, maybe it's not a true passive, maybe it is partially active due to how the tendons pull the metacarpal, I'm not really sure how to define this if it's not truly passive but also not truly active.
Interesting as always and great to hear about the SLA! Could you consider changing the background music? I find the quiet yet very intense drumming a bit too distracting.
Hello. And thanks. My University project is about designing a prosthetic arm and my knowledge in this field is next to non. But I am learning so much from you so I appreciate that. Dw I'll come up with my own design and if possible I'll reference things correctly (I hate writing repots but what can you do?)
That cream robotic hand looks like a table tennis bat or paddle !
“It is really confusing”
I suppose it is if one’s vocabulary is limited, but telling others that something is confusing or difficult to learn can make it confusing or difficult to learn. From a teaching perspective, it’s best not to front load expectations of ease or difficulty of picking up a concept.
Where'd you go? What's the current state of the project?
How much the cost
whats the language? c++? thanks
The entire time I watching this video I was hearing
*”building a sentry”*
Let's hope the third hit doesn't break the hand but instead breaks your face
"Ain't that a cute little gun?"
good stuff
4:15 aren't they move together anyway? I didn't do much research on the topic, but it seems like you can treat those joints as a single joint if the metric is can you direct their tips in one spot
*Will Cogley* 💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕💕 I LOVE THIS
Would love to see that glove being used in vr settings. that would make for pretty good hand tracking.
keep up!!!
0:57 pringles chip joint
Brilliant
Maybe the 17 deg rotation of thumb is there for passive adaptation. At least I cannot rotate my thumb [perhaps.. is it possible by training, dunno], but I can rotate it with an other hand.
Thus, it will adapt to the other movements in context. Practical. Also, the rotation allows the joint not to break, if rotated.
By tensioning my hand, I can also limit the rotation. This also enables kind of passive DoF of this thumb rotation.
Interesting stuff and thank you for thorough and informed analysis. Quality information, subscribing 😊👍
I'm building my own robotic hand on my channel. I just made my channel and decided to continue my work. I'm going for a realistic approach.
What book is he reading
You should reach out to James Bruton! He has one of the best 3d printing / robotics channels on RUclips. He has done heaps of testing on compliant joints for his robotics projects.
Why is mechanical joint mechanisms be used in the fingures.
Jet from Pinewood Studios - I tried to get hold of you three times now. Shame as we wanted to chat.
If you are having trouble with space and the gearboxes, have a look at a Cycloidal gearbox, it allows for really flat, high reduction, gearboxes.
Though there isn't many small ones of these for sale though.
Why are there no artificial Ligament systems in robotics? 3D print bones, then link them together with artificial ligaments ? Why is a robot not built that way ?
Make hydrolic pressure for finger....
Please make a video on carpal joints and how to program the range of motions.
its impossible to touch your palm with your pinkie without bending your ring finger if you dont hold it with your other hand
No "uncanny" experience intended :)
I think that's the challenge right. Make a 1 to 1 copy of the bones/joints in a hand. And then make mechanical muscles and tendons to make it function like actual muscles and tendons. Instead of simplifying anything.