Mega Man & Bass - Burner Man Perfect Run - Part 1.5

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  • Опубликовано: 7 фев 2025
  • To make a long story short, while I was working on Burner Man, Shagg said I should also record the security crystal area. Well, the big shiny bolts were too tempting, so I did so. Alas, it added too much time to the Part 2 vid. As such, I clipped it, and it thus gets its own video, part 1.5.
    Looking for the actual Burner Man stage run? That would be here :
    • Mega Man & Bass - Burn...
    Looking for the outtakes and difficulty analysis? That would be here :
    • Mega Man & Bass - Burn...
    Featured Song :
    "Chaos Gate" - Warriors Orochi Soundtrack

Комментарии • 29

  • @RoahmMythril
    @RoahmMythril  14 лет назад +1

    There's a part in one of the fortress stages where Mega Man has to make an Ice Wall, push it off a ledge while riding it, and jump at just the right time to get up to a platform and continue to the next room. Bass can just double jump there, making it far easier for him.

  • @GintaPPE1000
    @GintaPPE1000 11 лет назад

    Quick note on the Tengu Blade dash, it gives you an extra frame of invincibility so you can use it like Pluto's Break Dash to get past enemies, unless there's a line of them which just makes you run into one. The dash is also the most powerful of the 3 forms in terms of standard attack power (ex. it kills those annoying Rhinodrillers in 3 hits compared to 5 or so for the slash).

  • @CrazedKitsune
    @CrazedKitsune 14 лет назад

    Actually the Charge Kick and Tengu Blades can be safely used against robot masters without suffering damage if you launch it from right next to them, you ass completely through them before the attack, and subsequent invincibility, is over. Granted getting that close is risky, but it's not like Top Spin where it hurts you upon contact with them as well.

  • @SaviorSwords
    @SaviorSwords 10 лет назад

    The Ice Wall gem can be cheaped out by just moving left into the wall and keep moving left, then spawn the Ice Wall. Ice Wall's hitbox is big enough to barely tap the gem and destroy it!

  • @Tesla2586
    @Tesla2586 14 лет назад +1

    The Remote Mine Crystal ticked me off. -_-

  • @RoahmMythril
    @RoahmMythril  15 лет назад

    Thank you very much indeed, I appreciate the sentiment.

  • @residentevilman64
    @residentevilman64 15 лет назад

    good luck with the family!!:)

  • @Saxdude26
    @Saxdude26 12 лет назад

    Just checked, they in fact are coloured... for both characters.

  • @ThatOneGuyBen
    @ThatOneGuyBen 11 лет назад

    Looking back on this comment, watching this after you've done fortress runs of MM1-4...My inner mean person is cackling gleefully.

    • @lordice5
      @lordice5 3 года назад

      Lmao. I was cackling about a possible 7 fortress run PR

  • @Lycanthrokeith
    @Lycanthrokeith 15 лет назад

    This was a brilliant concept. I've actually gone back to the other MM's in my mind and planned out other weapon puzzles.
    It's slightly trickier in the US version. None of the cubes are color-coded.

  • @MrCrazyToad
    @MrCrazyToad 10 лет назад +5

    LIGHTNIG BOLT

  • @Magazanga
    @Magazanga 15 лет назад

    That stage music is catchy.

    • @solarflare9078
      @solarflare9078 6 месяцев назад

      Fun fact: It’s based upon a prototype track in Mega Man 8, used in the test stage

  • @RoahmMythril
    @RoahmMythril  15 лет назад

    Eh, it happens, my mouse has slipped and caused lower votes than I've meant on other vids before ^_^;

  • @RoahmMythril
    @RoahmMythril  15 лет назад

    They weren't? That's strange, I forgot that being the case.

  • @rooneymonkeygirl
    @rooneymonkeygirl 11 лет назад

    I like the charge kick too

  • @MutantYoshi
    @MutantYoshi 15 лет назад

    Ooh.... Shiny.....

  • @mariomaniac6411
    @mariomaniac6411 15 лет назад

    SHINY!

  • @Gopizanza
    @Gopizanza 12 лет назад +2

    I was hoping for the fortress but it must be really hard

    • @honchdreigon606
      @honchdreigon606 6 лет назад +2

      Unless by this point you have played this game... You have no idea. That damned place has gotta be the most evil, and brutal level/boss design I have EVER seen in a Mega Man game! Especially when considering two of the bosses here have a screen sweep attack that is damn near impossible to prevent as Mega Man without the Remote Mines... As well as one of those bosses being an endless autoscroller on tiny platforms that can be DESTROYED, and... Yeah. I love the game, and I will normally try to defend it all the way to the end, but I will agree that the King/Wily levels are complete and utter bull crap!

  • @masterminded78
    @masterminded78 14 лет назад

    @RoahmMythril It's not that bad....It's worse in the second stage that it's
    L O N G!!!

  • @masterminded78
    @masterminded78 14 лет назад

    what nasty ice wall puzzle your talking about?

  • @kqawiyy
    @kqawiyy 13 лет назад

    No crystal-bolt outtakes?

  • @beedolphin1
    @beedolphin1 13 лет назад

    man, that stage seemed too easy.

  • @sarianggraini2838
    @sarianggraini2838 11 лет назад

    wacht magnetmang super funny music magnetman says pow and powers

  • @vineheart01
    @vineheart01 7 лет назад

    For the record, i seriously hope if you ever get back to doing PRs of the fortress stages you skip this one.
    Its not only uninteresting stage design it would also drive you up the wall. Please dont try and put yourself through the nightmare that is King's fortress....