Regarding the last example, I am fine with PCs acting secretive and taking loot when it matches their character's personality, sometimes it just fits, like if a different PC wouldn't want the loot to be with the party due to it's alignment, or maybe the rogue is just feeling extra roguish and the ring is just too dang shiny. But the rogue who has a tendency to snag a bit of extra loot here and there needs to also accept that when the paladin finds out they may have issues with it, or if the rogue goes down and the lawful good cleric finds a bunch of unexpected treasure spilling out of his pack then they may not be so eager to revive or heal them, etc... I will also say that groups that tend to form a close bond (like a family) tend to game longer and have more epic campaigns than groups who gather for individual goals and objectives. But I agree the DM could have handled the situation better than they did. I know for a fact though, IATA!!!
That rogue and the shiny ring example sounds a bit familiar... And yeah, if you take loot secretly, you should expect that at SOME point it's going to become a point of tension, but the DM killing someone to prove a point and then gaslighting the party member into thinking it was all their fault is just not a great thing to do. I mean, us DMs gaslight players all the time, but in the fun "no, you don't see anything with your 4 on perception" way, not the "would you look at that, this one off thing you did 5 session ago is totally why your ally is dead, sucks to be you".
@@twistedpinttavern to be a DM requires gas lighting. I mean how many times does the financiers of the adventure turn out to be the BBEG in the end, but DMs still have to encourage the players to forget the previous 10 times that happened and that THIS particular NPC is really a great guy with entirely altruistic goals.
I don't really get the point of keeping an item you know you can't use from the group. If I found a scroll I couldn't read, I think my first reaction would be to show it around to everyone to see if anyone could.
@@kyleward3914 resell or trade value. Not saying it is a good idea, parties that share loot can grow quicker and work together better, but some parties operate more independently than others.
I found 4 health potions of various sizes and immediately drank one without showing anyone else, because I was really hurt. The sorcerer walks in and sees me. I pick up another potion. She says what are you doing. I make eye contact with her and lift the second potion to my lips. She says really?? I drink the potion. I think I gave her ample time to stop me if she wanted to, and it only put me to half hp anyway. Also I was still the only one who went unconscious during the session. Also we were a party of 5 so someone would have gone without anyway. AITA?
1st story wizard - The other player's characters should tell the wizard to quit being a wang-rod. He is detrimental to the party, and you wouldn't travel with people that would risk your life like that. "It's what my character would do" means you made the wrong character.
That last bit is so accurate. "It's what my character would do!" Okay, that's fine, but the rest of our characters don't have to let you stick around. So make a character that we would actually want to adventure with.
For the second story, I would like to point out that sleep affects targets from low HP to high HP until the pool runs out. Gremeskas only have 10 HP. So it wouldn't have knocked out everyone involved anyway. And any PC with more than 10 hp would have been unaffected. So now I'm wondering if the noob would have had a massive win here
Ooh, I completely forgot about that... Yeah, you're right, they likely would have been fine. Depending on their level there would still be risk, but overall, it could have been a great play.
Story 1: NTA, that Wizard was very much murderhoboing. And seriously, wizards, YOU HAVE OTHER SPELLS! Side note, I would assume the Hydra's heads would trade off watch duties. Story 2: Honestly, NTA - and as an extension NAH. Sure, OP could have been a little more tactful but the party _SHOULD_ be communicating about this during the fight. After all, at the end of the day unless the particular campaign is some sort of free-for-all one-off or other explicitly competitive environment, D&D is a co-op game and the players are supposed to work together. At the same time, the newbie wizard was, well, a newbie, and a newbie who was playing a tricky class for a beginner as well. Barring any very specific tactical situations, casting AOE in a way that hits your party is generally a bad idea, but the guy probably didn't know any better at the time. Story 3: NTA, this was just poor judgement due to a lack of info, and I actually want to ding the DM a bit for immediately jumping on the OP for not sharing the scroll and calling him an edgelord when he did something that was implicitly deemed ok by the players, seeing as though the entire party was doing it. I wouldn't immediately jump to the assumption that the DM engineered the situation, but I wouldn't rule it out.
I don't completely believe the DM set it all up, but like you said, I also wouldn't rule it out. It's just a too convenient a lineup to not consider it.
Not the asshole, spamming fireball is annoying and players and it makes sense that enemies will target the biggest threat. Kind of the asshole, be less abrasive with new players and let players make stupid decisions. Not the asshole but also I'm not entirely sure if the DM is the asshole. From a storytelling perspective, it's interesting to have a moral to the story. Now, that doesn't seem like his intent, he was just annoyed at how the party played however it was his way of solving an in-game problem with an in-game solution. With all that said, he went too far in how he delivered the message of actually killing an NPC and should have had some way to revive the player. I can see his intent and can partially justify it but it does just feel like a DM salty that the party isn't behaving how he wanted them to.
Agreed. In the last one, I don't completely disagree with his reasoning, but how he did it and the fact that the situation went that far to begin with could have been handled better.
Story 3: DM was definitely an asshole. Like.....never tell the party in hindsight what they "should have done". Cuz like....your not the one playing those characters, and you as the DM have WAY more info
Not gonna lie, I really don’t see the point of keeping a scroll for yourself without the others knowing, if you can’t even read it. Would have been funny if they tried selling it, except the buyer realises op’s character has no idea what the scroll is and scams them by telling them it’s worthless so they won’t get much for it.
I hear you, I prefer to not keep loot secret. I think the biggest part of this one is that, yes, there was a lesson to be learned, but it should have probably been handled better
First story: Is the Cleric's character _really_ like that? It seems the Wizard is a threat to a lot of innocent lives, so unless the Cleric is very, very evil or very, very stupid, they should be stopping the Wizard, not healing him. Third story: Whyyy would you keep a scroll that you can't even read? I don't see the in-universe or out-of-universe logic behind that. Like, is it just for the money, because scrolls are valuable? Not necessarily disagreeing with your take on the story because, as you explained already, the party as a whole was doing things like that. But it just doesn't make sense to keep items you can't use, because any magic item can turn the tide of a battle and your silly greed can turn a victory into a TPK even when the DM isn't being a jerk about it and merely miscalculated.
Honestly, I think the last one's DM is the a**hole, I mean, the way they said it, it sounds so preachy, and knowing that they are the DM, and as such have power over the campaign, it doesn't sound far-fetched that they might have forced the sittuation. Only question I have is "Why?". I mean, if this was something common, why didn't they said anything before when others did it too? In any case, the way that the DM phrased it as being OP's fault really rubs me the wrong way because he knew they wouldn't get it in that timer because it was knowledge only he had, and he waited the whole minute while they panicked. Not only that, he saw that OP was crying due to the stress of the sittuation, and he followed through. That's being mean.
Next time I come by I’m going to make sure to bring even more treasures from the dungeon that is reddit!
Searching through Reddit really does feel like a dungeon crawl sometimes...
Make sure to check out Loot Goblin's video with the link in the description, and let us know if you enjoy these collabs!
Loved covering these stories with you!
Regarding the last example, I am fine with PCs acting secretive and taking loot when it matches their character's personality, sometimes it just fits, like if a different PC wouldn't want the loot to be with the party due to it's alignment, or maybe the rogue is just feeling extra roguish and the ring is just too dang shiny. But the rogue who has a tendency to snag a bit of extra loot here and there needs to also accept that when the paladin finds out they may have issues with it, or if the rogue goes down and the lawful good cleric finds a bunch of unexpected treasure spilling out of his pack then they may not be so eager to revive or heal them, etc...
I will also say that groups that tend to form a close bond (like a family) tend to game longer and have more epic campaigns than groups who gather for individual goals and objectives. But I agree the DM could have handled the situation better than they did.
I know for a fact though, IATA!!!
That rogue and the shiny ring example sounds a bit familiar... And yeah, if you take loot secretly, you should expect that at SOME point it's going to become a point of tension, but the DM killing someone to prove a point and then gaslighting the party member into thinking it was all their fault is just not a great thing to do. I mean, us DMs gaslight players all the time, but in the fun "no, you don't see anything with your 4 on perception" way, not the "would you look at that, this one off thing you did 5 session ago is totally why your ally is dead, sucks to be you".
@@twistedpinttavern to be a DM requires gas lighting. I mean how many times does the financiers of the adventure turn out to be the BBEG in the end, but DMs still have to encourage the players to forget the previous 10 times that happened and that THIS particular NPC is really a great guy with entirely altruistic goals.
I don't really get the point of keeping an item you know you can't use from the group. If I found a scroll I couldn't read, I think my first reaction would be to show it around to everyone to see if anyone could.
@@kyleward3914 resell or trade value. Not saying it is a good idea, parties that share loot can grow quicker and work together better, but some parties operate more independently than others.
I found 4 health potions of various sizes and immediately drank one without showing anyone else, because I was really hurt. The sorcerer walks in and sees me. I pick up another potion. She says what are you doing. I make eye contact with her and lift the second potion to my lips. She says really?? I drink the potion. I think I gave her ample time to stop me if she wanted to, and it only put me to half hp anyway. Also I was still the only one who went unconscious during the session. Also we were a party of 5 so someone would have gone without anyway. AITA?
I mean, they had plenty of time to stop you, and if you were low you needed the healing anyway, so I think you're good lol
Not the asshole, the mage is just a muderhobo. Love your vids TPT :D
Thank you!
@@twistedpinttavern your welcome pal, I hope to visit one day your tavern in open :)
Wooo! Another collab! Sorry I've been absent lately...been going through some medical issues. Glad to return to some collabby goodness!
Absolutely no worries, hope you heal up soon!
1st story wizard - The other player's characters should tell the wizard to quit being a wang-rod. He is detrimental to the party, and you wouldn't travel with people that would risk your life like that. "It's what my character would do" means you made the wrong character.
That last bit is so accurate. "It's what my character would do!" Okay, that's fine, but the rest of our characters don't have to let you stick around. So make a character that we would actually want to adventure with.
First Story: CHOO CHOO MADAF*CKERS, THIS IS THE CONSECUENSE TRAIN!!!
Thanks 4 all the hard work.
For the second story, I would like to point out that sleep affects targets from low HP to high HP until the pool runs out.
Gremeskas only have 10 HP.
So it wouldn't have knocked out everyone involved anyway.
And any PC with more than 10 hp would have been unaffected.
So now I'm wondering if the noob would have had a massive win here
Ooh, I completely forgot about that... Yeah, you're right, they likely would have been fine. Depending on their level there would still be risk, but overall, it could have been a great play.
Story 1: NTA, that Wizard was very much murderhoboing. And seriously, wizards, YOU HAVE OTHER SPELLS! Side note, I would assume the Hydra's heads would trade off watch duties.
Story 2: Honestly, NTA - and as an extension NAH. Sure, OP could have been a little more tactful but the party _SHOULD_ be communicating about this during the fight. After all, at the end of the day unless the particular campaign is some sort of free-for-all one-off or other explicitly competitive environment, D&D is a co-op game and the players are supposed to work together. At the same time, the newbie wizard was, well, a newbie, and a newbie who was playing a tricky class for a beginner as well. Barring any very specific tactical situations, casting AOE in a way that hits your party is generally a bad idea, but the guy probably didn't know any better at the time.
Story 3: NTA, this was just poor judgement due to a lack of info, and I actually want to ding the DM a bit for immediately jumping on the OP for not sharing the scroll and calling him an edgelord when he did something that was implicitly deemed ok by the players, seeing as though the entire party was doing it. I wouldn't immediately jump to the assumption that the DM engineered the situation, but I wouldn't rule it out.
I don't completely believe the DM set it all up, but like you said, I also wouldn't rule it out. It's just a too convenient a lineup to not consider it.
Not the asshole, spamming fireball is annoying and players and it makes sense that enemies will target the biggest threat.
Kind of the asshole, be less abrasive with new players and let players make stupid decisions.
Not the asshole but also I'm not entirely sure if the DM is the asshole. From a storytelling perspective, it's interesting to have a moral to the story. Now, that doesn't seem like his intent, he was just annoyed at how the party played however it was his way of solving an in-game problem with an in-game solution. With all that said, he went too far in how he delivered the message of actually killing an NPC and should have had some way to revive the player. I can see his intent and can partially justify it but it does just feel like a DM salty that the party isn't behaving how he wanted them to.
Agreed. In the last one, I don't completely disagree with his reasoning, but how he did it and the fact that the situation went that far to begin with could have been handled better.
Another day another banger
I hear Loot Goblin's vid is a banger too 👀
Story 3: DM was definitely an asshole. Like.....never tell the party in hindsight what they "should have done".
Cuz like....your not the one playing those characters, and you as the DM have WAY more info
In the case of the glowing item maybe only have it glow to who it's useful for
Not gonna lie, I really don’t see the point of keeping a scroll for yourself without the others knowing, if you can’t even read it.
Would have been funny if they tried selling it, except the buyer realises op’s character has no idea what the scroll is and scams them by telling them it’s worthless so they won’t get much for it.
I hear you, I prefer to not keep loot secret. I think the biggest part of this one is that, yes, there was a lesson to be learned, but it should have probably been handled better
First story: Is the Cleric's character _really_ like that? It seems the Wizard is a threat to a lot of innocent lives, so unless the Cleric is very, very evil or very, very stupid, they should be stopping the Wizard, not healing him.
Third story: Whyyy would you keep a scroll that you can't even read? I don't see the in-universe or out-of-universe logic behind that. Like, is it just for the money, because scrolls are valuable? Not necessarily disagreeing with your take on the story because, as you explained already, the party as a whole was doing things like that. But it just doesn't make sense to keep items you can't use, because any magic item can turn the tide of a battle and your silly greed can turn a victory into a TPK even when the DM isn't being a jerk about it and merely miscalculated.
Honestly, I think the last one's DM is the a**hole, I mean, the way they said it, it sounds so preachy, and knowing that they are the DM, and as such have power over the campaign, it doesn't sound far-fetched that they might have forced the sittuation. Only question I have is "Why?". I mean, if this was something common, why didn't they said anything before when others did it too? In any case, the way that the DM phrased it as being OP's fault really rubs me the wrong way because he knew they wouldn't get it in that timer because it was knowledge only he had, and he waited the whole minute while they panicked. Not only that, he saw that OP was crying due to the stress of the sittuation, and he followed through. That's being mean.
totally again on the last one, DM was just messing with his players to show he was god and they have to do what he wants, it was not cool