These are Half-Life maps. They were designed to be run in Half-Life. Running them in Half-Life: Source would only provide a broken and inaccurate depiction of how they were meant to be.
There seems to be a lot of confusion in here. No, xen was most likely not going to be in half-life 2, the reason these files were in the leak is because valve was testing an early version of Half-Life Source at around this time. The files were in the VMF format because valve likely had a development directory with all the Half-Life 1 maps that they had worked on in the original format, including ones that were cut. When they converted them to VMF it was likely done automatically and they simply ran a batch converter on the entire folder, meaning the cut maps were likely also converted accidentally.
+gmodfan11 "The Light Stalk model (dat xen light)can be found in the playable Half-Life 2 Beta files. It was to be seen at least in the sewers under the Combine Factories, as seen in the map "d1_garage_02_03.vmf" -Half Life Wikia
FλRICIO I never claimed that elements of Xen were not going to be in the game, they may well have been experimented with at some point however the location of Xen itself was almost certainly not going to be present.
I like to imagine the slaves are passive in this area. They aren't broken, it's part of their behavior. They won't hurt Freeman because they believe he's the one to free them from the Overlord, or their workers. They run to a station when you shoot them cause they don't want to break the chain or die. But if a Alien Grunt appears like at 7:13, they attack the player out of fear or cooperation to avoid punishment or treason. They are both afraid of and trust Freeman. It would make sense because having this many Slaves in One level seems lethal. This level is about cooperation. Or navigating. If you break a pod, they all attack in that area because they don't want to be killed for betrayal. Genius design Valve. Seemed like this level was cut due to its concept or pacing issues.
The word you say "this level is about cooperation" i think it pretty much seems look's Black Mesa Xen to me, in the game we can learn that Vortigaunt can't be harmed because they are "Slave"
The c4a1y and c4a1z source files included in the HL1 WC map pack are clearly not HL:S maps. They were simply inadvertently caught in the initial batch conversion process as Valve obviously had no intentions of updating these two unused levels. As such, the VMF files, despite being in Source format, were completely untouched from their GoldSrc roots. These two maps were created to be run in Half-Life, and I made sure they were presented precisely as they were intended to be.
Keep in mind, that all VMF in the leak were modified slightly to use Source settings and in some cases, source default values. All of them, even unused ones. This is why the healing closets damage you instead of healing you.
I think it's interesting how there arent any enemies. Unless they were going to be added later, it seems kinda nice to have a map to explore without any actual need to kill, filled with more ammo, to set yourself up right before the final boss.
i gotta wonder if the Devs of Black Mesa took some vague inspiration from these beta maps for some parts of their version of the factory in interloper. obviously not for level design of course, but in terms of some elements or ideas to use as inspiration. the most obvious one and the one i think is definitely inspired by these beta maps is the fact that in one of their last maps of interloper they have windows outside to a purple skybox. it could be coincidence but that's probably one of the most memorable thing that's different in these beta versions. but there are some other things that could have inspired different elements, stuff like the gross brown water on the floor at parts, or that big massive water tank with some machine bits around it in the center of a room could have inspired their room with a massive tank full of a bunch of unarmored alien grunts. that room at 7:48 reminds me slightly of a section in their version with 2 vertical pipes with platforms moving up and down them that you need to jump between, but that's a stretch. other unused ideas maybe gave them inspiration though, parts of their factory definitely seem more biological then machine and an early idea for xen was traveling threw a massive organism.
This is very strange. Unfortunately, it looks like the latest update to Hammer has removed the option to export VMF files into MAP format. I see that it's missing as well, but I know the option was there just a month ago as that's how I made this video. I don't know what to tell you in this case.
When the structures are darkened it's obviously a much different atmosphere than in the release...also find it odd that those "pods" are damaging rather than healing?
Not to mention that the vorts refuse to attack...then again maybe they're just not scripted for combat yet...and yet they walk around and interact with stuff fine...
+*JNH1223* They don't attack you at that point in the original either. Not in the first area anyway. You should realize that the Vorts are slaves. They don't really care about Freeman, they just do stuff at the Controller and Nihilanth's commands.
JNH1225 That may be because you shot the first one you see in this level as it has its back to you, but if you don't shoot any of them, they don't attack. Not until the Controllers show up. That's when the Vorts start attacking you.
The recent Black Mesa beta xen release is more similar to this version than to the original. Specifically the necessity of interaction for climbing higher, more liquids, overall brightness of the area.
Man, there's so much more that Valve could've done with Interloper. It looks like this early version brushed the surface quite a bit with what could've been. I would've gone balls-to-the-wall with making Interloper look technologically advanced. Not quite as advanced as us, but still more advanced than what we saw in the actual game. Again, this version touches on that a lot more, so I would've preferred this version. I also would've included something that allowed the player to get the Vortigaunts in Interloper to side with Freeman and help him out. This would've made a lot of sense for 3 reasons. 1. The Vortigaunts are slaves and based on what we see of them in Half-Life 2, they wanted to be broken from their chains, so helping Freeman take down their overlords would've been perfect. 2. Gordon Freeman is viewed as a messiah in Half-Life 2, especially toward the Vortigaunts, so him basically helping free the Vortigaunts and helping them out in Half-Life, so Gordon being viewed as a messiah to the Vortigaunts in Half-Life 2 would've made a lot more sense. 3. As much as we love Half-Life, Gordon taking down everything on his own is quite far-fetched. But with the help of the Vortigaunt race, it's not nearly as far-fetched and a lot more realistic.
+Particular Particle The thing is that they actually couldn't help Freeman, because they were controlled by the Nihilanth and, well, Alien Controllers, maybe in a telepathicway. They never wanted to attack him.
Cenulazeh They could've switched things up a bit, they didn't HAVE to be telepathically controlled. The writers make this shit up, they don't go by a rule book that tells them how the story goes. They make it up, they can make up the rules, so that's really not an excuse since they easily could've made it so that they weren't telepathically controlled.
Interloper is one of my favorites from HL1. However I enjoyed this version so much more! You can chill, explore and really feel empathy for the Vorts in this version. I really like how clearly it communicates things while still keeping it mysterious!
With the HL:S public beta, these maps have been compiled and included. c4a1z is the only one than can be run, however. C4a1y is compiled with an older version of the tools and can't be loaded. To play it, you'll have to compile it yourself.
The weird thing is, if you find development versions of big production games, you realize a lot of the development stuff was really awesome. It seems like they always end up cutting things because, all together, it doesn't work out for one reason or another. I've seen a development build of BioShock 2. The second level featured a ton of cut dialog, sequences, etc. It was actually pretty awesome. However, the idea of a single Big Sister didn't pan out, and this had to be completely refactored :(
***** Valve used an extremely modified Quake 1 engine for GoldSrc. Alot of code was rewritten. The rewritten code also included support for 8-bit images that used their own palette, instead of one single palette for every texture and sprite.
NEUROTOXIE! He downloaded the half life 2 2003 leak, and in there are the vmf (valve map format) files. Although the game loads bsp files, so you will need to install and load valve Hammer editor (Valve's mapping tool) then open those vmf files and compile them to playable bsp files
I thought you couldn't really go to Xen without a hazard suit, but those scientists and the security guard made it there fine. They didn't last long, though.
In the recent Half-Life documentary, Brett Johnson mentions that the addition of the long-jump module and low gravity were late additions, causing him to have to rethink some of the Xen level design. This appears to be the version of Interloper he made before those implementations.
A Backwater Ghetto Train-station for the multiverse, probably in the third world or some decaying neighborhood. its home to all sorts of unsavory folk and local wildlife that came from all over the place. some people set up shop there in the subways and underground areas to create third-world sweatshop-esque factories, with minimal tech and expenses payed into them. It's a place where unless you are cut off and isolated you are very much likely going to be unsafe. just find the portal that will take you to where you need to go and be on your way. make sure engage with anyone there, or look them in any of their eyes.
hase anyone tried to interpret what the vorts in hl1 are saying because at 3:00 I kind of hear him saying "he has come" and gibberish after that (to me at leastr)
black mesa is making xen look very very interesting as well as adding what i think is a science outpost with zombs in hazard suits but really i liked xen for similar reason why people tend ot hate xen and its the factor that its so alien that it kicks you in the balls as if you are not wanted or atleast do not belong there
My guess is he used the 2003 Worldcraft that came with the leak. It was created for the 2003 v35 source build. .bsp files for the v35 source build can't be run in anything but the HL2 Leak, but the .vmf files for the v35 source build are the exact same as HL1 maps, so you can just convert them by using regular HL1 worldcraft.
Map 1 - No lights? a healing machine that causes damage? Though the Vorts do exhibit strange behaviour. Love the sky through the window wish they put that in the original. Map 2 - Strangely spooky with no controllers. I'm glad they removed most of the the switches and added more lighting. Slow elevators? You're dead in no time. These do have a more realistic feel to it. But it would be insanely hard with the darkness, the controllers around every corner and your flashlight would run out of juice in no time. This level took me quite a while to finish the first time in the original. Pitch black darkness wouldn't be helpful one bit. Wish they were multiplayer or downloadable maps. But in the original, nah!
ok i did some playing around in current version end game level which yes the name is end game and i got to the room you get sent to if you refuse the employment offer and i killed the aleins and turns out after killing the 2 first rows of aliens the rest are just photoshopped pics of them also there is a unused green block that they didnt delete and a room that looks identical to refusion cellar corridor but with same shape as green block
awesome! it looks very similar to the xen parts of half life but alot of differences. like buttons instead of automatic moving platforms and light/shading. also i notice there's no low gravity.
fun fact in half life source the bsp's for these maps are still in the game but map c4a1y doesn't load up and c4a1z is broken with only 1 alienslave and the switches are broken
Hey wait a second, I don't even have this folder in my download of the map pack. I've been using bits and bobs of it in my mapping projects for years and I've never seen that folder.
Beta WC mappack maps take a very, very long time to compile in the Half-Life 2 leak. Even then, the map will have a lot of leaks and errors if the map isn't optimized, which it never is.
I love how people can still find hidden gems in the HL2 beta...it's like a treasure trove of information from Valve's past. Out of curiosity, do the maps look any different with the High Definition Pack enabled?
Awesome! Can you make a mod for HL1 with all those Beta things and maps? I think it'll be very interesting to play. And thanks for HLFF series, man! I would never know about this if not you.
MarphitimusBlackimus Lol, i just piss in panties when i hear that freaking sound, it was used in lots of HL1 mods (especially in non-harmonic places for howling ghastly sounds), STALKER series (Also, all stalker games have a whole folder with HL1 and CS 1.6 ambient sounds with rnd_ prefix), L4D, HL Uplink sewers, HL2 Ravenholm (Xbox original version), and when i opened sound file opening using .txt viewer, there was "Goldwave" word in the end of all ambient sounds, goldwave is video/audio making program as i know. Can you make a video about that sound, or strange, unused and rare Half-Life sounds?
i think this maps for returning to earth from xen after nihilanth's death (so this maps are same with other xen maps) but in the scenario; after gordon killed nihillianth, gman required to sleept the gordon before gordon returns the earth.
i think this parts of game is returning to earth maps but gordon never returned to earth because after killing nihilanth gordon went into time break created by gman
and that way he will awake after 10 years (in this ten years the aliens's portals source became irregular so the aliens not just came to black mesa i mean they coming everywhere in rest of the world and after that combine saw they can use this chaos for capture world and gordon awaked after combine captured world) and gman make think to gordon to save everything and he make fight to gordon with combine after that the combine will open a superportal for stop gordon (from the otherside of superportal there are thousands of combine soldier for regain the earth) and the combine's mother planet will be weak for it. so gman will pass through superportal and he will be able to destroy combine
while this story ends, alyx the eli from blackmesa's daughter found the combine information disc about the world. and she brought it to kleiner from black mesa. and the kleiner found the borealis (a missing ship from aperture sync) cordinates in this disc after that gordon,alyx and eli decided to going borealis to destroy the deadly technology in the ship because if the combine reach this technology they can make humanity to everything they wants
The map files are located in HL:S leak mappack. You can't say they are HL maps, they are HL:S maps (they are .vmf files, after all). There are no actual differences technically, but your point is invalid.
There's a part of the original Half Life as well, where the Vortigaunts won't attack you until you attack them. Most people just don't notice as they always attack first. I didn't find out until last year, and I played the game around the time when it got released. It's the factory level where you first encounter the grunts in barrels. The Vorts won't attack you unless in self defense. You attack one, then the entire factory turns hostile. At some point in the level you need to destroy a barrel blocking your way, and this is when you piss off the whole hive.
These are Half-Life maps. They were designed to be run in Half-Life. Running them in Half-Life: Source would only provide a broken and inaccurate depiction of how they were meant to be.
oh so the same as playing half life source
@@mikeshmit1363???????????
There seems to be a lot of confusion in here.
No, xen was most likely not going to be in half-life 2, the reason these files were in the leak is because valve was testing an early version of Half-Life Source at around this time. The files were in the VMF format because valve likely had a development directory with all the Half-Life 1 maps that they had worked on in the original format, including ones that were cut. When they converted them to VMF it was likely done automatically and they simply ran a batch converter on the entire folder, meaning the cut maps were likely also converted accidentally.
+gmodfan11 Thanks
+gmodfan11 "The Light Stalk model (dat xen light)can be found in the playable Half-Life 2 Beta files. It was to be seen at least in the sewers under the Combine Factories, as seen in the map "d1_garage_02_03.vmf" -Half Life Wikia
This is also why the "batch_deletion.bat" file in the original half-life source.gfc lists these maps.
FλRICIO I never claimed that elements of Xen were not going to be in the game, they may well have been experimented with at some point however the location of Xen itself was almost certainly not going to be present.
gmodfan11 I guess then Half life Source was also going to have a few details missing from the 1.1.1.0 version of the game
I like to imagine the slaves are passive in this area.
They aren't broken, it's part of their behavior.
They won't hurt Freeman because they believe he's the one to free them from the Overlord, or their workers. They run to a station when you shoot them cause they don't want to break the chain or die.
But if a Alien Grunt appears like at 7:13, they attack the player out of fear or cooperation to avoid punishment or treason. They are both afraid of and trust Freeman.
It would make sense because having this many Slaves in One level seems lethal.
This level is about cooperation. Or navigating. If you break a pod, they all attack in that area because they don't want to be killed for betrayal.
Genius design Valve. Seemed like this level was cut due to its concept or pacing issues.
The word you say "this level is about cooperation" i think it pretty much seems look's Black Mesa Xen to me, in the game we can learn that Vortigaunt can't be harmed because they are "Slave"
It's literally what it is though :v they never were "broken", this is their intended behavior here.
@@amaruqlonewolf3350 it IS an intended featudd
In editor mode you can check the 'Ignore player' box at flags
The c4a1y and c4a1z source files included in the HL1 WC map pack are clearly not HL:S maps. They were simply inadvertently caught in the initial batch conversion process as Valve obviously had no intentions of updating these two unused levels. As such, the VMF files, despite being in Source format, were completely untouched from their GoldSrc roots.
These two maps were created to be run in Half-Life, and I made sure they were presented precisely as they were intended to be.
4:48 Freeman: *turns on flashlight* Vort: PISS OFF.
Lmao
I liked the lighting and atmosphere in this way more than the retail version.
The Steam version of HL1's lighting sucks and you need to change it to make it look better, but yeah this is still even better than that.
@@PurpleColonel Wait, how?
@@VinVonVoom brightness and gamma
Brightness gamma and gl_overbright
Keep in mind, that all VMF in the leak were modified slightly to use Source settings and in some cases, source default values. All of them, even unused ones. This is why the healing closets damage you instead of healing you.
Oh that's why...
I quite like the first part of the first map. The darkness and bareness make it seem creepy and mysterious!
I think it's interesting how there arent any enemies. Unless they were going to be added later, it seems kinda nice to have a map to explore without any actual need to kill, filled with more ammo, to set yourself up right before the final boss.
This map would've absolutely gone great on the Dreamcast port, especially when playing with the controller
Yes, I am an administrator on the Combine OverWiki.
MarphitimusBlackimus Nice.
Why are vortigaunts saying konichiwa are they japanese vortigaunts
Epiic
i gotta wonder if the Devs of Black Mesa took some vague inspiration from these beta maps for some parts of their version of the factory in interloper. obviously not for level design of course, but in terms of some elements or ideas to use as inspiration.
the most obvious one and the one i think is definitely inspired by these beta maps is the fact that in one of their last maps of interloper they have windows outside to a purple skybox. it could be coincidence but that's probably one of the most memorable thing that's different in these beta versions.
but there are some other things that could have inspired different elements, stuff like the gross brown water on the floor at parts, or that big massive water tank with some machine bits around it in the center of a room could have inspired their room with a massive tank full of a bunch of unarmored alien grunts. that room at 7:48 reminds me slightly of a section in their version with 2 vertical pipes with platforms moving up and down them that you need to jump between, but that's a stretch.
other unused ideas maybe gave them inspiration though, parts of their factory definitely seem more biological then machine and an early idea for xen was traveling threw a massive organism.
I think they mentioned Valve actually sending over some map sources to them for inspiration at some point.
This is very strange. Unfortunately, it looks like the latest update to Hammer has removed the option to export VMF files into MAP format. I see that it's missing as well, but I know the option was there just a month ago as that's how I made this video. I don't know what to tell you in this case.
use j.a.c.k, it has support for vmf files.
When the structures are darkened it's obviously a much different atmosphere than in the release...also find it odd that those "pods" are damaging rather than healing?
Not to mention that the vorts refuse to attack...then again maybe they're just not scripted for combat yet...and yet they walk around and interact with stuff fine...
JNH1225 no target
+*JNH1223* They don't attack you at that point in the original either. Not in the first area anyway.
You should realize that the Vorts are slaves. They don't really care about Freeman, they just do stuff at the Controller and Nihilanth's commands.
Sneaking Sniper I understand that they're slaves, but I didn't consider that at first. I didn't remember them ignoring you in the release though.
JNH1225 That may be because you shot the first one you see in this level as it has its back to you, but if you don't shoot any of them, they don't attack. Not until the Controllers show up. That's when the Vorts start attacking you.
it was 2spooky so they didnt want to spook us 2 much yknow
Vortigaunts running sideways, 6spooky9me
shhhh, you better thank them not including "Mr Friendly" in the final release!
dunno why but I like that Xen sound so much...
The recent Black Mesa beta xen release is more similar to this version than to the original. Specifically the necessity of interaction for climbing higher, more liquids, overall brightness of the area.
If he had more access to the half life 1 beta files, we could find the c4a1x map which is missing.
But that's like 3 maps, and Valve isn't very good at that.
So what? It's still very interesting to see and look at.
@@halfwaylambda440 I'm 3 years late, but he was obviously doing a 3/10 joke about Half-Life 3.
@@_tyrannus Ikr r/whoosh 😂
Still funny after 5years... And still no Half Life 3
Guy at 5:03 is like "sssshhh!!! I'm hiding here from the other guys!"
You should call them vortigaunt.
This is my hiding spot.
Now go away! And don't tell anyone I'm down here!
He dead from over health
Man, there's so much more that Valve could've done with Interloper. It looks like this early version brushed the surface quite a bit with what could've been. I would've gone balls-to-the-wall with making Interloper look technologically advanced. Not quite as advanced as us, but still more advanced than what we saw in the actual game. Again, this version touches on that a lot more, so I would've preferred this version. I also would've included something that allowed the player to get the Vortigaunts in Interloper to side with Freeman and help him out. This would've made a lot of sense for 3 reasons. 1. The Vortigaunts are slaves and based on what we see of them in Half-Life 2, they wanted to be broken from their chains, so helping Freeman take down their overlords would've been perfect. 2. Gordon Freeman is viewed as a messiah in Half-Life 2, especially toward the Vortigaunts, so him basically helping free the Vortigaunts and helping them out in Half-Life, so Gordon being viewed as a messiah to the Vortigaunts in Half-Life 2 would've made a lot more sense. 3. As much as we love Half-Life, Gordon taking down everything on his own is quite far-fetched. But with the help of the Vortigaunt race, it's not nearly as far-fetched and a lot more realistic.
+Particular Particle The thing is that they actually couldn't help Freeman, because they were controlled by the Nihilanth and, well, Alien Controllers, maybe in a telepathicway. They never wanted to attack him.
Cenulazeh They could've switched things up a bit, they didn't HAVE to be telepathically controlled. The writers make this shit up, they don't go by a rule book that tells them how the story goes. They make it up, they can make up the rules, so that's really not an excuse since they easily could've made it so that they weren't telepathically controlled.
Maybe Gordon could disrupt the control somehow..
They actually wanted you to free the vorts at one point, but it was sort of impossible or too hard.
Dude, 1998
Are they trying to... revive these scientists in that giant camera at 5:10?
KOTYAR0
Sry
Emanuel Szadkowski vorts don't feed on people though so its more likely the alien grunts put em there
Those maps are so brilliantly beautiful, it's UNREAL.
Agent1W, puns, tsk tsk
No, its GoldSource kek
Or we could make another half-life, make it together, in UNITY
Interloper is one of my favorites from HL1. However I enjoyed this version so much more! You can chill, explore and really feel empathy for the Vorts in this version. I really like how clearly it communicates things while still keeping it mysterious!
This Beta version of the maps kinda rendered the atmosphere originally creepy and hollow.
So... At 8:20 you break one of those agrunt "eggs" and PC parts came out of it. Interesting.
With the HL:S public beta, these maps have been compiled and included. c4a1z is the only one than can be run, however. C4a1y is compiled with an older version of the tools and can't be loaded. To play it, you'll have to compile it yourself.
Nice "Shave and a Haircut" tune with the flashlight. :P
I wonder if the people behind the _Black Mesa_ mod will update this map for its second part...
Yup, but only for $29.99 lol
Because of Xen...
Mr. Black wow, real intelligent there.
Welcome to the future.
7:16 Surprise muthaf$#&er!
I have a feeling that BMS’s Xen will look like these
Oh boy this comment is way ahead of it's time.
@@isomericgamer6644 Is he talking about Black Mesa Xen? It looks nothing like this.
@@Agustin_Leal it's dark and polluted in some areas. It looks sorta like this.
I think BMS game inspired from this maybe?
Nah.
The weird thing is, if you find development versions of big production games, you realize a lot of the development stuff was really awesome. It seems like they always end up cutting things because, all together, it doesn't work out for one reason or another.
I've seen a development build of BioShock 2. The second level featured a ton of cut dialog, sequences, etc. It was actually pretty awesome. However, the idea of a single Big Sister didn't pan out, and this had to be completely refactored :(
That looks like a typical quake 2 map, just from a leveldesign perspective. I prefer it to the actual xen.
Me too.
quake 2 was first the engine of half life
gta3hackman
Wrong, it was Quake 1.
*****
Sorry to say that, but it was indeed the Quake engine, the one of Quake 1 then.
***** Valve used an extremely modified Quake 1 engine for GoldSrc. Alot of code was rewritten. The rewritten code also included support for 8-bit images that used their own palette, instead of one single palette for every texture and sprite.
how do you get λccess to these!
nice thing you did with the lambda logo. I dunno. you probably take the files, load it along with half life, and switch to it in the console
NEUROTOXIE!
He downloaded the half life 2 2003 leak, and in there are the vmf (valve map format) files. Although the game loads bsp files, so you will need to install and load valve Hammer editor (Valve's mapping tool) then open those vmf files and compile them to playable bsp files
FORMER EMPLOYEE! DUH...
There’s a thing called a console... and programs... and you can use both of them in Half life...
he hack Valve.
I just opened the VMF in normal Source Hammer and exported it to MAP format. It didn't require any other particular special steps or tools.
Oops, I had an extra WAD file defined in my Hammer configuration. I have recompiled and uploaded new versions of the bsp files.
I thought you couldn't really go to Xen without a hazard suit, but those scientists and the security guard made it there fine. They didn't last long, though.
In the recent Half-Life documentary, Brett Johnson mentions that the addition of the long-jump module and low gravity were late additions, causing him to have to rethink some of the Xen level design. This appears to be the version of Interloper he made before those implementations.
10:53 - To the exact friggin' millisecond, I play with my flashlight like that too, man. :O
>berta xen maps
>berta zamb gordan
>berta alienz
>berta helf lief 1
dere were 3 meemes and 1 nomber 1 3+1= 3
helf laif 3 cumfirmud
TD RollinsR u mom gei
U postud dis 3 yurs ago frum naou!
Hold your mouth open so I can throw up in it.
they rehashed a lot of this in the final version, pretty cool to see what it evolved from.
1:14 WTF ARE THOSE DEMON RITUALS?!?!?!?
vortigese
A Backwater Ghetto Train-station for the multiverse, probably in the third world or some decaying neighborhood. its home to all sorts of unsavory folk and local wildlife that came from all over the place.
some people set up shop there in the subways and underground areas to create third-world sweatshop-esque factories, with minimal tech and expenses payed into them.
It's a place where unless you are cut off and isolated you are very much likely going to be unsafe. just find the portal that will take you to where you need to go and be on your way. make sure engage with anyone there, or look them in any of their eyes.
I love this version of the map a lot more.
You earned a sub, congrats.
hase anyone tried to interpret what the vorts in hl1 are saying because at 3:00 I kind of hear him saying "he has come" and gibberish after that (to me at leastr)
Great find Marphy, you'll never stop amaze us.
After eight years still true
An HR Giger kinda vibe
This looks like it was developed for Half-Life source, since source was to contain remade half life 1 maps
Didn't know i'd see you here, slarti.
black mesa is making xen look very very interesting as well as adding what i think is a science outpost with zombs in hazard suits but really i liked xen for similar reason why people tend ot hate xen and its the factor that its so alien that it kicks you in the balls as if you are not wanted or atleast do not belong there
Again, sorta feel like this woulda been a lot more fun than the real Xen maps if they'd been spruced up a little for release
cool how there was an abandoned area of the alien factory.
My guess is he used the 2003 Worldcraft that came with the leak. It was created for the 2003 v35 source build. .bsp files for the v35 source build can't be run in anything but the HL2 Leak, but the .vmf files for the v35 source build are the exact same as HL1 maps, so you can just convert them by using regular HL1 worldcraft.
Map 1 - No lights? a healing machine that causes damage? Though the Vorts do exhibit strange behaviour. Love the sky through the window wish they put that in the original.
Map 2 - Strangely spooky with no controllers. I'm glad they removed most of the the switches and added more lighting. Slow elevators? You're dead in no time.
These do have a more realistic feel to it. But it would be insanely hard with the darkness, the controllers around every corner and your flashlight would run out of juice in no time. This level took me quite a while to finish the first time in the original. Pitch black darkness wouldn't be helpful one bit. Wish they were multiplayer or downloadable maps. But in the original, nah!
Interesting. What comes to my mind is an early designs of the Citadel (tiles version) from HL2.
ok i did some playing around in current version end game level which yes the name is end game and i got to the room you get sent to if you refuse the employment offer and i killed the aleins and turns out after killing the 2 first rows of aliens the rest are just photoshopped pics of them also there is a unused green block that they didnt delete and a room that looks identical to refusion cellar corridor but with same shape as green block
+unusual hat also theres a room looking like its suppost to be made out of alien flesh with lights
+unusual hat also bird things i think later on become the c ombine dropships and some have parts cut off and are made gunships
Photoshop didn't exist back then.
And PLEASE, learn how to write.
i can't believe it's not everything I can't believe you're bothering people on a year old comment chain
You were wrong, but instead of acknowledging that you focus on the 'kid' part. Good job.
A slightly similar version of these two Xen maps appeared in the recently unearthed Net Test 1 beta build of Half-Life 1
"Ouija, Ouija!"
Your videos can use for relax lol
I like watching it before sleeping
awesome! it looks very similar to the xen parts of half life but alot of differences. like buttons instead of automatic moving platforms and light/shading. also i notice there's no low gravity.
9:36 is the floor a lambda symbol there?
They looked really dark.
Hahaha! I do that sound with the flashlight every time ^.^ (10:55)
Like they did later, they were experimenting with HL1 and the Source Engine. They ported it as a test.
Did you know that these two levels are in Half-Life: Source for some reason?
they look really fucking amazing.
3:44 sounds like its saying "kawaii"
fun fact in half life source the bsp's for these maps are still in the game but map c4a1y doesn't load up and c4a1z is broken with only 1 alienslave and the switches are broken
why someone steals a bunch of electronics and put inside an alien grunt egg?
I wish these were in the game, it gives a more intuitive insight that the vortigaunts are just slaves.
I think beta maps have better atmosphere and nicer lighting than final maps.
looks like dark parts became bright, and bright parts became dark
Isn't this pretty similar to what is actually in the game? I'm pretty sure most of if not all of this level appeared in "Interloper"?
And the map c4a1y looks a bit same as c4a1c map
Hey wait a second, I don't even have this folder in my download of the map pack. I've been using bits and bobs of it in my mapping projects for years and I've never seen that folder.
Beta WC mappack maps take a very, very long time to compile in the Half-Life 2 leak. Even then, the map will have a lot of leaks and errors if the map isn't optimized, which it never is.
2:00 You will never see the pot smoking switches in planet earth
Looks like a beta version of the climax of interloper.
I love how people can still find hidden gems in the HL2 beta...it's like a treasure trove of information from Valve's past.
Out of curiosity, do the maps look any different with the High Definition Pack enabled?
This would be a nice multiplayer map
Anyone else noticed that gravity is the same like on normal levels instead of being slightly lowered?
Awesome! Can you make a mod for HL1 with all those Beta things and maps? I think it'll be very interesting to play. And thanks for HLFF series, man! I would never know about this if not you.
He did have a considerably bigger amount of weapons than those BM workers did though.
A million times cooler than the final.
Interloper would’ve been so much better if the maps were like this. tons more atmosphere that I felt was lacking from the chapter
10:54
2:37 nice dancing skills
Lol those are much better than those that are used in HL .-.
The HD pack only replaces all weapon models, most monster models, and changes some weapon sounds and sprites.
Looks like alien spaceship from Duke Nukem 3D.
If Im not wrong, you can simply save every .vmf as .map in hammer editor.
Are the The_Horror fucksounds in any of these maps?
Nope. There aren't many sounds in c4a1y, and c4a1z is completely silent.
MarphitimusBlackimus Lol, i just piss in panties when i hear that freaking sound, it was used in lots of HL1 mods (especially in non-harmonic places for howling ghastly sounds), STALKER series (Also, all stalker games have a whole folder with HL1 and CS 1.6 ambient sounds with rnd_ prefix), L4D, HL Uplink sewers, HL2 Ravenholm (Xbox original version), and when i opened sound file opening using .txt viewer, there was "Goldwave" word in the end of all ambient sounds, goldwave is video/audio making program as i know.
Can you make a video about that sound, or strange, unused and rare Half-Life sounds?
i think this maps for returning to earth from xen after nihilanth's death (so this maps are same with other xen maps) but in the scenario; after gordon killed nihillianth, gman required to sleept the gordon before gordon returns the earth.
and when the developers found this mental bug, they required to deleting the maps
i think this parts of game is returning to earth maps but gordon never returned to earth because after killing nihilanth gordon went into time break created by gman
and that way he will awake after 10 years (in this ten years the aliens's portals source became irregular so the aliens not just came to black mesa i mean they coming everywhere in rest of the world and after that combine saw they can use this chaos for capture world and gordon awaked after combine captured world) and gman make think to gordon to save everything and he make fight to gordon with combine after that the combine will open a superportal for stop gordon (from the otherside of superportal there are thousands of combine soldier for regain the earth) and the combine's mother planet will be weak for it. so gman will pass through superportal and he will be able to destroy combine
but gordon shutted down the reactor of superportal
while this story ends, alyx the eli from blackmesa's daughter found the combine information disc about the world. and she brought it to kleiner from black mesa. and the kleiner found the borealis (a missing ship from aperture sync) cordinates in this disc after that gordon,alyx and eli decided to going borealis to destroy the deadly technology in the ship because if the combine reach this technology they can make humanity to everything they wants
The map files are located in HL:S leak mappack. You can't say they are HL maps, they are HL:S maps (they are .vmf files, after all). There are no actual differences technically, but your point is invalid.
The nostalgia! it hurts!!!!!!
Looks a lot like Quake 2 level design
I love Half-Life Source
Love your videos man, so cool. I was wondering, are there any other unused HL1 files in the leak, or are these two maps it?
why aren't the Vorts attacking him? is this after Gordon kills the Nialanth?
There's a part of the original Half Life as well, where the Vortigaunts won't attack you until you attack them. Most people just don't notice as they always attack first. I didn't find out until last year, and I played the game around the time when it got released.
It's the factory level where you first encounter the grunts in barrels. The Vorts won't attack you unless in self defense. You attack one, then the entire factory turns hostile. At some point in the level you need to destroy a barrel blocking your way, and this is when you piss off the whole hive.
Ill Mad thanks for the info
I think they eventually attack you, probably by force by Alien Controllers..
Only character models, viewmodels and the weapon selection icons are different with the HD pack.
Goddamn it, the video isn't showing up.
why's there a grapchics card coming out of alien boxes
Its meant to be him :p
But like you said Blue-shift etc are semi-non cannon