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Minecraft - Tutorial: Water Spawner
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- Опубликовано: 21 сен 2011
- Today I'm just showing off another idea I plan to incorporate into my possible survival map. Pushing the mobs into the water with pistons forces them to swim.
Monster spawners stop spawning mobs if there are 6 or more mobs of that type within a 17x17x9 area centered on the spawner. Placing the water spawner in water 3 or more blocks deep prevents this limiter because the mobs will always swim outside of that range on their own. This makes it possible for these water spawners to continue to spawn many many mobs if the player is within range of them.
The TNT self destruct feature is meant to keep things fun and fair.
really nice video Etho my man. I know Guude and i are anxiously waiting for your first cake walk....i mean...adventure map.
Well hey there doubleO100
bubbles
Surely i would just swim down and block up the mob exit holes?
"One of these new fence-gate things." Oh my goodness, this was so long ago.
Wow.. It's been 3 years since I first saw this vid!!! That's crazy, as-specially to see ur progress. Nice work, ur the best minecrafter ever!! (Seriously!)
5 year old comment
@dartemis7690 16 blocks in 3 dimensional space. Think of a 16 block radius sphere around the monster spawner (it is not a cube).
Why yes that is terrifying :D Moreso if there weren't TNT or glowstone (monsters issuing forth from the murky depths), and I don't think brick blocks look the part. A slowly increasing number of spawners sounds like someting integral to a difficultly arc. Awesome work Etho!
Very nice. First Hollypops, now this. Can't wait to see what else you do when you make an Adventure Map.
I like the nifty little things that you are building for the map. Very Cool!
terrifying idea... have a player complete a puzzle while one or more of these sits close enough to spawn enemies hidden behind a wall. The spawned monsters get water funnelled into a room next to the puzzle room. The longer you take to complete the puzzle the more enemies you must face after!
Wow your making some nice map ideas as a fellow maper this is awesome :D
You should put a block ontop of the "convenient self-destruct" plate just so it isn't TOO easy. =D great trp love your vids!
Can't wait for Etho's adventure map!!
Is ideas like those that made Minecraft one of the best games invented! And 'EthosLab' play it very well!
Keep the good work!
This is awesome! Though you know how you just have mnster spawners? maybe you could also use Keirshar's Practical SMP Monster trap AND monster Spawners,
as the Practical monster trap doesn't totally rely on how far away you are ;).
That's a great spawner there. I imagine something like this placed near the entrance of a particular dungeon or temple to produce "guards" or something. Depending on the difficultly set for the map, and how quickly the mobs would spawn, this could be very challenging for players to deal with.
Im 100% sure Ehto's gonna make his adventure map, and that pressure plate aint gonna be a shutdown feature... :D
Etho, you are *the* evil genius of minecraft.
@EthosLab I love these little adventure map tutorials. It's a nice change from mob grinding.
I love you Etho - I love this design, notch needs to implement this type of spawner ::)
Very cool Etho. I'm really looking forward to your adventure maps.
Etho your awesome I've been watching you for 3 years your a great you tuber!
lol the creepers are like missiles being fired out a submarine
You know what, instead of allowing you to detonate the device, the pressure pad should be above a block of mcedited sand and then above a drop to bedrock with something to stop the water, so you just fall to your death. I like that idea better. More devious.
Just watching mobs float up from there is really creepy. Reminds me of the first zombie in Alone in the Dark, just kinda floating up from the cellar.
Don't listen to the people telling you that it is part of single player commands. It was a feature of beta 1.8 where when you were in creative mode you could hit a mob from a huge distance. They removed it in minecraft 1.0.
i think that if you do make an adventure map, then you should use the self destruct tnt thing, but also hide a chest inside with really great goodies, so that if the player does manage to get in without use of the self destruct button then they get a tasty reward (if the destruct button was used, then the chest and treasure would be destroyed).
Of course I expect any and all clay deposits on your map to be a horrifying trap.
I'm working on my map. This will make a fun addition. Thanks etho. :)
@MrAlexerz in that case you can just block the holes. Dive from afar, swim underwater, plug a hole, rince repeat. Mobs won't be able to get you cause they have to swim up.
Those new fence gates are a million times easier to use for mob manipulation stuff than signposts.
Etho! You should get the 1.9 pre-release and think of ways to build a efficient sentry! :O
I expect your adventure map to be extremely difficult, but crafty, and doable.
@jakesterlicious Actualy in some current Adventure maps you are allowed to break/place blocks - the Super Hostile series being obvious examples.
And yes, plugging up the holes would be one way of dealing with this - though it'd take longer than just htting the pressure plate.
i know what would be cool. at the start it was 3 preassure plates. one for hard, normal and easy. if you go on the easy 3 of the holes is closed by pistons. so it will be like that the less difficulty the less they spawn. what do you think about it? also i loved the spawner you made
@dracius0keep That's because of a recent update (1.1 I think) that makes fence gates controllable by redstone (Etho covers it in one of his LP episodes). This video was made in 1.8.1
"and then u stickin more water in all these holes and this middle one is where i hide the tnt" XD
You know, the players could turn this back on you. Would make one hell of a substitute for a 'dark room' for making a mob grinder...
Awesome video/tutorial Etho!
Wow it's been 9 years
yeah you can TNT it.. or you can block the holes with blocks. I know this is for adventure maps, where block placing is against the rules, but until adventure mode is implemented, cheatproof designs do have a place.
Just imagine, you are out on a small lake in a boat, 50 creepers come out of the water around you.
Etho I just had a great idea for these basically make a giant room filled with water except for a platform in the center with a diamondblock the platform is connected to the entrance by a bridge when the player mines the block it activates a bud switch which closes the entrance with a hidden piston door and sets of tnt hidden in the bridge then the mobs start coming out of the water and the player has to find four levers around the room when he does the spawners self destruct and an exit opens
Etho you mad genius!
Ethos, why are you so unbelievably smart? :)
@Darkness4910 You cannot choose which mob they spawn at the moment. All spawners will spawn pigs if a player places them. To do what you suggest, use a program called "MCEdit" to place the spawners. Double-click on them and then you get a menu for the mob you want it to spawn.
Hope this helps.
I just had a scary thought ... Etho, did you ever consider doing an adventure map together with Vechs ? That map would be ... ... I don't know ... scary ? impossible ? devestating ? ... ;-)
You are like the Bob Ross of minecraft.
It was a creative mode feature in early renditions of the creative mode.
In Beta 1.8, mobs used to still attack while you were still in Creative mode - so as a way to defend yourself, they added an extended attack feature where you could hit things from further away. Voila.
No single-player commands, just Beta 1.8.
@MrSilver8000 Added bonus to this is that any mobs caught in there are insta-killed when the TNT is activated.
Seems it would be fairly easy to just plug up the holes, unless you're planning on making the type of map where the player can't place blocks.
That is one long sword... Creepers stand no change :/ Im going toplay your adventure map as soon as it comes out :DD
@j7j78 it's a stone pressure plate, you can't do that on a stone one, only wooden pressure plates :)
actually my new favourite way to fight mobs is in water. they constantly float, while i go underneath them and hit them.
Wow, with TNT hid in a hard place, this should be in Vech's Super Hostile series.
yes, but you don't need fence gates, MCedit, download it to get custom spawners, the green wool is just representative.
Thanks RUclips for recommending me this video
Swamp zombie! (phelous ftw)
Add vines, pad, mud, low light and a river surrounded by a forest.
Players need to swim in the river and fight the spawn zombie! :P
You gotta a hell of a long range sword there.
No. Survival is 5 block reach, creative is further. In early versions of Creative mode, you could hit mobs from hundreds of blocks away, but not place or break blocks more than 4 blocks away.
@Delavonboy12 Yes, any block that can conduct redstone is good for a mob to spawn on.
very nice man!! glad to see you using creative mode
Awesome cant wait for the map etho!
Actually, in the early creative mode versions you could punch mobs from very far away in vanilla Minecraft
@tombaalhuis1 if you use risugumi's spawner gui you can change what the spawner spawns. very helpful
He said " GOD! " exclamation mark being the end of a statement. As well as saying "your voice makes him tired" (referencing etho)
With single player commands. Look for that on minecraft forums when you find it look for reach distance in the post.
Etho making an adventure map?... We're all dead...
@ucasknightr Frankly, I'm extremely excited for Etho to be developing/experimenting with creative mode. This just means he is going to kick so much more ass! :D
awesome, now all you have to do is incorporate this so they are coming out of walls.
Actually changing the reach with SPC only changes how far you can place and destroy blocks, not attack mobs.
I will play every map you ever make :D
@smartasshater Its a stone pressure plate, It can't be triggered by an item. Wooden ones do though ;)
@BryanKern99 If you dont put torches, the might spawn in the darkness. dont know if it'll work, but there is a mod that lets you place mob spawners and choose which mob spawns
@laxbro62 most people who make survival/adventure maps use a map editor, or at least I think most do, so you could easily place a mob spawner
@Witdiddy A) He doesn't have an Ender Pearl. And B) It's because he's in creative mode. Swords have really long range in creative mode
oh my god that made me laugh more than it should have.
I have a question Etho. If/when you do your adventure map, will it be very difficult like Vech's or will it be more laid back, more explore and find stuff in dark corners.
use half slabs together, Salgurdar found that that Endermen won't pick those up!
When you make your map you should have rooms that delay the player near the spawner so that they cannot just rush it.
@killerpoo98 no, open fencegates has no collision mask what so ever, just like signs.
I see three possibilities:
a) He removed or increased the maximume reach of the player by editing the java codes in the game file.
b) He installed a mod simmilar to the one he could've made in A
c) There was a bug in creative mode or it was originaly meant to be like that
Water Spawner + Underwater Dungeon = MAYHEM
It is a command named /reach in a type of single player commands
I know what you should do - Put that above the player then make a time consuming maze, make the player go to where the mobs end up and voila xD
@GamersToPone the king of Super Hostile maps
I'm not sure what's more shocking about this vid. That Ethos is using mods or that Etho is using bricks.
This can be easily attacked by throwing down items, because they activate the pressure plate. No need to swim down.
if you put glowstone on it it will atract squids and then there will be a higher chance of the tnt going off
it would be good for some kind of rpg quest dungeon... they dont stop coming until u get to the middle :DDDD
i have an idea maybe hook up a redstone up to all the fence gates which i see thats possible and connect that to a lever and you can hide the lever in the water under a block somewhere and then the hit the lever it shuts the fence gates and then the mobs cant get out!
Just put down a block then replace it with a mobspawner. Then you can leftclick the spawner and choose what mob you want it to be spawning. But i think MCEdit is not updated to the latest patch of minecraft.
@iAliHD Well I think he said that it may be used in a possible future adventure map he might be making... so I'm assuming it would be some sort of a challenge where you would have to fight through the rapidly spawning mobs in order to disable the mob spawners and move along safely.
I was wondering where today's episode was :)
Etho: Trust me. *evil face*
oh man,, the desicion to watch etho's awesome video,, or wait to play his survival map blind?
crap.
you would want to use signs to fix the fences from closing after a redstone update in 1.2.5!
@Radi0ActivSquid Yes. Theres a mod were you can change what the spawner should spawn
@MrBadbaron An adventure map, he clearly said that at the beginning
famous meaning frustrating. frustrating meaning, you will not play it without rage quitting