37:17 The dynamic buffer for Events idea would be an interesting topic for a future video. Not being able to use standard event/listener systems sounds like a big problem for games. I haven't looked into it yet, but I hope it can be worked around without complex spaghetti code 🤔
Thank you very much guys for bringing too much value for the community 🙏🏻
Thank you both guys! You are awesome! I study ECS with you.
Fantastic can't wait to sit down and watch this one :)
2 Unity legends
Top 1 crossover in the cinema history
Fr fr
Great too see these two experienced Unity developers get along and make a video together. Keep it up! 💪
37:17 The dynamic buffer for Events idea would be an interesting topic for a future video. Not being able to use standard event/listener systems sounds like a big problem for games. I haven't looked into it yet, but I hope it can be worked around without complex spaghetti code 🤔
Power Combo!
Big thumbs up. Animation and Audio aren't ecs compatible. what about VFX and particle systems??
Slow and useless stream