Interesting that glitchless disallows impossible bullet trick for K6. It might be interesting to create a minor glitch category of K6 where IBT is allowed but more major stage ending glitches are forbidden.
The only level I've tried speedrunning was the "Bloogbae" one (lower one on the space platform) within the time it takes to play "I'll Be Good" (video version) by Rene and Angela. (On hard, under 4 minutes).
Keen has a brief period of invulnerability upon entering a new area (e.g., from a door): there's barely enough time to pass through the spike with this period. As far as I can tell it's intended because the designers didn't want you immediately dying to something you can't react to, we just happen to exploit it for this one spike. The invulnerability can also be seen a few seconds later, entering a door just as a deadly projectile hits Keen.
This brings back memories :) One question though, why didnt you use the pogostick more? If my memory serves me right (which it might not) you should be able to move faster by pogo-stick jumping even on flat surfaces.
That's da TRUEST COMMENT over here !!!!! (Even if CK5 was SERIOUSLY DOPE & NOSTALGIC TOO). CK4 was okay, & nostalgic too, 1-2-3 too ! That's my opinion, u can tell yours, IF U DAAAHAAARE !!!!
it's pretty awesome to watch you just systematically beating the shit out of all of these games. :D
I remember finding this game on sale at the drugstore on a five and a quarter inch floppy disk and just being so excited
Still waiting on the exciting encounter for the universe!
Standing on your own bullets is not a glitch! Commander Keen is a GENIUS who intentionally built his gun with this capability!
It's always such a pleasure to rewatch this.
Fantastic
(Quake 3 announcer voice) Excellent! Impressive!
Epic stuff, man!
Childhood game
Interesting that glitchless disallows impossible bullet trick for K6. It might be interesting to create a minor glitch category of K6 where IBT is allowed but more major stage ending glitches are forbidden.
The only level I've tried speedrunning was the "Bloogbae" one (lower one on the space platform) within the time it takes to play "I'll Be Good" (video version) by Rene and Angela. (On hard, under 4 minutes).
Why Keen didn't die in 12:44 on spikes?
Keen has a brief period of invulnerability upon entering a new area (e.g., from a door): there's barely enough time to pass through the spike with this period. As far as I can tell it's intended because the designers didn't want you immediately dying to something you can't react to, we just happen to exploit it for this one spike. The invulnerability can also be seen a few seconds later, entering a door just as a deadly projectile hits Keen.
I Wonder if the creators still play Commander Keen, Doom, Wolfenstein 3-D or they don't
Also nice job man
This brings back memories :)
One question though, why didnt you use the pogostick more?
If my memory serves me right (which it might not) you should be able to move faster by pogo-stick jumping even on flat surfaces.
best keen game
That's da TRUEST COMMENT over here !!!!! (Even if CK5 was SERIOUSLY DOPE & NOSTALGIC TOO). CK4 was okay, & nostalgic too, 1-2-3 too ! That's my opinion, u can tell yours, IF U DAAAHAAARE !!!!
Is there any particular reason for picking-off the Blooglets at 13:02, or are they just a nuisance to get around?
I think the last one drops the red key
The tongue monsters above means Keen can't jump over them so he has to take them out