Giving the motivation behind each move is very useful: this makes viewers see how the game feels like to play (otherwise the gameplay looks mechanical and way less interesting). Thanks!
My credit card is loaded and ready… Much of this was reassuringly familiar to players of earlier Worldspanner games, so I don’t think it will be too hard to grasp Factions. The components are good especially the new platters. Thank you.
Yes, it's very much Duel of Ages II, except not, as follows: It's has tighter and faster play, there's much more interaction between heroes in a smaller space, the one-hero-per-space really pumped up the tactical decision-making, and all the fiddly rules have been systematically murdered.
Very fun to watch. I've actually always loved playing DOA2 on a smaller board with fewer platters, so this captures that vibe. More compressed play makes for more dynamic games in some ways, but the platters still feel expansive due to the art. Overall, love the new look of the game in terms of the board, characters cards, and character stands (yay!)--a big upgrade aesthetically. More streamlined, but I didn't feel like anything was really missing from the core experience. Looking forward to seeing how the market system works--didn't see that in play. Is the challenge deck in its final design?
Yes, challenge deck is the final design. That deck must be clean and very easily read from across the table. Mark Simonitch gave us the seal of approval on its layout, so we went with it.
The Kickstarter should be in the early Fall, and the game is essentially done, art and all, so it's a safe Kickstarter. That means hopefully a delivery end of year or very early next year.
I don't know what it would had cost with the minis included but I kinda wonder / think if / that would had been worth it. Also bought Duel of Ages II master set and only found out about this by looking for the 360 in case something had come out of that but this KS kinda make that a not happening thing which is kinda sad and somewhat annoying. This mean buying it again and yet without miniatures which who knows ... Maybe it doesn't pull the volumes of purchases to make it worth-while to make plastic miniatures, but if it made any sense then making it in bulk from the start seem like the most cost effective way. I don't know what 3D printed miniatures cost and what quality they achieve.
That is a good question. The benefit of backing the Kickstarter is the exclusive hero and treasure card packs. As for cost, I don't know if you would be able to find it cheaper that way. That will depend on whether a store carries it there and what they decide to discount.
I haven't watched all the way through, yet, but I am curious - have you removed Op-Fire? It was one of the most fiddly and out-dated mechanics bred from much, much older games and it probably needed a trim.
The mechanics of shooting have been greatly trimmed down. The concept of shooting defensively remains, which is critical to teaching tactics. But where DoA Ii needed 2.5 pages of rules for shooting, Factions does it in less than 1 page.
So, for example, there is no longer any OpFire stat on a weapon, no single or area types, no friendly fire, and no figuring out if an enemy stops a shot. All that is gone.
Giving the motivation behind each move is very useful: this makes viewers see how the game feels like to play (otherwise the gameplay looks mechanical and way less interesting). Thanks!
I have everything for DoA2. Ready, locked and loaded for the 3rd Worldspanner game.
My credit card is loaded and ready…
Much of this was reassuringly familiar to players of earlier Worldspanner games, so I don’t think it will be too hard to grasp Factions. The components are good especially the new platters.
Thank you.
Yes, it's very much Duel of Ages II, except not, as follows: It's has tighter and faster play, there's much more interaction between heroes in a smaller space, the one-hero-per-space really pumped up the tactical decision-making, and all the fiddly rules have been systematically murdered.
Ah, it really strikes me as DOA but with a much smaller board, which seems to work really well.
I hope the graphic design, especially on the item cards, can get a major overhaul before going to print!
Very fun to watch. I've actually always loved playing DOA2 on a smaller board with fewer platters, so this captures that vibe. More compressed play makes for more dynamic games in some ways, but the platters still feel expansive due to the art. Overall, love the new look of the game in terms of the board, characters cards, and character stands (yay!)--a big upgrade aesthetically. More streamlined, but I didn't feel like anything was really missing from the core experience. Looking forward to seeing how the market system works--didn't see that in play. Is the challenge deck in its final design?
Yes, challenge deck is the final design. That deck must be clean and very easily read from across the table. Mark Simonitch gave us the seal of approval on its layout, so we went with it.
The great part about gold and markets is they're entirely intuitive. Players just get it. The rules for both are tiny.
Buying!
So it’s checks nonstop? That is it!?
No team bases?
What is release timeline looking like for this? Looks great!
The Kickstarter should be in the early Fall, and the game is essentially done, art and all, so it's a safe Kickstarter. That means hopefully a delivery end of year or very early next year.
Can we still be a Pile of Weewaks, riding a horse throwing Lwave Grenades? If so take my money now.
Only if you are short enough, if so, yes.
I don't know what it would had cost with the minis included but I kinda wonder / think if / that would had been worth it.
Also bought Duel of Ages II master set and only found out about this by looking for the 360 in case something had come out of that but this KS kinda make that a not happening thing which is kinda sad and somewhat annoying. This mean buying it again and yet without miniatures which who knows ... Maybe it doesn't pull the volumes of purchases to make it worth-while to make plastic miniatures, but if it made any sense then making it in bulk from the start seem like the most cost effective way. I don't know what 3D printed miniatures cost and what quality they achieve.
Hello Johan yes cost would have been over $500 and shipping costs triple. Standees have all the advantages there.
@@worldspanner6072 Is it worth backing from Sweden vs retail?
That is a good question. The benefit of backing the Kickstarter is the exclusive hero and treasure card packs. As for cost, I don't know if you would be able to find it cheaper that way. That will depend on whether a store carries it there and what they decide to discount.
I haven't watched all the way through, yet, but I am curious - have you removed Op-Fire? It was one of the most fiddly and out-dated mechanics bred from much, much older games and it probably needed a trim.
The mechanics of shooting have been greatly trimmed down. The concept of shooting defensively remains, which is critical to teaching tactics. But where DoA Ii needed 2.5 pages of rules for shooting, Factions does it in less than 1 page.
So, for example, there is no longer any OpFire stat on a weapon, no single or area types, no friendly fire, and no figuring out if an enemy stops a shot. All that is gone.