Two more methods for GCC users: - With Y and X as jump = Y +/-> A -> X - With B and X as jump = B +/-> A -> X I know that the L trigger can be tricky for this tech, but these methods has been tested successfully by multiple GCC users.
Byleths nair is actually, in the opinion of the bylethcord lab team, superior to palutenas nair. And it has a far more complexity free. It being better is definitely debatable, but theres no question that byleths nair has quite the diverse combo tree in comparison to palus nair-nair-nair-upair rinse and repeat. This video only scratches the surface.
@@AbeDorf18 but palus nair to nair to nair to nair is all she needs lol your fuming if u think byleths nair is better lol.Palus has a better hitbox and is more disjointed and its hitbox is more active and is better in calling out jump and edguarding
Well I think byleth has a better nair but Palutena is a better character and because of her speed she ends up getting more reward with her nair compared to byleth’s nair
Ryan Hendricks I always said (even back when I maimed Palu), that Byleth's nair if optimized was better than Palu's because of its sending angle for edge guarding, complex nature giving you way more versatility, and insane drag down shenanigans, and if IDJ is mastered, that will definitely ring true.
It's the year 20XX, Smash Pros have mastered IDJ and almost every character except little mac have touch of death combos. SDI has become so meta that people are going back to Smash 4 to finally have a chance of beating Bayonetta
The sheer amount of work dedicated to making this video, deserves a hell of a lot more views than what you have now. Especially considering how actually useful this can be.
This seems pretty difficult but probably meta-changing for Pro players. Some of these combos are honestly mind-blowing with how much they could shake up certain matchups. Really well put together video and really impressive tech with a ton of potential.
@@moisteist8166 for the people who say they've been doing this, most of them dont do a frame perfect idj which is what is so insane about whats shown in the vid
I love how the demonstrations make the represented characters look godlike (except for that one Pit clip that could've been something hype if Nair worked better).
I really like seeing this game evolve to become even greater, instead of people using the new mechanics to just play more passive and boring (I see this plenty, online). And just when we thought Peach doing an instant 60-70% was impressive, apparently a lot of other characters can optimize their own combos to great extends. And as to the whole thing, this is lovely. I'm glad there's extra technical skill to work on, and one that's actually very useful. One of the first things that came to mind when seeing this, was with Corrin's FH Fair. They could really expand on their combos as early as 20% back in Smash 4, and it's great to see it back. I want to see how far I can push this as a Zelda and Byleth main...
@@sonpham3438 kinda weird, i just started doing it when watching void trying to extend a sheik ftilt fair dair dragdown chain to higher percents, he said, "maybe with a double jump", he tried it once, nearly got it but stopped trying. I went try it and realized with a pretty quick dj, which did have kind of a tight timing, it could actually extend her dragdown combos, filling the early-mid percents so you could get 0-stupid high percents from most combo starters. This was over half a year ago, pre quarantine times. Its so strage that a big labber like void knew about it but noone thought itd be useful when being a combo tool it obviously is lol...
Dear god, I think I just had a vision of the apocalypse. STELLAR job at labbing this out, and making this video so comprehensible. I plan on hitting the lab today.
You deserve some kind of award for this video. I'm only 3:30 in and the overall quality is phenomenal. The green screen with both game cube and pro controller demonstrations, clear and concise delivery on the voice over/narration, in game demonstrations, on screen button inputs added in post... I don't even know if I'll like any of your other videos but based off from only 10% of this video I've liked and favorited it, and subscribed to your channel. Goddamn man.
@@Magic0YT he's a fun character, don't get me wrong, but having combos drop because you're playing someone who knows the DI, and escape options feels incredibly bad. he needs more guaranteed combo routes to be anywhere near as good as in Melee or PM. i just wish Nintendo would actually fix UAir, because rn the move is barley acceptable.
Idk about that, I guess all falcon mains would like to have more easy kill setups but is just how it goes. some characters will get patches and some others will not even be touched. Is just the way it goes
this is only the beginning of smash ultimate I cant imagine when everything is settle and no patches are over, the real grind and competitive will be brutal
because quarantine took over, but for real it is not a game where you can abuse or exploit cancel or with no endlag animations all the time. And still techs are being found regardless.
Best tech video for Ultimate I have seen! :) I used to use IDJs a good amount when I was using tap jump, but now it's too hard without it. glad to see I can still use IDJ after all!
OK I'm at 15:54 mins in and this is already a masterpiece.... smash ultimate has a lot to show in 2020/09.... and never end. thx Snasen, really really... well done!
Quite a few characters discords discovered this a while ago but were limiting this ability to 1 or 2 specific situations. Glad to see someone finally make a fully in depth tutorial that spans across all characters. This is big for the punish and combo game in smash. Melee style punishes are just on the horizon! Great work!
THIS TECH IS REVOLUTIONARY!!! Omg im so excited to master this. i wonder how long it took u to make this video and how long it took to master this urself!?
regarding the "Claw Grip" you can do IDJ like the first 2 examples without the need of attack canceling. Slightly harder to do, but once you get it down on muscle memory, it's easy to do.
Yeah, that is true, it might’ve sounded like I was limiting claw grip to the 3rd method.. afff should’ve mentioned it 😅 thanks for pointing it out though.
I haven’t been interested in much of smash tech since smash 4, but this is so well done I enjoyed watching the whole video! Thanks for making it, sick combos btw
Took a long break from Ultimate, but I'm diving back in now that I can better appreciate this game for what it is. With the final character (& likely final patch) incoming, I wanna explore all the advanced tech this game has to offer, and this vid is a great resource as a part of that process. Sincerely, thank you very much for putting this together.
Dude people ain’t mentioning how goddamn disgusting Palu looks with this. She gets new combos AND she gets down throw bair back? She didn’t need this lmao
holy cow watching this really makes me realize how cucked out we got with instant short hop aerials, if only we could disable it at least then instead of learning this new input we could just you know press jump and A
Elliot Johns am i missing something? That would just be a buffered fullhop aerial which would be useful in its own right for sure, but that wouldnt input an IDJ aerial.
@@AbeDorf18 The Whole point of this is that you can start an aerial 1 frame sooner since you can buffer it. Everything else would be the same if they didn’t have the shorthop macro, except for losing dj
@@moisteist8166 Yeah I did it with sheik up airs but didn't know what I was doing or why I got way worse at it when I turned off tap jump. Good vid still.
Time to Tango! Harmony Her aerials hitboxes come out surprisingly late and she has really high jumps so the only character I can think of that rising nair out of shield would work on would be rosa Instant double jump increases the hit box size of rising aerials which allows bayo to actually land them on characters who have just landed and are in lag. So it’s a reliable out of Shield option to have if you are able to input idj reliably
i think outside of kill confirms, its not a great trick to use in neutral for bayo, since you lose 2 witch twists. That said, it definitely makes uptilt into bair a more likely 100% kill confirm.
@@dasuberpanda yeah it just makes certain things for her more consistent though she doesn’t benefit as much as some other characters like Falcon and sheik
Magic 0 that statement is incorrect. It could be true in a couple of years, but as of right now, melee has way more advanced tech and mixups than ultimate.
@@Snowballsage is not incorrect cus is my opinion, if you dont like my pov you dont have to follow me lol. I played melee for more than 10 years and I never said ult has more advanced tech and mixups. read carefully
Another 2 methods for GCC users that I personally found easier than the ones mentioned by Snasen: You need to set Z to jump for this one, and use Z+/->A->Y/X. if you want to do it super easy, Z+/->A->L. The advantage of this control scheme is that you are not required to hit jump and attack with 1 finger/thumb. Super useful for those with smaller/thinner fingers. I also think having 1 finger for each input makes timing the inputs easier and less strenuous on your fingers. Personally, I am very used to Z jump, so sliding my finger off it is very natural (almost like try to do a short hop). The way I would practice this if you are unfamiliar with Z jump is to try short-hopping with it (to understand the jump timing and release for the IDJ input). Then add your other jump button (X/Y/L) right after the short hop input. If you are able to get the IDJ, congrats! You can now add an attack and try doing it in neutral. For doing it out of attacks, it depends on the move FAF you are doing it out of (if you want to try hit confirming into IDJ, use a move with high hitlag/hitstop so it is slightly easier to react). Note: Using L makes it very consistent and easy, since it is simply a timing execution. Using L also allows you to use the C stick IDJ without tap jump! Very useful, but your shield and grab will need to be remapped (I would recommend moving shield to X/Y since it will be on an face button and not a trigger, which will slightly increases non-buffered inputs for shield). Hope this helped, to those having difficulty. I can now IDJ consistently (about 8 out of 10 times last night, and it took half an hour to get used to the timing). Good luck and have fun optimizing your combos!
ok so I ve been trying to learn this technique for like 1h15 and right now, I kinda got the timing if we slow down the game by half, but god, I dont know why I cant do it It frustrate me so much, I've learned perfect pivot in like 30 mins during s4 days, and I cant learn a stupid double jump thing now my finger hurts as much as if I was playing melee I just wanted to try so cool things with fox uair, and here I am, suffering for ne reason Have you any tips ? I know I must hit L during frame 4 after pressing both A and X but for god sake I cant Maybe am pressing X and A for too long ? What could it be ?
@@lhautlow you should be able to? He repeatedly showed to do it on shoulder buttons. Not just x and y Like X + A + L1 or R1 (in my case) Tried out for like 10 mins. I can get it like 4/10 times. Deffo works and quite easy to do. Like wavedashing in melee easy
@@thinkingoffaclevernickname1928 4/10 times is not like wavedashing in melee easy lol 4/10 is not a good enough rate of success to practically use this. i can't get it at all. maybe other pros can but only time will tell
When I used tap jump, one of my kill confirms was very easy due to tap jump IDJ. Now that I don't, this particular confirm is very very hard using only one jump button. Luckily I have a shoulder button on jump so now I can just lab it using two jump buttons. I would not recommend trying to use one button
I haven't watched the video yet but, if he's just talking about instant double jumps yeah you can just double tap jump but, you gotta time it just right. Meta of Smash has a video on Falco's "Active Hop" combo and they go over IDJ's quite a bit because, it doesn't work without it so, if you need more help or info on it might give them an eyeball
i'm having the most hardest time trying to get this to work. idk if i'm going too fast or too slow when pressing X+A>L or Y>A>L. maybe I just got binch fingers :'(
@Gachi Gachi I kinda got the tech now kinda. I ended up reversing the inputs, Instead of starting jump with the L trigger I start jump with X into L+A. I still wanna try tap jump though to see how easier that could be.
Two more methods for GCC users:
- With Y and X as jump = Y +/-> A -> X
- With B and X as jump = B +/-> A -> X
I know that the L trigger can be tricky for this tech, but these methods has been tested successfully by multiple GCC users.
what about Y +/->A -> Z? it’s time for the lab
Stoody There’s countless methods, just gotta find out what works best for you, but yeah that method sounds legit 😁
@Snasen is it possible to use the R trigger instead of The L trigger ?
Luckyshot Yup! I know that multiple people use R instead
i have jump as R n struggling the aerial and the jump coming out but not the second one no matter how fast i press it
😈👌
😇👍
@@SnasenSmash did you discover this?
A sleeping giant has just awaken
He discovered all tech in his showcase videos, that’s why they are so good😍
And now we know fatality is killing everyone with this tech
This is sick!
GimR what are you thinking about...🤔
Back to the lab again!
UH OH BACK TO THE LAB AGAIN OOOOOOOOOOOOOOOOOOOOH YEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH
Appreciate it, GimR! And yeah, agreed! 😁
Uh oh.
Remember during the Byleth reveal when Sakurai was like, "and this is his Nair, it's great to combo with." Now we know...
Sakurai is seven meta-shifting techs ahead of us.
@@AverageDoctor345 lmao
Oh I've been known 😆
@@Pr0ject_Dusk nah
@@anonymousn1nja I'm on tapjump a knew about this way before this video a used it for bowser up throw combos lol
the editing for the ~9:40 segmentw as so godlike
That mario double hit had me kinda me hype
I think the editing software he used was called g0 130x1ng r1ng or something like that idk if I should use it or not
ESAM hi ESAM- Swag master
GO BOXING RING
How do you think this will influence the meta?
I guess Byleth’s combo tree just turned into a more technical Palutena combo tree
Byleths nair is actually, in the opinion of the bylethcord lab team, superior to palutenas nair. And it has a far more complexity free. It being better is definitely debatable, but theres no question that byleths nair has quite the diverse combo tree in comparison to palus nair-nair-nair-upair rinse and repeat. This video only scratches the surface.
@@AbeDorf18 but palus nair to nair to nair to nair is all she needs lol your fuming if u think byleths nair is better lol.Palus has a better hitbox and is more disjointed and its hitbox is more active and is better in calling out jump and edguarding
Well I think byleth has a better nair but Palutena is a better character and because of her speed she ends up getting more reward with her nair compared to byleth’s nair
Ryan Hendricks
I always said (even back when I maimed Palu), that Byleth's nair if optimized was better than Palu's because of its sending angle for edge guarding, complex nature giving you way more versatility, and insane drag down shenanigans, and if IDJ is mastered, that will definitely ring true.
These lab combos make me feel so inadequate after 700+ hrs of playing ultimate.
you're not the only one
Same
Same.. it’s so hard for me to do I don’t even consider myself good at this game anymore
sadly i'm in the same boat. what have i even been doing this entire time?
make the number larger and over time the gap will close
Welp time to rewatch This 50 times
This is actually meta changing. Time to lab! Awesome video, really informative!
I guess you could say that instant double jump aerials is the future
@@prestonsasaki parrying? never heard of her
Lol saw your video
Yoshi's rising Uair comboing into itself is truly terrifying.
I am definitely not gonna have a fun time against yoshi
@@slice768 no one likes yoshi hahaha
@@EyeLeviathan I know it's an unpopular opinion but I enjoy playing with and against Yoshi.
It did that before
the kill confirm at 19:35 is enough for me to learn this. But losing your DJ as a Yoshi is not very appealing.
9:38 Today I learned : Snake Dair, when sped up, sounds like an AK47.
You are the greatest
Frenzy Light Oh, you!!
Snasen 12:01 yes i'm in smash 4 =)
Hope you update the bnb videos with this and also toon link bnb when?
It's the year 20XX, Smash Pros have mastered IDJ and almost every character except little mac have touch of death combos. SDI has become so meta that people are going back to Smash 4 to finally have a chance of beating Bayonetta
My guy owen!! I Found u here??????
Imagine if Little Mac drops on the tier list because of this. Going from F Tier to FF Tier.
@@Endershock1678 we should call it "Canceled tier" at this point
@@Endershock1678
Roll MVC2 be like:
*Welcome to the back of the bus my nigga*
@a guy have I found a fellow Punpun enjoyer?
What I'm getting from this, is that I should be terrified of optimized Chrom
@@Kiba114 they are both as good as each other. optimised is prolly better than roy
And optimized puff
Optimal chrom looks terrifying, but optimal ness is literally stuff of nightmares. Multimags and loads of damage out of everything.
Optimal sheik is super scary
@@sonpham3438 true
The sheer amount of work dedicated to making this video, deserves a hell of a lot more views than what you have now. Especially considering how actually useful this can be.
snasen is the god of smash labbing
Him and MGK Ganondorf need to do a fusion dance then boom best technical player on the planet
This seems pretty difficult but probably meta-changing for Pro players. Some of these combos are honestly mind-blowing with how much they could shake up certain matchups. Really well put together video and really impressive tech with a ton of potential.
It’s super easy with tap jump if you’re buffering
this is not meta changing ppl have already done this we just didnt have a name for it until now. T_T
@@moisteist8166 for the people who say they've been doing this, most of them dont do a frame perfect idj which is what is so insane about whats shown in the vid
I agree its insane and with practice this can do something about smash current meta but im just its simply isn't new tech
I like that byleth clip the most 🙃
A 30 minute Snasen video showcasing amazing tech? I'm in.
This is one of the best guides I have ever seen! We should be paying money for this!!!
HBox needs to know about the new rest confirm on platforms
hell yeah
assuming he wants to play ultimate, the grind is not easy
He knows about IDJ with puff, but he hasn't labbed or implemented it at all.
Only few puff use idj well
@@UltimateGin even so is so so handy for tech chase scenarios in platform stages
I love how the demonstrations make the represented characters look godlike (except for that one Pit clip that could've been something hype if Nair worked better).
cause puff is godlike
I really like seeing this game evolve to become even greater, instead of people using the new mechanics to just play more passive and boring (I see this plenty, online). And just when we thought Peach doing an instant 60-70% was impressive, apparently a lot of other characters can optimize their own combos to great extends.
And as to the whole thing, this is lovely. I'm glad there's extra technical skill to work on, and one that's actually very useful. One of the first things that came to mind when seeing this, was with Corrin's FH Fair. They could really expand on their combos as early as 20% back in Smash 4, and it's great to see it back.
I want to see how far I can push this as a Zelda and Byleth main...
Been using this to extend shiek combos for ages, had no idea it wasnt an known tech lol
gazboost, it‘s more like nobody thought about it how useful it is.
@@sonpham3438 kinda weird, i just started doing it when watching void trying to extend a sheik ftilt fair dair dragdown chain to higher percents, he said, "maybe with a double jump", he tried it once, nearly got it but stopped trying. I went try it and realized with a pretty quick dj, which did have kind of a tight timing, it could actually extend her dragdown combos, filling the early-mid percents so you could get 0-stupid high percents from most combo starters. This was over half a year ago, pre quarantine times. Its so strage that a big labber like void knew about it but noone thought itd be useful when being a combo tool it obviously is lol...
gazboost, I mean you could see as very specific tech and not being applicable universally
This video is the gold standard of tech showcase and really all smash educational videos.
Fuckin amazing explanations mate.
Dear god, I think I just had a vision of the apocalypse. STELLAR job at labbing this out, and making this video so comprehensible. I plan on hitting the lab today.
Like we say in my language : C'EST MAGNIFIQUE !!
Blizarrow oui c’est magnifique
Haha I'm Irish too🇮🇪🇮🇪
MUY BIEN
Happy to see a fellow Norwegian. c:
29:12 So funny how it sync to the music lmao
Nice tech, I hope top players use it more 😀
You deserve some kind of award for this video. I'm only 3:30 in and the overall quality is phenomenal. The green screen with both game cube and pro controller demonstrations, clear and concise delivery on the voice over/narration, in game demonstrations, on screen button inputs added in post...
I don't even know if I'll like any of your other videos but based off from only 10% of this video I've liked and favorited it, and subscribed to your channel.
Goddamn man.
I'm calling it now: this is the best thing that happened in 2020!
You called your shot too early it seems
@@awesometown1000 i dont think steve will impact smashs metagame as much as idj, but I like to be surprized by the patch notes
Please show this dude some love by liking and subscribing, you can tell he put in a lot time and effort into this video.
God dude I play falcon and this is a game changer, melee boy is back😂
nah, until UAir is given it’s old hitbox back with more hitstun, and Knee is given reduced landing lag, he’ll still just be nerfed Falcon.
I'm just happy with the character I just wanna get better
a lot of falcon mains in ult are people who played melee, is fun to discover new techs in ult tbh.
@@Magic0YT he's a fun character, don't get me wrong, but having combos drop because you're playing someone who knows the DI, and escape options feels incredibly bad. he needs more guaranteed combo routes to be anywhere near as good as in Melee or PM. i just wish Nintendo would actually fix UAir, because rn the move is barley acceptable.
Idk about that, I guess all falcon mains would like to have more easy kill setups
but is just how it goes. some characters will get patches and some others will not even be touched. Is just the way it goes
Tysm for doing all this work! This is the kind of tech the Ultimate community needs, and this is the kind of content we need to rally around.
this is only the beginning of smash ultimate I cant imagine when everything is settle and no patches are over, the real grind and competitive will be brutal
Game is out for 2 years lol
@@SOLO-gd6en :) and patches are not over yet, plus we havnt gotten all dlc pack 2
@@Magic0YT dont say its the beginning tho smash 4 only lasted for 4 years.
@@SOLO-gd6en this isnt smash 4, hope you get it
because quarantine took over, but for real it is not a game where you can abuse or exploit cancel or with no endlag animations all the time. And still techs are being found regardless.
GimR level info, a wealth of helpful examples, and really good character specific tips. This is top tier content.
THIS. This is what Ultimate brings to the table in movement.
Every character just got a buff without a patch. I love it when this happens
13:08 Thank you so much for this beauty. I tend to be an artist myself and It's nice to see others in the field.
Sick stuff man! You put so much work into this I can tell! Well done, respect!
Thank you, vyQ! That means a lot coming from you!
BRO this is an amazing video
I never thought I'd see the day where a Ludvix comment has only 2 likes
This Octopath ost made the video even better, thanks 🥂
Octopath OST makes everything better
bruh your such a god for this still cant believe how sick these combos are. reminding you your godlike
This is kind of insane.
This video is insanely well done holy shit! Great explication, great music choice, great transitions. phenomenal video dude!!
Jesus mario was already terrifying on platforms with his fast frame data
I AM LABBING THIS SO HARD YOU HAVE NO IDEA OML THANK YOUUUUU
yo are you spikefire? If so Yoshi gang
@@olbluelips I am!! Yoshi gang!!
This changes the game.
Everybody gangsta till someone reads your snansen tech and leaves you offstage without a jump.
Loved this video. The worst part about it was that it ended.
Best tech video for Ultimate I have seen! :) I used to use IDJs a good amount when I was using tap jump, but now it's too hard without it. glad to see I can still use IDJ after all!
this game has changed forever
The hand camera makes the guide 100x better.
OK I'm at 15:54 mins in and this is already a masterpiece.... smash ultimate has a lot to show in 2020/09.... and never end. thx Snasen, really really... well done!
Really great video, I love the way you break down the parts step by step to show how, why, and under what DIs/scenarios they work
Guys, are game is evolving
Quite a few characters discords discovered this a while ago but were limiting this ability to 1 or 2 specific situations. Glad to see someone finally make a fully in depth tutorial that spans across all characters. This is big for the punish and combo game in smash. Melee style punishes are just on the horizon! Great work!
THIS TECH IS REVOLUTIONARY!!! Omg im so excited to master this. i wonder how long it took u to make this video and how long it took to master this urself!?
Beautifully crafted tutorial. Great discovery! Excited to see the new tech breath some fresh air into the game.
regarding the "Claw Grip" you can do IDJ like the first 2 examples without the need of attack canceling. Slightly harder to do, but once you get it down on muscle memory, it's easy to do.
Yeah, that is true, it might’ve sounded like I was limiting claw grip to the 3rd method.. afff should’ve mentioned it 😅 thanks for pointing it out though.
Ive Mapped both right shoulder buttons to jump and i slide my finger across tjem
Thank you so much for all of your hard work when putting this giant video together. It was extremely informative with incredibly talented editing.
I feel like I’ve been playing this game wrong the whole time
I haven’t been interested in much of smash tech since smash 4, but this is so well done I enjoyed watching the whole video! Thanks for making it, sick combos btw
Combos went from barely working past 3 hits to, "How far can I take them from one side of the stage to the other?"
Took a long break from Ultimate, but I'm diving back in now that I can better appreciate this game for what it is. With the final character (& likely final patch) incoming, I wanna explore all the advanced tech this game has to offer, and this vid is a great resource as a part of that process. Sincerely, thank you very much for putting this together.
How’s everything so far
0:27 *Rare footage of Yoshi being a sick character*
Everything about this is so well done . But the editing really took the cake for me. Nice work!
Watch Steve be a character who relies on idjs.
Steve idjs on a jump and places a block after to do another idj
this is the most in-depth, and thought tutorial i've seen; keep it up 😊👍
Dude people ain’t mentioning how goddamn disgusting Palu looks with this. She gets new combos AND she gets down throw bair back? She didn’t need this lmao
I think we just don’t want to talk about it...
@@ChillavaKirby yeah, for all the good that this brings for my main, im terrified about other characters' tech becoming too op now
except now everybody can make their opponent go from 0 to 60, so palu isnt as busted anymore
@@sparrow_solas not everyone. Its like 10 or so characters that benefit from this, some only marginally. Palu is definitely still busted
@@nomanm.5884 did we watch the same video? "not everyone"
Amazing video!! Deserves A LOT more views. Super useful and well structured video. LOVED IT!!!
holy cow watching this really makes me realize how cucked out we got with instant short hop aerials, if only we could disable it at least then instead of learning this new input we could just you know press jump and A
Elliot Johns am i missing something? That would just be a buffered fullhop aerial which would be useful in its own right for sure, but that wouldnt input an IDJ aerial.
You’re just now figuring this out 😔
Yessir
@@AbeDorf18 The Whole point of this is that you can start an aerial 1 frame sooner since you can buffer it. Everything else would be the same if they didn’t have the shorthop macro, except for losing dj
@@adjmonkey you know that double jump is a different hight that fullhop right? Therefore it would work differently
Great vid dude, can't wait to see what hype stuff comes out due to your contributions!
People who have used falcos active hop be like "That looks familiar"
thank you someone with a brain. This tech has always been here ppl just didnt have a name for it
@@moisteist8166 Yeah I did it with sheik up airs but didn't know what I was doing or why I got way worse at it when I turned off tap jump. Good vid still.
@@B10401 tap jump helps
Yessir
This is VERY good tech, your channel is REALLY underrated! I'm passing it to my friends!
Everyone: “Chrom’s recovery is holding him back so much...”
The best Chrom: *”Hold my IDJ”*
Suddenly his onstage is even better... but his recovery is still bad
Sullivan Lee but u see that’s the point they won’t have enough stocks by the time they get him offstage...👌
Hurts seeing Falcon get mopped for 2 years, but this is some serious good shit bro. Good job, nice tutorial.
IDJ is a very underrated tech.
that young link combo to the uair😭 amazing!
I use this tech a *lot*, lol. Cool to see it being actually showcased. It's good for Lucas
Saw your post on Twitter. This deserves a like and follow. Thank you for all of your hard work!
This is incredible work! High quality production value and video organization too!
Bruh you're a monster of labbing
I love you so much. Thanks for reigniting the passion for training mode cause this is so worth it!
This allows bayo rising aerials out of Shield to actually land on characters
Why so?
Time to Tango! Harmony
Her aerials hitboxes come out surprisingly late and she has really high jumps so the only character I can think of that rising nair out of shield would work on would be rosa
Instant double jump increases the hit box size of rising aerials which allows bayo to actually land them on characters who have just landed and are in lag. So it’s a reliable out of Shield option to have if you are able to input idj reliably
@@clairekennedy7719 I see, thanks about that! i'll try it asap
i think outside of kill confirms, its not a great trick to use in neutral for bayo, since you lose 2 witch twists. That said, it definitely makes uptilt into bair a more likely 100% kill confirm.
@@dasuberpanda yeah it just makes certain things for her more consistent though she doesn’t benefit as much as some other characters like Falcon and sheik
What an incredible tech showcase this might be game changing 👀
I’ve been unintentionally doing this with falcon because of my Melee habits, lol.
Me, a little Mac main: "Wow! This is worthless!"
But my new Pika secondary will definitely appreciate this video. For that, I thank you.
as a gren main i will be sure to lab this out
This dude looking like a hidden boss with all his tech
this game gonna be fast af in a few years
the mixups and all crazy techs in this game makes it more fun to watch than melee
Magic 0 that statement is incorrect. It could be true in a couple of years, but as of right now, melee has way more advanced tech and mixups than ultimate.
@@Snowballsage is not incorrect cus is my opinion, if you dont like my pov you dont have to follow me lol. I played melee for more than 10 years and I never said ult has more advanced tech and mixups. read carefully
Magic 0 ok
@@Snowballsage you cant say a opinion is incorrect that just not how it work
This is so useful, I'm so excited to see new tech! Also super happy about the piranha plant dair landing :')
Wow, better than gimr 😊😁
LMAO
Lol, that is subjective, but I’ll take it as a compliment. But hey, I don’t have a whole company to run though... just sayin 😬
@@SnasenSmash really good job tho, I wish people can do more stuff like you and gimr. would be nice if both work together
Magic 0 Thanks a lot! That is a cool thought and I would be interested for sure to do that, but he is probably a really busy guy
No one can top Gimr!!! Though this is truly game changing... consistent tippers AHHHHHH
This is godlike, I really hope this tech find its place in the meta, it looks sick
So you're saying that with this you can true combo down throw to knee at 60% with DI in?
Bruh.
Another 2 methods for GCC users that I personally found easier than the ones mentioned by Snasen:
You need to set Z to jump for this one, and use Z+/->A->Y/X. if you want to do it super easy, Z+/->A->L.
The advantage of this control scheme is that you are not required to hit jump and attack with 1 finger/thumb. Super useful for those with smaller/thinner fingers. I also think having 1 finger for each input makes timing the inputs easier and less strenuous on your fingers. Personally, I am very used to Z jump, so sliding my finger off it is very natural (almost like try to do a short hop).
The way I would practice this if you are unfamiliar with Z jump is to try short-hopping with it (to understand the jump timing and release for the IDJ input). Then add your other jump button (X/Y/L) right after the short hop input. If you are able to get the IDJ, congrats! You can now add an attack and try doing it in neutral. For doing it out of attacks, it depends on the move FAF you are doing it out of (if you want to try hit confirming into IDJ, use a move with high hitlag/hitstop so it is slightly easier to react).
Note: Using L makes it very consistent and easy, since it is simply a timing execution. Using L also allows you to use the C stick IDJ without tap jump! Very useful, but your shield and grab will need to be remapped (I would recommend moving shield to X/Y since it will be on an face button and not a trigger, which will slightly increases non-buffered inputs for shield).
Hope this helped, to those having difficulty. I can now IDJ consistently (about 8 out of 10 times last night, and it took half an hour to get used to the timing). Good luck and have fun optimizing your combos!
Mercuriosity These are really good suggestions! Thanks for thorough explanation.
I don’t know why, but something tells me he’s a Chrom main
You really took account for everything. This was amazing thank you for taking the time to lab this all out
ok so I ve been trying to learn this technique for like 1h15 and right now, I kinda got the timing if we slow down the game by half, but god, I dont know why I cant do it
It frustrate me so much, I've learned perfect pivot in like 30 mins during s4 days, and I cant learn a stupid double jump thing now
my finger hurts as much as if I was playing melee
I just wanted to try so cool things with fox uair, and here I am, suffering for ne reason
Have you any tips ?
I know I must hit L during frame 4 after pressing both A and X but for god sake I cant
Maybe am pressing X and A for too long ? What could it be ?
Have you tried changing button maps? Or activating stick jump?
@@thinkingoffaclevernickname1928 Ive mapped Jump on L button, but thats it
I might be able to do it with tap jump tho
I didnt try it
@@lhautlow you should be able to? He repeatedly showed to do it on shoulder buttons. Not just x and y
Like X + A + L1 or R1 (in my case)
Tried out for like 10 mins. I can get it like 4/10 times. Deffo works and quite easy to do. Like wavedashing in melee easy
@@thinkingoffaclevernickname1928 4/10 times is not like wavedashing in melee easy lol 4/10 is not a good enough rate of success to practically use this. i can't get it at all. maybe other pros can but only time will tell
@@Frilleon mate. It was me practicing for 10 mins. I would get more if I practiced more since it just muscle memory
been labbing luigi for a while and I think I found 3 zero to death confirms! Ty for granting us loogi legends the power to prove ourselves
So is it possible to do this by hitting the same jump button really fast twice or is that unrealistic?
When I used tap jump, one of my kill confirms was very easy due to tap jump IDJ. Now that I don't, this particular confirm is very very hard using only one jump button. Luckily I have a shoulder button on jump so now I can just lab it using two jump buttons. I would not recommend trying to use one button
I haven't watched the video yet but, if he's just talking about instant double jumps yeah you can just double tap jump but, you gotta time it just right. Meta of Smash has a video on Falco's "Active Hop" combo and they go over IDJ's quite a bit because, it doesn't work without it so, if you need more help or info on it might give them an eyeball
the frame-perfect turnaround into the hard version of IDJ (4 frame timing) at 15:47 YLink combo is nuts
i'm having the most hardest time trying to get this to work. idk if i'm going too fast or too slow when pressing X+A>L or Y>A>L. maybe I just got binch fingers :'(
@Gachi Gachi yes but we normal ppl have tap jump turned off :/
@Gachi Gachi I kinda got the tech now kinda. I ended up reversing the inputs, Instead of starting jump with the L trigger I start jump with X into L+A. I still wanna try tap jump though to see how easier that could be.
This is crazy dude! Great vid and A+ choice of the Rivals OST :D