Was watching someone play MechWarrior 3 screwing around. Loaded 6 PPC and tried an Alpha Strike. The Mech he was aimed at went down, but there was a crater where his had been standing, which was not a feature I was aware of in that game until then.
Fun fact - the gauss rifles used to be in those wedge shaped front torso parts, and it was the SUPER MASSIVE ER Small Laser that was the big boi gun on top. Used to have the original sculpt mini.
@@lukedudley5030 Yeah, if you didn't pin it, there wasn't enough material in the arm to hold it's weight even with the best glues. Lost both of mine. Might have the torso somewhere with the rest of my busted minis...
In lore, the anti-pigeon laser makes sense as a back up anti-personnel weapon as it’s 4 main weapons are probably both too unwieldy and overkill to deal with a rogue squad of infantry that find themselves under a stone rhino.
It's an often overlooked feature. Typical Spheroids tend to only think of fighting mechs and combat vehicles, but never think about how unwieldy and wasteful it is to use a Large Laser or Gauss shot on infantry, wasting heat and a shot with a powerful armament.
@@allthenamesiwantedweretaken This coming from a group of militant furries that thought combined arms warfare was "dishonorable", as if the was such a thing existed in total war.
1, XL engines are extra light engines. Shut up; we know it:s dumb, don't worry about it. 2, The anti-pigeon laser/machine gun/flamer is anti-infantry. 3, I declare a trial of possession for Steve!
fun fact. clan weapons generate the same amount of heat as their inner sphere counterparts. Large Pulse Laser: Damage IS: 9 Clan: 10 Heat IS/Clan 10 Range: IS 3/7/10 Clan 6/14/20 Tons IS 7 Clan 6 the weapons themselves aren't the problem. its how many clan mechs carry that is a problem
you have no idea how relieved i ws when steve said hi, i was thinking to myslef "aww another one without steve, i miss steve" and then u came through and my entire existence improved
Idk why but when they were talking about how too good it's targeting sensor is with machine spirit shit gave me a mental image of a clanner just chilling in his rhino before it locks on a locus on its own and going REEEEEEEEEEEE and incinerated it to its toes with a alpha strike
@@Nostroman_Praetor nah fuck locusts being given free reign to just run all over the battlefield, they want you to ignore them i miss the days of the LCT-1V being able to pull almost 2k damage in quickplay
meanwhile wolf dragoon stone rhino Big Z goes on a rampage and is a stable artillery platform to rival other dedicated artillery. The only way the wolf Dragoons improved it was by giving it autocannon 20s and medium ER lasers. The damn thing worked as intended with less advanced weapons.
Wolf's Dragoons is what happens when 50+ years of being in IS space and being exposed to IS tactics teachers Clanners how to conduct warfare intelligently. Unfortunately, everything they learned and relayed back was promptly ignored and instead what the Clans got out of everything the Dragoons told them was simply information on what the geopolitical situation, armed strength and the tech level was, completely ignored all advice on how to fight the Inner Sphere because arrogance and complete inability to comprehend.
27:00 Ehh, that's a mechanic of ghost heat in MWO. TT rules, the increase in heat is linear. Now, if you want insane heat? Look up the Hunchback IIC 2. It has four HLL, two ERML, and two MPL. Oh, and only 36 DHS. An alpha strike is guaranteed to make it shut down for two turns.
Stone Rhino top speed: 33 Miles Per Hour Reminds me of the agony I've had piloting an Annihilator, which ofc in MW5:Mercs, its only good for if your DZ and Evac Point are really really close by, or if the mission ends with the fade out victory at the end of a defense mission lmao
@Science Insanity - the chassis is called the Star League Monster because this is the BattleTech Mech based on the Macross/Robotech Destroid M.A.C. II Monster. The Mk 5 Stone Rhino most closely resembles its progenitor. The Matar was not based on that Destroid, but instead was created specifically to show what the "Amaris' Folly" mentioned in the Rhino writeup was. However, the WoB Omega 150 ton superheavy is indeed from that Destroid, and it shows. Also, I just think the Destroid has one of the best names. "Monster" is just a nickname. It is properly the HWR-00 M.A.C. II or "Howitzer Mobile Artillery Cannon Mk. 2," and has 4 300cm (12") self-loading BATTLESHIP CANNONS(!!) with 3 massive lasers in each arm... and weighs in at 400 tons! Sadly outside the range of even the biggest BattleTech superheavy units. Always enjoy the shows guys!
In MW2 . I took the design, stripped the jump jets, pumped the engine to the max, Endosteel chassis, Clan Weapons : 2 ERPPC and 2 ERL Laser, 2 LRM 15 racks, 6 ERM Lasers, 2 SRM Streak6 Racks, and 14 Double heat sinks. Overheating a bit of a problem? yes. It could move at 99 KPH and I could wipe 3 Atlas in a row with no problems. So long as I didn't overheat.
I like how when a mech in this game is designed to be a: extremely powerful but very difficult to use and manover machine, someone says: “nah, fuck this” and transform the thing in a higly mobile glass cannon or completely change the armaments and components of the mech to the point that they have essentially created a new design of the thing meant for a entirely different battlefield role.
Stone Rhino is "too slow to do anything" while being just as fast as the Atlas, though the jump jets actually make it more mobile on the battlefield. It's honestly one of the best Mechs ever designed on paper (though they should strip the small laser to add another half ton of armor and swap the placement of the Gauss rifles and large pulse lasers); they just had to make up "lore" bullshit to justify the Clans not using them everywhere all the time and just shitting all over the Inner Sphere
It’s the quirks. Can’t actually move at top speed from no movement. No torso twist (that’s gone now), and there’s better assaults that are more efficient and lighter the clans have, like the Marauder IIC
Agreed, its actually a pretty solid mech, im glad the goliath scorpions still build them. It was a favorite of mine when i was a kid, and its still in my top ten.
To be fair, the main reason the clans had so much problems is that they're completely hamstrung by their doctrines. If they had been smarter, they'd have just build cost-effective stuff like the Warhammer IIC, and a whole fuckoff lot of warships.
@@ASNS117Zero while that's true, it's equally true that their doctrines are the reason their wars didn't create a general technological backslide by being overly destructive. The inner sphere may be more capable when it comes to victoriously waging a total war for short term goals, but in the long term the inner sphere method of total war/ industrial war destroys mankind slowly. The clans literally could have just waited longer until more succession wars did their work for them then strolled in, but got impatient.
This man: "It had a huge engine" - mentions a 300 rated fusion engine, pretty common on assault mechs including the majority of variants of the most common IS mech of its weight class, the atlas. Also fun fact, 64 kph isn't slow at all. That's strategic speed. P. much every mech built to fight in the main battleline goes 64 kph. Also just fyi, ghost heat - the exponential heat increase you mentioned - doesn't exist in any battletech media EXCEPT for mechwarrior online. In mechwarrior online however, it applies to almost every weapon system.
Imagine using MWO, a non-canonical game with non-canonical mechs and mechanics, as a point as to why a mech 'sucks'. IMO, this video is just an excuse to insult clanners, and some hard Inner Sphere coping.
@@allthenamesiwantedweretaken Started to notice that when he said "BattleTech" but then cited Ghost Heat on why that many lasers are bad... only in MWO did this happen
So I am not holding the Battletech Compendium: The Rules of Warfare that does not have rules for Hostile Environments and it does not include a section for extreme heat and those extreme temperatures are not above 50c or below -30c. No, that can't be right.
@@platiuscyndar9017 Environmental heat modifiers. I was making fun of them. I have the rules Compendium and they are in there, but this thread doesn't believe in them so the book must not exist.
Fun fact: the Marians made a mini-me of the Stone Rhino in the form of the Marauder battle armor. Look at it and tell me you don't see the "inspiration". Thanks for the video.
Anti pidgeon laser is for cooking pasta. They use it to melt a rock as a replacement for a company campfire, or just throw some meals on the dashboard.
The Stone Rhino is a solid mech. Its heavily armored, close to being heat-neutral, average speed, has jump jets, and has 4 long range cannons. Its surprisingly cheap because it doesnt have an expensive Light, Extralight, or Extra-Extra Light engine. It has a standard fusion engine making it not significantly more costly than an Atlas assault mech/ Lore sometimes is very bad. Its only been exaggerated by this video. Jump Jets on any mechs are not new. The classic 90ton Highlander has Jump Jets and its from before 2600 AD. The Pillager 100ton jump mech is from the same period. 20-100ton mechs are nothing new as the first battlemech ever was the 100ton Mackie assault mech. The Stone Rhino 5 is apparently designed to make the Stone Rhino more like the Monster mech from Macross/Robotech, with 4 cannons on its back. It looks cool idea, but It would be better if it has Hyper-Assault Gauss Rifles. A single 10ton HAG-20 would be better than 4 LBX AC-5s
It's called infantry, that's why you pack a small laser. Battletech is combined arms, which includes infantry. They can literally cripple 'mechs in the rules with attacks to joints. People don't usually play Battletech full tilt with everything going. Easy to miss.
Realistically, the class-300 fusion engines are actually one of the most efficient engines out there. At 19 tons, they take up a reasonable amount of weight, and more powerful engines become disproportionally heavier as they get bigger.
I remember being introduced to the Stone Rhino in Mechwarrior 2: Ghost Bear Legacy. Man was my little smooth brain 10 year old me, thought it was the coolest mech design.... But the developers also hated the Stone Rhino. The HIT BOXES were a Venn Diagram, where they crossed around the cockpit. So you had to drop a medium laser in the arms and up the armor, so they could be used as shields. Or pretend that your Stone Rhino had non cannon shields because the hit boxes was so huge. LOL. I still think it is a sexy design.
I just bolted two light railguns on the back and a Clan ER PPC in each arm. Edited to call the mk6 the super-duper-nova When it finally got there, *everything* died. I love this goofy thing.
Oddly enough going by the values listed on Sarna the Stone Rhino is surprisingly cheap for a clan mech at 10,512,000 C-bills, compared to the marauder II at 22,544,000 C-bills.
Finally, a Mech that the urbie can play tag with and not be completely outpaced. So sweet of the smoked jaguars to create a friend for the little trash-can.
Not extra-large, XL means extra light. Half the weight of the standard engine. The 400 XL was ~26 tons IIRC? Anyway - more lasers don't generate exponentially more heat. The increase is linear. Elementals and other infantry do not ignore small lasers. In Clan ritual combat, being disarmed (literally) isn't that uncommon and having at least -some- weapon available right up until you actually die yourself can be handy. The clanner small does IIRC the same damage as the IS medium laser. It's a half-ton. What else were you going to do with it.
The Stone Rhino is as if someone said "Give me two and a half Marauders and put them all into one mech!" and the poor tech didn't dare to say no and now they have a Stone Rhino.
There's a mod for MW4 Mercenaries that introduces a lot of los tech and clan tech into the game, including a version of this mech. I replaced every weapon on this thing with clan LBX AC 20s. I had 5 or 6 of them all set to fire as an alpha strike. That's how i found out that MW4 Mercenaries us hardcoded to prevent one-shotting enemy mechs.....
The Stone Rhino rocks if you know how to play it. It's a defensive standoff mech meant to have support mechs around it (think battleships surrounded by cruisers and destroyers).
I do have a soft spot for the Stone Rhino. After playing around with it when I was playing around in "BattleTech pods" (which are fully enclosed cockpits simulators using a modded version of Mechwarrior 4). The people running the pods did simplify setup, which disabled heat, so picking one is cheating; however I spend most of the matches trying to use it's jump jets to kill enemies.
this has got to be one of the most off-mark breakdowns i've seen. essentially none of the stated problems apply (the stone rhino was an excellent design with none of the matar's problems held back mainly by the clans' reluctance to actually commit it to a fight, the base stone rhino variant doesn't have heat issues at all and easily vents, 64 kph is very fast for an assault 'mech), most of the stuff said ranges from "apocryphal or implied at best" to "outright made up" and there's a clear disregard for doing the slightest bit of research on many elements of canon leading to a bunch of basic mistakes that a single visit to the battletech wiki would have cleared up (the "pigeon laser" is there for a reason, namely it's anti-infantry, the gauss rifles are coilguns and not railguns, lbx autocannons aren't inherently shotguns but can fire both cluster and solid rounds, exponential heat generation is a MWO thing and not canon, the stone rhino 6 literally CANNOT strip heat sinks from the base variant since 10 is the minimum and quite the opposite it carries eighteen doubles which is almost TWICE the heatsinks of the base model, i could go on) - judging by this video, noone involved in this video has any clue about battletech beyond, generously, a few dozen hours in mechwarrior online, and it really, really shows, and it's ironic too considering the stone rhino isn't even actually in that game yet. at least the comments regarding its logistical problems and the reluctance of clanners to commit it to battle were sort of on point, though
Honestly, this video is just a "Clanners bad, Inner Sphere good" hit piece, based on the description. Just a big excuse to insult the Clans at every turn. The points about the Clan' reluctance to use the Stone Rhino at least does have some merit. It was mostly the fear that, if it *was* lost in combat, the financial and firepower loss would be detrimental on the battlefield.
@@allthenamesiwantedweretaken yeah that's pretty much the vibe i got. all fair that people don't like the clanners - but god knows there's plenty of good reasons not to, we don't need to make up random bullshit about a perfectly good mech just to shit on them
@@aylmao7985 as a die hard Clanner myself, I can get why people don’t like them, but it also sucks to be on the receiving end of unending hate, and being the butt end of every Battletech joke. I’ve even been called a Nazi Supporter in the past because I play The Clans almost exclusively. Makes me hate being a Clanner sometimes, but then I remember I can shit on the IS’s shitty lasers and garbage XL engines, lmao.
Late to the party, but glad someone mentioned this. The damn thing was intregral in a tournament winning listwin a year or two back. Its in a video from the little red slime mechwarrior channel, but cant remember the name. The short of it: this thing is GOOD, just carries similar limitations as other assaults...and more firepower than most.
I don't know why you would rag on this thing. It's durable, has a great weapons set, and can wreck shop. It practically doesn't overheat and it has furious long range punch. Plus JJ's for maneuver. If you like an Atlas, the Rhino will own it. Also, a Dragon uses a 300 rated angine. You guys dont really know what youre talking about.
17:46 The only modern-ish APHE that I'm aware of is exclusive shell of the Indian Arjun MBT (I know, it's not on War thunder, yet). AFAIK the gun is a indigenous design 120mm rifled gun that is essentially an up-sized bri'ish 105mm L7 and the ammo in question is officially called "Penetration-cum-blast" 🤭
The Rifleman is actually one of my favourite mechs, at least for Solaris matches. I use a modified version that carries four PPCs, mind, but let's be honest: there are very few things that can *withstand* four PPCs.... (And as for why the Stone Rhino 5 exists, the answer can be found in zellbrigen. No Clanner would *ever* be dishonourable enough as to fire on an overheated mech, right? So who needs heat sinks?!?)
The Stone Rhino has ONE good purpose. deep entrenched defense. It has the firepower and the high weapon mounts to just hunker down and say YOU SHALL NOT PASS! and that is about it's only good use and it's inability to quickly pull back makes defense in depth.... hard... you would have to start their retreat before everyone else. Also the "Pigeon laser" is for anti-infantry. That is literally all it's for, see a crunchy, roast a crunchy.
? the rhino runs at 54kph which is standard inner sphere assault speed. you know the things which are supposed to lead the charges across the whole inner sphere. since when are assault mechs mobile bunkers?
"20 .50 cal..." So you're gonna make a Mitchell out of a warthog? They had variants of that that had something like eighteen fifty cal MGs, fourteen of which were forward firing... but my personal favorite gave up four of the forward firing fifties for a 3" M5 antitank gun. It could still carry bombs
Disclaimer: I absolutely love Battletech. And now I'm going to explain why it's completely ridiculous, which is actually part of the charm. Why go for realistic science fiction when you can completely escape the depressing mundanity of the real world while also casting aside other annoying things like actual science and even basic logic and common sense? True mental escapism! The primary reason for all the "science" in Battletech being stupidly absurd, above all else, is that the writers are trying to take tabletop board game mechanics and explain them with "real" pseudoscience. And the original game, IIRC, was more or less a reskin of previously existing rulesets designed for WWII tank battle games. The end result is stuff that makes Star Trek technobabble sound coherent, consistent, and not overly self contradictory by comparison. Not to mention how, even using modern and theorized technology that's actually superior to Battletech lore, actual weapon designers tend to agree that any humanoid mech concept becomes functionally inefficient if not simply impractical when scaled up much beyond the concept of power armor and into the realm of what would be considered an actual combat vehicle. The lore, on the other hand, is built around the romanticized ideal of a noble knight in shining armor (or a Samurai if you're from the Draconis Combine), but in a cool giant robot with lasers and missiles. Literally all of the entire universe's worldbuilding is centered on this concept. Which is why we get interstellar feudal empires, massive independent armies of mercenaries, and the "barbarian hoards" of the Clans who are also supposed to be stand-ins for technologically advanced alien invaders. The Clans themselves have their own contrived honor system that would be absolutely impractical in any civilization that is not literally built around that honor system and it's associated values. That honor system comes from taking the Inner Sphere's romanticization of the chivalrous knight and divorcing it from the pretense of being part of a larger society because the whole of clan culture, economy, and society is entirely built around the glorification of the lone, noble, and heroic warrior. This is similar to the values of many "barbarian" tribal societies throughout history from all over the world, albeit distilled and focused on to a comical extent. There are a lot of reasons that none of those warrior societies either got very big or ever lasted long as such; yes Genghis Khan's armies conquered most of the known [to them] world, but within two or three generations afterwards the remnants of that civilization were either completely changed and unrecognizable as such (ie the Manchu Dynasty) or had reverted to a previous state of some warlords fighting over scraps in their ancestral homelands complaining about how the kids these days have forgotten about all the things that once made their culture great. It is all completely ridiculous, but if you like the sort of silly romanticized chaos and are willing to embrace the insanity to get into the right mood it can make for a very entertaining franchise. Also, as to the "Wolf Empire" and such, I haven't caught up with the lore post-Bulldog/Serpent beyound what was directly involved in the clicky base Mechwarrior minis game in the early to mid 2000s. From what little I've read it seems like the original lore authors (mainly Stackpole) left and then other authors have been trying to make sense of what would rationally happen next in such a ridiculous universe. I'm not sure if they've either completely missed the mark by trying to apply actual rational thought to a setting where that never existed, or if they've just been going overboard by taking pre-existing concepts and cranking them up to eleven. Possibly both. And it might still be great, but the only real narrative options are to either contrive excuses to reset things to big feudal empires and some "barbarian hoards" on the outskirts or to completely change things around.
Dunno if it's in other media but the Monster! 150t of derp and fun. Found in BTA3062, most armor, has slots for every type of weapon. Also looks like a scaled up stone rhino and seems to be what the clans originally where going for.
The omega is also in bta3062. Great mod. Just gotta be patient for all the loading. Actually there's a career mode I've long since been done with and just jump around checking stuff out. Bloody doves continues to do updates and patches. I'm looking at the moment for an Omega. After our talented hosts explained that's the name of the platform (monster), made sense why the upscaled version was added into game. Could even strap a longtom to it! Or the sawed-off version of a longtom cannon! (Shaped charges for the win)
The Monster is a design from Macross, it's many times bigger than the Veritech fighters (Wasp, Stinger, Phoenix Hawk LAM) or even the other Destroids (CF Warhammer, Archer, Longbow etc) Packs 4 pieces of naval size 40cm artillery and six arm mounted missile launchers. In Macross it weighs 285 tons, is 23m high and 41m long. If you wanted to translate it to BT it would mount four Long Tom cannons and six Arrow IV missiles.
"I don't know, look it up yourself because I can't be bothered" is the correct answer when someone wants to know what something is in Caveman Measurements.
Alpha-striking is something born of laziness and convenience by gamers which isn't supported by the books. A mech usually carried more lasers than it could conceivably fire per turn not in an effort to overheat itself, but because sooner or later the armor gets peeled away and you lose a weapon or five. So if your Nova lost four medium lasers, not to worry, there are still 8 which function and are ready to return fire.
What i never understand is the huge guns on arms. Arms are easily shot off and you need arm flexibility to shoot anything scurrying around you. medium lasers or machine guns in arms is great
The game designers definitely over quirked this thing, but if you dont play with advanced rules its one of the greatest mech's. At least in the standard config the Mk2 is horrible with its dozen heavy lasers but the Mk7 ain't too bad.
This is a awesome mech. Loved it the first time I saw it on the 3055. Oh the picture has three gauss rifle. Or at least it looks that way. The third gauss rifle is distributed in the RT LT with the barrel in the CT. Kind've like how the Marauders AC5 looks like it was distributed.
the Marauder's AC5 is entirely in right torso, where its directional mount quirk applies - you can't split criticals for AC5s or standard gauss rifles, only on the AC/20, UAC/20, LB-20X, and heavy gauss rifle (techmanual page 57)
@@aylmao7985there is errata. Any ranged weapon occupying 8 or more slots can be crit-split. Although it has to be between two adjacent locations, so the stone rhino above would still be illegal
for what do you need more heatsinks? this thing is almost heatneutral. only after fuor rounds set the mildest penalty in. and only after 12 rounds of continious shooting starts the mildest risk of ammo or in this case gaus rifle explosion risk in. and most games are over after 12 rounds.
ups it is 2 heats over so just half everything and leave one pulse laser out like twice in the batlle and alphastrike the rest of the game and you are still fine.
@@maeckiemesser6958 I'm used to rules making heat more of an issue and I like firing frequently to the point of glowing red. The sinks counter that a bit. Really like some heat sinks in the legs in case thers water. If you know you know.
Pathetic attempt at humor, calling the Stone Rhino a fat lad, chunk boy, etc, when it is a 100-ton mech on par with the King Crab, Atlas, Annihilator, Fafnir, Kodiak, and Dire Wolf/Daishi, two of which were designs by Kerensky, pre-Exodus.
9:31 - Am I the only one seeing a head of a guy with mustache wearing WWI or II era helmet instead of cockpit? Like its a character from Thomas the Engine, but with mechs instead?
Mech salesman: slaps the leg armor, "this baby has so many pulse lasers. It alpha strikes itself!"
Stone Rhino: crits on being slapped
@@mk6315 ded
Was watching someone play MechWarrior 3 screwing around. Loaded 6 PPC and tried an Alpha Strike. The Mech he was aimed at went down, but there was a crater where his had been standing, which was not a feature I was aware of in that game until then.
*Slaps the leg armor* It has stupid feet
"Discount Dan Here..."
Fun fact - the gauss rifles used to be in those wedge shaped front torso parts, and it was the SUPER MASSIVE ER Small Laser that was the big boi gun on top. Used to have the original sculpt mini.
I had that figure too but it was a bit delicate and fell apart too easily lol...its now a busted mech piece I use for battlefield scenery :-)
@@lukedudley5030 Yeah, if you didn't pin it, there wasn't enough material in the arm to hold it's weight even with the best glues. Lost both of mine. Might have the torso somewhere with the rest of my busted minis...
I love that the mini is apparently just as close to falling apart at any moment as the mech.
Certified Clans moment.
It would look so good with the guns in the torsos like the new marauder model.
In lore, the anti-pigeon laser makes sense as a back up anti-personnel weapon as it’s 4 main weapons are probably both too unwieldy and overkill to deal with a rogue squad of infantry that find themselves under a stone rhino.
It's an often overlooked feature. Typical Spheroids tend to only think of fighting mechs and combat vehicles, but never think about how unwieldy and wasteful it is to use a Large Laser or Gauss shot on infantry, wasting heat and a shot with a powerful armament.
@@allthenamesiwantedweretakenlook, your average pulse laser setup does this already
Or just take screener and an anti-personnel mod if you're really, really worried
Perhaps it's a cigarette lighter?
@@allthenamesiwantedweretaken This coming from a group of militant furries that thought combined arms warfare was "dishonorable", as if the was such a thing existed in total war.
Dude said "Terminal velocity f*ck you." Tex would be proud.🤣🤣🤣
1, XL engines are extra light engines. Shut up; we know it:s dumb, don't worry about it.
2, The anti-pigeon laser/machine gun/flamer is anti-infantry.
3, I declare a trial of possession for Steve!
I thought it was extra-large, given how it takes up more crit slots.
@@cardboardcrafter2482 Common mistake, but no it's definitely extralight. Takes up more crits for something like 2/3 the weight.
@@derekburge5294 Perhaps it is readable as both, because it is both?
@@cardboardcrafter2482 I mean, the TROs say extralight... But hey, I'm not dying on this particular hill.
@@derekburge5294 Ah, I haven't read the singular TRO I actually own a copy of in a few years. I just use Sarna and didn't look at that section.
fun fact. clan weapons generate the same amount of heat as their inner sphere counterparts.
Large Pulse Laser:
Damage
IS: 9
Clan: 10
Heat
IS/Clan 10
Range:
IS 3/7/10
Clan 6/14/20
Tons
IS 7
Clan 6
the weapons themselves aren't the problem. its how many clan mechs carry that is a problem
I mean they're generally severely undercosted BV wise.
you have no idea how relieved i ws when steve said hi, i was thinking to myslef "aww another one without steve, i miss steve" and then u came through and my entire existence improved
Idk why but when they were talking about how too good it's targeting sensor is with machine spirit shit gave me a mental image of a clanner just chilling in his rhino before it locks on a locus on its own and going REEEEEEEEEEEE and incinerated it to its toes with a alpha strike
"Much honor to you, Machine Spirit. That was a good kill."
And then overheats and shutdowns for half an our. And the pilot just like "well, the machine had spoken, now it's time for it to rest i guess"
Literally me when on MWO, and one of these bastards decides to lock on to me even though I'm comlletely out of thenway in the fight.
@@Nostroman_Praetor nah fuck locusts being given free reign to just run all over the battlefield, they want you to ignore them
i miss the days of the LCT-1V being able to pull almost 2k damage in quickplay
meanwhile wolf dragoon stone rhino Big Z goes on a rampage and is a stable artillery platform to rival other dedicated artillery. The only way the wolf Dragoons improved it was by giving it autocannon 20s and medium ER lasers. The damn thing worked as intended with less advanced weapons.
Wolf's Dragoons is what happens when 50+ years of being in IS space and being exposed to IS tactics teachers Clanners how to conduct warfare intelligently. Unfortunately, everything they learned and relayed back was promptly ignored and instead what the Clans got out of everything the Dragoons told them was simply information on what the geopolitical situation, armed strength and the tech level was, completely ignored all advice on how to fight the Inner Sphere because arrogance and complete inability to comprehend.
@@foxdavion6865 They didn't even listen to reports on the tech level in the IS. In fact, they didn't listen at all
27:00 Ehh, that's a mechanic of ghost heat in MWO. TT rules, the increase in heat is linear.
Now, if you want insane heat? Look up the Hunchback IIC 2. It has four HLL, two ERML, and two MPL. Oh, and only 36 DHS. An alpha strike is guaranteed to make it shut down for two turns.
Subbed for the following line: "Fat Ghengis Khan" Thank you.
I love your mech talks. You and Tex are the reason I got back into this setting. Steppy boi for life!
Stone Rhino top speed: 33 Miles Per Hour
Reminds me of the agony I've had piloting an Annihilator, which ofc in MW5:Mercs, its only good for if your DZ and Evac Point are really really close by, or if the mission ends with the fade out victory at the end of a defense mission lmao
On games you can tossing a masc on with improved engines you can make em stomp along decent lol
@Science Insanity - the chassis is called the Star League Monster because this is the BattleTech Mech based on the Macross/Robotech Destroid M.A.C. II Monster. The Mk 5 Stone Rhino most closely resembles its progenitor. The Matar was not based on that Destroid, but instead was created specifically to show what the "Amaris' Folly" mentioned in the Rhino writeup was. However, the WoB Omega 150 ton superheavy is indeed from that Destroid, and it shows.
Also, I just think the Destroid has one of the best names. "Monster" is just a nickname. It is properly the HWR-00 M.A.C. II or "Howitzer Mobile Artillery Cannon Mk. 2," and has 4 300cm (12") self-loading BATTLESHIP CANNONS(!!) with 3 massive lasers in each arm... and weighs in at 400 tons! Sadly outside the range of even the biggest BattleTech superheavy units.
Always enjoy the shows guys!
I think you meant 4300 mm, not 4300 cm. And 430 cm is 16.9 inches. 12 inches would be 30.5 cm.
But it can kinda be made with a 200 ton super heavy.
In MW2 . I took the design, stripped the jump jets, pumped the engine to the max, Endosteel chassis, Clan Weapons : 2 ERPPC and 2 ERL Laser, 2 LRM 15 racks, 6 ERM Lasers, 2 SRM Streak6 Racks, and 14 Double heat sinks. Overheating a bit of a problem? yes. It could move at 99 KPH and I could wipe 3 Atlas in a row with no problems. So long as I didn't overheat.
I like how when a mech in this game is designed to be a: extremely powerful but very difficult to use and manover machine, someone says: “nah, fuck this” and transform the thing in a higly mobile glass cannon or completely change the armaments and components of the mech to the point that they have essentially created a new design of the thing meant for a entirely different battlefield role.
Stone Rhino is "too slow to do anything" while being just as fast as the Atlas, though the jump jets actually make it more mobile on the battlefield. It's honestly one of the best Mechs ever designed on paper (though they should strip the small laser to add another half ton of armor and swap the placement of the Gauss rifles and large pulse lasers); they just had to make up "lore" bullshit to justify the Clans not using them everywhere all the time and just shitting all over the Inner Sphere
It’s the quirks. Can’t actually move at top speed from no movement. No torso twist (that’s gone now), and there’s better assaults that are more efficient and lighter the clans have, like the Marauder IIC
You're welcome for making it easier on you, Spheroid.
Agreed, its actually a pretty solid mech, im glad the goliath scorpions still build them. It was a favorite of mine when i was a kid, and its still in my top ten.
To be fair, the main reason the clans had so much problems is that they're completely hamstrung by their doctrines. If they had been smarter, they'd have just build cost-effective stuff like the Warhammer IIC, and a whole fuckoff lot of warships.
@@ASNS117Zero while that's true, it's equally true that their doctrines are the reason their wars didn't create a general technological backslide by being overly destructive. The inner sphere may be more capable when it comes to victoriously waging a total war for short term goals, but in the long term the inner sphere method of total war/ industrial war destroys mankind slowly. The clans literally could have just waited longer until more succession wars did their work for them then strolled in, but got impatient.
As my brother said, the targeting system is possessed by the ghost of Amaris, and he commands that that mech there needs to die.
@10:47 300 Fusion engine is middling for an assault mech. Annihilator is slow with its 270-rated engine. Kodiak is fast with its 400-rated engine.
Annihilator has a 200 Rated Engine, it's as fast as an urbie
This man: "It had a huge engine" - mentions a 300 rated fusion engine, pretty common on assault mechs including the majority of variants of the most common IS mech of its weight class, the atlas.
Also fun fact, 64 kph isn't slow at all. That's strategic speed. P. much every mech built to fight in the main battleline goes 64 kph.
Also just fyi, ghost heat - the exponential heat increase you mentioned - doesn't exist in any battletech media EXCEPT for mechwarrior online. In mechwarrior online however, it applies to almost every weapon system.
Imagine using MWO, a non-canonical game with non-canonical mechs and mechanics, as a point as to why a mech 'sucks'. IMO, this video is just an excuse to insult clanners, and some hard Inner Sphere coping.
@@allthenamesiwantedweretaken Started to notice that when he said "BattleTech" but then cited Ghost Heat on why that many lasers are bad... only in MWO did this happen
So I am not holding the Battletech Compendium: The Rules of Warfare that does not have rules for Hostile Environments and it does not include a section for extreme heat and those extreme temperatures are not above 50c or below -30c. No, that can't be right.
@@gmradio2436 excuse me? What do you mean with that?
@@platiuscyndar9017 Environmental heat modifiers. I was making fun of them. I have the rules Compendium and they are in there, but this thread doesn't believe in them so the book must not exist.
Fun fact: the Marians made a mini-me of the Stone Rhino in the form of the Marauder battle armor. Look at it and tell me you don't see the "inspiration". Thanks for the video.
I just now had a look and is GOD DAMN HIDIOUS OH MY GOD WHY XD
That thing looks kickin rad.
Ah yes, the Zentraedi officer pod.
Anti pidgeon laser is for cooking pasta. They use it to melt a rock as a replacement for a company campfire, or just throw some meals on the dashboard.
4:05 If you look closely at the Matar you'll notice that it even has an ATM cash machine built into it's torso.
The Stone Rhino is a solid mech. Its heavily armored, close to being heat-neutral, average speed, has jump jets, and has 4 long range cannons. Its surprisingly cheap because it doesnt have an expensive Light, Extralight, or Extra-Extra Light engine. It has a standard fusion engine making it not significantly more costly than an Atlas assault mech/
Lore sometimes is very bad. Its only been exaggerated by this video. Jump Jets on any mechs are not new. The classic 90ton Highlander has Jump Jets and its from before 2600 AD. The Pillager 100ton jump mech is from the same period. 20-100ton mechs are nothing new as the first battlemech ever was the 100ton Mackie assault mech.
The Stone Rhino 5 is apparently designed to make the Stone Rhino more like the Monster mech from Macross/Robotech, with 4 cannons on its back. It looks cool idea, but It would be better if it has Hyper-Assault Gauss Rifles. A single 10ton HAG-20 would be better than 4 LBX AC-5s
This.
The Crucible era of Clan Wolf is like the Matt Ward era of Ultramarines
Never get tired of the Stone Rhino.
"And it was Clan Smoke Jaguar..."
"Of course"
Yeah that pretty much says it. How shocking that they'd be the ones that tried this shit, again
One day, you'll have to talk about the cousin that ComStar built; the Omega. Maybe some of the other Matar derivatives from the IS as well...
18:23
"Anti-pigeon laser"
Someone's a Tex Talks Battletech enjoyer.
or as a certain Mechanical Amphibian once said "emotional support small laser"
It's called infantry, that's why you pack a small laser. Battletech is combined arms, which includes infantry. They can literally cripple 'mechs in the rules with attacks to joints. People don't usually play Battletech full tilt with everything going. Easy to miss.
Realistically, the class-300 fusion engines are actually one of the most efficient engines out there. At 19 tons, they take up a reasonable amount of weight, and more powerful engines become disproportionally heavier as they get bigger.
So what Steve was trying to say was: “It’s not the size of the weapon, it’s the POWER OUTPUT that it spuge you with!
I remember being introduced to the Stone Rhino in Mechwarrior 2: Ghost Bear Legacy. Man was my little smooth brain 10 year old me, thought it was the coolest mech design.... But the developers also hated the Stone Rhino. The HIT BOXES were a Venn Diagram, where they crossed around the cockpit. So you had to drop a medium laser in the arms and up the armor, so they could be used as shields. Or pretend that your Stone Rhino had non cannon shields because the hit boxes was so huge. LOL. I still think it is a sexy design.
I used to drive the Stone Rhino whenever possible in that game. I didn't care if it was applicable.
I just bolted two light railguns on the back and a Clan ER PPC in each arm.
Edited to call the mk6 the super-duper-nova
When it finally got there, *everything* died. I love this goofy thing.
Steve says hello, shitting on the clans, Fat Genghis Khan, Soup Stock Man. Ah, I missed this.
I enjoy all of SCIENCE INSANITY videos
I need more Steve in my life.
Steve, you get all of the soundboard access!
Oddly enough going by the values listed on Sarna the Stone Rhino is surprisingly cheap for a clan mech at 10,512,000 C-bills, compared to the marauder II at 22,544,000 C-bills.
love the Stone Rhino its defiantly my favorite mech and has won me a few battles in both Table Top and MWO
Finally, a Mech that the urbie can play tag with and not be completely outpaced. So sweet of the smoked jaguars to create a friend for the little trash-can.
this thing is twice as fast as the utter garbage the urbanmech is...
The Stone Rhino, in my experience, performs very well if you use it right. As someone once said, "When you really want something gotten rid of. . ."
Thanks for the entertainment and info. It was fun to watch.
Absolutely love the FTL music throwback!
Not extra-large, XL means extra light. Half the weight of the standard engine. The 400 XL was ~26 tons IIRC? Anyway - more lasers don't generate exponentially more heat. The increase is linear.
Elementals and other infantry do not ignore small lasers. In Clan ritual combat, being disarmed (literally) isn't that uncommon and having at least -some- weapon available right up until you actually die yourself can be handy. The clanner small does IIRC the same damage as the IS medium laser. It's a half-ton. What else were you going to do with it.
The Stone Rhino is as if someone said "Give me two and a half Marauders and put them all into one mech!" and the poor tech didn't dare to say no and now they have a Stone Rhino.
In this instance, the smoke in the jaguar was from weed.
32:51 - in that artwork, the stone rhino literally looks like it is wearing tennis shoes.
There's a mod for MW4 Mercenaries that introduces a lot of los tech and clan tech into the game, including a version of this mech. I replaced every weapon on this thing with clan LBX AC 20s. I had 5 or 6 of them all set to fire as an alpha strike. That's how i found out that MW4 Mercenaries us hardcoded to prevent one-shotting enemy mechs.....
The Stone Rhino rocks if you know how to play it. It's a defensive standoff mech meant to have support mechs around it (think battleships surrounded by cruisers and destroyers).
and in the tabletop, The Gauss Guns don't generate any noticeable heat.
Aside from the firepower and capable close quarters defensive measures, the best thing is being able to take config 5, paint it golden, and laugh .
@15:15 - the LRM-boat loadout looks like it might actually survive being fired.
I do have a soft spot for the Stone Rhino. After playing around with it when I was playing around in "BattleTech pods" (which are fully enclosed cockpits simulators using a modded version of Mechwarrior 4). The people running the pods did simplify setup, which disabled heat, so picking one is cheating; however I spend most of the matches trying to use it's jump jets to kill enemies.
One evil thing when mobbed and you're going down anyways in a spicy mech? Let her overheat then alpha strike to full on detonate taking them with
this has got to be one of the most off-mark breakdowns i've seen. essentially none of the stated problems apply (the stone rhino was an excellent design with none of the matar's problems held back mainly by the clans' reluctance to actually commit it to a fight, the base stone rhino variant doesn't have heat issues at all and easily vents, 64 kph is very fast for an assault 'mech), most of the stuff said ranges from "apocryphal or implied at best" to "outright made up" and there's a clear disregard for doing the slightest bit of research on many elements of canon leading to a bunch of basic mistakes that a single visit to the battletech wiki would have cleared up (the "pigeon laser" is there for a reason, namely it's anti-infantry, the gauss rifles are coilguns and not railguns, lbx autocannons aren't inherently shotguns but can fire both cluster and solid rounds, exponential heat generation is a MWO thing and not canon, the stone rhino 6 literally CANNOT strip heat sinks from the base variant since 10 is the minimum and quite the opposite it carries eighteen doubles which is almost TWICE the heatsinks of the base model, i could go on) - judging by this video, noone involved in this video has any clue about battletech beyond, generously, a few dozen hours in mechwarrior online, and it really, really shows, and it's ironic too considering the stone rhino isn't even actually in that game yet. at least the comments regarding its logistical problems and the reluctance of clanners to commit it to battle were sort of on point, though
Honestly, this video is just a "Clanners bad, Inner Sphere good" hit piece, based on the description. Just a big excuse to insult the Clans at every turn.
The points about the Clan' reluctance to use the Stone Rhino at least does have some merit. It was mostly the fear that, if it *was* lost in combat, the financial and firepower loss would be detrimental on the battlefield.
@@allthenamesiwantedweretaken yeah that's pretty much the vibe i got. all fair that people don't like the clanners - but god knows there's plenty of good reasons not to, we don't need to make up random bullshit about a perfectly good mech just to shit on them
@@aylmao7985 as a die hard Clanner myself, I can get why people don’t like them, but it also sucks to be on the receiving end of unending hate, and being the butt end of every Battletech joke. I’ve even been called a Nazi Supporter in the past because I play The Clans almost exclusively.
Makes me hate being a Clanner sometimes, but then I remember I can shit on the IS’s shitty lasers and garbage XL engines, lmao.
Late to the party, but glad someone mentioned this. The damn thing was intregral in a tournament winning listwin a year or two back.
Its in a video from the little red slime mechwarrior channel, but cant remember the name.
The short of it: this thing is GOOD, just carries similar limitations as other assaults...and more firepower than most.
ah yes the most dangerous enemy, the mildest of inclines
Clan small laser can be capable of headshotting a mech cockpit that was softened up prior lol
I don't know why you would rag on this thing. It's durable, has a great weapons set, and can wreck shop. It practically doesn't overheat and it has furious long range punch. Plus JJ's for maneuver. If you like an Atlas, the Rhino will own it.
Also, a Dragon uses a 300 rated angine. You guys dont really know what youre talking about.
Man if one day these two make a colab with Adeptus Ridiculous, in wich they trade stories with each others... I'm gonna loose my mind.
The small lasers are for defense from infantry while it's dug in
17:46 The only modern-ish APHE that I'm aware of is exclusive shell of the Indian Arjun MBT (I know, it's not on War thunder, yet). AFAIK the gun is a indigenous design 120mm rifled gun that is essentially an up-sized bri'ish 105mm L7 and the ammo in question is officially called "Penetration-cum-blast" 🤭
Tiger mentioned, you've summoned them. Run before you're overwhelmed with incorrect trivia about WWII tanks and tank combat!
I wonder if we'll get the Stone Rhino in MW5 Clans?
Feed Steve
Hey, thanks man. I really appreciate it. Steve shall get half a stale McDouble thanks to this.
Watch Sci's head explode: a missile boat version of the Stone Rhino exists, at least on paper.
Seems to be a super Marauder.
The Yamato might be the analogy you are looking for.
The Rifleman is actually one of my favourite mechs, at least for Solaris matches. I use a modified version that carries four PPCs, mind, but let's be honest: there are very few things that can *withstand* four PPCs....
(And as for why the Stone Rhino 5 exists, the answer can be found in zellbrigen. No Clanner would *ever* be dishonourable enough as to fire on an overheated mech, right? So who needs heat sinks?!?)
id love to hear you guys do an episode on the annihilator,is it fast? no. is it good? no! but it does go dakka dakka dakka very good.
The Stone Rhino has ONE good purpose.
deep entrenched defense. It has the firepower and the high weapon mounts to just hunker down and say YOU SHALL NOT PASS! and that is about it's only good use and it's inability to quickly pull back makes defense in depth.... hard... you would have to start their retreat before everyone else.
Also the "Pigeon laser" is for anti-infantry. That is literally all it's for, see a crunchy, roast a crunchy.
? the rhino runs at 54kph which is standard inner sphere assault speed. you know the things which are supposed to lead the charges across the whole inner sphere. since when are assault mechs mobile bunkers?
Origin of Stone Rhino, Robotech,, Another one I love.
It was called the Mac3? Wow I'm old.
SCI:This thing sucks Me: What? SCI: Think of the King Tiger Me: Ah.
Anti pigeon lazer...omfg that's gold
The pigeon laser actually makes sense to me as a anti infantry measure
i miss the behemoth assault mech, it also had 4x gauss rifles
It is a beautiful beast.
"20 .50 cal..." So you're gonna make a Mitchell out of a warthog? They had variants of that that had something like eighteen fifty cal MGs, fourteen of which were forward firing... but my personal favorite gave up four of the forward firing fifties for a 3" M5 antitank gun.
It could still carry bombs
What do you call a Stone Rhino at the top of a hill.
A fucking miracle.
... can you do a video on the Ares, my beloved tri-leg megamech boy?
We need a “smooth brain” counter in the corner of the screen.
@18:59 "Shiitting on a Clan 'mech is dishonorable" Geez, borrow from Tex much?
Would a swapout from two ER Lasers, to 1 ER Laser, 1 ER PPC, 2 Gauss rifles, SRM/AC5 for infantry defense, or even drop to SRM/MG?
Disclaimer: I absolutely love Battletech. And now I'm going to explain why it's completely ridiculous, which is actually part of the charm. Why go for realistic science fiction when you can completely escape the depressing mundanity of the real world while also casting aside other annoying things like actual science and even basic logic and common sense? True mental escapism!
The primary reason for all the "science" in Battletech being stupidly absurd, above all else, is that the writers are trying to take tabletop board game mechanics and explain them with "real" pseudoscience. And the original game, IIRC, was more or less a reskin of previously existing rulesets designed for WWII tank battle games. The end result is stuff that makes Star Trek technobabble sound coherent, consistent, and not overly self contradictory by comparison. Not to mention how, even using modern and theorized technology that's actually superior to Battletech lore, actual weapon designers tend to agree that any humanoid mech concept becomes functionally inefficient if not simply impractical when scaled up much beyond the concept of power armor and into the realm of what would be considered an actual combat vehicle.
The lore, on the other hand, is built around the romanticized ideal of a noble knight in shining armor (or a Samurai if you're from the Draconis Combine), but in a cool giant robot with lasers and missiles. Literally all of the entire universe's worldbuilding is centered on this concept. Which is why we get interstellar feudal empires, massive independent armies of mercenaries, and the "barbarian hoards" of the Clans who are also supposed to be stand-ins for technologically advanced alien invaders. The Clans themselves have their own contrived honor system that would be absolutely impractical in any civilization that is not literally built around that honor system and it's associated values. That honor system comes from taking the Inner Sphere's romanticization of the chivalrous knight and divorcing it from the pretense of being part of a larger society because the whole of clan culture, economy, and society is entirely built around the glorification of the lone, noble, and heroic warrior. This is similar to the values of many "barbarian" tribal societies throughout history from all over the world, albeit distilled and focused on to a comical extent. There are a lot of reasons that none of those warrior societies either got very big or ever lasted long as such; yes Genghis Khan's armies conquered most of the known [to them] world, but within two or three generations afterwards the remnants of that civilization were either completely changed and unrecognizable as such (ie the Manchu Dynasty) or had reverted to a previous state of some warlords fighting over scraps in their ancestral homelands complaining about how the kids these days have forgotten about all the things that once made their culture great.
It is all completely ridiculous, but if you like the sort of silly romanticized chaos and are willing to embrace the insanity to get into the right mood it can make for a very entertaining franchise.
Also, as to the "Wolf Empire" and such, I haven't caught up with the lore post-Bulldog/Serpent beyound what was directly involved in the clicky base Mechwarrior minis game in the early to mid 2000s. From what little I've read it seems like the original lore authors (mainly Stackpole) left and then other authors have been trying to make sense of what would rationally happen next in such a ridiculous universe. I'm not sure if they've either completely missed the mark by trying to apply actual rational thought to a setting where that never existed, or if they've just been going overboard by taking pre-existing concepts and cranking them up to eleven. Possibly both. And it might still be great, but the only real narrative options are to either contrive excuses to reset things to big feudal empires and some "barbarian hoards" on the outskirts or to completely change things around.
Dunno if it's in other media but the Monster!
150t of derp and fun.
Found in BTA3062, most armor, has slots for every type of weapon.
Also looks like a scaled up stone rhino and seems to be what the clans originally where going for.
You mean Omega?
@@NamNguyen-sz4yqnah, it’s a non-canon superheavy mech in a Battletech 2017 mod, called BTA3062.
The omega is also in bta3062. Great mod. Just gotta be patient for all the loading.
Actually there's a career mode I've long since been done with and just jump around checking stuff out.
Bloody doves continues to do updates and patches.
I'm looking at the moment for an Omega.
After our talented hosts explained that's the name of the platform (monster), made sense why the upscaled version was added into game.
Could even strap a longtom to it! Or the sawed-off version of a longtom cannon!
(Shaped charges for the win)
The Monster is a design from Macross, it's many times bigger than the Veritech fighters (Wasp, Stinger, Phoenix Hawk LAM) or even the other Destroids (CF Warhammer, Archer, Longbow etc) Packs 4 pieces of naval size 40cm artillery and six arm mounted missile launchers. In Macross it weighs 285 tons, is 23m high and 41m long.
If you wanted to translate it to BT it would mount four Long Tom cannons and six Arrow IV missiles.
What was the music at 4:41?
"I don't know, look it up yourself because I can't be bothered" is the correct answer when someone wants to know what something is in Caveman Measurements.
Alpha-striking is something born of laziness and convenience by gamers which isn't supported by the books. A mech usually carried more lasers than it could conceivably fire per turn not in an effort to overheat itself, but because sooner or later the armor gets peeled away and you lose a weapon or five.
So if your Nova lost four medium lasers, not to worry, there are still 8 which function and are ready to return fire.
What i never understand is the huge guns on arms. Arms are easily shot off and you need arm flexibility to shoot anything scurrying around you. medium lasers or machine guns in arms is great
The game designers definitely over quirked this thing, but if you dont play with advanced rules its one of the greatest mech's. At least in the standard config the Mk2 is horrible with its dozen heavy lasers but the Mk7 ain't too bad.
This is a awesome mech. Loved it the first time I saw it on the 3055. Oh the picture has three gauss rifle. Or at least it looks that way. The third gauss rifle is distributed in the RT LT with the barrel in the CT. Kind've like how the Marauders AC5 looks like it was distributed.
the Marauder's AC5 is entirely in right torso, where its directional mount quirk applies - you can't split criticals for AC5s or standard gauss rifles, only on the AC/20, UAC/20, LB-20X, and heavy gauss rifle (techmanual page 57)
@@aylmao7985there is errata. Any ranged weapon occupying 8 or more slots can be crit-split. Although it has to be between two adjacent locations, so the stone rhino above would still be illegal
My build drops the jump jets, one railgun and some ammo and has more heat sinks.
Nasty.😊
for what do you need more heatsinks? this thing is almost heatneutral. only after fuor rounds set the mildest penalty in. and only after 12 rounds of continious shooting starts the mildest risk of ammo or in this case gaus rifle explosion risk in. and most games are over after 12 rounds.
ups it is 2 heats over so just half everything and leave one pulse laser out like twice in the batlle and alphastrike the rest of the game and you are still fine.
@@maeckiemesser6958 I'm used to rules making heat more of an issue and I like firing frequently to the point of glowing red.
The sinks counter that a bit.
Really like some heat sinks in the legs in case thers water.
If you know you know.
Elementals carry an ER small laser. The same as the one carried by the Stone Rhino.
19:30 infantry hiding in trees and buildings
Did they ever fix the minature to add the 2nd top mounted gun???
Yes, the modern CGL model has two barrels.
I love this mech in MWO. Slaps so hard
the star league monster ... well the thing already is pretty much a robotech Koenig Monster copy ... may as well add that name to it
Pathetic attempt at humor, calling the Stone Rhino a fat lad, chunk boy, etc, when it is a 100-ton mech on par with the King Crab, Atlas, Annihilator, Fafnir, Kodiak, and Dire Wolf/Daishi, two of which were designs by Kerensky, pre-Exodus.
Stone Rino 7 is like B33f's Dire Wolf GIGA DRILL.
ooh, a battletech channel with battlezone BGM i'm not already subscribed to, time to fix that
I loved the way he said oh there a light in the forest and its tcomp is like HiM THAT gUy! You see him tHaT GuY! Kill em! Get him!
The machine spirits...all hail the Omnissiah.
9:31 - Am I the only one seeing a head of a guy with mustache wearing WWI or II era helmet instead of cockpit? Like its a character from Thomas the Engine, but with mechs instead?