Blender Sculpting with Textures | 3.0

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  • Опубликовано: 2 окт 2024

Комментарии • 84

  • @RealTrueBeast
    @RealTrueBeast 2 года назад +21

    This is awesome, I would like to recommend though, if you use the multiresolution node rather than subdivision then you can keep the low poly version and use it as a game asset possibly

  • @theman7050
    @theman7050 10 дней назад

    Mind blownn!!!!!😮😮😮😮

  • @9words40
    @9words40 2 года назад +3

    thats one hell of a model

  • @fabriciomira2
    @fabriciomira2 2 года назад +8

    Amazing workflow!!!

  • @Arithen
    @Arithen 2 года назад +7

    Crazy technique! Awesome!

  • @titanmoruma5834
    @titanmoruma5834 6 дней назад

    This is awesome where did you get the brushes?

  • @UltraHaberAjansi
    @UltraHaberAjansi Год назад +1

    Perfect Tutorial! THANK YOU!

  • @demiost
    @demiost 2 года назад +8

    Very nice, i'm using the same kind of workflow in zbrush for UE5/nanite. I'm looking for a faster high poly unwrap method, do you guys have any advice within blender, a plugin or something ?

  • @TheStrandedAlliance
    @TheStrandedAlliance 2 года назад +3

    Gotta love the constant freezing.

  • @natereinhold6180
    @natereinhold6180 7 месяцев назад +1

    You move way too fast through everything, and you have 0 explanations of what you're doing. You have menus open for a half second before you click anything while simultaneously having everything so small that you couldn't read it in landscape mode on my tablet, even if you did hover over it for a half second more so we can read it. It was supposed to be a tutorial, but it was more like you are just showing off how fast you can model things.

  • @artberesta
    @artberesta 2 года назад +4

    Спасибо, отлично!

  • @RajeshJustaguy
    @RajeshJustaguy 2 года назад +15

    wow... esp 13:00 onward.. those floral additions was like magic

  • @TerenceKearns
    @TerenceKearns 2 года назад +2

    wow. that music though...l

  • @albanl8979
    @albanl8979 Год назад +3

    Where do you get these alpha ornament textures ?

  • @cihandernek-l6h
    @cihandernek-l6h 3 месяца назад +1

    omfg that was prety cool

  • @stanislavholda644
    @stanislavholda644 2 года назад +1

    Solid work, but is doing that by textures manipulation isn't easier? and without overlaps

  • @CHITUS
    @CHITUS 2 года назад +7

    WoW. Words can't describe the epicness of that modeling tutorial.

  • @KidsWorld-kv8fx
    @KidsWorld-kv8fx 2 года назад +6

    OMG

  • @myztazynizta
    @myztazynizta 2 года назад +47

    I can't help but think some of these demos of sculpting with repeated patters would be faster and easier by using tiling textures and the displacement modifier. The absolute best would be the ability to displace a texture on a UV mapped object directly in sculpt mode like Zbrush does.

    • @IGarrettI
      @IGarrettI 2 года назад +1

      Pretty much. If you lay out your uvs correctly it is absolutely a better idea to do this as a texture

    • @borisvdb
      @borisvdb 2 года назад +5

      I depends, if it's texture displacement rather than modifier it can be a pain to convert real mesh. Plus sculpting these details is more destructive on one hand but also can give it more a handmade feel that doesn't require you to keep track of a bunch of nodes and uv channels.

  • @TheFunDimension
    @TheFunDimension 2 года назад +3

    I haven’t done sculpting for a long time. I kinda wish you to speak and explain some things. The tools have change since the last time I used then. I can barely get something done.

  • @maxcn36
    @maxcn36 2 года назад +8

    Great work ! Thanks for sharing this tutorial !

  • @USBEN.
    @USBEN. 2 года назад +6

    Beautiful work man.

  • @ericolivecarmona7871
    @ericolivecarmona7871 2 года назад +15

    WoW. Words can't describe the epicness of that modeling tutorial.

  • @lsneiva
    @lsneiva Год назад +1

    Uouuuuu!!!.. 😀😃👍👏🤝👆

  • @UnityFAN
    @UnityFAN 2 года назад +4

    awesome

  • @edenassos
    @edenassos 2 года назад +1

    Should have exported in 4k if you were gonna have those details in the first place haha

  • @sigilhunter3199
    @sigilhunter3199 2 года назад +2

    Holy crap, this is embarrassing, but I never even thought to use the screw modifier like that. I used to just spin once I had an outline and adjust the mesh afterwards.

  • @Ashokkumar-wr6ve
    @Ashokkumar-wr6ve 2 года назад +5

    Wow great job

  • @riviageraltof6
    @riviageraltof6 4 месяца назад +1

    My computer refuses to let me study and protests with a blue screen😮‍💨

  • @Ahmedali_-qd9eg
    @Ahmedali_-qd9eg 2 года назад +10

    Amazing work.

  • @gustavoalvarez3335
    @gustavoalvarez3335 2 года назад +3

    I'm so glad I subscribed so I enjoy your design techniques once again I'm amazed you're great at sharing your knowledge. Greetings from Argentina.
    I'm so glad I subscribed so I enjoy your design techniques once again I'm amazed you're great at sharing your knowledge. Greetings from Argentina.

  • @Cris-Alencar
    @Cris-Alencar 2 года назад +4

    Awesome tutorial, thank you for sharing, I've been learning a lot. :) I tried to reproduce it, but my stencil is getting pixelated and blurry, even though it's in a good resolution and (I believe) has the same settings. Would you please have an idea what is happening?

  • @shijutsarts3153
    @shijutsarts3153 5 месяцев назад +1

    what kind of add for painting softwear name how to make pleas one vedio
    🤗

  • @carney5228
    @carney5228 2 года назад +2

    This can be done much quicker and smoother in 3DCoat

  • @sajowe7353
    @sajowe7353 2 года назад +3

    love

  • @MohammadFaizan-ru1xd
    @MohammadFaizan-ru1xd 2 года назад +1

    Wow great👍
    But is this 3d printable?

  • @nazir6477
    @nazir6477 2 года назад +3

    Super

  • @denisj32
    @denisj32 2 года назад +4

    Amazing work i do not know how we do it but thank you for this video

  • @guxiangguse
    @guxiangguse 2 года назад +3

    Great job!

  • @endizero
    @endizero 2 года назад +1

    it a little bit of hardwork . damn the pc crash .fk

  • @sridharg2781
    @sridharg2781 2 года назад +5

    Wow amazing sir🤩

  • @jimi7057
    @jimi7057 2 года назад +3

    Nice work

  • @andrewlongfellow8745
    @andrewlongfellow8745 10 месяцев назад +1

    this is wild. Definitely going to help add details to my 3d prints.

  • @iwanttolearnblender3899
    @iwanttolearnblender3899 2 года назад +1

    my machine was going brrrrrrrrrrrrr trying to do this ..

  • @BlenderTrainerStanislav
    @BlenderTrainerStanislav 2 года назад +1

    thank u sir! dis one of the best tutorial ive ever seen

  • @danielcezario2419
    @danielcezario2419 2 года назад +2

    amazing!!!

  • @Nuttoz
    @Nuttoz 2 года назад +1

    edit over and over..

  • @JohnFlower-NZ
    @JohnFlower-NZ 2 года назад +2

    Can you talk us through this process?

    • @BlenderTutorialBT
      @BlenderTutorialBT  2 года назад

      If you have any doubt you can ask me and I will upload it in other videos

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 года назад +2

    superbe !

  • @drinnerd8532
    @drinnerd8532 2 года назад +1

    Wait... I see when you added the "screw" modifier, but when did you add the sub-D modifier?! It seems like it was already added to the plane from the start...

    • @coveredinporoustape
      @coveredinporoustape 2 года назад

      they probably used the Ctrl-number key shortcut to add it I think? Ctrl-1 for 1 level, Ctrl-2 for 2 levels etc.

  • @dilejek7247
    @dilejek7247 2 года назад +2

    I thought there would be something complicated here... The video could be called like this: baking a high poly model on a low poly model...

  • @mohammadqasim8235
    @mohammadqasim8235 2 года назад +2

    Amazing work❤ can you tell me which software you used for material and texture? You export the blender file in another software for material can you tell me the software name please?

  • @jimi7057
    @jimi7057 2 года назад +1

    test comment

  • @josephvanwyk2088
    @josephvanwyk2088 2 года назад +1

    Do you retopologize this afterwards and bake the sculpture to a normal map? I'm assuming you are creating a gazillion vertices which is not optimal for game assets.

    • @Patxi__
      @Patxi__ 2 года назад

      Why not? you can't handle high poly models in a game engine, and the look is pretty the same.

    • @josephvanwyk2088
      @josephvanwyk2088 2 года назад

      @@Patxi__ Perhaps you need to read my comment again. I'm saying: game assets are low poly with high res maps. I'm asking if you need to convert this high poly sculpting to a normal map and apply after retopologizing.

  • @Muhammed_Salih_Karagoz
    @Muhammed_Salih_Karagoz 2 года назад +1

    Is there any way to make it texture with using just blender?

    • @BlenderTutorialBT
      @BlenderTutorialBT  2 года назад +2

      Yes it can be done, Please check out my other videos as well.

  • @cryptidddd
    @cryptidddd 11 месяцев назад

    where did you get the ornament alphas?

  • @maxmudjonshokirov3
    @maxmudjonshokirov3 2 года назад

    hi.
    ruclips.net/video/DQqAUudezMg/видео.html
    Where do we find the texture file in the 13th minute 13:00 of the texture 6.png?

  • @cekconi1773
    @cekconi1773 Год назад +1

    👍👍👍

  • @keterbinah3091
    @keterbinah3091 Месяц назад

    good stuff

  • @joelt7869
    @joelt7869 2 года назад +1

    gimme that song bruh

  • @MarcoFracassini
    @MarcoFracassini 7 дней назад

    bandicam in 2022? wtf man!

  • @vacpw03
    @vacpw03 Год назад +1

    to fast!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @kaihenthe
    @kaihenthe Год назад +1

    mans probably gonna sell the blender pot for 10 cents or somthing and make a profit