While it is good to see some direction coming from them, I'm disappointed that it has taken the threat of a competing game to finally give the community what it has been crying for for years. I mean, it only took 2 years to finally fix the link and pin bug..
Agreed. Not to mention what’s in the roadmap itself, which I would expect for about a month of development, not 4-5. They need to get their act together or Century of Steam and Railroader are just going to bury it so deep no one will ever remember it’s name.
It’s great to see someone covering the updates that are being pushed by the RRO team. Even though there’s not much in the update provided, at least it’s better to know what we got coming.
If this was just a roadmap for September I'd say this is pretty solid but this is all they have planned for the next 4-5 months!? Ive been pretty optimistic about their chances at getting this game up to par but this isnt instilling me with much confidence
I can't find anywhere items like: keybinds, FOV, Mouse sensitivity etc. Lets say: the basics... I am worried now for the game's future if they still do not see the importance of getting those basics sorted (and as soon as possible, before the end of september I mean).
@@AardvarkGames-YT Well I'm not talking about an explanation what they do and how you adjust them, but rather them beeing in the game in the first place.
Hey, thanks for the info appreciate your videos. You do a great job and I’m also hoping that they do an update especially with the passenger cars and just add and maybe some buildings and what not thanks for sharing be safe until next time.
I think you got on the trello early before they cleaned it up because I'm finding any info on the contents of the Anniversary Update. But it's kind of cool if we get passenger equipment, platforms and a new loco, although I didn't realize Lima Locomotive Works build a narrow guage 2-8-0. They build standard guage 2-8-0's in the 20's which would be a more "modern" loco in the game which would be nice.
See aardvark I told you that the sign update was for passenger cars and look at this the anniversary update is going to include a passenger car. This makes me so happy cause I was using the small caboose car as passenger cars when i could still play the game. Lol
I only hope they add some Ten-Wheelers, Praries, and American (4-4-0) locomotives to RRO, hearing 280 makes me assume consolidation locomotives, plenty of the post-launch consolidation locomotives
@aardvarkgames9386 as a "foamer" I understand that and every railroad out there that needed a versatile steam engine bought 2-8-0s. Guess I saw the tease of the 125 class 2-8-2(as built K-27) and 2-6-6-2 so I was expecting variety to become a part of this game
As for black sheep, from what i know there a reputable modding group from farming simulator, and have quite a few mods on there mod hub that are higher quality than farm sims devs work
So we have 2 competing games in the works and RRO can’t even figure out what they’re doing. When certain developers were with RRO the game had a whole tech tree as well as plans for much more, but now we’re stuck with visual bs that’s not interactive.
I love how studio346 dropped a teaser trailer, now RRO is finally getting their stuff together again.
Ya odd how that works
@@CoryAY82383 especially considering the president of that company used to be a RRO dev
While it is good to see some direction coming from them, I'm disappointed that it has taken the threat of a competing game to finally give the community what it has been crying for for years. I mean, it only took 2 years to finally fix the link and pin bug..
Agreed. Not to mention what’s in the roadmap itself, which I would expect for about a month of development, not 4-5. They need to get their act together or Century of Steam and Railroader are just going to bury it so deep no one will ever remember it’s name.
Oh,congratulations on the 2k Subs! *Cheers* 🍻 Here's more to many more! 😊
thanks so much appreciate it 😀
It’s great to see someone covering the updates that are being pushed by the RRO team. Even though there’s not much in the update provided, at least it’s better to know what we got coming.
If this was just a roadmap for September I'd say this is pretty solid but this is all they have planned for the next 4-5 months!? Ive been pretty optimistic about their chances at getting this game up to par but this isnt instilling me with much confidence
I can't find anywhere items like: keybinds, FOV, Mouse sensitivity etc. Lets say: the basics... I am worried now for the game's future if they still do not see the importance of getting those basics sorted (and as soon as possible, before the end of september I mean).
tutorial update is coming so that should help with that
@@AardvarkGames-YT Well I'm not talking about an explanation what they do and how you adjust them, but rather them beeing in the game in the first place.
@@StefsEngineering for sure we need all that. Hopefully adding to the team will help move things along
Hey, thanks for the info appreciate your videos. You do a great job and I’m also hoping that they do an update especially with the passenger cars and just add and maybe some buildings and what not thanks for sharing be safe until next time.
Thank you and have a great day 🚂
I think you got on the trello early before they cleaned it up because I'm finding any info on the contents of the Anniversary Update. But it's kind of cool if we get passenger equipment, platforms and a new loco, although I didn't realize Lima Locomotive Works build a narrow guage 2-8-0. They build standard guage 2-8-0's in the 20's which would be a more "modern" loco in the game which would be nice.
The Trello definitely has a few interesting things ;)
welp that stuff on Trello got deleted really quick
🤣
See aardvark I told you that the sign update was for passenger cars and look at this the anniversary update is going to include a passenger car. This makes me so happy cause I was using the small caboose car as passenger cars when i could still play the game. Lol
I only hope they add some Ten-Wheelers, Praries, and American (4-4-0) locomotives to RRO, hearing 280 makes me assume consolidation locomotives, plenty of the post-launch consolidation locomotives
So another 2 8 0? Prefect cause we don't have enough of that arrangement yet
lol but to be fair that was a common wheel type on the narrow gauge 😀
@aardvarkgames9386 as a "foamer" I understand that and every railroad out there that needed a versatile steam engine bought 2-8-0s. Guess I saw the tease of the 125 class 2-8-2(as built K-27) and 2-6-6-2 so I was expecting variety to become a part of this game
@@CoryAY82383 all in time i'm pretty sure those are both on the list so we should see them sometime in the not to far off future.😀
@@CoryAY82383 totally agree with you on this. What's a teaser if they don't release it. The Unitah Mallet would be awesome in the game especially.
@@joeclaymore I was wanting the 125 but ya I agree
simple interal CHAT! they could not add for 2 years -w-;
chat is needed that's a fact 👍
As for black sheep, from what i know there a reputable modding group from farming simulator, and have quite a few mods on there mod hub that are higher quality than farm sims devs work
is black sheep modding and black sheep studio the same company tho? i googled both and came up with 2 different results
ANYTHING to take this out of its Vanilla state.
So we have 2 competing games in the works and RRO can’t even figure out what they’re doing. When certain developers were with RRO the game had a whole tech tree as well as plans for much more, but now we’re stuck with visual bs that’s not interactive.
What you call a win I call stale and the same old nonsense.😂😂😂
most of the roadmap was stale to say the least but some of the more hidden info may turn out to be alright anyway😀
@@AardvarkGames-YT For the longest time I had hope but i'm really hoping they prove me wrong