@@kingsleycy3450yep, absolutely me. Although it's always about people I loves age. And it gets worse and worse the older you ( and they by definition) get.
It’s like playing a life and death game of tag… is that chocolate/peanut butter? Or some other viscus brownish substance? You don’t wish to find out, especially when you only ever encounter this real life miniboss standing between you and the front door when you’re off to a job interview and wearing your best suit pants and freshly ironed shirt. Damn the fates.
I feel the massive moss charger is the more fitting Hollow Knight boss for this list. At least you actually have to have some precision in positioning for the Gruz Mother. When it comes to the Massive Moss Charger, you can beat it by standing still and repeatedly swinging your nail at it while it's charging at you.
@@jaspertyler4557 Does he really count though? That description alone is pathetic, but you can avoid fighting him in the trial of the warrior entirely by leaving him to die.
Yeah Gruz mother doesn’t deserve to be on this list. Shes one of 2 bosses that you can fight before the false knight. There are plenty after that are as easy or easier. (The MMC)
@@friedpinnapple Indeed there are more bosses in Hollow Knight that are easier than Gruz Mother. Vengefly King, No Eyes, Nosk to an extent, etc. I mean, Gruz Mother is just the easiest of the 2 other bosses you can fight before the False Knight.
Yeah, like others are saying, Gruz Mother can be the first boss a player encounters depending on how they explore, so it's understandable that an easy boss would be at the beginning of the game. Massive Moss Charger is later into the game and requires the Mantis Claws to reach if I'm remembering correctly (though, I think the stand and slash option only works with at least one nail extension charm), and you're not even trapped in the room with it. There's also Vengefly King, Uumuu (regular version) and Marmu.
As someone who just finished playing Jedi Survivor, I cannot believe Rick the Dor Technician wasn't on the list. After the waves of enemies in the hangar, I saw the boss health bar appear on-screen and thought "Oh crap, I should've rested!" But then I killed him in one shot and nearly died laughing
I always go the impression the Celestial Emissary was just to throw the scent off the real boss of the upper Cathedral Ward: Ebrietas. You are supposed to be suspicious that the supposed boss of such a hard area was such a pushover. Exploring further gives you the satisfaction of discovery.
Pinwheel is most hilarious because he's setup to be an okay boss if you go through the catacombs first. Sadly the nature of the catacombs is that of making such a trip hellishly hard in the early game 😂
You can just drop down from the first bridge by stepping off to the right. You drop right before Pinwheel (skeleton wheels will chase you tho). I killed him to get the Rite of Kindling right away on my Soul level 1 playthrough.
Honestly I kinda like it when there is an easy boss in a hard game. After dying 100 times to any boss its nice to have something simple once in a while.
For the opposite list, Ultra Necrozma. Gamefreak gave that thing _every_ buff they could think of, from the new form, to the all-stats buff, to The Light that Burns the Sky.
@@rohuffgamingakaLea1576 it’s level 60. Remembered another buff, Neuroforce, it’s Ability, give at 25% bonus to Super-Effective attacks. Add in its two STAB moves, Photon Geyser & Dragon pulse getting another 50% buff, along with Smart Strike & Power Gem giving solid type coverage, it could outspeed and potentially OHKO anything if it hit. There’s easy ways to take it down, but it’ll get you if you’re not prepared.
@@joshuahadams if prepared is the key phrase a truly difficult enemy can't be made all that easy through preparation. There's never been something truly difficult in a Pokemon game, since you could quite literally make it impossible for your opponent to win given enough time investment. Ultra Necrozma is only difficult by Pokemon standards, but we're not talking about Pokemon standards. We're talking about games overall. He's really not that hard a fight. Anybody that says otherwise must not have played on the DS or older, because the hardest fight still in the mainstream series to date is Red in HeartGold and SoulSilver. And even he isn't that difficult, once you have a full team of high level Pokemon (hell I think I had half a team actually, Lugia Mewtwo and my starter I think were my main 3 for his fight) and a decent amount of healing items you can fight him on even ground. I'm pretty sure I beat him before I had anything beyond level 75, if not definitely level 80. And because he has a full team, and you can't make use of newer shit like z-moves, it's literally no comparison on who's harder. Iirc you can fight the league in ultra sun and ultra moon before you get to Ultra Necrozma, too. Meaning you could repeatedly farm and level up with the fastest accessible method. I could be wrong it's been a while since I beat Ultra Sun and Ultra Moon, but I believe he was located in one of the Wormholes. His ability doesn't change much, unless you're stupidly using things weak to Psychic type moves. And if you understand Pokemon types, actually you don't even have to know that since the game tells you weaknesses, you'd know dark types take no damage from psychic type moves, immediately negating it's 2 most powerful attacks, counting the Z-Move (iirc zmoves were not immune to type resistances). Dragon Pulse can be negated by fair types, rock doesn't have a negation that I recall and I don't remember the type for smart strike, psychic or metal maybe? Either way that's 2 of his moves gone already. And I do Believe there is a dark and fairy type Pokemon, I want to say hydreigon was but I don't remember for sure. But ignoring this back to his ability, increasing attack power by 50% makes no difference when you can literally nullify that increase with resistances. You don't even have to be a genius to figure this out. And I probably sound like an ass right now, but seriously unless you're just being an idiot, he's really not that hard to beat. You'd specifically have to use types he's strong against and a lower level to make the fight hard, because by far the best weapon in ultra necrozma's arsenal is the fact he has one of the highest base stat totals in Pokemon. But the problem is he's only level 60 and can't make full use of it. If he was level 100, this would be a different conversation, but he's not he's only level 60 and because of that, you could easily level to match his level and use weaknesses and resistances to beat him, which USUM make stupidly easy by telling you what it's weak and strong against. If he was truly a hard fight, you'd stand no chance with a full level 60 team that is actually decent in stats and factors his type and moves in mind. Losing a couple times doesn't make a fight hard, as you said he can be easily taken down with preparation, which is exactly my point. You don't even need a team above his level to win. If I'm being an asshole then fine call me one but there are way harder fights that would fit the criteria of difficult bosses in easy games much better, even in Pokemon as I pointed out. Also when I said you/you're, I didn't mean you specifically I was talking in general if that wasn't clear.
The funny thing about Chill Penguin's stage is that it's clearly intended to be your first stop. Because there's a capsule with the Dash upgrade for Mega Man X in the path, and you literally cannot miss it.
Yeah, the other capsules can be missed if you don't know where to look.. Plus, once you have beaten him, Flame Mammoth's level is frozen, making it way easier to traverse.. Plus you now have the weapon to go down the chain of weaknesses to beat the rest of them with your fingers up your nose
Yeah play the game without the dash power up....I'm kidding, NEVER DO THIS!!! Watching the 0% speedrun is bad, awesome cause it's difficult, but so slow.
@@clarafedde8674 Is there even a way to skip the boots upgrade? since it's right in the middle of a corridor with no way to jump over it (from what I remember)
This type of topic will always remind me of Bushido Blade. One of the final matches on one of the storylines has you use a sword against a seated princess, resigned to her execution. She dies to a single blow. Pretty heavy stuff in a fighting video game.
@@gurvmlkyou have to keep to a code of honour to progress past the gunman. Eventually, you'll reach the final boss, Hanzaki, but dishonourable actions like swinging your weapon before they have announced they are ready to fight stops you from progressing. Particularly annoying when the gunman starts shooting the moment he announces his readiness to fight! You basically need to start running around so he can't hit you with his first shot, then you can close in and attack him.
@@sabershenanigans I never knew about any of that. I would just immediately rush in and attack the moment I could, because that seemed the most logical strategy. Especially against the gun guy, since giving him a chance to fight back could result in him shooting you dead before you can do much of anything.
@@gurvmlk yep, if you're able to try it out again there's a walkthrough online - you can even do a semi-pacifist run where you don't kill anyone before the gunman! I still think it's an amazing game.
Easy boss fights are worse than hard ones to me. At least after a hard one, I know it's over, but when it's easy, I'm always worried for hours afterwards that there's going to be an extra tough second phase or I just earned myself a bad ending.
Hard bosses in otherwise easy games - Tunic immediately came to my mind. What starts as a clever but leisurely puzzle solving game with pretty easy combat all of a sudden skill curves up the wazoo for the final boss, which has 2 phases, each of which is significantly tougher than anything you've faced throughout the game. It's the one flaw on an otherwise masterpiece of a game, in my opinion.
Honestly, I’m glad that they made that boss so hard. Makes it clear you’re missing something big, which encourages you to get both the teleport as well as the rest of the manual, and by extension the good ending.
@@fmwyt95 lol. In all seriousness, I have adhd. My focus was on the blue guys constantly spawning. I didn't even notice the giant bar on the bottom of the screen.
It took me a while to understand what was going on. I killed some of the emissarys but no damage was done, so I ran around the arena thinking I must've missed something. Beat it in one try, but ashamedly, it took quite a while because I was running around trying to figure out a puzzle that was never there. All I needed to do was hit more of them till I find the right one...
I think gruz mother gets a little more credit, I imagine I wasn't the only one who ended up fighting her as my first boss. Not hard, to be sure, but you're expected to have zero upgrades as well. Also also, if you play with an enemy randomizer mod she can be a lot more tricky when her babies can be a horde of flying mantises and primal aspids to deal with XD
I would argue massive moss charger would have been a better pick, since you fight that later and you can beat that boss while only pressing one button a few times. Gruz was my first boss as well so it makes since why it was easy
@@garretiswright8532You can also beat Flukemarm by using Shaman Stone and spamming Abyssal Shriek under her, which is the closest to an instakill you can get. While that does require you to go the Abyss, I feel its a fair assumption that the giant flukes can deter newer players for that long,
@fabians7751 When I fought it in the pantheons, I did use the Abyss Shriek strat. But for the base playthrough, It only deterred me enough to get the nail upgrade before I returned. Obviously everyone has different experiences with the game.
Demon of Song, Dark Souls 2. There's more than a few easy bosses in DS2, but most of them are in the first half of the game. Demon of Song is an endgame boss, in one of the hardest areas. If you get up in its face, it's mostly stationary, only doing occasional, slow swipes at you.
I found a pattern of wait after it attacks then when he opens his face hit hit then back up, had to use a guide for shrine of amana and the iron keep cause frick those levels (although smelter demon is quite fun ngl)
10:20 The Gruz mother actually was one of my first bosses I think. I fought the false knight a good bit later and was,because of that order, fooled by how hard the bosses really are :')
I’d like to put forth Jedi Survivor’s “Rick the Door Technician” fight. After struggling through the gauntlet right before it on Jedi Grandmaster, then to have a “boss” fight while my nerves were fraying at the seams while simultaneously being shot to hell was somehow the perfect palette cleanser I needed to continue on to the next part of the game.
I found the Golzuna fight in Metroid Dread surprisingly easy, especially considering it’s one of the later bosses in the game… it’s basically a fight against regular enemies. It moves so slowly and telegraphs its attacks so clearly compared to other bosses in the game.
A sudden and frustratingly hard boss is Letho in the witcher 2 during the Flotsam act. You suddenly need to pull all possible tricks out of your witcher hat to prevent him wiping the floor with you.
Which is then made infinitely more frustrating as it's revealed to be a "win so you lose" boss fight where it cutscenes to him ... wiping the floor with you and then escaping.
And here I felt proud for beating Celestial Emissary and Cleric Beast (with the thinnest sliver of health remaining) on my first try.Turns out there is no joy when it comes to Bloodborne,only frustration and less frustrating frustration
Teenage Mutant Ninja Turtles for the NES is ridiculously hard! but one of the first bosses, Rocksteady, can be easily cheesed if you still have Donatello. just stay on the platform where you enter and none of Rocksteady's moves can get you, but Donatello's staff is long enough that a down attack will hit Rocksteady if he's right under you.
The Gradius games tend to be tough, but the bosses are often pushovers who sometimes don't even fight back. My fave is Parodius, where the final boss is an octopus who just manages to say "I am strong" before you shoot all his tentacles free and he dies.
Tbh pinwheel was actually VERY hard for me, mostly because it was the first area I accessed and I hadn’t even upgraded my weapon once (I used the sword of Astora for the skeletons). When you DONT 3 shot the boss and he actually gets to use the clones he’s really hard cause you don’t know who’s who and at the level I fought him at one attack took half my health.
That's the thing a lot of people forget/don't realize about Pinwheel. The area can be accessed as apon as you arrive in Lordran and he guards a reward which can be really helpful early in the game, so I think From expected people to go after him earlier than they usually do. He's actually scaled for being battled relatively early in the playthrough, not as late as when everyone does tackle him.
One of the funniest things to do to Celestial Emissary is to figure out which one is him and hit him with the Shaman Bone and watch his friends tear him apart.
Gary in "Bully" is no more threat than any standard character. In the re-releases, his health was buffed, but he still uses the same basic fighting techniques, and he can be grappled.
I’d say Sally Stageplay is even easier than Werner. The entire fight all her attacks are simple, slow, and very telegraphed. Heck, in her 3rd phase you get told exactly what attack she’s going to do WELL in advance.
I thought Zote the Mighty was going to be on this list, he shows up as the final challenge in an arena where you have to work your butt off just to survive.
Yeah, but the bosses aren't exactly huge challenges. Bob is just the game designers trolling you by having you endure one of the hardest areas in the game only to reach a boss that does nothing.
Right, boss fight against Ellen! Should be hours of gruelling, vicious bloodshed... or, if you're not in the mood for that, just drop a cat in front of her and blow her away once she's distracted.
I feel there's a few bosses from Megaman X that could go on this list, but the most spectacular would probably be Spark Mandrill for being both "Very Hard" and "Weirdly Easy". Spark Mandrill's normal attacks include hanging on the ceiling, which makes him hard to hit until he drops on you, a fast projectile that climbs the walls so you can't rely on staying on the walls, and a fast dash punch that will shake you off the walls so you can't rely on staying on the walls. However, if you go into the boss with Chill Penguin's weapon, Shotgun Ice, you can freeze Spark Mandrill, making it very easy to beat him before he can move very much at all.
I always thought the first Mega Man X did a spectacular job of emphasising the importance of using the right boss weapon; Boomer Kuwanger and Storm Eagle can still be a bit gnarly, but most other bosses will at LEAST get stunlocked. You electrocute that poor li’l armadillo’s entire outside off! That’s some rough chuckles!
Sekiro, The Divine Dragon boss fight is an amazing spectacle, but actually very very easy, to the point that it's often considered more of a story set-piece than an actual boss-fight, yet its presentation is still very much as a boss-fight, so I think it counts. There's also the Mist Noble fight in Sekiro, but really the "boss-fight" aspect of that is simply in reaching it, which involves fighting a reasonably tough mini-boss and surprisingly difficult ghost enemies, so I'm not sure it counts.
Well reaching the mist noble is really more of the level so mist noble themselves is probably the easiest boss relative to the difficulty of the game ever made, even true king allant from demons' souls is harder and demons' souls is a much easier game.
Not a "very hard" game I'd say, but Rick the Technician in Jedi Survivor had me very paranoid in the aftermath because i killed him so easily and went ...uhhh...is that it??? Am I about to be ambushed by someone else now?
For the final thing, while it's not a boss, The Meat Circus is such a massive difficulty spike in Psychonauts but the bosses themselves are pretty easy.
In the grand scheme of the game, Blue Baby is probably the easiest of the bosses you can face in TBOI: Rebirth if you go the Chest route despite being the last boss you face. If you've managed to beat Mom, Mom's Heart, and Isaac (and the occassional double Adversary room) you aren't going to die to him.
Makes sense though, keeping the hidden lore in mind. That blue baby is likely your own corpse. The real challenge is the emotional one, coming to terms with your death and allowing yourself to pass on
Let's put it this way, there's a reason Hush exists, and it's to make up for how disappointingly easy ???/Blue Baby/Bygone is, so even the devs agreed with this viewpoint.
Dark Souls II’s Covetous Demon fight is one of the biggest “wait, that’s it?” moments I’ve experienced in a game. There’s even a mechanic where you can shoot down bodies from the ceiling to distract the beast, but it doesn’t matter because oops the beast is dead already. The Sepiroth fight in Kingdom Hearts 2 is probably the biggest “who hurt you” moment I’ve had in an otherwise pretty simple action game.
14:45 died to the Celestial Emissary no less than 8 times. Orphan of Kos, however? Only three times, and only then because I tripped over his dead mother in try #2. Figure that out, because I still haven't sussed out how I did it.
In Final Fantasy X, you’ll eventually be tasked with defeating Evrae Altana, the boss in the Via Purifico. Altana is a rather intimidating looking zombie boss, until you realize that a zombie can be killed rather easily using health potions. In fact, 2 X- potion’s is all you’ll need to defeat it. Easy peasy.
For the opposite, I found that while vanilla Kingdom Hearts 2 is a fairly breezy game, the mid-game boss Demyx was a staggering difficulty spike. From previous bosses giving me only 1 or two game over screens, to that water sitar-wielding bastard Demyx giving me an upwards of THIRTY. His move-list is huge and loaded with attacks and combos that are much tougher to react to than anything else you've encountered up to that mid-point in Hollow Bastion.
Ellen talking about cuphead is somewhat surprisingly satisfying. Her nuance isn’t what’s surprising, it’s the level at which that’s true, that is mildly surprising.
Shoutout to The Collector from Hollow Knight, Gruz mother is encountered early, but this eccentric individual isn’t encountered until unlocking one of the last areas of the game. The only problem you’ll have with this fight is if your nail isn’t maxed out to kill the adds. But, we still love our giggly shadow monster in this household
I love him too but buddy he is NOT easy wdym- He's a pain in the neck without a full Nail upgrade, which lots of people won't have since Hollow Knight isn't linear.
Liking the ponytail Ellen! And yes, it is always bizarre to see a game decide to be easier than usual. O.o Someone see if these bosses need a hug after their easy defeats. (At least the Celestial Emissary can brag they killed Luke.)
Celestial Emissary is an interesting pick from Bloodborne. He is fairly easy. I would argue Witch of Hemwick is easier, especially since you can cheese her by fighting her with 0 insight. With 0 insight she won’t spawn the enemies that make it somewhat challenging.
"Weirdly Hard Bosses in Very Easy Games?" Well, Kamek (Kamek's Kerfuffle) from Yoshi's Crafted World. This boss is an absolute test of everything you've learned throughout the game, having to constantly be on the move to avoid falling platforms, having to aim and hit Kamek through chaos of his attacks whenever he chooses to make himself open, oh yeah, and having to memorize the order of the cars he throws at you to hit them back at him. This fight forces you to become a master in all things Yoshi. It straight up took me 30 tries to beat the first time. The bosses are the best part of this game.
Superman 64 has notoriously clunky controls and glitches that make the normal levels extremely hard. Despite this, not only do all of the bosses go down in a few punches, but the final boss has no AI, meaning he'll just stand there while you beat him up.
The Final Boss in Clustertruck is wayyyy harder than it needs to be. "Hey! Let's go from Normal truck jumping for around 15 seconds, to doing it perfectly for at least 3 minutes!"
But you'd need to know that, which was much trickier back in a time where not literally everyone that had a console also had internet access. If you actually fight him he's brutal
I will make a suggestion for hard bosses in easy games. In my experience, TMNT on the SNES was mostly avoiding damage and smashing some different colored ninjas to great effect… except at the end when an absolute unit of a Shredder destroyed us for hours.
I used to have quite a hard in streets of rage when you went up against the two female bosses. With a friend it was a bit easier but it took my ages and having the internet to find out there was a move that lets you land safely from being thrown which these boses love to do. Like all the time.
A) What is on Ellen's shirt? B) I love her hair up, it really lets the light through and shows the color. C) Thank you for the great content... I can't wait for another great longplay series. (I would mind if you did a randomized Zelda 3 for a throwback to our childhood. I'm assuming you played it.)
The Mega-Man series has some other prime candidates for weirdly easy bosses. Two that spring to mind immediately are Metal Man from MM2 and Toad Man from MM4. Bonus: Metal Man also gives you possibly one of the best weapons in the entire series
Considering how in MM2, when you do the boss rush at the end of Wily's Castle, Metal Man goes down to ONE hit from his own Metal Blade weapon, you are very correct.
Toad Man earns the distinct honor of being the one and only boss in the entire series that's actually easier to take down _without_ his weakness. Just plug away with the Buster and you're set.
I played ds3 for about 800 hours before starting DsR and I had heard how easy pinwheel was. Not only did the cutscene take longer than the fight running up to him took longer than bonking him to death, never even saw the clones
As the Megaman X maverick leaders go, the real joke is Spark Mandrill. He gets frozen in place if shot with Chill Penguin's weapon. Making the whole fight shoot the monkey, let it bust free, repeat. You can potentially go the whole fight without him getting a single attack off.
Lester Buchinsky, a.k.a. The Electrocutioner, was one of the eight assassins hired by Black Mask to kill Batman for fifty million dollars on Christmas Eve. Arkham Origins
Yakuza: Like a Dragon has a silly level jump as you hit the Chapter 12 mark. You're just beating up ladies, gentlemen, hoboes and tramps, then here come Majima and Saejima. Expect to have to grind for an additional 30 levels before progressing with the story.
Silver Surfer on the NES was very, very hard. But the final boss of the game was extremely easy if you reached it with a power sphere. You could just aim it straight down, stay directly over the boss's head while shooting, and he literally couldn't hit you.
I've never played mega man x is chill penguin the intended first boss? The one with no particular weakness to other boss powers? If so, it might be intentional at he be easier.
@@sporf_sporf He has a weakness to the fire weapon, but he does still take substantial damage from the X buster. As far as first boos, it's a bit of a toss-up between him and Storm Eagle, whose worst trick is trying to push you into a pit with strong winds, which can be easily overcome with the dash upgrade from Chill Penguin's stage. Both take decent damage from the default weapon and have pretty simple routines. That said, I wouldn't call MMX a "hard" game. Several of the original Mega Man games, as well as later X games were much more challenging, and even they don't compare to some of the other games on this list.
Here's one thats the inverse: the Zombot War Wagon 2.0 in base PVZ2. After 9 (7) levels of pain, the game basically forces you to win with Spikeweed, Electric Currant, Iceberg Lettuce, Wall-Nut and Hypno-Shroom, with the intended win condition plant being the Hypno-Shroom with plant food.
Phalanx in Demon's Souls. I know that one has been brought up a lot, but when I finally got there in the remake, Outside Xbox wasn't bloody kidding. The trip to the boss was way harder than the stupid boss. 🤣 I know I've got some others stored away in my mind, but I don't have them "on deck" right now. A little edit for you all. The final boss in Remnant From the Ashes. That boss so bloody easy my mother could have taken it out. Slow predictable attacks, and weakpoint damage that is astronomical when the boss is in a vulnerable state. Even the adds in that one are no real threat and when contrasted by the other bosses in the game it really stands out. The tutorial boss in Remnant 2 is more of threat, and that one is really very dangerous either.
Phalanx can actually do something to you, especially given you have to beat it to unlock the game properly. The very last boss fight of the game, however - THAT is a pushover to end all pushovers.
In terms of the opposite, a weird example of a weirdly hard boss is Deathgaze, the first boss of the Dun Scaith raid in Final Fantasy 14. Alliance Raids are generally considered very easy, but Deathgaze has a variety of attacks that can catch out unfamiliar players and lead to a quick demise including blasting you off the edge of the arena and straight up killing the character if they stand in the wrong place. If the raid members aren't very familiar with the mechanics it quickly devolves into chaos, with players often being revived only to be immediately knocked off the edge again, and you can even run up against the hard time limit where the entire arena is turned into a death floor. It can still cause wipes even today, years after its original release.
No, no, no. You always do Spark Mandril's stage second in Megaman X. Because he is weak to Chill Penguin's attack. Then Armored Armadillo, Launch Octopus, Boomer Kawanger, Sting Chameleon, Storm Eagle, and Flame Mammoth, in that order. That's the order that they are weak to each other's attacks that you absorb after defeating them. Then you go back for any suit upgrades and energy tanks you missed the first time around.
The archer boss in the southern region of Hyper Light Drifter always strikes me as uncharacteristically straightforward, but that might be a combination of it being (a) late game, so you’ve either been honed to a razor’s edge or quit by then, and (b) a much easier version of the DLC archer boss that you’ve probably already beaten by then - rewarding you with a weapon that the vanilla version seems insanely vulnerable to
My reaction to Luke talking about Celestial Emissary: "Didn't he have a lot of trouble with that one in his playthrough?" So glad he then made fun of that.
Weirdly easy boss fight? The Mimic Tear from Elden Ring can certainly count for this list! As long as you remember to remove all of your equipment when you walk in, and only put it back on after it spawns.
The Gruz Mother is only a mini boss, really. And optional as well if I recall correctly. She's not meant to be hard to beat at all. She's even not hard at all in the Coliseum of Fools, where you encounter two of them at once. Just a mob with a bit more health, hardly a boss.
The real fun of the Celestial Emmisary is that, if you have it, you can use a Shaman Bone Blade on it in it's smaller form and just have the minions kill their master
An absurdly hard boss in an otherwise easy game was Nitros Oxide from Crash Team Racing (way back on PS1) - dude was a big cheat that could just perpetually pelt you with ALL the special items without even hitting an item box, so if you didn't get ahead at the start it was like nigh impossible to claw it back (at least that's how I remember it)
After Chill Penguin, Spark Mandrill is completely easy to beat. Using Chill Penguin's powers, Spark Mandrill can be stun locked by the ice. Every time he shatters it you can freeze him again, thus making it sometimes impossible for him to win at all.
I just have to tell you Ellen that your hair looks absolutely wonderful up like that! You probably don't need me to tell you that, but I couldn't resist, it's just looks so good!
For easy games with hard bosses I would submit the Kirby games. There usually isn’t anything that gives you too much trouble, most levels are leisurely and they are playable by a younger audience, but the more recent games include the “Arena” game mode and it’s derivatives. Beating the final boss of the True Arena is pain, even if you enter with full health. (eg. Marx Soul, Soul of Sectonia, etc) Granted, perhaps that isn’t a surprising circumstance. For which I submit that I personally find any battle against a “knight” (Meta Knight, Galacta Knight, etc.) to be surprisingly difficult. They always blindside me with their speed because most Kirby bosses aren’t that quick. Hell even Kirby isn’t that fast. And they can usually just block damage limiting the hits you can get in. (eg. Galacta Knight from Super Star Ultra, Dark Meta Knight’s Revenge, etc)
For brutal bosses in easy games: 1. Cynthia in pokemon bdsp. Like it or not, these are games meant for children. And BDSP is a particularly easy game. And then, not for rematches but just straight the end of the game, the elite four are soul crushing monsters. You cant fully competitive breed yet but they have maxed perfect pokemon. Its a wall. Final boss or no, that was a ridiculous expectation for a kids game. 2. The twin dragons in Spyro 3. They arnt even full bosses, they are MINI BOSSES, but they will make you regret being born. Full fledged boss, hit 3 times and play some dodging mini games or something. These mini bosses, fly around, dont fall, dodge the fire balls, slowly whittle down the two large dragons, try to focus on 1 because they regain health overtime if ignored, but dont forget about the other, because again FIRE BALLS!
Funny thing about pinwheel is that he was originally supposed to be a really early game boss but for whatever reason possibly change of plans/ rushed development that the 2nd half of darksouls is notorious for he ended up as a late game boss guarding the rite of kindling and tomb of the giants. Also fun fact pinwheel technically has a 2nd phase which most players won’t get to see cuz it’s pinwheel he’s already dead
For the opposite list: Protean, in _City of Heroes: Homecoming._ There was some difficulty along the way to the finale. There was. Then there was a brief period of winning, absolutely trampling his forces, winning all over the place, being a superhero and winning. Then there's the mission to go and get him, in person. Easy fight, easy fight, easy fight, meet him and it turns out he can hit you for 90% of your max health, hit you for 90% of your max endurance, restore 90% of his own max health and restore 90% of his own max endurance approximately once a second forever, so unless you brought a whole platoon of controllers or blasters to stack Holds on him or hit him for 8000% of his max health in the first second, you're going to have to come back to this one later.
I keep watching these videos and as a long time viewer I would say yeah it is a devestationg emotional rollercoaster Ellen. I think Luke might agree with that one.
Kinda surprised that Rick the Elevator Technician from Jedi Survivor didn't make the list. I know it's a meme boss, but still, it made me laugh so much when I "fought" him
While “howling” is a good descriptor for most BB bosses, i think we can add a few. Eyebally, leggy, drippy, squishy, and in the case of the lost watchdog, heccin spicy.
Man, the false knight boss you mentioned got me. I don't have the best reflexes so I don't do well in some games. No one had warned me ahead of time that Hollow Knight was basically a souls-like metroidvania. It's been months since I even touched it.
I mean... outside of SOMETIMES an introductory stage, being able to take on stages in any order -- though there is often a recommended order, once the playerbase figures it out -- has been a thing in Mega Man games since, well, Mega Man.
Seems weird to put the Gruz Mother in that spot when there are several other picks from Hollow Knight that would fit better. The Massive Moss Charger is the obvious pick since you don't even need to move to beat it, but I also had a surprisingly easy time with the Dung Defender and the Broken Vessel, especially since I found that you can basically just camp in the corner of the Dung Defender's arena and most of his attacks won't even be able to hit you. Picking a miniboss from the starting area is just like... of course it's easy, this is basically the tutorial section.
one of my favourite doctor Who quotes, "Have you seen the human lifespan? It's hilarious, frankly you should all be running around in a blind panic."
Humans do that sort of panicking when they are in bed 2am at night
Yeah it's a good thing we don't do that... right, friends?
RIGHT?!
My favourite Dragon Prince quote is Rayla disguised as a human: "I walk around without a care in the world in spite of my sub-century lifespan!"
@@kingsleycy3450yep, absolutely me. Although it's always about people I loves age. And it gets worse and worse the older you ( and they by definition) get.
@@nicklindberg90Living that long is what makes me panic. Dying young? Feh! I don’t have kids, bring it on!
As a father to a toddler who often has mysterious substances on their hands, that final entry hits hard.
Substances only remain mysterious until you lick them.
It’s like playing a life and death game of tag… is that chocolate/peanut butter? Or some other viscus brownish substance?
You don’t wish to find out, especially when you only ever encounter this real life miniboss standing between you and the front door when you’re off to a job interview and wearing your best suit pants and freshly ironed shirt.
Damn the fates.
Too... true...
@@DrZaius3141if you start tripping don’t lick again
@@TherealZombiepromanor eat the whole amount
I feel the massive moss charger is the more fitting Hollow Knight boss for this list. At least you actually have to have some precision in positioning for the Gruz Mother. When it comes to the Massive Moss Charger, you can beat it by standing still and repeatedly swinging your nail at it while it's charging at you.
or if he counts as a boss, Zote. he can't damage you with his attacks, and he dies in 1 hit.
@@jaspertyler4557 Does he really count though? That description alone is pathetic, but you can avoid fighting him in the trial of the warrior entirely by leaving him to die.
Yeah Gruz mother doesn’t deserve to be on this list. Shes one of 2 bosses that you can fight before the false knight. There are plenty after that are as easy or easier. (The MMC)
@@friedpinnapple Indeed there are more bosses in Hollow Knight that are easier than Gruz Mother. Vengefly King, No Eyes, Nosk to an extent, etc. I mean, Gruz Mother is just the easiest of the 2 other bosses you can fight before the False Knight.
Yeah, like others are saying, Gruz Mother can be the first boss a player encounters depending on how they explore, so it's understandable that an easy boss would be at the beginning of the game. Massive Moss Charger is later into the game and requires the Mantis Claws to reach if I'm remembering correctly (though, I think the stand and slash option only works with at least one nail extension charm), and you're not even trapped in the room with it.
There's also Vengefly King, Uumuu (regular version) and Marmu.
As someone who just finished playing Jedi Survivor, I cannot believe Rick the Dor Technician wasn't on the list. After the waves of enemies in the hangar, I saw the boss health bar appear on-screen and thought "Oh crap, I should've rested!" But then I killed him in one shot and nearly died laughing
Sadly you have to kill him. Only a technician, but brave enough to charge at a Jedi in a bad mood.
Yeah, but his sacrifice will never be forgotten. Truly one of hte bravest warriors in the history of star wars.
that's more a joke fight
@@imagoloop4029I have seen people trap him on the opposite side of a cavern, such that he is beaten but doesn't die.
I always go the impression the Celestial Emissary was just to throw the scent off the real boss of the upper Cathedral Ward: Ebrietas. You are supposed to be suspicious that the supposed boss of such a hard area was such a pushover. Exploring further gives you the satisfaction of discovery.
Yep. Just want to say, though, you have to say the full name. Ebrietas: DAUGHTER OF THE COSMOS! ;)
Pinwheel is most hilarious because he's setup to be an okay boss if you go through the catacombs first. Sadly the nature of the catacombs is that of making such a trip hellishly hard in the early game 😂
Just don't take him to light in NG+++ If you can't kill his original fast enough, his clones get really annoying.
You can just drop down from the first bridge by stepping off to the right. You drop right before Pinwheel (skeleton wheels will chase you tho). I killed him to get the Rite of Kindling right away on my Soul level 1 playthrough.
Honestly I kinda like it when there is an easy boss in a hard game. After dying 100 times to any boss its nice to have something simple once in a while.
For the opposite list, Ultra Necrozma. Gamefreak gave that thing _every_ buff they could think of, from the new form, to the all-stats buff, to The Light that Burns the Sky.
Wasn't he only level 50? I didn't think he was that hard personally.
@@rohuffgamingakaLea1576 it’s level 60. Remembered another buff, Neuroforce, it’s Ability, give at 25% bonus to Super-Effective attacks.
Add in its two STAB moves, Photon Geyser & Dragon pulse getting another 50% buff, along with Smart Strike & Power Gem giving solid type coverage, it could outspeed and potentially OHKO anything if it hit.
There’s easy ways to take it down, but it’ll get you if you’re not prepared.
For real. The only way I beat it was to spam Sturdy/full restore until it struggled itself into submission
Absolutely enjoyed that fight since it was so hard compared to the other fights in the game
@@joshuahadams if prepared is the key phrase a truly difficult enemy can't be made all that easy through preparation. There's never been something truly difficult in a Pokemon game, since you could quite literally make it impossible for your opponent to win given enough time investment. Ultra Necrozma is only difficult by Pokemon standards, but we're not talking about Pokemon standards. We're talking about games overall. He's really not that hard a fight. Anybody that says otherwise must not have played on the DS or older, because the hardest fight still in the mainstream series to date is Red in HeartGold and SoulSilver. And even he isn't that difficult, once you have a full team of high level Pokemon (hell I think I had half a team actually, Lugia Mewtwo and my starter I think were my main 3 for his fight) and a decent amount of healing items you can fight him on even ground. I'm pretty sure I beat him before I had anything beyond level 75, if not definitely level 80. And because he has a full team, and you can't make use of newer shit like z-moves, it's literally no comparison on who's harder. Iirc you can fight the league in ultra sun and ultra moon before you get to Ultra Necrozma, too. Meaning you could repeatedly farm and level up with the fastest accessible method. I could be wrong it's been a while since I beat Ultra Sun and Ultra Moon, but I believe he was located in one of the Wormholes. His ability doesn't change much, unless you're stupidly using things weak to Psychic type moves. And if you understand Pokemon types, actually you don't even have to know that since the game tells you weaknesses, you'd know dark types take no damage from psychic type moves, immediately negating it's 2 most powerful attacks, counting the Z-Move (iirc zmoves were not immune to type resistances). Dragon Pulse can be negated by fair types, rock doesn't have a negation that I recall and I don't remember the type for smart strike, psychic or metal maybe? Either way that's 2 of his moves gone already. And I do Believe there is a dark and fairy type Pokemon, I want to say hydreigon was but I don't remember for sure. But ignoring this back to his ability, increasing attack power by 50% makes no difference when you can literally nullify that increase with resistances. You don't even have to be a genius to figure this out. And I probably sound like an ass right now, but seriously unless you're just being an idiot, he's really not that hard to beat. You'd specifically have to use types he's strong against and a lower level to make the fight hard, because by far the best weapon in ultra necrozma's arsenal is the fact he has one of the highest base stat totals in Pokemon. But the problem is he's only level 60 and can't make full use of it. If he was level 100, this would be a different conversation, but he's not he's only level 60 and because of that, you could easily level to match his level and use weaknesses and resistances to beat him, which USUM make stupidly easy by telling you what it's weak and strong against. If he was truly a hard fight, you'd stand no chance with a full level 60 team that is actually decent in stats and factors his type and moves in mind. Losing a couple times doesn't make a fight hard, as you said he can be easily taken down with preparation, which is exactly my point. You don't even need a team above his level to win. If I'm being an asshole then fine call me one but there are way harder fights that would fit the criteria of difficult bosses in easy games much better, even in Pokemon as I pointed out. Also when I said you/you're, I didn't mean you specifically I was talking in general if that wasn't clear.
The funny thing about Chill Penguin's stage is that it's clearly intended to be your first stop. Because there's a capsule with the Dash upgrade for Mega Man X in the path, and you literally cannot miss it.
but there are at 2 other bosses you can get to without the dash boots. but the fight is gonna be a Bitch.
Yeah, the other capsules can be missed if you don't know where to look.. Plus, once you have beaten him, Flame Mammoth's level is frozen, making it way easier to traverse.. Plus you now have the weapon to go down the chain of weaknesses to beat the rest of them with your fingers up your nose
Yeah play the game without the dash power up....I'm kidding, NEVER DO THIS!!! Watching the 0% speedrun is bad, awesome cause it's difficult, but so slow.
@@clarafedde8674 Is there even a way to skip the boots upgrade? since it's right in the middle of a corridor with no way to jump over it (from what I remember)
Aren't the Dash Boots part of X's standard equipment in later games, such that the boots upgrade does something else?
This type of topic will always remind me of Bushido Blade. One of the final matches on one of the storylines has you use a sword against a seated princess, resigned to her execution. She dies to a single blow. Pretty heavy stuff in a fighting video game.
To be fair, everyone can die in a single blow in _Bushido Blade._ Mind, most characters aren't so passive about it...
There's different final matches in Bushido Blade? The only one I ever saw was the guy with the gun.
@@gurvmlkyou have to keep to a code of honour to progress past the gunman. Eventually, you'll reach the final boss, Hanzaki, but dishonourable actions like swinging your weapon before they have announced they are ready to fight stops you from progressing.
Particularly annoying when the gunman starts shooting the moment he announces his readiness to fight! You basically need to start running around so he can't hit you with his first shot, then you can close in and attack him.
@@sabershenanigans I never knew about any of that. I would just immediately rush in and attack the moment I could, because that seemed the most logical strategy. Especially against the gun guy, since giving him a chance to fight back could result in him shooting you dead before you can do much of anything.
@@gurvmlk yep, if you're able to try it out again there's a walkthrough online - you can even do a semi-pacifist run where you don't kill anyone before the gunman!
I still think it's an amazing game.
Easy boss fights are worse than hard ones to me. At least after a hard one, I know it's over, but when it's easy, I'm always worried for hours afterwards that there's going to be an extra tough second phase or I just earned myself a bad ending.
Elden Ring: Watch this, I'm about to violate their entire worldview.
Sister Friede fake out.
Sekiro's guardian ape begs to differ
@@weebto As does Emma, the Gentle Blade.
The entire “silksong has been delayed again” really got me
Four and one half years since the teaser trailer. I will continue to wait, for that is all we can do.
In light of the Unity news, we might be waiting a while still
@@SimuLord Could be worse. Could be Yandere Simulator.
I actually winced at that.
@SimuLord, as a fan of both, I am in pure agony.
The Beat in Furi is significantly easier than all the other bosses, and that's actually part of the story. I felt so guilty when fighting her!
Hard bosses in otherwise easy games - Tunic immediately came to my mind. What starts as a clever but leisurely puzzle solving game with pretty easy combat all of a sudden skill curves up the wazoo for the final boss, which has 2 phases, each of which is significantly tougher than anything you've faced throughout the game. It's the one flaw on an otherwise masterpiece of a game, in my opinion.
Honestly, I’m glad that they made that boss so hard. Makes it clear you’re missing something big, which encourages you to get both the teleport as well as the rest of the manual, and by extension the good ending.
To put the celestial emissary into perspective. I didn't even know it was a boss battle until it was halfway over the first time I found him.
so you thought FromSoft put in that screen spanning health bar with the bosses name right above it as a joke?
@@fmwyt95 lol.
In all seriousness, I have adhd. My focus was on the blue guys constantly spawning. I didn't even notice the giant bar on the bottom of the screen.
It took me a while to understand what was going on. I killed some of the emissarys but no damage was done, so I ran around the arena thinking I must've missed something. Beat it in one try, but ashamedly, it took quite a while because I was running around trying to figure out a puzzle that was never there. All I needed to do was hit more of them till I find the right one...
I think gruz mother gets a little more credit, I imagine I wasn't the only one who ended up fighting her as my first boss. Not hard, to be sure, but you're expected to have zero upgrades as well. Also also, if you play with an enemy randomizer mod she can be a lot more tricky when her babies can be a horde of flying mantises and primal aspids to deal with XD
I would argue massive moss charger would have been a better pick, since you fight that later and you can beat that boss while only pressing one button a few times. Gruz was my first boss as well so it makes since why it was easy
Wait wait why isn't anyone mentioning Flukemarm? It's been a few years since I played but I remember that one being a walk in the park. And weird.
@@Minilena Thats true, its a bit tricky if you don't have the nail upgrades that make the flukes one shot. But yeah, it is quite a bit easy.
@@garretiswright8532You can also beat Flukemarm by using Shaman Stone and spamming Abyssal Shriek under her, which is the closest to an instakill you can get. While that does require you to go the Abyss, I feel its a fair assumption that the giant flukes can deter newer players for that long,
@fabians7751 When I fought it in the pantheons, I did use the Abyss Shriek strat. But for the base playthrough, It only deterred me enough to get the nail upgrade before I returned. Obviously everyone has different experiences with the game.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” - Steven Brust
Shout out to Rick the Door Technician for never giving up 👍
this was the first thing i thought of when I saw the title
Agreed!
Happy Birthday Rick!
Because it’s his birthday tomorrow and he will lose if!
PREPARE TO DIE JEDI, AHHHHHH
Demon of Song, Dark Souls 2. There's more than a few easy bosses in DS2, but most of them are in the first half of the game. Demon of Song is an endgame boss, in one of the hardest areas. If you get up in its face, it's mostly stationary, only doing occasional, slow swipes at you.
Sometimes the hitbox on that damned frog is so whack though. Frustrating despite it's ease
Semon of Dong
The run more then makes up for it though, if you die in there just once, panic.
I found a pattern of wait after it attacks then when he opens his face hit hit then back up, had to use a guide for shrine of amana and the iron keep cause frick those levels (although smelter demon is quite fun ngl)
10:20 The Gruz mother actually was one of my first bosses I think. I fought the false knight a good bit later and was,because of that order, fooled by how hard the bosses really are :')
To be fair, the room layout in that area can easily lead to that order
For the longest time I thought Pinwheel was the enemy with the wheel, so I didn’t realize people were meming when they said Pinwheel was hard
I’d like to put forth Jedi Survivor’s “Rick the Door Technician” fight. After struggling through the gauntlet right before it on Jedi Grandmaster, then to have a “boss” fight while my nerves were fraying at the seams while simultaneously being shot to hell was somehow the perfect palette cleanser I needed to continue on to the next part of the game.
I found the Golzuna fight in Metroid Dread surprisingly easy, especially considering it’s one of the later bosses in the game… it’s basically a fight against regular enemies. It moves so slowly and telegraphs its attacks so clearly compared to other bosses in the game.
Ironically "Devastating Emotional Rollercoaster!"
Sounds like the name of a Dark Souls boss.😂
Ironically upbeat album from a dark lyrical metal band, more like.
In my opinion, that sounds like a move from a fighting game. Probably from a wacky/joke character.
Sounds like Ellen's Stray playthrough
Sounds like both red dead redemption games in a nutshell
Gulp from Spyro Ripto's rage reignited is a perfect example of an easy game with a hard as balls boss.
I'm so glad someone else found Gulp difficult and I am not just an idiot baby player lol
A sudden and frustratingly hard boss is Letho in the witcher 2 during the Flotsam act. You suddenly need to pull all possible tricks out of your witcher hat to prevent him wiping the floor with you.
Which is then made infinitely more frustrating as it's revealed to be a "win so you lose" boss fight where it cutscenes to him ... wiping the floor with you and then escaping.
And here I felt proud for beating Celestial Emissary and Cleric Beast (with the thinnest sliver of health remaining) on my first try.Turns out there is no joy when it comes to Bloodborne,only frustration and less frustrating frustration
Teenage Mutant Ninja Turtles for the NES is ridiculously hard! but one of the first bosses, Rocksteady, can be easily cheesed if you still have Donatello. just stay on the platform where you enter and none of Rocksteady's moves can get you, but Donatello's staff is long enough that a down attack will hit Rocksteady if he's right under you.
Oh yeah I remember that one, and yup it's as easy as you make it seem.. And then you reach the underwater level and fuck that game I'm done
The Gradius games tend to be tough, but the bosses are often pushovers who sometimes don't even fight back. My fave is Parodius, where the final boss is an octopus who just manages to say "I am strong" before you shoot all his tentacles free and he dies.
"toddlers with jam on their hands" is surprisingly accurate and an underrated comment. Well done
Tbh pinwheel was actually VERY hard for me, mostly because it was the first area I accessed and I hadn’t even upgraded my weapon once (I used the sword of Astora for the skeletons). When you DONT 3 shot the boss and he actually gets to use the clones he’s really hard cause you don’t know who’s who and at the level I fought him at one attack took half my health.
That's the thing a lot of people forget/don't realize about Pinwheel. The area can be accessed as apon as you arrive in Lordran and he guards a reward which can be really helpful early in the game, so I think From expected people to go after him earlier than they usually do. He's actually scaled for being battled relatively early in the playthrough, not as late as when everyone does tackle him.
One of the funniest things to do to Celestial Emissary is to figure out which one is him and hit him with the Shaman Bone and watch his friends tear him apart.
Wait… what? Seriously? I need to go fact check this with another playthrough.
Gary in "Bully" is no more threat than any standard character. In the re-releases, his health was buffed, but he still uses the same basic fighting techniques, and he can be grappled.
I’d say Sally Stageplay is even easier than Werner. The entire fight all her attacks are simple, slow, and very telegraphed. Heck, in her 3rd phase you get told exactly what attack she’s going to do WELL in advance.
Exactly
I thought Zote the Mighty was going to be on this list, he shows up as the final challenge in an arena where you have to work your butt off just to survive.
I ended up bouncing him between a wall and my nail until he died.
Great video. For a sequel I would add the Door Technician from Jedi Survivor.
My first discovery of an easy boss in a difficult game would be "Bob The Killer Goldish" from the Earthworm Jim games.
Yeah, but the bosses aren't exactly huge challenges. Bob is just the game designers trolling you by having you endure one of the hardest areas in the game only to reach a boss that does nothing.
He is much more dangerous and handsome than Queen Slug-for-a-Butt!!!
Right, boss fight against Ellen! Should be hours of gruelling, vicious bloodshed... or, if you're not in the mood for that, just drop a cat in front of her and blow her away once she's distracted.
I feel there's a few bosses from Megaman X that could go on this list, but the most spectacular would probably be Spark Mandrill for being both "Very Hard" and "Weirdly Easy". Spark Mandrill's normal attacks include hanging on the ceiling, which makes him hard to hit until he drops on you, a fast projectile that climbs the walls so you can't rely on staying on the walls, and a fast dash punch that will shake you off the walls so you can't rely on staying on the walls. However, if you go into the boss with Chill Penguin's weapon, Shotgun Ice, you can freeze Spark Mandrill, making it very easy to beat him before he can move very much at all.
I always thought the first Mega Man X did a spectacular job of emphasising the importance of using the right boss weapon; Boomer Kuwanger and Storm Eagle can still be a bit gnarly, but most other bosses will at LEAST get stunlocked. You electrocute that poor li’l armadillo’s entire outside off! That’s some rough chuckles!
fighting boomer with just the dash boots is weirdly fun
@@cmdraftbrnThat’s terrifying, and I’m glad you’re on our side
Pretty much every mega man boss is like that
Sekiro, The Divine Dragon boss fight is an amazing spectacle, but actually very very easy, to the point that it's often considered more of a story set-piece than an actual boss-fight, yet its presentation is still very much as a boss-fight, so I think it counts.
There's also the Mist Noble fight in Sekiro, but really the "boss-fight" aspect of that is simply in reaching it, which involves fighting a reasonably tough mini-boss and surprisingly difficult ghost enemies, so I'm not sure it counts.
Well reaching the mist noble is really more of the level so mist noble themselves is probably the easiest boss relative to the difficulty of the game ever made, even true king allant from demons' souls is harder and demons' souls is a much easier game.
There's also Okami Leader Shizu, who's so easy that you can kill her in one hit BY ACCIDENT.
Not a "very hard" game I'd say, but Rick the Technician in Jedi Survivor had me very paranoid in the aftermath because i killed him so easily and went ...uhhh...is that it??? Am I about to be ambushed by someone else now?
For the final thing, while it's not a boss, The Meat Circus is such a massive difficulty spike in Psychonauts but the bosses themselves are pretty easy.
In the grand scheme of the game, Blue Baby is probably the easiest of the bosses you can face in TBOI: Rebirth if you go the Chest route despite being the last boss you face. If you've managed to beat Mom, Mom's Heart, and Isaac (and the occassional double Adversary room) you aren't going to die to him.
on top of all the free items you get in chest. all the other bosses are fitting for the difficulty of the route, but not ???.
Makes sense though, keeping the hidden lore in mind. That blue baby is likely your own corpse. The real challenge is the emotional one, coming to terms with your death and allowing yourself to pass on
@@chrismanuel9768nah they just made the heaven route too easy
Let's put it this way, there's a reason Hush exists, and it's to make up for how disappointingly easy ???/Blue Baby/Bygone is, so even the devs agreed with this viewpoint.
"And you'll be boom box-ing insensitively in front of his drowned corpse in no time." A perfect sentence. 😂
Dark Souls II’s Covetous Demon fight is one of the biggest “wait, that’s it?” moments I’ve experienced in a game. There’s even a mechanic where you can shoot down bodies from the ceiling to distract the beast, but it doesn’t matter because oops the beast is dead already.
The Sepiroth fight in Kingdom Hearts 2 is probably the biggest “who hurt you” moment I’ve had in an otherwise pretty simple action game.
14:45 died to the Celestial Emissary no less than 8 times. Orphan of Kos, however? Only three times, and only then because I tripped over his dead mother in try #2. Figure that out, because I still haven't sussed out how I did it.
In Final Fantasy X, you’ll eventually be tasked with defeating Evrae Altana, the boss in the Via Purifico. Altana is a rather intimidating looking zombie boss, until you realize that a zombie can be killed rather easily using health potions. In fact, 2 X- potion’s is all you’ll need to defeat it. Easy peasy.
or better yet, a phoenix down one shots it.
@supermagnum45 exactly. Why would you use a precious x-potion instead of a Phoenix down?
@@soulreapermagnum even better!
I mean, the boss after Jecht is also sadly easy, which is why I see Jecht as the final boss.
@@cathie6846 yeah the yu yevon fight is really more of an interactive story beat than a proper "boss fight"
For the opposite, I found that while vanilla Kingdom Hearts 2 is a fairly breezy game, the mid-game boss Demyx was a staggering difficulty spike. From previous bosses giving me only 1 or two game over screens, to that water sitar-wielding bastard Demyx giving me an upwards of THIRTY. His move-list is huge and loaded with attacks and combos that are much tougher to react to than anything else you've encountered up to that mid-point in Hollow Bastion.
Ellen talking about cuphead is somewhat surprisingly satisfying. Her nuance isn’t what’s surprising, it’s the level at which that’s true, that is mildly surprising.
The dvd screen saver comment made me laugh more than it should 😂
Shoutout to The Collector from Hollow Knight, Gruz mother is encountered early, but this eccentric individual isn’t encountered until unlocking one of the last areas of the game. The only problem you’ll have with this fight is if your nail isn’t maxed out to kill the adds. But, we still love our giggly shadow monster in this household
I love him too but buddy he is NOT easy wdym-
He's a pain in the neck without a full Nail upgrade, which lots of people won't have since Hollow Knight isn't linear.
Liking the ponytail Ellen! And yes, it is always bizarre to see a game decide to be easier than usual. O.o Someone see if these bosses need a hug after their easy defeats. (At least the Celestial Emissary can brag they killed Luke.)
Celestial Emissary is an interesting pick from Bloodborne. He is fairly easy. I would argue Witch of Hemwick is easier, especially since you can cheese her by fighting her with 0 insight. With 0 insight she won’t spawn the enemies that make it somewhat challenging.
"Weirdly Hard Bosses in Very Easy Games?"
Well, Kamek (Kamek's Kerfuffle) from Yoshi's Crafted World. This boss is an absolute test of everything you've learned throughout the game, having to constantly be on the move to avoid falling platforms, having to aim and hit Kamek through chaos of his attacks whenever he chooses to make himself open, oh yeah, and having to memorize the order of the cars he throws at you to hit them back at him. This fight forces you to become a master in all things Yoshi. It straight up took me 30 tries to beat the first time.
The bosses are the best part of this game.
Superman 64 has notoriously clunky controls and glitches that make the normal levels extremely hard. Despite this, not only do all of the bosses go down in a few punches, but the final boss has no AI, meaning he'll just stand there while you beat him up.
To be fair to the devs, I expect they quite reasonably didn't expect most players to make it that far.
You've now reminded me that I need to see if Protonjon has any new videos to check out. Thanks! lol
The Final Boss in Clustertruck is wayyyy harder than it needs to be. "Hey! Let's go from Normal truck jumping for around 15 seconds, to doing it perfectly for at least 3 minutes!"
An astonishingly easy boss is Metal Gear Solid 3‘s The End. He simply dies of old age if you wait long enough.
But you'd need to know that, which was much trickier back in a time where not literally everyone that had a console also had internet access. If you actually fight him he's brutal
I will make a suggestion for hard bosses in easy games. In my experience, TMNT on the SNES was mostly avoiding damage and smashing some different colored ninjas to great effect… except at the end when an absolute unit of a Shredder destroyed us for hours.
F every one of those games!
Dear God!
The one with the bombs underwater was the absolute worst!
I used to have quite a hard in streets of rage when you went up against the two female bosses. With a friend it was a bit easier but it took my ages and having the internet to find out there was a move that lets you land safely from being thrown which these boses love to do. Like all the time.
A) What is on Ellen's shirt?
B) I love her hair up, it really lets the light through and shows the color.
C) Thank you for the great content... I can't wait for another great longplay series. (I would mind if you did a randomized Zelda 3 for a throwback to our childhood. I'm assuming you played it.)
It's an Oxventure: Deadlands T-shirt.
The Mega-Man series has some other prime candidates for weirdly easy bosses. Two that spring to mind immediately are Metal Man from MM2 and Toad Man from MM4. Bonus: Metal Man also gives you possibly one of the best weapons in the entire series
Considering how in MM2, when you do the boss rush at the end of Wily's Castle, Metal Man goes down to ONE hit from his own Metal Blade weapon, you are very correct.
Toad Man earns the distinct honor of being the one and only boss in the entire series that's actually easier to take down _without_ his weakness. Just plug away with the Buster and you're set.
Kudos to whoever wrote that Pinwheel entry! Haven’t laughed quite that hard and abruptly in a list feature in a while 😆
I played ds3 for about 800 hours before starting DsR and I had heard how easy pinwheel was. Not only did the cutscene take longer than the fight running up to him took longer than bonking him to death, never even saw the clones
I played ds2 first and found his fight stupidly easy
As the Megaman X maverick leaders go, the real joke is Spark Mandrill. He gets frozen in place if shot with Chill Penguin's weapon. Making the whole fight shoot the monkey, let it bust free, repeat. You can potentially go the whole fight without him getting a single attack off.
Lester Buchinsky, a.k.a. The Electrocutioner, was one of the eight assassins hired by Black Mask to kill Batman for fifty million dollars on Christmas Eve.
Arkham Origins
They covered him in another video. Actually 2 or 3, I think.
@MarkDeSade100 yes i know. I debated if i should suggest him or not but considering how a push over he is i thought it couldn't hurt
Yakuza: Like a Dragon has a silly level jump as you hit the Chapter 12 mark. You're just beating up ladies, gentlemen, hoboes and tramps, then here come Majima and Saejima.
Expect to have to grind for an additional 30 levels before progressing with the story.
So glad they didn't include Rick the Door Technician, from Jedi Survivor. He's clearly one of the harder late game bosses.
I mean after all, he is the space faring cousin of the Soldier of Godrick in Elden Ring. Only a true master of the game could beat either of them.
Silver Surfer on the NES was very, very hard. But the final boss of the game was extremely easy if you reached it with a power sphere. You could just aim it straight down, stay directly over the boss's head while shooting, and he literally couldn't hit you.
My favourite easy boss in a tough game is Rick the Door Technician from Jedi Survivor. This fight surprised me.
"Most tired person... which Iw as hoping to be for the 10th year running :("
I will never stop loving all the quips yall come up with XD
I think Bosses like Chill Penguin are the worst because it's clear he wasn't designed with the Wall Jump mechanic in mind.😂
Chill Penguin terrorized me as a kid. For some reason, shooting while wall hugging was basically calculus for my prepubescent brain
I've never played mega man x is chill penguin the intended first boss? The one with no particular weakness to other boss powers? If so, it might be intentional at he be easier.
@@sporf_sporf He has a weakness to the fire weapon, but he does still take substantial damage from the X buster. As far as first boos, it's a bit of a toss-up between him and Storm Eagle, whose worst trick is trying to push you into a pit with strong winds, which can be easily overcome with the dash upgrade from Chill Penguin's stage. Both take decent damage from the default weapon and have pretty simple routines.
That said, I wouldn't call MMX a "hard" game. Several of the original Mega Man games, as well as later X games were much more challenging, and even they don't compare to some of the other games on this list.
Here's one thats the inverse: the Zombot War Wagon 2.0 in base PVZ2. After 9 (7) levels of pain, the game basically forces you to win with Spikeweed, Electric Currant, Iceberg Lettuce, Wall-Nut and Hypno-Shroom, with the intended win condition plant being the Hypno-Shroom with plant food.
againt may I add, Gargs, Rodeo Legends, Chickens, and Pianos
Phalanx in Demon's Souls.
I know that one has been brought up a lot, but when I finally got there in the remake, Outside Xbox wasn't bloody kidding.
The trip to the boss was way harder than the stupid boss. 🤣
I know I've got some others stored away in my mind, but I don't have them "on deck" right now.
A little edit for you all. The final boss in Remnant From the Ashes. That boss so bloody easy my mother could have taken it out.
Slow predictable attacks, and weakpoint damage that is astronomical when the boss is in a vulnerable state. Even the adds in that one are no real threat and when contrasted by the other bosses in the game it really stands out.
The tutorial boss in Remnant 2 is more of threat, and that one is really very dangerous either.
Phalanx can actually do something to you, especially given you have to beat it to unlock the game properly. The very last boss fight of the game, however - THAT is a pushover to end all pushovers.
@@WorldsUnhealthiestFitPerson I've heard about that, I just spaced it is all. 🤦♀
In terms of the opposite, a weird example of a weirdly hard boss is Deathgaze, the first boss of the Dun Scaith raid in Final Fantasy 14. Alliance Raids are generally considered very easy, but Deathgaze has a variety of attacks that can catch out unfamiliar players and lead to a quick demise including blasting you off the edge of the arena and straight up killing the character if they stand in the wrong place. If the raid members aren't very familiar with the mechanics it quickly devolves into chaos, with players often being revived only to be immediately knocked off the edge again, and you can even run up against the hard time limit where the entire arena is turned into a death floor. It can still cause wipes even today, years after its original release.
What about "7 Averagely Average Boss Fights in Very Average Games"?
No, no, no. You always do Spark Mandril's stage second in Megaman X. Because he is weak to Chill Penguin's attack. Then Armored Armadillo, Launch Octopus, Boomer Kawanger, Sting Chameleon, Storm Eagle, and Flame Mammoth, in that order. That's the order that they are weak to each other's attacks that you absorb after defeating them. Then you go back for any suit upgrades and energy tanks you missed the first time around.
Zote from Hollowknight is also incredibly easy. His encounter in the coliseum of fools anyway.
The archer boss in the southern region of Hyper Light Drifter always strikes me as uncharacteristically straightforward, but that might be a combination of it being (a) late game, so you’ve either been honed to a razor’s edge or quit by then, and (b) a much easier version of the DLC archer boss that you’ve probably already beaten by then - rewarding you with a weapon that the vanilla version seems insanely vulnerable to
0:44 me to myself everyday
are you okay?
My reaction to Luke talking about Celestial Emissary: "Didn't he have a lot of trouble with that one in his playthrough?" So glad he then made fun of that.
Weirdly easy boss fight? The Mimic Tear from Elden Ring can certainly count for this list! As long as you remember to remove all of your equipment when you walk in, and only put it back on after it spawns.
Werner Werman in Cuphead is harder than some of the early bosses, but he is definitely on the easy side for how far into the game you encounter him.
The Gruz Mother is only a mini boss, really. And optional as well if I recall correctly. She's not meant to be hard to beat at all. She's even not hard at all in the Coliseum of Fools, where you encounter two of them at once. Just a mob with a bit more health, hardly a boss.
The real fun of the Celestial Emmisary is that, if you have it, you can use a Shaman Bone Blade on it in it's smaller form and just have the minions kill their master
10:55 Yeah, that AND the fact you got the leg powerup in his stage made Chill Penguin first to beat
An absurdly hard boss in an otherwise easy game was Nitros Oxide from Crash Team Racing (way back on PS1) - dude was a big cheat that could just perpetually pelt you with ALL the special items without even hitting an item box, so if you didn't get ahead at the start it was like nigh impossible to claw it back (at least that's how I remember it)
After Chill Penguin, Spark Mandrill is completely easy to beat. Using Chill Penguin's powers, Spark Mandrill can be stun locked by the ice. Every time he shatters it you can freeze him again, thus making it sometimes impossible for him to win at all.
Why does pinwheel have three masks?!? We need to know, Luke! WE NEED TO KNOW!
I just have to tell you Ellen that your hair looks absolutely wonderful up like that! You probably don't need me to tell you that, but I couldn't resist, it's just looks so good!
For easy games with hard bosses I would submit the Kirby games. There usually isn’t anything that gives you too much trouble, most levels are leisurely and they are playable by a younger audience, but the more recent games include the “Arena” game mode and it’s derivatives. Beating the final boss of the True Arena is pain, even if you enter with full health. (eg. Marx Soul, Soul of Sectonia, etc)
Granted, perhaps that isn’t a surprising circumstance. For which I submit that I personally find any battle against a “knight” (Meta Knight, Galacta Knight, etc.) to be surprisingly difficult. They always blindside me with their speed because most Kirby bosses aren’t that quick. Hell even Kirby isn’t that fast. And they can usually just block damage limiting the hits you can get in. (eg. Galacta Knight from Super Star Ultra, Dark Meta Knight’s Revenge, etc)
For brutal bosses in easy games:
1. Cynthia in pokemon bdsp. Like it or not, these are games meant for children. And BDSP is a particularly easy game. And then, not for rematches but just straight the end of the game, the elite four are soul crushing monsters. You cant fully competitive breed yet but they have maxed perfect pokemon. Its a wall. Final boss or no, that was a ridiculous expectation for a kids game.
2. The twin dragons in Spyro 3. They arnt even full bosses, they are MINI BOSSES, but they will make you regret being born. Full fledged boss, hit 3 times and play some dodging mini games or something. These mini bosses, fly around, dont fall, dodge the fire balls, slowly whittle down the two large dragons, try to focus on 1 because they regain health overtime if ignored, but dont forget about the other, because again FIRE BALLS!
Funny thing about pinwheel is that he was originally supposed to be a really early game boss but for whatever reason possibly change of plans/ rushed development that the 2nd half of darksouls is notorious for he ended up as a late game boss guarding the rite of kindling and tomb of the giants. Also fun fact pinwheel technically has a 2nd phase which most players won’t get to see cuz it’s pinwheel he’s already dead
11:54 Ellen : "The Boss is a piece of piss"
That's a new one for me, thats going in the insult catalog
For the opposite list: Protean, in _City of Heroes: Homecoming._ There was some difficulty along the way to the finale. There was. Then there was a brief period of winning, absolutely trampling his forces, winning all over the place, being a superhero and winning. Then there's the mission to go and get him, in person. Easy fight, easy fight, easy fight, meet him and it turns out he can hit you for 90% of your max health, hit you for 90% of your max endurance, restore 90% of his own max health and restore 90% of his own max endurance approximately once a second forever, so unless you brought a whole platoon of controllers or blasters to stack Holds on him or hit him for 8000% of his max health in the first second, you're going to have to come back to this one later.
I keep watching these videos and as a long time viewer I would say yeah it is a devestationg emotional rollercoaster Ellen. I think Luke might agree with that one.
But which of the two are the emotional rollercoaster!?
@@kefkaZZZ ah indeed a good question
Kinda surprised that Rick the Elevator Technician from Jedi Survivor didn't make the list. I know it's a meme boss, but still, it made me laugh so much when I "fought" him
While “howling” is a good descriptor for most BB bosses, i think we can add a few.
Eyebally, leggy, drippy, squishy, and in the case of the lost watchdog, heccin spicy.
Miyazaki loves his Berserk references
Man, the false knight boss you mentioned got me. I don't have the best reflexes so I don't do well in some games. No one had warned me ahead of time that Hollow Knight was basically a souls-like metroidvania. It's been months since I even touched it.
I mean... outside of SOMETIMES an introductory stage, being able to take on stages in any order -- though there is often a recommended order, once the playerbase figures it out -- has been a thing in Mega Man games since, well, Mega Man.
Seems weird to put the Gruz Mother in that spot when there are several other picks from Hollow Knight that would fit better. The Massive Moss Charger is the obvious pick since you don't even need to move to beat it, but I also had a surprisingly easy time with the Dung Defender and the Broken Vessel, especially since I found that you can basically just camp in the corner of the Dung Defender's arena and most of his attacks won't even be able to hit you. Picking a miniboss from the starting area is just like... of course it's easy, this is basically the tutorial section.