Scars Of War | Short Film | Unreal Engine 5

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  • Опубликовано: 5 ноя 2024

Комментарии • 14

  • @JacquelineCooper-iy9ui
    @JacquelineCooper-iy9ui 5 дней назад

    loved it

  • @josh_mak
    @josh_mak 8 дней назад

    Absolute masterpiece

  • @sarahascanio9214
    @sarahascanio9214 8 дней назад

    So cool 🙌😎 really great project! 🔥

  • @shreyamroy
    @shreyamroy 8 дней назад

    This looks so dam cool, amazing work .!! 🔥❤️

  • @zacharydembinski7486
    @zacharydembinski7486 8 дней назад

    Beautiful!

  • @starresther
    @starresther 7 дней назад

    Wow❤❤❤

  • @mystyyy6663
    @mystyyy6663 2 дня назад

    Was this made with mocap suits?

    • @ScarsOfWar
      @ScarsOfWar  День назад

      We captured all the motion data with a smartphone camera, we didn't use suits :)

  • @locodooms
    @locodooms 5 дней назад

    wow!!! ray traced all in unreal?

    • @ScarsOfWar
      @ScarsOfWar  4 дня назад +1

      It's all Unreal yes, and we are using Lumen and Virtual Shadow Maps :)

    • @locodooms
      @locodooms 4 дня назад

      @@ScarsOfWar and how was the motion capture done? xsens? and facial? sorry so many question but i think youve made one of the best cinematics ive seen from unreal engine. makes me excited for indie film makers like ourselves !

    • @ScarsOfWar
      @ScarsOfWar  4 дня назад +1

      @@locodooms haha all good, I'm happy to answer questions about the short. Our character is a custom metahuman, so we are using metahuman animator in an Iphone 14 for the facial mocap and then for the body mocap we are using Wonder Dynamics (also recording our movements with a smartphone).

    • @locodooms
      @locodooms 4 дня назад

      @@ScarsOfWar all round great work sir. when can we expect to see more ? hehe

    • @ScarsOfWar
      @ScarsOfWar  4 дня назад

      @@locodooms Thank you so much! Glad you like it. For now we are taking a break, but we will be definitely sharing more content in the near future, mostly some breakdowns to show how we created some of the environments and what was our process for the animation, mocap, etc. :)