Learn How to Re-Mesh in Blender - Avoid Freezing
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- Опубликовано: 21 авг 2024
- Easy Way to Retopology any Weird Mesh in blender.
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#blender
#remesh
#topology
pro tips : select all : edit : Merge by distance : Trist to quad : merge by distance
What does this do? When/how/where do you do it?
@@jme2006 it reduces a lot the number of polygon on imported models with fucked up meshes, it will turn some ngon to some quad which make adjusting them or using modifiers easier.
@@blastersekla Interesting. How does this modifier sequence compare to the hack that was demonstrated in the video? Does it scale as well?
Why to "merge by distance" after tris to quads again?
I find the Remesh modifier to be a useful tool as a first step. After applying it, it's much easier to dissolve loops and rings which can reduce the poly count so that the balance between vertex count and mesh cleanliness is right. Thanks for sharing this solution Architecture topics!
Yes, I use Sweet Home 3D for Arch Viz, and import the meshes as .obj into blender for rendering. They are always triangulated. I tend to leave it as is, and change all materials to PBR, then add lighting, then make the final render.
You last tip was genius. Not sure if I'd use it, but it's a good tip. You never know when you might need that skill.
Glad it help mate! wish ya the best💙
@Architecture Topics, Can't you use your real voice? =(
Thanks for the workaround on using the modifier on a cube firt. I keep crashing in my default settings also.
Sheer insanity, if you ask me. Embrace Ngons for this type of model and only add subdivision where you need displacement. There should be zero shading issues between these planar surfaces with correct shading.
Thank you 🖤
Always learning something new from your channel, I do use a low end pc and often end up crashing when I add the subdivisions. Will try your method next time and see how it goes thanks
Glad you liked it, Wish Ya the best next time gl💙
My Savior !! Great tips !! Thanks Bro !!
Thanks mate! glad you liked it.
so that's why mine was laggy and freezing i thought that it's my PC processing limit, it little better now not totally gone but worth it thank you as always 💙💙💙💙
Excelente vídeo, principalmente a resolução de um problema de forma simples e engenhosa! Parabéns e obrigado! Abraço!
Glad it help mate!
arch viz scenes tend to be huge file size so if you use the remesh it gets worse, it's just as you said in the end, rather have bad topo than huge file size
Could you combine this modifier with the decimate modifier and still get a clean model? Or does that not work the same?
Either way, really great tip! I am still working on a better workflow between Revit and Blender that doesn't completely ruin the model.
I don't think that will work after the re-mesh, the decimate un-subdivide will give you a result like the voxel with smooth shape not sharp, the planer will clean the mesh entirely so you end up with not enough cuts to work things around. Try it maybe and see the result.
There should be add-ons that lower the poly count So maybe we can find something free beside the Decimate to work it around.
Thanks for sharing this amazing content 👏
It's small video but strong enough
Thanks mate! Glad it help 💙
Best way is to use limited dissolve
Great
Love this channel😍
Great advice ! Thank you very much ! Very helpfull trick !
Thank you.
sir, in this cases, i use decimate modifier and in that planer option is helping me to dissolve almost triangles of the mesh,pls try it and make a video, its more effective than alt + j
Yes you can decimate the shape after the Re-mesh process, However I think with the planer option you will end up with not enough cuts so a new problem is created. maybe this result depend on the mesh it self but not in general.
@@architecturetopics okay, thanks, i will check it
Thank you
Sir! Can you upload Create building more? Because your VDO very clear than other channels.
I'm planning on it Soon. Thanks mate!
I think I Love You.
Thanks mate, thanks.
Luv u 2 mate !💙
Thank uuuu
Thanks for sharing
💙
in my case it was google sketch up and blender
Why someone would need so much poly count on planar surface.
I'd imagine only for a roof surface if you need displacement for tiles. Even then, we won't really need all of that detail.
This is not the way to proceed for architecture, I highly recommend not doing as shown as is not accurate and will just increase dramatically the polycount.
Best option would be checking the exports settings that it gives you quads and that it doesn't mess with smoothing groups.
Otherwise go in edit and use tris to quads.
Last option would be to go in edit mode and just press x -> limit dissolve
Sir i create Model in Revit, but its Highpoly How to reduce it Sir for Blender...
Wow
💙
Pro tip: X, limited dissolve
If you are going to apply a modifier that heavily impacts the rendering process of the viewport (freezing) you can also make it so the mesh you are going to apply the modifier to only renders as bounding box (Object Properties > Viewport Display > Display as) before applying the modifier.
Hey bro! you must get that all the time but could i get a shout out in one of your next video? i post good stuff!
I Will never use this method ......
Understandable 💙
why?
@@Marco-dr5ho, poly count is way too high, which will result in longer render times. It's better to model with quads with polycount in mind, but if you have to remesh, do it manually, while it may take more time upfront, render times will be lower.
@@TacticalSquirrel that's what I was thinking. Even though it's not free, I found out that the best way is to first import the model in Moi 3D software which is capable of exporting perfect model made of quads
@@Marco-dr5ho, also look into Topogun, it's a lot like Maya's Quad Draw.