He chops mountains because tried to chop a skyscraper during his freakout but was stopped by a grizzled Japanese detective. Not by force but when akuma attempted the musatau it did nothing because his heart was free of sin. That detective's name? Ryotaro Dojima
Fuck, I love fighting game story modes. The weird stilted voice of the narrator, the trio working together to throw Kazuya off the cliff, the sheer madness of people forgetting Jin literally turned into a monster and blaming Heiachi because Jin shot down one of his satellites, the weird third person shooter bit... Special mention goes to Mat somehow thinking the Narrator, a young white man in a suburban household, is Heihachi.
I don't know what it is about 75% fighting game storylines that end up being either convoluted and/or garbage. Street Fighter: Pretty standard, aside from the fact it took over a decade for the series to move forward because every game after Street Fighter 3 kept going to the past. At least until SF6 was announced. Tekken: Probably the best of the mainstream ones RIGHT UP UNTIL 7, where shit flew out the window with the worst narration in the universe and people straight up forgetting plot points as it goes along. Mortal Kombat: Got *real* bloated until MK9 did a hard reset, was good in MK10 until MK11 did ANOTHER RETCON, into A FURTHER HARD RETCON at the end of the Aftermath DLC. Injustice: Just pretend everything to do with Wonder Woman never existed and you have a decent story. M v C I: N o . Soul Calibur: Shit the bed with 5, had to make SC6 to say "Actually fuck the last game, this is the real one." Guilty Gear: There's a reason Woolie had to do a multi-part lore series on these games, they're fucking *dense* with info. Probably a 6/10 story. BlazBlue: Who gives a fuck. GranBlue: Who gives a fuck: Second Impact. Skullgirls: Short and sweet, pretty good. Virtua Fighter: No idea.
Ah f*ck, I know nobody will ever read this, but the reason Jin causes a world war is because all the fighting and killing would awaken Azazel BEFORE the schedule he was to wake. If we awaken HIM BEFORE he has a chance to go 100% then we have bigger chances With all that said...who cares this story mode is an abortion of writting, it really really bad
"Akuma should freak out when he sees skyscrapers!"
That probably explains why akuma stays in the mountains more often
He chops mountains because tried to chop a skyscraper during his freakout but was stopped by a grizzled Japanese detective. Not by force but when akuma attempted the musatau it did nothing because his heart was free of sin. That detective's name? Ryotaro Dojima
Heihachi bit an axe to pieces from midair when no one else would…
He also caught a f*ckin bullet with his teeth in Tekken 6. I just found out because I never played Tekken 6
34:58
There already is a minotaur Akuma. His name is Nosferatu Zodd.
Fuck, I love fighting game story modes. The weird stilted voice of the narrator, the trio working together to throw Kazuya off the cliff, the sheer madness of people forgetting Jin literally turned into a monster and blaming Heiachi because Jin shot down one of his satellites, the weird third person shooter bit...
Special mention goes to Mat somehow thinking the Narrator, a young white man in a suburban household, is Heihachi.
I've always preferred Tekken's story more than Mortal Kombat's, & we don't talk about Mvci's story mode
I don't know what it is about 75% fighting game storylines that end up being either convoluted and/or garbage.
Street Fighter: Pretty standard, aside from the fact it took over a decade for the series to move forward because every game after Street Fighter 3 kept going to the past. At least until SF6 was announced.
Tekken: Probably the best of the mainstream ones RIGHT UP UNTIL 7, where shit flew out the window with the worst narration in the universe and people straight up forgetting plot points as it goes along.
Mortal Kombat: Got *real* bloated until MK9 did a hard reset, was good in MK10 until MK11 did ANOTHER RETCON, into A FURTHER HARD RETCON at the end of the Aftermath DLC.
Injustice: Just pretend everything to do with Wonder Woman never existed and you have a decent story.
M v C I: N o .
Soul Calibur: Shit the bed with 5, had to make SC6 to say "Actually fuck the last game, this is the real one."
Guilty Gear: There's a reason Woolie had to do a multi-part lore series on these games, they're fucking *dense* with info. Probably a 6/10 story.
BlazBlue: Who gives a fuck.
GranBlue: Who gives a fuck: Second Impact.
Skullgirls: Short and sweet, pretty good.
Virtua Fighter: No idea.
@@armchairmasterdidn't SC6 literally soft reset the timeline back to sc2 basically?
I miss these guys. It's a shame not everything Last forever
These "boss fights" were the hardest fights for story fights in the genre. Especially that last fight as Kazuya against Akuma...hardest shit ever.
31:20 Wow that's funny now
Kazuya was a jack o’lantern?!
23:20 Man I forgot how god awful this story mode was. Holy crap is it bad. Here's hoping Tekken 8 is better (but without much faith)
at least we know sf6 will be better than sf5
Tekken 8 story was amazing, you got your wish
I never doubted Heihachi was dead
“Is Kazuya Mishima the DEVIL?!” -the news
23:21
Ah f*ck, I know nobody will ever read this, but the reason Jin causes a world war is because all the fighting and killing would awaken Azazel BEFORE the schedule he was to wake. If we awaken HIM BEFORE he has a chance to go 100% then we have bigger chances
With all that said...who cares this story mode is an abortion of writting, it really really bad
I feel like there are still better options than world war tekken
Consider how jacked Heichachi and Akuma are. They could tag team that idiot@@F19HORNET123
hearing pat say tekken is so stupid...i wonder which he finds more stupid tekken or mortal kombat