Clo3D to Blender - Export and Import Materials, Image Textures, UVs and UDIMs - Blender Texturing

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  • Опубликовано: 3 дек 2024

Комментарии • 113

  • @alexgreen4897
    @alexgreen4897 Год назад +3

    Amazing work! Thank you so much for this Clo3D to Blender workflow series. This has been so timely and looking forward to following more of your videos!!

  • @vivemosoimpossivel263
    @vivemosoimpossivel263 5 месяцев назад +1

    Thank you very much for the class, it helped me a lot, thank you

  • @JayB-XS
    @JayB-XS 6 месяцев назад

    Excellent tutorial - as a total noob starting from scratch, this was fairly easy to follow along!

    • @digitalfashionblender
      @digitalfashionblender  6 месяцев назад

      That actually really great to hear! Happy it was easy to understand!

  • @utkarshupadhyay3478
    @utkarshupadhyay3478 Год назад

    You’re doing an amazing job brother

  • @designnclimb
    @designnclimb Год назад

    Thank you! Really appreciate all your tutorials! Exactly what I needed to learn right now.

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      Happy it helped - let me know what other kinds of tutorials you are looking for!

    • @designnclimb
      @designnclimb Год назад

      @@digitalfashionblender Just finished following along with this tutorial today. Is there going to be another tutorial explaining how to import an avatar to go with the outfit? I'm trying to import a daz avatar but having a hard time with it... Would be great if I can find answers to that. Thank you!

    • @digitalfashionblender
      @digitalfashionblender  Год назад +2

      @@designnclimb yes absolutely that's the new upcoming part. I'm going to make the tutorial for the avatar and environment creation next! To show the full process

    • @designnclimb
      @designnclimb Год назад

      @@digitalfashionblender amazing!looking forward to it 👍

  • @SamTweedie-d1h
    @SamTweedie-d1h 6 месяцев назад

    This video awesome. thanks for the detail and though explanation !

  • @kristerkristerollae3376
    @kristerkristerollae3376 Год назад

    Wowoowowoowowowo" Thanks so much, At the right time") you put this, thanks

  • @nandojau1
    @nandojau1 Год назад

    AMAZING!!!!

  • @ganeeshkar2094
    @ganeeshkar2094 Год назад

    Your tutorial on texture was exceptional, and I am curious to learn about the difference between texture in Substance Painter and texture in Blender.

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      Substance painter is built for texturing and great if you want to build textures to use in other software or for video games / VFX - if you are happy stying in blender for all you rendering you can create a similar level of detail using just the node system - working with the same mixing and layering logic of substance painter. If you want to get started with painter I have a series here. I'm making a bledner texturing one to come out soon as well!
      ruclips.net/p/PLK1b78MWXvYJUg_6dRJI5J-nhVFPnWoi3

  • @mauvaissigne
    @mauvaissigne Год назад +1

    @11:00 when you start to work on the material properties, how do I have that same list of materials for a garment I exported from CLO in ALEMBIC (OGAWA) format that has an animation?

    • @digitalfashionblender
      @digitalfashionblender  Год назад +2

      You can't you will have to work around it. Alembic isn't taking the material information.
      Your options are -
      Export a point2 or PC2 cache instead. You will get a cache file like the alembic and an OBJ file to import in blender. Add a mesh cache modifier, set it to PC2 and open the file that was exported from Clo.
      Option 2 - work with 1 material slot - this is possible and sometimes preferred. You would need to follow this substance painter workflow that works with just 1 material slot as opposed to the multiple materials from clo - ruclips.net/video/XH7nk7VdE_s/видео.html
      Option 3 - export each material as its own alembic from Clo and combine then back in the same scene after. This is achieved by hiding the mesh in the viewport in Clo using shift + Q and export only the visible parts. This will mean you export each material as its own alembic
      Hope it helps

    • @mauvaissigne
      @mauvaissigne Год назад +1

      @@digitalfashionblender I tried the PC2 cache method, i got the animation to work but all my textures are shiny black for some reason. ill try option 2... Do you have an instagram ,discord, or pateron so you could walk me through it for $$$. im the worst at texturing and would like to reduce the learning curve plus ive been stuck on this for a week now. Thanks

  • @bengriffiths6025
    @bengriffiths6025 Год назад +2

    when i attempt this my uv maps do not line up with the 3d model in blender whatsoever, how can i fix this?

  • @daria_abakumova
    @daria_abakumova Год назад

    Thank you so much much for your tutorials!!!))) Thanks to you I`ve learned to export and import avatars correctly and make textures. You are awesome! It would be nice If you make video how to animate avatar in Blender (for example, walking or rotation). Thanks)

    • @digitalfashionblender
      @digitalfashionblender  Год назад +2

      You're very welcome! I am happy to hear it has helped you. The animation process is on my list do. I just need to make it as simple as possible for people the follow. But it will be coming soon!

  • @sabrinafreit438
    @sabrinafreit438 4 месяца назад

    I love the tutorial. Thanks for your help.
    Could you maybe do also a tutorial for the preferences?
    I saw when you chose the add-ones that I have a lot disabled.
    So my question ist which one necessary?
    When I go on shading and push viewpoint shading I have only the outline of the garment it's not like in your video. How can I change that?
    Thank you very much

    • @digitalfashionblender
      @digitalfashionblender  23 дня назад

      I think this video might help you with a lot odf the lighting set up and other settings I use. The only add on I have active when using blender is node-wrangle.
      The other add ons I use are for specific things like swing bones etc.
      ruclips.net/video/9MFDz6QSWvE/видео.html

  • @AkiraMovie999
    @AkiraMovie999 Год назад

    thank you!

  • @SamTweedie-d1h
    @SamTweedie-d1h 11 месяцев назад

    HI this video is so good thanks you so much. Question - what are the advantages of rendering in blander over the Col3d render ? do you get a better finish or lighting options ???

    • @digitalfashionblender
      @digitalfashionblender  11 месяцев назад +1

      Blender is buit for rendering, clo is not. There really is so much more you can do in blender than in clo. That's why I made this channel ;)

    • @SamTweedie-d1h
      @SamTweedie-d1h 11 месяцев назад

      Ok great I’ll have a crack at it ! Your channnel is awesome

  • @kercolors
    @kercolors Год назад

    Hello!! first of all, thank you for these tutorials, they really help me with a very uncommon workflow. I know the chances to fix a problem by this medium are very low, but when I send my textures to blender they look like in minute 15:40, (the first tile repeating everywhere) and the solution you talk about after that won´t work. May you have a clue what could be happening? thank you.

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      There could be a couple reasons.
      In Blender, you can manually set up the UDIM workflow by following these steps:
      In the Node Editor, select the image texture node that you want to assign a UDIM texture to.
      Open the Node Wrangler menu by pressing the Ctrl+Shift+Left Mouse Button on the image texture node.
      Select the "UV > UDIM" option from the Node Wrangler menu.
      In the "UDIM Tiles" panel that appears, select the appropriate UDIM tile number for the image texture.
      Repeat these steps for all image textures that you want to assign UDIM textures to.
      If the textures are not being read correctly and only the first UDIM image texture is connected, make sure that you have assigned the correct UDIM tile number to each image texture node. Also, check that the file paths for each UDIM texture are correct and that the textures are located in the correct folder.
      If the issue persists, you can try disabling the "Auto Texture Space" option in the Node Wrangler add-on preferences. This option is enabled by default and can sometimes cause issues when working with UDIM textures.
      You can access the Node Wrangler add-on preferences by going to Edit > Preferences > Add-ons > Node Wrangler.

    • @kercolors
      @kercolors Год назад +1

      @@digitalfashionblender Thank you, can´t believe you took the effort to send me those solutions. I also tried exporting the cloth to blender in GLTF format and it did well (for static renders, didn´t tried animations). Again thank you very much!!

  • @Ms_Wei
    @Ms_Wei Год назад

    Thank you for sharing all these amazing informative professional tutorials! I’m learning a lot from you 🙏🏼! However, I have a question and hope you can share your professional opinions on this. I’ve seen quite a lot of digital fashion designers’ workflow would be using Clo + Substance Painter + Cinema4D so I am just wondering if you are using Blender only? And if so, what are the advantages in terms of using Blender instead of C4D in your opinions? (apart from its free of course) and if you also use C4D, will you be teaching on that too? Thank you.

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      I work with Clo, Substance, Blender and Unreal. I don'tuse C4D so wont't be teaching that. I like blender because I can do everything in one place. There is modelling, sculpting, texturing, cloth simulation, compositing and video editing all built into Blender. The community around blender and learning is also something I really like.
      For me Blender is great but Unreal 5 is where there is some amazing potential. C4D just seems expensive compared to both these that are free to use. It really depends on what you are wanting to focus on but for Digital Fashion it's great to have knowledge of Clo, Subtance Painter/Designer/Sampler and another software to create your final images - for me it's Blender and Unreal :)

    • @Ms_Wei
      @Ms_Wei Год назад

      @@digitalfashionblender thank you for taking time to reply. For me, I started from Clo then Substance Painter/Designer/Sampler and was planning to learn C4D but after learning so much from your tutorials, which I really like how you explain everything for understanding this workflow, so I’ll be focusing on learning Blender and Unreal 5 from now. 😊 Once again, thank you so much for sharing your knowledge. Best contents I’ve seen for sure!

  • @zan7756
    @zan7756 Год назад +1

    Thank You so much 😭,, last can you do with animation?

    • @digitalfashionblender
      @digitalfashionblender  Год назад +2

      Animation is a new series I am working on - it's a lot of parts to learn and a lot of things to connect.
      I'm posting all the blender and clo basics to start with then there will be a good foundation for learning animation.

    • @zan7756
      @zan7756 Год назад +1

      Omg thank you so much, sorry if I request a lot, I can only thank you for your video , can later in the upcoming video have a few tips on how to make a loop simulation like the example in this video, I'm currently figuring out how to do this in blender, it's very tiring 🥲
      ruclips.net/video/iMTOzNPS5EE/видео.html

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      @@zan7756 okay yes this is easy with blender. I can make a video explaining the process. If you already made your simulation and have it in blender then it is only a few more steps

    • @mariammchitarian4201
      @mariammchitarian4201 Год назад

      @@digitalfashionblender I have the same issue and looking forward to seeing how you do this. thank you so much!

  • @amyfisher2772
    @amyfisher2772 Год назад +1

    Hi. When I’m setting up the UDIMs in the shader editor, there’s always one which doesn’t work. For example, if I start from the diffuse, the roughness and metallic textures work fine but once I add the normal map, it turns the whole thing pink. I’ve tried restarting the process a few times but it always happens. Do you have any idea what the issue could be?

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      If it turns pink it means blender can't find one of the files attached to your shader. It means the image texture is missing.
      Try exporting to a new folder and then reconnect everything from there. Check the node are set up as UDIMs and not single image.
      Make sure your using the latest version of blender and test in a new scene if needed.

  • @taviux511
    @taviux511 Год назад

    Great vid mate, thnx! subd

  • @Jairik0
    @Jairik0 Год назад +1

    Wich export settings are u using? I can not get a good topology when importing to blender, it looks messy

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      ruclips.net/video/pjBC11GmN6g/видео.html
      All export settings explained here

  • @md.besalahmed1333
    @md.besalahmed1333 Год назад

    really a great man you are i am really waiting for this also please make one video how to make low poly to high poly by clo3d to blender with trims added outfit please i request you

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      I'm not sure exactly what you are looking for. Are you trying to make low poly models? What are you using them for?

    • @mohammadbishalahmed8784
      @mohammadbishalahmed8784 Год назад

      ​@@digitalfashionblender i wanna make my 3D fashion model for AR like snapchat can you please make some video series for SnapAR. And this is my another account by phone

  • @draaaaaw
    @draaaaaw 10 месяцев назад

    Awesome, thanks !! How do you deal with the edges texture once exported from Clo ? The UVs are aweful to work with.. especially when working with Substance.. why everybody just seems to ignore that part and do as if they don't see anything ?? xD

    • @digitalfashionblender
      @digitalfashionblender  10 месяцев назад

      Sounds like you need to practice some basic UV unwrapping 😁 I have no issues with the UVs in substance painter 👍

    • @draaaaaw
      @draaaaaw 10 месяцев назад

      Oh really ? to me when exporting thick garments from CLO, the edges UVs are overlapping making it really unrealistic when working with rather thick materials like leather or denim..@@digitalfashionblender am I missing some point for exporting ? Or you don't do close-up views ? Thanks for all the content !! :D

    • @digitalfashionblender
      @digitalfashionblender  10 месяцев назад

      @@draaaaaw you need to unwrap the edges.... It's quite straightforward in blender.
      But this is why I don't work with the thick mesh from Clo3D.

  • @kiinsley2148
    @kiinsley2148 Год назад

    Thank youu for this !!
    Can you do a render and animation on a 2D picture only using Blender please ?

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      Hey you're very welcome! What do you mean an animation on a 2D picture?

    • @kiinsley2148
      @kiinsley2148 Год назад

      @@digitalfashionblender I mean modeling a jeans for example based on a picture taken on a website for exemple; Thank you

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      @@kiinsley2148 I explain the process of using 2D references and sketches in this video to create a jacket in 3D. I hope it helps :)
      ruclips.net/video/Myu5-slV95Q/видео.html

    • @kiinsley2148
      @kiinsley2148 Год назад

      @@digitalfashionblender thank youuu

  • @Bonelafide
    @Bonelafide Год назад

    maybe you can help me with something. I make a tshirt in clo3d. I then place logo/graphics on the front of the shirt and the rear neck of the shirt. I export as OBJ and load it into Blender. For some reason the logos show through the garment. Meaning the rear neck logo can be seen from the front of the shirt through the inside. - What way should I be exporting or handling the logos/graphics for proper exporting in order to prevent that happening in Blender?

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      If your export is "thick" you will need to either unwrap the internal pieces of the model or apply a different material to those faces without the logo but this can get complex. Go to edit mode. Hold you mouse over the inside faces press L on keyboard and select linked UVs from the little menu that appears on the bottom left. With the inside only selected you can assign a different material in the material properties or you could unwrap the UVs to a different tile where the logos are not placed.
      East method, If you export "thin" - then you should look at double sided materials in blender. See here -
      ruclips.net/video/ZsXz1Vy3XwI/видео.html
      You can then add the thickness in blender using solidify modifier

  • @Tibiscuit_OW2
    @Tibiscuit_OW2 11 месяцев назад

    Seems that your computer is very powerful, what GPU do you have?

  • @jordybeke5722
    @jordybeke5722 Год назад

    my obj from clo came in blender with the texture already setup. is this step still necessary?

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      Yes you will want to know how to tweak and perfect your materials in blender 👍

  • @delluci5
    @delluci5 8 дней назад

    What is the best method to export an animation in a way that maintains the details and quality of the material?

    • @digitalfashionblender
      @digitalfashionblender  7 дней назад +1

      Check out this series
      ruclips.net/p/PLK1b78MWXvYK95doDZ4kYreE4ETKmZ5EB

  • @usmanzafar-lx5ln
    @usmanzafar-lx5ln 7 месяцев назад

    hello there my question that when ever i start texture my clothes the texture randomize and not properly apply on it

    • @digitalfashionblender
      @digitalfashionblender  7 месяцев назад

      Check the texture coordinate node all the way to the left side. Make sure it is connected to UV and not Generated or something else. Otherwise check you are using the right textures, then check your UVs are correct in the UV Edit mode. Ensure that Unified UV coordinates was checked when you exported from Clo3D.

  • @TheOne10525
    @TheOne10525 Год назад

    I have a very specific problem with Clo3d not exporting textures on pdf the correct way, can you help me with this?! 🙂

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      I've never needed to export textures to PDF so I'm not sure if I can really help on that one.

  • @zan7756
    @zan7756 Год назад

    LETSGOOOOOOOOO

  • @Tyke.create
    @Tyke.create 26 дней назад

    I was wondering, exporting in FBX with embed texture is 5 times quicker, but the quality of the mesh is so ruined that it's better to invest time to export in OBJ right?

    • @digitalfashionblender
      @digitalfashionblender  25 дней назад

      The mesh should be the same for an FBX export and an OBJ export.
      The fbx export will have the embeded textures but create a bigger file size.
      The reason I build my own materials is for control and to add detail. The FBX export only attached the image textures, it will always need to be tweaked/modified for you to get the best result.

    • @Tyke.create
      @Tyke.create 25 дней назад

      @@digitalfashionblender Alright, thanks for the reply. Prelly clear

  • @NgocDuongTrung-j5p
    @NgocDuongTrung-j5p Год назад

    how to export thick obj with full texture? could you help me?

  • @rodrigocavali1504
    @rodrigocavali1504 Год назад

    How do you deal with the jittering when trying to layer clothes in CLO? I'm using layer 0 and 1 tool but it doesn't fully solve the issue. Fabrics keep sticking to eachother all the time

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      Make sure you are not using GPU simulation. Check you have some fabric presets applied that are accurate to your fabric.
      Use complete simulation in the end, increase the amount of self collisions in the simulation properties as well can help. Reduce the number in time stepping as well to slow the simulation down in the same properties.
      Check the skin offset from the avatar isnt set too high. Sometimes 1.5mm is enough. Check the collision thickness in the fabrics is accurate and ensure there are no points where you avatar intersects with itself, under the armpits for example.

    • @rodrigocavali1504
      @rodrigocavali1504 Год назад

      @@digitalfashionblender thank you for the detailed answer! I'll try these steps. On another note, I'd love to hear more about your experience working with blender and clo in the fashion industry, having just started learning these programs I feel a bit uncertain about the opportunities when it comes to finding work in this field.

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      Check out part 2 in this series for some tips in layers
      ruclips.net/p/PLK1b78MWXvYK95doDZ4kYreE4ETKmZ5EB

  • @englishbreakfast2689
    @englishbreakfast2689 Год назад

    Hi, I've been watching your videos even though I'm not at all at the level I can do this myself, yet. I was wondering though can you design clothes in Clo and then dress it on a model you created in Blender-not particularly standard sized models but rather very much stylized ones. It's my ultimate goal and ..if you have experiences on this. Thanks !

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      Of course. Just make your character in blender and export it to Clo3D. Build you clothes in Clo and the import everything back to blender.

    • @englishbreakfast2689
      @englishbreakfast2689 Год назад

      @@digitalfashionblender Ahh that was the process! I've been tossing and turning over this. Thank you so much! 🙏

  • @Bingbangbong28
    @Bingbangbong28 Год назад

    Wow! So i dont need to purchase substance painter and would still be able to texture like u do with blender? Am i right to say that?

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      Yes of course! This shows how to export materials that you have started to create in clo3d and bring them into blender. However, substance painter is great for creating realsim and in order to achieve the same level of detail you will need to learn more about how texturing works in blender. I have an upcoming series based on this.

    • @Bingbangbong28
      @Bingbangbong28 Год назад

      @@digitalfashionblender thank you so much for the rely sir. May i ask where i can make these normal texture maps and other essential texture maps for the details? Do u find them on a third party website or make them ur own? Sorry for the troubles with all my questions, i am a beginner and love this field
      May i also ask when that series will be uploaded sir?

  • @Vertexvoyager
    @Vertexvoyager 9 месяцев назад

    i have graphics and the clo 3d udims come in one material for diffuse not pants do i need to separate my my mesh

    • @digitalfashionblender
      @digitalfashionblender  7 месяцев назад +1

      I'm not sure what format your export is. I always have materials preserved when I export obj file

    • @Vertexvoyager
      @Vertexvoyager 6 месяцев назад +1

      @@digitalfashionblender what about an animation in alembic file?

  • @Vertexvoyager
    @Vertexvoyager Год назад

    when i import into blender the obj already has material assigned unlike yours

  • @Vertexvoyager
    @Vertexvoyager 9 месяцев назад +1

    the material and animation in synch is an absolute nightmare

    • @digitalfashionblender
      @digitalfashionblender  9 месяцев назад +1

      It's all explained here ruclips.net/video/3GpXgKEZ5Kk/видео.htmlsi=lvQByDL2ZFwgzrLS

    • @Vertexvoyager
      @Vertexvoyager 9 месяцев назад

      thank you!@@digitalfashionblender

  • @Quuopi
    @Quuopi 2 месяца назад

    for me when i export alembic the materials arent there, theyre only there when i use pc2 cache.

    • @digitalfashionblender
      @digitalfashionblender  2 месяца назад +1

      Yes that is the expected behaviour of alembic exports

    • @digitalfashionblender
      @digitalfashionblender  2 месяца назад +1

      try this :) ruclips.net/video/3GpXgKEZ5Kk/видео.html&lc=UgzUGFPrtnUx1e_f4NJ4AaABAg

    • @Quuopi
      @Quuopi 2 месяца назад

      @@digitalfashionblender thank you for this!

    • @Quuopi
      @Quuopi 2 месяца назад

      @digitalfashionblender do you think there's a way to transfer the the textured obj to the alembic?

    • @digitalfashionblender
      @digitalfashionblender  2 месяца назад

      @@Quuopi watch this series ruclips.net/p/PLK1b78MWXvYK95doDZ4kYreE4ETKmZ5EB

  • @bunukarki1785
    @bunukarki1785 5 месяцев назад

    What if we don’t have note in addition add-ons

    • @digitalfashionblender
      @digitalfashionblender  5 месяцев назад

      I'm not sure I understand your question. Are you referring to the node wrangler add-on?

  • @saran9523
    @saran9523 Год назад

    heyy i when i add my texture to the clothes i dont get the same results even after i followed your trick,

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      Can you better describe the results your are getting? What is the issue looking like?

    • @saran9523
      @saran9523 Год назад

      @@digitalfashionblender the coat i designed the lapel has the sherpa fabric but when i bring it to blender it looks glossy

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      @@saran9523 you need to check your roughness map if it is looking glossy - Be aware that sherpa fanric uses displacment in Clo3d so you will need to set up some displacment in blender

    • @saran9523
      @saran9523 Год назад

      @@digitalfashionblender hey you got any socials that i could reach out regarding issue on uv maps.

  • @ahmednader9296
    @ahmednader9296 Год назад

    we need a tutorial on how you can export the avatar from clo3d to blender

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      Export obj with avatar selected....

    • @ahmednader9296
      @ahmednader9296 Год назад

      @@digitalfashionblender okay thank you i will try it now

    • @ahmednader9296
      @ahmednader9296 Год назад

      @@digitalfashionblender I import it in blender it took some time to work then it appeared like it imported but the scene in blender is empty do u an idea what's happening? because i already work with Daz character and i imported in clo3d then worked on my design but i need to finish render on blender and my issues here is with the character texture its not appearing in blender when i exported as FBX file
      Thank you!

    • @ahmednader9296
      @ahmednader9296 Год назад

      Thank you sm I just tried the OBJ exporting and it works with the all texture had been exporting perfectly!