@ ik the first one won’t have thrust vectoring, but if this is how they model the Su-34 because it has canards, then the same thing but with a much lighter weight and HMD will be awesome
@@luckycorn8590i think it has more to do with how unstable it is. iirc its fly by wire system was required as the flight computer basically kept the thing flyable for the pilot.
I found out you could do the kulbit in the su34 and made a tiktok about it a few days ago that got a bunch of views, glad to see that its getting even more attention because it really cool
Horizontal Flap spin, that can revocer quickly is a Bell Curve. Many people don't understand how it even works despite being presented many of times. Not any plane can do a Bell Curve because it requires high levels of control ability, also the AoA has to be 90 Degrees like a cobra.
4:10 the scene is an f16 is on your 6. In your mind you know what is needed. You spool up an r73, flip into full control, youre spamming your flares and hit the super cobra, the r73 tones up and you hit the launch and flip back forward. You dont even look around because you already know you won that with cool guy points. Flying off from a flaming wreck.
Imagine you're chasing this thing and mid chase it just turns around instantly, stares into your soul and missiles you out of the sky..... I think i'll be having nightmares today...
No that's a falling leaf manuver . A Kvochur bell starts by a Cobra , when the plane is inverted the pilot throws the rear from one side to another to reorient it towards the original motion vector then levels it to finish off. So basically at the end of the manuver the plane continues on it's original flight path before the manuver , there is no loss in alt .
Happy to see you get the kulbit and expand the possibilities of the supercobra with the help of the flaps but looks like warthunder is turning into ace combat lmao The flaps also help a bunch in a dogfight, especially in the vertical. Landing flaps can make it ufo at some pretty crazy low speeds
The gripen can actually do a full front flip controlled if you bleed enough speed and reach some ° of aoa bc the centre of pressure shifts, this is due to the gripen being able to make its canards point almoast 70° downwards as it is used as airbrakes
Once you’ve stalled you wings reverse the aileron input for more snappy maneuvers. When the wing is stalled it produces no lift, this is also true for the the ailerons. The ailerons still produce drag however, the down aileron produces more drag, the up aileron reduces drag. Since ailerons are differential, one wing produces more drag than the other which causes you nose to turn into the down aileron. So stall > rudder right + left aileron = snappy right turn/yaw post stall maneuver. Vice versa for left turn
9:18 Yeah nope, what you pulled there is not even remotelly close to a Kvochur Bell ! Kvochur Bell starts basically with a cobra when the plane is inverted the pilot throws the rear from let to right or vice versa to re-orient it in the original motion path and then finishes by leveling. FM in the game doesn't allow you to do a real Kvochur bell .
2:11 what youre trying to do is the Kvochurs bell, and what you did is wrong, its cobra then the rudder and the roll, and the maneuver ends when the plane faces upwards
For the kulbit it hepls if you hold down W instead of just not pushing any buttons when your aoa is above 90°, its cuz your plane is basically reversed but is still moving in the same direction, found out myself
3:15 That is not a Khvochur bell, thats just a loaded roll. If you wanna do a Khvochur bell you need to cobra first and just use rudder plus split engine control to help you spin.
I hope you don't mean the (Kvochur) bell maneuver (which was done in the topgun movie) isn't possible with any plane ingame (except in arcade mode). the ''bell maneuver'' what you did in the intro is just a loaded roll
Man, Su-34 was made in 90s. It is far more modern than 27s in the game (airframewise). Also, it was made with heavy use of composite materials instead of metal, so it is lighter than Su-27 and has smaller RCS.
Does anyone else have bug with mig-21SMT? If i do a custom loadout and take cm pod to it, the game doesnt register it, this plane is currently unplayable as only loudouts with WORKING CM are 2 r-3s or 2 r-3r, gajin wtf?
Devs can’t get how to code physics of canards - in game they produce almost as much lift as actual wings. This is the same reason why the Gripen still has broken FM, they code it that its canards produce a sh*t ton of lift without producing lift-induced drag so in our beloved game it has better energy retention and speed recovery in verticals than jets with way higher TW ratio and has infinite energy retention in flat 2C but somehow sucks in 1C while irl it’s literally opposite. Similar issue with the Su-34, irl the only thing those canards on the Su-34 do is that they just compensate that 7 tons of extra weight that are placed right in the front of the jet and allow it to keep its nose horizontally at lower speeds
@@arturjaworski7613 Why would they? The AIM-120A and AIM-120B difference are practically the exact same as the AIM-7F and AIM-7M differences i.e. in game their is no difference.
Oh, so it can fire backwards? Play it then, show us how you kill someone behind you and not die to spaceship that is f-15e (or literally anything else)
Your obsession with the Cobra Maneuver is insane
To be fair.
It is a cool maneuver
su-27 "There's one on your tail!"
su-34 "wait, really? lemme check" 🔁 "oh, i see"
f-16 "wtf- 💥"
yeah Su-30 gonna be crazy
nah, they're gonna find a way to gimp its fm and t/w ratio to oblivion
@ yeah true I can see that happening
su35 would be a dogfighting devil
The first Su-30's will be underwhelming.
Not until the MKI/MKM's then the SM will we get the crazy supermanuverabilty.
@ ik the first one won’t have thrust vectoring, but if this is how they model the Su-34 because it has canards, then the same thing but with a much lighter weight and HMD will be awesome
For some reason gayjin made the f117 do a cobra better than the Su-27(S)/SM...
Bro somehow you got a blue comment on RUclips
It's actually accurate because of how massive the f117 control surfaces are but good luck recovering from the cobra with the nighthawk
@@luckycorn8590i think it has more to do with how unstable it is. iirc its fly by wire system was required as the flight computer basically kept the thing flyable for the pilot.
I found out you could do the kulbit in the su34 and made a tiktok about it a few days ago that got a bunch of views, glad to see that its getting even more attention because it really cool
Pretty sure I saw it
What you call bell maneuver is literally just a flat spin, can be done with any prop prone to flat spins and is not at all a "bell maneuver"
Right?
I've been saying that to everyone
isn't it very different at the speeds of modern jets? most other vehicles would snap their wings.
Waaaa waaa Can the prop recover from that flat spin and shoot r-73s 💀💀
Horizontal Flap spin, that can revocer quickly is a Bell Curve. Many people don't understand how it even works despite being presented many of times.
Not any plane can do a Bell Curve because it requires high levels of control ability, also the AoA has to be 90 Degrees like a cobra.
4:10 the scene is an f16 is on your 6. In your mind you know what is needed. You spool up an r73, flip into full control, youre spamming your flares and hit the super cobra, the r73 tones up and you hit the launch and flip back forward. You dont even look around because you already know you won that with cool guy points. Flying off from a flaming wreck.
flying a flaming wreck more like
and then you realize the missile went for your own flares, does a 180, makes your pilot eat an r73 right in the jaw
@@Arch-e2v let me have my dream!
It wouldn’t be a bell really. The Bell (I’ll be assuming Kvochurs Bell specifically) requires Thrust vectoring to fully achieve in its entirety
Imagine you're chasing this thing and mid chase it just turns around instantly, stares into your soul and missiles you out of the sky..... I think i'll be having nightmares today...
Колокол - это когда ты вверх устремляешься, полностью теряешь скорость и в плоском штопоре вниз вращаешься.
No that's a falling leaf manuver . A Kvochur bell starts by a Cobra , when the plane is inverted the pilot throws the rear from one side to another to reorient it towards the original motion vector then levels it to finish off. So basically at the end of the manuver the plane continues on it's original flight path before the manuver , there is no loss in alt .
1:03 *Kvochur bell* not "god ahh bell"
Happy to see you get the kulbit and expand the possibilities of the supercobra with the help of the flaps but looks like warthunder is turning into ace combat lmao The flaps also help a bunch in a dogfight, especially in the vertical. Landing flaps can make it ufo at some pretty crazy low speeds
The gripen can actually do a full front flip controlled if you bleed enough speed and reach some ° of aoa bc the centre of pressure shifts, this is due to the gripen being able to make its canards point almoast 70° downwards as it is used as airbrakes
Once you’ve stalled you wings reverse the aileron input for more snappy maneuvers.
When the wing is stalled it produces no lift, this is also true for the the ailerons. The ailerons still produce drag however, the down aileron produces more drag, the up aileron reduces drag.
Since ailerons are differential, one wing produces more drag than the other which causes you nose to turn into the down aileron.
So stall > rudder right + left aileron = snappy right turn/yaw post stall maneuver. Vice versa for left turn
When a wing is stalled that just means it has reached the critical AOA. it still is producing lift. Just not enough to counteract gravity
9:18 Yeah nope, what you pulled there is not even remotelly close to a Kvochur Bell ! Kvochur Bell starts basically with a cobra when the plane is inverted the pilot throws the rear from let to right or vice versa to re-orient it in the original motion path and then finishes by leveling. FM in the game doesn't allow you to do a real Kvochur bell .
0:52 imagine theres a guy 3-4km behind you and you pull a super cobra to lock a r73 at them that would be the most insane thing ever
It’s been done on Reddit
i gotta see that then
Placing bets whether or not Gaijin adds the Su-37 into the game and if itll be a premium/event/squadron vehicle.
When you kulbit, instead of stopping all input, you need to actually invert the input when you're at the 180.
i think its funny how a fat brick can do better cobras than a supermanouverable sukhoi
2:11 what youre trying to do is the Kvochurs bell, and what you did is wrong, its cobra then the rudder and the roll, and the maneuver ends when the plane faces upwards
Side-cobra, cobra, super cobra and mega cobra, got it
SMALL correction: after the cobra, each of those manourvres are called a cobruh
Oh yes, a tutorial of how to either crash into the ground and die or get shot down by you doing the Cobra
For the kulbit it hepls if you hold down W instead of just not pushing any buttons when your aoa is above 90°, its cuz your plane is basically reversed but is still moving in the same direction, found out myself
1:10 this aint a kvochur bell... to do it you need to do a cobra with 90 aoa and then left rudder turn :=)
So what all aircraft can you use to do this? For example, can you use something like the F14's or even the 15E or I?
3:15 That is not a Khvochur bell, thats just a loaded roll. If you wanna do a Khvochur bell you need to cobra first and just use rudder plus split engine control to help you spin.
You don’t need to cobra but yea not a kvochur couldn’t keep 90 degrees consistently, other stall can put you at a 90 degrees.
imagine getting R-60'd by someone doing a super cobra
Just wondering, why do you lock your FPS to 60?
0:56 All it says is that the developer's hands are crooked
imagine this with an hmd 180 with r73s crazy
*sky starts speaking Latin*
how come you dont have that grey indicators when you switch to FULL COntroll?
Can you do a video on how to get your graphics to look like this
Hello Mat!
How do I remove the white circle with the white dot when I go into live simulation controls?
How do you have the control mode switch that fast to full? I've been struggling with that
Its a bind in controls towards the top called "switch control mode" or something idk
Why don't the effects of my wing disappear?
I hope you don't mean the (Kvochur) bell maneuver (which was done in the topgun movie) isn't possible with any plane ingame (except in arcade mode). the ''bell maneuver'' what you did in the intro is just a loaded roll
I am really trying to realize how a big fat duck can have a better nose authority than a flanker, i know about the canards but like... wtf bro?
Man, Su-34 was made in 90s. It is far more modern than 27s in the game (airframewise). Also, it was made with heavy use of composite materials instead of metal, so it is lighter than Su-27 and has smaller RCS.
Does anyone else have bug with mig-21SMT? If i do a custom loadout and take cm pod to it, the game doesnt register it, this plane is currently unplayable as only loudouts with WORKING CM are 2 r-3s or 2 r-3r, gajin wtf?
F18 and su33 this winter? What can we expect?
If you actually think su 33 is like f18 then I’m Elon musk
@@The_LeMi BUT BUT IT CAN TAKE OFF FROM CARRIERS TOO
@@The_LeMioverall the f18 is better, but it makes sense to add both carrier fighters at the same time
@@aceofaces1506 that’s my point too.
@@aceofaces1506the mig29k is an option
Mat uploading more videos so Russia can get nerfed
Can you do the J turn tho ?😅
Hi!
Can you do some cool things for Mig29 and Mig21
cool
Only the MiG-29 9.13 can do a real kulbit in this game (I have a clip of me doing it)
How do you not get the virtual joystick when in full real?
In settings
@@siskin4881you must be useful asf
set controls mode to none and used bonded keys/axis to control aircraft
Do a video about how to be a su34 fox3 bus please
su-34 has a goofy ah flight model lmao
Devs can’t get how to code physics of canards - in game they produce almost as much lift as actual wings. This is the same reason why the Gripen still has broken FM, they code it that its canards produce a sh*t ton of lift without producing lift-induced drag so in our beloved game it has better energy retention and speed recovery in verticals than jets with way higher TW ratio and has infinite energy retention in flat 2C but somehow sucks in 1C while irl it’s literally opposite. Similar issue with the Su-34, irl the only thing those canards on the Su-34 do is that they just compensate that 7 tons of extra weight that are placed right in the front of the jet and allow it to keep its nose horizontally at lower speeds
Devs can’t model any flight model well
Can you compare aim120A vs aim120B ?
One has an A and the other a B other than that same missile in game
@Yamaha_Kid I thought they had changed it
@@arturjaworski7613 Why would they? The AIM-120A and AIM-120B difference are practically the exact same as the AIM-7F and AIM-7M differences i.e. in game their is no difference.
Bro, tell us how to kill enemies, not to play test flights 😁
nooneee careeesss
Just useless lol
Bro please, stop with these cobra videos, it's getting ridiculous. Nobody gives a flying fk.
i do. lol this video wasnt meant for you but for me bro.
So russian aircraft gets ability to fire backwards but f15 cant have its realistic engine cuz its "too op" and needs a nerf
Because it rarely works. Also, "OH No, mY MosT Op PlANe wHiCh wAs alReadY oP is StilL Op anD ThE NeRf DiDN't maTtEr"
Oh, so it can fire backwards? Play it then, show us how you kill someone behind you and not die to spaceship that is f-15e (or literally anything else)
Delusional
Flanker and Fulcrum are laughing at you right now
yeh f15e get nerf so hard, it came from the best fighter to the best fighter