Another thing I've noticed people questioning: The HUD mods I'm using are Poco HUD - steamcommunity.com/app/218620/discussions/15/1457328846183663967and Void UI - modworkshop.net/mod/20997 You can make it look a whole lot nicer than it does in this video, I was purely using it to aid in the experiment.
Something I failed to mention was attachments. Sadly, this is because they don't do anything to a weapon outside of changing its appearance when in the hands of a bot. This makes everything a lot simpler when picking out the best options, but does limit creativity a fair bit.
In my mind you should customize the weapon the way you would use it, because yes it is still one of the weapons that you have a chance of switching to, so put all of the attachments that you want on the weapon.. it just does not affect the bots
Stoic build with uppers skill and two buffed jokers solo. Find a safe corner in a holdout map with clear line of sight to the hostage. Lay down all your first aid kits at your feet, take two hostages, make sure your AI all have Buzzsaw LMGs with the piercing skill, go AFK - Congrats, you've beaten wave 9 on every single holdout map.
I find that the AR with DMR barrel is best. The main disadvantage for the DMR barrel is it lowers your ammo, but bots have unlimited ammo. It's high damage with really fast fire rate.
@@tunderstorm2769 all the LMG'S are good options but the Brenner's stats are slightly higher. Remember the fire rate of a weapon isn't the same as when you use it.
Quick is great except on cook off, I one time got kicked by a cop so I put in hydrogen chloride instead of caustic soda after like an hour and 20 bags because it's pretty much instant.
No offense but only a noob would try to put an ingredient in while standing next to a cop, if you are playing with bots, put one at each door and tell them to stay there and put one up on the balcony and have it stay.. I've never even had a cop enter my house before except for a random special 😂 and if you are playing with friends, you should find new ones if they can't protect you 😎
@@jakewelch81 Bruh it's not like I haven't played the game, It was a stray cop who was crouching because I thought it was the one that I lured upstairs and dominated for jokers. I just didn't see him, and it was probably just one that slipped through while an AI was shooting at something else.
Meta weapons only work 4 players, for the most part.. because we can use skills and attachments to customize them the way we need them to be to make them better for us to use in heists..
A friend was asking so I thought I'd find a conclusive answer...turns out there was no conclusive answer so that's when I started testing! Definitely a much longer video to record than to edit, which is normally the opposite for me.
Very nice and informative video! I definitely agree with the order of your "Crew Abilities" and "Crew Boosts". I barely play loud, so whenever I do I just equip them with 3 LMGs -- I'll be switching to triple Steakout for close range, and checking out the 2 Mosconi + 1 LMG combination! Regarding the study of Mosconi vs. R93 vs. Brenner, looking at which weapon is getting the most kills is a nice way to compare them, that was a very nice idea. However, did you consider the possibility that 3 of them together may work better for faster, or more efficient killing? It would be very hard to compare, but maybe there's some kind of test to check those possibilities too...
I remember when I need helpful tips for doing the see me baggin achievement, and this channel helped me so much when completing it, I hope many new players find your channel since it’s full of amazing and helpful content!
I personally have found a lot of success in giving all three bots the M60. Really solid at all ranges, hell have seen them anti-snipe snipers with the thing.
I always gave my Bots the Buzzsaw and never had a Problem, they shred completely everything with it! But now i will give your recommendations a try, thank you :)
I have been trying for 3 years now to get even 1 of my friends to try out payday, idk the aversion but this guide has given me all the friends i need i suppose
Someone else reminded me of cook-off,and you are basically using the same weapons that I normally bring with me on close-range maps.. on cook-off I have a mosconi bot at each door, and an R93 bot up on the balcony
This video is factually incorrect. The objective best crew setup is to have all 3 AI kitted out with the skeleton suit and gloves, Halloween skull mask, and tommy guns
Console Low crimespree/Overkill player here. As far i tested, Buzzsaw seems the best weapon for bots when it comes for exterminating fodder enemies(Basically anything but Dozers, Snipers always the problem), while the usual heavy-hitters are better for killing dozers. Brenner have more punch in close, but kinda gets crappier on distance; while the Buzzsaw seems to basically kill anything with the same amount of bullets and spread. I run a big suppressor on the both for look, but maybe that changes the precision a lot, idk. Btw, i'm not sure if the Mosconi ia that good, it's still 2 shot and reload
I have to say, I would go with the Buzzsaw for the LMG and crowd control. whilst it's technically inferior to the Brenner statwise, that ROF and stagger is no joke!
Alright, I tried a mixed setup with these recommendations, R93 Sniper, Brenner and the Mosconi. The Map was Alesso Heist on Holdout. While there are rarely enemies swarming the Hostage with my all LMG setup I got *flooded by enemies with this videos suggestion.* I stopped after wave 5 and have mixed feelings about this. LMG only has the advantage of your AI being essentially a "wall of death" with hrof LMG's. But this Video setup has a Single shot sniper, a two shot shotgun and the Brenner LMG with a rather low rate of fire and long reload. I suggest something like Steakout 12G Shotgun, Buzzsaw LMG and maybe stick with R93 sniper but I have not tried this setup yet.
Alesso Holdout is like, the epitome of Steakout AI utility. Alesso heist is really about using the counter for cover, and holing yourself up with the hostage. Steakout AI's pretty much AFK Alesso Holdout for you. in a regular heist, there's usually a lot more distance between you and the spawn zones. Cops have to travel at least 10+ meters to engage you, and when they don't they come from about 3 predefined and obvious entryways. Holdout is just the room you're holding out in, so the cops literally spawn on sightlines, ESPECIALLY Alesso Holdout. You can literally see them appear out of nothingness standing on the overhang outside the front doors.
Looking at just DPS seems like a terrible way to calculate which weapon is the strongest on bots. A 2 shell shotgun may have extremely high dps, but that's because it shoots the entire clip in less than a second. The bots then spend another 3 seconds reloading before firing again. Damage per *second* may be really high, but damage per minute, or even damage per mission falls off a fucking cliff compared to anything else with sustained fire. LMG's reign supreme without a doubt.
1) inspiring is useless on the bots you can only use it every 2 minutes, you're better of with more ammo to make less ammo effective weapon better in solo 2) as for the weapons lmg's can't go wrong it's just a beast of a dps (i'm using ksp personaly which is really the best, bots with ksp can solo most holdouts and are really great in most one down loud heists) having said that great video keep up the good work and showing us the numbers behind the screen
idk, i never had a problem with ammo since you are the only one ever picking up said ammo...I feel if you were taking in only 2 bots i'd put ammo in slot 1...but for playing solo or 3 man (since you should take quick interaction always) it just feels either useless or not enough anyway (for certain weapons with abysmal pick up rates to begin with)
mmm so yeah i love the advice on the bots. i put them on full mosconi blast now. with quick pierce inspire and heal conceal distract because im running a really fast dodge build. and i try to speedrun some heists.
Sharp-eyed helps alot. High damage guns like the scar or ak 7.62 have terrible weapon pick up. You either max out a skill tree n get a higher maximum ammo capacity or run sharpeyed since it already helps with the perk allowing you more ammo pick up as well. Makes high damage guns more useable instead of having to worry about which enemies you'll be using your 2-3 mags on.
all my bots have a buzzsaw and I did all of my DSOD heist with them. maybe the brenner is better but, in my opinion the buzzsaw is just dummy good because of the fire rate !
Was wondering if you tested out any different modifications for the weapons used on the bots? For example, when mosconi is considered the best overall weapon, would i be better off modifying the mosconi for different situations? As in if im on a long range map would a flechette long barrel mosconi work significantly better than say a short barrel lower acc boost mosconi (and vice versa for a short range map), or are they negligible differences that the bots find some sort of ai magic to work around even though it would have a massive difference on performance for a human? And also, do different ammo types make significant differences for shotgun ais, like would a steakout with horizontal leveler and incendiary be incredible for crowd control if thats what i think i need over raw dps for the ai in my build?
So, disappointingly, attachments don't make a difference outside of aesthetics. A more complex system like you're suggesting would be amazing though and I wish you could setup a long-range stakeout to help with some of its drawbacks. Unfortunately, all weapons in the hands of your bots have perfectly standardised stats.
@@TheKknowley by that do you mean they use the gun as it's unmodded stats are, or that the AI use the same numbers and just check if they have a Shotgun, LMG, AR, Exc. in their hands?
As someone who just got the game recently, this is going to be extremely helpful. Do the AI benefit from any mods the weapon has or is that part of the whole stat thing that they ignore
Wondering how much this guide still holds up today. Its a great guide, but i do see that date of post. Anybody know if this is still a accurate guide? If so, then huzzah!
thats something i found out for myself, honestly. as i was searching for best balanced weapon compisition. you took under cinsideration a sniper riflee, a LMG and shotgun. my idea was to have a high DPS on long range, high DPS on short range and rapidfire for swarms. as im playing loud jobs only on mayhem (death sentence is masochism for me) im doing well eenough with weapons availible, that is: galant rifle as sniper, this-heavy-LMG-i-forgot-the-name-with-200-bullets-per-mag as LMG and some repeatin riflelike shotgun as close combat.
Hey Kknowley, I know I'm a bit late to this video but I was wondering of the adition of the akron in mcshay 4 made all the other weapon options obsolete or if they still ha d value
Not the only typo I noticed in post-production! Thanks for pointing it out, I find I make more spelling errors in editing than anywhere else! Hopefully it still all makes sense.
I use an AMR 16, which is in the base game. The main issue with it on a player, which is low max ammo and pickup, is completely irrelevant with a bot. Also it's low stability doesn't seem to be an issue, and it seems to have a 90% headshot rate with a higher accuracy than an LMG. It narrowly missed a breakpoint on Death Sentence so it takes one more shot than a Mosconi, but on Death Wish and below it works well for me.
*Is there a mod where you can have the bots use the actual stat changed weapons, and different weapon types? I'd love to practice Counterfeit with AI Bots, but have 1-2 of them use Dragon's Breath Rounds. You'd think there was a mod for this...*
Now what about the Better Bots mod with Bots Weapon and Equipment mod? Since they can use way more weapons and they now use attachments and all that. Giving your bots akimbo SMGs or lions roar ARs are amazing xD. Or if you want to, you can always have one of them run a special weapon for funsies.
are these mods safe for steam, or can affect my steam account? never done modding but have seen cheater tag in some lobbies. dont want a ban on my steam profile either.
I pack one with the Thantos because I like the AI occasionally bailing me out by blasting away a dozer or tazer that is about to shoot me and I can't finish off-
i feel like you can get more out of shotguns on bots if you tell them to stay in a single spot/choke point that might make them more viable for say the end parts of hells island on the roof
I wish there was to save and load AI loudouts, i know each of your own loadouts have different AI loadouts, but if you want to change them, it would be nice
I was hoping you'd touch on how priority works with the AI loadouts; that's my main question. It doesn't matter when you are playing "solo" with 3 AI bots, but I usually play with one of my friend's and 2 AI bots. Now, does this mean the 2 AI we have will use the loadouts #1 and #2 or #2 and #3? I would like to believe the game prioritizes loadout 1 first so if there is only 1 AI it will use loadout 1, then if there are 2 AI one will use loadout 1 and the other will use loadout 2. I just want some confirmation on this.
Wait, I'm confused, I thought at the end you were talking about the Mosconi, not the Steakout. It appears when you mention what to equip for close-range and you say "Steakout" but when you say "use all 3" you show a picture of the Mosconi. It is the Mosconi that we should be using for close range, right?
Nope steakout is the best in close range, however, due to damage drop off, it is basically useless otherwise. The mosconni is a really good close range weapon (but not as good as the steakout) and it doesn't suffer as much in term of damge drop off making it a more versatile weapon overall. This is why the steakout is the best for close quarter but when considering an overhall loadout at the end, the mosconni is preferred.
pretty sure i aint gonna get a reply, but i dont have a crew management option in my inventory, many others have the same problem, im not in beta, just tell me how to navigate to that
Disagreed on protector. Health + health regen is better for the reason of percentages in that slot. No defined number but a percent. 3.7% of 450 health regen is different then the same on 212 health
Also having the ai use a high dmg high reload weapon like an lmg is the best choice because the ai has a default reload speed. Lmg reloads are long but doesn't matter with bots. I use a high cap ammo shotgun(forget the name) 18 rounds blown through by ai is a 2 second reload where on a player is close to 8 sec reload.
The worst part for me is that the bots wont pick up loot or safes or anything. They are just mobile sentry guns. I have to lug cash bags by my lonesome.😥
Another thing I've noticed people questioning: The HUD mods I'm using are Poco HUD - steamcommunity.com/app/218620/discussions/15/1457328846183663967and Void UI - modworkshop.net/mod/20997 You can make it look a whole lot nicer than it does in this video, I was purely using it to aid in the experiment.
Something I failed to mention was attachments. Sadly, this is because they don't do anything to a weapon outside of changing its appearance when in the hands of a bot. This makes everything a lot simpler when picking out the best options, but does limit creativity a fair bit.
In my mind you should customize the weapon the way you would use it, because yes it is still one of the weapons that you have a chance of switching to, so put all of the attachments that you want on the weapon.. it just does not affect the bots
But what about the buzzsaw 42
Stoic build with uppers skill and two buffed jokers solo. Find a safe corner in a holdout map with clear line of sight to the hostage. Lay down all your first aid kits at your feet, take two hostages, make sure your AI all have Buzzsaw LMGs with the piercing skill, go AFK - Congrats, you've beaten wave 9 on every single holdout map.
I find that the AR with DMR barrel is best. The main disadvantage for the DMR barrel is it lowers your ammo, but bots have unlimited ammo. It's high damage with really fast fire rate.
@@tunderstorm2769 all the LMG'S are good options but the Brenner's stats are slightly higher. Remember the fire rate of a weapon isn't the same as when you use it.
Imagine having friends
Impossible.
Perheps the archives are incomplete
Having friends that still play this game is far more of a challenge than I thought
couldn't be me
Imagine having
Quick is great except on cook off, I one time got kicked by a cop so I put in hydrogen chloride instead of caustic soda after like an hour and 20 bags because it's pretty much instant.
Ooft, the one time Steadiness may have helped...
sounds like a "you" problem.
No offense but only a noob would try to put an ingredient in while standing next to a cop, if you are playing with bots, put one at each door and tell them to stay there and put one up on the balcony and have it stay.. I've never even had a cop enter my house before except for a random special 😂 and if you are playing with friends, you should find new ones if they can't protect you 😎
@@jakewelch81 Bruh it's not like I haven't played the game, It was a stray cop who was crouching because I thought it was the one that I lured upstairs and dominated for jokers. I just didn't see him, and it was probably just one that slipped through while an AI was shooting at something else.
@@jakewelch81 Please, shut up.
Wait there is a good loudout, I always give My AI a big LMG
Ello ini orang cause that’s objectively correct
and also, the new LMG is probably the meta now
Meta weapons only work 4 players, for the most part.. because we can use skills and attachments to customize them the way we need them to be to make them better for us to use in heists..
bots dont care about the stability so you can max the accuracy and give it to them and it will be op
@@Aaokke0 i think bots ignore mods on the wapeon
I'm glad you're making guides, I really liked your new anarchist build aswell.
Oh god, without ai inspire the ai tend to get lost trying to get to you when your downed
Man was making this must have been really time consuming
A friend was asking so I thought I'd find a conclusive answer...turns out there was no conclusive answer so that's when I started testing! Definitely a much longer video to record than to edit, which is normally the opposite for me.
Very nice and informative video! I definitely agree with the order of your "Crew Abilities" and "Crew Boosts". I barely play loud, so whenever I do I just equip them with 3 LMGs -- I'll be switching to triple Steakout for close range, and checking out the 2 Mosconi + 1 LMG combination!
Regarding the study of Mosconi vs. R93 vs. Brenner, looking at which weapon is getting the most kills is a nice way to compare them, that was a very nice idea. However, did you consider the possibility that 3 of them together may work better for faster, or more efficient killing? It would be very hard to compare, but maybe there's some kind of test to check those possibilities too...
Can you just tell me the weapon for each ai pls
no one is gonna tell you sadly. I won't either because I'm asking the same thing.
I remember when I need helpful tips for doing the see me baggin achievement, and this channel helped me so much when completing it, I hope many new players find your channel since it’s full of amazing and helpful content!
This has made me change my whole thinking about the AI. Instant Sub
I owe you a pretty big thank you for this one. Your R93 advice just had Wick Bot snipe a Cloaker MID KICK and save my ass.
Guys, the thermal drill. Go get it .
(Funni dallas scream)
*''I NEED A MEDIC BAG!''*
Get da fuk up
Bain is here, welp f*ck.
That's the alarm guys. It's on now. (HNNNNNNNNNNNNHNNNNNNNNNNNNHNNNNNNNNNNHNNNNNNNNNNNN)
As someone who shelved this years ago, its great to come back to such a dedicated community. Thank you
I personally have found a lot of success in giving all three bots the M60. Really solid at all ranges, hell have seen them anti-snipe snipers with the thing.
Yeah I use the buzzsaw lmg and they’re beasts
Videos like this amaze me. How anyone has the time, patience and the know how to figure this stuff out are incredible.
I always gave my Bots the Buzzsaw and never had a Problem, they shred completely everything with it!
But now i will give your recommendations a try, thank you :)
Queen's Wrath rifle always seemed to serve me better than any LMG, but I've always heard the R93 be praised as the best.
Wait why aren't the characters dancing? lol jk, keep up the good work!
Beercroft seems to have corrupted you my friend
@@RematodeRanger [The virus]
Play with a heister that have this achievement.
Given by beercroft in 2020 moment
This video helped alot because i never knew what to choose as the weapon for the ai bots. Thanks.
I have been trying for 3 years now to get even 1 of my friends to try out payday, idk the aversion but this guide has given me all the friends i need i suppose
Super underrated channel! Keep up the good work!
Someone else reminded me of cook-off,and you are basically using the same weapons that I normally bring with me on close-range maps.. on cook-off I have a mosconi bot at each door, and an R93 bot up on the balcony
This video is factually incorrect. The objective best crew setup is to have all 3 AI kitted out with the skeleton suit and gloves, Halloween skull mask, and tommy guns
Console Low crimespree/Overkill player here.
As far i tested, Buzzsaw seems the best weapon for bots when it comes for exterminating fodder enemies(Basically anything but Dozers, Snipers always the problem), while the usual heavy-hitters are better for killing dozers.
Brenner have more punch in close, but kinda gets crappier on distance; while the Buzzsaw seems to basically kill anything with the same amount of bullets and spread.
I run a big suppressor on the both for look, but maybe that changes the precision a lot, idk.
Btw, i'm not sure if the Mosconi ia that good, it's still 2 shot and reload
I have to say, I would go with the Buzzsaw for the LMG and crowd control. whilst it's technically inferior to the Brenner statwise, that ROF and stagger is no joke!
Alright, I tried a mixed setup with these recommendations, R93 Sniper, Brenner and the Mosconi. The Map was Alesso Heist on Holdout. While there are rarely enemies swarming the Hostage with my all LMG setup I got *flooded by enemies with this videos suggestion.* I stopped after wave 5 and have mixed feelings about this. LMG only has the advantage of your AI being essentially a "wall of death" with hrof LMG's. But this Video setup has a Single shot sniper, a two shot shotgun and the Brenner LMG with a rather low rate of fire and long reload. I suggest something like Steakout 12G Shotgun, Buzzsaw LMG and maybe stick with R93 sniper but I have not tried this setup yet.
Alesso Holdout is like, the epitome of Steakout AI utility. Alesso heist is really about using the counter for cover, and holing yourself up with the hostage. Steakout AI's pretty much AFK Alesso Holdout for you.
in a regular heist, there's usually a lot more distance between you and the spawn zones. Cops have to travel at least 10+ meters to engage you, and when they don't they come from about 3 predefined and obvious entryways. Holdout is just the room you're holding out in, so the cops literally spawn on sightlines, ESPECIALLY Alesso Holdout. You can literally see them appear out of nothingness standing on the overhang outside the front doors.
Looking at just DPS seems like a terrible way to calculate which weapon is the strongest on bots. A 2 shell shotgun may have extremely high dps, but that's because it shoots the entire clip in less than a second. The bots then spend another 3 seconds reloading before firing again. Damage per *second* may be really high, but damage per minute, or even damage per mission falls off a fucking cliff compared to anything else with sustained fire. LMG's reign supreme without a doubt.
1) inspiring is useless on the bots you can only use it every 2 minutes, you're better of with more ammo to make less ammo effective weapon better in solo
2) as for the weapons lmg's can't go wrong it's just a beast of a dps (i'm using ksp personaly which is really the best, bots with ksp can solo most holdouts and are really great in most one down loud heists)
having said that great video keep up the good work and showing us the numbers behind the screen
idk, i never had a problem with ammo since you are the only one ever picking up said ammo...I feel if you were taking in only 2 bots i'd put ammo in slot 1...but for playing solo or 3 man (since you should take quick interaction always) it just feels either useless or not enough anyway (for certain weapons with abysmal pick up rates to begin with)
If your build doesn't already have enough ammo efficiency on its own, then you probably shouldn't use it.
TypeLuo that's why you'd better stick to the bots in general, maybe one of the only weakness of dodge solo build.
mmm so yeah i love the advice on the bots. i put them on full mosconi blast now.
with quick pierce inspire
and heal conceal distract
because im running a really fast dodge build. and i try to speedrun some heists.
I always put dragon's breath on the bots' shotguns just for the visual effect.
Amazing video ! Super helpful
Sharp-eyed helps alot. High damage guns like the scar or ak 7.62 have terrible weapon pick up. You either max out a skill tree n get a higher maximum ammo capacity or run sharpeyed since it already helps with the perk allowing you more ammo pick up as well.
Makes high damage guns more useable instead of having to worry about which enemies you'll be using your 2-3 mags on.
Guide incomplete. Didn't list best characters/voice lines or masks
I have failed you...
Best characters are the ones you personally like most, same for masks. Bang! Now it is a complete guide.
@@ziertezerosugar1542 your guide sucks, i need bias, dammit!
all my bots have a buzzsaw and I did all of my DSOD heist with them. maybe the brenner is better but, in my opinion the buzzsaw is just dummy good because of the fire rate !
Brenner is very good, but having 3 MG-42 sounds like an orchestra
Was wondering if you tested out any different modifications for the weapons used on the bots? For example, when mosconi is considered the best overall weapon, would i be better off modifying the mosconi for different situations? As in if im on a long range map would a flechette long barrel mosconi work significantly better than say a short barrel lower acc boost mosconi (and vice versa for a short range map), or are they negligible differences that the bots find some sort of ai magic to work around even though it would have a massive difference on performance for a human? And also, do different ammo types make significant differences for shotgun ais, like would a steakout with horizontal leveler and incendiary be incredible for crowd control if thats what i think i need over raw dps for the ai in my build?
So, disappointingly, attachments don't make a difference outside of aesthetics. A more complex system like you're suggesting would be amazing though and I wish you could setup a long-range stakeout to help with some of its drawbacks. Unfortunately, all weapons in the hands of your bots have perfectly standardised stats.
@@TheKknowley by that do you mean they use the gun as it's unmodded stats are, or that the AI use the same numbers and just check if they have a Shotgun, LMG, AR, Exc. in their hands?
You are a hero for this
Did you mean to put the Steakout 12G instead of the Mosconi 12G at 8:10 or was that a mistake?
yes he did.
As someone who just got the game recently, this is going to be extremely helpful. Do the AI benefit from any mods the weapon has or is that part of the whole stat thing that they ignore
They do not benefit from weapon mods
one key thing you sorta overlooked is that if the AI is handed snipers like the r93 then you dont need them to have that armor piercing bonus
AI Snipers cannot pierce Shields without the crew ability
Wondering how much this guide still holds up today. Its a great guide, but i do see that date of post.
Anybody know if this is still a accurate guide? If so, then huzzah!
Daaaang he uses VoidUI
I just give all of them RPKs LMGs.
But just because this video probably took a long time to make, i'll give it a try.
If you plan to play loud online or with 1 other person put inspiring or piercing in loadout 3 or 2, if you're playing stealth put quick in loadout 3
thats something i found out for myself, honestly. as i was searching for best balanced weapon compisition. you took under cinsideration a sniper riflee, a LMG and shotgun. my idea was to have a high DPS on long range, high DPS on short range and rapidfire for swarms. as im playing loud jobs only on mayhem (death sentence is masochism for me) im doing well eenough with weapons availible, that is: galant rifle as sniper, this-heavy-LMG-i-forgot-the-name-with-200-bullets-per-mag as LMG and some repeatin riflelike shotgun as close combat.
Im running KSP's on bots and it works out pretty well
Thanks mate. Good info. 😁
Skål (means cheers in Danish)
So invigorator was what was making my ass with an ICTV run fast as shit
Hi great video. What hud/tab menu mod are you using at 2:07?
He's using Void UI
For ai weapons, i run thanatos l, dragonbreath base shotgun and the totally not an f2000
I just gave 1 guy a sniper and 2guys shotgun (just started game in console)
i don’t go down or play with friends so i always end up running sharpeyed on wick
Nice, I already had the inspire and then other two in that order
Hey Kknowley, I know I'm a bit late to this video but I was wondering of the adition of the akron in mcshay 4 made all the other weapon options obsolete or if they still ha
d value
Nice video you deserve my sub
I like the healer ability for my muscle build :) so nice
Yeah Healer probably deserved a mention too!
At 6:20 you misspelled death sentence. Not a criticism, the video is great, but i just noticed it and no one else had mentioned it
Not the only typo I noticed in post-production! Thanks for pointing it out, I find I make more spelling errors in editing than anywhere else! Hopefully it still all makes sense.
Hey, just one question.
In terms of non-dlc. Which other loadouts (in terms of weapons) would be the best?
I use an AMR 16, which is in the base game.
The main issue with it on a player, which is low max ammo and pickup, is completely irrelevant with a bot.
Also it's low stability doesn't seem to be an issue, and it seems to have a 90% headshot rate with a higher accuracy than an LMG.
It narrowly missed a breakpoint on Death Sentence so it takes one more shot than a Mosconi, but on Death Wish and below it works well for me.
The Ksp 58 is a good choice
@@niniel2328 that's what I use. I think a good setup would be 2 lmgs and a r83.
Shouldn't Mallcrasher and Scarface Mansion switch places in long and close range, or am I missing something?
*Is there a mod where you can have the bots use the actual stat changed weapons, and different weapon types? I'd love to practice Counterfeit with AI Bots, but have 1-2 of them use Dragon's Breath Rounds. You'd think there was a mod for this...*
I really want knowley to post more but then his vid quality might go down so I like him just the way he is now
As far as shotguns go do the mosconis suffer from slow reloading and fire rate? Was gonna run a brenner and two izhmas.
Now what about the Better Bots mod with Bots Weapon and Equipment mod? Since they can use way more weapons and they now use attachments and all that. Giving your bots akimbo SMGs or lions roar ARs are amazing xD. Or if you want to, you can always have one of them run a special weapon for funsies.
are these mods safe for steam, or can affect my steam account? never done modding but have seen cheater tag in some lobbies. dont want a ban on my steam profile either.
Swapping Inspiring for Sharp-eyed helps a lot in stealth builds, mainly because if I'm stealthing I just reset if I get spotted
Wdym helps a lot you only get to kill 4 guards in stealth and the judge has like 30 bullets
Must I be online before I can access the crew management page?
I pack one with the Thantos because I like the AI occasionally bailing me out by blasting away a dozer or tazer that is about to shoot me and I can't finish off-
Hello recommendations how are we doing this evening ?
i feel like you can get more out of shotguns on bots if you tell them to stay in a single spot/choke point that might make them more viable for say the end parts of hells island on the roof
of course there kind of a chore but it helps me and id suggest practicing keeping the bots in a spot then moving them up when need be
Thanos .50 is my personal favorite since infinite ammo. LMGs are also good
I didnt know much about this so i always ran buzzsaw, brenner, brenner
and if you know how to mod just get bot weapon and equipment and equip ur bots with ANY AKIMBO WEAPONS preferably akimbo smg's with high firerate
i’m doing this solo, they’re there to pick me up. just like a pub
I didnt test this, but you can probably just give one of the AI an AA12 with slugs to deal with shields
Wiki says skins and attachments do nothing for AI. No reason for me to run DMR kit rifles on them anymore I guess. Unfortunate.
I wish there was to save and load AI loudouts, i know each of your own loadouts have different AI loadouts, but if you want to change them, it would be nice
So is it best to give the Mosconi the Short Barrel and No stock? Or does it not matter?
I hate this happening. "Stay." 30 seconds later. "Why are you here..."
One of my ai’s is joy and i gave her an lmg just because it looked funny
Thank you.
What build are ya using for the explosive bows?
Just give the bots MG-42s and listen to the music
POV: Eastern Front
What mod are you using for damage numbers?
Pocohud3
What are the mods for damage numbers and your ui?
I was hoping you'd touch on how priority works with the AI loadouts; that's my main question.
It doesn't matter when you are playing "solo" with 3 AI bots, but I usually play with one of my friend's and 2 AI bots. Now, does this mean the 2 AI we have will use the loadouts #1 and #2 or #2 and #3? I would like to believe the game prioritizes loadout 1 first so if there is only 1 AI it will use loadout 1, then if there are 2 AI one will use loadout 1 and the other will use loadout 2.
I just want some confirmation on this.
That's exactly right yeah, actually thought I'd mentioned this. Whoops!
Is queen wrath good for bots? Since i saw crew ai weapons in wiki said queen wrath does have a high dps than any others weapons
Can you make a remastered version of this video? I believe there’s been a few changes to AI since you made this 7 months ago
Yay, i'm a noob and i got the firs category right on the first try!
Wait, I'm confused, I thought at the end you were talking about the Mosconi, not the Steakout. It appears when you mention what to equip for close-range and you say "Steakout" but when you say "use all 3" you show a picture of the Mosconi.
It is the Mosconi that we should be using for close range, right?
Nope steakout is the best in close range, however, due to damage drop off, it is basically useless otherwise. The mosconni is a really good close range weapon (but not as good as the steakout) and it doesn't suffer as much in term of damge drop off making it a more versatile weapon overall. This is why the steakout is the best for close quarter but when considering an overhall loadout at the end, the mosconni is preferred.
Exactly what Randger says. Stakeout's up close or Mosconi's if you just want to the best performing overall weapon.
thank you gamer
whats that health bar mod on the bottom left?
Andrew Attia Its called void ui
If my first ai is Dallas for example and he has the perk quick and then a player playing Dallas joins will I keep the quick perk or will I lose it?
Me who’s on console and can’t change AI setup: *interesting*
Nope, you can change abilities and weapons
Depends what console he's talking about.
pretty sure i aint gonna get a reply, but i dont have a crew management option in my inventory, many others have the same problem, im not in beta, just tell me how to navigate to that
Disagreed on protector. Health + health regen is better for the reason of percentages in that slot. No defined number but a percent. 3.7% of 450 health regen is different then the same on 212 health
Also having the ai use a high dmg high reload weapon like an lmg is the best choice because the ai has a default reload speed. Lmg reloads are long but doesn't matter with bots. I use a high cap ammo shotgun(forget the name) 18 rounds blown through by ai is a 2 second reload where on a player is close to 8 sec reload.
Wait what, I run 2 KSP LMGs and an AP Buzzsaw against shields. You are telling me there are better options?
Before that I just gave them all queens wrath rifles
What HUD are you using? I'm looking for a HUD since the other classics aren't usable anymore
He is using a combo of void ui & Pocohud3
I use wolf it's not as pretty but it's got a ton of information on it.
The worst part for me is that the bots wont pick up loot or safes or anything. They are just mobile sentry guns. I have to lug cash bags by my lonesome.😥
Does piercing and Inspiring only effect the ai you attach it to? Or does it mean that all ai can inspire and pierce armour?
Buffs apply to all 3 ai crew members.
Hence why you can't equip 2 with the same buff: it wouldn't do anything.