@@paulszki You probably misspell everything too if you’re gonna defend the original comment. If you people are gonna be a dumb kids who aren’t smart enough to know the simple difference between lose and loose, then maybe go back to school and learn basic English before coming here.
In Silent Hill you can easily win the final boss fight by emptying all of your bullets from the inventory before you go down the stairs to enter the boss battle. To win you just need to stay alive for a few seconds by running around the area until the fight automatically ends. Apparently the devs were trying to trick you into thinking that the boss battle will require every last bit of ammo you have when in reality the final cutscene automatically triggers after you run out of bullets. So the more ammo you have when entering the boss fight the longer the time you'd need to fight it.
Speaking of Silent Hill, in the same game, being Silent Hill 1, when you head to the carnival you're supposed to have a "boss fight" with a parasite possessed Cybil, but if you have the vial of red liquid to save her from the parasite, you can save her before you even encounter her by locating the first shadow child walking around the carnival and using the liquid on it. It acts like you just used it on Cybil, not only warping you to the boss fight, but also instantly ending it with Cybil being saved.
@@MedskiPurnamski I've done it myself, so feel free to. Just be sure to get the red liquid from both the hospital and the motorcycle before this point.
@@EXSF-1 That's not what they said. If you do have ammo, you have to fight her. But if you have no ammo left, once the fight starts, she just instantly dies.
For the mimic tear fight, you can actually do better than going in naked: If you've finished Rya's questline, you'll have the Daedicar's Woe talisman. Equip it before you enter the fight. It causes you (and your mimic) to take double damage. Just remember to remove it after you're in the boss room.
@@eater_of_garbage_ I actually did this both ways and agree the naked strategy is way faster. Didn’t use that item though. Just equipped my weapon while they had fists and it was very satisfying.
In Metal Gear Solid 3, The End has a number of interesting interactions. The most commonly known is the 2 week wait during the boss fight and he dies. But the very first time you see him, he is actually just sitting in a wheel chair. You can shoot him before he is wheeled inside to skip the boss fight entirely and before The Fear. The boss fight will actually be replaced with an Ocelot unit patrol.
I remember finding that one out by complete accident. I was playing the game with my best friend, and I was just messing around for shits and giggles and whatnot, I was aiming the gun and shooting around him pretending as if my finger slipped "accidentally" pulling the trigger, and just before he was wheeled inside I sneezed while aiming at him and actually shot him.
In Bravely Second, there's a boss that has the ability to control one of your party members, but while he's doing so, his own hp is temporarily set to 0 (tho he can't be hit at this time). With the the help of a previously obtained class with "undo" skills, as soon as he returns to his normal state, you can make his hp go to what it was up to 3 turns ago, which if done immediately, would instantly kill him.
To add one more to this list, Muffet from Undertale (for the Neutral and pacifist runs). If you buy an item from the spider bakery way in the beginning of the game and eat it during her boss fight, she accuses you of stealing it, receives of telegram from the spiders at the bakery that you did not, and she cancel's the boss fights. Her fight is also a nightmare.
Also, if you have a lot of time to kill, you can grind until you have 9999g and buy something from Muffet. Unlike eating a Ruins donut, this completely prevents the fight from even starting.
Do people actually find the Muffet fight difficult? When I played, she was the easiest boss in the game, so much so that there are regular enemies that are harder than her, so much so that I need to attempt a no hit fight just to get anything resembling a challenge out of her fight.
In botw, speedrunners will shoot an arrow and enter a cutscene to fight ganon. The arrow will freeze in place when the cutscene starts, but continue to deal damage. This allows them to beat windblight immediately.
Possibly because it requires a bit more knowledge and a ton of practice than your everyday player would invest into what is -i think- the easiest boss in the game. Plus would only work for those ignoring the divine beast quest. Not really worth imo
I remember the final boss of Ratchet and Clank 2, the mutant protopet. You could stay on the last platform with the upgraded sniper rifle and just keep blasting and buying more ammo until it had 0 health, then just swing into the battle and one-shot it with the wrench
In the original DeusEx both the other cyborgs agents from the first chapter have kill words you can discover during the game. If you find the hidden documents the killword becomes a dialogue option, literally ending the fight before it starts
They're pretty weak to explosives anyway. Just set a mine on the wall where they're about to walk past, and they'll die without effort. Or the other end, they're actually entirely optional if you plan well and are happy to run away. The only mandatory kill (or knockout) is that guy in the middle silo.
@@FrederikVV I'd call it an exploit rather than a glitch, because it takes advantage of intended mechanics, but yes the game does not acknowledge keeping her alive after leaving the level. Throw a gas grenade up to her to temporarily incapacitate her, then run into the office upstairs on the right. When she regains her senses, she will attempt to chase you by running the straight line path between her and yourself, which initially takes her though the locked door. She will open that door, so incapacitate her again and run past.
8:30 the original SNES line referred to yoshi as an egg-throwing maniac. The GBA version (released in 2002) refers to Yoshi as a "cutie" without a "navel" which I'd say is a reference to oranges! Cuties as a product were released around 2001 and over 20 years later they are still a thing regularly packed in school lunches or in a big bowl at a picnic. Navel oranges are the classic orange. In the Japanese version the pre-fight message says something like "What if I just give up "Navel-less Flower"? Ah! No, nothing..." So the navel weakspot clue is there in the Japanese version but not in the American. Then the clue came back in the GBA remake.
The final (and only) boss of Deus Ex: Mankind Divided can be completely avoided if you find his kill switch beforehand, so you can just instantly kill him in a cutscene. You can also kill the final boss of Human Revolution in 5 seconds if you happened to bring the laser rifle with you, because it lets you shoot through the wall she's hiding behind instead of having to run around hitting a bunch of buttons to lower it like intended.
Several of the harder fights in the original Deus Ex (eg, Gunther Herman, Anna Navarre) can be bypassed the same way, by learning their 'killphrase' code.
In Human Revolution, after you confront Zhao a bunch of soldiers burst into the room you are in, making a stealthy escape pretty difficult. However, they all go in through two doors which you can rig with sleep mines beforehand.
Not only that, but the dilemma the game puts you in (you can either save a bunch of rich activist that could improve the lives of millions or you can stop a terrorist attack that would kill hundreds) can be avoided if you use that kill switch.
In DE:HR, the boss fight against Jaron Namir is very easy to win -- just get him to vault over a wall, and you can perform a Takedown on him WHILE he is going over. Get in the right position, and you can make this the first action he takes, allowing you to win within five seconds -- and even do a Pacifist KO. (This doesn't work in the Director's Edition, sadly.)
Getting the Shift slab in Deathloop became a hell of a lot easier once I realised you don’t have to chase/fight Charlie, you just need to set up a few strategically-placed turrets on the upper landing and then cause just enough noise to lure him into your kill box. Actually, turrets are the solution to a lot of problems in Deathloop. Julianna’s coming? Just crouch in the fast food truck with turrets covering every angle. Need some cover for your escape? Turrets! Turrets for every occasion!
Couple from me; The End in MGS3, who can be killed shortly after a cutscene ends (and one of the wheels off his chair will get a small measure of vengeance on you), and both Anna and Gunther in Deus Ex if you find their kill phrases before you encounter their boss fights. The phrases become dialogue options and if you choose it they just explode, which is hilarious.
In Deus Ex, there´s a more hilarious example since, unlike Gunther and Anna, it´s way more random. When you are confronted by Walton Simmons at the end of the MJ12 underwater facility he walks out toward you, triggers a dialogue cutscene, and then proceeds to turn himself invisible and fight you. Guess what, you can shoot him while his walking and almost instakill him. Later you can even overhear MJ12 goons commenting that he should´ve be more careful.
In Deus Ex, you can avoid fighting Anna altogether in the 747 by bringing a barrel up from the hold and placing it inside the door to Lebedev's quarters. When she arrives to oversee your execution of Lebedev, she opens the door and causes the barrel to explode, reducing her to chunks instantly.
I knew Saren would be here! Technically Dragon Age Origins has a similar "use morals and logic to avoid a fight" with the werewolf/Dalish elf conflict. You can fight either side to the death by choosing which one you want to support, or you can talk down Zathrien who created the werewolf curse in the first place and everyone can live in peace. Less of a singular boss in this case, but it would be the final fight of the conflict that you're avoiding. Do love when Bioware includes roleplaying strategies to avoid more violence.
You do have to fight Zathrian to force him to end the curse, but there is a stupid easy way of ending the fight, have Alistair use Cleanse Area on Witherfang and they beeline it for Zathrian and the fight is over before the Sylvans even get close enough to do any real damage. Or you can 1 shot him with Mana Clash (Vulnerability Hex may be needed).
I've got this habit I developed in Fallout 4 after multiple playthroughs. When the Minute Men ask you to recapture the Citadel you bring every single mine that you've discovered since the start of the game. Maybe even buy some more mines before you go. Instead of heading straight into the dinner, walk up to the walls of the Citadel and skirt around the outside to the huge gap in the wall. You know, the one the Mirelurk Queen is going to come crashing through once you killed off her hatchlings. With enough mines this goes from a difficult fight that kills all but one of your helpers (the essential radio operator), to starting a settlement with 3 extra guards.
Did a double-take when I read “Minute Men ask you to recapture the Citadel” i.e. the Brotherhood base from Fallout 3. Though, that could be a funny mod when Fallout 4: Capital Wasteland gets released.
A messed up one that’s always worth mentioning is the grand champion in the Oblivion Arena. You tell him his backstory, and he becomes so depressed that he want you to kill him.
Too bad Bethesda went full Bethesda with that fight and found a way to bug it. They achieved this by turning the grand champion into a "friendly NPC" during the fight. The problem is that killing him at that point counts as killing an innocent person, which has a couple of unintended consequences. Not only does this count for attracting the Dark Brotherhood, making them invite you into their ranks, but if you have the Knights of the Nine expansion and you progressed its story to a certain point, NPCs will start treating you as if you violated some moral code. Realistically speaking, none of that should actually happen, considering the fact the fight is supposed to look equal to watchers. Unless, of course, this is actually supposed to be stealthed commentary on players using cheese tactics on purpose, but this is Bethesda we're talking about. That probably wasn't intended at all.
In Elder Scrolls IV Oblivion, in a Dark Brotherhood contract to kill the mage Celedaen. If you read the dude's diary that he left around, you learn that he is transitioning to become a lich and is currently very vulnerable. His soul is currently tethered to an hourglass in his inventory and needs to keep it on him to live. So you, a sneaky assassin, can pickpocket the hourglass off him and he immediately drops dead in Oblivion's hilarious ragdoll physics. Boss fight averted.
I’m super impressed that they didn’t include “the end” from metal gear solid 3. You can outright kill the guy before the fight even happens, and even better: you get a funny codec call from it.
@@homerman76 He's talking about a method that includes finding a sniper rifle before that area where he's just kind of sleeping in his wheelchair on the docks. Then he blows up and one of the wheels flies at you.
The Luigi's Island one is really interesting as the developers actually accounted for the players doing it really fast before the dialog! Apparently there must have been some speedrunning testers in the QA department...
That or someone was just screwing around firing their eggs as they entered the room since you aren't immediately locked in like most other boss fights in the game. Either way, it is nice they accounted for it in-game.
There's also Dracula in Castlevania 2: Simon's quest. Two ways to do that. While he's forming, either whip him until he explodes, or use the golden knife on him repeatedly. Both will stun lock him and make your fight MUCH easier.
You could also add the 1990 lord of the rings game in which if you travel to the bottom level of Moria Mines you can fight the Balrog with the whole party and keep Gandalf alive through the rest of the game instead of him dieing at the bridge
That Elden Ring one reminded me of fighting a high starred Ditto raid in Scarlet and Violet. If the person who starts the raid brings a low leveled pokemon (like a level 1 Magikarp), it turns into that low leveled pokemon and is really easy to beat.
I believe it was the final boss of Red Faction Guerilla, but they were driving a heavy tank, and by using the rail driver weapon which penetrates walls, you can instantly kill the driver without any fuss
There's a Nanorifle, which disintegrates the target at the molecular level, and an Arc Welder, that will indeed, go straight through the armor of a tank.
In Fallout, you can also destroy the final boss (the Master) the same way. There's a nuke in the bottom floor of the Cathedral base that you can set off with a high enough Science skill - meaning a sneaky smarty can take out both main bosses without ever meeting them.
Or you can tell him that his plan makes no sense because super mutants are sterile. In Fallout 2, you can shred the final boss by convincing some guards to fight by your side, or by hacking the turrets in the room.
I beat Horrigan in my own cheaty way: by having a ridiculous charisma and letting Cassidy, Sulik, Marcus, Goris, and I think Vic do the hard work for me.
You’ve mentioned talking The Master into suicide in Fallout before, but if you’re an asocial comp sci nerd (or playing one in Fallout) you can also nip into the complex’s basement, set the reactor to overload, and do a legger without ever even setting foot in the boss room
Fallout was beatable without ever engaging in combat. They don't make many games these days that allow the player to mix up fighting, diplomacy and stealth to tackle the obstacles however they want. Although, really, the most important kill in Fallout is the Overseer.
Dark Souls 1: You can lob dung pies over the Capra Demon's fog wall, poisoning and killing it. Also you can shoot at Manus from platform outside the fog wall.
Similarly, in the original Demon's Souls you can shoot through the fog wall and kill off the first Maneater completely. It takes a few arrows and some patience but the headache of dealing with two of them is worse than that.
There is one in Dragon Age Origins. As a mage, you can go into Connor's mind to get rid of the demon possessing him during the Castle Redcliffe quest line. When you find the Desire demon, you actually have the option to intimidate her into leaving instead of fighting her for Connor's mind. But you can only do that if your Coercion skill is high enough at that stage.
I mean, while that IS theoretically in the spirit of the video. Avoiding a fight/Boss Battle by doing a Speech check is also awfully common in most RPGs. The Fallout games, Encased, Tyranny etc. all did that a bunch of time. they could probably make a video with "30 examples of how you skipped a fight with a dialog check).
There was this one in Skyrim, very minor so the fight itself is trivial, but he is protected by two enslaved ghosts ('nightmare fuel' is how you describe their origin). Those ghosts are under his spell but if you knock a soul gem off a pedestal, he will completely lose control of the ghosts, and they will turn right against him.
@@DTSephiroth Yeah that still sticks in my mind to this day. I love stories like that and I wish they'd make an entry in the series dedicated to the dweomer.
I'm beginning to think that it was a last-minute change to the teleprompter by one of his coworkers...it's almost an Ellen comment (as it pertains to Mike's fashion sense).
In Persona 3 FES version, there's a glitch where if before the final confrontation with Nyx you initiate Tanaka's social link, the game seems to think you've beaten the final boss and moves to the true ending. Leaving people to conclude that this shady businessman either beats up an apocalyptic goddess by himself, or just pays her to leave.
Star Wars Knights of the Old Republic! If you go through the game and collect every single mine you come across, you can then plant them one by one going down the ramp leading to final battle with Dark Malek. Once the battle Starts, Freeze him in place with a few sticky grenades, destroy the Captured Jedi pods, then lead him up the ramp and let the mines do the work for you.
There's a Turks fight in the original Final Fantasy 7 you can skip if you helped them out before. Saving one of their members, Elena, in Wutai let's you talk your way past them when you return to Midgar. I remember my brother getting frustrated during that fight, but I had no idea what he was talking about as I had been able to walk right through.
Yea its like Reno is the only reason you fight them anyway, Rude only does what Reno says and Elena actually has the brains to realize they are outmatched.
The fish boss in Majoras Mask can be beaten in seconds if you equip the Zoras mask, jump into the water and just attack with the spin attack while inside the boss hitbox.
Bioshock Infinite, the Siren. You just lay a bunch of vigor traps before she spawns on her spawn point. You basically HAVE to do this on 1999 mode because she is an absolute tank and the enemies she spawns are killers.
...BioShock Infinite is one of my favorite games and one I've played through multiple times. I did not know I could just lay a bunch of traps before the fight. The bank is the easiest of the 3 fights with her, but she's still annoying. I've never tried 1999 mode because while I love the game, I'm not going through that hell.
In some patches (at least) for Hollow Knight, you can defeat Crystal Guardian's first fight without waking it from its sleep. If I remember correctly, it's done using Dream Nail to gather soul to just spam cast spells.
In Neverwinter Nights 2 you can do a thing similar to the one with the Mimic - In the last boss fight some of your companions will betray you (there are characters that will always stay in opposite sides, so if you keep one, the other betrays you) and fight alongside the last boss but, as a good cheeser, you can save right before the fight, see who'll betray you, go back to the previous save and strip them naked, making the fight a lot easier. Bonus points because the last boss will have a comment in case you do that, pointing out that it is as if you knew that they were going to betray you.
Does he really comment? The only thing I've ever done is empty his/her spellbook. Doesn't work sadly, and I tried it before I attempted the fight the first time. Emptied Sand's spellbook and it was Qara who betrayed me.
@@daviddaugherty2816 It's been a long while since I played this game, but I remember him commenting something like "it is as if you knew" or something. I would always empty sand's speelbook and equipment because I like Qara more, so I would always have more inffluence with her.
Baldur's Gate 2 had Yoshimo in Spellhold. Somehow just before entering Spellhold Yoshimo always decided to lose his high-level gear, equip the most terrible cursed gear he could (if you stripped him bare he'd get generic OK gear for the battle), and then change his outfit to bright pink for good measure. Good times.
I’ve seen a few people in the comments mention a way to cheese the final boss of Ratchet & Clank 2, but there’s also a way to skip a slightly earlier boss on the Planet Snivelak level. Normally, it’s several minutes of turret section, occasionally punctuated by running to a new turret. However, the route to the boss takes you around the back of the entrance - by going right up to the thin wall behind the boss and using the precision aiming mode, you can have the Decoy Glove force Ratchet through the walls, at which point, you can sneak up behind the boss and use the sheepinator on him. He won’t actually be ‘sheepinated’, but once the progress bar for the sheepinator fills up, you can run across to the extended entrance to the boss room, and after the cutscene, he’ll instantly be defeated. Not only will you skip all those turret sections and a time-consuming boss, but you’ll also skip tons of high level enemies that were on the way round to the normal boss entrance.
There was a game I played as a kid who's name i forget that allowed you to dig just about anywhere and get random goodies, usually just a tiny amount of gold or random low value item, sometimes a super low quality weapon or piece of clothing. There were a few set items that were tied to missions though and a friend of mine told me where you could find a late game weapon and since you were too low level to use it though you got a large accuracy penalty but it was so strong that it could one hit kill many opponents and i used to walk right through some low level bosses. Like the Bat Boy Scouts say: always be prepared (to kill)
I'm so glad they included the Naval Piranha boss from Yoshi's Island. That was the very first boss that came to mind when I saw the title of this video. 😁
@@CIoudStriker You can skip multiple Boss fights, but not usually by sniping the boss while it's in a weaker form. There's a glitch in the game where, at several points throughout the world, you can warp back to the game's very first level, beat that level, and it counts as beating the level you warped from. That's a little too meta to be showcased in this video.
Fallout New Vegas has one where you just convince Legate Lanius to go away by raising your Speech skill to 100. Which you can do by level 10, maybe earlier if you really want to. Also, shout out to the mod that replaces all of the speech checks with "Nuh uh!"
@@PKFlashOmega It is what I did my first play through. Was playing a sniper, stealth sniper was to good in FO3 with the DLC that gave your a infinite stealth boy suit, shot at someone I saw in the distance, eventually got to him, only to find a corpse waiting for me.
I tried fighting Lanius head on and lost several times, so then before the conversation I just shot him once with an anti materiel rifle I happened to be carrying. Dropped his health to almost zero, then talked to him. His health doesn't reset at the start of the fight so then he was easy prey.
There's a great one in FF9! The monsters and the boss in the Iffa Tree are all undead, so bringing a bunch of Phoenix Downs can one shot all the mobs in till the boss fights. Said Boss Fights is also undead, but if you throw a Elixir at him turn one, it one shots him. I have never legit beaten that fight.
If we're going along this route, then I have to offer Kellogg of Fallout 4. When you get to his lair, Kellogg comes out of hiding to talk to you, but the dialogue doesn't actually start until you approach him. Until then you are still free and in safe range to pull out the FatMan and...
Even better: you can freely move while NPCs are talking at you, so you can lock Kellogg into the dialogue, back away from him, and then blow him up immediately after your last line.
In the KotOR games, you can collect mines and use them to bait enemies, or bosses, to their doom. This is easiest to do in KotOR II's final boss, Darth Traya, where she just stands there in the middle of an empty room with only one path leading directly to her, like she's waiting for you to approach her. And you would, and you would then start a very difficult boss fight against the game's most powerful sith in a game with the subtitle "the sith lords"... Unless you just happen to have hoarded all the mines you've come across throughout the game, and layed them in the path to Darth Traya, right in front of her. Then you go talk to her, tease her and insult her probably, then run away past the mines that will only trigger when she herself steps over them. You can stack over two dozen mines and end the first stage of the boss fight before it even began.
Hearing Mike talk about Vampire: The Masquerade: Bloodlines and having seen Ellen run a game for the first time, I now desperately want to see Mike run a game of Vampire: The Masquerade on the Oxventure channel.
i actually miss being able to setup the area before a big fight. it was 1 of the best features games had i love doing the paragon options RIGHT up to the final one where you say "there's still 1 way if you've got the balls for it" THAT is how SHepard convinces the main bad guy to shoot himself in the head. take that Kenobi.
I love it when there's footage from old let's plays. That farming simulator cut through a tree without it falling challenge is like 5 years old. It always feels like a treat when I recognise something I've seen 6 years ago 😊😊😊 Never change, people.
In Last Story, you encounter a giant ogre in the first dungeon. That is, you would unless you stand outside the room and shoot him with crossbow bolts for a minute or two. Eventually he’ll disappear with no death animation, and the minute you walk in the room, everyone acts like they just had a tough battle. Good stuff.
I used to do this ALL THE TIME with my little brother: we beat General Grievous in the original Lego Star Wars The Video Game by triggering all the traps prematurely in his boss fight on Utapau. It usually took us a few attempts to get up there in free play, but we always did it because it made us feel so big brained. I don’t know if anyone else knew of that trick, but that’s one boss fight my brother and I cheesed constantly.
In Planescape: Torment you can convince the final boss of the game to give up being an all-powerful manifestation of your mortal soul and just return to your body. Which even gives you the power to resurrect your entire fallen party , so you can say goodbye before the ending of the game for good.
Turbo man from mega man 7 fits perfectly here, you can use his weakness weapon just as you enter the room and he’ll die right after his intro animation
In ultrakill, in the first v2 fight, not only can the whole level be skipped, so can the fight by literally punching him with money before his animation finishes. Probably one of the best boss skips there are.
There's also a skip where you whiplash to him in the window immediately and it blocks him from coming into the room, so he falls out of bounds and dies
I haven't played Elden Ring so far, but as soon as you explained how you can obtain the mimic tear, I knew it would be something like unequipting everything you have.
I have played through and beaten Hunter the Reckoning like 800 times in my life. And I always just assumed destroying the window was how you were supposed to beat him.
In Metroid Dread, if you get the power bombs early, you can defeat Kraid instantly. It does involve a bit of sequence breaking, but the fact that the devs knew the route was there, didn't patch it out, and gave you an incentive to do it is something.
@@eliljehowhich is an important distinction because speedrunner have already discovered how to get powerbombs before regular bombs (and this fight), power bombs does not actually work apparently.
@@sinteleon Yeah, they coded it so that you can't unlock Power Bomb functionality unless you defeat a specific enemy. And that's a little too much sequence breaking to be beating before Kraid.
In Dragons Dogma, you can bypass the entire boss fight with Grigori by shooting him with ‘The Maker’s Finger’ a one of a kind item you can only purchase from Fournival that instantly kills all but the hardest enemies in the game including Grigori. The best part is, he will simply stand there and take it as long as you make sure not to walk too far forward after he gives you the choice to fight or leave
That Elden Ring one reminds me of a similar doppelganger fight from Guild Wars: Nightfall. Your mirror self comes equipped with all the skills you have, so a way to make the fight easier was to just equip skills that it couldn't do anything with. Like pet skills if you were a Ranger, because it didn't come with a pet to use those skills with.
And Milton from Fable 3, though you can really only give him unupgraded weapons like that, well unless you play the whole game without buying any skills. It is however a great fun make him look like a clown.
I think not a lot of people know about this one, but the Siren in Bioshock Infinite. You can beat all of her encounters before even firing a single bullet at her by stacking a whole bunch of Devil's Kiss traps in specific areas; it even works in 1999 Mode
Double Dragon on the NES. Once you climb up the construction building in Mission 2, you are greeted by the Stage's boss (Chintai). Once he comes out of the door at the top of the building, simply turn around and start climbing back down the building until he is out of the screen. Voila! You win!
Honorable mention is Manus from Dark Souls, Artorias of the Abyss DLC. Shoot down at him with an unaimed bow or crossbow before even entering the fog door 😅
Dimitri from Castlevania: Dawn of Sorrow. He has the ability to copy the last magic attack you hit him with; the rather powerful Malachi being the default. If you start the battle with an easy to doge magic attack, like Axe Knight, Dimitri is unable to hurt you and you can easily finish him off with your normal attack.
Not sure about the post-6FF games, but it was always great having an undead boss because an Elixer would either do max damage to them or at least a huge chunk of damage. I think there’s a Boss in 6 that possesses your party, forcing them to kill them to expose itself. However, it’s vulnerable to the instant kill spell ‘X-zone’, which just ends the fight.
In Neverwinter nights the delayed blast fireball spell. You could basically one-shot any enemy who wanted to become a boss after some typical I am a bad guy dialogue. The moment they switch to being hostile, all the fireballs explode under them and the fight is won.
In Baldur's Gate 2 you could do a similar thing to almost any boss with Time Stop and a bunch of Skull Traps. As soon as the fight starts stop time use all your actions to summon skull traps under the boss and they all go off as soon as time restarts.
I used a Shadow dancer build with ridiculous levels of stealth and disarm/set traps. As soon as you meet a boss shadow step and become hidden, set a colossal stack of traps, then kite the boss into them. Any remaining traps you disarm and stick back into your inventory. Usually there were enough traps in any level that you could disarm and keep that you never needed to buy any. Also with silly levels of stealth there was no need to fight anyone, since you could just walk past them in stealth. I only ever had trouble with the undead because of their immunity to critical hits.
Yu-Yevon. FF X You can use a high speed character to first strike Yevon / Yu Yevon with "zombiestrike" that you learned earlier on in the game and then after a few hits it casts Curaga, which is a full heal in that game... TLDR: You can make the main boss at the end of Final Fantasy 10 one shot itself faster than it takes to do the Tidus laugh.
There's also Legend of Zelda Wind Waker where the plant boss you fight in the Forbidden Woods can be killed by just pouring spring water on it after you've knocked it down just once.
I needed this tip back then, there was a bug where if you killed the boss while standing too close, you got softlocked from the cutscene and warp mechanics overlapping
I was surprised to see that Crystal Guardian from Hollow Knight wasn't on here. If you equip the Defender's Crest, you can slowly murder the jumpy laser bug with your stench as it sleeps on the bench. Great video, as always!
In Tenchu (the first three entries) I always litter the ground with mines before boss battles. Some of them will go straight at you, ignoring the mines at their path, getting blasted for their trouble, getting up, then charging at you again. It’s a bit tricky since I also have to avoid the mines but hey, it’s so amusing to watch. 😅
New entry, Baldur's Gate 3 allows some very creative solutions to problems. My favorite is collecting a bunch of smoke powder barrels and firewine barrels and holding them in my camp. One place that is good is the goblin camp. You can surround any of the goblin leaders with explody barrels, climb onto the rafters and throw a firebolt at a barrel. Suddenly, goblin bosses and nearby goblins are vaporized and you *really* need to hold down ALT to find all of the dead bodies to loot.
Again in Elden Ring, you can kill Commander N'aill by shooting him with arrows through a hole in the wall of his battle arena. There is (or maybe was cause it was likely patched) another way to kill him, you can "Torrent fly" into the arena and N'aill will just stand there while you wail on him, this also works for Mohg, Lord of Blood.
In Jedi Knight II: Jedi Outcast, you'll find training remotes here and there through the game. They are largely useless through the game, but if you save as many as possible to the end of the game (5), you can release all five against the final boss (Desaan), who will spend all his time deflecting their blaster shots, so you can walk up behind him and casually slice him to ribbons.
There's a minor one in Mega Man 7: If you get Shade Man's Noise Crush before heading into Turbo Man's stage and your timing is near-perfect, you can fire a Noise Crush just as you enter the boss room and destroy him right as his life bar begins to fill. Never done it myself, but I've seen several speedrunners pull it off. Definitely doable in a TAS. ^_^;
Apparently you can kill Sif in the same game in a similar fashion(though apparently you have to pull some minor shenanigans to get to the sniping point).
One example I just remembered is False King Allant in Demon's Souls. All you need is the Thief's Ring and the poison cloud spell. Now enter the Allant's boss arena but DO NOT MOVE, he will walk towards you but at about the center of the arena he will stop, turn around and just stand there. Now all you need to do is sneak up on him, with the Thief's Ring equipped, cast poison cloud and then just watch him slowly die of poison damage.
How on earth can The End from MGS3 not even get a mention? You can kill him a good while before you are even supposed to fight him, by sniping him after a cutscene. It was so mind blowing crazy that you could even do it, that it has legendary status.
So you want them to put in an entry that YOU want them to put when they have hundreds of choices for a short 7-list video? As Andy said to whiny kids like you who make braindead comments on what they “should” do, just shut up and make your own youtube vids.
It wasn't mentioned because everyone already knows about it. I'm pretty sure they covered it in a previous video and I've seen lots of comments about it on multiple videos in this channel.
@@MarkDeSade100 but still. I think it is fair not to give him an entry, but you should get a nod or an honorably mention, when you are the most famous one in the category. The could even have made it a pun. "in the END we decided to not go with the most obvious ones."
sure, obliterating Bassus like that in Infinite could be seen as cheating, but you have to admit that it's really funny. hell, the whole thing they did with the fusion coils in Infinite is funny, the game lets you throw explosive bricks at people, which lead to me devolving back into the monkey i once was in the previous Halo games.
Is it the fusion coils that make you feel like a monkey? Or is it the grappleshot? After 2 mainline games 343 brought back the brutes, but didn't realize the real space monkeys were inside us all along
You don't actually get the Mimic Tear Ashes from beating any of the Mimic Tear bosses, you find it located in the ruins of Nokron, the Eternal City, not far from where you face the first one.
I think it is in Baldur's Gate Dark Alliance, but it's been a while. There is a mid-late boss battle against a Ythrak which is a flying dinosaur thing that screams sonic damage at you and is really hard an annoying, but it doesn't move until it comes on screen the first time, which is significantly several steps after it loads in so if you're playing the archer you can just shoot it while it is still off screen and kill it before it even moves.
I'm surprised "The End" from Metal Gear Solid 3: Snake Eater didn't get a mention. You can dispatch him with a sniper rifle immediately after the cutscene outside the warehouse in the mangrove swamp, negating his boss fight entirely.
In the remake of the original resident evil if you are playing as Jill you can kill the plant 42 boss by using an item called V-Jolt. Chris isn't capable of doing this in his campaign but he can have Rebecca do it on his behalf. The result is still the same though plant 42 dies before the battle even begins.
technically chris does have to enter the battle, and from what I know, Rebecca will only show up to help if Richard wasn't saved after his encounter with yawn.
One cool thing about the in engine cutscene is that the marines can still interact in them. If you have a marine next to you when triggering the bassus cutscene, he can kill Bassus instantly which will result in the rest of the cutscene just being a floating gravity hammer and dialogue from a already dead enemy.
The mimic tear fight reminds me of the Doppelganger fight from Guild Wars, where there were about a thousand different ways to cheese it if you picked the right build.
You can do this to tremonious in Infinite too,it's just a bit more of a hassle given he moves around so much from the elevator and has a bad habit of the elevator setting off the mountain of explosives you've piled up. Also my first playthrough of Mass Effect I had Saren off himself completely accidentally... I didn't realize you had to fight him at that point
The best part about the Malenia fight is letting other people summon you so you can spare them the suffering of dealing with Malenia. Bury her in dirt and point down
While the Mimic Tear boss has to be completed on the way to getting the Mimic Tear ashes, the two are not directly connected at all. The fight just gives you the Silver Tear Mask and opens the path to get to where the ashes are. The ashes to summon the Mimic Tear are inside a chest being guarded/worshipped by a regular random enemy. I always thought it was a little anticlimactic since it’s such a powerful summon, but it’s still better than getting it as a reward for cheesing a boss fight.
Buzzar the buzzard from the first Paper Mario has been sent to defeat Mario at the start of chapter 2. But he's not sure about this red-hatted plumber he's spotted, so he makes sure to ask your name first, and if you identify yourself as Luigi, he just leaves. And presumably spends the rest of the game fruitlessly searching the world for his prey. Our heroic liar, Mario.
And of course the low hanging fruit: The End from MGS3. Either snipe him in an earlier chapter, or suck at fighting him for a week straight only for him to die of old age.
Fun fact, if you unequip everything as well right before Malenia, you can finish the battle early by losing your will to live 70% faster
Losing*
Joke's on you I never had a will to live to begin with!
@@fartgoblin402 Sure, insult someone over wrong spelling. Very stable.
@@paulszki You probably misspell everything too if you’re gonna defend the original comment. If you people are gonna be a dumb kids who aren’t smart enough to know the simple difference between lose and loose, then maybe go back to school and learn basic English before coming here.
@@SpyanLordignore it and move on, nobody cares
In Silent Hill you can easily win the final boss fight by emptying all of your bullets from the inventory before you go down the stairs to enter the boss battle. To win you just need to stay alive for a few seconds by running around the area until the fight automatically ends. Apparently the devs were trying to trick you into thinking that the boss battle will require every last bit of ammo you have when in reality the final cutscene automatically triggers after you run out of bullets. So the more ammo you have when entering the boss fight the longer the time you'd need to fight it.
Speaking of Silent Hill, in the same game, being Silent Hill 1, when you head to the carnival you're supposed to have a "boss fight" with a parasite possessed Cybil, but if you have the vial of red liquid to save her from the parasite, you can save her before you even encounter her by locating the first shadow child walking around the carnival and using the liquid on it. It acts like you just used it on Cybil, not only warping you to the boss fight, but also instantly ending it with Cybil being saved.
@@ClawMacKain interesting. I'll need to confirm this on my next playthrough.
@@MedskiPurnamski I've done it myself, so feel free to. Just be sure to get the red liquid from both the hospital and the motorcycle before this point.
Huh so you mean the boss is invinsible unless you have no ammo?
@@EXSF-1 That's not what they said. If you do have ammo, you have to fight her. But if you have no ammo left, once the fight starts, she just instantly dies.
For the mimic tear fight, you can actually do better than going in naked: If you've finished Rya's questline, you'll have the Daedicar's Woe talisman. Equip it before you enter the fight. It causes you (and your mimic) to take double damage. Just remember to remove it after you're in the boss room.
You really don't need to do all that. Mimic tear is just a dumber version of your build with only one flask.
@@eater_of_garbage_ I actually did this both ways and agree the naked strategy is way faster. Didn’t use that item though. Just equipped my weapon while they had fists and it was very satisfying.
@@dannydogs4385 Its not about faster, its about honour. Whenever I fight a mimic tear, I unequip everything except a +0 sword and keep it unequipped
@@eater_of_garbage_ Pfft, who needs honor when playing a Soulsborne game... Don't answer that
@@homerman76 yea
In Metal Gear Solid 3, The End has a number of interesting interactions. The most commonly known is the 2 week wait during the boss fight and he dies. But the very first time you see him, he is actually just sitting in a wheel chair. You can shoot him before he is wheeled inside to skip the boss fight entirely and before The Fear.
The boss fight will actually be replaced with an Ocelot unit patrol.
I remember finding that one out by complete accident. I was playing the game with my best friend, and I was just messing around for shits and giggles and whatnot, I was aiming the gun and shooting around him pretending as if my finger slipped "accidentally" pulling the trigger, and just before he was wheeled inside I sneezed while aiming at him and actually shot him.
Dang it you beat me to it
Was gonna say the same. Great example!
You can also piss him off if you eat his parrot 😂
@@chocolatefudgebrowni3225 ha
In Bravely Second, there's a boss that has the ability to control one of your party members, but while he's doing so, his own hp is temporarily set to 0 (tho he can't be hit at this time). With the the help of a previously obtained class with "undo" skills, as soon as he returns to his normal state, you can make his hp go to what it was up to 3 turns ago, which if done immediately, would instantly kill him.
Isn't this the Guardian fight? Sort of fitting that you use the skills of his father to defeat him.
To add one more to this list, Muffet from Undertale (for the Neutral and pacifist runs).
If you buy an item from the spider bakery way in the beginning of the game and eat it during her boss fight, she accuses you of stealing it, receives of telegram from the spiders at the bakery that you did not, and she cancel's the boss fights. Her fight is also a nightmare.
Also, if you have a lot of time to kill, you can grind until you have 9999g and buy something from Muffet. Unlike eating a Ruins donut, this completely prevents the fight from even starting.
Something else I'd like to ad is that in true genocide in many battles you one-shot the boss monster
Do people actually find the Muffet fight difficult? When I played, she was the easiest boss in the game, so much so that there are regular enemies that are harder than her, so much so that I need to attempt a no hit fight just to get anything resembling a challenge out of her fight.
You can also skip the amalgamate dog fight, if you trade a Cinnamon Bun in the hotel for a hush puppy, it negates dog magic.
@@YoshinoSamathe stick also works which you can do with all dog guards
In botw, speedrunners will shoot an arrow and enter a cutscene to fight ganon. The arrow will freeze in place when the cutscene starts, but continue to deal damage. This allows them to beat windblight immediately.
I was surprised they didnt have this one on already, since it fits in this category so well in my opinion
That was the first thing I thought of!
Possibly because it requires a bit more knowledge and a ton of practice than your everyday player would invest into what is -i think- the easiest boss in the game. Plus would only work for those ignoring the divine beast quest. Not really worth imo
@@ZaliaDarkshade it is for speedrunners, and it’s funny anyways
@@SilverFoxeGames true enough. Its just a bit more of a fun trick rather than an actual strat(if you call some of that cheese strategy lol)
I remember the final boss of Ratchet and Clank 2, the mutant protopet. You could stay on the last platform with the upgraded sniper rifle and just keep blasting and buying more ammo until it had 0 health, then just swing into the battle and one-shot it with the wrench
In the original DeusEx both the other cyborgs agents from the first chapter have kill words you can discover during the game. If you find the hidden documents the killword becomes a dialogue option, literally ending the fight before it starts
They're pretty weak to explosives anyway. Just set a mine on the wall where they're about to walk past, and they'll die without effort.
Or the other end, they're actually entirely optional if you plan well and are happy to run away. The only mandatory kill (or knockout) is that guy in the middle silo.
@@FrederikVV
I'd call it an exploit rather than a glitch, because it takes advantage of intended mechanics, but yes the game does not acknowledge keeping her alive after leaving the level.
Throw a gas grenade up to her to temporarily incapacitate her, then run into the office upstairs on the right. When she regains her senses, she will attempt to chase you by running the straight line path between her and yourself, which initially takes her though the locked door. She will open that door, so incapacitate her again and run past.
8:30 the original SNES line referred to yoshi as an egg-throwing maniac. The GBA version (released in 2002) refers to Yoshi as a "cutie" without a "navel" which I'd say is a reference to oranges! Cuties as a product were released around 2001 and over 20 years later they are still a thing regularly packed in school lunches or in a big bowl at a picnic. Navel oranges are the classic orange. In the Japanese version the pre-fight message says something like "What if I just give up "Navel-less Flower"? Ah! No, nothing..." So the navel weakspot clue is there in the Japanese version but not in the American. Then the clue came back in the GBA remake.
The final (and only) boss of Deus Ex: Mankind Divided can be completely avoided if you find his kill switch beforehand, so you can just instantly kill him in a cutscene. You can also kill the final boss of Human Revolution in 5 seconds if you happened to bring the laser rifle with you, because it lets you shoot through the wall she's hiding behind instead of having to run around hitting a bunch of buttons to lower it like intended.
Several of the harder fights in the original Deus Ex (eg, Gunther Herman, Anna Navarre) can be bypassed the same way, by learning their 'killphrase' code.
In Human Revolution, after you confront Zhao a bunch of soldiers burst into the room you are in, making a stealthy escape pretty difficult. However, they all go in through two doors which you can rig with sleep mines beforehand.
@@phuzz00 That's fricken sick
Not only that, but the dilemma the game puts you in (you can either save a bunch of rich activist that could improve the lives of millions or you can stop a terrorist attack that would kill hundreds) can be avoided if you use that kill switch.
In DE:HR, the boss fight against Jaron Namir is very easy to win -- just get him to vault over a wall, and you can perform a Takedown on him WHILE he is going over. Get in the right position, and you can make this the first action he takes, allowing you to win within five seconds -- and even do a Pacifist KO. (This doesn't work in the Director's Edition, sadly.)
Getting the Shift slab in Deathloop became a hell of a lot easier once I realised you don’t have to chase/fight Charlie, you just need to set up a few strategically-placed turrets on the upper landing and then cause just enough noise to lure him into your kill box.
Actually, turrets are the solution to a lot of problems in Deathloop. Julianna’s coming? Just crouch in the fast food truck with turrets covering every angle. Need some cover for your escape? Turrets! Turrets for every occasion!
Never walk into a party without two turret cases in your hands!
That game is so bad it makes me want to cut myself
The solution? More gun
@@ka-mai I walk into the party.
Shift - equipped.
Turrets - deployed.
Target - turret-murdered.
I AM CHASED FROM THE LEVEL BY RESPAWNING ENEMIES.
@@_underscore_9271 I didn’t have enough hands to hold all the guns I wanted, so I put them on tripods instead.
Couple from me; The End in MGS3, who can be killed shortly after a cutscene ends (and one of the wheels off his chair will get a small measure of vengeance on you), and both Anna and Gunther in Deus Ex if you find their kill phrases before you encounter their boss fights. The phrases become dialogue options and if you choose it they just explode, which is hilarious.
that explody bit sounds so wacky lol
In Deus Ex, there´s a more hilarious example since, unlike Gunther and Anna, it´s way more random. When you are confronted by Walton Simmons at the end of the MJ12 underwater facility he walks out toward you, triggers a dialogue cutscene, and then proceeds to turn himself invisible and fight you. Guess what, you can shoot him while his walking and almost instakill him. Later you can even overhear MJ12 goons commenting that he should´ve be more careful.
You can kill Anna Navarre well before that by planting a LAM in the right spot of Ledbedev's plane.
In Deus Ex, you can avoid fighting Anna altogether in the 747 by bringing a barrel up from the hold and placing it inside the door to Lebedev's quarters. When she arrives to oversee your execution of Lebedev, she opens the door and causes the barrel to explode, reducing her to chunks instantly.
I still love his alternate win condition...
I knew Saren would be here! Technically Dragon Age Origins has a similar "use morals and logic to avoid a fight" with the werewolf/Dalish elf conflict. You can fight either side to the death by choosing which one you want to support, or you can talk down Zathrien who created the werewolf curse in the first place and everyone can live in peace. Less of a singular boss in this case, but it would be the final fight of the conflict that you're avoiding. Do love when Bioware includes roleplaying strategies to avoid more violence.
You do have to fight Zathrian to force him to end the curse, but there is a stupid easy way of ending the fight, have Alistair use Cleanse Area on Witherfang and they beeline it for Zathrian and the fight is over before the Sylvans even get close enough to do any real damage. Or you can 1 shot him with Mana Clash (Vulnerability Hex may be needed).
I do enjoy the idea of a game that lets you talk stuff out to a certain degree... something you don't see too often nowadays
I've got this habit I developed in Fallout 4 after multiple playthroughs. When the Minute Men ask you to recapture the Citadel you bring every single mine that you've discovered since the start of the game. Maybe even buy some more mines before you go. Instead of heading straight into the dinner, walk up to the walls of the Citadel and skirt around the outside to the huge gap in the wall. You know, the one the Mirelurk Queen is going to come crashing through once you killed off her hatchlings. With enough mines this goes from a difficult fight that kills all but one of your helpers (the essential radio operator), to starting a settlement with 3 extra guards.
Usually, two bottlecap mines are sufficient
??? You don't just take her out with a fatman and a missile launcher by yourself before you even meet Garvey?
I learnt this move from sw kotor
Did a double-take when I read “Minute Men ask you to recapture the Citadel” i.e. the Brotherhood base from Fallout 3. Though, that could be a funny mod when Fallout 4: Capital Wasteland gets released.
*Castle
A messed up one that’s always worth mentioning is the grand champion in the Oblivion Arena.
You tell him his backstory, and he becomes so depressed that he want you to kill him.
i did that!
Too bad Bethesda went full Bethesda with that fight and found a way to bug it.
They achieved this by turning the grand champion into a "friendly NPC" during the fight. The problem is that killing him at that point counts as killing an innocent person, which has a couple of unintended consequences. Not only does this count for attracting the Dark Brotherhood, making them invite you into their ranks, but if you have the Knights of the Nine expansion and you progressed its story to a certain point, NPCs will start treating you as if you violated some moral code.
Realistically speaking, none of that should actually happen, considering the fact the fight is supposed to look equal to watchers. Unless, of course, this is actually supposed to be stealthed commentary on players using cheese tactics on purpose, but this is Bethesda we're talking about. That probably wasn't intended at all.
That quest makes me feel so guilty!
In Elder Scrolls IV Oblivion, in a Dark Brotherhood contract to kill the mage Celedaen. If you read the dude's diary that he left around, you learn that he is transitioning to become a lich and is currently very vulnerable. His soul is currently tethered to an hourglass in his inventory and needs to keep it on him to live. So you, a sneaky assassin, can pickpocket the hourglass off him and he immediately drops dead in Oblivion's hilarious ragdoll physics. Boss fight averted.
Entry #1 blew my mind away. That was the most frustrating boss fight in Halo Infinite in my opinion. Your trick is so clever.
Saw it before on a clip channel. But after he whooped me for a while
Shit pissed me tf off
I’m super impressed that they didn’t include “the end” from metal gear solid 3. You can outright kill the guy before the fight even happens, and even better: you get a funny codec call from it.
Yeah I was wondering if "wait 2 weeks irl to kill The End" would count
@@homerman76 He's talking about a method that includes finding a sniper rifle before that area where he's just kind of sleeping in his wheelchair on the docks. Then he blows up and one of the wheels flies at you.
The Luigi's Island one is really interesting as the developers actually accounted for the players doing it really fast before the dialog! Apparently there must have been some speedrunning testers in the QA department...
That or someone was just screwing around firing their eggs as they entered the room since you aren't immediately locked in like most other boss fights in the game. Either way, it is nice they accounted for it in-game.
luigi's island?
@@gamerdomain6618They mean Yoshi’s Island.
no, they mean Luigi's Island.
There's also Dracula in Castlevania 2: Simon's quest. Two ways to do that. While he's forming, either whip him until he explodes, or use the golden knife on him repeatedly. Both will stun lock him and make your fight MUCH easier.
"You broke the Anime Rules! You gotta let em transform to give you an ACTUAL fight."
The holy fire works here too
If only he learned a thing or two from GaoGaiGar and Magical Girl Lyrical Nanoha.
You could also add the 1990 lord of the rings game in which if you travel to the bottom level of Moria Mines you can fight the Balrog with the whole party and keep Gandalf alive through the rest of the game instead of him dieing at the bridge
That Elden Ring one reminded me of fighting a high starred Ditto raid in Scarlet and Violet.
If the person who starts the raid brings a low leveled pokemon (like a level 1 Magikarp), it turns into that low leveled pokemon and is really easy to beat.
Mike's "undergrad student" comment and delivery is one of his best
*So close* to losing his composure and bursting into laughter, but he held it together like a champ.
I loved it
Oof that hit hard! I feel Mike
I believe it was the final boss of Red Faction Guerilla, but they were driving a heavy tank, and by using the rail driver weapon which penetrates walls, you can instantly kill the driver without any fuss
There's a Nanorifle, which disintegrates the target at the molecular level, and an Arc Welder, that will indeed, go straight through the armor of a tank.
In Fallout, you can also destroy the final boss (the Master) the same way. There's a nuke in the bottom floor of the Cathedral base that you can set off with a high enough Science skill - meaning a sneaky smarty can take out both main bosses without ever meeting them.
still prefer to get him to kill himself though
Or you can tell him that his plan makes no sense because super mutants are sterile.
In Fallout 2, you can shred the final boss by convincing some guards to fight by your side, or by hacking the turrets in the room.
I beat Horrigan in my own cheaty way: by having a ridiculous charisma and letting Cassidy, Sulik, Marcus, Goris, and I think Vic do the hard work for me.
You’ve mentioned talking The Master into suicide in Fallout before, but if you’re an asocial comp sci nerd (or playing one in Fallout) you can also nip into the complex’s basement, set the reactor to overload, and do a legger without ever even setting foot in the boss room
Fallout was beatable without ever engaging in combat. They don't make many games these days that allow the player to mix up fighting, diplomacy and stealth to tackle the obstacles however they want.
Although, really, the most important kill in Fallout is the Overseer.
Dark Souls 1: You can lob dung pies over the Capra Demon's fog wall, poisoning and killing it. Also you can shoot at Manus from platform outside the fog wall.
And Sif with arrows. If you're a monster
That would've been so handy. I think everyone remembers their first, awful, Capra demon fight.
Similarly, in the original Demon's Souls you can shoot through the fog wall and kill off the first Maneater completely. It takes a few arrows and some patience but the headache of dealing with two of them is worse than that.
Came to mention Manus aswell. Had to do it on my playthrough
Firebombs also work against the Capra demon, probably a bit faster but I'm not sure
There is one in Dragon Age Origins. As a mage, you can go into Connor's mind to get rid of the demon possessing him during the Castle Redcliffe quest line. When you find the Desire demon, you actually have the option to intimidate her into leaving instead of fighting her for Connor's mind. But you can only do that if your Coercion skill is high enough at that stage.
I mean, while that IS theoretically in the spirit of the video. Avoiding a fight/Boss Battle by doing a Speech check is also awfully common in most RPGs. The Fallout games, Encased, Tyranny etc. all did that a bunch of time. they could probably make a video with "30 examples of how you skipped a fight with a dialog check).
There was this one in Skyrim, very minor so the fight itself is trivial, but he is protected by two enslaved ghosts ('nightmare fuel' is how you describe their origin). Those ghosts are under his spell but if you knock a soul gem off a pedestal, he will completely lose control of the ghosts, and they will turn right against him.
The trick is, the ghosts have to not notice you until AFTER they murk the creepy-ass necromancer.
Ah, Yngvild. Yeah, that place’s backstory is messed up.
Skyrim isn't as up front about it as Morrowind and even Oblivion, but the Elder Scrolls gets way more fucked up than a lot of people realize
@@Acefreezies Facts, just look at the whole Dwemer Disappearance story. The dwarves literally zero-summed themselves out of existence.
@@DTSephiroth Yeah that still sticks in my mind to this day. I love stories like that and I wish they'd make an entry in the series dedicated to the dweomer.
Mike’s giggle while insulting his own fashion is the cutest thing to happen all week. 😂
I really appreciated this too, don't change Mike, we like you just the way you are: comfy :)
Absolutely. I loved his segments. He's so adorable and charming. :)
I'm beginning to think that it was a last-minute change to the teleprompter by one of his coworkers...it's almost an Ellen comment (as it pertains to Mike's fashion sense).
In Persona 3 FES version, there's a glitch where if before the final confrontation with Nyx you initiate Tanaka's social link, the game seems to think you've beaten the final boss and moves to the true ending. Leaving people to conclude that this shady businessman either beats up an apocalyptic goddess by himself, or just pays her to leave.
Star Wars Knights of the Old Republic! If you go through the game and collect every single mine you come across, you can then plant them one by one going down the ramp leading to final battle with Dark Malek. Once the battle Starts, Freeze him in place with a few sticky grenades, destroy the Captured Jedi pods, then lead him up the ramp and let the mines do the work for you.
I also used mines against the Twin Suns boss in KOTOR 2.
There's a Turks fight in the original Final Fantasy 7 you can skip if you helped them out before.
Saving one of their members, Elena, in Wutai let's you talk your way past them when you return to Midgar.
I remember my brother getting frustrated during that fight, but I had no idea what he was talking about as I had been able to walk right through.
i did it both ways to prove to my dad that they started a fight yet again. as if i didnt spend how many minutes curbstomping them.
Yea its like Reno is the only reason you fight them anyway, Rude only does what Reno says and Elena actually has the brains to realize they are outmatched.
Ah yes this one was pretty damn annoying too :D
Unfortunately, this battle is very good for stealing powerful and unique items. You can steal the Ziedrich, Tough Ring and Minerva Band.
I believe you can also skip the fight in the Gelnika if you fight them at Midgar as well
The fish boss in Majoras Mask can be beaten in seconds if you equip the Zoras mask, jump into the water and just attack with the spin attack while inside the boss hitbox.
Bioshock Infinite, the Siren. You just lay a bunch of vigor traps before she spawns on her spawn point. You basically HAVE to do this on 1999 mode because she is an absolute tank and the enemies she spawns are killers.
...BioShock Infinite is one of my favorite games and one I've played through multiple times. I did not know I could just lay a bunch of traps before the fight. The bank is the easiest of the 3 fights with her, but she's still annoying. I've never tried 1999 mode because while I love the game, I'm not going through that hell.
I could have used vigor traps on her
You can also equip melee boosting equipment, especially the hat that sets opponents on fire and and spam Charge.
God, I beat the game in 1999 mode with no exploits. Not sure what I decided made it worth it.
@@jas9574 the Achievement? How did you beat Lady Comstock?
In some patches (at least) for Hollow Knight, you can defeat Crystal Guardian's first fight without waking it from its sleep. If I remember correctly, it's done using Dream Nail to gather soul to just spam cast spells.
You can also do this by standing near it with the Defender’s Crest equipped and NOT HITTING IT!!!
In Neverwinter Nights 2 you can do a thing similar to the one with the Mimic - In the last boss fight some of your companions will betray you (there are characters that will always stay in opposite sides, so if you keep one, the other betrays you) and fight alongside the last boss but, as a good cheeser, you can save right before the fight, see who'll betray you, go back to the previous save and strip them naked, making the fight a lot easier. Bonus points because the last boss will have a comment in case you do that, pointing out that it is as if you knew that they were going to betray you.
Does he really comment? The only thing I've ever done is empty his/her spellbook. Doesn't work sadly, and I tried it before I attempted the fight the first time. Emptied Sand's spellbook and it was Qara who betrayed me.
@@daviddaugherty2816 It's been a long while since I played this game, but I remember him commenting something like "it is as if you knew" or something.
I would always empty sand's speelbook and equipment because I like Qara more, so I would always have more inffluence with her.
Baldur's Gate 2 had Yoshimo in Spellhold. Somehow just before entering Spellhold Yoshimo always decided to lose his high-level gear, equip the most terrible cursed gear he could (if you stripped him bare he'd get generic OK gear for the battle), and then change his outfit to bright pink for good measure.
Good times.
I’ve seen a few people in the comments mention a way to cheese the final boss of Ratchet & Clank 2, but there’s also a way to skip a slightly earlier boss on the Planet Snivelak level.
Normally, it’s several minutes of turret section, occasionally punctuated by running to a new turret. However, the route to the boss takes you around the back of the entrance - by going right up to the thin wall behind the boss and using the precision aiming mode, you can have the Decoy Glove force Ratchet through the walls, at which point, you can sneak up behind the boss and use the sheepinator on him. He won’t actually be ‘sheepinated’, but once the progress bar for the sheepinator fills up, you can run across to the extended entrance to the boss room, and after the cutscene, he’ll instantly be defeated.
Not only will you skip all those turret sections and a time-consuming boss, but you’ll also skip tons of high level enemies that were on the way round to the normal boss entrance.
Some may call it cheating, Batman would call it being prepared.
Loophole!
There was a game I played as a kid who's name i forget that allowed you to dig just about anywhere and get random goodies, usually just a tiny amount of gold or random low value item, sometimes a super low quality weapon or piece of clothing. There were a few set items that were tied to missions though and a friend of mine told me where you could find a late game weapon and since you were too low level to use it though you got a large accuracy penalty but it was so strong that it could one hit kill many opponents and i used to walk right through some low level bosses. Like the Bat Boy Scouts say: always be prepared (to kill)
@Arthas Menethil Damn that sounds so fecking familiar, but I can't think of it either
@@chocolatefudgebrowni3225 I know you can do that in the Fable games but they're not the only ones. Some JRPGs had the same feature.
I'm so glad they included the Naval Piranha boss from Yoshi's Island. That was the very first boss that came to mind when I saw the title of this video. 😁
Can't so do something similar with several other bosses in that game?
@@CIoudStriker You can skip multiple Boss fights, but not usually by sniping the boss while it's in a weaker form. There's a glitch in the game where, at several points throughout the world, you can warp back to the game's very first level, beat that level, and it counts as beating the level you warped from. That's a little too meta to be showcased in this video.
Fallout New Vegas has one where you just convince Legate Lanius to go away by raising your Speech skill to 100. Which you can do by level 10, maybe earlier if you really want to. Also, shout out to the mod that replaces all of the speech checks with "Nuh uh!"
Nuh uh!
With proper application of skill points you can also just snipe him
@@PKFlashOmega It is what I did my first play through. Was playing a sniper, stealth sniper was to good in FO3 with the DLC that gave your a infinite stealth boy suit, shot at someone I saw in the distance, eventually got to him, only to find a corpse waiting for me.
I tried fighting Lanius head on and lost several times, so then before the conversation I just shot him once with an anti materiel rifle I happened to be carrying. Dropped his health to almost zero, then talked to him. His health doesn't reset at the start of the fight so then he was easy prey.
Same thing with the NCR. (I normally ally with them but I wanted that Platinum, dammit)
There's a great one in FF9! The monsters and the boss in the Iffa Tree are all undead, so bringing a bunch of Phoenix Downs can one shot all the mobs in till the boss fights. Said Boss Fights is also undead, but if you throw a Elixir at him turn one, it one shots him. I have never legit beaten that fight.
Even I accidentally found this by mistargeting a heal as a kid, my mind was blown
i am pretty sure there was also a one shot with a zombie boss and a phoenix down in FF8
@@mermidion7552Gerogero. The fake president.
@@mermidion7552 And FF7 with Gi Nattak, the boss in the Cosmo Canyon Cave.
My immediate thought was
Abadon from FF8
And Undead Evrae from FF10
If we're going along this route, then I have to offer Kellogg of Fallout 4. When you get to his lair, Kellogg comes out of hiding to talk to you, but the dialogue doesn't actually start until you approach him. Until then you are still free and in safe range to pull out the FatMan and...
Even better: you can freely move while NPCs are talking at you, so you can lock Kellogg into the dialogue, back away from him, and then blow him up immediately after your last line.
In the KotOR games, you can collect mines and use them to bait enemies, or bosses, to their doom. This is easiest to do in KotOR II's final boss, Darth Traya, where she just stands there in the middle of an empty room with only one path leading directly to her, like she's waiting for you to approach her. And you would, and you would then start a very difficult boss fight against the game's most powerful sith in a game with the subtitle "the sith lords"...
Unless you just happen to have hoarded all the mines you've come across throughout the game, and layed them in the path to Darth Traya, right in front of her. Then you go talk to her, tease her and insult her probably, then run away past the mines that will only trigger when she herself steps over them. You can stack over two dozen mines and end the first stage of the boss fight before it even began.
Hearing Mike talk about Vampire: The Masquerade: Bloodlines and having seen Ellen run a game for the first time, I now desperately want to see Mike run a game of Vampire: The Masquerade on the Oxventure channel.
i actually miss being able to setup the area before a big fight. it was 1 of the best features games had
i love doing the paragon options RIGHT up to the final one where you say "there's still 1 way if you've got the balls for it" THAT is how SHepard convinces the main bad guy to shoot himself in the head. take that Kenobi.
I love it when there's footage from old let's plays. That farming simulator cut through a tree without it falling challenge is like 5 years old. It always feels like a treat when I recognise something I've seen 6 years ago 😊😊😊 Never change, people.
I have to wonder how many hard drives they have stashed in how many closets.
I enjoyed your picture on your profile.
In Last Story, you encounter a giant ogre in the first dungeon. That is, you would unless you stand outside the room and shoot him with crossbow bolts for a minute or two. Eventually he’ll disappear with no death animation, and the minute you walk in the room, everyone acts like they just had a tough battle.
Good stuff.
I used to do this ALL THE TIME with my little brother: we beat General Grievous in the original Lego Star Wars The Video Game by triggering all the traps prematurely in his boss fight on Utapau. It usually took us a few attempts to get up there in free play, but we always did it because it made us feel so big brained. I don’t know if anyone else knew of that trick, but that’s one boss fight my brother and I cheesed constantly.
Imagine using a cheese strat on a lego game meant for kids
In Planescape: Torment you can convince the final boss of the game to give up being an all-powerful manifestation of your mortal soul and just return to your body. Which even gives you the power to resurrect your entire fallen party , so you can say goodbye before the ending of the game for good.
Turbo man from mega man 7 fits perfectly here, you can use his weakness weapon just as you enter the room and he’ll die right after his intro animation
You can do the same thing with Sring Man with the same weapon
The timing on it is borderline TAS-only.
@@Thornbloom I’m pretty sure I’ve seen some regular speed runners pull it off without tool assistance, but yeah it definitely isn’t easy
@@SimuLord On Normal Mode
In ultrakill, in the first v2 fight, not only can the whole level be skipped, so can the fight by literally punching him with money before his animation finishes. Probably one of the best boss skips there are.
There's also a skip where you whiplash to him in the window immediately and it blocks him from coming into the room, so he falls out of bounds and dies
I haven't played Elden Ring so far, but as soon as you explained how you can obtain the mimic tear, I knew it would be something like unequipting everything you have.
I have played through and beaten Hunter the Reckoning like 800 times in my life. And I always just assumed destroying the window was how you were supposed to beat him.
In Metroid Dread, if you get the power bombs early, you can defeat Kraid instantly. It does involve a bit of sequence breaking, but the fact that the devs knew the route was there, didn't patch it out, and gave you an incentive to do it is something.
Technically the regular bombs…
@@eliljehowhich is an important distinction because speedrunner have already discovered how to get powerbombs before regular bombs (and this fight), power bombs does not actually work apparently.
@@sinteleon Yeah, they coded it so that you can't unlock Power Bomb functionality unless you defeat a specific enemy. And that's a little too much sequence breaking to be beating before Kraid.
To be fair, the series practically invented Sequence Breaking in the earlier games.
@@Maniacman2030 You can unironically face Ridley as your first major boss in Super Metroid.
In Dragons Dogma, you can bypass the entire boss fight with Grigori by shooting him with ‘The Maker’s Finger’ a one of a kind item you can only purchase from Fournival that instantly kills all but the hardest enemies in the game including Grigori. The best part is, he will simply stand there and take it as long as you make sure not to walk too far forward after he gives you the choice to fight or leave
The true boss is the strain on our wrist in the end
*laughs in controller*
@@con-trollerl5751 brother the sticks will do the same thing over time no gamer is safe 😭
Excuse me?
@@caiholroyd178 carpal tunnel
That Elden Ring one reminds me of a similar doppelganger fight from Guild Wars: Nightfall. Your mirror self comes equipped with all the skills you have, so a way to make the fight easier was to just equip skills that it couldn't do anything with. Like pet skills if you were a Ranger, because it didn't come with a pet to use those skills with.
The Mimic Tear strategy also worked the exact same way when you fought your clone in Castlevania: Symphony of the Night.
And Milton from Fable 3, though you can really only give him unupgraded weapons like that, well unless you play the whole game without buying any skills. It is however a great fun make him look like a clown.
There is a clone fight in portrait of ruin as well
Symphony of the Night is even better if you equip the rusty sword. The flinch from failing to draw it stops his movement immediately every time.
I did worse with copy in sotn I used the stop watch the first time around and stabbed him to death
@@Trivial_Whim I forgot about the rusty sword trick.
I think not a lot of people know about this one, but the Siren in Bioshock Infinite. You can beat all of her encounters before even firing a single bullet at her by stacking a whole bunch of Devil's Kiss traps in specific areas; it even works in 1999 Mode
"translucent murder butler" cracked me up for some reason 😂😂
Me too! 😂
Double Dragon on the NES. Once you climb up the construction building in Mission 2, you are greeted by the Stage's boss (Chintai). Once he comes out of the door at the top of the building, simply turn around and start climbing back down the building until he is out of the screen. Voila! You win!
Jane's mass effect "Hots for Shepard" hand fan and "Saren's dead ass" line was hilarious.😂
The fact that Kamek has dialogue for when you do this really surprised me, the devs somehow knew this was possible.
Honorable mention is Manus from Dark Souls, Artorias of the Abyss DLC.
Shoot down at him with an unaimed bow or crossbow before even entering the fog door 😅
Dimitri from Castlevania: Dawn of Sorrow.
He has the ability to copy the last magic attack you hit him with; the rather powerful Malachi being the default. If you start the battle with an easy to doge magic attack, like Axe Knight, Dimitri is unable to hurt you and you can easily finish him off with your normal attack.
An even easier way to beat Death in Castlevania is just to keep walking past it into the next room
Not sure about the post-6FF games, but it was always great having an undead boss because an Elixer would either do max damage to them or at least a huge chunk of damage. I think there’s a Boss in 6 that possesses your party, forcing them to kill them to expose itself. However, it’s vulnerable to the instant kill spell ‘X-zone’, which just ends the fight.
Yeah, this is in later FF games as well. I always got a kick out of tossing an X-potion or a Phoenix Down at an undead boss and instakilling it. 😁
In Neverwinter nights the delayed blast fireball spell. You could basically one-shot any enemy who wanted to become a boss after some typical I am a bad guy dialogue. The moment they switch to being hostile, all the fireballs explode under them and the fight is won.
In Baldur's Gate 2 you could do a similar thing to almost any boss with Time Stop and a bunch of Skull Traps. As soon as the fight starts stop time use all your actions to summon skull traps under the boss and they all go off as soon as time restarts.
I used a Shadow dancer build with ridiculous levels of stealth and disarm/set traps. As soon as you meet a boss shadow step and become hidden, set a colossal stack of traps, then kite the boss into them. Any remaining traps you disarm and stick back into your inventory. Usually there were enough traps in any level that you could disarm and keep that you never needed to buy any. Also with silly levels of stealth there was no need to fight anyone, since you could just walk past them in stealth. I only ever had trouble with the undead because of their immunity to critical hits.
Yu-Yevon. FF X
You can use a high speed character to first strike Yevon / Yu Yevon with "zombiestrike" that you learned earlier on in the game and then after a few hits it casts Curaga, which is a full heal in that game...
TLDR: You can make the main boss at the end of Final Fantasy 10 one shot itself faster than it takes to do the Tidus laugh.
Hunter: The Reckoning does not get talked about enough, great game
Still have a copy of it and redeemer, shame my Xbox died on me not too long ago
My only exposure to that game was this video, but I really did like the voice acting of that guy from what was shown.
There's also Legend of Zelda Wind Waker where the plant boss you fight in the Forbidden Woods can be killed by just pouring spring water on it after you've knocked it down just once.
I needed this tip back then, there was a bug where if you killed the boss while standing too close, you got softlocked from the cutscene and warp mechanics overlapping
I was surprised to see that Crystal Guardian from Hollow Knight wasn't on here. If you equip the Defender's Crest, you can slowly murder the jumpy laser bug with your stench as it sleeps on the bench.
Great video, as always!
Didn’t that get patched out?
That’s facts and also grey prince zote he should be on here
How'd I forget this one!?
#4 reminds me of Frankie Howerd in Up Pompeii talking about his associate Umbilicus - so named because of his naval background.
In Tenchu (the first three entries) I always litter the ground with mines before boss battles. Some of them will go straight at you, ignoring the mines at their path, getting blasted for their trouble, getting up, then charging at you again. It’s a bit tricky since I also have to avoid the mines but hey, it’s so amusing to watch. 😅
New entry, Baldur's Gate 3 allows some very creative solutions to problems. My favorite is collecting a bunch of smoke powder barrels and firewine barrels and holding them in my camp. One place that is good is the goblin camp. You can surround any of the goblin leaders with explody barrels, climb onto the rafters and throw a firebolt at a barrel. Suddenly, goblin bosses and nearby goblins are vaporized and you *really* need to hold down ALT to find all of the dead bodies to loot.
Again in Elden Ring, you can kill Commander N'aill by shooting him with arrows through a hole in the wall of his battle arena. There is (or maybe was cause it was likely patched) another way to kill him, you can "Torrent fly" into the arena and N'aill will just stand there while you wail on him, this also works for Mohg, Lord of Blood.
In Jedi Knight II: Jedi Outcast, you'll find training remotes here and there through the game. They are largely useless through the game, but if you save as many as possible to the end of the game (5), you can release all five against the final boss (Desaan), who will spend all his time deflecting their blaster shots, so you can walk up behind him and casually slice him to ribbons.
Mike admitting to his never changing high school SAT outfit since the beginning of the channel was the most important part of this video
There's a minor one in Mega Man 7: If you get Shade Man's Noise Crush before heading into Turbo Man's stage and your timing is near-perfect, you can fire a Noise Crush just as you enter the boss room and destroy him right as his life bar begins to fill. Never done it myself, but I've seen several speedrunners pull it off. Definitely doable in a TAS. ^_^;
I remember Manus father of the Abyss from Dark souls.
He can bei killed with long range arrows at a spot right before the fog gate.
you just needed a hundreds of arrows and quite a long time
Apparently you can kill Sif in the same game in a similar fashion(though apparently you have to pull some minor shenanigans to get to the sniping point).
One example I just remembered is False King Allant in Demon's Souls. All you need is the Thief's Ring and the poison cloud spell. Now enter the Allant's boss arena but DO NOT MOVE, he will walk towards you but at about the center of the arena he will stop, turn around and just stand there. Now all you need to do is sneak up on him, with the Thief's Ring equipped, cast poison cloud and then just watch him slowly die of poison damage.
How on earth can The End from MGS3 not even get a mention? You can kill him a good while before you are even supposed to fight him, by sniping him after a cutscene. It was so mind blowing crazy that you could even do it, that it has legendary status.
I was more amazed that you could make him die of old age. Admittedly he was very old already, but still.
So you want them to put in an entry that YOU want them to put when they have hundreds of choices for a short 7-list video? As Andy said to whiny kids like you who make braindead comments on what they “should” do, just shut up and make your own youtube vids.
It wasn't mentioned because everyone already knows about it. I'm pretty sure they covered it in a previous video and I've seen lots of comments about it on multiple videos in this channel.
@@MarkDeSade100 but still. I think it is fair not to give him an entry, but you should get a nod or an honorably mention, when you are the most famous one in the category. The could even have made it a pun. "in the END we decided to not go with the most obvious ones."
Love this video and proud to admit that I found the Yoshi's island one on my own during my second playthrough. Killing everything in advance.😂
sure, obliterating Bassus like that in Infinite could be seen as cheating, but you have to admit that it's really funny.
hell, the whole thing they did with the fusion coils in Infinite is funny, the game lets you throw explosive bricks at people, which lead to me devolving back into the monkey i once was in the previous Halo games.
Is it the fusion coils that make you feel like a monkey? Or is it the grappleshot?
After 2 mainline games 343 brought back the brutes, but didn't realize the real space monkeys were inside us all along
You don't actually get the Mimic Tear Ashes from beating any of the Mimic Tear bosses, you find it located in the ruins of Nokron, the Eternal City, not far from where you face the first one.
I think it is in Baldur's Gate Dark Alliance, but it's been a while. There is a mid-late boss battle against a Ythrak which is a flying dinosaur thing that screams sonic damage at you and is really hard an annoying, but it doesn't move until it comes on screen the first time, which is significantly several steps after it loads in so if you're playing the archer you can just shoot it while it is still off screen and kill it before it even moves.
I'm surprised "The End" from Metal Gear Solid 3: Snake Eater didn't get a mention. You can dispatch him with a sniper rifle immediately after the cutscene outside the warehouse in the mangrove swamp, negating his boss fight entirely.
In the remake of the original resident evil if you are playing as Jill you can kill the plant 42 boss by using an item called V-Jolt. Chris isn't capable of doing this in his campaign but he can have Rebecca do it on his behalf. The result is still the same though plant 42 dies before the battle even begins.
technically chris does have to enter the battle, and from what I know, Rebecca will only show up to help if Richard wasn't saved after his encounter with yawn.
You can do it in the original too. It's the way you're supposed to do it as it saves your resources.
One cool thing about the in engine cutscene is that the marines can still interact in them. If you have a marine next to you when triggering the bassus cutscene, he can kill Bassus instantly which will result in the rest of the cutscene just being a floating gravity hammer and dialogue from a already dead enemy.
Your videos always very funny besides informative. Kudos and keep up the good work.
The mimic tear fight reminds me of the Doppelganger fight from Guild Wars, where there were about a thousand different ways to cheese it if you picked the right build.
Oh man, I remember that fight. Was a nightmare my first playthrough as it was a Warrior/Monk build, but Ranger/Necro was way easier.
You can do this to tremonious in Infinite too,it's just a bit more of a hassle given he moves around so much from the elevator and has a bad habit of the elevator setting off the mountain of explosives you've piled up.
Also my first playthrough of Mass Effect I had Saren off himself completely accidentally... I didn't realize you had to fight him at that point
6:25 woooow! That 7th seal reference was GODLY !! AMAZING MOVIE
The best part about the Malenia fight is letting other people summon you so you can spare them the suffering of dealing with Malenia. Bury her in dirt and point down
Did you know that Simon Bellmont's favourite breed of dog is the Whippet?
Dark Souls 2: You can make the Dragonrider boss fall off the platform right after you enter the arena if you have not extended the arena.
While the Mimic Tear boss has to be completed on the way to getting the Mimic Tear ashes, the two are not directly connected at all. The fight just gives you the Silver Tear Mask and opens the path to get to where the ashes are. The ashes to summon the Mimic Tear are inside a chest being guarded/worshipped by a regular random enemy. I always thought it was a little anticlimactic since it’s such a powerful summon, but it’s still better than getting it as a reward for cheesing a boss fight.
And he also uses the wrong Mimic Tear fight to show. He uses the Stray Mimic Tear in the Path to the Haligtree, not the one at Nokron.
Buzzar the buzzard from the first Paper Mario has been sent to defeat Mario at the start of chapter 2. But he's not sure about this red-hatted plumber he's spotted, so he makes sure to ask your name first, and if you identify yourself as Luigi, he just leaves. And presumably spends the rest of the game fruitlessly searching the world for his prey. Our heroic liar, Mario.
And of course the low hanging fruit: The End from MGS3. Either snipe him in an earlier chapter, or suck at fighting him for a week straight only for him to die of old age.